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574.67194 clearance: 0.8 flags: 5 group: 343 key: 54 entity: 344 x: 217.5102 z: 554.2511 clearance: 0.8 flags: 5 group: 344 key: 55 entity: 345 x: 210.63929 z: 548.96229 clearance: 0.8 flags: 5 group: 345 key: 56 entity: 397 x: 619.83844 z: 677.20984 clearance: 0.8 flags: 5 group: 397 key: 57 entity: 398 x: 620.77503 z: 670.35053 clearance: 0.8 flags: 5 group: 398 key: 58 entity: 399 x: 621.71167 z: 663.49122 clearance: 0.8 flags: 5 group: 399 key: 59 entity: 400 x: 622.64832 z: 656.6319 clearance: 0.8 flags: 5 group: 400 key: 60 entity: 401 x: 630.1413 z: 601.7574 clearance: 0.8 flags: 5 group: 401 key: 61 entity: 402 x: 631.07789 z: 594.89808 clearance: 0.8 flags: 5 group: 402 key: 62 entity: 403 x: 632.01453 z: 588.03876 clearance: 0.8 flags: 5 group: 403 key: 63 entity: 404 x: 632.95118 z: 581.17945 clearance: 0.8 flags: 5 group: 404 key: 64 entity: 405 x: 638.7179 z: 686.77497 clearance: 0.8 flags: 5 group: 405 key: 65 entity: 406 x: 639.65455 z: 679.91565 clearance: 0.8 flags: 5 group: 406 key: 66 entity: 407 x: 640.5912 z: 673.05634 clearance: 0.8 flags: 5 group: 407 key: 67 entity: 408 x: 641.52778 z: 666.19703 clearance: 0.8 flags: 5 group: 408 key: 68 entity: 409 x: 642.46442 z: 659.33771 clearance: 0.8 flags: 5 group: 409 key: 69 entity: 410 x: 643.40107 z: 652.4784 clearance: 0.8 flags: 5 group: 410 key: 70 entity: 411 x: 649.02076 z: 611.32251 clearance: 0.8 flags: 5 group: 411 key: 71 entity: 412 x: 649.9574 z: 604.4632 clearance: 0.8 flags: 5 group: 412 key: 72 entity: 413 x: 650.89405 z: 597.60389 clearance: 0.8 flags: 5 group: 413 key: 73 entity: 414 x: 651.83063 z: 590.74457 clearance: 0.8 flags: 5 group: 414 key: 74 entity: 415 x: 652.76728 z: 583.88532 clearance: 0.8 flags: 5 group: 415 key: 75 entity: 419 x: 581.99378 z: 727.64747 clearance: 0.8 flags: 5 group: 419 key: 76 entity: 420 x: 580.83118 z: 732.6916 clearance: 0.8 flags: 5 group: 420 key: 77 entity: 421 x: 577.3022 z: 736.47858 clearance: 0.8 flags: 5 group: 421 key: 78 entity: 422 x: 572.35254 z: 737.99378 clearance: 0.8 flags: 5 group: 422 key: 79 entity: 423 x: 567.30842 z: 736.83118 clearance: 0.8 flags: 5 group: 423 key: 80 entity: 424 x: 563.52143 z: 733.3022 clearance: 0.8 flags: 5 group: 424 key: 81 entity: 2473 x: 92.68232 z: 431.71631 clearance: 0.8 flags: 5 group: 2473 key: 82 entity: 2474 x: 872.2187 z: 568.15851 clearance: 0.8 flags: 5 group: 2474 key: 83 entity: 2475 x: 990.94196 z: 619.33338 clearance: 0.8 flags: 5 group: 2475 key: 84 entity: 2476 x: 1116.06714 z: 821.41999 clearance: 0.8 flags: 5 group: 2476 key: 85 entity: 2477 x: 397.96821 z: 478.46814 clearance: 0.8 flags: 5 group: 2477 key: 86 entity: 2478 x: 134.20832 z: 695.03046 clearance: 0.8 flags: 5 group: 2478 key: 87 entity: 2479 x: 415.03687 z: 342.39612 clearance: 0.8 flags: 5 group: 2479 key: 88 entity: 2480 x: 828.00727 z: 278.07776 clearance: 0.8 flags: 5 group: 2480 key: 89 entity: 2481 x: 605.64283 z: 436.2118 clearance: 0.8 flags: 5 group: 2481 key: 90 entity: 2482 x: 1111.43824 z: 440.90333 clearance: 0.8 flags: 5 group: 2482 key: 91 entity: 2483 x: 426.30951 z: 230.86115 clearance: 0.8 flags: 5 group: 2483 key: 92 entity: 2484 x: 670.00055 z: 301.97736 clearance: 0.8 flags: 5 group: 2484 key: 93 entity: 2485 x: 276.94788 z: 1006.57343 clearance: 0.8 flags: 5 group: 2485 key: 94 entity: 2486 x: 279.02521 z: 1013.13105 clearance: 0.8 flags: 5 group: 2486 key: 95 entity: 2487 x: 303.16614 z: 1014.32087 clearance: 0.8 flags: 5 group: 2487 key: 96 entity: 2488 x: 283.29145 z: 1017.27796 clearance: 0.8 flags: 5 group: 2488 key: 97 entity: 2489 x: 304.9134 z: 1008.44813 clearance: 0.8 flags: 5 group: 2489 key: 98 entity: 2490 x: 176.26813 z: 405.22724 clearance: 0.8 flags: 5 group: 2490 key: 99 entity: 2491 x: 158.35993 z: 413.7475 clearance: 0.8 flags: 5 group: 2491 key: 100 entity: 2492 x: 180.27698 z: 405.3606 clearance: 0.8 flags: 5 group: 2492 key: 101 entity: 2493 x: 157.76728 z: 400.80506 clearance: 0.8 flags: 5 group: 2493 key: 102 entity: 2494 x: 1027.86176 z: 507.28821 clearance: 0.8 flags: 5 group: 2494 key: 103 entity: 2495 x: 1016.05103 z: 504.10615 clearance: 0.8 flags: 5 group: 2495 key: 104 entity: 2496 x: 1024.09583 z: 525.68415 clearance: 0.8 flags: 5 group: 2496 key: 105 entity: 2497 x: 1014.83985 z: 523.84272 clearance: 0.8 flags: 5 group: 2497 key: 106 entity: 2498 x: 1012.55878 z: 528.2574 clearance: 0.8 flags: 5 group: 2498 key: 107 entity: 2499 x: 986.7367 z: 711.8617 clearance: 0.8 flags: 5 group: 2499 key: 108 entity: 2500 x: 999.58198 z: 720.49018 clearance: 0.8 flags: 5 group: 2500 key: 109 entity: 2501 x: 972.06617 z: 717.21955 clearance: 0.8 flags: 5 group: 2501 key: 110 entity: 2502 x: 987.23108 z: 735.0135 clearance: 0.8 flags: 5 group: 2502 key: 111 entity: 2503 x: 535.69416 z: 1190.62836 clearance: 0.8 flags: 5 group: 2503 key: 112 entity: 2504 x: 536.6266 z: 1171.42566 clearance: 0.8 flags: 5 group: 2504 key: 113 entity: 2505 x: 523.13093 z: 1181.5517 clearance: 0.8 flags: 5 group: 2505 key: 114 entity: 2506 x: 552.73633 z: 1186.38794 clearance: 0.8 flags: 5 group: 2506 key: 115 entity: 2507 x: 578.25324 z: 313.89557 clearance: 0.8 flags: 5 group: 2507 key: 116 entity: 2508 x: 578.38349 z: 334.2273 clearance: 0.8 flags: 5 group: 2508 key: 117 entity: 2509 x: 581.55451 z: 325.90229 clearance: 0.8 flags: 5 group: 2509 key: 118 entity: 2510 x: 586.4001 z: 329.34375 clearance: 0.8 flags: 5 group: 2510 key: 119 entity: 2511 x: 558.66193 z: 326.48792 clearance: 0.8 flags: 5 group: 2511 key: 120 entity: 2512 x: 581.71222 z: 319.61512 clearance: 0.8 flags: 5 group: 2512 key: 121 entity: 2513 x: 983.00397 z: 685.76337 clearance: 0.8 flags: 5 group: 2513 key: 122 entity: 2514 x: 988.00672 z: 686.52417 clearance: 0.8 flags: 5 group: 2514 key: 123 entity: 2515 x: 995.33606 z: 683.8512 clearance: 0.8 flags: 5 group: 2515 key: 124 entity: 2516 x: 987.85877 z: 682.31165 clearance: 0.8 flags: 5 group: 2516 key: 125 entity: 2517 x: 997.11127 z: 687.86774 clearance: 0.8 flags: 5 group: 2517 key: 126 entity: 2518 x: 328.30353 z: 1166.31122 clearance: 0.8 flags: 5 group: 2518 key: 127 entity: 2519 x: 333.26978 z: 1169.38782 clearance: 0.8 flags: 5 group: 2519 key: 128 entity: 2520 x: 318.93274 z: 1168.23212 clearance: 0.8 flags: 5 group: 2520 key: 129 entity: 2521 x: 329.23725 z: 1161.70325 clearance: 0.8 flags: 5 group: 2521 key: 130 entity: 2522 x: 335.28022 z: 1173.943 clearance: 0.8 flags: 5 group: 2522 key: 131 entity: 2523 x: 339.21131 z: 1176.20496 clearance: 0.8 flags: 5 group: 2523 key: 132 entity: 2524 x: 1024.67707 z: 704.03418 clearance: 0.8 flags: 5 group: 2524 key: 133 entity: 2525 x: 1025.22693 z: 692.9068 clearance: 0.8 flags: 5 group: 2525 key: 134 entity: 2526 x: 1022.88331 z: 682.78919 clearance: 0.8 flags: 5 group: 2526 key: 135 entity: 2527 x: 1028.46802 z: 689.08112 clearance: 0.8 flags: 5 group: 2527 key: 136 entity: 2528 x: 1027.95868 z: 697.91901 clearance: 0.8 flags: 5 group: 2528 key: 137 entity: 2529 x: 525.5542 z: 515.14814 clearance: 0.8 flags: 5 group: 2529 key: 138 entity: 2530 x: 510.84308 z: 526.37696 clearance: 0.8 flags: 5 group: 2530 key: 139 entity: 2531 x: 520.76801 z: 519.75318 clearance: 0.8 flags: 5 group: 2531 key: 140 entity: 2532 x: 936.58161 z: 979.3183 clearance: 0.8 flags: 5 group: 2532 key: 141 entity: 2533 x: 934.54499 z: 986.62128 clearance: 0.8 flags: 5 group: 2533 key: 142 entity: 2534 x: 916.17627 z: 987.26404 clearance: 0.8 flags: 5 group: 2534 key: 143 entity: 2535 x: 1105.76679 z: 999.23011 clearance: 0.8 flags: 5 group: 2535 key: 144 entity: 2536 x: 1101.56647 z: 993.17475 clearance: 0.8 flags: 5 group: 2536 key: 145 entity: 2537 x: 1091.07703 z: 991.8047 clearance: 0.8 flags: 5 group: 2537 key: 146 entity: 2538 x: 1100.80506 z: 973.86585 clearance: 0.8 flags: 5 group: 2538 key: 147 entity: 2539 x: 1112.36396 z: 981.56086 clearance: 0.8 flags: 5 group: 2539 key: 148 entity: 2540 x: 894.64887 z: 554.34736 clearance: 0.8 flags: 5 group: 2540 key: 149 entity: 2541 x: 908.76105 z: 561.56617 clearance: 0.8 flags: 5 group: 2541 key: 150 entity: 2542 x: 906.41553 z: 544.5362 clearance: 0.8 flags: 5 group: 2542 key: 151 entity: 2543 x: 900.35242 z: 560.9466 clearance: 0.8 flags: 5 group: 2543 key: 152 entity: 2544 x: 192.98035 z: 650.04767 clearance: 0.8 flags: 5 group: 2544 key: 153 entity: 2545 x: 200.53113 z: 650.35053 clearance: 0.8 flags: 5 group: 2545 key: 154 entity: 2546 x: 185.48633 z: 654.42493 clearance: 0.8 flags: 5 group: 2546 key: 155 entity: 2547 x: 196.23151 z: 654.04053 clearance: 0.8 flags: 5 group: 2547 key: 156 entity: 2548 x: 1027.43085 z: 638.30188 clearance: 0.8 flags: 5 group: 2548 key: 157 entity: 2549 x: 1020.6341 z: 638.27082 clearance: 0.8 flags: 5 group: 2549 key: 158 entity: 2550 x: 1025.0047 z: 642.2475 clearance: 0.8 flags: 5 group: 2550 key: 159 entity: 2551 x: 1192.22815 z: 769.47541 clearance: 3 flags: 5 group: 2551 key: 160 entity: 2552 x: 1182.3719 z: 785.47425 clearance: 3 flags: 5 group: 2552 key: 161 entity: 2553 x: 1181.93354 z: 762.71424 clearance: 3 flags: 5 group: 2553 key: 162 entity: 2554 x: 1186.88324 z: 765.18989 clearance: 0.8 flags: 5 group: 2554 key: 163 entity: 2555 x: 1179.26667 z: 791.88929 clearance: 0.8 flags: 5 group: 2555 key: 164 entity: 2556 x: 867.86451 z: 1183.08344 clearance: 3 flags: 5 group: 2556 key: 165 entity: 2557 x: 857.25641 z: 1197.7251 clearance: 3 flags: 5 group: 2557 key: 166 entity: 2558 x: 866.62323 z: 1201.43891 clearance: 0.8 flags: 5 group: 2558 key: 167 entity: 2559 x: 850.2085 z: 1194.8968 clearance: 0.8 flags: 5 group: 2559 key: 168 entity: 2560 x: 877.7964 z: 1191.6147 clearance: 0.8 flags: 5 group: 2560 key: 169 entity: 2561 x: 586.54133 z: 1172.91688 clearance: 3 flags: 5 group: 2561 key: 170 entity: 2562 x: 578.9922 z: 1166.20643 clearance: 3 flags: 5 group: 2562 key: 171 entity: 2563 x: 584.41694 z: 1164.74024 clearance: 0.8 flags: 5 group: 2563 key: 172 entity: 2564 x: 587.36487 z: 1179.99909 clearance: 0.8 flags: 5 group: 2564 key: 173 entity: 2565 x: 780.3689 z: 1234.74408 clearance: 3 flags: 5 group: 2565 key: 174 entity: 2566 x: 761.5832 z: 1245.2945 clearance: 3 flags: 5 group: 2566 key: 175 entity: 2567 x: 774.31861 z: 1236.08222 clearance: 3 flags: 5 group: 2567 key: 176 entity: 2568 x: 771.69251 z: 1231.3006 clearance: 0.8 flags: 5 group: 2568 key: 177 entity: 2569 x: 755.97352 z: 1250.97272 clearance: 0.8 flags: 5 group: 2569 key: 178 entity: 2570 x: 778.0807 z: 1245.30616 clearance: 0.8 flags: 5 group: 2570 key: 179 entity: 2571 x: 95.82886 z: 563.09217 clearance: 3 flags: 5 group: 2571 key: 180 entity: 2572 x: 95.63483 z: 547.32892 clearance: 3 flags: 5 group: 2572 key: 181 entity: 2573 x: 81.51685 z: 542.38758 clearance: 0.8 flags: 5 group: 2573 key: 182 entity: 2574 x: 86.25123 z: 568.86872 clearance: 0.8 flags: 5 group: 2574 key: 183 entity: 2575 x: 840.5348 z: 1039.51764 clearance: 3 flags: 5 group: 2575 key: 184 entity: 2576 x: 834.59412 z: 1038.03382 clearance: 3 flags: 5 group: 2576 key: 185 entity: 2577 x: 840.86011 z: 1062.47034 clearance: 3 flags: 5 group: 2577 key: 186 entity: 2578 x: 830.28559 z: 1044.97992 clearance: 0.8 flags: 5 group: 2578 key: 187 entity: 2579 x: 845.87568 z: 1045.40217 clearance: 0.8 flags: 5 group: 2579 key: 188 entity: 2580 x: 825.06592 z: 1050.45276 clearance: 0.8 flags: 5 group: 2580 key: 189 entity: 2581 x: 199.81653 z: 271.66681 clearance: 0.8 flags: 5 group: 2581 key: 190 entity: 2582 x: 192.19288 z: 274.23298 clearance: 0.8 flags: 5 group: 2582 key: 191 entity: 2583 x: 763.2063 z: 258.76154 clearance: 0.8 flags: 5 group: 2583 key: 192 entity: 2584 x: 759.58777 z: 255.57972 clearance: 0.8 flags: 5 group: 2584 key: 193 entity: 2585 x: 504.46583 z: 333.75715 clearance: 0.8 flags: 5 group: 2585 key: 194 entity: 2586 x: 508.28925 z: 328.68854 clearance: 0.8 flags: 5 group: 2586 key: 195 entity: 2587 x: 1076.5088 z: 503.25556 clearance: 0.8 flags: 5 group: 2587 key: 196 entity: 2588 x: 1099.39478 z: 514.77808 clearance: 0.8 flags: 5 group: 2588 key: 197 entity: 2589 x: 1076.82404 z: 534.03455 clearance: 0.8 flags: 5 group: 2589 key: 198 entity: 3049 x: 475.7649 z: 1015.83143 clearance: 0.8 flags: 5 group: 3049 key: 199 entity: 3050 x: 465.55622 z: 1020.8534 clearance: 0.8 flags: 5 group: 3050 key: 200 entity: 3051 x: 480.70405 z: 1002.339 clearance: 0.8 flags: 5 group: 3051 key: 201 entity: 3052 x: 471.11866 z: 1010.07428 clearance: 0.8 flags: 5 group: 3052 key: 202 entity: 3053 x: 472.34333 z: 1005.80463 clearance: 0.8 flags: 5 group: 3053 key: 203 entity: 3054 x: 475.4112 z: 995.19416 clearance: 0.8 flags: 5 group: 3054 key: 204 entity: 3055 x: 461.16706 z: 1004.93787 clearance: 0.8 flags: 5 group: 3055 key: 205 entity: 3056 x: 479.08411 z: 1009.61457 clearance: 0.8 flags: 5 group: 3056 key: 206 entity: 3057 x: 471.81171 z: 1019.39136 clearance: 0.8 flags: 5 group: 3057 key: 207 entity: 3058 x: 472.96717 z: 999.57471 clearance: 0.8 flags: 5 group: 3058 key: 208 entity: 3059 x: 460.43244 z: 1000.41681 clearance: 0.8 flags: 5 group: 3059 key: 209 entity: 3060 x: 657.22504 z: 900.38782 clearance: 0.8 flags: 5 group: 3060 key: 210 entity: 3061 x: 648.1521 z: 899.03168 clearance: 0.8 flags: 5 group: 3061 key: 211 entity: 3062 x: 644.2035 z: 900.69129 clearance: 0.8 flags: 5 group: 3062 key: 212 entity: 3063 x: 666.10004 z: 907.34028 clearance: 0.8 flags: 5 group: 3063 key: 213 entity: 3064 x: 655.45466 z: 904.63776 clearance: 0.8 flags: 5 group: 3064 key: 214 entity: 3065 x: 644.67878 z: 907.27967 clearance: 0.8 flags: 5 group: 3065 key: 215 entity: 3066 x: 661.62879 z: 905.57313 clearance: 0.8 flags: 5 group: 3066 key: 216 entity: 3067 x: 651.44513 z: 902.32856 clearance: 0.8 flags: 5 group: 3067 key: 217 entity: 3068 x: 655.43171 z: 913.21064 clearance: 0.8 flags: 5 group: 3068 key: 218 entity: 3069 x: 647.404 z: 894.86591 clearance: 0.8 flags: 5 group: 3069 key: 219 entity: 3070 x: 662.39435 z: 911.5683 clearance: 0.8 flags: 5 group: 3070 key: 220 entity: 3071 x: 483.53968 z: 1021.79676 clearance: 0.8 flags: 5 group: 3071 key: 221 entity: 3072 x: 465.82197 z: 1023.8556 clearance: 0.8 flags: 5 group: 3072 key: 222 entity: 3073 x: 491.99195 z: 1027.78516 clearance: 0.8 flags: 5 group: 3073 key: 223 entity: 3074 x: 481.74585 z: 1034.0495 clearance: 0.8 flags: 5 group: 3074 key: 224 entity: 3075 x: 473.8949 z: 1031.3855 clearance: 0.8 flags: 5 group: 3075 key: 225 entity: 3076 x: 484.59437 z: 1030.01728 clearance: 0.8 flags: 5 group: 3076 key: 226 entity: 3077 x: 472.70984 z: 1022.70575 clearance: 0.8 flags: 5 group: 3077 key: 227 entity: 3078 x: 487.5069 z: 1035.74341 clearance: 0.8 flags: 5 group: 3078 key: 228 entity: 3079 x: 489.22382 z: 1031.11658 clearance: 0.8 flags: 5 group: 3079 key: 229 entity: 3080 x: 463.93055 z: 1027.45282 clearance: 0.8 flags: 5 group: 3080 key: 230 entity: 3081 x: 505.12427 z: 851.43903 clearance: 0.8 flags: 5 group: 3081 key: 231 entity: 3082 x: 459.35438 z: 1016.66645 clearance: 0.8 flags: 5 group: 3082 key: 232 entity: 3083 x: 443.35102 z: 1031.67457 clearance: 0.8 flags: 5 group: 3083 key: 233 entity: 3084 x: 454.6236 z: 1088.511 clearance: 0.8 flags: 5 group: 3084 key: 234 entity: 3085 x: 619.6963 z: 857.92957 clearance: 0.8 flags: 5 group: 3085 key: 235 entity: 3086 x: 698.45856 z: 991.84656 clearance: 0.8 flags: 5 group: 3086 key: 236 entity: 3087 x: 444.62842 z: 1060.98444 clearance: 0.8 flags: 5 group: 3087 key: 237 entity: 3088 x: 509.48353 z: 844.29633 clearance: 0.8 flags: 5 group: 3088 key: 238 entity: 3089 x: 463.5016 z: 1078.85138 clearance: 0.8 flags: 5 group: 3089 key: 239 entity: 3090 x: 442.16974 z: 1028.35523 clearance: 0.8 flags: 5 group: 3090 key: 240 entity: 3091 x: 509.60499 z: 839.64698 clearance: 0.8 flags: 5 group: 3091 key: 241 entity: 3092 x: 441.08136 z: 1028.8473 clearance: 0.8 flags: 5 group: 3092 key: 242 entity: 3093 x: 553.83283 z: 844.57422 clearance: 0.8 flags: 5 group: 3093 key: 243 entity: 3094 x: 593.086 z: 855.59137 clearance: 0.8 flags: 5 group: 3094 key: 244 entity: 3095 x: 587.53492 z: 855.74378 clearance: 0.8 flags: 5 group: 3095 key: 245 entity: 3096 x: 622.93976 z: 1069.05591 clearance: 0.8 flags: 5 group: 3096 key: 246 entity: 3097 x: 443.05817 z: 1069.81122 clearance: 0.8 flags: 5 group: 3097 key: 247 entity: 3098 x: 469.95105 z: 1025.03089 clearance: 0.8 flags: 5 group: 3098 key: 248 entity: 3099 x: 578.00831 z: 852.2812 clearance: 0.8 flags: 5 group: 3099 key: 249 entity: 3100 x: 603.68024 z: 852.46326 clearance: 0.8 flags: 5 group: 3100 key: 250 entity: 3101 x: 500.76069 z: 829.9101 clearance: 0.8 flags: 5 group: 3101 key: 251 entity: 3102 x: 544.03779 z: 844.52674 clearance: 0.8 flags: 5 group: 3102 key: 252 entity: 3103 x: 448.97492 z: 1084.95508 clearance: 0.8 flags: 5 group: 3103 key: 253 entity: 3104 x: 550.26423 z: 843.35981 clearance: 0.8 flags: 5 group: 3104 key: 254 entity: 3105 x: 551.4643 z: 840.02723 clearance: 0.8 flags: 5 group: 3105 key: 255 entity: 3106 x: 630.65845 z: 1072.42383 clearance: 0.8 flags: 5 group: 3106 key: 256 entity: 3107 x: 561.38563 z: 855.24537 clearance: 0.8 flags: 5 group: 3107 key: 257 entity: 3108 x: 630.10291 z: 1073.83783 clearance: 0.8 flags: 5 group: 3108 key: 258 entity: 3109 x: 620.59235 z: 1083.9773 clearance: 0.8 flags: 5 group: 3109 key: 259 entity: 3110 x: 696.00153 z: 991.56818 clearance: 0.8 flags: 5 group: 3110 key: 260 entity: 3111 x: 615.86 z: 1072.32136 clearance: 0.8 flags: 5 group: 3111 key: 261 entity: 3112 x: 629.22345 z: 1072.96161 clearance: 0.8 flags: 5 group: 3112 key: 262 entity: 3113 x: 451.62989 z: 1027.883 clearance: 0.8 flags: 5 group: 3113 key: 263 entity: 3114 x: 585.30756 z: 853.76722 clearance: 0.8 flags: 5 group: 3114 key: 264 entity: 3115 x: 456.86597 z: 1075.28888 clearance: 0.8 flags: 5 group: 3115 key: 265 entity: 3116 x: 663.58692 z: 867.17725 clearance: 0.8 flags: 5 group: 3116 key: 266 entity: 3117 x: 613.65088 z: 1072.00007 clearance: 0.8 flags: 5 group: 3117 key: 267 entity: 3118 x: 504.65119 z: 824.00892 clearance: 0.8 flags: 5 group: 3118 key: 268 entity: 3119 x: 551.5127 z: 850.40497 clearance: 0.8 flags: 5 group: 3119 key: 269 entity: 3120 x: 446.90357 z: 1081.2472 clearance: 0.8 flags: 5 group: 3120 key: 270 entity: 3121 x: 504.53571 z: 849.80103 clearance: 0.8 flags: 5 group: 3121 key: 271 entity: 3122 x: 549.29102 z: 841.45411 clearance: 0.8 flags: 5 group: 3122 key: 272 entity: 3123 x: 501.17353 z: 820.19013 clearance: 0.8 flags: 5 group: 3123 key: 273 entity: 3124 x: 449.84321 z: 1027.08283 clearance: 0.8 flags: 5 group: 3124 key: 274 entity: 3125 x: 448.99811 z: 1026.06373 clearance: 0.8 flags: 5 group: 3125 key: 275 entity: 3126 x: 645.09632 z: 1057.14118 clearance: 0.8 flags: 5 group: 3126 key: 276 entity: 3127 x: 544.51575 z: 847.30726 clearance: 0.8 flags: 5 group: 3127 key: 277 entity: 3128 x: 416.3896 z: 1047.86402 clearance: 0.8 flags: 5 group: 3128 key: 278 entity: 3129 x: 456.0475 z: 1017.61066 clearance: 0.8 flags: 5 group: 3129 key: 279 entity: 3130 x: 411.15058 z: 1063.94874 clearance: 0.8 flags: 5 group: 3130 key: 280 entity: 3131 x: 420.36872 z: 1042.16315 clearance: 0.8 flags: 5 group: 3131 key: 281 entity: 3132 x: 450.16034 z: 1025.95698 clearance: 0.8 flags: 5 group: 3132 key: 282 entity: 3133 x: 458.87043 z: 1017.04285 clearance: 0.8 flags: 5 group: 3133 key: 283 entity: 3134 x: 640.71332 z: 1052.0514 clearance: 0.8 flags: 5 group: 3134 key: 284 entity: 3135 x: 460.90528 z: 1015.02802 clearance: 3 flags: 5 group: 3135 key: 285 entity: 3136 x: 518.00208 z: 1017.82251 clearance: 3 flags: 5 group: 3136 key: 286 entity: 3137 x: 527.37635 z: 884.08008 clearance: 3 flags: 5 group: 3137 key: 287 entity: 3138 x: 692.16346 z: 893.23469 clearance: 3 flags: 5 group: 3138 key: 288 entity: 3139 x: 232.1131 z: 965.39631 clearance: 0.8 flags: 5 group: 3139 key: 289 entity: 3140 x: 198.66645 z: 923.78925 clearance: 0.8 flags: 5 group: 3140 key: 290 entity: 3141 x: 179.76752 z: 990.68097 clearance: 0.8 flags: 5 group: 3141 key: 291 entity: 3142 x: 190.5984 z: 980.1045 clearance: 0.8 flags: 5 group: 3142 key: 292 entity: 3143 x: 209.02356 z: 990.12104 clearance: 0.8 flags: 5 group: 3143 key: 293 entity: 3144 x: 189.91688 z: 981.18885 clearance: 0.8 flags: 5 group: 3144 key: 294 entity: 3213 x: 658.49048 z: 46.82331 clearance: 0 flags: 4 group: 3213 key: 295 entity: 3214 x: 662.07062 z: 33.34858 clearance: 0 flags: 4 group: 3214 key: 296 entity: 3215 x: 670.89332 z: 32.33057 clearance: 0 flags: 4 group: 3215 key: 297 entity: 3216 x: 669.38703 z: 49.55231 clearance: 0 flags: 4 group: 3216 key: 298 entity: 3217 x: 953.77424 z: 119.91077 clearance: 0 flags: 4 group: 3217 key: 299 entity: 3218 x: 948.19282 z: 102.93738 clearance: 0 flags: 4 group: 3218 key: 300 entity: 3219 x: 957.73591 z: 117.09284 clearance: 0 flags: 4 group: 3219 key: 301 entity: 3220 x: 963.86231 z: 111.36823 clearance: 0 flags: 4 group: 3220 key: 302 entity: 3221 x: 627.95081 z: 80.06366 clearance: 0 flags: 4 group: 3221 key: 303 entity: 3222 x: 624.96637 z: 88.69794 clearance: 0 flags: 4 group: 3222 key: 304 entity: 3223 x: 609.08118 z: 80.84778 clearance: 0 flags: 4 group: 3223 key: 305 entity: 3224 x: 613.78296 z: 71.94483 clearance: 0 flags: 4 group: 3224 key: 306 entity: 3225 x: 561.77564 z: 55.12452 clearance: 0 flags: 4 group: 3225 key: 307 entity: 3226 x: 566.95032 z: 55.44636 clearance: 0 flags: 4 group: 3226 key: 308 entity: 3227 x: 552.90088 z: 71.58875 clearance: 0 flags: 4 group: 3227 key: 309 entity: 3228 x: 567.88093 z: 59.50037 clearance: 0 flags: 4 group: 3228 key: 310 entity: 3229 x: 810.08869 z: 71.62116 clearance: 0 flags: 4 group: 3229 key: 311 entity: 3230 x: 807.7881 z: 90.94031 clearance: 0 flags: 4 group: 3230 key: 312 entity: 3231 x: 819.37153 z: 85.22516 clearance: 0 flags: 4 group: 3231 key: 313 entity: 3232 x: 812.607 z: 92.98218 clearance: 0 flags: 4 group: 3232 key: 314 entity: 3233 x: 747.792 z: 75.36243 clearance: 0 flags: 4 group: 3233 key: 315 entity: 3234 x: 751.89887 z: 73.29828 clearance: 0 flags: 4 group: 3234 key: 316 entity: 3235 x: 746.78791 z: 91.23206 clearance: 0 flags: 4 group: 3235 key: 317 entity: 3236 x: 878.38764 z: 83.67286 clearance: 0 flags: 4 group: 3236 key: 318 entity: 3237 x: 899.66334 z: 91.36048 clearance: 0 flags: 4 group: 3237 key: 319 entity: 3238 x: 889.74744 z: 95.45948 clearance: 0 flags: 4 group: 3238 key: 320 entity: 3239 x: 900.75208 z: 82.72126 clearance: 0 flags: 4 group: 3239 key: 321 entity: 3240 x: 700.86847 z: 116.1391 clearance: 0 flags: 4 group: 3240 key: 322 entity: 3241 x: 700.0912 z: 110.63672 clearance: 0 flags: 4 group: 3241 key: 323 entity: 3242 x: 699.92255 z: 104.56214 clearance: 0 flags: 4 group: 3242 key: 324 entity: 3243 x: 707.36109 z: 117.98688 clearance: 0 flags: 4 group: 3243 key: 325 entity: 3244 x: 491.20075 z: 40.74207 clearance: 0 flags: 4 group: 3244 key: 326 entity: 3245 x: 478.9203 z: 42.87397 clearance: 0 flags: 4 group: 3245 key: 327 entity: 3246 x: 488.31666 z: 43.58204 clearance: 0 flags: 4 group: 3246 key: 328 entity: 3247 x: 423.15064 z: 58.50574 clearance: 0 flags: 4 group: 3247 key: 329 entity: 3248 x: 418.63837 z: 58.84955 clearance: 0 flags: 4 group: 3248 key: 330 entity: 3249 x: 427.74683 z: 56.07319 clearance: 0 flags: 4 group: 3249 key: 331 entity: 6079 x: 207.13361 z: 724.30835 clearance: 0.8 flags: 5 group: 6079 key: 332 entity: 6080 x: 253.93952 z: 673.37708 clearance: 0.8 flags: 5 group: 6080 key: 333 entity: 6081 x: 275.7594 z: 654.07575 clearance: 0.8 flags: 5 group: 6081 key: 334 entity: 6082 x: 298.7193 z: 636.14576 clearance: 0.8 flags: 5 group: 6082 key: 335 entity: 6083 x: 357.33881 z: 599.42316 clearance: 0.8 flags: 5 group: 6083 key: 336 entity: 6084 x: 383.48993 z: 586.58716 clearance: 0.8 flags: 5 group: 6084 key: 337 entity: 6085 x: 410.37751 z: 575.37531 clearance: 0.8 flags: 5 group: 6085 key: 338 entity: 6086 x: 476.62739 z: 555.482 clearance: 0.8 flags: 5 group: 6086 key: 339 entity: 6087 x: 505.24366 z: 550.02723 clearance: 0.8 flags: 5 group: 6087 key: 340 entity: 6088 x: 534.14008 z: 546.33368 clearance: 0.8 flags: 5 group: 6088 key: 341 entity: 6089 x: 603.29273 z: 544.68921 clearance: 0.8 flags: 5 group: 6089 key: 342 entity: 6090 x: 632.33204 z: 547.00501 clearance: 0.8 flags: 5 group: 6090 key: 343 entity: 6091 x: 661.17524 z: 551.09333 clearance: 0.8 flags: 5 group: 6091 key: 344 entity: 6092 x: 728.2959 z: 567.81507 clearance: 0.8 flags: 5 group: 6092 key: 345 entity: 6093 x: 755.68598 z: 577.73615 clearance: 0.8 flags: 5 group: 6093 key: 346 entity: 6094 x: 782.41773 z: 589.31452 clearance: 0.8 flags: 5 group: 6094 key: 347 entity: 6095 x: 842.7165 z: 623.20923 clearance: 0.8 flags: 5 group: 6095 key: 348 entity: 6096 x: 866.50281 z: 640.0276 clearance: 0.8 flags: 5 group: 6096 key: 349 entity: 6097 x: 889.21546 z: 658.26984 clearance: 0.8 flags: 5 group: 6097 key: 350 entity: 6098 x: 938.38947 z: 706.91871 clearance: 0.8 flags: 5 group: 6098 key: 351 entity: 6099 x: 956.87452 z: 729.43421 clearance: 0.8 flags: 5 group: 6099 key: 352 entity: 6100 x: 973.94727 z: 753.03852 clearance: 0.8 flags: 5 group: 6100 key: 353 entity: 6101 x: 1008.48743 z: 812.96998 clearance: 0.8 flags: 5 group: 6101 key: 354 entity: 6102 x: 1020.35218 z: 839.57587 clearance: 0.8 flags: 5 group: 6102 key: 355 entity: 6103 x: 230.84638 z: 764.57514 clearance: 0.8 flags: 5 group: 6103 key: 356 entity: 6104 x: 248.25886 z: 777.3133 clearance: 0.8 flags: 5 group: 6104 key: 357 entity: 6105 x: 294.33741 z: 811.02228 clearance: 0.8 flags: 5 group: 6105 key: 358 entity: 6106 x: 311.74988 z: 823.76044 clearance: 0.8 flags: 5 group: 6106 key: 359 entity: 6107 x: 357.82844 z: 857.46943 clearance: 0.8 flags: 5 group: 6107 key: 360 entity: 6108 x: 375.24085 z: 870.20759 clearance: 0.8 flags: 5 group: 6108 key: 361 entity: 6109 x: 784.69111 z: 902.12146 clearance: 0.8 flags: 5 group: 6109 key: 362 entity: 6110 x: 796.7638 z: 922.20875 clearance: 0.8 flags: 5 group: 6110 key: 363 entity: 6111 x: 845.00715 z: 919.59101 clearance: 0.8 flags: 5 group: 6111 key: 364 entity: 6112 x: 865.18195 z: 911.94697 clearance: 0.8 flags: 5 group: 6112 key: 365 entity: 6113 x: 918.5705 z: 891.71851 clearance: 0.8 flags: 5 group: 6113 key: 366 entity: 6114 x: 938.74531 z: 884.07447 clearance: 0.8 flags: 5 group: 6114 key: 367 entity: 6115 x: 992.13386 z: 863.84595 clearance: 0.8 flags: 5 group: 6115 key: 368 entity: 6116 x: 1012.30866 z: 856.20191 clearance: 0.8 flags: 5 group: 6116 key: 369 entity: 6117 x: 454.07921 z: 610.78165 clearance: 0.8 flags: 21 group: 6127 key: 370 entity: 6118 x: 457.5258 z: 609.41675 clearance: 0.8 flags: 21 group: 6127 key: 371 entity: 6119 x: 456.39544 z: 606.73383 clearance: 0.8 flags: 21 group: 6127 key: 372 entity: 6120 x: 458.36156 z: 612.64911 clearance: 0.8 flags: 21 group: 6127 key: 373 entity: 6121 x: 454.36112 z: 610.55431 clearance: 0.8 flags: 21 group: 6127 key: 374 entity: 6122 x: 453.80176 z: 607.85492 clearance: 0.8 flags: 21 group: 6127 key: 375 entity: 6123 x: 455.63976 z: 613.56402 clearance: 0.8 flags: 21 group: 6127 key: 376 entity: 6124 x: 451.68833 z: 611.45842 clearance: 0.8 flags: 21 group: 6127 key: 377 entity: 6125 x: 452.89385 z: 614.4993 clearance: 0.8 flags: 21 group: 6127 key: 378 entity: 6126 x: 449.11442 z: 612.40642 clearance: 0.8 flags: 21 group: 6127 key: 379 entity: 6128 x: 849.01822 z: 673.2723 clearance: 0.8 flags: 21 group: 6138 key: 380 entity: 6129 x: 823.05155 z: 703.55263 clearance: 0.8 flags: 21 group: 6138 key: 381 entity: 6130 x: 821.26578 z: 701.93386 clearance: 0.8 flags: 21 group: 6138 key: 382 entity: 6131 x: 851.14805 z: 674.8868 clearance: 0.8 flags: 21 group: 6138 key: 383 entity: 6132 x: 848.55526 z: 669.90848 clearance: 0.8 flags: 21 group: 6138 key: 384 entity: 6133 x: 846.51427 z: 668.62641 clearance: 0.8 flags: 21 group: 6138 key: 385 entity: 6134 x: 830.67501 z: 706.31865 clearance: 0.8 flags: 5 group: 6138 key: 386 entity: 6135 x: 825.15432 z: 705.14661 clearance: 0.8 flags: 21 group: 6138 key: 387 entity: 6136 x: 819.68775 z: 704.01558 clearance: 0.8 flags: 21 group: 6138 key: 388 entity: 6137 x: 853.27787 z: 676.50129 clearance: 0.8 flags: 21 group: 6138 key: 389 entity: 6139 x: 346.11722 z: 749.18032 clearance: 0.8 flags: 5 group: 6149 key: 390 entity: 6140 x: 344.53577 z: 747.37371 clearance: 0.8 flags: 5 group: 6149 key: 391 entity: 6141 x: 342.03974 z: 747.68261 clearance: 0.8 flags: 21 group: 6149 key: 392 entity: 6142 x: 344.26758 z: 750.79944 clearance: 0.8 flags: 5 group: 6149 key: 393 entity: 6143 x: 342.69152 z: 748.98812 clearance: 0.8 flags: 5 group: 6149 key: 394 entity: 6144 x: 347.96685 z: 747.56118 clearance: 0.8 flags: 5 group: 6149 key: 395 entity: 6145 x: 345.64214 z: 748.72858 clearance: 0.8 flags: 21 group: 6149 key: 396 entity: 6146 x: 344.84734 z: 746.62288 clearance: 0.8 flags: 21 group: 6149 key: 397 entity: 6147 x: 334.78887 z: 762.36391 clearance: 0.8 flags: 5 group: 6149 key: 398 entity: 6148 x: 328.2337 z: 758.4532 clearance: 0.8 flags: 5 group: 6149 length: 2417 key: 1 entity: 150 x: 1128 z: 640 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 150 group2: 0 key: 2 entity: 160 x: 1139.59351 z: 599.83478 u.x: -0.49215 u.y: -0.87098 v.x: 0.87098 v.y: -0.49215 hw: 0.8 hh: 0.8 flags: 47 group: 160 group2: 0 key: 3 entity: 161 x: 1145.88373 z: 601.57215 u.x: -0.80839 u.y: 0.5894 v.x: -0.5894 v.y: -0.80839 hw: 0.8 hh: 0.8 flags: 47 group: 161 group2: 0 key: 4 entity: 162 x: 1136.69043 z: 597.66712 u.x: -0.38259 u.y: 0.92431 v.x: -0.92431 v.y: -0.38259 hw: 0.8 hh: 0.8 flags: 47 group: 162 group2: 0 key: 5 entity: 163 x: 1132.95673 z: 600.26429 u.x: 0.68871 u.y: 0.72564 v.x: -0.72564 v.y: 0.68871 hw: 0.8 hh: 0.8 flags: 47 group: 163 group2: 0 key: 6 entity: 164 x: 1135.50599 z: 592.06415 u.x: 0.05175 u.y: -0.99868 v.x: 0.99868 v.y: 0.05175 hw: 0.8 hh: 0.8 flags: 47 group: 164 group2: 0 key: 7 entity: 165 x: 1123.52863 z: 594.8133 u.x: 0.46978 u.y: -0.88324 v.x: 0.88324 v.y: 0.46978 hw: 0.8 hh: 0.8 flags: 47 group: 165 group2: 0 key: 8 entity: 166 x: 1141.01801 z: 594.98548 u.x: 0.80417 u.y: -0.59511 v.x: 0.59511 v.y: 0.80417 hw: 0.8 hh: 0.8 flags: 47 group: 166 group2: 0 key: 9 entity: 167 x: 1102 z: 678 u.x: -0.95893 u.y: 0.28458 v.x: -0.28458 v.y: -0.95893 hw: 6.5 hh: 6.5 flags: 15 group: 167 group2: 0 key: 10 entity: 168 x: 1138 z: 690 u.x: 0.85425 u.y: 0.52065 v.x: -0.52065 v.y: 0.85425 hw: 6.5 hh: 6.5 flags: 15 group: 168 group2: 0 key: 11 entity: 169 x: 1119.20307 z: 681.9687 u.x: 0.97652 u.y: 0.21624 v.x: -0.21624 v.y: 0.97652 hw: 1.75 hh: 3.25 flags: 15 group: 169 group2: 0 key: 12 entity: 170 x: 1117.47913 z: 690.4975 u.x: 0.11318 u.y: -0.99364 v.x: 0.99364 v.y: 0.11318 hw: 1.75 hh: 3.25 flags: 15 group: 170 group2: 0 key: 13 entity: 171 x: 1119.92273 z: 692.22431 u.x: 0.88907 u.y: 0.45861 v.x: -0.45861 v.y: 0.88907 hw: 1.75 hh: 3.25 flags: 15 group: 171 group2: 0 key: 14 entity: 172 x: 1121.29792 z: 683.56135 u.x: 0.6897 u.y: -0.72468 v.x: 0.72468 v.y: 0.6897 hw: 1.75 hh: 3.25 flags: 15 group: 172 group2: 0 key: 15 entity: 173 x: 1074.5224 z: 626.70649 u.x: -0.58593 u.y: -0.8109 v.x: 0.8109 v.y: -0.58593 hw: 3.25 hh: 3.25 flags: 15 group: 173 group2: 0 key: 16 entity: 174 x: 1137.27576 z: 579.21558 u.x: 0.23354 u.y: 0.97255 v.x: -0.97255 v.y: 0.23354 hw: 0.75 hh: 0.75 flags: 15 group: 174 group2: 0 key: 17 entity: 175 x: 1176.62458 z: 629.05768 u.x: -0.1588 u.y: -0.98743 v.x: 0.98743 v.y: -0.1588 hw: 2 hh: 2 flags: 38 group: 175 group2: 0 key: 18 entity: 176 x: 1173.54767 z: 636.93531 u.x: -0.90418 u.y: 0.42806 v.x: -0.42806 v.y: -0.90418 hw: 2 hh: 2 flags: 38 group: 176 group2: 0 key: 19 entity: 177 x: 1185.96454 z: 625.48139 u.x: 0.788 u.y: -0.61638 v.x: 0.61638 v.y: 0.788 hw: 2 hh: 2 flags: 38 group: 177 group2: 0 key: 20 entity: 178 x: 1175.80658 z: 620.524 u.x: 0.18966 u.y: -0.982 v.x: 0.982 v.y: 0.18966 hw: 2 hh: 2 flags: 38 group: 178 group2: 0 key: 21 entity: 179 x: 1165.61329 z: 633.90674 u.x: -0.99473 u.y: -0.10312 v.x: 0.10312 v.y: -0.99473 hw: 2 hh: 2 flags: 38 group: 179 group2: 0 key: 22 entity: 200 x: 340 z: 256 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 200 group2: 0 key: 23 entity: 210 x: 300.9397 z: 276.19587 u.x: 0.52396 u.y: 0.85224 v.x: -0.85224 v.y: 0.52396 hw: 0.8 hh: 0.8 flags: 47 group: 210 group2: 0 key: 24 entity: 211 x: 302.25281 z: 278.63978 u.x: 0.81725 u.y: 0.57702 v.x: -0.57702 v.y: 0.81725 hw: 0.8 hh: 0.8 flags: 47 group: 211 group2: 0 key: 25 entity: 212 x: 303.28272 z: 275.9958 u.x: 0.86178 u.y: 0.50811 v.x: -0.50811 v.y: 0.86178 hw: 0.8 hh: 0.8 flags: 47 group: 212 group2: 0 key: 26 entity: 213 x: 313.15943 z: 280.0221 u.x: 0.94268 u.y: -0.33463 v.x: 0.33463 v.y: 0.94268 hw: 0.8 hh: 0.8 flags: 47 group: 213 group2: 0 key: 27 entity: 214 x: 306.1778 z: 274.35938 u.x: 0.30774 u.y: -0.95177 v.x: 0.95177 v.y: 0.30774 hw: 0.8 hh: 0.8 flags: 47 group: 214 group2: 0 key: 28 entity: 215 x: 298.50086 z: 276.73462 u.x: 0.94054 u.y: 0.34061 v.x: -0.34061 v.y: 0.94054 hw: 0.8 hh: 0.8 flags: 47 group: 215 group2: 0 key: 29 entity: 216 x: 300.2912 z: 267.87183 u.x: -0.00757 u.y: 0.99997 v.x: -0.99997 v.y: -0.00757 hw: 0.8 hh: 0.8 flags: 47 group: 216 group2: 0 key: 30 entity: 217 x: 313.11237 z: 292.27845 u.x: 0.32764 u.y: 0.94513 v.x: -0.94513 v.y: 0.32764 hw: 0.8 hh: 0.8 flags: 47 group: 217 group2: 0 key: 31 entity: 218 x: 301.70948 z: 277.82398 u.x: 0.62351 u.y: -0.78237 v.x: 0.78237 v.y: 0.62351 hw: 0.8 hh: 0.8 flags: 47 group: 218 group2: 0 key: 32 entity: 219 x: 308.76886 z: 272.69684 u.x: 0.98612 u.y: -0.16671 v.x: 0.16671 v.y: 0.98612 hw: 0.8 hh: 0.8 flags: 47 group: 219 group2: 0 key: 33 entity: 220 x: 306.52363 z: 279.16785 u.x: -0.97254 u.y: 0.23365 v.x: -0.23365 v.y: -0.97254 hw: 0.8 hh: 0.8 flags: 47 group: 220 group2: 0 key: 34 entity: 221 x: 295.73462 z: 288.67487 u.x: 0.38277 u.y: 0.92423 v.x: -0.92423 v.y: 0.38277 hw: 0.8 hh: 0.8 flags: 47 group: 221 group2: 0 key: 35 entity: 222 x: 303.28406 z: 283.31934 u.x: 0.99985 u.y: -0.0179 v.x: 0.0179 v.y: 0.99985 hw: 0.8 hh: 0.8 flags: 47 group: 222 group2: 0 key: 36 entity: 223 x: 303.4994 z: 275.92554 u.x: 0.98118 u.y: -0.19394 v.x: 0.19394 v.y: 0.98118 hw: 0.8 hh: 0.8 flags: 47 group: 223 group2: 0 key: 37 entity: 224 x: 297.78113 z: 280.38569 u.x: -0.58571 u.y: 0.81106 v.x: -0.81106 v.y: -0.58571 hw: 0.8 hh: 0.8 flags: 47 group: 224 group2: 0 key: 38 entity: 225 x: 304.16529 z: 280.8537 u.x: -0.628 u.y: -0.77878 v.x: 0.77878 v.y: -0.628 hw: 0.8 hh: 0.8 flags: 47 group: 225 group2: 0 key: 39 entity: 226 x: 307.19336 z: 280.64454 u.x: -0.06716 u.y: 0.99778 v.x: -0.99778 v.y: -0.06716 hw: 0.8 hh: 0.8 flags: 47 group: 226 group2: 0 key: 40 entity: 227 x: 316.86548 z: 284.3401 u.x: -0.99859 u.y: 0.0538 v.x: -0.0538 v.y: -0.99859 hw: 0.8 hh: 0.8 flags: 47 group: 227 group2: 0 key: 41 entity: 228 x: 302.6186 z: 278.69098 u.x: -0.90047 u.y: 0.4358 v.x: -0.4358 v.y: -0.90047 hw: 0.8 hh: 0.8 flags: 47 group: 228 group2: 0 key: 42 entity: 229 x: 306.02466 z: 274.66712 u.x: -0.81629 u.y: -0.57839 v.x: 0.57839 v.y: -0.81629 hw: 0.8 hh: 0.8 flags: 47 group: 229 group2: 0 key: 43 entity: 230 x: 302.19037 z: 271.81666 u.x: -0.20527 u.y: -0.97887 v.x: 0.97887 v.y: -0.20527 hw: 0.8 hh: 0.8 flags: 47 group: 230 group2: 0 key: 44 entity: 231 x: 287.47828 z: 289.8993 u.x: 0.95322 u.y: -0.30318 v.x: 0.30318 v.y: 0.95322 hw: 0.8 hh: 0.8 flags: 47 group: 231 group2: 0 key: 45 entity: 232 x: 350 z: 306 u.x: 0.30045 u.y: 0.9541 v.x: -0.9541 v.y: 0.30045 hw: 6.5 hh: 6.5 flags: 15 group: 232 group2: 0 key: 46 entity: 233 x: 378 z: 290 u.x: -0.17739 u.y: -0.98429 v.x: 0.98429 v.y: -0.17739 hw: 6.5 hh: 6.5 flags: 15 group: 233 group2: 0 key: 47 entity: 234 x: 328.63147 z: 299.34205 u.x: 0.73111 u.y: -0.68288 v.x: 0.68288 v.y: 0.73111 hw: 2 hh: 2 flags: 38 group: 234 group2: 0 key: 48 entity: 235 x: 329.4148 z: 305.97138 u.x: -0.46946 u.y: -0.8834 v.x: 0.8834 v.y: -0.46946 hw: 2 hh: 2 flags: 38 group: 235 group2: 0 key: 49 entity: 236 x: 324.68561 z: 309.06342 u.x: 0.75748 u.y: -0.65352 v.x: 0.65352 v.y: 0.75748 hw: 2 hh: 2 flags: 38 group: 236 group2: 0 key: 50 entity: 237 x: 332.15876 z: 295.22645 u.x: 0.09215 u.y: -0.99578 v.x: 0.99578 v.y: 0.09215 hw: 2 hh: 2 flags: 38 group: 237 group2: 0 key: 51 entity: 238 x: 333.09003 z: 312.36927 u.x: 0.95073 u.y: 0.31095 v.x: -0.31095 v.y: 0.95073 hw: 2 hh: 2 flags: 38 group: 238 group2: 0 key: 52 entity: 255 x: 1024 z: 340 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 255 group2: 0 key: 53 entity: 265 x: 964.73981 z: 347.47718 u.x: 0.74895 u.y: 0.66327 v.x: -0.66327 v.y: 0.74895 hw: 0.8 hh: 0.8 flags: 47 group: 265 group2: 0 key: 54 entity: 266 x: 964.41852 z: 354.07923 u.x: 0.97109 u.y: -0.2396 v.x: 0.2396 v.y: 0.97109 hw: 0.8 hh: 0.8 flags: 47 group: 266 group2: 0 key: 55 entity: 267 x: 974.03467 z: 346.00257 u.x: -0.7009 u.y: 0.71387 v.x: -0.71387 v.y: -0.7009 hw: 0.8 hh: 0.8 flags: 47 group: 267 group2: 0 key: 56 entity: 268 x: 978.90961 z: 349.37055 u.x: 0.94483 u.y: -0.32847 v.x: 0.32847 v.y: 0.94483 hw: 0.8 hh: 0.8 flags: 47 group: 268 group2: 0 key: 57 entity: 269 x: 983.84046 z: 330.81897 u.x: -0.98691 u.y: 0.16207 v.x: -0.16207 v.y: -0.98691 hw: 0.8 hh: 0.8 flags: 47 group: 269 group2: 0 key: 58 entity: 270 x: 973.66736 z: 331.30927 u.x: 0.96328 u.y: 0.2694 v.x: -0.2694 v.y: 0.96328 hw: 0.8 hh: 0.8 flags: 47 group: 270 group2: 0 key: 59 entity: 271 x: 972.89295 z: 336.78486 u.x: 0.97683 u.y: 0.21491 v.x: -0.21491 v.y: 0.97683 hw: 0.8 hh: 0.8 flags: 47 group: 271 group2: 0 key: 60 entity: 272 x: 970.72016 z: 347.28388 u.x: 0.77802 u.y: 0.62893 v.x: -0.62893 v.y: 0.77802 hw: 0.8 hh: 0.8 flags: 47 group: 272 group2: 0 key: 61 entity: 273 x: 961.66968 z: 345.61023 u.x: 0.46262 u.y: 0.88701 v.x: -0.88701 v.y: 0.46262 hw: 0.8 hh: 0.8 flags: 47 group: 273 group2: 0 key: 62 entity: 274 x: 974.83307 z: 344.62409 u.x: -0.9998 u.y: -0.02118 v.x: 0.02118 v.y: -0.9998 hw: 0.8 hh: 0.8 flags: 47 group: 274 group2: 0 key: 63 entity: 275 x: 972.01856 z: 347.69623 u.x: 0.10721 u.y: 0.9943 v.x: -0.9943 v.y: 0.10721 hw: 0.8 hh: 0.8 flags: 47 group: 275 group2: 0 key: 64 entity: 276 x: 969.15485 z: 334.36731 u.x: 0.91688 u.y: 0.40008 v.x: -0.40008 v.y: 0.91688 hw: 0.8 hh: 0.8 flags: 47 group: 276 group2: 0 key: 65 entity: 277 x: 962.28388 z: 334.22272 u.x: 0.65609 u.y: 0.75525 v.x: -0.75525 v.y: 0.65609 hw: 0.8 hh: 0.8 flags: 47 group: 277 group2: 0 key: 66 entity: 278 x: 962.77808 z: 360.50007 u.x: 0.35894 u.y: 0.93372 v.x: -0.93372 v.y: 0.35894 hw: 0.8 hh: 0.8 flags: 47 group: 278 group2: 0 key: 67 entity: 279 x: 966.0174 z: 339.58771 u.x: 0.94594 u.y: -0.32526 v.x: 0.32526 v.y: 0.94594 hw: 0.8 hh: 0.8 flags: 47 group: 279 group2: 0 key: 68 entity: 280 x: 972.18451 z: 341.7845 u.x: 0.62055 u.y: 0.78472 v.x: -0.78472 v.y: 0.62055 hw: 0.8 hh: 0.8 flags: 47 group: 280 group2: 0 key: 69 entity: 281 x: 966.75239 z: 335.19806 u.x: 0.02794 u.y: 0.99962 v.x: -0.99962 v.y: 0.02794 hw: 0.8 hh: 0.8 flags: 47 group: 281 group2: 0 key: 70 entity: 282 x: 989.94648 z: 344.55988 u.x: -0.31847 u.y: 0.94825 v.x: -0.94825 v.y: -0.31847 hw: 0.8 hh: 0.8 flags: 47 group: 282 group2: 0 key: 71 entity: 283 x: 968.74146 z: 333.56959 u.x: -0.76613 u.y: 0.64336 v.x: -0.64336 v.y: -0.76613 hw: 0.8 hh: 0.8 flags: 47 group: 283 group2: 0 key: 72 entity: 284 x: 974.51417 z: 326.88032 u.x: -0.66459 u.y: -0.7478 v.x: 0.7478 v.y: -0.66459 hw: 0.8 hh: 0.8 flags: 47 group: 284 group2: 0 key: 73 entity: 285 x: 980.84437 z: 344.78156 u.x: -0.79853 u.y: -0.60268 v.x: 0.60268 v.y: -0.79853 hw: 0.8 hh: 0.8 flags: 47 group: 285 group2: 0 key: 74 entity: 286 x: 975.19361 z: 363.27656 u.x: 0.83112 u.y: 0.55684 v.x: -0.55684 v.y: 0.83112 hw: 0.8 hh: 0.8 flags: 47 group: 286 group2: 0 key: 75 entity: 287 x: 1058 z: 306 u.x: -0.75612 u.y: -0.6551 v.x: 0.6551 v.y: -0.75612 hw: 6.5 hh: 6.5 flags: 15 group: 287 group2: 0 key: 76 entity: 288 x: 1018 z: 294 u.x: 0.60743 u.y: 0.79493 v.x: -0.79493 v.y: 0.60743 hw: 6.5 hh: 6.5 flags: 15 group: 288 group2: 0 key: 77 entity: 289 x: 1029.42713 z: 396.74256 u.x: 0.96877 u.y: 0.24883 v.x: -0.24883 v.y: 0.96877 hw: 2 hh: 2 flags: 38 group: 289 group2: 0 key: 78 entity: 290 x: 1025.85651 z: 392.34266 u.x: -0.6494 u.y: 0.76102 v.x: -0.76102 v.y: -0.6494 hw: 2 hh: 2 flags: 38 group: 290 group2: 0 key: 79 entity: 291 x: 1031.26404 z: 382.88355 u.x: 0.97242 u.y: -0.23407 v.x: 0.23407 v.y: 0.97242 hw: 2 hh: 2 flags: 38 group: 291 group2: 0 key: 80 entity: 292 x: 1040.55835 z: 388.1349 u.x: 0.40386 u.y: 0.91521 v.x: -0.91521 v.y: 0.40386 hw: 2 hh: 2 flags: 38 group: 292 group2: 0 key: 81 entity: 293 x: 1029.40925 z: 387.15534 u.x: -0.20208 u.y: -0.97954 v.x: 0.97954 v.y: -0.20208 hw: 2 hh: 2 flags: 38 group: 293 group2: 0 key: 82 entity: 311 x: 168 z: 520 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 311 group2: 0 key: 83 entity: 321 x: 121.46851 z: 514.6031 u.x: -0.76285 u.y: -0.64725 v.x: 0.64725 v.y: -0.76285 hw: 0.8 hh: 0.8 flags: 47 group: 321 group2: 0 key: 84 entity: 322 x: 126.48536 z: 534.14734 u.x: -0.9633 u.y: 0.2694 v.x: -0.2694 v.y: -0.9633 hw: 0.8 hh: 0.8 flags: 47 group: 322 group2: 0 key: 85 entity: 323 x: 106.62012 z: 536.61237 u.x: -0.66506 u.y: -0.74738 v.x: 0.74738 v.y: -0.66506 hw: 0.8 hh: 0.8 flags: 47 group: 323 group2: 0 key: 86 entity: 324 x: 117.2295 z: 534.95344 u.x: 0.78521 u.y: 0.61994 v.x: -0.61994 v.y: 0.78521 hw: 0.8 hh: 0.8 flags: 47 group: 324 group2: 0 key: 87 entity: 325 x: 129.51612 z: 523.85187 u.x: 0.87201 u.y: 0.49029 v.x: -0.49029 v.y: 0.87201 hw: 0.8 hh: 0.8 flags: 47 group: 325 group2: 0 key: 88 entity: 326 x: 115.0619 z: 523.0896 u.x: 0.98194 u.y: -0.18996 v.x: 0.18996 v.y: 0.98194 hw: 0.8 hh: 0.8 flags: 47 group: 326 group2: 0 key: 89 entity: 327 x: 106.47333 z: 531.4021 u.x: 0.93947 u.y: -0.34354 v.x: 0.34354 v.y: 0.93947 hw: 0.8 hh: 0.8 flags: 47 group: 327 group2: 0 key: 90 entity: 328 x: 206 z: 494 u.x: 0.2312 u.y: -0.97312 v.x: 0.97312 v.y: 0.2312 hw: 6.5 hh: 6.5 flags: 15 group: 328 group2: 0 key: 91 entity: 329 x: 166 z: 474 u.x: 0.29526 u.y: -0.9557 v.x: 0.9557 v.y: 0.29526 hw: 6.5 hh: 6.5 flags: 15 group: 329 group2: 0 key: 92 entity: 330 x: 132.45142 z: 560.24958 u.x: -0.63834 u.y: 0.77033 v.x: -0.77033 v.y: -0.63834 hw: 1.75 hh: 3.25 flags: 15 group: 330 group2: 0 key: 93 entity: 331 x: 128.63111 z: 551.88868 u.x: 0.9728 u.y: -0.23249 v.x: 0.23249 v.y: 0.9728 hw: 1.75 hh: 3.25 flags: 15 group: 331 group2: 0 key: 94 entity: 332 x: 131.38624 z: 561.63672 u.x: -0.82589 u.y: 0.56461 v.x: -0.56461 v.y: -0.82589 hw: 1.75 hh: 3.25 flags: 15 group: 332 group2: 0 key: 95 entity: 333 x: 135.98938 z: 565.62024 u.x: 0.9777 u.y: 0.21084 v.x: -0.21084 v.y: 0.9777 hw: 1.75 hh: 3.25 flags: 15 group: 333 group2: 0 key: 96 entity: 334 x: 147.68085 z: 471.06873 u.x: 0.94594 u.y: -0.32526 v.x: 0.32526 v.y: 0.94594 hw: 3.25 hh: 3.25 flags: 15 group: 334 group2: 0 key: 97 entity: 335 x: 138.74671 z: 484.32044 u.x: -0.96288 u.y: 0.27088 v.x: -0.27088 v.y: -0.96288 hw: 0.75 hh: 0.75 flags: 15 group: 335 group2: 0 key: 98 entity: 336 x: 179.82905 z: 568.02533 u.x: 0.51996 u.y: -0.85467 v.x: 0.85467 v.y: 0.51996 hw: 2 hh: 2 flags: 38 group: 336 group2: 0 key: 99 entity: 337 x: 182.80011 z: 561.83161 u.x: 0.55451 u.y: 0.8327 v.x: -0.8327 v.y: 0.55451 hw: 2 hh: 2 flags: 38 group: 337 group2: 0 key: 100 entity: 338 x: 193.94367 z: 563.75812 u.x: -0.76391 u.y: 0.64602 v.x: -0.64602 v.y: -0.76391 hw: 2 hh: 2 flags: 38 group: 338 group2: 0 key: 101 entity: 339 x: 180.5713 z: 573.05103 u.x: 0.50658 u.y: 0.86266 v.x: -0.86266 v.y: 0.50658 hw: 2 hh: 2 flags: 38 group: 339 group2: 0 key: 102 entity: 340 x: 187.92902 z: 570.21973 u.x: -0.99355 u.y: 0.11403 v.x: -0.11403 v.y: -0.99355 hw: 2 hh: 2 flags: 38 group: 340 group2: 0 key: 103 entity: 358 x: 179.76264 z: 953.75178 u.x: -0.99732 u.y: 0.07381 v.x: -0.07381 v.y: -0.99732 hw: 8 hh: 8 flags: 15 group: 358 group2: 0 key: 104 entity: 359 x: 234.66974 z: 921.63099 u.x: -0.96512 u.y: 0.26275 v.x: -0.26275 v.y: -0.96512 hw: 8 hh: 8 flags: 15 group: 359 group2: 0 key: 105 entity: 360 x: 179.77948 z: 897.46613 u.x: -0.99412 u.y: 0.10901 v.x: -0.10901 v.y: -0.99412 hw: 8 hh: 8 flags: 15 group: 360 group2: 0 key: 106 entity: 361 x: 211.8719 z: 950.53187 u.x: -0.962 u.y: 0.27401 v.x: -0.27401 v.y: -0.962 hw: 8 hh: 8 flags: 15 group: 361 group2: 0 key: 107 entity: 362 x: 160.39118 z: 923.31177 u.x: -0.99877 u.y: 0.04984 v.x: -0.04984 v.y: -0.99877 hw: 8 hh: 8 flags: 15 group: 362 group2: 0 key: 108 entity: 363 x: 359.97724 z: 842.65552 u.x: -0.62961 u.y: 0.77747 v.x: -0.77747 v.y: -0.62961 hw: 9 hh: 15 flags: 15 group: 642 group2: 643 key: 109 entity: 364 x: 430.76075 z: 778.72516 u.x: -0.8539 u.y: 0.52125 v.x: -0.52125 v.y: -0.8539 hw: 9 hh: 15 flags: 15 group: 364 group2: 0 key: 110 entity: 365 x: 525.82923 z: 754.98285 u.x: -0.979 u.y: 0.20473 v.x: -0.20473 v.y: -0.979 hw: 14 hh: 28 flags: 15 group: 365 group2: 0 key: 111 entity: 366 x: 617.77656 z: 749.5771 u.x: -0.9909 u.y: -0.13534 v.x: 0.13534 v.y: -0.9909 hw: 22 hh: 30 flags: 15 group: 366 group2: 0 key: 112 entity: 367 x: 705.9347 z: 778.62775 u.x: -0.88845 u.y: -0.45983 v.x: 0.45983 v.y: -0.88845 hw: 14 hh: 28 flags: 15 group: 367 group2: 0 key: 113 entity: 368 x: 785.68879 z: 824.57068 u.x: -0.6828 u.y: -0.73122 v.x: 0.73122 v.y: -0.6828 hw: 9 hh: 15 flags: 15 group: 368 group2: 0 key: 114 entity: 369 x: 838.97309 z: 906.32557 u.x: -0.39797 u.y: -0.9178 v.x: 0.9178 v.y: -0.39797 hw: 9 hh: 15 flags: 15 group: 655 group2: 656 key: 115 entity: 431 x: 589.98884 z: 727.36542 u.x: 0.8495 u.y: 0.52839 v.x: -0.52839 v.y: 0.8495 hw: 0.8 hh: 0.8 flags: 47 group: 431 group2: 0 key: 116 entity: 432 x: 589.43891 z: 732.45917 u.x: 0.33741 u.y: -0.94169 v.x: 0.94169 v.y: 0.33741 hw: 0.8 hh: 0.8 flags: 47 group: 432 group2: 0 key: 117 entity: 433 x: 587.47626 z: 737.19166 u.x: 0.82004 u.y: -0.57305 v.x: 0.57305 v.y: 0.82004 hw: 0.8 hh: 0.8 flags: 47 group: 433 group2: 0 key: 118 entity: 434 x: 584.25977 z: 741.17945 u.x: 0.82404 u.y: 0.56728 v.x: -0.56728 v.y: 0.82404 hw: 0.8 hh: 0.8 flags: 47 group: 434 group2: 0 key: 119 entity: 435 x: 580.05005 z: 744.09955 u.x: -0.9538 u.y: -0.30135 v.x: 0.30135 v.y: -0.9538 hw: 0.8 hh: 0.8 flags: 47 group: 435 group2: 0 key: 120 entity: 436 x: 575.18824 z: 745.7154 u.x: 0.89455 u.y: -0.44782 v.x: 0.44782 v.y: 0.89455 hw: 0.8 hh: 0.8 flags: 47 group: 436 group2: 0 key: 121 entity: 437 x: 570.06806 z: 745.896 u.x: 0.7358 u.y: -0.67783 v.x: 0.67783 v.y: 0.7358 hw: 0.8 hh: 0.8 flags: 47 group: 437 group2: 0 key: 122 entity: 438 x: 565.10444 z: 744.62684 u.x: -0.3995 u.y: 0.91713 v.x: -0.91713 v.y: -0.3995 hw: 0.8 hh: 0.8 flags: 47 group: 438 group2: 0 key: 123 entity: 439 x: 560.69941 z: 742.01063 u.x: -0.2695 u.y: 0.96326 v.x: -0.96326 v.y: -0.2695 hw: 0.8 hh: 0.8 flags: 47 group: 439 group2: 0 key: 124 entity: 440 x: 557.20997 z: 738.25934 u.x: 0.73101 u.y: -0.683 v.x: 0.683 v.y: 0.73101 hw: 0.8 hh: 0.8 flags: 47 group: 440 group2: 0 key: 125 entity: 441 x: 554.91865 z: 733.67695 u.x: -0.35515 u.y: -0.93516 v.x: 0.93516 v.y: -0.35515 hw: 0.8 hh: 0.8 flags: 47 group: 441 group2: 0 key: 126 entity: 463 x: 338.1222 z: 791.34461 u.x: 0.65896 u.y: 0.75277 v.x: -0.75277 v.y: 0.65896 hw: 7 hh: 7 flags: 15 group: 463 group2: 0 key: 127 entity: 464 x: 352.3277 z: 783.0611 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 3.5 hh: 3.5 flags: 15 group: 464 group2: 0 key: 128 entity: 465 x: 357.45118 z: 762.12781 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 15.5 hh: 15.5 flags: 15 group: 465 group2: 0 key: 129 entity: 466 x: 384.79584 z: 744.00556 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 8.5 hh: 8.5 flags: 15 group: 466 group2: 0 key: 130 entity: 467 x: 321.40436 z: 774.83332 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 15 hh: 15 flags: 15 group: 467 group2: 0 key: 131 entity: 468 x: 372.93628 z: 725.88892 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 10 hh: 10 flags: 15 group: 468 group2: 0 key: 132 entity: 469 x: 334.1222 z: 751.34461 u.x: 0.65896 u.y: 0.75277 v.x: -0.75277 v.y: 0.65896 hw: 7 hh: 7 flags: 15 group: 469 group2: 0 key: 133 entity: 470 x: 350.1222 z: 735.34461 u.x: 0.65896 u.y: 0.75277 v.x: -0.75277 v.y: 0.65896 hw: 7 hh: 7 flags: 15 group: 470 group2: 0 key: 134 entity: 471 x: 431.85926 z: 713.8277 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 14 hh: 14 flags: 15 group: 471 group2: 0 key: 135 entity: 472 x: 481.24543 z: 698.0901 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 10 hh: 11 flags: 15 group: 472 group2: 0 key: 136 entity: 473 x: 463.92963 z: 706.91388 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 7 hh: 7 flags: 15 group: 473 group2: 0 key: 137 entity: 474 x: 449.96479 z: 699.45691 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 3.5 hh: 3.5 flags: 15 group: 474 group2: 0 key: 138 entity: 475 x: 467.92963 z: 682.91388 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 7 hh: 7 flags: 15 group: 475 group2: 0 key: 139 entity: 476 x: 483.92963 z: 674.91388 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 7 hh: 7 flags: 15 group: 476 group2: 0 key: 140 entity: 477 x: 439.92963 z: 686.91388 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 7 hh: 7 flags: 15 group: 477 group2: 0 key: 141 entity: 478 x: 415.92963 z: 694.91388 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 7 hh: 7 flags: 15 group: 478 group2: 0 key: 142 entity: 479 x: 535.37446 z: 692.37879 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 3.5 hh: 3.5 flags: 15 group: 479 group2: 0 key: 143 entity: 480 x: 550.74885 z: 688.75757 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 7 hh: 7 flags: 15 group: 480 group2: 0 key: 144 entity: 481 x: 575.20563 z: 683.80494 u.x: 0.03518 u.y: 0.9994 v.x: -0.9994 v.y: 0.03518 hw: 8.5 hh: 8.5 flags: 15 group: 481 group2: 0 key: 145 entity: 482 x: 594.74885 z: 676.75757 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 7 hh: 7 flags: 15 group: 482 group2: 0 key: 146 entity: 483 x: 541.64124 z: 669.6537 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 10 hh: 10 flags: 15 group: 483 group2: 0 key: 147 entity: 484 x: 566.74885 z: 664.75757 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 7 hh: 7 flags: 15 group: 484 group2: 0 key: 148 entity: 485 x: 590.74885 z: 660.75757 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 7 hh: 7 flags: 15 group: 485 group2: 0 key: 149 entity: 486 x: 660.85425 z: 692.53217 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 10 hh: 11 flags: 15 group: 486 group2: 0 key: 150 entity: 487 x: 689.89905 z: 699.5074 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 14.5 hh: 13.5 flags: 15 group: 487 group2: 0 key: 151 entity: 488 x: 709.71991 z: 715.6067 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 3.5 hh: 3.5 flags: 15 group: 488 group2: 0 key: 152 entity: 489 x: 716.78663 z: 703.43989 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 7 hh: 7 flags: 15 group: 489 group2: 0 key: 153 entity: 490 x: 671.43989 z: 675.21338 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 7 hh: 7 flags: 15 group: 490 group2: 0 key: 154 entity: 491 x: 724.78663 z: 691.43989 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 7 hh: 7 flags: 15 group: 491 group2: 0 key: 155 entity: 492 x: 700.78663 z: 679.43989 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 7 hh: 7 flags: 15 group: 492 group2: 0 key: 156 entity: 493 x: 659.43989 z: 663.21338 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 7 hh: 7 flags: 15 group: 493 group2: 0 key: 157 entity: 494 x: 687.21338 z: 672.56012 u.x: 0.95359 u.y: 0.30202 v.x: -0.30202 v.y: 0.95359 hw: 7 hh: 7 flags: 15 group: 494 group2: 0 key: 158 entity: 495 x: 772.31458 z: 737.20398 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 14.5 hh: 14.5 flags: 15 group: 495 group2: 0 key: 159 entity: 496 x: 803.61408 z: 761.30042 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 14 hh: 14 flags: 15 group: 496 group2: 0 key: 160 entity: 497 x: 787.32508 z: 747.0965 u.x: -0.60436 u.y: 0.79726 v.x: -0.79726 v.y: -0.60436 hw: 3.5 hh: 3.5 flags: 15 group: 497 group2: 0 key: 161 entity: 498 x: 805.80707 z: 734.65021 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 7 hh: 7 flags: 15 group: 498 group2: 0 key: 162 entity: 499 x: 826.65021 z: 750.19294 u.x: -0.60436 u.y: 0.79726 v.x: -0.79726 v.y: -0.60436 hw: 7 hh: 7 flags: 15 group: 499 group2: 0 key: 163 entity: 500 x: 773.3498 z: 709.80707 u.x: 0.6044 u.y: -0.79723 v.x: 0.79723 v.y: 0.6044 hw: 7 hh: 7 flags: 15 group: 500 group2: 0 key: 164 entity: 501 x: 789.3498 z: 721.80707 u.x: 0.6044 u.y: -0.79723 v.x: 0.79723 v.y: 0.6044 hw: 7 hh: 7 flags: 15 group: 501 group2: 0 key: 165 entity: 502 x: 836.84595 z: 809.00843 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 3.5 hh: 3.5 flags: 15 group: 502 group2: 0 key: 166 entity: 503 x: 849.84553 z: 818.88117 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 10 hh: 10 flags: 15 group: 503 group2: 0 key: 167 entity: 504 x: 857.6919 z: 838.01679 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 7 hh: 7 flags: 15 group: 504 group2: 0 key: 168 entity: 505 x: 879.2397 z: 856.7259 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 14.5 hh: 13.5 flags: 15 group: 505 group2: 0 key: 169 entity: 506 x: 846.01679 z: 798.30811 u.x: -0.83677 u.y: 0.54834 v.x: -0.54834 v.y: -0.83677 hw: 7 hh: 7 flags: 15 group: 506 group2: 0 key: 170 entity: 507 x: 874.6819 z: 826.33295 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 10 hh: 11 flags: 15 group: 507 group2: 0 key: 171 entity: 508 x: 865.6919 z: 806.01679 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 7 hh: 7 flags: 15 group: 508 group2: 0 key: 172 entity: 509 x: 898.01679 z: 842.30811 u.x: -0.83677 u.y: 0.54834 v.x: -0.54834 v.y: -0.83677 hw: 7 hh: 7 flags: 15 group: 509 group2: 0 key: 173 entity: 510 x: 905.00843 z: 851.15406 u.x: -0.83677 u.y: 0.54834 v.x: -0.54834 v.y: -0.83677 hw: 3.5 hh: 3.5 flags: 15 group: 510 group2: 0 key: 174 entity: 511 x: 857.98322 z: 785.6919 u.x: 0.83678 u.y: -0.5483 v.x: 0.5483 v.y: 0.83678 hw: 7 hh: 7 flags: 15 group: 511 group2: 0 key: 175 entity: 512 x: 278.0163 z: 732.29126 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 14.5 hh: 13.5 flags: 15 group: 512 group2: 0 key: 176 entity: 513 x: 305.35755 z: 707.53888 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 14.5 hh: 14.5 flags: 15 group: 513 group2: 0 key: 177 entity: 514 x: 338.0163 z: 680.29126 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 14.5 hh: 13.5 flags: 15 group: 514 group2: 0 key: 178 entity: 515 x: 328.93891 z: 700.3277 u.x: -0.65893 u.y: -0.7528 v.x: 0.7528 v.y: -0.65893 hw: 3.5 hh: 3.5 flags: 15 group: 515 group2: 0 key: 179 entity: 516 x: 264.3277 z: 743.0611 u.x: -0.75277 u.y: 0.65896 v.x: -0.65896 v.y: -0.75277 hw: 3.5 hh: 3.5 flags: 15 group: 516 group2: 0 key: 180 entity: 517 x: 250.1222 z: 727.34461 u.x: 0.65896 u.y: 0.75277 v.x: -0.75277 v.y: 0.65896 hw: 7 hh: 7 flags: 15 group: 517 group2: 0 key: 181 entity: 518 x: 326.1222 z: 659.34461 u.x: 0.65896 u.y: 0.75277 v.x: -0.75277 v.y: 0.65896 hw: 7 hh: 7 flags: 15 group: 518 group2: 0 key: 182 entity: 519 x: 313.87781 z: 672.6554 u.x: -0.65893 u.y: -0.7528 v.x: 0.7528 v.y: -0.65893 hw: 7 hh: 7 flags: 15 group: 519 group2: 0 key: 183 entity: 520 x: 273.87781 z: 704.6554 u.x: -0.65893 u.y: -0.7528 v.x: 0.7528 v.y: -0.65893 hw: 7 hh: 7 flags: 15 group: 520 group2: 0 key: 184 entity: 521 x: 289.87781 z: 692.6554 u.x: -0.65893 u.y: -0.7528 v.x: 0.7528 v.y: -0.65893 hw: 7 hh: 7 flags: 15 group: 521 group2: 0 key: 185 entity: 522 x: 393.24543 z: 650.0901 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 10 hh: 11 flags: 15 group: 522 group2: 0 key: 186 entity: 523 x: 465.61377 z: 623.01978 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 10 hh: 10 flags: 15 group: 523 group2: 0 key: 187 entity: 524 x: 424.4206 z: 632.52967 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 15 hh: 15 flags: 15 group: 524 group2: 0 key: 188 entity: 525 x: 379.45691 z: 654.03522 u.x: 0.36832 u.y: 0.93007 v.x: -0.93007 v.y: 0.36832 hw: 3.5 hh: 3.5 flags: 15 group: 525 group2: 0 key: 189 entity: 526 x: 447.45691 z: 622.03522 u.x: 0.36832 u.y: 0.93007 v.x: -0.93007 v.y: 0.36832 hw: 3.5 hh: 3.5 flags: 15 group: 526 group2: 0 key: 190 entity: 527 x: 464.77167 z: 600.9668 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 8.5 hh: 8.5 flags: 15 group: 527 group2: 0 key: 191 entity: 528 x: 379.92963 z: 634.91388 u.x: -0.93007 u.y: 0.36832 v.x: -0.36832 v.y: -0.93007 hw: 7 hh: 7 flags: 15 group: 528 group2: 0 key: 192 entity: 529 x: 442.91388 z: 604.07038 u.x: 0.36832 u.y: 0.93007 v.x: -0.93007 v.y: 0.36832 hw: 7 hh: 7 flags: 15 group: 529 group2: 0 key: 193 entity: 530 x: 544.87214 z: 601.89393 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 17.5 hh: 17.5 flags: 15 group: 530 group2: 0 key: 194 entity: 531 x: 516.37879 z: 616.62555 u.x: 0.03518 u.y: 0.9994 v.x: -0.9994 v.y: 0.03518 hw: 3.5 hh: 3.5 flags: 15 group: 531 group2: 0 key: 195 entity: 532 x: 573.6537 z: 606.35877 u.x: 0.03518 u.y: 0.9994 v.x: -0.9994 v.y: 0.03518 hw: 10 hh: 10 flags: 15 group: 532 group2: 0 key: 196 entity: 533 x: 598.74885 z: 608.75757 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 7 hh: 7 flags: 15 group: 533 group2: 0 key: 197 entity: 534 x: 514.74885 z: 596.75757 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 7 hh: 7 flags: 15 group: 534 group2: 0 key: 198 entity: 535 x: 594.74885 z: 592.75757 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 7 hh: 7 flags: 15 group: 535 group2: 0 key: 199 entity: 536 x: 607.37446 z: 592.37879 u.x: -0.9994 u.y: 0.03521 v.x: -0.03521 v.y: -0.9994 hw: 3.5 hh: 3.5 flags: 15 group: 536 group2: 0 key: 200 entity: 537 x: 572.75757 z: 585.25116 u.x: 0.03518 u.y: 0.9994 v.x: -0.9994 v.y: 0.03518 hw: 7 hh: 7 flags: 15 group: 537 group2: 0 key: 201 entity: 538 x: 668.55237 z: 617.48554 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 10 hh: 10 flags: 15 group: 538 group2: 0 key: 202 entity: 539 x: 732.59968 z: 630.0334 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 17.5 hh: 17.5 flags: 15 group: 539 group2: 0 key: 203 entity: 540 x: 692.39332 z: 629.71991 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 3.5 hh: 3.5 flags: 15 group: 540 group2: 0 key: 204 entity: 541 x: 707.43989 z: 623.21338 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 7 hh: 7 flags: 15 group: 541 group2: 0 key: 205 entity: 542 x: 695.43989 z: 615.21338 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 7 hh: 7 flags: 15 group: 542 group2: 0 key: 206 entity: 543 x: 667.43989 z: 595.21338 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 7 hh: 7 flags: 15 group: 543 group2: 0 key: 207 entity: 544 x: 683.43989 z: 599.21338 u.x: -0.302 u.y: 0.9536 v.x: -0.9536 v.y: -0.302 hw: 7 hh: 7 flags: 15 group: 544 group2: 0 key: 208 entity: 545 x: 706.6695 z: 602.46271 u.x: -0.95362 u.y: -0.30196 v.x: 0.30196 v.y: -0.95362 hw: 8.5 hh: 8.5 flags: 15 group: 545 group2: 0 key: 209 entity: 546 x: 759.6067 z: 614.2801 u.x: 0.95359 u.y: 0.30202 v.x: -0.30202 v.y: 0.95359 hw: 3.5 hh: 3.5 flags: 15 group: 546 group2: 0 key: 210 entity: 547 x: 793.80707 z: 670.65021 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 7 hh: 7 flags: 15 group: 547 group2: 0 key: 211 entity: 548 x: 826.61414 z: 689.27479 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 10 hh: 11 flags: 15 group: 548 group2: 0 key: 212 entity: 549 x: 852.6255 z: 699.48243 u.x: -0.60436 u.y: 0.79726 v.x: -0.79726 v.y: -0.60436 hw: 17.5 hh: 17.5 flags: 15 group: 549 group2: 0 key: 213 entity: 550 x: 863.32508 z: 723.0965 u.x: -0.60436 u.y: 0.79726 v.x: -0.79726 v.y: -0.60436 hw: 3.5 hh: 3.5 flags: 15 group: 550 group2: 0 key: 214 entity: 551 x: 810.65021 z: 674.19294 u.x: -0.60436 u.y: 0.79726 v.x: -0.79726 v.y: -0.60436 hw: 7 hh: 7 flags: 15 group: 551 group2: 0 key: 215 entity: 552 x: 878.36097 z: 712.09144 u.x: -0.60436 u.y: 0.79726 v.x: -0.79726 v.y: -0.60436 hw: 8.5 hh: 8.5 flags: 15 group: 552 group2: 0 key: 216 entity: 553 x: 802.01008 z: 650.07172 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 10 hh: 10 flags: 15 group: 553 group2: 0 key: 217 entity: 554 x: 821.80707 z: 662.65021 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 7 hh: 7 flags: 15 group: 554 group2: 0 key: 218 entity: 555 x: 837.80707 z: 674.65021 u.x: -0.79728 u.y: -0.60433 v.x: 0.60433 v.y: -0.79728 hw: 7 hh: 7 flags: 15 group: 555 group2: 0 key: 219 entity: 556 x: 901.84553 z: 758.88117 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 10 hh: 10 flags: 15 group: 556 group2: 0 key: 220 entity: 557 x: 913.6919 z: 782.01679 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 7 hh: 7 flags: 15 group: 557 group2: 0 key: 221 entity: 558 x: 925.6919 z: 802.01679 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 7 hh: 7 flags: 15 group: 558 group2: 0 key: 222 entity: 559 x: 952.76832 z: 828.32172 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 15 hh: 15 flags: 15 group: 559 group2: 0 key: 223 entity: 560 x: 921.6919 z: 766.01679 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 7 hh: 7 flags: 15 group: 560 group2: 0 key: 224 entity: 561 x: 938.01679 z: 790.30811 u.x: -0.83677 u.y: 0.54834 v.x: -0.54834 v.y: -0.83677 hw: 7 hh: 7 flags: 15 group: 561 group2: 0 key: 225 entity: 562 x: 909.6919 z: 738.01679 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 7 hh: 7 flags: 15 group: 562 group2: 0 key: 226 entity: 563 x: 932.84595 z: 777.00843 u.x: -0.54836 u.y: -0.83675 v.x: 0.83675 v.y: -0.54836 hw: 3.5 hh: 3.5 flags: 15 group: 563 group2: 0 key: 227 entity: 564 x: 954.01679 z: 798.30811 u.x: -0.83677 u.y: 0.54834 v.x: -0.54834 v.y: -0.83677 hw: 7 hh: 7 flags: 15 group: 564 group2: 0 key: 228 entity: 565 x: 198.17554 z: 735.79834 u.x: 0.59731 u.y: -0.80254 v.x: 0.80254 v.y: 0.59731 hw: 5 hh: 5 flags: 15 group: 565 group2: 0 key: 229 entity: 566 x: 207.13361 z: 724.30835 u.x: 0.6216 u.y: -0.78388 v.x: 0.78388 v.y: 0.6216 hw: 13 hh: 4 flags: 15 group: 565 group2: 567 key: 230 entity: 567 x: 216.28046 z: 712.96808 u.x: 0.64533 u.y: -0.76447 v.x: 0.76447 v.y: 0.64533 hw: 5 hh: 5 flags: 15 group: 567 group2: 0 key: 235 entity: 568 x: 229.7234 z: 698.0954 u.x: 0.67695 u.y: -0.73661 v.x: 0.73661 v.y: 0.67695 hw: 20.75 hh: 6.25 flags: 6 group: 567 group2: 569 key: 236 entity: 568 x: 229.7234 z: 698.0954 u.x: 0.67695 u.y: -0.73661 v.x: 0.73661 v.y: 0.67695 hw: 5.5 hh: 6.25 flags: 7 group: 567 group2: 569 key: 237 entity: 568 x: 220.5847 z: 708.03954 u.x: 0.67695 u.y: -0.73661 v.x: 0.73661 v.y: 0.67695 hw: 7.25 hh: 6.25 flags: 15 group: 567 group2: 569 key: 238 entity: 568 x: 238.8621 z: 688.15127 u.x: 0.67695 u.y: -0.73661 v.x: 0.73661 v.y: 0.67695 hw: 7.25 hh: 6.25 flags: 15 group: 567 group2: 569 key: 239 entity: 569 x: 243.41034 z: 683.44697 u.x: 0.70739 u.y: -0.70743 v.x: 0.70743 v.y: 0.70739 hw: 5 hh: 5 flags: 15 group: 569 group2: 0 key: 240 entity: 570 x: 253.93952 z: 673.37708 u.x: 0.72872 u.y: -0.68545 v.x: 0.68545 v.y: 0.72872 hw: 13 hh: 4 flags: 15 group: 569 group2: 571 key: 241 entity: 571 x: 264.6338 z: 663.48261 u.x: 0.74936 u.y: -0.6628 v.x: 0.6628 v.y: 0.74936 hw: 5 hh: 5 flags: 15 group: 571 group2: 0 key: 242 entity: 572 x: 275.7594 z: 654.07575 u.x: 0.76931 u.y: -0.63955 v.x: 0.63955 v.y: 0.76931 hw: 13 hh: 4 flags: 15 group: 571 group2: 573 key: 243 entity: 573 x: 287.03901 z: 644.8542 u.x: 0.78853 u.y: -0.61568 v.x: 0.61568 v.y: 0.78853 hw: 5 hh: 5 flags: 15 group: 573 group2: 0 key: 244 entity: 574 x: 298.7193 z: 636.14576 u.x: 0.80701 u.y: -0.59125 v.x: 0.59125 v.y: 0.80701 hw: 13 hh: 4 flags: 15 group: 573 group2: 575 key: 245 entity: 575 x: 310.54206 z: 627.63166 u.x: 0.82474 u.y: -0.56626 v.x: 0.56626 v.y: 0.82474 hw: 5 hh: 5 flags: 15 group: 575 group2: 0 key: 250 entity: 576 x: 327.44275 z: 616.84852 u.x: 0.84784 u.y: -0.53103 v.x: 0.53103 v.y: 0.84784 hw: 20.75 hh: 6.25 flags: 6 group: 575 group2: 577 key: 251 entity: 576 x: 327.44275 z: 616.84852 u.x: 0.84784 u.y: -0.53103 v.x: 0.53103 v.y: 0.84784 hw: 5.5 hh: 6.25 flags: 7 group: 575 group2: 577 key: 252 entity: 576 x: 315.99692 z: 624.01731 u.x: 0.84784 u.y: -0.53103 v.x: 0.53103 v.y: 0.84784 hw: 7.25 hh: 6.25 flags: 15 group: 575 group2: 577 key: 253 entity: 576 x: 338.88859 z: 609.67974 u.x: 0.84784 u.y: -0.53103 v.x: 0.53103 v.y: 0.84784 hw: 7.25 hh: 6.25 flags: 15 group: 575 group2: 577 key: 254 entity: 577 x: 344.51941 z: 606.34626 u.x: 0.86945 u.y: -0.49483 v.x: 0.49483 v.y: 0.86945 hw: 5 hh: 5 flags: 15 group: 577 group2: 0 key: 255 entity: 578 x: 357.33881 z: 599.42316 u.x: 0.88418 u.y: -0.468 v.x: 0.468 v.y: 0.88418 hw: 13 hh: 4 flags: 15 group: 577 group2: 579 key: 256 entity: 579 x: 370.27094 z: 592.71296 u.x: 0.89808 u.y: -0.44071 v.x: 0.44071 v.y: 0.89808 hw: 5 hh: 5 flags: 15 group: 579 group2: 0 key: 257 entity: 580 x: 383.48993 z: 586.58716 u.x: 0.91114 u.y: -0.41298 v.x: 0.41298 v.y: 0.91114 hw: 13 hh: 4 flags: 15 group: 579 group2: 581 key: 258 entity: 581 x: 396.80848 z: 580.6808 u.x: 0.92331 u.y: -0.38491 v.x: 0.38491 v.y: 0.92331 hw: 5 hh: 5 flags: 15 group: 581 group2: 0 key: 259 entity: 582 x: 410.37751 z: 575.37531 u.x: 0.93465 u.y: -0.35648 v.x: 0.35648 v.y: 0.93465 hw: 13 hh: 4 flags: 15 group: 581 group2: 583 key: 260 entity: 583 x: 424.03241 z: 570.29499 u.x: 0.9451 u.y: -0.3277 v.x: 0.3277 v.y: 0.9451 hw: 5 hh: 5 flags: 15 group: 583 group2: 0 key: 265 entity: 584 x: 443.18482 z: 564.37085 u.x: 0.95803 u.y: -0.2876 v.x: 0.2876 v.y: 0.95803 hw: 20.75 hh: 6.25 flags: 6 group: 583 group2: 585 key: 266 entity: 584 x: 443.18482 z: 564.37085 u.x: 0.95803 u.y: -0.2876 v.x: 0.2876 v.y: 0.95803 hw: 5.5 hh: 6.25 flags: 7 group: 583 group2: 585 key: 267 entity: 584 x: 430.2515 z: 568.25342 u.x: 0.95803 u.y: -0.2876 v.x: 0.2876 v.y: 0.95803 hw: 7.25 hh: 6.25 flags: 15 group: 583 group2: 585 key: 268 entity: 584 x: 456.11812 z: 560.48829 u.x: 0.95803 u.y: -0.2876 v.x: 0.2876 v.y: 0.95803 hw: 7.25 hh: 6.25 flags: 15 group: 583 group2: 585 key: 269 entity: 585 x: 462.43256 z: 558.76429 u.x: 0.96923 u.y: -0.24701 v.x: 0.24701 v.y: 0.96923 hw: 5 hh: 5 flags: 15 group: 585 group2: 0 key: 270 entity: 586 x: 476.62739 z: 555.482 u.x: 0.97631 u.y: -0.21721 v.x: 0.21721 v.y: 0.97631 hw: 13 hh: 4 flags: 15 group: 585 group2: 587 key: 271 entity: 587 x: 490.87458 z: 552.43488 u.x: 0.98246 u.y: -0.18723 v.x: 0.18723 v.y: 0.98246 hw: 5 hh: 5 flags: 15 group: 587 group2: 0 key: 272 entity: 588 x: 505.24366 z: 550.02723 u.x: 0.9877 u.y: -0.15708 v.x: 0.15708 v.y: 0.9877 hw: 13 hh: 4 flags: 15 group: 587 group2: 589 key: 273 entity: 589 x: 519.65058 z: 547.85761 u.x: 0.99201 u.y: -0.1268 v.x: 0.1268 v.y: 0.99201 hw: 5 hh: 5 flags: 15 group: 589 group2: 0 key: 274 entity: 590 x: 534.14008 z: 546.33368 u.x: 0.9954 u.y: -0.09635 v.x: 0.09635 v.y: 0.9954 hw: 13 hh: 4 flags: 15 group: 589 group2: 591 key: 275 entity: 591 x: 548.65278 z: 545.04963 u.x: 0.99785 u.y: -0.06585 v.x: 0.06585 v.y: 0.99785 hw: 5 hh: 5 flags: 15 group: 591 group2: 0 key: 280 entity: 592 x: 568.69013 z: 544.4073 u.x: 0.99973 u.y: -0.02375 v.x: 0.02375 v.y: 0.99973 hw: 20.75 hh: 6.25 flags: 6 group: 591 group2: 593 key: 281 entity: 592 x: 568.69013 z: 544.4073 u.x: 0.99973 u.y: -0.02375 v.x: 0.02375 v.y: 0.99973 hw: 5.5 hh: 6.25 flags: 7 group: 591 group2: 593 key: 282 entity: 592 x: 555.19384 z: 544.72782 u.x: 0.99973 u.y: -0.02375 v.x: 0.02375 v.y: 0.99973 hw: 7.25 hh: 6.25 flags: 15 group: 591 group2: 593 key: 283 entity: 592 x: 582.18642 z: 544.08677 u.x: 0.99973 u.y: -0.02375 v.x: 0.02375 v.y: 0.99973 hw: 7.25 hh: 6.25 flags: 15 group: 591 group2: 593 key: 284 entity: 593 x: 588.73542 z: 544.09644 u.x: 0.99984 u.y: 0.01836 v.x: -0.01836 v.y: 0.99984 hw: 5 hh: 5 flags: 15 group: 593 group2: 0 key: 285 entity: 594 x: 603.29273 z: 544.68921 u.x: 0.99881 u.y: 0.04896 v.x: -0.04896 v.y: 0.99881 hw: 13 hh: 4 flags: 15 group: 593 group2: 595 key: 286 entity: 595 x: 617.83826 z: 545.52265 u.x: 0.99686 u.y: 0.0795 v.x: -0.0795 v.y: 0.99686 hw: 5 hh: 5 flags: 15 group: 595 group2: 0 key: 287 entity: 596 x: 632.33204 z: 547.00501 u.x: 0.994 u.y: 0.11 v.x: -0.11 v.y: 0.994 hw: 13 hh: 4 flags: 15 group: 595 group2: 597 key: 288 entity: 597 x: 646.79932 z: 548.72687 u.x: 0.9902 u.y: 0.14036 v.x: -0.14036 v.y: 0.9902 hw: 5 hh: 5 flags: 15 group: 597 group2: 0 key: 289 entity: 598 x: 661.17524 z: 551.09333 u.x: 0.98548 u.y: 0.1706 v.x: -0.1706 v.y: 0.98548 hw: 13 hh: 4 flags: 15 group: 597 group2: 599 key: 290 entity: 599 x: 675.51008 z: 553.69715 u.x: 0.97983 u.y: 0.20067 v.x: -0.20067 v.y: 0.97983 hw: 5 hh: 5 flags: 15 group: 599 group2: 0 key: 295 entity: 600 x: 695.00257 z: 558.38251 u.x: 0.97056 u.y: 0.24177 v.x: -0.24177 v.y: 0.97056 hw: 20.75 hh: 6.25 flags: 6 group: 599 group2: 601 key: 296 entity: 600 x: 695.00257 z: 558.38251 u.x: 0.97056 u.y: 0.24177 v.x: -0.24177 v.y: 0.97056 hw: 5.5 hh: 6.25 flags: 7 group: 599 group2: 601 key: 297 entity: 600 x: 681.90014 z: 555.11875 u.x: 0.97056 u.y: 0.24177 v.x: -0.24177 v.y: 0.97056 hw: 7.25 hh: 6.25 flags: 15 group: 599 group2: 601 key: 298 entity: 600 x: 708.105 z: 561.64628 u.x: 0.97056 u.y: 0.24177 v.x: -0.24177 v.y: 0.97056 hw: 7.25 hh: 6.25 flags: 15 group: 599 group2: 601 key: 299 entity: 601 x: 714.41492 z: 563.38953 u.x: 0.95955 u.y: 0.28245 v.x: -0.28245 v.y: 0.95955 hw: 5 hh: 5 flags: 15 group: 601 group2: 0 key: 300 entity: 602 x: 728.2959 z: 567.81507 u.x: 0.9505 u.y: 0.31167 v.x: -0.31167 v.y: 0.9505 hw: 13 hh: 4 flags: 15 group: 601 group2: 603 key: 301 entity: 603 x: 742.10181 z: 572.46955 u.x: 0.94054 u.y: 0.34061 v.x: -0.34061 v.y: 0.94054 hw: 5 hh: 5 flags: 15 group: 603 group2: 0 key: 302 entity: 604 x: 755.68598 z: 577.73615 u.x: 0.9297 u.y: 0.36924 v.x: -0.36924 v.y: 0.9297 hw: 13 hh: 4 flags: 15 group: 603 group2: 605 key: 303 entity: 605 x: 769.18122 z: 583.22663 u.x: 0.91797 u.y: 0.39753 v.x: -0.39753 v.y: 0.91797 hw: 5 hh: 5 flags: 15 group: 605 group2: 0 key: 304 entity: 606 x: 782.41773 z: 589.31452 u.x: 0.90542 u.y: 0.42544 v.x: -0.42544 v.y: 0.90542 hw: 13 hh: 4 flags: 15 group: 605 group2: 607 key: 305 entity: 607 x: 795.5517 z: 595.62049 u.x: 0.89196 u.y: 0.45296 v.x: -0.45296 v.y: 0.89196 hw: 5 hh: 5 flags: 15 group: 607 group2: 0 key: 310 entity: 608 x: 813.10828 z: 605.29908 u.x: 0.87211 u.y: 0.49015 v.x: -0.49015 v.y: 0.87211 hw: 20.75 hh: 6.25 flags: 6 group: 607 group2: 609 key: 311 entity: 608 x: 813.10828 z: 605.29908 u.x: 0.87211 u.y: 0.49015 v.x: -0.49015 v.y: 0.87211 hw: 5.5 hh: 6.25 flags: 7 group: 607 group2: 609 key: 312 entity: 608 x: 801.33492 z: 598.68215 u.x: 0.87211 u.y: 0.49015 v.x: -0.49015 v.y: 0.87211 hw: 7.25 hh: 6.25 flags: 15 group: 607 group2: 609 key: 313 entity: 608 x: 824.88164 z: 611.91601 u.x: 0.87211 u.y: 0.49015 v.x: -0.49015 v.y: 0.87211 hw: 7.25 hh: 6.25 flags: 15 group: 607 group2: 609 key: 314 entity: 609 x: 830.50245 z: 615.26673 u.x: 0.8507 u.y: 0.52645 v.x: -0.52645 v.y: 0.8507 hw: 5 hh: 5 flags: 15 group: 609 group2: 0 key: 315 entity: 610 x: 842.7165 z: 623.20923 u.x: 0.83419 u.y: 0.55225 v.x: -0.55225 v.y: 0.83419 hw: 13 hh: 4 flags: 15 group: 609 group2: 611 key: 316 entity: 611 x: 854.79761 z: 631.35261 u.x: 0.8169 u.y: 0.57753 v.x: -0.57753 v.y: 0.8169 hw: 5 hh: 5 flags: 15 group: 611 group2: 0 key: 317 entity: 612 x: 866.50281 z: 640.0276 u.x: 0.79883 u.y: 0.60227 v.x: -0.60227 v.y: 0.79883 hw: 13 hh: 4 flags: 15 group: 611 group2: 613 key: 318 entity: 613 x: 878.06293 z: 648.8949 u.x: 0.78002 u.y: 0.62644 v.x: -0.62644 v.y: 0.78002 hw: 5 hh: 5 flags: 15 group: 613 group2: 0 key: 319 entity: 614 x: 889.21546 z: 658.26984 u.x: 0.76047 u.y: 0.65003 v.x: -0.65003 v.y: 0.76047 hw: 13 hh: 4 flags: 15 group: 613 group2: 615 key: 320 entity: 615 x: 900.21137 z: 667.82789 u.x: 0.74022 u.y: 0.67301 v.x: -0.67301 v.y: 0.74022 hw: 5 hh: 5 flags: 15 group: 615 group2: 0 key: 325 entity: 616 x: 914.57923 z: 681.80915 u.x: 0.7112 u.y: 0.70362 v.x: -0.70362 v.y: 0.7112 hw: 20.75 hh: 6.25 flags: 6 group: 615 group2: 617 key: 326 entity: 616 x: 914.57923 z: 681.80915 u.x: 0.7112 u.y: 0.70362 v.x: -0.70362 v.y: 0.7112 hw: 5.5 hh: 6.25 flags: 7 group: 615 group2: 617 key: 327 entity: 616 x: 904.97806 z: 672.31037 u.x: 0.7112 u.y: 0.70362 v.x: -0.70362 v.y: 0.7112 hw: 7.25 hh: 6.25 flags: 15 group: 615 group2: 617 key: 328 entity: 616 x: 924.18038 z: 691.30793 u.x: 0.7112 u.y: 0.70362 v.x: -0.70362 v.y: 0.7112 hw: 7.25 hh: 6.25 flags: 15 group: 615 group2: 617 key: 329 entity: 617 x: 928.71387 z: 696.02601 u.x: 0.68091 u.y: 0.73296 v.x: -0.73296 v.y: 0.68091 hw: 5 hh: 5 flags: 15 group: 617 group2: 0 key: 330 entity: 618 x: 938.38947 z: 706.91871 u.x: 0.65816 u.y: 0.75347 v.x: -0.75347 v.y: 0.65816 hw: 13 hh: 4 flags: 15 group: 617 group2: 619 key: 331 entity: 619 x: 947.88361 z: 717.96991 u.x: 0.63476 u.y: 0.77327 v.x: -0.77327 v.y: 0.63476 hw: 5 hh: 5 flags: 15 group: 619 group2: 0 key: 332 entity: 620 x: 956.87452 z: 729.43421 u.x: 0.61078 u.y: 0.79235 v.x: -0.79235 v.y: 0.61078 hw: 13 hh: 4 flags: 15 group: 619 group2: 621 key: 333 entity: 621 x: 965.67469 z: 741.0456 u.x: 0.58625 u.y: 0.81067 v.x: -0.81067 v.y: 0.58625 hw: 5 hh: 5 flags: 15 group: 621 group2: 0 key: 334 entity: 622 x: 973.94727 z: 753.03852 u.x: 0.56115 u.y: 0.82822 v.x: -0.82822 v.y: 0.56115 hw: 13 hh: 4 flags: 15 group: 621 group2: 623 key: 335 entity: 623 x: 982.02051 z: 765.16663 u.x: 0.53554 u.y: 0.84501 v.x: -0.84501 v.y: 0.53554 hw: 5 hh: 5 flags: 15 group: 623 group2: 0 key: 340 entity: 624 x: 992.17426 z: 782.45276 u.x: 0.49947 u.y: 0.86681 v.x: -0.86681 v.y: 0.49947 hw: 20.75 hh: 6.25 flags: 6 group: 623 group2: 625 key: 341 entity: 624 x: 992.17426 z: 782.45276 u.x: 0.49947 u.y: 0.86681 v.x: -0.86681 v.y: 0.49947 hw: 5.5 hh: 6.25 flags: 7 group: 623 group2: 625 key: 342 entity: 624 x: 985.43146 z: 770.7509 u.x: 0.49947 u.y: 0.86681 v.x: -0.86681 v.y: 0.49947 hw: 7.25 hh: 6.25 flags: 15 group: 623 group2: 625 key: 343 entity: 624 x: 998.91704 z: 794.15465 u.x: 0.49947 u.y: 0.86681 v.x: -0.86681 v.y: 0.49947 hw: 7.25 hh: 6.25 flags: 15 group: 623 group2: 625 key: 344 entity: 625 x: 1002.04084 z: 799.90442 u.x: 0.46251 u.y: 0.88706 v.x: -0.88706 v.y: 0.46251 hw: 5 hh: 5 flags: 15 group: 625 group2: 0 key: 345 entity: 626 x: 1008.48743 z: 812.96998 u.x: 0.43512 u.y: 0.9008 v.x: -0.9008 v.y: 0.43512 hw: 13 hh: 4 flags: 15 group: 625 group2: 627 key: 346 entity: 627 x: 1014.71711 z: 826.14032 u.x: 0.40735 u.y: 0.91367 v.x: -0.91367 v.y: 0.40735 hw: 5 hh: 5 flags: 15 group: 627 group2: 0 key: 347 entity: 628 x: 1020.35218 z: 839.57587 u.x: 0.3792 u.y: 0.9257 v.x: -0.9257 v.y: 0.3792 hw: 13 hh: 4 flags: 15 group: 627 group2: 674 key: 348 entity: 629 x: 198.17707 z: 740.67579 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 629 group2: 0 key: 353 entity: 630 x: 210.15864 z: 749.44092 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 20.75 hh: 6.25 flags: 6 group: 565 group2: 629 key: 354 entity: 630 x: 210.15864 z: 749.44092 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5.5 hh: 6.25 flags: 7 group: 565 group2: 629 key: 355 entity: 630 x: 199.25786 z: 741.46732 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 7.25 hh: 6.25 flags: 15 group: 565 group2: 629 key: 356 entity: 630 x: 221.05941 z: 757.41453 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 7.25 hh: 6.25 flags: 15 group: 565 group2: 629 key: 357 entity: 631 x: 222.1402 z: 758.20606 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 631 group2: 0 key: 358 entity: 632 x: 230.84638 z: 764.57514 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 13 hh: 4 flags: 15 group: 631 group2: 633 key: 359 entity: 633 x: 239.55262 z: 770.94422 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 633 group2: 0 key: 360 entity: 634 x: 248.25886 z: 777.3133 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 13 hh: 4 flags: 15 group: 633 group2: 635 key: 361 entity: 635 x: 256.9651 z: 783.68238 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 635 group2: 0 key: 362 entity: 636 x: 261.6681 z: 787.12293 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 636 group2: 0 key: 367 entity: 637 x: 273.64966 z: 795.88807 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 20.75 hh: 6.25 flags: 6 group: 635 group2: 636 key: 368 entity: 637 x: 273.64966 z: 795.88807 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5.5 hh: 6.25 flags: 7 group: 635 group2: 636 key: 369 entity: 637 x: 262.7489 z: 787.91446 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 7.25 hh: 6.25 flags: 15 group: 635 group2: 636 key: 370 entity: 637 x: 284.55044 z: 803.86167 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 7.25 hh: 6.25 flags: 15 group: 635 group2: 636 key: 371 entity: 638 x: 285.63123 z: 804.6532 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 638 group2: 0 key: 372 entity: 639 x: 294.33741 z: 811.02228 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 13 hh: 4 flags: 15 group: 638 group2: 640 key: 373 entity: 640 x: 303.04365 z: 817.39136 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 640 group2: 0 key: 374 entity: 641 x: 311.74988 z: 823.76044 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 13 hh: 4 flags: 15 group: 640 group2: 642 key: 375 entity: 642 x: 320.45606 z: 830.12952 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 642 group2: 0 key: 376 entity: 643 x: 325.15912 z: 833.57001 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 643 group2: 0 key: 381 entity: 644 x: 337.1407 z: 842.33521 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 20.75 hh: 6.25 flags: 6 group: 642 group2: 643 key: 382 entity: 644 x: 337.1407 z: 842.33521 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5.5 hh: 6.25 flags: 7 group: 642 group2: 643 key: 383 entity: 644 x: 326.23992 z: 834.36161 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 7.25 hh: 6.25 flags: 15 group: 642 group2: 643 key: 384 entity: 644 x: 348.04146 z: 850.30881 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 7.25 hh: 6.25 flags: 15 group: 642 group2: 643 key: 385 entity: 645 x: 349.1222 z: 851.10035 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 5 hh: 5 flags: 15 group: 645 group2: 0 key: 386 entity: 646 x: 357.82844 z: 857.46943 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 13 hh: 4 flags: 15 group: 645 group2: 0 key: 387 entity: 647 x: 375.24085 z: 870.20759 u.x: 0.80747 u.y: 0.59064 v.x: -0.59064 v.y: 0.80747 hw: 13 hh: 4 flags: 15 group: 647 group2: 0 key: 388 entity: 648 x: 757.93232 z: 859.75135 u.x: 0.78315 u.y: 0.62253 v.x: -0.62253 v.y: 0.78315 hw: 5 hh: 5 flags: 15 group: 648 group2: 0 key: 389 entity: 649 x: 762.04023 z: 864.4336 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 5 hh: 5 flags: 15 group: 649 group2: 0 key: 394 entity: 650 x: 770.34748 z: 878.25574 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 20.75 hh: 6.25 flags: 6 group: 648 group2: 649 key: 395 entity: 650 x: 770.34748 z: 878.25574 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 5.5 hh: 6.25 flags: 7 group: 648 group2: 649 key: 396 entity: 650 x: 763.39148 z: 866.67931 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 7.25 hh: 6.25 flags: 15 group: 648 group2: 649 key: 397 entity: 650 x: 777.30347 z: 889.83217 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 7.25 hh: 6.25 flags: 15 group: 648 group2: 649 key: 398 entity: 651 x: 778.6548 z: 892.07782 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 5 hh: 5 flags: 15 group: 651 group2: 0 key: 399 entity: 652 x: 784.69111 z: 902.12146 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 13 hh: 4 flags: 15 group: 651 group2: 653 key: 400 entity: 653 x: 790.72748 z: 912.16511 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 5 hh: 5 flags: 15 group: 653 group2: 0 key: 401 entity: 654 x: 796.7638 z: 922.20875 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 13 hh: 4 flags: 15 group: 653 group2: 655 key: 402 entity: 655 x: 802.80018 z: 932.25239 u.x: 0.51526 u.y: 0.85752 v.x: -0.85752 v.y: 0.51526 hw: 5 hh: 5 flags: 15 group: 655 group2: 0 key: 403 entity: 656 x: 807.15516 z: 933.93287 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 656 group2: 0 key: 408 entity: 657 x: 821.03748 z: 928.67298 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 20.75 hh: 6.25 flags: 6 group: 655 group2: 656 key: 409 entity: 657 x: 821.03748 z: 928.67298 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5.5 hh: 6.25 flags: 7 group: 655 group2: 656 key: 410 entity: 657 x: 808.40883 z: 933.45656 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 7.25 hh: 6.25 flags: 15 group: 655 group2: 656 key: 411 entity: 657 x: 833.66613 z: 923.8894 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 7.25 hh: 6.25 flags: 15 group: 655 group2: 656 key: 412 entity: 658 x: 834.9198 z: 923.41303 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 658 group2: 0 key: 413 entity: 659 x: 845.00715 z: 919.59101 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 13 hh: 4 flags: 15 group: 658 group2: 660 key: 414 entity: 660 x: 855.09455 z: 915.76899 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 660 group2: 0 key: 415 entity: 661 x: 865.18195 z: 911.94697 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 13 hh: 4 flags: 15 group: 660 group2: 662 key: 416 entity: 662 x: 875.26935 z: 908.12494 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 662 group2: 0 key: 417 entity: 663 x: 880.71845 z: 906.06031 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 663 group2: 0 key: 422 entity: 664 x: 894.60084 z: 900.80042 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 20.75 hh: 6.25 flags: 6 group: 662 group2: 663 key: 423 entity: 664 x: 894.60084 z: 900.80042 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5.5 hh: 6.25 flags: 7 group: 662 group2: 663 key: 424 entity: 664 x: 881.97219 z: 905.584 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 7.25 hh: 6.25 flags: 15 group: 662 group2: 663 key: 425 entity: 664 x: 907.22948 z: 896.01684 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 7.25 hh: 6.25 flags: 15 group: 662 group2: 663 key: 426 entity: 665 x: 908.48316 z: 895.54053 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 665 group2: 0 key: 427 entity: 666 x: 918.5705 z: 891.71851 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 13 hh: 4 flags: 15 group: 665 group2: 667 key: 428 entity: 667 x: 928.6579 z: 887.89649 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 667 group2: 0 key: 429 entity: 668 x: 938.74531 z: 884.07447 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 13 hh: 4 flags: 15 group: 667 group2: 669 key: 430 entity: 669 x: 948.83271 z: 880.25239 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 669 group2: 0 key: 431 entity: 670 x: 954.2818 z: 878.18781 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5 hh: 5 flags: 15 group: 670 group2: 0 key: 436 entity: 671 x: 968.16413 z: 872.92786 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 20.75 hh: 6.25 flags: 6 group: 669 group2: 670 key: 437 entity: 671 x: 968.16413 z: 872.92786 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 5.5 hh: 6.25 flags: 7 group: 669 group2: 670 key: 438 entity: 671 x: 955.53548 z: 877.71145 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 7.25 hh: 6.25 flags: 15 group: 669 group2: 670 key: 439 entity: 671 x: 980.79278 z: 868.14428 u.x: 0.93546 u.y: -0.35434 v.x: 0.35434 v.y: 0.93546 hw: 7.25 hh: 6.25 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u.y: -0.73244 v.x: 0.73244 v.y: -0.68146 hw: 0.8 hh: 0.8 flags: 47 group: 929 group2: 0 key: 477 entity: 930 x: 1038 z: 858 u.x: -0.32299 u.y: 0.94672 v.x: -0.94672 v.y: -0.32299 hw: 0.8 hh: 0.8 flags: 47 group: 930 group2: 0 key: 478 entity: 931 x: 1026 z: 826 u.x: -0.1409 u.y: -0.99012 v.x: 0.99012 v.y: -0.1409 hw: 0.8 hh: 0.8 flags: 47 group: 931 group2: 0 key: 479 entity: 932 x: 254 z: 662 u.x: -0.76238 u.y: -0.6478 v.x: 0.6478 v.y: -0.76238 hw: 0.8 hh: 0.8 flags: 47 group: 932 group2: 0 key: 480 entity: 933 x: 278 z: 642 u.x: -0.10642 u.y: 0.9944 v.x: -0.9944 v.y: -0.10642 hw: 0.8 hh: 0.8 flags: 47 group: 933 group2: 0 key: 481 entity: 934 x: 946 z: 898 u.x: 0.8435 u.y: 0.53791 v.x: -0.53791 v.y: 0.8435 hw: 0.8 hh: 0.8 flags: 47 group: 934 group2: 0 key: 482 entity: 935 x: 618 z: 534 u.x: -0.52012 u.y: 0.85459 v.x: -0.85459 v.y: -0.52012 hw: 0.8 hh: 0.8 flags: 47 group: 935 group2: 0 key: 483 entity: 936 x: 1022 z: 814 u.x: 0.65319 u.y: -0.75776 v.x: 0.75776 v.y: 0.65319 hw: 0.8 hh: 0.8 flags: 47 group: 936 group2: 0 key: 484 entity: 937 x: 790 z: 582 u.x: -0.95891 u.y: 0.28464 v.x: -0.28464 v.y: -0.95891 hw: 0.8 hh: 0.8 flags: 47 group: 937 group2: 0 key: 485 entity: 938 x: 762 z: 570 u.x: 0.87603 u.y: -0.4831 v.x: 0.4831 v.y: 0.87603 hw: 0.8 hh: 0.8 flags: 47 group: 938 group2: 0 key: 486 entity: 939 x: 870 z: 630 u.x: -0.98937 u.y: -0.14618 v.x: 0.14618 v.y: -0.98937 hw: 0.8 hh: 0.8 flags: 47 group: 939 group2: 0 key: 487 entity: 940 x: 750 z: 562 u.x: -0.82526 u.y: 0.56553 v.x: -0.56553 v.y: -0.82526 hw: 0.8 hh: 0.8 flags: 47 group: 940 group2: 0 key: 488 entity: 941 x: 606 z: 534 u.x: 0.7439 u.y: 0.66894 v.x: -0.66894 v.y: 0.7439 hw: 0.8 hh: 0.8 flags: 47 group: 941 group2: 0 key: 489 entity: 942 x: 886 z: 642 u.x: -0.97825 u.y: 0.20832 v.x: -0.20832 v.y: -0.97825 hw: 0.8 hh: 0.8 flags: 47 group: 942 group2: 0 key: 490 entity: 943 x: 198 z: 722 u.x: 0.82906 u.y: -0.5599 v.x: 0.5599 v.y: 0.82906 hw: 0.8 hh: 0.8 flags: 47 group: 943 group2: 0 key: 491 entity: 944 x: 1002 z: 878 u.x: 0.36585 u.y: 0.93104 v.x: -0.93104 v.y: 0.36585 hw: 0.8 hh: 0.8 flags: 47 group: 944 group2: 0 key: 492 entity: 945 x: 358 z: 590 u.x: -0.89344 u.y: 0.45008 v.x: -0.45008 v.y: -0.89344 hw: 0.8 hh: 0.8 flags: 47 group: 945 group2: 0 key: 493 entity: 946 x: 982 z: 746 u.x: 0.17557 u.y: 0.98461 v.x: -0.98461 v.y: 0.17557 hw: 0.8 hh: 0.8 flags: 47 group: 946 group2: 0 key: 494 entity: 947 x: 926 z: 906 u.x: -0.99987 u.y: 0.01668 v.x: -0.01668 v.y: -0.99987 hw: 0.8 hh: 0.8 flags: 47 group: 947 group2: 0 key: 495 entity: 948 x: 862 z: 622 u.x: 0.70212 u.y: -0.71267 v.x: 0.71267 v.y: 0.70212 hw: 0.8 hh: 0.8 flags: 47 group: 948 group2: 0 key: 496 entity: 949 x: 878 z: 634 u.x: -0.99686 u.y: -0.07975 v.x: 0.07975 v.y: -0.99686 hw: 0.8 hh: 0.8 flags: 47 group: 949 group2: 0 key: 497 entity: 950 x: 902 z: 654 u.x: -0.48235 u.y: -0.87644 v.x: 0.87644 v.y: -0.48235 hw: 0.8 hh: 0.8 flags: 47 group: 950 group2: 0 key: 498 entity: 951 x: 858 z: 930 u.x: 0.31919 u.y: -0.94799 v.x: 0.94799 v.y: 0.31919 hw: 0.8 hh: 0.8 flags: 47 group: 951 group2: 0 key: 499 entity: 952 x: 474 z: 550 u.x: 0.9997 u.y: 0.02488 v.x: -0.02488 v.y: 0.9997 hw: 0.8 hh: 0.8 flags: 47 group: 952 group2: 0 key: 500 entity: 953 x: 1030 z: 834 u.x: 0.75841 u.y: -0.65243 v.x: 0.65243 v.y: 0.75841 hw: 0.8 hh: 0.8 flags: 47 group: 953 group2: 0 key: 501 entity: 954 x: 366 z: 586 u.x: 0.72033 u.y: -0.69425 v.x: 0.69425 v.y: 0.72033 hw: 0.8 hh: 0.8 flags: 47 group: 954 group2: 0 key: 502 entity: 955 x: 850 z: 934 u.x: -0.55155 u.y: -0.83465 v.x: 0.83465 v.y: -0.55155 hw: 0.8 hh: 0.8 flags: 47 group: 955 group2: 0 key: 503 entity: 956 x: 482 z: 546 u.x: 0.98447 u.y: 0.17631 v.x: -0.17631 v.y: 0.98447 hw: 0.8 hh: 0.8 flags: 47 group: 956 group2: 0 key: 504 entity: 957 x: 946 z: 698 u.x: -0.83678 u.y: 0.54833 v.x: -0.54833 v.y: -0.83678 hw: 0.8 hh: 0.8 flags: 47 group: 957 group2: 0 key: 505 entity: 958 x: 390 z: 574 u.x: 0.74206 u.y: 0.67098 v.x: -0.67098 v.y: 0.74206 hw: 0.8 hh: 0.8 flags: 47 group: 958 group2: 0 key: 506 entity: 959 x: 286 z: 634 u.x: -0.93876 u.y: 0.34553 v.x: -0.34553 v.y: -0.93876 hw: 0.8 hh: 0.8 flags: 47 group: 959 group2: 0 key: 507 entity: 960 x: 854 z: 618 u.x: -0.08599 u.y: 0.99634 v.x: -0.99634 v.y: -0.08599 hw: 0.8 hh: 0.8 flags: 47 group: 960 group2: 0 key: 508 entity: 961 x: 246 z: 670 u.x: -0.93108 u.y: 0.36574 v.x: -0.36574 v.y: -0.93108 hw: 0.8 hh: 0.8 flags: 47 group: 961 group2: 0 key: 509 entity: 962 x: 966 z: 722 u.x: -0.20756 u.y: 0.97841 v.x: -0.97841 v.y: -0.20756 hw: 0.8 hh: 0.8 flags: 47 group: 962 group2: 0 key: 510 entity: 963 x: 894 z: 650 u.x: 0.97016 u.y: -0.24334 v.x: 0.24334 v.y: 0.97016 hw: 0.8 hh: 0.8 flags: 47 group: 963 group2: 0 key: 511 entity: 2317 x: 581.17157 z: 507.71143 u.x: -0.58335 u.y: 0.81275 v.x: -0.81275 v.y: -0.58335 hw: 6.5 hh: 6.5 flags: 15 group: 2317 group2: 0 key: 512 entity: 2318 x: 809.06214 z: 1192.41169 u.x: 0.96877 u.y: -0.24885 v.x: 0.24885 v.y: 0.96877 hw: 3.5 hh: 3.5 flags: 15 group: 2318 group2: 0 key: 513 entity: 2319 x: 798.235 z: 1176.9026 u.x: 0.54337 u.y: 0.83999 v.x: -0.83999 v.y: 0.54337 hw: 6.5 hh: 6.5 flags: 15 group: 2319 group2: 0 key: 514 entity: 2320 x: 777.3166 z: 999.23163 u.x: 0.11292 u.y: 0.99367 v.x: -0.99367 v.y: 0.11292 hw: 6.5 hh: 6.5 flags: 15 group: 2320 group2: 0 key: 515 entity: 2321 x: 271.4068 z: 459.92383 u.x: -0.99622 u.y: 0.08747 v.x: -0.08747 v.y: -0.99622 hw: 3.5 hh: 3.5 flags: 15 group: 2321 group2: 0 key: 516 entity: 2322 x: 250.7154 z: 445.68958 u.x: 0.43052 u.y: 0.903 v.x: -0.903 v.y: 0.43052 hw: 6.5 hh: 6.5 flags: 15 group: 2322 group2: 0 key: 517 entity: 2323 x: 437.16938 z: 1174.30005 u.x: 0.63209 u.y: 0.77546 v.x: -0.77546 v.y: 0.63209 hw: 3.5 hh: 3.5 flags: 15 group: 2323 group2: 0 key: 518 entity: 2324 x: 417.26984 z: 1166.39057 u.x: 0.32561 u.y: -0.94582 v.x: 0.94582 v.y: 0.32561 hw: 3.5 hh: 3.5 flags: 15 group: 2324 group2: 0 key: 519 entity: 2325 x: 430.83124 z: 1179.1938 u.x: -0.88843 u.y: -0.45987 v.x: 0.45987 v.y: -0.88843 hw: 3.5 hh: 3.5 flags: 15 group: 2325 group2: 0 key: 520 entity: 2326 x: 1023.42896 z: 901.12208 u.x: 0.99474 u.y: 0.10303 v.x: -0.10303 v.y: 0.99474 hw: 3.5 hh: 3.5 flags: 15 group: 2326 group2: 0 key: 521 entity: 2327 x: 1031.74762 z: 889.98316 u.x: 0.38898 u.y: -0.92162 v.x: 0.92162 v.y: 0.38898 hw: 3.5 hh: 3.5 flags: 15 group: 2327 group2: 0 key: 522 entity: 2328 x: 49.24048 z: 808.30457 u.x: -0.94309 u.y: -0.3335 v.x: 0.3335 v.y: -0.94309 hw: 3.5 hh: 3.5 flags: 15 group: 2328 group2: 0 key: 523 entity: 2329 x: 45.26807 z: 820.92585 u.x: 0.97541 u.y: 0.22127 v.x: -0.22127 v.y: 0.97541 hw: 3.5 hh: 3.5 flags: 15 group: 2329 group2: 0 key: 524 entity: 2330 x: 48.99677 z: 816.78602 u.x: -0.8676 u.y: -0.49808 v.x: 0.49808 v.y: -0.8676 hw: 3.5 hh: 3.5 flags: 15 group: 2330 group2: 0 key: 525 entity: 2331 x: 58.04303 z: 814.13532 u.x: 0.9876 u.y: -0.15772 v.x: 0.15772 v.y: 0.9876 hw: 3.5 hh: 3.5 flags: 15 group: 2331 group2: 0 key: 526 entity: 2332 x: 1073.93812 z: 887.4319 u.x: 0.8554 u.y: -0.51877 v.x: 0.51877 v.y: 0.8554 hw: 3.5 hh: 3.5 flags: 15 group: 2332 group2: 0 key: 527 entity: 2333 x: 1071.9798 z: 905.097 u.x: -0.84322 u.y: -0.53835 v.x: 0.53835 v.y: -0.84322 hw: 3.5 hh: 3.5 flags: 15 group: 2333 group2: 0 key: 528 entity: 2334 x: 205.16767 z: 622.66193 u.x: -0.20315 u.y: -0.97931 v.x: 0.97931 v.y: -0.20315 hw: 3.5 hh: 3.5 flags: 15 group: 2334 group2: 0 key: 529 entity: 2335 x: 214.47425 z: 633.12323 u.x: 0.08355 u.y: 0.99654 v.x: -0.99654 v.y: 0.08355 hw: 3.5 hh: 3.5 flags: 15 group: 2335 group2: 0 key: 530 entity: 2336 x: 209.128 z: 624.96235 u.x: -0.92441 u.y: 0.3823 v.x: -0.3823 v.y: -0.92441 hw: 3.5 hh: 3.5 flags: 15 group: 2336 group2: 0 key: 531 entity: 2337 x: 218.56 z: 628.51825 u.x: 0.62838 u.y: -0.77846 v.x: 0.77846 v.y: 0.62838 hw: 3.5 hh: 3.5 flags: 15 group: 2337 group2: 0 key: 532 entity: 2338 x: 205.63032 z: 634.4375 u.x: -0.67875 u.y: 0.73498 v.x: -0.73498 v.y: -0.67875 hw: 3.5 hh: 3.5 flags: 15 group: 2338 group2: 0 key: 533 entity: 2339 x: 812.63648 z: 867.68781 u.x: 0.10395 u.y: -0.99463 v.x: 0.99463 v.y: 0.10395 hw: 3.5 hh: 3.5 flags: 15 group: 2339 group2: 0 key: 534 entity: 2340 x: 808.7284 z: 865.20643 u.x: 0.99962 u.y: -0.0278 v.x: 0.0278 v.y: 0.99962 hw: 3.5 hh: 3.5 flags: 15 group: 2340 group2: 0 key: 535 entity: 2341 x: 370.4275 z: 998.68952 u.x: -0.77668 u.y: 0.6306 v.x: -0.6306 v.y: -0.77668 hw: 3.5 hh: 3.5 flags: 15 group: 2341 group2: 0 key: 536 entity: 2342 x: 360.16913 z: 993.96485 u.x: 0.30442 u.y: -0.95284 v.x: 0.95284 v.y: 0.30442 hw: 3.5 hh: 3.5 flags: 15 group: 2342 group2: 0 key: 537 entity: 2343 x: 940.6413 z: 916.41565 u.x: 0.5593 u.y: 0.82947 v.x: -0.82947 v.y: 0.5593 hw: 3.5 hh: 3.5 flags: 15 group: 2343 group2: 0 key: 538 entity: 2344 x: 960.40247 z: 928.84363 u.x: 0.47982 u.y: -0.87783 v.x: 0.87783 v.y: 0.47982 hw: 6.5 hh: 6.5 flags: 15 group: 2344 group2: 0 key: 539 entity: 2345 x: 57.21186 z: 786.17298 u.x: 0.91155 u.y: 0.41205 v.x: -0.41205 v.y: 0.91155 hw: 6.5 hh: 6.5 flags: 15 group: 2345 group2: 0 key: 540 entity: 2346 x: 1129.9499 z: 996.64411 u.x: 0.5063 u.y: 0.86284 v.x: -0.86284 v.y: 0.5063 hw: 3.5 hh: 3.5 flags: 15 group: 2346 group2: 0 key: 541 entity: 2347 x: 1128.50843 z: 971.96784 u.x: -0.7077 u.y: -0.70714 v.x: 0.70714 v.y: -0.7077 hw: 6.5 hh: 6.5 flags: 15 group: 2347 group2: 0 key: 542 entity: 2348 x: 144.51368 z: 737.60828 u.x: 0.25611 u.y: 0.9669 v.x: -0.9669 v.y: 0.25611 hw: 6.5 hh: 6.5 flags: 15 group: 2348 group2: 0 key: 543 entity: 2349 x: 517.59845 z: 1002.19831 u.x: 0.9519 u.y: 0.30732 v.x: -0.30732 v.y: 0.9519 hw: 3.5 hh: 3.5 flags: 15 group: 2349 group2: 0 key: 544 entity: 2350 x: 520.91401 z: 1004.45136 u.x: 0.98627 u.y: 0.16585 v.x: -0.16585 v.y: 0.98627 hw: 3.5 hh: 3.5 flags: 15 group: 2350 group2: 0 key: 545 entity: 2351 x: 506.1283 z: 990.28754 u.x: -0.9835 u.y: -0.1818 v.x: 0.1818 v.y: -0.9835 hw: 6.5 hh: 6.5 flags: 15 group: 2351 group2: 0 key: 546 entity: 2352 x: 64.9112 z: 862.07605 u.x: -0.99181 u.y: 0.1284 v.x: -0.1284 v.y: -0.99181 hw: 3.5 hh: 3.5 flags: 15 group: 2352 group2: 0 key: 547 entity: 2353 x: 73.1941 z: 856.81171 u.x: -0.85273 u.y: 0.52317 v.x: -0.52317 v.y: -0.85273 hw: 3.5 hh: 3.5 flags: 15 group: 2353 group2: 0 key: 548 entity: 2354 x: 71.94208 z: 864.90345 u.x: -0.50858 u.y: -0.86149 v.x: 0.86149 v.y: -0.50858 hw: 3.5 hh: 3.5 flags: 15 group: 2354 group2: 0 key: 549 entity: 2355 x: 67.67554 z: 857.81782 u.x: -0.72898 u.y: -0.68517 v.x: 0.68517 v.y: -0.72898 hw: 3.5 hh: 3.5 flags: 15 group: 2355 group2: 0 key: 550 entity: 2356 x: 151.95954 z: 945.2688 u.x: 0.99187 u.y: -0.12786 v.x: 0.12786 v.y: 0.99187 hw: 3.5 hh: 3.5 flags: 15 group: 2356 group2: 0 key: 551 entity: 2357 x: 139.28956 z: 941.2613 u.x: 0.9112 u.y: -0.41283 v.x: 0.41283 v.y: 0.9112 hw: 3.5 hh: 3.5 flags: 15 group: 2357 group2: 0 key: 552 entity: 2358 x: 135.72358 z: 946.25239 u.x: -0.07685 u.y: -0.99708 v.x: 0.99708 v.y: -0.07685 hw: 3.5 hh: 3.5 flags: 15 group: 2358 group2: 0 key: 553 entity: 2359 x: 138.71802 z: 953.23792 u.x: 0.0406 u.y: 0.9992 v.x: -0.9992 v.y: 0.0406 hw: 3.5 hh: 3.5 flags: 15 group: 2359 group2: 0 key: 554 entity: 2360 x: 294.10633 z: 976.34021 u.x: -0.28537 u.y: 0.9587 v.x: -0.9587 v.y: -0.28537 hw: 3.5 hh: 3.5 flags: 15 group: 2360 group2: 0 key: 555 entity: 2361 x: 303.63685 z: 975.41053 u.x: -0.71283 u.y: -0.70197 v.x: 0.70197 v.y: -0.71283 hw: 3.5 hh: 3.5 flags: 15 group: 2361 group2: 0 key: 556 entity: 2362 x: 290.04358 z: 972.65394 u.x: -0.08454 u.y: -0.99646 v.x: 0.99646 v.y: -0.08454 hw: 3.5 hh: 3.5 flags: 15 group: 2362 group2: 0 key: 557 entity: 2363 x: 298.79847 z: 976.42322 u.x: 0.39876 u.y: 0.91744 v.x: -0.91744 v.y: 0.39876 hw: 3.5 hh: 3.5 flags: 15 group: 2363 group2: 0 key: 558 entity: 2364 x: 289.6197 z: 985.42652 u.x: -0.99378 u.y: -0.112 v.x: 0.112 v.y: -0.99378 hw: 3.5 hh: 3.5 flags: 15 group: 2364 group2: 0 key: 559 entity: 2365 x: 437.43274 z: 844.92219 u.x: -0.53492 u.y: 0.84542 v.x: -0.84542 v.y: -0.53492 hw: 3.5 hh: 3.5 flags: 15 group: 2365 group2: 0 key: 560 entity: 2366 x: 436.50367 z: 837.58851 u.x: 0.21367 u.y: -0.97709 v.x: 0.97709 v.y: 0.21367 hw: 3.5 hh: 3.5 flags: 15 group: 2366 group2: 0 key: 561 entity: 2367 x: 448.11365 z: 843.46021 u.x: 0.84658 u.y: 0.53306 v.x: -0.53306 v.y: 0.84658 hw: 3.5 hh: 3.5 flags: 15 group: 2367 group2: 0 key: 562 entity: 2368 x: 679.37275 z: 1159.03162 u.x: -0.97725 u.y: 0.21291 v.x: -0.21291 v.y: -0.97725 hw: 3.5 hh: 3.5 flags: 15 group: 2368 group2: 0 key: 563 entity: 2369 x: 680.16645 z: 1146.6244 u.x: -0.78252 u.y: 0.62333 v.x: -0.62333 v.y: -0.78252 hw: 3.5 hh: 3.5 flags: 15 group: 2369 group2: 0 key: 564 entity: 2430 x: 457.72645 z: 140.77686 u.x: 0.19474 u.y: -0.98101 v.x: 0.98101 v.y: 0.19474 hw: 2 hh: 2 flags: 38 group: 2430 group2: 0 key: 565 entity: 2431 x: 468.6161 z: 137.74738 u.x: -0.7188 u.y: 0.69587 v.x: -0.69587 v.y: -0.7188 hw: 2 hh: 2 flags: 38 group: 2431 group2: 0 key: 566 entity: 2432 x: 463.55103 z: 146.5113 u.x: -0.62568 u.y: -0.78064 v.x: 0.78064 v.y: -0.62568 hw: 2 hh: 2 flags: 38 group: 2432 group2: 0 key: 567 entity: 2433 x: 469.13923 z: 143.37824 u.x: -0.5514 u.y: 0.83475 v.x: -0.83475 v.y: -0.5514 hw: 2 hh: 2 flags: 38 group: 2433 group2: 0 key: 568 entity: 2434 x: 621.87885 z: 328.23688 u.x: 0.22982 u.y: 0.97344 v.x: -0.97344 v.y: 0.22982 hw: 2 hh: 2 flags: 38 group: 2434 group2: 0 key: 569 entity: 2435 x: 621.1952 z: 320.36341 u.x: -0.0543 u.y: 0.99856 v.x: -0.99856 v.y: -0.0543 hw: 2 hh: 2 flags: 38 group: 2435 group2: 0 key: 570 entity: 2436 x: 627.75678 z: 326.6114 u.x: 0.99476 u.y: -0.10291 v.x: 0.10291 v.y: 0.99476 hw: 2 hh: 2 flags: 38 group: 2436 group2: 0 key: 571 entity: 2437 x: 629.25806 z: 317.23444 u.x: -0.99859 u.y: 0.05355 v.x: -0.05355 v.y: -0.99859 hw: 2 hh: 2 flags: 38 group: 2437 group2: 0 key: 572 entity: 2438 x: 1244.58918 z: 537.5641 u.x: -0.89577 u.y: -0.4454 v.x: 0.4454 v.y: -0.89577 hw: 2 hh: 2 flags: 38 group: 2438 group2: 0 key: 573 entity: 2439 x: 1243.12287 z: 526.01984 u.x: -0.8459 u.y: 0.53414 v.x: -0.53414 v.y: -0.8459 hw: 2 hh: 2 flags: 38 group: 2439 group2: 0 key: 574 entity: 2440 x: 1240.2256 z: 534.6703 u.x: 0.4539 u.y: 0.8915 v.x: -0.8915 v.y: 0.4539 hw: 2 hh: 2 flags: 38 group: 2440 group2: 0 key: 575 entity: 2441 x: 1249.52973 z: 522.84632 u.x: 0.98917 u.y: -0.14751 v.x: 0.14751 v.y: 0.98917 hw: 2 hh: 2 flags: 38 group: 2441 group2: 0 key: 576 entity: 2442 x: 1238.79731 z: 527.57221 u.x: 0.39454 u.y: 0.91927 v.x: -0.91927 v.y: 0.39454 hw: 2 hh: 2 flags: 38 group: 2442 group2: 0 key: 577 entity: 2443 x: 1251.15558 z: 528.07197 u.x: 0.01145 u.y: 0.99994 v.x: -0.99994 v.y: 0.01145 hw: 2 hh: 2 flags: 38 group: 2443 group2: 0 key: 578 entity: 2444 x: 718.11243 z: 206.62537 u.x: -0.42217 u.y: 0.90693 v.x: -0.90693 v.y: -0.42217 hw: 2 hh: 2 flags: 38 group: 2444 group2: 0 key: 579 entity: 2445 x: 706.4585 z: 200.85615 u.x: 0.99582 u.y: 0.0918 v.x: -0.0918 v.y: 0.99582 hw: 2 hh: 2 flags: 38 group: 2445 group2: 0 key: 580 entity: 2446 x: 720.90815 z: 200.37531 u.x: -0.86071 u.y: 0.50992 v.x: -0.50992 v.y: -0.86071 hw: 2 hh: 2 flags: 38 group: 2446 group2: 0 key: 581 entity: 2447 x: 711.54493 z: 207.58509 u.x: -0.02637 u.y: -0.99967 v.x: 0.99967 v.y: -0.02637 hw: 2 hh: 2 flags: 38 group: 2447 group2: 0 key: 582 entity: 2448 x: 719.15223 z: 196.45746 u.x: 0.99503 u.y: -0.10016 v.x: 0.10016 v.y: 0.99503 hw: 2 hh: 2 flags: 38 group: 2448 group2: 0 key: 583 entity: 2449 x: 710.44782 z: 196.63831 u.x: 0.51326 u.y: -0.85871 v.x: 0.85871 v.y: 0.51326 hw: 2 hh: 2 flags: 38 group: 2449 group2: 0 key: 584 entity: 2450 x: 1100.33686 z: 248.76966 u.x: -0.89068 u.y: 0.45551 v.x: -0.45551 v.y: -0.89068 hw: 2 hh: 2 flags: 38 group: 2450 group2: 0 key: 585 entity: 2451 x: 1091.29017 z: 253.47193 u.x: -0.85763 u.y: -0.51508 v.x: 0.51508 v.y: -0.85763 hw: 2 hh: 2 flags: 38 group: 2451 group2: 0 key: 586 entity: 2452 x: 1088.21888 z: 248.94361 u.x: 0.8709 u.y: 0.4923 v.x: -0.4923 v.y: 0.8709 hw: 2 hh: 2 flags: 38 group: 2452 group2: 0 key: 587 entity: 2453 x: 1097.31977 z: 243.0943 u.x: 0.74857 u.y: -0.6637 v.x: 0.6637 v.y: 0.74857 hw: 2 hh: 2 flags: 38 group: 2453 group2: 0 key: 588 entity: 2454 x: 1095.42573 z: 252.33637 u.x: 0.65017 u.y: 0.76037 v.x: -0.76037 v.y: 0.65017 hw: 2 hh: 2 flags: 38 group: 2454 group2: 0 key: 589 entity: 2455 x: 1101.33533 z: 244.42273 u.x: 0.84173 u.y: -0.54067 v.x: 0.54067 v.y: 0.84173 hw: 2 hh: 2 flags: 38 group: 2455 group2: 0 key: 590 entity: 2456 x: 583.508 z: 242.29371 u.x: 0.95333 u.y: -0.30282 v.x: 0.30282 v.y: 0.95333 hw: 2 hh: 2 flags: 38 group: 2456 group2: 0 key: 591 entity: 2457 x: 572.52283 z: 246.42432 u.x: -0.94552 u.y: 0.32648 v.x: -0.32648 v.y: -0.94552 hw: 2 hh: 2 flags: 38 group: 2457 group2: 0 key: 592 entity: 2458 x: 578.7046 z: 253.45167 u.x: 0.95902 u.y: -0.28425 v.x: 0.28425 v.y: 0.95902 hw: 2 hh: 2 flags: 38 group: 2458 group2: 0 key: 593 entity: 2459 x: 582.55848 z: 248.53174 u.x: -0.31014 u.y: 0.951 v.x: -0.951 v.y: -0.31014 hw: 2 hh: 2 flags: 38 group: 2459 group2: 0 key: 594 entity: 2460 x: 861.45105 z: 367.84021 u.x: -0.1176 u.y: 0.99314 v.x: -0.99314 v.y: -0.1176 hw: 2 hh: 2 flags: 38 group: 2460 group2: 0 key: 595 entity: 2461 x: 856.92566 z: 365.66749 u.x: -0.86396 u.y: -0.5044 v.x: 0.5044 v.y: -0.86396 hw: 2 hh: 2 flags: 38 group: 2461 group2: 0 key: 596 entity: 2462 x: 848.95276 z: 364.10517 u.x: 0.71743 u.y: -0.69724 v.x: 0.69724 v.y: 0.71743 hw: 2 hh: 2 flags: 38 group: 2462 group2: 0 key: 597 entity: 2463 x: 852.82612 z: 365.46174 u.x: -0.8828 u.y: 0.4706 v.x: -0.4706 v.y: -0.8828 hw: 2 hh: 2 flags: 38 group: 2463 group2: 0 key: 598 entity: 2464 x: 859.19043 z: 372.69153 u.x: -0.53357 u.y: 0.84626 v.x: -0.84626 v.y: -0.53357 hw: 2 hh: 2 flags: 38 group: 2464 group2: 0 key: 599 entity: 2465 x: 480.44324 z: 345.11579 u.x: 0.08486 u.y: -0.99643 v.x: 0.99643 v.y: 0.08486 hw: 2 hh: 2 flags: 38 group: 2465 group2: 0 key: 600 entity: 2466 x: 472.42707 z: 340.28705 u.x: 0.91337 u.y: 0.40804 v.x: -0.40804 v.y: 0.91337 hw: 2 hh: 2 flags: 38 group: 2466 group2: 0 key: 601 entity: 2467 x: 468.81202 z: 347.46338 u.x: -0.20328 u.y: -0.9793 v.x: 0.9793 v.y: -0.20328 hw: 2 hh: 2 flags: 38 group: 2467 group2: 0 key: 602 entity: 2468 x: 475.68415 z: 351.1391 u.x: 0.38273 u.y: 0.92425 v.x: -0.92425 v.y: 0.38273 hw: 2 hh: 2 flags: 38 group: 2468 group2: 0 key: 603 entity: 2469 x: 1057.41877 z: 241.95527 u.x: -0.42925 u.y: 0.90362 v.x: -0.90362 v.y: -0.42925 hw: 2 hh: 2 flags: 38 group: 2469 group2: 0 key: 604 entity: 2470 x: 1054.30561 z: 245.41169 u.x: -0.99912 u.y: -0.04245 v.x: 0.04245 v.y: -0.99912 hw: 2 hh: 2 flags: 38 group: 2470 group2: 0 key: 605 entity: 2471 x: 1048.38251 z: 236.43842 u.x: 0.79554 u.y: -0.6066 v.x: 0.6066 v.y: 0.79554 hw: 2 hh: 2 flags: 38 group: 2471 group2: 0 key: 606 entity: 2472 x: 1047.41468 z: 245.40925 u.x: -0.74555 u.y: -0.6671 v.x: 0.6671 v.y: -0.74555 hw: 2 hh: 2 flags: 38 group: 2472 group2: 0 key: 607 entity: 2590 x: 745.93812 z: 489.29914 u.x: -0.11165 u.y: -0.99383 v.x: 0.99383 v.y: -0.11165 hw: 0.8 hh: 0.8 flags: 47 group: 2590 group2: 0 key: 608 entity: 2591 x: 554.12146 z: 194.97822 u.x: 0.90268 u.y: 0.4312 v.x: -0.4312 v.y: 0.90268 hw: 0.8 hh: 0.8 flags: 47 group: 2591 group2: 0 key: 609 entity: 2592 x: 952.25971 z: 158.39844 u.x: -0.9744 u.y: -0.22568 v.x: 0.22568 v.y: -0.9744 hw: 0.8 hh: 0.8 flags: 47 group: 2592 group2: 0 key: 610 entity: 2593 x: 794.32172 z: 175.57172 u.x: 0.98845 u.y: 0.15217 v.x: -0.15217 v.y: 0.98845 hw: 0.8 hh: 0.8 flags: 47 group: 2593 group2: 0 key: 611 entity: 2594 x: 1132.27118 z: 326.39289 u.x: -0.75242 u.y: -0.65935 v.x: 0.65935 v.y: -0.75242 hw: 0.8 hh: 0.8 flags: 47 group: 2594 group2: 0 key: 612 entity: 2595 x: 1217.15137 z: 548.46351 u.x: 0.9452 u.y: 0.32744 v.x: -0.32744 v.y: 0.9452 hw: 0.8 hh: 0.8 flags: 47 group: 2595 group2: 0 key: 613 entity: 2596 x: 902.06342 z: 381.29053 u.x: 0.11808 u.y: 0.99308 v.x: -0.99308 v.y: 0.11808 hw: 0.8 hh: 0.8 flags: 47 group: 2596 group2: 0 key: 614 entity: 2597 x: 761.96985 z: 438.49 u.x: -0.8766 u.y: 0.4821 v.x: -0.4821 v.y: -0.8766 hw: 0.8 hh: 0.8 flags: 47 group: 2597 group2: 0 key: 615 entity: 2598 x: 205.81019 z: 214.00452 u.x: 0.75144 u.y: -0.66047 v.x: 0.66047 v.y: 0.75144 hw: 0.8 hh: 0.8 flags: 47 group: 2598 group2: 0 key: 616 entity: 2599 x: 1087.17548 z: 441.82337 u.x: 0.87684 u.y: 0.48163 v.x: -0.48163 v.y: 0.87684 hw: 0.8 hh: 0.8 flags: 47 group: 2599 group2: 0 key: 617 entity: 2600 x: 193.84882 z: 316.91071 u.x: -0.7159 u.y: -0.69883 v.x: 0.69883 v.y: -0.7159 hw: 0.8 hh: 0.8 flags: 47 group: 2600 group2: 0 key: 618 entity: 2601 x: 807.62317 z: 153.65589 u.x: -0.3594 u.y: -0.93354 v.x: 0.93354 v.y: -0.3594 hw: 0.8 hh: 0.8 flags: 47 group: 2601 group2: 0 key: 619 entity: 2602 x: 1054.35181 z: 201.9845 u.x: -0.6092 u.y: 0.79357 v.x: -0.79357 v.y: -0.6092 hw: 0.8 hh: 0.8 flags: 47 group: 2602 group2: 0 key: 620 entity: 2603 x: 539.89307 z: 162.47632 u.x: 0.9957 u.y: -0.09325 v.x: 0.09325 v.y: 0.9957 hw: 0.8 hh: 0.8 flags: 47 group: 2603 group2: 0 key: 621 entity: 2604 x: 1131.45936 z: 318.2757 u.x: -0.91424 u.y: 0.40609 v.x: -0.40609 v.y: -0.91424 hw: 0.8 hh: 0.8 flags: 47 group: 2604 group2: 0 key: 622 entity: 2605 x: 768.38386 z: 174.34101 u.x: 0.9879 u.y: 0.15574 v.x: -0.15574 v.y: 0.9879 hw: 0.8 hh: 0.8 flags: 47 group: 2605 group2: 0 key: 623 entity: 2606 x: 795.57905 z: 161.18415 u.x: 0.3577 u.y: 0.93418 v.x: -0.93418 v.y: 0.3577 hw: 0.8 hh: 0.8 flags: 47 group: 2606 group2: 0 key: 624 entity: 2607 x: 1102.02656 z: 293.53974 u.x: -0.69997 u.y: -0.71479 v.x: 0.71479 v.y: -0.69997 hw: 0.8 hh: 0.8 flags: 47 group: 2607 group2: 0 key: 625 entity: 2608 x: 798.04065 z: 158.56861 u.x: -0.4612 u.y: -0.88775 v.x: 0.88775 v.y: -0.4612 hw: 0.8 hh: 0.8 flags: 47 group: 2608 group2: 0 key: 626 entity: 2609 x: 753.54157 z: 468.1407 u.x: -0.71805 u.y: -0.69661 v.x: 0.69661 v.y: -0.71805 hw: 0.8 hh: 0.8 flags: 47 group: 2609 group2: 0 key: 627 entity: 2610 x: 537.14924 z: 338.09156 u.x: -0.62438 u.y: -0.78167 v.x: 0.78167 v.y: -0.62438 hw: 0.8 hh: 0.8 flags: 47 group: 2610 group2: 0 key: 628 entity: 2611 x: 890.07715 z: 133.21808 u.x: -0.25988 u.y: 0.96589 v.x: -0.96589 v.y: -0.25988 hw: 0.8 hh: 0.8 flags: 47 group: 2611 group2: 0 key: 629 entity: 2612 x: 513.04383 z: 290.11597 u.x: 0.86983 u.y: 0.49418 v.x: -0.49418 v.y: 0.86983 hw: 0.8 hh: 0.8 flags: 47 group: 2612 group2: 0 key: 630 entity: 2613 x: 1137.96485 z: 286.52906 u.x: -0.87876 u.y: -0.47811 v.x: 0.47811 v.y: -0.87876 hw: 0.8 hh: 0.8 flags: 47 group: 2613 group2: 0 key: 631 entity: 2614 x: 690.01478 z: 146.34333 u.x: -0.02352 u.y: -0.99973 v.x: 0.99973 v.y: -0.02352 hw: 0.8 hh: 0.8 flags: 47 group: 2614 group2: 0 key: 632 entity: 2615 x: 1128.1103 z: 337.52546 u.x: -0.92177 u.y: -0.38863 v.x: 0.38863 v.y: -0.92177 hw: 0.8 hh: 0.8 flags: 47 group: 2615 group2: 0 key: 633 entity: 2616 x: 876.83259 z: 394.17414 u.x: -0.15499 u.y: -0.98803 v.x: 0.98803 v.y: -0.15499 hw: 0.8 hh: 0.8 flags: 47 group: 2616 group2: 0 key: 634 entity: 2617 x: 769.69776 z: 375.52527 u.x: 0.9262 u.y: -0.37793 v.x: 0.37793 v.y: 0.9262 hw: 0.8 hh: 0.8 flags: 47 group: 2617 group2: 0 key: 635 entity: 2618 x: 1212.8097 z: 408.847 u.x: 0.66422 u.y: -0.74811 v.x: 0.74811 v.y: 0.66422 hw: 0.8 hh: 0.8 flags: 47 group: 2618 group2: 0 key: 636 entity: 2619 x: 1197.79017 z: 559.27851 u.x: 0.86542 u.y: -0.50187 v.x: 0.50187 v.y: 0.86542 hw: 0.8 hh: 0.8 flags: 47 group: 2619 group2: 0 key: 637 entity: 2620 x: 492.63288 z: 417.7591 u.x: 0.98073 u.y: 0.19616 v.x: -0.19616 v.y: 0.98073 hw: 0.8 hh: 0.8 flags: 47 group: 2620 group2: 0 key: 638 entity: 2621 x: 909.99732 z: 381.85425 u.x: -0.30681 u.y: 0.95208 v.x: -0.95208 v.y: -0.30681 hw: 0.8 hh: 0.8 flags: 47 group: 2621 group2: 0 key: 639 entity: 2622 x: 562.08613 z: 157.17457 u.x: 0.40346 u.y: 0.9154 v.x: -0.9154 v.y: 0.40346 hw: 0.8 hh: 0.8 flags: 47 group: 2622 group2: 0 key: 640 entity: 2623 x: 862.74366 z: 491.67707 u.x: 0.64878 u.y: 0.76154 v.x: -0.76154 v.y: 0.64878 hw: 0.8 hh: 0.8 flags: 47 group: 2623 group2: 0 key: 641 entity: 2624 x: 767.73365 z: 170.70398 u.x: -0.3751 u.y: -0.92734 v.x: 0.92734 v.y: -0.3751 hw: 0.8 hh: 0.8 flags: 47 group: 2624 group2: 0 key: 642 entity: 2625 x: 522.03614 z: 218.53657 u.x: -0.99711 u.y: -0.0767 v.x: 0.0767 v.y: -0.99711 hw: 0.8 hh: 0.8 flags: 47 group: 2625 group2: 0 key: 643 entity: 2626 x: 763.1872 z: 227.15601 u.x: 0.93267 u.y: 0.36162 v.x: -0.36162 v.y: 0.93267 hw: 0.8 hh: 0.8 flags: 47 group: 2626 group2: 0 key: 644 entity: 2627 x: 893.93061 z: 494.74183 u.x: -0.39014 u.y: -0.92115 v.x: 0.92115 v.y: -0.39014 hw: 0.8 hh: 0.8 flags: 47 group: 2627 group2: 0 key: 645 entity: 2628 x: 180.24994 z: 358.40314 u.x: -0.8749 u.y: 0.48516 v.x: -0.48516 v.y: -0.8749 hw: 0.8 hh: 0.8 flags: 47 group: 2628 group2: 0 key: 646 entity: 2629 x: 880.95264 z: 387.30146 u.x: -0.10256 u.y: 0.99479 v.x: -0.99479 v.y: -0.10256 hw: 0.8 hh: 0.8 flags: 47 group: 2629 group2: 0 key: 647 entity: 2630 x: 569.5741 z: 140.20392 u.x: 0.61092 u.y: 0.79224 v.x: -0.79224 v.y: 0.61092 hw: 0.8 hh: 0.8 flags: 47 group: 2630 group2: 0 key: 648 entity: 2631 x: 899.59882 z: 262.80091 u.x: 0.7102 u.y: 0.70463 v.x: -0.70463 v.y: 0.7102 hw: 0.8 hh: 0.8 flags: 47 group: 2631 group2: 0 key: 649 entity: 2632 x: 558.68775 z: 190.05958 u.x: 0.38956 u.y: -0.92138 v.x: 0.92138 v.y: 0.38956 hw: 0.8 hh: 0.8 flags: 47 group: 2632 group2: 0 key: 650 entity: 2633 x: 823.53724 z: 126.84809 u.x: 0.35006 u.y: 0.93708 v.x: -0.93708 v.y: 0.35006 hw: 0.8 hh: 0.8 flags: 47 group: 2633 group2: 0 key: 651 entity: 2634 x: 895.9571 z: 141.48853 u.x: -0.23891 u.y: -0.97126 v.x: 0.97126 v.y: -0.23891 hw: 0.8 hh: 0.8 flags: 47 group: 2634 group2: 0 key: 652 entity: 2635 x: 874.26154 z: 399.42267 u.x: -0.0393 u.y: 0.99924 v.x: -0.99924 v.y: -0.0393 hw: 0.8 hh: 0.8 flags: 47 group: 2635 group2: 0 key: 653 entity: 2636 x: 793.76264 z: 212.64258 u.x: -0.70835 u.y: -0.70647 v.x: 0.70647 v.y: -0.70835 hw: 0.8 hh: 0.8 flags: 47 group: 2636 group2: 0 key: 654 entity: 2637 x: 481.7743 z: 92.6753 u.x: 0.93291 u.y: 0.36103 v.x: -0.36103 v.y: 0.93291 hw: 0.8 hh: 0.8 flags: 47 group: 2637 group2: 0 key: 655 entity: 2638 x: 1213.17341 z: 403.56495 u.x: 0.6891 u.y: -0.72526 v.x: 0.72526 v.y: 0.6891 hw: 0.8 hh: 0.8 flags: 47 group: 2638 group2: 0 key: 656 entity: 2639 x: 525.8119 z: 251.21222 u.x: -0.21436 u.y: 0.97695 v.x: -0.97695 v.y: -0.21436 hw: 0.8 hh: 0.8 flags: 47 group: 2639 group2: 0 key: 657 entity: 2640 x: 188.39338 z: 358.79505 u.x: -0.95989 u.y: -0.2813 v.x: 0.2813 v.y: -0.95989 hw: 0.8 hh: 0.8 flags: 47 group: 2640 group2: 0 key: 658 entity: 2641 x: 1012.78895 z: 182.18775 u.x: -0.04453 u.y: -0.99903 v.x: 0.99903 v.y: -0.04453 hw: 0.8 hh: 0.8 flags: 47 group: 2641 group2: 0 key: 659 entity: 2642 x: 546.14924 z: 268.91749 u.x: 0.96975 u.y: -0.24502 v.x: 0.24502 v.y: 0.96975 hw: 0.8 hh: 0.8 flags: 47 group: 2642 group2: 0 key: 660 entity: 2643 x: 189.23035 z: 314.07477 u.x: -0.96021 u.y: -0.28022 v.x: 0.28022 v.y: -0.96021 hw: 0.8 hh: 0.8 flags: 47 group: 2643 group2: 0 key: 661 entity: 2644 x: 886.81067 z: 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-0.00161 hw: 0.8 hh: 0.8 flags: 47 group: 3005 group2: 0 key: 1023 entity: 3006 x: 874.865 z: 1066.03638 u.x: 0.89419 u.y: -0.44855 v.x: 0.44855 v.y: 0.89419 hw: 0.8 hh: 0.8 flags: 47 group: 3006 group2: 0 key: 1024 entity: 3007 x: 206.4001 z: 602.73414 u.x: -0.08208 u.y: 0.99666 v.x: -0.99666 v.y: -0.08208 hw: 0.8 hh: 0.8 flags: 47 group: 3007 group2: 0 key: 1025 entity: 3008 x: 246.48151 z: 1022.63733 u.x: -0.38508 u.y: 0.92327 v.x: -0.92327 v.y: -0.38508 hw: 0.8 hh: 0.8 flags: 47 group: 3008 group2: 0 key: 1026 entity: 3009 x: 296.96094 z: 1141.09247 u.x: 0.92888 u.y: 0.37127 v.x: -0.37127 v.y: 0.92888 hw: 0.8 hh: 0.8 flags: 47 group: 3009 group2: 0 key: 1027 entity: 3010 x: 201.35077 z: 1077.01899 u.x: 0.72493 u.y: 0.68946 v.x: -0.68946 v.y: 0.72493 hw: 0.8 hh: 0.8 flags: 47 group: 3010 group2: 0 key: 1028 entity: 3011 x: 974.33484 z: 656.69422 u.x: -0.8686 u.y: 0.49636 v.x: -0.49636 v.y: -0.8686 hw: 0.8 hh: 0.8 flags: 47 group: 3011 group2: 0 key: 1029 entity: 3012 x: 938.88636 z: 571.8603 u.x: 0.4037 u.y: -0.91529 v.x: 0.91529 v.y: 0.4037 hw: 0.8 hh: 0.8 flags: 47 group: 3012 group2: 0 key: 1030 entity: 3013 x: 1104.13929 z: 1047.59302 u.x: -0.45246 u.y: -0.89222 v.x: 0.89222 v.y: -0.45246 hw: 0.8 hh: 0.8 flags: 47 group: 3013 group2: 0 key: 1031 entity: 3014 x: 275.73237 z: 841.9319 u.x: -0.91668 u.y: -0.40055 v.x: 0.40055 v.y: -0.91668 hw: 0.8 hh: 0.8 flags: 47 group: 3014 group2: 0 key: 1032 entity: 3015 x: 1197.13306 z: 595.61017 u.x: -0.92873 u.y: -0.37168 v.x: 0.37168 v.y: -0.92873 hw: 0.8 hh: 0.8 flags: 47 group: 3015 group2: 0 key: 1033 entity: 3016 x: 161.7057 z: 757.98566 u.x: -0.9626 u.y: 0.27187 v.x: -0.27187 v.y: -0.9626 hw: 0.8 hh: 0.8 flags: 47 group: 3016 group2: 0 key: 1034 entity: 3017 x: 1051.36542 z: 1105.35242 u.x: 0.61709 u.y: -0.78745 v.x: 0.78745 v.y: 0.61709 hw: 0.8 hh: 0.8 flags: 47 group: 3017 group2: 0 key: 1035 entity: 3018 x: 849.58893 z: 1012.1194 u.x: -0.70385 u.y: 0.71097 v.x: -0.71097 v.y: -0.70385 hw: 0.8 hh: 0.8 flags: 47 group: 3018 group2: 0 key: 1036 entity: 3019 x: 614.86023 z: 506.65516 u.x: 0.9934 u.y: -0.1153 v.x: 0.1153 v.y: 0.9934 hw: 0.8 hh: 0.8 flags: 47 group: 3019 group2: 0 key: 1037 entity: 3020 x: 138.62177 z: 790.76764 u.x: -0.88097 u.y: -0.47402 v.x: 0.47402 v.y: -0.88097 hw: 0.8 hh: 0.8 flags: 47 group: 3020 group2: 0 key: 1038 entity: 3021 x: 1057.89551 z: 869.25373 u.x: -0.99581 u.y: 0.09203 v.x: -0.09203 v.y: -0.99581 hw: 0.8 hh: 0.8 flags: 47 group: 3021 group2: 0 key: 1039 entity: 3022 x: 887.06568 z: 614.37092 u.x: -0.30092 u.y: 0.95394 v.x: -0.95394 v.y: -0.30092 hw: 0.8 hh: 0.8 flags: 47 group: 3022 group2: 0 key: 1040 entity: 3023 x: 179.24732 z: 996.11634 u.x: 0.56359 u.y: 0.82657 v.x: -0.82657 v.y: 0.56359 hw: 0.8 hh: 0.8 flags: 47 group: 3023 group2: 0 key: 1041 entity: 3024 x: 31.33167 z: 690.75373 u.x: 0.76835 u.y: -0.64071 v.x: 0.64071 v.y: 0.76835 hw: 0.8 hh: 0.8 flags: 47 group: 3024 group2: 0 key: 1042 entity: 3025 x: 1052.31257 z: 775.12427 u.x: -0.6187 u.y: 0.78618 v.x: -0.78618 v.y: -0.6187 hw: 0.8 hh: 0.8 flags: 47 group: 3025 group2: 0 key: 1043 entity: 3026 x: 307.41938 z: 873.93604 u.x: 0.841 u.y: -0.5418 v.x: 0.5418 v.y: 0.841 hw: 0.8 hh: 0.8 flags: 47 group: 3026 group2: 0 key: 1044 entity: 3027 x: 828.92524 z: 981.63459 u.x: -0.54645 u.y: -0.83799 v.x: 0.83799 v.y: -0.54645 hw: 0.8 hh: 0.8 flags: 47 group: 3027 group2: 0 key: 1045 entity: 3028 x: 801.98292 z: 846.37232 u.x: 0.84038 u.y: -0.54276 v.x: 0.54276 v.y: 0.84038 hw: 0.8 hh: 0.8 flags: 47 group: 3028 group2: 0 key: 1046 entity: 3029 x: 310.69837 z: 946.21052 u.x: 0.27965 u.y: -0.96036 v.x: 0.96036 v.y: 0.27965 hw: 0.8 hh: 0.8 flags: 47 group: 3029 group2: 0 key: 1047 entity: 3030 x: 780.14173 z: 1164.96088 u.x: -0.8183 u.y: 0.57554 v.x: -0.57554 v.y: -0.8183 hw: 0.8 hh: 0.8 flags: 47 group: 3030 group2: 0 key: 1048 entity: 3031 x: 876.06342 z: 1159.86365 u.x: -0.98934 u.y: -0.14638 v.x: 0.14638 v.y: -0.98934 hw: 0.8 hh: 0.8 flags: 47 group: 3031 group2: 0 key: 1049 entity: 3032 x: 244.89667 z: 1068.73884 u.x: 0.8492 u.y: -0.52886 v.x: 0.52886 v.y: 0.8492 hw: 0.8 hh: 0.8 flags: 47 group: 3032 group2: 0 key: 1050 entity: 3033 x: 217.75367 z: 837.77045 u.x: -0.91088 u.y: 0.41356 v.x: -0.41356 v.y: -0.91088 hw: 0.8 hh: 0.8 flags: 47 group: 3033 group2: 0 key: 1051 entity: 3034 x: 1036.19556 z: 820.88538 u.x: 0.091 u.y: 0.9959 v.x: -0.9959 v.y: 0.091 hw: 0.8 hh: 0.8 flags: 47 group: 3034 group2: 0 key: 1052 entity: 3035 x: 812.27387 z: 987.49683 u.x: 0.64164 u.y: 0.76758 v.x: -0.76758 v.y: 0.64164 hw: 0.8 hh: 0.8 flags: 47 group: 3035 group2: 0 key: 1053 entity: 3036 x: 244.03724 z: 1081.7663 u.x: -0.15186 u.y: -0.98852 v.x: 0.98852 v.y: -0.15186 hw: 0.8 hh: 0.8 flags: 47 group: 3036 group2: 0 key: 1054 entity: 3037 x: 244.2093 z: 1039.04078 u.x: -0.67623 u.y: -0.73728 v.x: 0.73728 v.y: -0.67623 hw: 0.8 hh: 0.8 flags: 47 group: 3037 group2: 0 key: 1055 entity: 3038 x: 160.69062 z: 673.2959 u.x: -0.7754 u.y: -0.63216 v.x: 0.63216 v.y: -0.7754 hw: 0.8 hh: 0.8 flags: 47 group: 3038 group2: 0 key: 1056 entity: 3039 x: 898.43757 z: 1023.18006 u.x: 0.05196 u.y: -0.99866 v.x: 0.99866 v.y: 0.05196 hw: 0.8 hh: 0.8 flags: 47 group: 3039 group2: 0 key: 1057 entity: 3040 x: 263.46302 z: 418.90473 u.x: 0.95334 u.y: -0.30279 v.x: 0.30279 v.y: 0.95334 hw: 0.8 hh: 0.8 flags: 47 group: 3040 group2: 0 key: 1058 entity: 3041 x: 890.3448 z: 619.78071 u.x: -0.69581 u.y: -0.71883 v.x: 0.71883 v.y: -0.69581 hw: 0.8 hh: 0.8 flags: 47 group: 3041 group2: 0 key: 1059 entity: 3042 x: 80.09687 z: 781.88581 u.x: 0.19703 u.y: 0.98057 v.x: -0.98057 v.y: 0.19703 hw: 0.8 hh: 0.8 flags: 47 group: 3042 group2: 0 key: 1060 entity: 3043 x: 125.62787 z: 429.47077 u.x: 0.26923 u.y: 0.96334 v.x: -0.96334 v.y: 0.26923 hw: 0.8 hh: 0.8 flags: 47 group: 3043 group2: 0 key: 1061 entity: 3044 x: 949.62244 z: 642.07758 u.x: 0.93483 u.y: 0.35596 v.x: -0.35596 v.y: 0.93483 hw: 0.8 hh: 0.8 flags: 47 group: 3044 group2: 0 key: 1062 entity: 3045 x: 1237.3354 z: 655.02582 u.x: -0.40023 u.y: 0.91681 v.x: -0.91681 v.y: -0.40023 hw: 0.8 hh: 0.8 flags: 47 group: 3045 group2: 0 key: 1063 entity: 3046 x: 1214.91297 z: 685.85157 u.x: -0.98934 u.y: 0.14638 v.x: -0.14638 v.y: -0.98934 hw: 0.8 hh: 0.8 flags: 47 group: 3046 group2: 0 key: 1064 entity: 3047 x: 75.27533 z: 738.42621 u.x: -0.42489 u.y: 0.90568 v.x: -0.90568 v.y: -0.42489 hw: 0.8 hh: 0.8 flags: 47 group: 3047 group2: 0 key: 1065 entity: 3048 x: 863.29456 z: 520.09907 u.x: 0.15185 u.y: -0.98852 v.x: 0.98852 v.y: 0.15185 hw: 0.8 hh: 0.8 flags: 47 group: 3048 group2: 0 key: 1066 entity: 3145 x: 202.34833 z: 918.00757 u.x: 0.8762 u.y: 0.4828 v.x: -0.4828 v.y: 0.8762 hw: 1.75 hh: 3.25 flags: 15 group: 3145 group2: 0 key: 1067 entity: 3146 x: 180.8307 z: 980.1056 u.x: 0.60306 u.y: -0.79822 v.x: 0.79822 v.y: 0.60306 hw: 3.25 hh: 3.25 flags: 15 group: 3146 group2: 0 key: 1068 entity: 3147 x: 180.06421 z: 983.36341 u.x: 0.05565 u.y: 0.99848 v.x: -0.99848 v.y: 0.05565 hw: 1.75 hh: 3.25 flags: 15 group: 3147 group2: 0 key: 1069 entity: 3148 x: 214.42438 z: 977.98871 u.x: 0.96785 u.y: 0.25237 v.x: -0.25237 v.y: 0.96785 hw: 0.75 hh: 0.75 flags: 15 group: 3148 group2: 0 key: 1070 entity: 3149 x: 193.99396 z: 985.68891 u.x: 0.86204 u.y: -0.50766 v.x: 0.50766 v.y: 0.86204 hw: 0.75 hh: 0.75 flags: 15 group: 3149 group2: 0 key: 1071 entity: 3150 x: 228.67011 z: 977.54126 u.x: 0.90957 u.y: 0.41645 v.x: -0.41645 v.y: 0.90957 hw: 0.75 hh: 0.75 flags: 15 group: 3150 group2: 0 key: 1072 entity: 3151 x: 701.00232 z: 898.13117 u.x: 0.86706 u.y: 0.49903 v.x: -0.49903 v.y: 0.86706 hw: 1.75 hh: 3.25 flags: 15 group: 3151 group2: 0 key: 1073 entity: 3152 x: 705.97498 z: 893.36811 u.x: 0.90787 u.y: 0.42013 v.x: -0.42013 v.y: 0.90787 hw: 0.75 hh: 0.75 flags: 15 group: 3152 group2: 0 key: 1074 entity: 3153 x: 572.0193 z: 887.26954 u.x: -0.53418 u.y: 0.84588 v.x: -0.84588 v.y: -0.53418 hw: 1.75 hh: 3.25 flags: 15 group: 3153 group2: 0 key: 1075 entity: 3154 x: 621.50776 z: 1001.18995 u.x: -0.42431 u.y: -0.90593 v.x: 0.90593 v.y: -0.42431 hw: 3.25 hh: 3.25 flags: 15 group: 3154 group2: 0 key: 1076 entity: 3155 x: 487.64313 z: 968.32947 u.x: 0.99996 u.y: 0.00896 v.x: -0.00896 v.y: 0.99996 hw: 3.25 hh: 3.25 flags: 15 group: 3155 group2: 0 key: 1077 entity: 3156 x: 580.39124 z: 930.36573 u.x: 0.1267 u.y: -0.99202 v.x: 0.99202 v.y: 0.1267 hw: 0.75 hh: 0.75 flags: 15 group: 3156 group2: 0 key: 1078 entity: 3157 x: 638.50959 z: 959.19043 u.x: 0.67559 u.y: -0.73786 v.x: 0.73786 v.y: 0.67559 hw: 0.75 hh: 0.75 flags: 15 group: 3157 group2: 0 key: 1079 entity: 3158 x: 498.49793 z: 951.22168 u.x: 0.92954 u.y: -0.36963 v.x: 0.36963 v.y: 0.92954 hw: 1.75 hh: 3.25 flags: 15 group: 3158 group2: 0 key: 1080 entity: 3159 x: 508.78797 z: 981.49848 u.x: 0.28248 u.y: -0.95954 v.x: 0.95954 v.y: 0.28248 hw: 3.25 hh: 3.25 flags: 15 group: 3159 group2: 0 key: 1081 entity: 3160 x: 582.00043 z: 1001.91877 u.x: 0.8714 u.y: -0.49137 v.x: 0.49137 v.y: 0.8714 hw: 0.75 hh: 0.75 flags: 15 group: 3160 group2: 0 key: 1082 entity: 3161 x: 588.9145 z: 949.97638 u.x: -0.23789 u.y: 0.97152 v.x: -0.97152 v.y: -0.23789 hw: 0.75 hh: 0.75 flags: 15 group: 3161 group2: 0 key: 1083 entity: 3162 x: 496.87476 z: 992.14264 u.x: -0.45228 u.y: -0.89231 v.x: 0.89231 v.y: -0.45228 hw: 1.75 hh: 3.25 flags: 15 group: 3162 group2: 0 key: 1084 entity: 3163 x: 559.22687 z: 889.50397 u.x: -0.10822 u.y: 0.9942 v.x: -0.9942 v.y: -0.10822 hw: 3.25 hh: 3.25 flags: 15 group: 3163 group2: 0 key: 1085 entity: 3164 x: 588.2732 z: 958.32978 u.x: 0.9996 u.y: 0.02881 v.x: -0.02881 v.y: 0.9996 hw: 3.25 hh: 3.25 flags: 15 group: 3164 group2: 0 key: 1086 entity: 3165 x: 482.30927 z: 965.09778 u.x: -0.71573 u.y: 0.69901 v.x: -0.69901 v.y: -0.71573 hw: 3.25 hh: 3.25 flags: 15 group: 3165 group2: 0 key: 1087 entity: 3166 x: 501.25342 z: 914.03492 u.x: -0.05292 u.y: 0.99862 v.x: -0.99862 v.y: -0.05292 hw: 3.25 hh: 3.25 flags: 15 group: 3166 group2: 0 key: 1088 entity: 3167 x: 690.45124 z: 916.64887 u.x: 0.43564 u.y: 0.90055 v.x: -0.90055 v.y: 0.43564 hw: 1.75 hh: 3.25 flags: 15 group: 3167 group2: 0 key: 1089 entity: 3168 x: 533.3501 z: 918.8415 u.x: -0.92922 u.y: 0.37044 v.x: -0.37044 v.y: -0.92922 hw: 3.25 hh: 3.25 flags: 15 group: 3168 group2: 0 key: 1090 entity: 3169 x: 618.24201 z: 936.04731 u.x: 0.25417 u.y: 0.9674 v.x: -0.9674 v.y: 0.25417 hw: 3.25 hh: 3.25 flags: 15 group: 3169 group2: 0 key: 1091 entity: 3170 x: 667.41254 z: 984.10895 u.x: 0.80852 u.y: 0.58921 v.x: -0.58921 v.y: 0.80852 hw: 3.25 hh: 3.25 flags: 15 group: 3170 group2: 0 key: 1092 entity: 3171 x: 657.11274 z: 981.66181 u.x: -0.95438 u.y: 0.29955 v.x: -0.29955 v.y: -0.95438 hw: 3.25 hh: 3.25 flags: 15 group: 3171 group2: 0 key: 1093 entity: 3172 x: 601.08625 z: 1021.71283 u.x: 0.3495 u.y: 0.9373 v.x: -0.9373 v.y: 0.3495 hw: 0.75 hh: 0.75 flags: 15 group: 3172 group2: 0 key: 1094 entity: 3173 x: 989.46271 z: 835.66938 u.x: -0.4955 u.y: 0.86908 v.x: -0.86908 v.y: -0.4955 hw: 3.25 hh: 3.25 flags: 15 group: 3173 group2: 0 key: 1095 entity: 3174 x: 398.07172 z: 688.58735 u.x: -0.79683 u.y: 0.60491 v.x: -0.60491 v.y: -0.79683 hw: 3.25 hh: 3.25 flags: 15 group: 3174 group2: 0 key: 1096 entity: 3175 x: 520.05396 z: 678.52063 u.x: 0.83063 u.y: 0.55758 v.x: -0.55758 v.y: 0.83063 hw: 0.875 hh: 0.875 flags: 15 group: 3175 group2: 0 key: 1097 entity: 3176 x: 948.13416 z: 855.36347 u.x: -0.83277 u.y: -0.55439 v.x: 0.55439 v.y: -0.83277 hw: 1.75 hh: 3.25 flags: 15 group: 3176 group2: 0 key: 1098 entity: 3177 x: 340.1905 z: 733.64911 u.x: -0.98736 u.y: 0.15932 v.x: -0.15932 v.y: -0.98736 hw: 1.75 hh: 3.25 flags: 15 group: 3177 group2: 0 key: 1099 entity: 3178 x: 937.04358 z: 839.16065 u.x: 0.41947 u.y: 0.90818 v.x: -0.90818 v.y: 0.41947 hw: 0.875 hh: 0.875 flags: 15 group: 3178 group2: 0 key: 1100 entity: 3179 x: 609.9958 z: 622.73981 u.x: 0.13814 u.y: 0.99051 v.x: -0.99051 v.y: 0.13814 hw: 1 hh: 1.5 flags: 15 group: 3179 group2: 0 key: 1101 entity: 3180 x: 865.46827 z: 861.06232 u.x: -0.42869 u.y: -0.90387 v.x: 0.90387 v.y: -0.42869 hw: 0.75 hh: 0.75 flags: 15 group: 3180 group2: 0 key: 1102 entity: 3181 x: 814.61786 z: 632.59595 u.x: -0.93841 u.y: 0.34644 v.x: -0.34644 v.y: -0.93841 hw: 3.25 hh: 3.25 flags: 15 group: 3181 group2: 0 key: 1103 entity: 3182 x: 306.46601 z: 784.91767 u.x: 0.99958 u.y: -0.02918 v.x: 0.02918 v.y: 0.99958 hw: 3.25 hh: 3.25 flags: 15 group: 3182 group2: 0 key: 1104 entity: 3183 x: 739.09675 z: 693.94355 u.x: -0.97457 u.y: 0.22501 v.x: -0.22501 v.y: -0.97457 hw: 0.75 hh: 0.75 flags: 15 group: 3183 group2: 0 key: 1105 entity: 3184 x: 889.61036 z: 804.07941 u.x: -0.68657 u.y: -0.72765 v.x: 0.72765 v.y: -0.68657 hw: 0.875 hh: 0.875 flags: 15 group: 3184 group2: 0 key: 1106 entity: 3185 x: 771.29157 z: 610.72504 u.x: -0.99921 u.y: 0.03997 v.x: -0.03997 v.y: -0.99921 hw: 1.75 hh: 3.25 flags: 15 group: 3185 group2: 0 key: 1107 entity: 3186 x: 266.23249 z: 704.01917 u.x: 0.33677 u.y: -0.94191 v.x: 0.94191 v.y: 0.33677 hw: 3.25 hh: 3.25 flags: 15 group: 3186 group2: 0 key: 1108 entity: 3187 x: 250.02704 z: 718.07044 u.x: -0.0355 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0.8 hh: 0.8 flags: 47 group: 2159 group2: 0 key: 1750 entity: 1390 x: 670 z: 226 u.x: 0.98211 u.y: -0.18912 v.x: 0.18912 v.y: 0.98211 hw: 0.8 hh: 0.8 flags: 47 group: 1390 group2: 0 key: 1751 entity: 1369 x: 670 z: 230 u.x: 0.42043 u.y: 0.90775 v.x: -0.90775 v.y: 0.42043 hw: 0.8 hh: 0.8 flags: 47 group: 1369 group2: 0 key: 1752 entity: 1335 x: 670 z: 234 u.x: 0.38863 u.y: -0.92177 v.x: 0.92177 v.y: 0.38863 hw: 0.8 hh: 0.8 flags: 47 group: 1335 group2: 0 key: 1753 entity: 1336 x: 670 z: 238 u.x: 0.42844 u.y: -0.90398 v.x: 0.90398 v.y: 0.42844 hw: 0.8 hh: 0.8 flags: 47 group: 1336 group2: 0 key: 1754 entity: 1337 x: 670 z: 242 u.x: -0.1424 u.y: -0.9899 v.x: 0.9899 v.y: -0.1424 hw: 0.8 hh: 0.8 flags: 47 group: 1337 group2: 0 key: 1755 entity: 1338 x: 670 z: 246 u.x: 0.75264 u.y: -0.65908 v.x: 0.65908 v.y: 0.75264 hw: 0.8 hh: 0.8 flags: 47 group: 1338 group2: 0 key: 1756 entity: 1339 x: 670 z: 254 u.x: -0.83152 u.y: -0.55626 v.x: 0.55626 v.y: -0.83152 hw: 0.8 hh: 0.8 flags: 47 group: 1339 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group: 1701 group2: 0 key: 1887 entity: 1677 x: 786 z: 418 u.x: 0.10123 u.y: -0.99491 v.x: 0.99491 v.y: 0.10123 hw: 0.8 hh: 0.8 flags: 47 group: 1677 group2: 0 key: 1888 entity: 1764 x: 790 z: 282 u.x: -0.22445 u.y: 0.9747 v.x: -0.9747 v.y: -0.22445 hw: 0.8 hh: 0.8 flags: 47 group: 1764 group2: 0 key: 1889 entity: 1771 x: 790 z: 306 u.x: 0.45966 u.y: 0.88854 v.x: -0.88854 v.y: 0.45966 hw: 0.8 hh: 0.8 flags: 47 group: 1771 group2: 0 key: 1890 entity: 1772 x: 790 z: 310 u.x: 0.94668 u.y: -0.3231 v.x: 0.3231 v.y: 0.94668 hw: 0.8 hh: 0.8 flags: 47 group: 1772 group2: 0 key: 1891 entity: 1773 x: 790 z: 314 u.x: 0.15055 u.y: 0.98871 v.x: -0.98871 v.y: 0.15055 hw: 0.8 hh: 0.8 flags: 47 group: 1773 group2: 0 key: 1892 entity: 1747 x: 790 z: 330 u.x: 0.91144 u.y: -0.4123 v.x: 0.4123 v.y: 0.91144 hw: 0.8 hh: 0.8 flags: 47 group: 1747 group2: 0 key: 1893 entity: 1672 x: 790 z: 430 u.x: 0.99363 u.y: -0.11324 v.x: 0.11324 v.y: 0.99363 hw: 0.8 hh: 0.8 flags: 47 group: 1672 group2: 0 key: 1894 entity: 1765 x: 794 z: 282 u.x: -0.88032 u.y: -0.47524 v.x: 0.47524 v.y: -0.88032 hw: 0.8 hh: 0.8 flags: 47 group: 1765 group2: 0 key: 1895 entity: 1770 x: 794 z: 290 u.x: 0.92939 u.y: -0.36998 v.x: 0.36998 v.y: 0.92939 hw: 0.8 hh: 0.8 flags: 47 group: 1770 group2: 0 key: 1896 entity: 1776 x: 794 z: 294 u.x: -0.84453 u.y: -0.5363 v.x: 0.5363 v.y: -0.84453 hw: 0.8 hh: 0.8 flags: 47 group: 1776 group2: 0 key: 1897 entity: 1783 x: 794 z: 302 u.x: -0.99842 u.y: 0.05674 v.x: -0.05674 v.y: -0.99842 hw: 0.8 hh: 0.8 flags: 47 group: 1783 group2: 0 key: 1898 entity: 1784 x: 794 z: 306 u.x: -0.77822 u.y: 0.62868 v.x: -0.62868 v.y: -0.77822 hw: 0.8 hh: 0.8 flags: 47 group: 1784 group2: 0 key: 1899 entity: 1761 x: 794 z: 318 u.x: 0.29325 u.y: 0.95632 v.x: -0.95632 v.y: 0.29325 hw: 0.8 hh: 0.8 flags: 47 group: 1761 group2: 0 key: 1900 entity: 1725 x: 794 z: 406 u.x: 0.99396 u.y: -0.11031 v.x: 0.11031 v.y: 0.99396 hw: 0.8 hh: 0.8 flags: 47 group: 1725 group2: 0 key: 1901 entity: 1726 x: 794 z: 410 u.x: 0.98519 u.y: 0.17217 v.x: -0.17217 v.y: 0.98519 hw: 0.8 hh: 0.8 flags: 47 group: 1726 group2: 0 key: 1902 entity: 1699 x: 794 z: 418 u.x: 0.99904 u.y: -0.04416 v.x: 0.04416 v.y: 0.99904 hw: 0.8 hh: 0.8 flags: 47 group: 1699 group2: 0 key: 1903 entity: 1673 x: 794 z: 430 u.x: 0.47342 u.y: 0.8813 v.x: -0.8813 v.y: 0.47342 hw: 0.8 hh: 0.8 flags: 47 group: 1673 group2: 0 key: 1904 entity: 1753 x: 798 z: 278 u.x: -0.6252 u.y: 0.78101 v.x: -0.78101 v.y: -0.6252 hw: 0.8 hh: 0.8 flags: 47 group: 1753 group2: 0 key: 1905 entity: 1756 x: 798 z: 282 u.x: -0.93126 u.y: 0.3653 v.x: -0.3653 v.y: -0.93126 hw: 0.8 hh: 0.8 flags: 47 group: 1756 group2: 0 key: 1906 entity: 1781 x: 798 z: 298 u.x: 0.99808 u.y: 0.06228 v.x: -0.06228 v.y: 0.99808 hw: 0.8 hh: 0.8 flags: 47 group: 1781 group2: 0 key: 1907 entity: 1785 x: 798 z: 302 u.x: 0.28974 u.y: 0.95739 v.x: -0.95739 v.y: 0.28974 hw: 0.8 hh: 0.8 flags: 47 group: 1785 group2: 0 key: 1908 entity: 1651 x: 798 z: 434 u.x: 0.92431 u.y: -0.38251 v.x: 0.38251 v.y: 0.92431 hw: 0.8 hh: 0.8 flags: 47 group: 1651 group2: 0 key: 1909 entity: 1744 x: 802 z: 278 u.x: 0.11271 u.y: 0.9937 v.x: -0.9937 v.y: 0.11271 hw: 0.8 hh: 0.8 flags: 47 group: 1744 group2: 0 key: 1910 entity: 1757 x: 802 z: 290 u.x: -0.59726 u.y: 0.8026 v.x: -0.8026 v.y: -0.59726 hw: 0.8 hh: 0.8 flags: 47 group: 1757 group2: 0 key: 1911 entity: 1782 x: 802 z: 298 u.x: 0.91695 u.y: 0.39988 v.x: -0.39988 v.y: 0.91695 hw: 0.8 hh: 0.8 flags: 47 group: 1782 group2: 0 key: 1912 entity: 1775 x: 802 z: 306 u.x: -0.75902 u.y: -0.65174 v.x: 0.65174 v.y: -0.75902 hw: 0.8 hh: 0.8 flags: 47 group: 1775 group2: 0 key: 1913 entity: 1762 x: 802 z: 314 u.x: 0.99184 u.y: -0.12807 v.x: 0.12807 v.y: 0.99184 hw: 0.8 hh: 0.8 flags: 47 group: 1762 group2: 0 key: 1914 entity: 1748 x: 802 z: 322 u.x: -0.99328 u.y: -0.11632 v.x: 0.11632 v.y: -0.99328 hw: 0.8 hh: 0.8 flags: 47 group: 1748 group2: 0 key: 1915 entity: 1678 x: 802 z: 410 u.x: -0.34884 u.y: 0.93754 v.x: -0.93754 v.y: -0.34884 hw: 0.8 hh: 0.8 flags: 47 group: 1678 group2: 0 key: 1916 entity: 1702 x: 802 z: 418 u.x: 0.82367 u.y: -0.56782 v.x: 0.56782 v.y: 0.82367 hw: 0.8 hh: 0.8 flags: 47 group: 1702 group2: 0 key: 1917 entity: 1724 x: 802 z: 422 u.x: 0.9995 u.y: 0.0314 v.x: -0.0314 v.y: 0.9995 hw: 0.8 hh: 0.8 flags: 47 group: 1724 group2: 0 key: 1918 entity: 1681 x: 802 z: 430 u.x: -0.49491 u.y: 0.86942 v.x: -0.86942 v.y: -0.49491 hw: 0.8 hh: 0.8 flags: 47 group: 1681 group2: 0 key: 1919 entity: 1652 x: 802 z: 434 u.x: 0.99387 u.y: 0.11121 v.x: -0.11121 v.y: 0.99387 hw: 0.8 hh: 0.8 flags: 47 group: 1652 group2: 0 key: 1920 entity: 1653 x: 802 z: 438 u.x: 0.87826 u.y: -0.47901 v.x: 0.47901 v.y: 0.87826 hw: 0.8 hh: 0.8 flags: 47 group: 1653 group2: 0 key: 1921 entity: 1654 x: 802 z: 442 u.x: -0.93682 u.y: -0.35077 v.x: 0.35077 v.y: -0.93682 hw: 0.8 hh: 0.8 flags: 47 group: 1654 group2: 0 key: 1922 entity: 1777 x: 806 z: 298 u.x: -0.6026 u.y: 0.79859 v.x: -0.79859 v.y: -0.6026 hw: 0.8 hh: 0.8 flags: 47 group: 1777 group2: 0 key: 1923 entity: 1749 x: 806 z: 318 u.x: -0.23415 u.y: -0.9724 v.x: 0.9724 v.y: -0.23415 hw: 0.8 hh: 0.8 flags: 47 group: 1749 group2: 0 key: 1924 entity: 1650 x: 806 z: 406 u.x: 0.80633 u.y: -0.5922 v.x: 0.5922 v.y: 0.80633 hw: 0.8 hh: 0.8 flags: 47 group: 1650 group2: 0 key: 1925 entity: 1706 x: 806 z: 426 u.x: 0.78051 u.y: -0.62584 v.x: 0.62584 v.y: 0.78051 hw: 0.8 hh: 0.8 flags: 47 group: 1706 group2: 0 key: 1926 entity: 1778 x: 810 z: 298 u.x: -0.7516 u.y: 0.6603 v.x: -0.6603 v.y: -0.7516 hw: 0.8 hh: 0.8 flags: 47 group: 1778 group2: 0 key: 1927 entity: 1727 x: 810 z: 422 u.x: -0.34713 u.y: -0.93816 v.x: 0.93816 v.y: -0.34713 hw: 0.8 hh: 0.8 flags: 47 group: 1727 group2: 0 key: 1928 entity: 1707 x: 810 z: 426 u.x: 0.67869 u.y: -0.73502 v.x: 0.73502 v.y: 0.67869 hw: 0.8 hh: 0.8 flags: 47 group: 1707 group2: 0 key: 1929 entity: 1688 x: 810 z: 446 u.x: 0.85117 u.y: -0.52567 v.x: 0.52567 v.y: 0.85117 hw: 0.8 hh: 0.8 flags: 47 group: 1688 group2: 0 key: 1930 entity: 1669 x: 810 z: 454 u.x: -0.14939 u.y: 0.98888 v.x: -0.98888 v.y: -0.14939 hw: 0.8 hh: 0.8 flags: 47 group: 1669 group2: 0 key: 1931 entity: 1766 x: 814 z: 294 u.x: 0.73923 u.y: 0.6741 v.x: -0.6741 v.y: 0.73923 hw: 0.8 hh: 0.8 flags: 47 group: 1766 group2: 0 key: 1932 entity: 1779 x: 814 z: 302 u.x: -0.12726 u.y: -0.99195 v.x: 0.99195 v.y: -0.12726 hw: 0.8 hh: 0.8 flags: 47 group: 1779 group2: 0 key: 1933 entity: 1664 x: 814 z: 394 u.x: -0.74422 u.y: 0.6686 v.x: -0.6686 v.y: -0.74422 hw: 0.8 hh: 0.8 flags: 47 group: 1664 group2: 0 key: 1934 entity: 1665 x: 814 z: 398 u.x: 0.32641 u.y: -0.94555 v.x: 0.94555 v.y: 0.32641 hw: 0.8 hh: 0.8 flags: 47 group: 1665 group2: 0 key: 1935 entity: 1703 x: 814 z: 418 u.x: -0.43432 u.y: -0.90119 v.x: 0.90119 v.y: -0.43432 hw: 0.8 hh: 0.8 flags: 47 group: 1703 group2: 0 key: 1936 entity: 1728 x: 814 z: 422 u.x: -0.02387 u.y: 0.99973 v.x: -0.99973 v.y: -0.02387 hw: 0.8 hh: 0.8 flags: 47 group: 1728 group2: 0 key: 1937 entity: 1767 x: 818 z: 298 u.x: 0.71598 u.y: -0.69875 v.x: 0.69875 v.y: 0.71598 hw: 0.8 hh: 0.8 flags: 47 group: 1767 group2: 0 key: 1938 entity: 1780 x: 818 z: 302 u.x: 0.8632 u.y: 0.50568 v.x: -0.50568 v.y: 0.8632 hw: 0.8 hh: 0.8 flags: 47 group: 1780 group2: 0 key: 1939 entity: 1679 x: 818 z: 406 u.x: -0.99549 u.y: -0.09546 v.x: 0.09546 v.y: -0.99549 hw: 0.8 hh: 0.8 flags: 47 group: 1679 group2: 0 key: 1940 entity: 1680 x: 818 z: 410 u.x: 0.27898 u.y: -0.96056 v.x: 0.96056 v.y: 0.27898 hw: 0.8 hh: 0.8 flags: 47 group: 1680 group2: 0 key: 1941 entity: 1722 x: 818 z: 442 u.x: -0.09792 u.y: 0.99526 v.x: -0.99526 v.y: -0.09792 hw: 0.8 hh: 0.8 flags: 47 group: 1722 group2: 0 key: 1942 entity: 1695 x: 818 z: 450 u.x: -0.71065 u.y: -0.70417 v.x: 0.70417 v.y: -0.71065 hw: 0.8 hh: 0.8 flags: 47 group: 1695 group2: 0 key: 1943 entity: 1768 x: 822 z: 298 u.x: 0.7915 u.y: -0.6119 v.x: 0.6119 v.y: 0.7915 hw: 0.8 hh: 0.8 flags: 47 group: 1768 group2: 0 key: 1944 entity: 1763 x: 822 z: 310 u.x: 0.99898 u.y: 0.04543 v.x: -0.04543 v.y: 0.99898 hw: 0.8 hh: 0.8 flags: 47 group: 1763 group2: 0 key: 1945 entity: 1704 x: 822 z: 410 u.x: -0.9414 u.y: -0.33823 v.x: 0.33823 v.y: -0.9414 hw: 0.8 hh: 0.8 flags: 47 group: 1704 group2: 0 key: 1946 entity: 1705 x: 822 z: 414 u.x: 0.88254 u.y: -0.47106 v.x: 0.47106 v.y: 0.88254 hw: 0.8 hh: 0.8 flags: 47 group: 1705 group2: 0 key: 1947 entity: 1696 x: 822 z: 446 u.x: 0.67246 u.y: 0.74073 v.x: -0.74073 v.y: 0.67246 hw: 0.8 hh: 0.8 flags: 47 group: 1696 group2: 0 key: 1948 entity: 1557 x: 826 z: 166 u.x: -0.57071 u.y: 0.82168 v.x: -0.82168 v.y: -0.57071 hw: 0.8 hh: 0.8 flags: 47 group: 1557 group2: 0 key: 1949 entity: 1558 x: 826 z: 170 u.x: 0.27433 u.y: -0.96189 v.x: 0.96189 v.y: 0.27433 hw: 0.8 hh: 0.8 flags: 47 group: 1558 group2: 0 key: 1950 entity: 1754 x: 826 z: 294 u.x: -0.99907 u.y: 0.04357 v.x: -0.04357 v.y: -0.99907 hw: 0.8 hh: 0.8 flags: 47 group: 1754 group2: 0 key: 1951 entity: 1769 x: 826 z: 306 u.x: -0.58425 u.y: -0.81211 v.x: 0.81211 v.y: -0.58425 hw: 0.8 hh: 0.8 flags: 47 group: 1769 group2: 0 key: 1952 entity: 1750 x: 826 z: 314 u.x: -0.92086 u.y: 0.3908 v.x: -0.3908 v.y: -0.92086 hw: 0.8 hh: 0.8 flags: 47 group: 1750 group2: 0 key: 1953 entity: 1684 x: 826 z: 394 u.x: -0.51003 u.y: 0.86065 v.x: -0.86065 v.y: -0.51003 hw: 0.8 hh: 0.8 flags: 47 group: 1684 group2: 0 key: 1954 entity: 1729 x: 826 z: 406 u.x: -0.77083 u.y: -0.63773 v.x: 0.63773 v.y: -0.77083 hw: 0.8 hh: 0.8 flags: 47 group: 1729 group2: 0 key: 1955 entity: 1730 x: 826 z: 414 u.x: 0.9677 u.y: 0.25301 v.x: -0.25301 v.y: 0.9677 hw: 0.8 hh: 0.8 flags: 47 group: 1730 group2: 0 key: 1956 entity: 1731 x: 826 z: 422 u.x: 0.01316 u.y: -0.99991 v.x: 0.99991 v.y: 0.01316 hw: 0.8 hh: 0.8 flags: 47 group: 1731 group2: 0 key: 1957 entity: 1697 x: 826 z: 434 u.x: -0.99477 u.y: 0.10277 v.x: -0.10277 v.y: -0.99477 hw: 0.8 hh: 0.8 flags: 47 group: 1697 group2: 0 key: 1958 entity: 1698 x: 826 z: 442 u.x: 0.79027 u.y: 0.61347 v.x: -0.61347 v.y: 0.79027 hw: 0.8 hh: 0.8 flags: 47 group: 1698 group2: 0 key: 1959 entity: 1670 x: 826 z: 450 u.x: -0.7701 u.y: -0.63862 v.x: 0.63862 v.y: -0.7701 hw: 0.8 hh: 0.8 flags: 47 group: 1670 group2: 0 key: 1960 entity: 1583 x: 830 z: 178 u.x: 0.70582 u.y: 0.709 v.x: -0.709 v.y: 0.70582 hw: 0.8 hh: 0.8 flags: 47 group: 1583 group2: 0 key: 1961 entity: 1755 x: 830 z: 302 u.x: -0.33637 u.y: 0.94205 v.x: -0.94205 v.y: -0.33637 hw: 0.8 hh: 0.8 flags: 47 group: 1755 group2: 0 key: 1962 entity: 1751 x: 830 z: 314 u.x: -0.4208 u.y: 0.90757 v.x: -0.90757 v.y: -0.4208 hw: 0.8 hh: 0.8 flags: 47 group: 1751 group2: 0 key: 1963 entity: 1655 x: 830 z: 382 u.x: 0.40708 u.y: 0.9138 v.x: -0.9138 v.y: 0.40708 hw: 0.8 hh: 0.8 flags: 47 group: 1655 group2: 0 key: 1964 entity: 1656 x: 830 z: 390 u.x: 0.99987 u.y: 0.01664 v.x: -0.01664 v.y: 0.99987 hw: 0.8 hh: 0.8 flags: 47 group: 1656 group2: 0 key: 1965 entity: 1710 x: 830 z: 398 u.x: 0.9437 u.y: -0.33169 v.x: 0.33169 v.y: 0.9437 hw: 0.8 hh: 0.8 flags: 47 group: 1710 group2: 0 key: 1966 entity: 1738 x: 830 z: 418 u.x: -0.9986 u.y: -0.05344 v.x: 0.05344 v.y: -0.9986 hw: 0.8 hh: 0.8 flags: 47 group: 1738 group2: 0 key: 1967 entity: 1723 x: 830 z: 430 u.x: -0.6039 u.y: 0.79761 v.x: -0.79761 v.y: -0.6039 hw: 0.8 hh: 0.8 flags: 47 group: 1723 group2: 0 key: 1968 entity: 1671 x: 830 z: 446 u.x: -0.9963 u.y: 0.08664 v.x: -0.08664 v.y: -0.9963 hw: 0.8 hh: 0.8 flags: 47 group: 1671 group2: 0 key: 1969 entity: 1582 x: 834 z: 170 u.x: 0.64296 u.y: 0.76647 v.x: -0.76647 v.y: 0.64296 hw: 0.8 hh: 0.8 flags: 47 group: 1582 group2: 0 key: 1970 entity: 1612 x: 834 z: 174 u.x: -0.61605 u.y: 0.78826 v.x: -0.78826 v.y: -0.61605 hw: 0.8 hh: 0.8 flags: 47 group: 1612 group2: 0 key: 1971 entity: 1685 x: 834 z: 394 u.x: 0.97315 u.y: 0.23102 v.x: -0.23102 v.y: 0.97315 hw: 0.8 hh: 0.8 flags: 47 group: 1685 group2: 0 key: 1972 entity: 1711 x: 834 z: 398 u.x: 0.87455 u.y: -0.48575 v.x: 0.48575 v.y: 0.87455 hw: 0.8 hh: 0.8 flags: 47 group: 1711 group2: 0 key: 1973 entity: 1732 x: 834 z: 402 u.x: -0.947 u.y: 0.32218 v.x: -0.32218 v.y: -0.947 hw: 0.8 hh: 0.8 flags: 47 group: 1732 group2: 0 key: 1974 entity: 1741 x: 834 z: 406 u.x: -0.93345 u.y: 0.35965 v.x: -0.35965 v.y: -0.93345 hw: 0.8 hh: 0.8 flags: 47 group: 1741 group2: 0 key: 1975 entity: 1743 x: 834 z: 414 u.x: -0.5079 u.y: -0.8619 v.x: 0.8619 v.y: -0.5079 hw: 0.8 hh: 0.8 flags: 47 group: 1743 group2: 0 key: 1976 entity: 1613 x: 838 z: 174 u.x: 0.99714 u.y: 0.07609 v.x: -0.07609 v.y: 0.99714 hw: 0.8 hh: 0.8 flags: 47 group: 1613 group2: 0 key: 1977 entity: 1674 x: 838 z: 374 u.x: 0.76333 u.y: -0.64669 v.x: 0.64669 v.y: 0.76333 hw: 0.8 hh: 0.8 flags: 47 group: 1674 group2: 0 key: 1978 entity: 1700 x: 838 z: 378 u.x: -0.98066 u.y: -0.19655 v.x: 0.19655 v.y: -0.98066 hw: 0.8 hh: 0.8 flags: 47 group: 1700 group2: 0 key: 1979 entity: 1712 x: 838 z: 394 u.x: -0.99764 u.y: -0.06919 v.x: 0.06919 v.y: -0.99764 hw: 0.8 hh: 0.8 flags: 47 group: 1712 group2: 0 key: 1980 entity: 1737 x: 838 z: 406 u.x: -0.67876 u.y: 0.73496 v.x: -0.73496 v.y: -0.67876 hw: 0.8 hh: 0.8 flags: 47 group: 1737 group2: 0 key: 1981 entity: 1742 x: 838 z: 410 u.x: -0.98917 u.y: -0.14756 v.x: 0.14756 v.y: -0.98917 hw: 0.8 hh: 0.8 flags: 47 group: 1742 group2: 0 key: 1982 entity: 1734 x: 838 z: 422 u.x: 0.70467 u.y: -0.71013 v.x: 0.71013 v.y: 0.70467 hw: 0.8 hh: 0.8 flags: 47 group: 1734 group2: 0 key: 1983 entity: 1554 x: 842 z: 158 u.x: -0.30466 u.y: -0.95275 v.x: 0.95275 v.y: -0.30466 hw: 0.8 hh: 0.8 flags: 47 group: 1554 group2: 0 key: 1984 entity: 1556 x: 842 z: 162 u.x: 0.3188 u.y: -0.94813 v.x: 0.94813 v.y: 0.3188 hw: 0.8 hh: 0.8 flags: 47 group: 1556 group2: 0 key: 1985 entity: 1581 x: 842 z: 166 u.x: -0.28432 u.y: 0.959 v.x: -0.959 v.y: -0.28432 hw: 0.8 hh: 0.8 flags: 47 group: 1581 group2: 0 key: 1986 entity: 1550 x: 842 z: 226 u.x: 0.99117 u.y: 0.13331 v.x: -0.13331 v.y: 0.99117 hw: 0.8 hh: 0.8 flags: 47 group: 1550 group2: 0 key: 1987 entity: 1717 x: 842 z: 390 u.x: -0.91729 u.y: -0.39914 v.x: 0.39914 v.y: -0.91729 hw: 0.8 hh: 0.8 flags: 47 group: 1717 group2: 0 key: 1988 entity: 1718 x: 842 z: 398 u.x: -0.71718 u.y: -0.6975 v.x: 0.6975 v.y: -0.71718 hw: 0.8 hh: 0.8 flags: 47 group: 1718 group2: 0 key: 1989 entity: 1719 x: 842 z: 402 u.x: 0.75875 u.y: -0.65204 v.x: 0.65204 v.y: 0.75875 hw: 0.8 hh: 0.8 flags: 47 group: 1719 group2: 0 key: 1990 entity: 1739 x: 842 z: 414 u.x: 0.11434 u.y: 0.99352 v.x: -0.99352 v.y: 0.11434 hw: 0.8 hh: 0.8 flags: 47 group: 1739 group2: 0 key: 1991 entity: 1740 x: 842 z: 418 u.x: 0.8658 u.y: 0.50121 v.x: -0.50121 v.y: 0.8658 hw: 0.8 hh: 0.8 flags: 47 group: 1740 group2: 0 key: 1992 entity: 1735 x: 842 z: 422 u.x: -0.12835 u.y: -0.99181 v.x: 0.99181 v.y: -0.12835 hw: 0.8 hh: 0.8 flags: 47 group: 1735 group2: 0 key: 1993 entity: 1715 x: 842 z: 426 u.x: -0.50281 u.y: 0.86489 v.x: -0.86489 v.y: -0.50281 hw: 0.8 hh: 0.8 flags: 47 group: 1715 group2: 0 key: 1994 entity: 1610 x: 846 z: 170 u.x: 0.91994 u.y: 0.39296 v.x: -0.39296 v.y: 0.91994 hw: 0.8 hh: 0.8 flags: 47 group: 1610 group2: 0 key: 1995 entity: 1577 x: 846 z: 182 u.x: -0.9843 u.y: -0.17727 v.x: 0.17727 v.y: -0.9843 hw: 0.8 hh: 0.8 flags: 47 group: 1577 group2: 0 key: 1996 entity: 1549 x: 846 z: 206 u.x: 0.34678 u.y: -0.93828 v.x: 0.93828 v.y: 0.34678 hw: 0.8 hh: 0.8 flags: 47 group: 1549 group2: 0 key: 1997 entity: 1571 x: 846 z: 218 u.x: -0.84623 u.y: -0.5336 v.x: 0.5336 v.y: -0.84623 hw: 0.8 hh: 0.8 flags: 47 group: 1571 group2: 0 key: 1998 entity: 1572 x: 846 z: 226 u.x: 0.91237 u.y: 0.41025 v.x: -0.41025 v.y: 0.91237 hw: 0.8 hh: 0.8 flags: 47 group: 1572 group2: 0 key: 1999 entity: 1551 x: 846 z: 230 u.x: 0.9983 u.y: -0.05861 v.x: 0.05861 v.y: 0.9983 hw: 0.8 hh: 0.8 flags: 47 group: 1551 group2: 0 key: 2000 entity: 1691 x: 846 z: 378 u.x: 0.0119 u.y: -0.99993 v.x: 0.99993 v.y: 0.0119 hw: 0.8 hh: 0.8 flags: 47 group: 1691 group2: 0 key: 2001 entity: 1692 x: 846 z: 390 u.x: 0.8415 u.y: -0.54104 v.x: 0.54104 v.y: 0.8415 hw: 0.8 hh: 0.8 flags: 47 group: 1692 group2: 0 key: 2002 entity: 1720 x: 846 z: 402 u.x: 0.14917 u.y: 0.98893 v.x: -0.98893 v.y: 0.14917 hw: 0.8 hh: 0.8 flags: 47 group: 1720 group2: 0 key: 2003 entity: 1721 x: 846 z: 406 u.x: -1 u.y: -0.0015 v.x: 0.0015 v.y: -1 hw: 0.8 hh: 0.8 flags: 47 group: 1721 group2: 0 key: 2004 entity: 1736 x: 846 z: 422 u.x: 0.89545 u.y: -0.44602 v.x: 0.44602 v.y: 0.89545 hw: 0.8 hh: 0.8 flags: 47 group: 1736 group2: 0 key: 2005 entity: 1555 x: 850 z: 158 u.x: -0.92025 u.y: -0.39223 v.x: 0.39223 v.y: -0.92025 hw: 0.8 hh: 0.8 flags: 47 group: 1555 group2: 0 key: 2006 entity: 1607 x: 850 z: 166 u.x: -0.99943 u.y: 0.03457 v.x: -0.03457 v.y: -0.99943 hw: 0.8 hh: 0.8 flags: 47 group: 1607 group2: 0 key: 2007 entity: 1611 x: 850 z: 170 u.x: 0.96612 u.y: -0.25901 v.x: 0.25901 v.y: 0.96612 hw: 0.8 hh: 0.8 flags: 47 group: 1611 group2: 0 key: 2008 entity: 1601 x: 850 z: 178 u.x: -0.9496 u.y: -0.31441 v.x: 0.31441 v.y: -0.9496 hw: 0.8 hh: 0.8 flags: 47 group: 1601 group2: 0 key: 2009 entity: 1578 x: 850 z: 182 u.x: 0.77714 u.y: 0.63003 v.x: -0.63003 v.y: 0.77714 hw: 0.8 hh: 0.8 flags: 47 group: 1578 group2: 0 key: 2010 entity: 1573 x: 850 z: 210 u.x: -0.89303 u.y: 0.45089 v.x: -0.45089 v.y: -0.89303 hw: 0.8 hh: 0.8 flags: 47 group: 1573 group2: 0 key: 2011 entity: 1574 x: 850 z: 226 u.x: -0.40177 u.y: -0.91613 v.x: 0.91613 v.y: -0.40177 hw: 0.8 hh: 0.8 flags: 47 group: 1574 group2: 0 key: 2012 entity: 1565 x: 850 z: 230 u.x: -0.32372 u.y: -0.94648 v.x: 0.94648 v.y: -0.32372 hw: 0.8 hh: 0.8 flags: 47 group: 1565 group2: 0 key: 2013 entity: 1546 x: 850 z: 234 u.x: 0.67014 u.y: -0.74282 v.x: 0.74282 v.y: 0.67014 hw: 0.8 hh: 0.8 flags: 47 group: 1546 group2: 0 key: 2014 entity: 1662 x: 850 z: 394 u.x: 0.44477 u.y: -0.89606 v.x: 0.89606 v.y: 0.44477 hw: 0.8 hh: 0.8 flags: 47 group: 1662 group2: 0 key: 2015 entity: 1708 x: 850 z: 406 u.x: -0.20997 u.y: 0.9779 v.x: -0.9779 v.y: -0.20997 hw: 0.8 hh: 0.8 flags: 47 group: 1708 group2: 0 key: 2016 entity: 1709 x: 850 z: 414 u.x: -0.81511 u.y: 0.58005 v.x: -0.58005 v.y: -0.81511 hw: 0.8 hh: 0.8 flags: 47 group: 1709 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hw: 0.8 hh: 0.8 flags: 47 group: 1491 group2: 0 key: 2140 entity: 1492 x: 922 z: 338 u.x: -0.73284 u.y: -0.68104 v.x: 0.68104 v.y: -0.73284 hw: 0.8 hh: 0.8 flags: 47 group: 1492 group2: 0 key: 2141 entity: 1493 x: 922 z: 350 u.x: -0.74201 u.y: 0.67106 v.x: -0.67106 v.y: -0.74201 hw: 0.8 hh: 0.8 flags: 47 group: 1493 group2: 0 key: 2142 entity: 1514 x: 922 z: 354 u.x: -0.95899 u.y: 0.2844 v.x: -0.2844 v.y: -0.95899 hw: 0.8 hh: 0.8 flags: 47 group: 1514 group2: 0 key: 2143 entity: 1516 x: 922 z: 358 u.x: -0.96908 u.y: -0.24764 v.x: 0.24764 v.y: -0.96908 hw: 0.8 hh: 0.8 flags: 47 group: 1516 group2: 0 key: 2144 entity: 1517 x: 922 z: 362 u.x: -0.39814 u.y: 0.91773 v.x: -0.91773 v.y: -0.39814 hw: 0.8 hh: 0.8 flags: 47 group: 1517 group2: 0 key: 2145 entity: 1496 x: 926 z: 318 u.x: -0.47924 u.y: 0.87815 v.x: -0.87815 v.y: -0.47924 hw: 0.8 hh: 0.8 flags: 47 group: 1496 group2: 0 key: 2146 entity: 1511 x: 926 z: 326 u.x: -0.69683 u.y: -0.71785 v.x: 0.71785 v.y: -0.69683 hw: 0.8 hh: 0.8 flags: 47 group: 1511 group2: 0 key: 2147 entity: 1512 x: 926 z: 330 u.x: 0.16988 u.y: 0.9856 v.x: -0.9856 v.y: 0.16988 hw: 0.8 hh: 0.8 flags: 47 group: 1512 group2: 0 key: 2148 entity: 1513 x: 926 z: 338 u.x: -0.60477 u.y: 0.79694 v.x: -0.79694 v.y: -0.60477 hw: 0.8 hh: 0.8 flags: 47 group: 1513 group2: 0 key: 2149 entity: 1515 x: 926 z: 354 u.x: 0.2765 u.y: 0.96128 v.x: -0.96128 v.y: 0.2765 hw: 0.8 hh: 0.8 flags: 47 group: 1515 group2: 0 key: 2150 entity: 1469 x: 930 z: 290 u.x: 0.60982 u.y: -0.79308 v.x: 0.79308 v.y: 0.60982 hw: 0.8 hh: 0.8 flags: 47 group: 1469 group2: 0 key: 2151 entity: 1498 x: 930 z: 298 u.x: -0.99924 u.y: 0.03916 v.x: -0.03916 v.y: -0.99924 hw: 0.8 hh: 0.8 flags: 47 group: 1498 group2: 0 key: 2152 entity: 1499 x: 930 z: 302 u.x: 0.03333 u.y: -0.99946 v.x: 0.99946 v.y: 0.03333 hw: 0.8 hh: 0.8 flags: 47 group: 1499 group2: 0 key: 2153 entity: 1525 x: 930 z: 314 u.x: 0.57782 u.y: 0.8167 v.x: -0.8167 v.y: 0.57782 hw: 0.8 hh: 0.8 flags: 47 group: 1525 group2: 0 key: 2154 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0.8 hh: 0.8 flags: 47 group: 1066 group2: 0 key: 2342 entity: 1041 x: 1018 z: 494 u.x: 0.90751 u.y: -0.42093 v.x: 0.42093 v.y: 0.90751 hw: 0.8 hh: 0.8 flags: 47 group: 1041 group2: 0 key: 2343 entity: 1042 x: 1018 z: 498 u.x: -0.8173 u.y: -0.57697 v.x: 0.57697 v.y: -0.8173 hw: 0.8 hh: 0.8 flags: 47 group: 1042 group2: 0 key: 2344 entity: 2077 x: 1022 z: 218 u.x: -0.50356 u.y: 0.86445 v.x: -0.86445 v.y: -0.50356 hw: 0.8 hh: 0.8 flags: 47 group: 2077 group2: 0 key: 2345 entity: 1050 x: 1022 z: 458 u.x: -0.9985 u.y: 0.05535 v.x: -0.05535 v.y: -0.9985 hw: 0.8 hh: 0.8 flags: 47 group: 1050 group2: 0 key: 2346 entity: 1070 x: 1022 z: 462 u.x: 0.86733 u.y: 0.49856 v.x: -0.49856 v.y: 0.86733 hw: 0.8 hh: 0.8 flags: 47 group: 1070 group2: 0 key: 2347 entity: 1071 x: 1022 z: 466 u.x: 0.98514 u.y: 0.17255 v.x: -0.17255 v.y: 0.98514 hw: 0.8 hh: 0.8 flags: 47 group: 1071 group2: 0 key: 2348 entity: 1043 x: 1022 z: 490 u.x: -0.77593 u.y: -0.63151 v.x: 0.63151 v.y: -0.77593 hw: 0.8 hh: 0.8 flags: 47 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0.88784 v.x: -0.88784 v.y: -0.46103 hw: 0.8 hh: 0.8 flags: 47 group: 1941 group2: 0 key: 2464 entity: 1940 x: 1194 z: 394 u.x: -0.97425 u.y: 0.22637 v.x: -0.22637 v.y: -0.97425 hw: 0.8 hh: 0.8 flags: 47 group: 1940 group2: 0 key: 2465 entity: 1905 x: 1198 z: 374 u.x: 0.0264 u.y: 0.99967 v.x: -0.99967 v.y: 0.0264 hw: 0.8 hh: 0.8 flags: 47 group: 1905 group2: 0 key: 2466 entity: 2003 x: 1222 z: 510 u.x: 0.16903 u.y: 0.98574 v.x: -0.98574 v.y: 0.16903 hw: 0.8 hh: 0.8 flags: 47 group: 2003 group2: 0 key: 2467 entity: 2001 x: 1226 z: 474 u.x: -0.68017 u.y: 0.73366 v.x: -0.73366 v.y: -0.68017 hw: 0.8 hh: 0.8 flags: 47 group: 2001 group2: 0 key: 2468 entity: 2002 x: 1226 z: 478 u.x: 0.87046 u.y: 0.49306 v.x: -0.49306 v.y: 0.87046 hw: 0.8 hh: 0.8 flags: 47 group: 2002 group2: 0 key: 2469 entity: 2004 x: 1226 z: 494 u.x: -0.95388 u.y: -0.30114 v.x: 0.30114 v.y: -0.95388 hw: 0.8 hh: 0.8 flags: 47 group: 2004 group2: 0 key: 2470 entity: 2005 x: 1234 z: 474 u.x: 0.6655 u.y: 0.74698 v.x: -0.74698 v.y: 0.6655 hw: 0.8 hh: 0.8 flags: 47 group: 2005 group2: 0 key: 2471 entity: 2006 x: 1234 z: 478 u.x: 0.30423 u.y: -0.95289 v.x: 0.95289 v.y: 0.30423 hw: 0.8 hh: 0.8 flags: 47 group: 2006 group2: 0 key: 2472 entity: 2007 x: 1234 z: 486 u.x: 0.45339 u.y: 0.89176 v.x: -0.89176 v.y: 0.45339 hw: 0.8 hh: 0.8 flags: 47 group: 2007 group2: 0 key: 2473 entity: 2008 x: 1234 z: 494 u.x: 0.91929 u.y: -0.39448 v.x: 0.39448 v.y: 0.91929 hw: 0.8 hh: 0.8 flags: 47 group: 2008 group2: 0 key: 2474 entity: 2010 x: 1238 z: 478 u.x: 0.2311 u.y: -0.97313 v.x: 0.97313 v.y: 0.2311 hw: 0.8 hh: 0.8 flags: 47 group: 2010 group2: 0 key: 2475 entity: 2011 x: 1242 z: 482 u.x: 0.31611 u.y: 0.94904 v.x: -0.94904 v.y: 0.31611 hw: 0.8 hh: 0.8 flags: 47 group: 2011 group2: 0 key: 2476 entity: 2012 x: 1242 z: 486 u.x: -0.94697 u.y: 0.32227 v.x: -0.32227 v.y: -0.94697 hw: 0.8 hh: 0.8 flags: 47 group: 2012 group2: 0 key: 2477 entity: 2009 x: 1242 z: 498 u.x: 0.84926 u.y: -0.52875 v.x: 0.52875 v.y: 0.84926 hw: 0.8 hh: 0.8 flags: 47 group: 2009 group2: 0 unit shape next: 399 static shape next: 2478 circular: true world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 terrain tiles: 320 ParticleManager: Pathfinder: length: 0 length: 0 next ticket: 40 same turn moves count: 31 map size: 320 ProjectileManager: next id: 1 RangeManager: world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 query next: 3276 length: 1334 key: 3 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 152 flagsMask: 1 source: 151 key: 4 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 151 key: 5 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 2 last match: 151 last match: 153 flagsMask: 1 source: 152 key: 6 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 152 key: 7 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 2 last match: 152 last match: 154 flagsMask: 1 source: 153 key: 8 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 153 key: 9 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 13 length: 1 last match: 153 flagsMask: 1 source: 154 key: 10 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 154 key: 11 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 155 key: 12 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 156 key: 16 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 180 key: 17 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 181 key: 18 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 182 key: 19 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 183 key: 20 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 184 key: 23 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 1 last match: 202 flagsMask: 1 source: 201 key: 24 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 201 key: 25 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 2 last match: 201 last match: 203 flagsMask: 1 source: 202 key: 26 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 202 key: 27 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 2 last match: 202 last match: 204 flagsMask: 1 source: 203 key: 28 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 203 key: 29 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 32 interface: 13 length: 1 last match: 203 flagsMask: 1 source: 204 key: 30 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 204 key: 31 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 5 last match: 239 last match: 240 last match: 241 last match: 242 last match: 2483 flagsMask: 1 source: 205 key: 32 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 5 last match: 239 last match: 240 last match: 241 last match: 242 last match: 2483 flagsMask: 1 source: 206 key: 36 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 239 key: 37 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 240 key: 38 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 241 key: 39 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 242 key: 42 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 1 last match: 257 flagsMask: 1 source: 256 key: 43 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 256 key: 44 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 2 last match: 256 last match: 258 flagsMask: 1 source: 257 key: 45 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 257 key: 46 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 2 last match: 257 last match: 259 flagsMask: 1 source: 258 key: 47 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 258 key: 48 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 13 length: 1 last match: 258 flagsMask: 1 source: 259 key: 49 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 61 length: 0 flagsMask: 1 source: 259 key: 50 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 2 last match: 296 last match: 297 flagsMask: 1 source: 260 key: 51 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 2 last match: 297 last match: 298 flagsMask: 1 source: 261 key: 55 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 294 key: 56 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 295 key: 57 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 296 key: 58 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 297 key: 59 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 298 key: 62 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 313 flagsMask: 1 source: 312 key: 63 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 312 key: 64 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 2 last match: 312 last match: 314 flagsMask: 1 source: 313 key: 65 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 313 key: 66 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 2 last match: 313 last match: 315 flagsMask: 1 source: 314 key: 67 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 314 key: 68 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 16 interface: 13 length: 1 last match: 314 flagsMask: 1 source: 315 key: 69 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 61 length: 0 flagsMask: 1 source: 315 key: 70 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 3 last match: 343 last match: 344 last match: 345 flagsMask: 1 source: 316 key: 71 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 3 last match: 343 last match: 344 last match: 345 flagsMask: 1 source: 317 key: 75 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 341 key: 76 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 342 key: 77 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 343 key: 78 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 344 key: 79 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 345 key: 80 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 2 interface: 13 length: 20 last match: 360 last match: 361 last match: 362 last match: 2356 last match: 2357 last match: 2358 last match: 2359 last match: 3023 last match: 3139 last match: 3140 last match: 3141 last match: 3142 last match: 3143 last match: 3144 last match: 3145 last match: 3146 last match: 3147 last match: 3148 last match: 3149 last match: 3150 flagsMask: 1 source: 358 key: 81 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 2 interface: 13 length: 7 last match: 360 last match: 361 last match: 3139 last match: 3140 last match: 3145 last match: 3148 last match: 3150 flagsMask: 1 source: 359 key: 82 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 2 interface: 13 length: 7 last match: 358 last match: 359 last match: 362 last match: 2356 last match: 2357 last match: 3140 last match: 3145 flagsMask: 1 source: 360 key: 83 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 2 interface: 13 length: 16 last match: 358 last match: 359 last match: 362 last match: 3023 last match: 3139 last match: 3140 last match: 3141 last match: 3142 last match: 3143 last match: 3144 last match: 3145 last match: 3146 last match: 3147 last match: 3148 last match: 3149 last match: 3150 flagsMask: 1 source: 361 key: 84 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 2 interface: 13 length: 9 last match: 358 last match: 360 last match: 361 last match: 2356 last match: 2357 last match: 2358 last match: 2359 last match: 3140 last match: 3145 flagsMask: 1 source: 362 key: 85 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 2 interface: 13 length: 7 last match: 643 last match: 644 last match: 645 last match: 646 last match: 647 last match: 6107 last match: 6108 flagsMask: 1 source: 363 key: 86 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 364 key: 87 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 2 interface: 13 length: 3 last match: 439 last match: 440 last match: 441 flagsMask: 1 source: 365 key: 88 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 2 interface: 13 length: 16 last match: 419 last match: 420 last match: 421 last match: 422 last match: 423 last match: 424 last match: 431 last match: 432 last match: 433 last match: 434 last match: 435 last match: 436 last match: 437 last match: 438 last match: 439 last match: 3202 flagsMask: 1 source: 366 key: 89 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 367 key: 90 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 2 interface: 13 length: 1 last match: 3028 flagsMask: 1 source: 368 key: 91 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 2 interface: 13 length: 11 last match: 657 last match: 658 last match: 659 last match: 660 last match: 661 last match: 662 last match: 898 last match: 951 last match: 955 last match: 6111 last match: 6112 flagsMask: 1 source: 369 key: 145 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 568 key: 150 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 576 key: 155 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 584 key: 160 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 592 key: 165 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 600 key: 170 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 608 key: 175 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 616 key: 180 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 624 key: 184 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 630 key: 189 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 637 key: 194 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 644 key: 198 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 650 key: 203 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 657 key: 208 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 664 key: 213 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 2 interface: 95 length: 0 flagsMask: 1 source: 671 key: 217 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2473 key: 218 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2474 key: 219 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2475 key: 220 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2476 key: 221 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2477 key: 222 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2478 key: 223 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2479 key: 224 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2480 key: 225 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2481 key: 226 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2482 key: 227 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2483 key: 228 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2484 key: 229 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2485 key: 230 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2486 key: 231 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2487 key: 232 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2488 key: 233 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2489 key: 234 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2490 key: 235 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2491 key: 236 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2492 key: 237 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2493 key: 238 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2494 key: 239 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2495 key: 240 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2496 key: 241 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2497 key: 242 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2498 key: 243 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2499 key: 244 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2500 key: 245 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2501 key: 246 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2502 key: 247 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2503 key: 248 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2504 key: 249 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2505 key: 250 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2506 key: 251 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2507 key: 252 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2508 key: 253 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2509 key: 254 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2510 key: 255 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2511 key: 256 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2512 key: 257 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2513 key: 258 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2514 key: 259 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2515 key: 260 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2516 key: 261 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2517 key: 262 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2518 key: 263 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2519 key: 264 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2520 key: 265 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2521 key: 266 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2522 key: 267 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2523 key: 268 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2524 key: 269 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2525 key: 270 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2526 key: 271 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2527 key: 272 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2528 key: 273 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2529 key: 274 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2530 key: 275 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2531 key: 276 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2532 key: 277 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2533 key: 278 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2534 key: 279 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2535 key: 280 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2536 key: 281 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2537 key: 282 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2538 key: 283 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2539 key: 284 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2540 key: 285 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2541 key: 286 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2542 key: 287 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2543 key: 288 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2544 key: 289 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2545 key: 290 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2546 key: 291 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2547 key: 292 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2548 key: 293 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2549 key: 294 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2550 key: 295 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2551 key: 296 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2552 key: 297 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2553 key: 298 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2554 key: 299 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2555 key: 300 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2556 key: 301 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2557 key: 302 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2558 key: 303 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2559 key: 304 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2560 key: 305 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2561 key: 306 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2562 key: 307 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2563 key: 308 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2564 key: 309 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2565 key: 310 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2566 key: 311 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2567 key: 312 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2568 key: 313 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2569 key: 314 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2570 key: 315 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2571 key: 316 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2572 key: 317 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2573 key: 318 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2574 key: 319 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2575 key: 320 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2576 key: 321 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2577 key: 322 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2578 key: 323 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2579 key: 324 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2580 key: 325 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2581 key: 326 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2582 key: 327 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2583 key: 328 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2584 key: 329 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2585 key: 330 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2586 key: 331 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2587 key: 332 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2588 key: 333 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 2589 key: 1928 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 5 last match: 180 last match: 181 last match: 182 last match: 183 last match: 184 flagsMask: 1 source: 157 key: 1929 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 5 last match: 180 last match: 181 last match: 182 last match: 183 last match: 184 flagsMask: 1 source: 158 key: 1930 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 50 interface: 61 length: 9 last match: 180 last match: 181 last match: 182 last match: 183 last match: 184 last match: 2526 last match: 2527 last match: 2548 last match: 2550 flagsMask: 1 source: 159 key: 1931 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 5 last match: 239 last match: 240 last match: 241 last match: 242 last match: 2483 flagsMask: 1 source: 207 key: 1932 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 2 last match: 239 last match: 240 flagsMask: 1 source: 208 key: 1933 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 14 interface: 61 length: 4 last match: 239 last match: 240 last match: 241 last match: 242 flagsMask: 1 source: 209 key: 1934 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 3 last match: 294 last match: 295 last match: 296 flagsMask: 1 source: 262 key: 1935 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 61 length: 3 last match: 294 last match: 295 last match: 296 flagsMask: 1 source: 263 key: 1936 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 50 interface: 61 length: 5 last match: 294 last match: 295 last match: 296 last match: 297 last match: 298 flagsMask: 1 source: 264 key: 1937 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 4 last match: 342 last match: 343 last match: 344 last match: 345 flagsMask: 1 source: 318 key: 1938 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 14 interface: 61 length: 5 last match: 341 last match: 342 last match: 343 last match: 344 last match: 345 flagsMask: 1 source: 319 key: 1939 enabled: true parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 14 interface: 61 length: 9 last match: 341 last match: 342 last match: 343 last match: 344 last match: 345 last match: 2571 last match: 2572 last match: 2573 last match: 2574 flagsMask: 1 source: 320 key: 2033 enabled: true parabolic: false min range: 12 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3135 key: 2034 enabled: true parabolic: false min range: 8 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3136 key: 2035 enabled: true parabolic: false min range: 8 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3137 key: 2036 enabled: true parabolic: false min range: 12 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3138 key: 2043 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 48 interface: 61 length: 0 flagsMask: 1 source: 150 key: 2044 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 150 key: 2045 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 12 interface: 61 length: 0 flagsMask: 1 source: 200 key: 2046 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 200 key: 2047 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 48 interface: 61 length: 0 flagsMask: 1 source: 255 key: 2048 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 255 key: 2049 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 12 interface: 61 length: 0 flagsMask: 1 source: 311 key: 2050 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 2 interface: 48 length: 0 flagsMask: 1 source: 311 key: 2051 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 464 key: 2052 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 465 key: 2053 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 471 key: 2054 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 474 key: 2055 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 479 key: 2056 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 488 key: 2057 enabled: true parabolic: true min range: 0 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 496 key: 2058 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 497 key: 2059 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 502 key: 2060 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 510 key: 2061 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 515 key: 2062 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 516 key: 2063 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 525 key: 2064 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 526 key: 2065 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 531 key: 2066 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 536 key: 2067 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 540 key: 2068 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 546 key: 2069 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 550 key: 2070 enabled: true parabolic: true min range: 10 max range: 76 elevation bonus: 15 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 563 key: 2071 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 565 key: 2072 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 567 key: 2073 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 569 key: 2074 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 571 key: 2075 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 573 key: 2076 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 575 key: 2077 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 577 key: 2078 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 579 key: 2079 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 581 key: 2080 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 583 key: 2081 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 585 key: 2082 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 587 key: 2083 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 589 key: 2084 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 591 key: 2085 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 593 key: 2086 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 595 key: 2087 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 597 key: 2088 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 599 key: 2089 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 601 key: 2090 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 603 key: 2091 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 605 key: 2092 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 607 key: 2093 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 609 key: 2094 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 611 key: 2095 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 613 key: 2096 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 615 key: 2097 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 617 key: 2098 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 619 key: 2099 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 621 key: 2100 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 623 key: 2101 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 625 key: 2102 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 627 key: 2103 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 629 key: 2104 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 631 key: 2105 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 633 key: 2106 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 635 key: 2107 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 636 key: 2108 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 638 key: 2109 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 640 key: 2110 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 642 key: 2111 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 643 key: 2112 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 645 key: 2113 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 648 key: 2114 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 649 key: 2115 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 651 key: 2116 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 653 key: 2117 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 655 key: 2118 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 656 key: 2119 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 658 key: 2120 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 660 key: 2121 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 662 key: 2122 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 663 key: 2123 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 665 key: 2124 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 667 key: 2125 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 669 key: 2126 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 670 key: 2127 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 672 key: 2128 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 674 key: 2129 enabled: true parabolic: true min range: 12 max range: 72 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 676 key: 2142 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 397 key: 2143 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 398 key: 2144 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 399 key: 2145 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 400 key: 2146 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 401 key: 2147 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 402 key: 2148 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 403 key: 2149 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 404 key: 2150 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 405 key: 2151 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 406 key: 2152 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 407 key: 2153 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 408 key: 2154 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 409 key: 2155 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 410 key: 2156 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 411 key: 2157 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 412 key: 2158 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 413 key: 2159 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 414 key: 2160 enabled: true parabolic: false min range: 0 max range: 46 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 415 key: 2161 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 419 key: 2162 enabled: true parabolic: false min range: 0 max range: 27 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 419 key: 2163 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 420 key: 2164 enabled: true parabolic: false min range: 0 max range: 27 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 420 key: 2165 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 421 key: 2166 enabled: true parabolic: false min range: 0 max range: 27 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 421 key: 2167 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 422 key: 2168 enabled: true parabolic: false min range: 0 max range: 27 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 422 key: 2169 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 423 key: 2170 enabled: true parabolic: false min range: 0 max range: 27 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 423 key: 2171 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 424 key: 2172 enabled: true parabolic: false min range: 0 max range: 27 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 424 key: 2173 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3049 key: 2174 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3050 key: 2175 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3051 key: 2176 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3052 key: 2177 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3053 key: 2178 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3054 key: 2179 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3055 key: 2180 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3056 key: 2181 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3057 key: 2182 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3058 key: 2183 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3059 key: 2184 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3060 key: 2185 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3061 key: 2186 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3062 key: 2187 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3063 key: 2188 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3064 key: 2189 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3065 key: 2190 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3066 key: 2191 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3067 key: 2192 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3068 key: 2193 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3069 key: 2194 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3070 key: 2195 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3071 key: 2196 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3072 key: 2197 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3073 key: 2198 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3074 key: 2199 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3075 key: 2200 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3076 key: 2201 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3077 key: 2202 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3078 key: 2203 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3079 key: 2204 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3080 key: 2205 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3081 key: 2206 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3082 key: 2207 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3083 key: 2208 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3084 key: 2209 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3085 key: 2210 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3086 key: 2211 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3087 key: 2212 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3088 key: 2213 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3089 key: 2214 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3090 key: 2215 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3091 key: 2216 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3092 key: 2217 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3093 key: 2218 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3094 key: 2219 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3095 key: 2220 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3096 key: 2221 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3097 key: 2222 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3098 key: 2223 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3099 key: 2224 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3100 key: 2225 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3101 key: 2226 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3102 key: 2227 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3103 key: 2228 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3104 key: 2229 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3105 key: 2230 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3106 key: 2231 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3107 key: 2232 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3108 key: 2233 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3109 key: 2234 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3110 key: 2235 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3111 key: 2236 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3112 key: 2237 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3113 key: 2238 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3114 key: 2239 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3115 key: 2240 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3116 key: 2241 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3117 key: 2242 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3118 key: 2243 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3119 key: 2244 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3120 key: 2245 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3121 key: 2246 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3122 key: 2247 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3123 key: 2248 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3124 key: 2249 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3125 key: 2250 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3126 key: 2251 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3127 key: 2252 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3128 key: 2253 enabled: true parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3129 key: 2254 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3130 key: 2255 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3131 key: 2256 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3132 key: 2257 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3133 key: 2258 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3134 key: 2259 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3139 key: 2260 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3140 key: 2261 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3141 key: 2262 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3142 key: 2263 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3143 key: 2264 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 3144 key: 2265 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5403 key: 2266 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5404 key: 2267 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5405 key: 2268 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5406 key: 2269 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5407 key: 2270 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5408 key: 2271 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5409 key: 2272 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5410 key: 2273 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5411 key: 2274 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5412 key: 2275 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5413 key: 2276 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5414 key: 2277 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5415 key: 2278 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5416 key: 2279 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5417 key: 2280 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5418 key: 2281 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5419 key: 2282 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5420 key: 2283 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5421 key: 2284 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5422 key: 2285 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5423 key: 2286 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5424 key: 2287 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5425 key: 2288 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5426 key: 2289 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5427 key: 2290 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5428 key: 2291 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5429 key: 2292 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5430 key: 2293 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5431 key: 2294 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5432 key: 2295 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5433 key: 2296 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5434 key: 2297 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5435 key: 2298 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5436 key: 2299 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5437 key: 2300 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5438 key: 2301 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5439 key: 2302 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5440 key: 2303 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5441 key: 2304 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5442 key: 2305 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5443 key: 2306 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5444 key: 2307 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5445 key: 2308 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5446 key: 2309 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5447 key: 2310 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5448 key: 2311 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5449 key: 2312 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5450 key: 2313 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5451 key: 2314 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5452 key: 2315 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5453 key: 2316 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5454 key: 2317 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5455 key: 2318 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5456 key: 2319 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5457 key: 2320 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5458 key: 2321 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5459 key: 2322 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5460 key: 2323 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5461 key: 2324 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5462 key: 2325 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5463 key: 2326 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5464 key: 2327 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5465 key: 2328 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5466 key: 2329 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5467 key: 2330 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5468 key: 2331 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5469 key: 2332 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5470 key: 2333 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5471 key: 2334 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5472 key: 2335 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5473 key: 2336 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5474 key: 2337 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5475 key: 2338 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5476 key: 2339 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5477 key: 2340 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5478 key: 2341 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5479 key: 2342 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5480 key: 2343 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5481 key: 2344 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5482 key: 2345 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5483 key: 2346 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5484 key: 2347 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5485 key: 2348 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5486 key: 2349 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5487 key: 2350 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5488 key: 2351 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5489 key: 2352 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5490 key: 2353 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5491 key: 2354 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5492 key: 2355 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5493 key: 2356 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5494 key: 2357 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5495 key: 2358 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5496 key: 2359 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5497 key: 2360 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5498 key: 2361 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5499 key: 2362 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5500 key: 2363 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5501 key: 2364 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5502 key: 2365 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5503 key: 2366 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5504 key: 2367 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5505 key: 2368 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5506 key: 2369 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5507 key: 2370 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5508 key: 2371 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5509 key: 2372 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5510 key: 2373 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5511 key: 2374 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5512 key: 2375 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5513 key: 2376 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5514 key: 2377 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5515 key: 2378 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5516 key: 2379 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5517 key: 2380 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5518 key: 2381 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5519 key: 2382 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5520 key: 2383 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5521 key: 2384 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5522 key: 2385 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5523 key: 2386 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5524 key: 2387 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5525 key: 2388 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5526 key: 2389 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5527 key: 2390 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5528 key: 2391 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5529 key: 2392 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5530 key: 2393 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5531 key: 2394 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5532 key: 2395 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5533 key: 2396 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5534 key: 2397 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5535 key: 2398 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5536 key: 2399 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5537 key: 2400 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5538 key: 2401 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5539 key: 2402 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5540 key: 2403 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5541 key: 2404 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5542 key: 2405 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5543 key: 2406 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5544 key: 2407 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5545 key: 2408 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5546 key: 2409 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5547 key: 2410 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5548 key: 2411 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5549 key: 2412 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5550 key: 2413 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5551 key: 2414 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5552 key: 2415 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5553 key: 2416 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5554 key: 2417 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5555 key: 2418 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5556 key: 2419 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5557 key: 2420 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5558 key: 2421 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5559 key: 2422 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5560 key: 2423 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5561 key: 2424 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5562 key: 2425 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5563 key: 2426 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5564 key: 2427 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5565 key: 2428 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5566 key: 2429 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5567 key: 2430 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5568 key: 2431 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5569 key: 2432 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5570 key: 2433 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5571 key: 2434 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5572 key: 2435 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5573 key: 2436 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5574 key: 2437 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5575 key: 2438 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5576 key: 2439 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5577 key: 2440 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5578 key: 2441 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5579 key: 2442 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5580 key: 2443 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5581 key: 2444 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5582 key: 2445 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5583 key: 2446 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5584 key: 2447 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5585 key: 2448 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5586 key: 2449 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5587 key: 2450 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5588 key: 2451 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5589 key: 2452 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5590 key: 2453 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5591 key: 2454 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5592 key: 2455 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5593 key: 2456 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5594 key: 2457 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5595 key: 2458 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5596 key: 2459 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5597 key: 2460 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5598 key: 2461 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5599 key: 2462 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5600 key: 2463 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5601 key: 2464 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5602 key: 2465 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5603 key: 2466 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5604 key: 2467 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5605 key: 2468 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5606 key: 2469 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5607 key: 2470 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5608 key: 2471 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5609 key: 2472 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5610 key: 2473 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5611 key: 2474 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5612 key: 2475 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5613 key: 2476 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5614 key: 2477 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5615 key: 2478 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5616 key: 2479 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5617 key: 2480 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5618 key: 2481 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5619 key: 2482 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5620 key: 2483 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5621 key: 2484 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5622 key: 2485 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5623 key: 2486 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5624 key: 2487 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5625 key: 2488 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5626 key: 2489 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5627 key: 2490 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5628 key: 2491 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5629 key: 2492 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5630 key: 2493 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5631 key: 2494 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5632 key: 2495 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5633 key: 2496 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5634 key: 2497 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5635 key: 2498 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5636 key: 2499 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5637 key: 2500 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5638 key: 2501 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5639 key: 2502 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5640 key: 2503 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5641 key: 2504 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5642 key: 2505 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5643 key: 2506 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5644 key: 2507 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5645 key: 2508 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5646 key: 2509 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5647 key: 2510 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5648 key: 2511 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5649 key: 2512 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5650 key: 2513 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5651 key: 2514 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5652 key: 2515 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5653 key: 2516 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5654 key: 2517 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5655 key: 2518 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5656 key: 2519 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5657 key: 2520 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5658 key: 2521 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5659 key: 2522 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5660 key: 2523 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5661 key: 2524 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5662 key: 2525 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5663 key: 2526 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5664 key: 2527 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5665 key: 2528 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5666 key: 2529 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5667 key: 2530 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5668 key: 2531 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5669 key: 2532 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5670 key: 2533 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5671 key: 2534 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5672 key: 2535 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5673 key: 2536 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5674 key: 2537 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5675 key: 2538 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5676 key: 2539 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5677 key: 2540 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5678 key: 2541 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5679 key: 2542 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5680 key: 2543 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5681 key: 2544 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5682 key: 2545 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5683 key: 2546 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5684 key: 2547 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5685 key: 2548 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5686 key: 2549 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5687 key: 2550 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5688 key: 2551 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5689 key: 2552 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5690 key: 2553 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5691 key: 2554 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5692 key: 2555 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5693 key: 2556 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5694 key: 2557 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5695 key: 2558 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5696 key: 2559 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5697 key: 2560 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5698 key: 2561 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5699 key: 2562 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5700 key: 2563 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5701 key: 2564 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5702 key: 2565 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5703 key: 2566 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5704 key: 2567 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5705 key: 2568 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5706 key: 2569 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5707 key: 2570 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5708 key: 2571 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5709 key: 2572 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5710 key: 2573 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5711 key: 2574 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5712 key: 2575 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5713 key: 2576 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5714 key: 2577 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5715 key: 2578 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5716 key: 2579 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5717 key: 2580 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5718 key: 2581 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5719 key: 2582 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5720 key: 2583 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5721 key: 2584 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5722 key: 2585 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5723 key: 2586 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5724 key: 2587 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5725 key: 2588 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5726 key: 2589 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5727 key: 2590 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5728 key: 2591 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5729 key: 2592 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5730 key: 2593 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5731 key: 2594 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5732 key: 2595 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5733 key: 2596 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5734 key: 2597 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5735 key: 2598 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5736 key: 2599 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5737 key: 2600 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5738 key: 2601 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5739 key: 2602 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5740 key: 2603 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5741 key: 2604 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5742 key: 2605 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5743 key: 2606 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5744 key: 2607 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5745 key: 2608 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5746 key: 2609 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5747 key: 2610 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5748 key: 2611 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5749 key: 2612 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5750 key: 2613 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5751 key: 2614 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5752 key: 2615 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5753 key: 2616 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5754 key: 2617 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5755 key: 2618 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5756 key: 2619 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5757 key: 2620 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5758 key: 2621 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5759 key: 2622 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5760 key: 2623 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5761 key: 2624 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5762 key: 2625 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5763 key: 2626 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5764 key: 2627 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5765 key: 2628 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5766 key: 2629 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5767 key: 2630 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5768 key: 2631 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5769 key: 2632 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5770 key: 2633 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5771 key: 2634 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5772 key: 2635 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5773 key: 2636 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5774 key: 2637 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5775 key: 2638 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5776 key: 2639 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5777 key: 2640 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5778 key: 2641 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5779 key: 2642 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5780 key: 2643 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5781 key: 2644 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5782 key: 2645 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5783 key: 2646 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5784 key: 2647 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5785 key: 2648 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5786 key: 2649 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5787 key: 2650 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5788 key: 2651 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5789 key: 2652 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5790 key: 2653 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5791 key: 2654 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5792 key: 2655 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5793 key: 2656 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5794 key: 2657 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5795 key: 2658 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5796 key: 2659 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5797 key: 2660 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5798 key: 2661 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5799 key: 2662 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5800 key: 2663 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5801 key: 2664 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5802 key: 2665 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5803 key: 2666 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5804 key: 2667 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5805 key: 2668 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5806 key: 2669 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5807 key: 2670 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5808 key: 2671 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5809 key: 2672 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5810 key: 2673 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5811 key: 2674 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5812 key: 2675 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5813 key: 2676 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5814 key: 2677 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5815 key: 2678 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5816 key: 2679 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5817 key: 2680 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5818 key: 2681 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5819 key: 2682 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5820 key: 2683 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5821 key: 2684 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5822 key: 2685 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5823 key: 2686 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5824 key: 2687 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5825 key: 2688 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5826 key: 2689 enabled: false parabolic: false min range: 0 max range: 84 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5827 key: 2690 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5828 key: 2691 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5829 key: 2692 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5830 key: 2693 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5831 key: 2694 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5832 key: 2695 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5833 key: 2696 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5834 key: 2697 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5835 key: 2698 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5836 key: 2699 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5837 key: 2700 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5838 key: 2701 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5839 key: 2702 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5840 key: 2703 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5841 key: 2704 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5842 key: 2705 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5843 key: 2706 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5844 key: 2707 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5845 key: 2708 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5846 key: 2709 enabled: false parabolic: false min range: 0 max range: 100 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5847 key: 2710 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5848 key: 2711 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5849 key: 2712 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5850 key: 2713 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5851 key: 2714 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5852 key: 2715 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5853 key: 2716 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5854 key: 2717 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5855 key: 2718 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5856 key: 2719 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5857 key: 2720 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5858 key: 2721 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5859 key: 2722 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5860 key: 2723 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5861 key: 2724 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5862 key: 2725 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5863 key: 2726 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5864 key: 2727 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5865 key: 2728 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5866 key: 2729 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5867 key: 2730 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5868 key: 2731 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5869 key: 2732 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5870 key: 2733 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5871 key: 2734 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5872 key: 2735 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5873 key: 2736 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5874 key: 2737 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5875 key: 2738 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5876 key: 2739 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5877 key: 2740 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5878 key: 2741 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5879 key: 2742 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5880 key: 2743 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5881 key: 2744 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5882 key: 2745 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5883 key: 2746 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5884 key: 2747 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5885 key: 2748 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5886 key: 2749 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5887 key: 2750 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5888 key: 2751 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5889 key: 2752 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5890 key: 2753 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5891 key: 2754 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5892 key: 2755 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5893 key: 2756 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5894 key: 2757 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5895 key: 2758 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5896 key: 2759 enabled: false parabolic: false min range: 0 max range: 96 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5897 key: 2760 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5898 key: 2761 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5899 key: 2762 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5900 key: 2763 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5901 key: 2764 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5902 key: 2765 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5903 key: 2766 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5904 key: 2767 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5905 key: 2768 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5906 key: 2769 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5907 key: 2770 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5908 key: 2771 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5909 key: 2772 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5910 key: 2773 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5911 key: 2774 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5912 key: 2775 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5912 key: 2776 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5913 key: 2777 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5914 key: 2778 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5915 key: 2779 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5916 key: 2780 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5917 key: 2781 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5917 key: 2782 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5918 key: 2783 enabled: false parabolic: false min range: 0 max range: 92 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5919 key: 2784 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5920 key: 2785 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5921 key: 2786 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5922 key: 2787 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5923 key: 2788 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5923 key: 2789 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5924 key: 2790 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5924 key: 2791 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5925 key: 2792 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5925 key: 2793 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5926 key: 2794 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5926 key: 2795 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5927 key: 2796 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5927 key: 2797 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5928 key: 2798 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5928 key: 2799 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5929 key: 2800 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5929 key: 2801 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5930 key: 2802 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5930 key: 2803 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5931 key: 2804 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5931 key: 2805 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5932 key: 2806 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5932 key: 2807 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5933 key: 2808 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5933 key: 2809 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5934 key: 2810 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5934 key: 2811 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5935 key: 2812 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5935 key: 2813 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5936 key: 2814 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5936 key: 2815 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5937 key: 2816 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5937 key: 2817 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5938 key: 2818 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5938 key: 2819 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5939 key: 2820 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5939 key: 2821 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5940 key: 2822 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5940 key: 2823 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5941 key: 2824 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5941 key: 2825 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5942 key: 2826 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5942 key: 2827 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5943 key: 2828 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5943 key: 2829 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5944 key: 2830 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5944 key: 2831 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5945 key: 2832 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5945 key: 2833 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5946 key: 2834 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5946 key: 2835 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5947 key: 2836 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5947 key: 2837 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5948 key: 2838 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5948 key: 2839 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5949 key: 2840 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5949 key: 2841 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5950 key: 2842 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5950 key: 2843 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5951 key: 2844 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5951 key: 2845 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5952 key: 2846 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5952 key: 2847 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5953 key: 2848 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5953 key: 2849 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5954 key: 2850 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5954 key: 2851 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5955 key: 2852 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5955 key: 2853 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5956 key: 2854 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5956 key: 2855 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5957 key: 2856 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5957 key: 2857 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5958 key: 2858 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5958 key: 2859 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5959 key: 2860 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5959 key: 2861 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5960 key: 2862 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5960 key: 2863 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5961 key: 2864 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5961 key: 2865 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5962 key: 2866 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5962 key: 2867 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5963 key: 2868 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5963 key: 2869 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5964 key: 2870 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5964 key: 2871 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5965 key: 2872 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5965 key: 2873 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5966 key: 2874 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5966 key: 2875 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5967 key: 2876 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5967 key: 2877 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5968 key: 2878 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5968 key: 2879 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5969 key: 2880 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5969 key: 2881 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5970 key: 2882 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5970 key: 2883 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5971 key: 2884 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5971 key: 2885 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5972 key: 2886 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5972 key: 2887 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5973 key: 2888 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5973 key: 2889 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5974 key: 2890 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5974 key: 2891 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5975 key: 2892 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5975 key: 2893 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5976 key: 2894 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5976 key: 2895 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5977 key: 2896 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5977 key: 2897 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5978 key: 2898 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5978 key: 2899 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5979 key: 2900 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5979 key: 2901 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5980 key: 2902 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5980 key: 2903 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5981 key: 2904 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5981 key: 2905 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5982 key: 2906 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5982 key: 2907 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5983 key: 2908 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5983 key: 2909 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5984 key: 2910 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5984 key: 2911 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5985 key: 2912 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5985 key: 2913 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5986 key: 2914 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5986 key: 2915 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5987 key: 2916 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5987 key: 2917 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5988 key: 2918 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5988 key: 2919 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5989 key: 2920 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5989 key: 2921 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5990 key: 2922 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5990 key: 2923 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5991 key: 2924 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5991 key: 2925 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5992 key: 2926 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5992 key: 2927 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5993 key: 2928 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5993 key: 2929 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5994 key: 2930 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5994 key: 2931 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5995 key: 2932 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5995 key: 2933 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5996 key: 2934 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5996 key: 2935 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5997 key: 2936 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 5997 key: 2937 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5998 key: 2938 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5998 key: 2939 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 5999 key: 2940 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 5999 key: 2941 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6000 key: 2942 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6000 key: 2943 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6001 key: 2944 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6001 key: 2945 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6002 key: 2946 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6002 key: 2947 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6003 key: 2948 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6003 key: 2949 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6004 key: 2950 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6004 key: 2951 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6005 key: 2952 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6005 key: 2953 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6006 key: 2954 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6006 key: 2955 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6007 key: 2956 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6007 key: 2957 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6008 key: 2958 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6008 key: 2959 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6009 key: 2960 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6009 key: 2961 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6010 key: 2962 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6010 key: 2963 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6011 key: 2964 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6011 key: 2965 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6012 key: 2966 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6012 key: 2967 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6013 key: 2968 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6013 key: 2969 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6014 key: 2970 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6014 key: 2971 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6015 key: 2972 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6015 key: 2973 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6016 key: 2974 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6016 key: 2975 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6017 key: 2976 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6017 key: 2977 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6018 key: 2978 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6018 key: 2979 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6019 key: 2980 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6019 key: 2981 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6020 key: 2982 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6020 key: 2983 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6021 key: 2984 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6021 key: 2985 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6022 key: 2986 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6022 key: 2987 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6023 key: 2988 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6023 key: 2989 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6024 key: 2990 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6024 key: 2991 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6025 key: 2992 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6025 key: 2993 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6026 key: 2994 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6026 key: 2995 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6027 key: 2996 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6027 key: 2997 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6028 key: 2998 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6028 key: 2999 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6029 key: 3000 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6029 key: 3001 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6030 key: 3002 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6030 key: 3003 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6031 key: 3004 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6031 key: 3005 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6032 key: 3006 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6032 key: 3007 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6033 key: 3008 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6033 key: 3009 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6034 key: 3010 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6034 key: 3011 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6035 key: 3012 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6035 key: 3013 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6036 key: 3014 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6036 key: 3015 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6037 key: 3016 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6037 key: 3017 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6038 key: 3018 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6038 key: 3019 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6039 key: 3020 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6039 key: 3021 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6040 key: 3022 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6040 key: 3023 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6041 key: 3024 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6041 key: 3025 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6042 key: 3026 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6042 key: 3027 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6043 key: 3028 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6043 key: 3029 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6044 key: 3030 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6044 key: 3031 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6045 key: 3032 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6045 key: 3033 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6046 key: 3034 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6046 key: 3035 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6047 key: 3036 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6047 key: 3037 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6048 key: 3038 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6048 key: 3039 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6049 key: 3040 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6049 key: 3041 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6050 key: 3042 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6050 key: 3043 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6051 key: 3044 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6051 key: 3045 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6052 key: 3046 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6052 key: 3047 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6053 key: 3048 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6053 key: 3049 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6054 key: 3050 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6054 key: 3051 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6055 key: 3052 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6055 key: 3053 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6056 key: 3054 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6056 key: 3055 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6057 key: 3056 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6057 key: 3057 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6058 key: 3058 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6058 key: 3059 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6059 key: 3060 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6059 key: 3061 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6060 key: 3062 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6060 key: 3063 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6061 key: 3064 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6061 key: 3065 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6062 key: 3066 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6062 key: 3067 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6063 key: 3068 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6063 key: 3069 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6064 key: 3070 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6064 key: 3071 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6065 key: 3072 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6065 key: 3073 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6066 key: 3074 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6066 key: 3075 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6067 key: 3076 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6067 key: 3077 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6068 key: 3078 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6068 key: 3079 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6069 key: 3080 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6069 key: 3081 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6070 key: 3082 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6070 key: 3083 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6071 key: 3084 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6071 key: 3085 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6072 key: 3086 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6072 key: 3087 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6073 key: 3088 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6073 key: 3089 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6074 key: 3090 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6074 key: 3091 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6075 key: 3092 enabled: false parabolic: false min range: 0 max range: 30 elevation bonus: 0 owners mask: 2 interface: 72 length: 0 flagsMask: 2 source: 6075 key: 3093 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6076 key: 3094 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 flagsMask: 1 source: 6076 key: 3095 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 2 interface: 13 length: 0 flagsMask: 1 source: 6077 key: 3096 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 61 length: 0 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global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 global player visibility update: 0 length: 1600 #: 170 dirty visibility: 0 #: 3 dirty visibility: 8 #: 36 dirty visibility: 0 #: 5 dirty visibility: 8 #: 39 dirty visibility: 0 #: 1 dirty visibility: 8 #: 39 dirty visibility: 0 #: 1 dirty visibility: 8 #: 39 dirty visibility: 0 #: 1 dirty visibility: 8 #: 39 dirty visibility: 0 #: 1 dirty visibility: 8 #: 38 dirty visibility: 0 #: 2 dirty visibility: 8 #: 298 dirty visibility: 0 #: 2 dirty visibility: 1 #: 37 dirty visibility: 0 #: 3 dirty visibility: 1 #: 37 dirty visibility: 0 #: 2 dirty visibility: 1 #: 38 dirty visibility: 0 #: 1 dirty visibility: 1 #: 39 dirty visibility: 0 #: 2 dirty visibility: 1 #: 39 dirty visibility: 0 #: 2 dirty visibility: 1 #: 39 dirty visibility: 0 #: 3 dirty visibility: 1 #: 644 dirty visibility: 0 length: 29 modified entities: 5402 modified entities: 6127 modified entities: 6138 modified entities: 6149 modified entities: 159 modified entities: 205 modified entities: 206 modified entities: 207 modified entities: 6117 modified entities: 6118 modified entities: 6119 modified entities: 6120 modified entities: 6121 modified entities: 6122 modified entities: 6123 modified entities: 6124 modified entities: 6125 modified entities: 6126 modified entities: 6141 modified entities: 6145 modified entities: 6146 modified entities: 6134 modified entities: 6139 modified entities: 6140 modified entities: 6142 modified entities: 6143 modified entities: 6144 modified entities: 6147 modified entities: 6148 length: 103041 #: 9712 los state: 0 #: 7 los state: 64 #: 314 los state: 0 #: 7 los state: 64 #: 310 los state: 0 #: 15 los state: 64 #: 306 los state: 0 #: 15 los state: 64 #: 300 los state: 0 #: 27 los state: 64 #: 294 los state: 0 #: 27 los state: 64 #: 290 los state: 0 #: 35 los state: 64 #: 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shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 shared los masks: 0 length: 18 shared dirty visibility masks: 0 shared dirty visibility masks: 1 shared dirty visibility masks: 2 shared dirty visibility masks: 4 shared dirty visibility masks: 8 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 shared dirty visibility masks: 0 SoundManager: Terrain: TerritoryManager: trigger event: false UnitRenderer: WaterManager: height: 303.97626 AIInterface: object: { "events": { "Create": [], "Destroy": [], "Attacked": [], "ConstructionFinished": [], "DiplomacyChanged": [], "TrainingStarted": [], "TrainingFinished": [], "AIMetadata": [], "PlayerDefeated": [], "EntityRenamed": [], "OwnershipChanged": [], "Garrison": [], "UnGarrison": [], "TerritoriesChanged": [ {} ], "TerritoryDecayChanged": [], "TributeExchanged": [], "AttackRequest": [], "CeasefireEnded": [], "DiplomacyRequest": [], "TributeRequest": [] }, "changedEntities": {}, "changedTemplateInfo": {}, "changedEntityTemplateInfo": {}, "enabled": false } AuraManager: object: { "modificationsCache": {}, "modifications": {}, "templateModificationsCache": {}, "templateModifications": {}, "globalAuraSources": [ 3, 4, 5, 6, 365, 366, 367 ] } Barter: object: { "priceDifferences": { "food": 0, "wood": 0, "stone": 0, "metal": 0 } } CeasefireManager: object: { "ceasefireIsActive": false, "ceasefireTime": 0, "ceasefireStartedTime": 0, "diplomacyBeforeCeasefire": [], "countdownMessageDuration": 10000, "postCountdownMessageDuration": 5000 } Damage: object: {} 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"CitizenSoldier": { "units/cart_infantry_spearman_b": 2, "units/cart_infantry_archer_b": 2, "units/cart_cavalry_javelinist_b": 1 }, "Infantry": { "units/cart_infantry_spearman_b": 2, "units/cart_infantry_archer_b": 2 }, "Soldier": { "units/cart_infantry_spearman_b": 2, "units/cart_infantry_archer_b": 2, "units/cart_cavalry_javelinist_b": 1 }, "Melee": { "units/cart_infantry_spearman_b": 2 }, "Spear": { "units/cart_infantry_spearman_b": 2 }, "Basic": { "units/cart_infantry_spearman_b": 2, "units/cart_infantry_archer_b": 2, "units/cart_cavalry_javelinist_b": 1 }, "Ranged": { "units/cart_infantry_archer_b": 2, "units/cart_cavalry_javelinist_b": 1 }, "Archer": { "units/cart_infantry_archer_b": 2 }, "Cavalry": { "units/cart_cavalry_javelinist_b": 1 }, "Javelin": { "units/cart_cavalry_javelinist_b": 1 } }, "unresearchedAutoResearchTechs": {} } - id: 150 Decay: Footprint: Minimap: active: true x: 1128 z: 640 Obstruction: active: true moving: false control group: 150 control group 2: 0 tag: 3 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1128 y: 0 z: 640 last x: 1128 last y diff: 0 last z: 640 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 150 actor: "structures/persians/civil_centre.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2043, "gaiaUnitsQuery": 2044 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 2500, 0, 0, 0 ], "timer": 9 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen", "units/pers_infantry_spearman_b", "units/pers_infantry_archer_b", "units/pers_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 151 Decay: Footprint: Minimap: active: true x: 1102.54413 z: 631.51471 Obstruction: active: true moving: false control group: 151 control group 2: 0 tag: 2 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1102.54413 y: 0 z: 631.51471 last x: 1102.54413 last y diff: 0 last z: 631.51471 territory: 1 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 151 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 10, "losRangeQuery": 4 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 152 Decay: Footprint: Minimap: active: true x: 1108.201 z: 625.85785 Obstruction: active: true moving: false control group: 152 control group 2: 0 tag: 4 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1108.201 y: 0 z: 625.85785 last x: 1108.201 last y diff: 0 last z: 625.85785 territory: 1 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 152 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 5 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 11, "losRangeQuery": 6 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 153 Decay: Footprint: Minimap: active: true x: 1113.85785 z: 620.201 Obstruction: active: true moving: false control group: 153 control group 2: 0 tag: 6 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1113.85785 y: 0 z: 620.201 last x: 1113.85785 last y diff: 0 last z: 620.201 territory: 1 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 153 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 7 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 12, "losRangeQuery": 8 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 154 Decay: Footprint: Minimap: active: true x: 1119.51471 z: 614.54413 Obstruction: active: true moving: false control group: 154 control group 2: 0 tag: 8 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1119.51471 y: 0 z: 614.54413 last x: 1119.51471 last y diff: 0 last z: 614.54413 territory: 1 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 154 actor: "units/persians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 1 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 9 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 13, "losRangeQuery": 10 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 155 Decay: Footprint: Minimap: active: true x: 1147.79902 z: 625.85785 Obstruction: active: true moving: false control group: 155 control group 2: 0 tag: 10 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1147.79902 y: 0 z: 625.85785 last x: 1147.79902 last y diff: 0 last z: 625.85785 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 155 actor: "units/persians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 14, "losRangeQuery": 11 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 156 Decay: Footprint: Minimap: active: true x: 1142.14216 z: 620.201 Obstruction: active: true moving: false control group: 156 control group 2: 0 tag: 12 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1142.14216 y: 0 z: 620.201 last x: 1142.14216 last y diff: 0 last z: 620.201 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 156 actor: "units/persians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 15, "losRangeQuery": 12 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 157 Decay: Footprint: Minimap: active: true x: 1147.79902 z: 654.14216 Obstruction: active: true moving: false control group: 157 control group 2: 0 tag: 14 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1147.79902 y: 0 z: 654.14216 last x: 1147.79902 last y diff: 0 last z: 654.14216 territory: 1 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 157 actor: "units/persians/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 16, "losRangeQuery": 1928 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 158 Decay: Footprint: Minimap: active: true x: 1142.14216 z: 659.79902 Obstruction: active: true moving: false control group: 158 control group 2: 0 tag: 16 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1142.14216 y: 0 z: 659.79902 last x: 1142.14216 last y diff: 0 last z: 659.79902 territory: 1 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 158 actor: "units/persians/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 17, "losRangeQuery": 1929 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 159 Decay: Footprint: Minimap: active: true x: 1104.86345 z: 651.00065 Obstruction: active: true moving: true control group: 159 control group 2: 0 tag: 18 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1104.86345 y: 0 z: 651.00065 last x: 1111.02942 last y diff: 0 last z: 656.97059 territory: 1 rot x: 0 rot y: -2.34353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2548 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 26.41504 speed: 17.54998 current speed: 17.16498 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 1054.5 waypoint z: 645.5 waypoint x: 1077.5 waypoint z: 645.5 waypoint x: 1089.5 waypoint z: 646 waypoint x: 1096 waypoint z: 646.75 waypoint x: 1100.25 waypoint z: 648.125 waypoint x: 1103.375 waypoint z: 649.8125 length: 0 type: 1 goal x: 1027.43085 goal z: 638.30188 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 27.4214 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 23.39997 anim name: "walk" anim once: false anim speed: 17.16498 sound group: "actor/mounted/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 159 actor: "units/persians/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 2548, "force": false, "allowCapture": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 2548, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 1095, "losRangeQuery": 1930, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 160 Footprint: Minimap: active: true x: 1139.59351 z: 599.83478 Obstruction: active: true moving: false control group: 160 control group 2: 0 tag: 5 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1139.59351 y: 0 z: 599.83478 last x: 1139.59351 last y diff: 0 last z: 599.83478 territory: 1 rot x: 0 rot y: -4.19802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 160 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 161 Footprint: Minimap: active: true x: 1145.88373 z: 601.57215 Obstruction: active: true moving: false control group: 161 control group 2: 0 tag: 7 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1145.88373 y: 0 z: 601.57215 last x: 1145.88373 last y diff: 0 last z: 601.57215 territory: 1 rot x: 0 rot y: -2.51156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 161 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 162 Footprint: Minimap: active: true x: 1136.69043 z: 597.66712 Obstruction: active: true moving: false control group: 162 control group 2: 0 tag: 9 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1136.69043 y: 0 z: 597.66712 last x: 1136.69043 last y diff: 0 last z: 597.66712 territory: 1 rot x: 0 rot y: -1.96335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 162 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 163 Footprint: Minimap: active: true x: 1132.95673 z: 600.26429 Obstruction: active: true moving: false control group: 163 control group 2: 0 tag: 11 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1132.95673 y: 0 z: 600.26429 last x: 1132.95673 last y diff: 0 last z: 600.26429 territory: 1 rot x: 0 rot y: -0.81148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 163 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 164 Footprint: Minimap: active: true x: 1135.50599 z: 592.06415 Obstruction: active: true moving: false control group: 164 control group 2: 0 tag: 13 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1135.50599 y: 0 z: 592.06415 last x: 1135.50599 last y diff: 0 last z: 592.06415 territory: 1 rot x: 0 rot y: 1.51906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 164 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 165 Footprint: Minimap: active: true x: 1123.52863 z: 594.8133 Obstruction: active: true moving: false control group: 165 control group 2: 0 tag: 15 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1123.52863 y: 0 z: 594.8133 last x: 1123.52863 last y diff: 0 last z: 594.8133 territory: 1 rot x: 0 rot y: 1.08191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 165 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 166 Footprint: Minimap: active: true x: 1141.01801 z: 594.98548 Obstruction: active: true moving: false control group: 166 control group 2: 0 tag: 17 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1141.01801 y: 0 z: 594.98548 last x: 1141.01801 last y diff: 0 last z: 594.98548 territory: 1 rot x: 0 rot y: 0.63718 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 166 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 167 Footprint: Minimap: active: true x: 1102 z: 678 Obstruction: active: true moving: false control group: 167 control group 2: 0 tag: 19 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102 y: 0 z: 678 last x: 1102 last y diff: 0 last z: 678 territory: 1 rot x: 0 rot y: -2.8531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 167 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 168 Footprint: Minimap: active: true x: 1138 z: 690 Obstruction: active: true moving: false control group: 168 control group 2: 0 tag: 21 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 690 last x: 1138 last y diff: 0 last z: 690 territory: 1 rot x: 0 rot y: -0.54743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 168 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 169 Footprint: Minimap: active: true x: 1119.20307 z: 681.9687 Obstruction: active: true moving: false control group: 169 control group 2: 0 tag: 23 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1119.20307 y: 0 z: 681.9687 last x: 1119.20307 last y diff: 0 last z: 681.9687 territory: 1 rot x: 0 rot y: -0.21793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 169 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 170 Footprint: Minimap: active: true x: 1117.47913 z: 690.4975 Obstruction: active: true moving: false control group: 170 control group 2: 0 tag: 25 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1117.47913 y: 0 z: 690.4975 last x: 1117.47913 last y diff: 0 last z: 690.4975 territory: 1 rot x: 0 rot y: 1.4574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 170 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 171 Footprint: Minimap: active: true x: 1119.92273 z: 692.22431 Obstruction: active: true moving: false control group: 171 control group 2: 0 tag: 27 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1119.92273 y: 0 z: 692.22431 last x: 1119.92273 last y diff: 0 last z: 692.22431 territory: 1 rot x: 0 rot y: -0.4763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 171 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 172 Footprint: Minimap: active: true x: 1121.29792 z: 683.56135 Obstruction: active: true moving: false control group: 172 control group 2: 0 tag: 29 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1121.29792 y: 0 z: 683.56135 last x: 1121.29792 last y diff: 0 last z: 683.56135 territory: 1 rot x: 0 rot y: 0.81014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 172 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 173 Footprint: Minimap: active: true x: 1074.5224 z: 626.70649 Obstruction: active: true moving: false control group: 173 control group 2: 0 tag: 31 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1074.5224 y: 0 z: 626.70649 last x: 1074.5224 last y diff: 0 last z: 626.70649 territory: 1 rot x: 0 rot y: -4.08666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 173 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 174 Footprint: Minimap: active: true x: 1137.27576 z: 579.21558 Obstruction: active: true moving: false control group: 174 control group 2: 0 tag: 33 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.27576 y: 0 z: 579.21558 last x: 1137.27576 last y diff: 0 last z: 579.21558 territory: 1 rot x: 0 rot y: -1.3351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 174 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 175 Footprint: Minimap: active: true x: 1176.62458 z: 629.05768 Obstruction: active: true moving: false control group: 175 control group 2: 0 tag: 35 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1176.62458 y: 0 z: 629.05768 last x: 1176.62458 last y diff: 0 last z: 629.05768 territory: 1 rot x: 0 rot y: -4.55298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 175 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 176 Footprint: Minimap: active: true x: 1173.54767 z: 636.93531 Obstruction: active: true moving: false control group: 176 control group 2: 0 tag: 37 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1173.54767 y: 0 z: 636.93531 last x: 1173.54767 last y diff: 0 last z: 636.93531 territory: 1 rot x: 0 rot y: -2.69938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 176 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 177 Footprint: Minimap: active: true x: 1185.96454 z: 625.48139 Obstruction: active: true moving: false control group: 177 control group 2: 0 tag: 39 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1185.96454 y: 0 z: 625.48139 last x: 1185.96454 last y diff: 0 last z: 625.48139 territory: 1 rot x: 0 rot y: 0.66388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 177 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 178 Footprint: Minimap: active: true x: 1175.80658 z: 620.524 Obstruction: active: true moving: false control group: 178 control group 2: 0 tag: 41 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1175.80658 y: 0 z: 620.524 last x: 1175.80658 last y diff: 0 last z: 620.524 territory: 1 rot x: 0 rot y: 1.38001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 178 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 179 Footprint: Minimap: active: true x: 1165.61329 z: 633.90674 Obstruction: active: true moving: false control group: 179 control group 2: 0 tag: 43 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1165.61329 y: 0 z: 633.90674 last x: 1165.61329 last y diff: 0 last z: 633.90674 territory: 1 rot x: 0 rot y: -3.24492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 179 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 180 Decay: Footprint: Minimap: active: true x: 1116.76563 z: 715.17194 Obstruction: active: true moving: false control group: 180 control group 2: 0 tag: 20 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1116.76563 y: 0 z: 715.17194 last x: 1116.76563 last y diff: 0 last z: 715.17194 territory: 1 rot x: 0 rot y: -4.68805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 180 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 19, "losRangeQuery": 16 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 181 Decay: Footprint: Minimap: active: true x: 1108.84717 z: 711.62165 Obstruction: active: true moving: false control group: 181 control group 2: 0 tag: 22 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1108.84717 y: 0 z: 711.62165 last x: 1108.84717 last y diff: 0 last z: 711.62165 territory: 1 rot x: 0 rot y: -2.56778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 181 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 20, "losRangeQuery": 17 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 182 Decay: Footprint: Minimap: active: true x: 1120.4657 z: 708.48066 Obstruction: active: true moving: false control group: 182 control group 2: 0 tag: 24 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1120.4657 y: 0 z: 708.48066 last x: 1120.4657 last y diff: 0 last z: 708.48066 territory: 1 rot x: 0 rot y: -1.15528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 182 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 21, "losRangeQuery": 18 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 183 Decay: Footprint: Minimap: active: true x: 1087.76679 z: 694.59644 Obstruction: active: true moving: false control group: 183 control group 2: 0 tag: 26 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1087.76679 y: 0 z: 694.59644 last x: 1087.76679 last y diff: 0 last z: 694.59644 territory: 1 rot x: 0 rot y: -4.1352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 183 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 22, "losRangeQuery": 19 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 184 Decay: Footprint: Minimap: active: true x: 1092.12598 z: 705.4756 Obstruction: active: true moving: false control group: 184 control group 2: 0 tag: 28 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1092.12598 y: 0 z: 705.4756 last x: 1092.12598 last y diff: 0 last z: 705.4756 territory: 1 rot x: 0 rot y: 1.02445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 184 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 23, "losRangeQuery": 20 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 185 Footprint: Position: in world: true x: 1090.65375 y: 0 z: 640.7389 last x: 1090.65375 last y diff: 0 last z: 640.7389 territory: 1 rot x: 0 rot y: 0.6939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 185 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 186 Footprint: Position: in world: true x: 1094.26594 y: 0 z: 644.8418 last x: 1094.26594 last y diff: 0 last z: 644.8418 territory: 1 rot x: 0 rot y: -2.56052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 186 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 187 Footprint: Position: in world: true x: 1157.41785 y: 0 z: 618.10749 last x: 1157.41785 last y diff: 0 last z: 618.10749 territory: 1 rot x: 0 rot y: 0.31048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 187 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 188 Footprint: Position: in world: true x: 1158.3133 y: 0 z: 619.10285 last x: 1158.3133 last y diff: 0 last z: 619.10285 territory: 1 rot x: 0 rot y: -0.6329 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 188 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 189 Footprint: Position: in world: true x: 1159.69886 y: 0 z: 619.46015 last x: 1159.69886 last y diff: 0 last z: 619.46015 territory: 1 rot x: 0 rot y: -2.45888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 189 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 190 Footprint: Position: in world: true x: 1157.8827 y: 0 z: 618.22632 last x: 1157.8827 last y diff: 0 last z: 618.22632 territory: 1 rot x: 0 rot y: -2.31066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 190 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 191 Footprint: Position: in world: true x: 1149.98426 y: 0 z: 678.4823 last x: 1149.98426 last y diff: 0 last z: 678.4823 territory: 1 rot x: 0 rot y: -0.08028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 191 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 192 Footprint: Position: in world: true x: 1149.75458 y: 0 z: 679.68763 last x: 1149.75458 last y diff: 0 last z: 679.68763 territory: 1 rot x: 0 rot y: -2.83887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 192 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 193 Footprint: Position: in world: true x: 1152.88294 y: 0 z: 681.76471 last x: 1152.88294 last y diff: 0 last z: 681.76471 territory: 1 rot x: 0 rot y: -3.59562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 193 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 194 Footprint: Position: in world: true x: 1153.15033 y: 0 z: 680.60773 last x: 1153.15033 last y diff: 0 last z: 680.60773 territory: 1 rot x: 0 rot y: 0.99634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 194 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 195 Footprint: Position: in world: true x: 1148.03956 y: 0 z: 679.46442 last x: 1148.03956 last y diff: 0 last z: 679.46442 territory: 1 rot x: 0 rot y: -3.12339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 195 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 196 Footprint: Position: in world: true x: 1092.29096 y: 0 z: 625.6504 last x: 1092.29096 last y diff: 0 last z: 625.6504 territory: 1 rot x: 0 rot y: -0.8378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 196 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 197 Footprint: Position: in world: true x: 1089.0896 y: 0 z: 622.73902 last x: 1089.0896 last y diff: 0 last z: 622.73902 territory: 1 rot x: 0 rot y: 0.65597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 197 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 198 Footprint: Position: in world: true x: 1093.10956 y: 0 z: 627.399 last x: 1093.10956 last y diff: 0 last z: 627.399 territory: 1 rot x: 0 rot y: -2.26763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 198 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 199 Footprint: Position: in world: true x: 1091.71375 y: 0 z: 623.08356 last x: 1091.71375 last y diff: 0 last z: 623.08356 territory: 1 rot x: 0 rot y: -3.34864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 199 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 200 Decay: Footprint: Minimap: active: true x: 340 z: 256 Obstruction: active: true moving: false control group: 200 control group 2: 0 tag: 45 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 340 y: 0 z: 256 last x: 340 last y diff: 0 last z: 256 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/civil_centre.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 200 actor: "structures/carthaginians/civil_centre.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2045, "gaiaUnitsQuery": 2046 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 0, 0, 2500 ], "timer": 24 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen", "units/cart_infantry_spearman_b", "units/cart_infantry_archer_b", "units/cart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 201 Decay: Footprint: Minimap: active: true x: 314.54413 z: 247.51471 Obstruction: active: true moving: false control group: 201 control group 2: 0 tag: 30 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 314.54413 y: 0 z: 247.51471 last x: 314.54413 last y diff: 0 last z: 247.51471 territory: 4 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 201 actor: "units/carthaginians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 23 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 25, "losRangeQuery": 24 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 202 Decay: Footprint: Minimap: active: true x: 320.201 z: 241.85785 Obstruction: active: true moving: false control group: 202 control group 2: 0 tag: 32 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 320.201 y: 0 z: 241.85785 last x: 320.201 last y diff: 0 last z: 241.85785 territory: 4 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 202 actor: "units/carthaginians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 25 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 26, "losRangeQuery": 26 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 203 Decay: Footprint: Minimap: active: true x: 325.85785 z: 236.201 Obstruction: active: true moving: false control group: 203 control group 2: 0 tag: 34 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 325.85785 y: 0 z: 236.201 last x: 325.85785 last y diff: 0 last z: 236.201 territory: 4 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 203 actor: "units/carthaginians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 27 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 27, "losRangeQuery": 28 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 204 Decay: Footprint: Minimap: active: true x: 331.51471 z: 230.54413 Obstruction: active: true moving: false control group: 204 control group 2: 0 tag: 36 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 331.51471 y: 0 z: 230.54413 last x: 331.51471 last y diff: 0 last z: 230.54413 territory: 4 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 204 actor: "units/carthaginians/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 4 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 29 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 28, "losRangeQuery": 30 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 205 Decay: Footprint: Minimap: active: true x: 362.99708 z: 239.35552 Obstruction: active: true moving: true control group: 205 control group 2: 0 tag: 38 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 362.99708 y: 0 z: 239.35552 last x: 359.79902 last y diff: 0 last z: 241.85785 territory: 4 rot x: 0 rot y: 2.26035 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2483 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4.5 speed: 8.54998 current speed: 8.12137 moving: true facePointAfterMove: true tries: 0 length: 5 waypoint x: 420.5 waypoint z: 232.5 waypoint x: 394.5 waypoint z: 232.5 waypoint x: 379.5 waypoint z: 234.5 waypoint x: 371.5 waypoint z: 236 waypoint x: 366.5 waypoint z: 237.75 length: 0 type: 1 goal x: 426.30951 goal z: 230.86115 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.50635 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.12137 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 205 actor: "units/carthaginians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 2483, "force": false, "allowCapture": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 2483, "force": false, "allowCapture": true, "attackType": "Melee" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 1093, "losRangeQuery": 31, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 206 Decay: Footprint: Minimap: active: true x: 358.23624 z: 235.25858 Obstruction: active: true moving: true control group: 206 control group 2: 0 tag: 40 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 358.23624 y: 0 z: 235.25858 last x: 354.14216 last y diff: 0 last z: 236.201 territory: 4 rot x: 0 rot y: 1.86472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2483 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4.5 speed: 8.54998 current speed: 8.40229 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 420.5 waypoint z: 232.5 waypoint x: 389.5 waypoint z: 232.5 length: 0 type: 1 goal x: 426.30951 goal z: 230.86115 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 5.50635 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 8.40229 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 206 actor: "units/carthaginians/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 2483, "force": false, "allowCapture": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 2483, "force": false, "allowCapture": true, "attackType": "Melee" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 1094, "losRangeQuery": 32, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 207 Decay: Footprint: Minimap: active: true x: 364.06113 z: 267.62496 Obstruction: active: true moving: true control group: 207 control group 2: 0 tag: 42 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 364.06113 y: 0 z: 267.62496 last x: 359.79902 last y diff: 0 last z: 270.14216 territory: 4 rot x: 0 rot y: 2.15404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 3 path state: 3 pass class: "default" ticket: 0 target entity: 2483 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 70.78151 speed: 9.89992 current speed: 9.89988 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 364.49704 waypoint z: 267.3675 length: 1 waypoint x: 364.49704 waypoint z: 267.3675 type: 1 goal x: 426.30951 goal z: 230.86115 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 71.78786 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 9.89988 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "combat" seed: 207 actor: "units/carthaginians/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 2483, "force": false, "allowCapture": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 2483, "force": false, "allowCapture": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 1096, "losRangeQuery": 1931, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 208 Decay: Footprint: Minimap: active: true x: 354.14216 z: 275.79902 Obstruction: active: true moving: false control group: 208 control group 2: 0 tag: 44 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 354.14216 y: 0 z: 275.79902 last x: 354.14216 last y diff: 0 last z: 275.79902 territory: 4 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 208 actor: "units/carthaginians/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 32, "losRangeQuery": 1932 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 209 Decay: Footprint: Minimap: active: true x: 323.02942 z: 272.97059 Obstruction: active: true moving: false control group: 209 control group 2: 0 tag: 46 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 323.02942 y: 0 z: 272.97059 last x: 323.02942 last y diff: 0 last z: 272.97059 territory: 4 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 209 actor: "units/carthaginians/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 33, "losRangeQuery": 1933 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 210 Footprint: Minimap: active: true x: 300.9397 z: 276.19587 Obstruction: active: true moving: false control group: 210 control group 2: 0 tag: 47 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 300.9397 y: 0 z: 276.19587 last x: 300.9397 last y diff: 0 last z: 276.19587 territory: 4 rot x: 0 rot y: -1.01948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 210 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 211 Footprint: Minimap: active: true x: 302.25281 z: 278.63978 Obstruction: active: true moving: false control group: 211 control group 2: 0 tag: 49 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302.25281 y: 0 z: 278.63978 last x: 302.25281 last y diff: 0 last z: 278.63978 territory: 4 rot x: 0 rot y: -0.61483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 211 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 212 Footprint: Minimap: active: true x: 303.28272 z: 275.9958 Obstruction: active: true moving: false control group: 212 control group 2: 0 tag: 51 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.28272 y: 0 z: 275.9958 last x: 303.28272 last y diff: 0 last z: 275.9958 territory: 4 rot x: 0 rot y: -0.53283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 212 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 213 Footprint: Minimap: active: true x: 313.15943 z: 280.0221 Obstruction: active: true moving: false control group: 213 control group 2: 0 tag: 53 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 313.15943 y: 0 z: 280.0221 last x: 313.15943 last y diff: 0 last z: 280.0221 territory: 4 rot x: 0 rot y: 0.34118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 213 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 214 Footprint: Minimap: active: true x: 306.1778 z: 274.35938 Obstruction: active: true moving: false control group: 214 control group 2: 0 tag: 55 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306.1778 y: 0 z: 274.35938 last x: 306.1778 last y diff: 0 last z: 274.35938 territory: 4 rot x: 0 rot y: 1.25803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 214 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 215 Footprint: Minimap: active: true x: 298.50086 z: 276.73462 Obstruction: active: true moving: false control group: 215 control group 2: 0 tag: 57 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.50086 y: 0 z: 276.73462 last x: 298.50086 last y diff: 0 last z: 276.73462 territory: 4 rot x: 0 rot y: -0.34751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 215 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 216 Footprint: Minimap: active: true x: 300.2912 z: 267.87183 Obstruction: active: true moving: false control group: 216 control group 2: 0 tag: 59 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 300.2912 y: 0 z: 267.87183 last x: 300.2912 last y diff: 0 last z: 267.87183 territory: 4 rot x: 0 rot y: -1.57839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 216 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 217 Footprint: Minimap: active: true x: 313.11237 z: 292.27845 Obstruction: active: true moving: false control group: 217 control group 2: 0 tag: 61 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 313.11237 y: 0 z: 292.27845 last x: 313.11237 last y diff: 0 last z: 292.27845 territory: 4 rot x: 0 rot y: -1.23704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 217 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 218 Footprint: Minimap: active: true x: 301.70948 z: 277.82398 Obstruction: active: true moving: false control group: 218 control group 2: 0 tag: 63 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 301.70948 y: 0 z: 277.82398 last x: 301.70948 last y diff: 0 last z: 277.82398 territory: 4 rot x: 0 rot y: 0.8979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 218 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 219 Footprint: Minimap: active: true x: 308.76886 z: 272.69684 Obstruction: active: true moving: false control group: 219 control group 2: 0 tag: 65 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 308.76886 y: 0 z: 272.69684 last x: 308.76886 last y diff: 0 last z: 272.69684 territory: 4 rot x: 0 rot y: 0.16752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 219 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 220 Footprint: Minimap: active: true x: 306.52363 z: 279.16785 Obstruction: active: true moving: false control group: 220 control group 2: 0 tag: 67 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306.52363 y: 0 z: 279.16785 last x: 306.52363 last y diff: 0 last z: 279.16785 territory: 4 rot x: 0 rot y: -2.90583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 220 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 221 Footprint: Minimap: active: true x: 295.73462 z: 288.67487 Obstruction: active: true moving: false control group: 221 control group 2: 0 tag: 69 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.73462 y: 0 z: 288.67487 last x: 295.73462 last y diff: 0 last z: 288.67487 territory: 4 rot x: 0 rot y: -1.17808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 221 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 222 Footprint: Minimap: active: true x: 303.28406 z: 283.31934 Obstruction: active: true moving: false control group: 222 control group 2: 0 tag: 71 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.28406 y: 0 z: 283.31934 last x: 303.28406 last y diff: 0 last z: 283.31934 territory: 4 rot x: 0 rot y: 0.01792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 222 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 223 Footprint: Minimap: active: true x: 303.4994 z: 275.92554 Obstruction: active: true moving: false control group: 223 control group 2: 0 tag: 73 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.4994 y: 0 z: 275.92554 last x: 303.4994 last y diff: 0 last z: 275.92554 territory: 4 rot x: 0 rot y: 0.1952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 223 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 224 Footprint: Minimap: active: true x: 297.78113 z: 280.38569 Obstruction: active: true moving: false control group: 224 control group 2: 0 tag: 75 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 297.78113 y: 0 z: 280.38569 last x: 297.78113 last y diff: 0 last z: 280.38569 territory: 4 rot x: 0 rot y: -2.19632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 224 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 225 Footprint: Minimap: active: true x: 304.16529 z: 280.8537 Obstruction: active: true moving: false control group: 225 control group 2: 0 tag: 77 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 304.16529 y: 0 z: 280.8537 last x: 304.16529 last y diff: 0 last z: 280.8537 territory: 4 rot x: 0 rot y: -4.03377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 225 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 226 Footprint: Minimap: active: true x: 307.19336 z: 280.64454 Obstruction: active: true moving: false control group: 226 control group 2: 0 tag: 79 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.19336 y: 0 z: 280.64454 last x: 307.19336 last y diff: 0 last z: 280.64454 territory: 4 rot x: 0 rot y: -1.63802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 226 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 227 Footprint: Minimap: active: true x: 316.86548 z: 284.3401 Obstruction: active: true moving: false control group: 227 control group 2: 0 tag: 81 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 316.86548 y: 0 z: 284.3401 last x: 316.86548 last y diff: 0 last z: 284.3401 territory: 4 rot x: 0 rot y: -3.08782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 227 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 228 Footprint: Minimap: active: true x: 302.6186 z: 278.69098 Obstruction: active: true moving: false control group: 228 control group 2: 0 tag: 83 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302.6186 y: 0 z: 278.69098 last x: 302.6186 last y diff: 0 last z: 278.69098 territory: 4 rot x: 0 rot y: -2.6908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 228 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 229 Footprint: Minimap: active: true x: 306.02466 z: 274.66712 Obstruction: active: true moving: false control group: 229 control group 2: 0 tag: 85 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306.02466 y: 0 z: 274.66712 last x: 306.02466 last y diff: 0 last z: 274.66712 territory: 4 rot x: 0 rot y: -3.75814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 229 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 230 Footprint: Minimap: active: true x: 302.19037 z: 271.81666 Obstruction: active: true moving: false control group: 230 control group 2: 0 tag: 87 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302.19037 y: 0 z: 271.81666 last x: 302.19037 last y diff: 0 last z: 271.81666 territory: 4 rot x: 0 rot y: -4.50571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 230 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 231 Footprint: Minimap: active: true x: 287.47828 z: 289.8993 Obstruction: active: true moving: false control group: 231 control group 2: 0 tag: 89 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.47828 y: 0 z: 289.8993 last x: 287.47828 last y diff: 0 last z: 289.8993 territory: 4 rot x: 0 rot y: 0.30802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 231 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 232 Footprint: Minimap: active: true x: 350 z: 306 Obstruction: active: true moving: false control group: 232 control group 2: 0 tag: 91 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 306 last x: 350 last y diff: 0 last z: 306 territory: 4 rot x: 0 rot y: -1.26566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 232 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 233 Footprint: Minimap: active: true x: 378 z: 290 Obstruction: active: true moving: false control group: 233 control group 2: 0 tag: 93 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 290 last x: 378 last y diff: 0 last z: 290 territory: 4 rot x: 0 rot y: -4.53411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 233 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 234 Footprint: Minimap: active: true x: 328.63147 z: 299.34205 Obstruction: active: true moving: false control group: 234 control group 2: 0 tag: 95 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 328.63147 y: 0 z: 299.34205 last x: 328.63147 last y diff: 0 last z: 299.34205 territory: 4 rot x: 0 rot y: 0.75133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 234 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 235 Footprint: Minimap: active: true x: 329.4148 z: 305.97138 Obstruction: active: true moving: false control group: 235 control group 2: 0 tag: 97 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 329.4148 y: 0 z: 305.97138 last x: 329.4148 last y diff: 0 last z: 305.97138 territory: 4 rot x: 0 rot y: -4.22388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 235 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 236 Footprint: Minimap: active: true x: 324.68561 z: 309.06342 Obstruction: active: true moving: false control group: 236 control group 2: 0 tag: 99 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 324.68561 y: 0 z: 309.06342 last x: 324.68561 last y diff: 0 last z: 309.06342 territory: 4 rot x: 0 rot y: 0.7119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 236 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 237 Footprint: Minimap: active: true x: 332.15876 z: 295.22645 Obstruction: active: true moving: false control group: 237 control group 2: 0 tag: 101 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 332.15876 y: 0 z: 295.22645 last x: 332.15876 last y diff: 0 last z: 295.22645 territory: 4 rot x: 0 rot y: 1.47855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 237 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 238 Footprint: Minimap: active: true x: 333.09003 z: 312.36927 Obstruction: active: true moving: false control group: 238 control group 2: 0 tag: 103 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 333.09003 y: 0 z: 312.36927 last x: 333.09003 last y diff: 0 last z: 312.36927 territory: 4 rot x: 0 rot y: -0.31615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 238 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 239 Decay: Footprint: Minimap: active: true x: 402.95691 z: 292.37983 Obstruction: active: true moving: false control group: 239 control group 2: 0 tag: 48 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402.95691 y: 0 z: 292.37983 last x: 402.95691 last y diff: 0 last z: 292.37983 territory: 4 rot x: 0 rot y: 0.75808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 239 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 34, "losRangeQuery": 36 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 240 Decay: Footprint: Minimap: active: true x: 407.93274 z: 271.36225 Obstruction: active: true moving: false control group: 240 control group 2: 0 tag: 50 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.93274 y: 0 z: 271.36225 last x: 407.93274 last y diff: 0 last z: 271.36225 territory: 4 rot x: 0 rot y: -0.44462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 240 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 35, "losRangeQuery": 37 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 241 Decay: Footprint: Minimap: active: true x: 345.39869 z: 192.17048 Obstruction: active: true moving: false control group: 241 control group 2: 0 tag: 52 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 345.39869 y: 0 z: 192.17048 last x: 345.39869 last y diff: 0 last z: 192.17048 territory: 4 rot x: 0 rot y: 0.83706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 241 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 36, "losRangeQuery": 38 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 242 Decay: Footprint: Minimap: active: true x: 323.23768 z: 200.6186 Obstruction: active: true moving: false control group: 242 control group 2: 0 tag: 54 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 323.23768 y: 0 z: 200.6186 last x: 323.23768 last y diff: 0 last z: 200.6186 territory: 4 rot x: 0 rot y: -1.68902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 242 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 37, "losRangeQuery": 39 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 243 Footprint: Position: in world: true x: 376.59333 y: 0 z: 261.54261 last x: 376.59333 last y diff: 0 last z: 261.54261 territory: 4 rot x: 0 rot y: -0.18287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 243 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 244 Footprint: Position: in world: true x: 378.9004 y: 0 z: 262.18177 last x: 378.9004 last y diff: 0 last z: 262.18177 territory: 4 rot x: 0 rot y: -0.81135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 244 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 245 Footprint: Position: in world: true x: 377.07203 y: 0 z: 261.53418 last x: 377.07203 last y diff: 0 last z: 261.53418 territory: 4 rot x: 0 rot y: -0.00457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 245 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 246 Footprint: Position: in world: true x: 380.31885 y: 0 z: 262.24018 last x: 380.31885 last y diff: 0 last z: 262.24018 territory: 4 rot x: 0 rot y: -3.90186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 246 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 247 Footprint: Position: in world: true x: 305.94343 y: 0 z: 249.36756 last x: 305.94343 last y diff: 0 last z: 249.36756 territory: 4 rot x: 0 rot y: -1.60181 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 247 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 248 Footprint: Position: in world: true x: 306.81122 y: 0 z: 247.77198 last x: 306.81122 last y diff: 0 last z: 247.77198 territory: 4 rot x: 0 rot y: 1.38616 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 248 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 249 Footprint: Position: in world: true x: 366.63727 y: 0 z: 226.5976 last x: 366.63727 last y diff: 0 last z: 226.5976 territory: 4 rot x: 0 rot y: -3.51354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 249 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 250 Footprint: Position: in world: true x: 368.60084 y: 0 z: 230.33228 last x: 368.60084 last y diff: 0 last z: 230.33228 territory: 4 rot x: 0 rot y: 0.12175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 250 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 251 Footprint: Position: in world: true x: 364.79291 y: 0 z: 227.17481 last x: 364.79291 last y diff: 0 last z: 227.17481 territory: 4 rot x: 0 rot y: -2.51 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 251 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 252 Footprint: Position: in world: true x: 341.90333 y: 0 z: 218.04987 last x: 341.90333 last y diff: 0 last z: 218.04987 territory: 4 rot x: 0 rot y: 0.63698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 252 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 253 Footprint: Position: in world: true x: 340.82764 y: 0 z: 217.8357 last x: 340.82764 last y diff: 0 last z: 217.8357 territory: 4 rot x: 0 rot y: -0.24802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 253 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 254 Footprint: Position: in world: true x: 345.36243 y: 0 z: 217.00641 last x: 345.36243 last y diff: 0 last z: 217.00641 territory: 4 rot x: 0 rot y: -3.43883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 254 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 255 Decay: Footprint: Minimap: active: true x: 1024 z: 340 Obstruction: active: true moving: false control group: 255 control group 2: 0 tag: 105 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1024 y: 0 z: 340 last x: 1024 last y diff: 0 last z: 340 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/civic_center.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 255 actor: "structures/seleucids/civic_center.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2047, "gaiaUnitsQuery": 2048 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 2500, 0, 0 ], "timer": 38 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen", "units/sele_infantry_spearman_b", "units/sele_infantry_javelinist_b", "units/sele_cavalry_javelinist_b", "units/sele_hero_seleucus_victor", "units/sele_hero_antiochus_great", "units/sele_hero_antiochus_righteous" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 256 Decay: Footprint: Minimap: active: true x: 998.54413 z: 331.51471 Obstruction: active: true moving: false control group: 256 control group 2: 0 tag: 56 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 998.54413 y: 0 z: 331.51471 last x: 998.54413 last y diff: 0 last z: 331.51471 territory: 2 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 256 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 42 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 39, "losRangeQuery": 43 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 257 Decay: Footprint: Minimap: active: true x: 1004.201 z: 325.85785 Obstruction: active: true moving: false control group: 257 control group 2: 0 tag: 58 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1004.201 y: 0 z: 325.85785 last x: 1004.201 last y diff: 0 last z: 325.85785 territory: 2 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 257 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 44 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 40, "losRangeQuery": 45 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 258 Decay: Footprint: Minimap: active: true x: 1009.85785 z: 320.201 Obstruction: active: true moving: false control group: 258 control group 2: 0 tag: 60 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1009.85785 y: 0 z: 320.201 last x: 1009.85785 last y diff: 0 last z: 320.201 territory: 2 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 258 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 46 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 41, "losRangeQuery": 47 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 259 Decay: Footprint: Minimap: active: true x: 1015.51471 z: 314.54413 Obstruction: active: true moving: false control group: 259 control group 2: 0 tag: 62 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1015.51471 y: 0 z: 314.54413 last x: 1015.51471 last y diff: 0 last z: 314.54413 territory: 2 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 259 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 2 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 48 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 42, "losRangeQuery": 49 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 260 Decay: Footprint: Minimap: active: true x: 1043.79902 z: 325.85785 Obstruction: active: true moving: false control group: 260 control group 2: 0 tag: 64 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1043.79902 y: 0 z: 325.85785 last x: 1043.79902 last y diff: 0 last z: 325.85785 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 260 actor: "units/seleucids/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 43, "losRangeQuery": 50 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 261 Decay: Footprint: Minimap: active: true x: 1038.14216 z: 320.201 Obstruction: active: true moving: false control group: 261 control group 2: 0 tag: 66 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1038.14216 y: 0 z: 320.201 last x: 1038.14216 last y diff: 0 last z: 320.201 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 261 actor: "units/seleucids/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 44, "losRangeQuery": 51 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 262 Decay: Footprint: Minimap: active: true x: 1043.79902 z: 354.14216 Obstruction: active: true moving: false control group: 262 control group 2: 0 tag: 68 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1043.79902 y: 0 z: 354.14216 last x: 1043.79902 last y diff: 0 last z: 354.14216 territory: 2 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 262 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 45, "losRangeQuery": 1934 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 263 Decay: Footprint: Minimap: active: true x: 1038.14216 z: 359.79902 Obstruction: active: true moving: false control group: 263 control group 2: 0 tag: 70 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1038.14216 y: 0 z: 359.79902 last x: 1038.14216 last y diff: 0 last z: 359.79902 territory: 2 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 263 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 46, "losRangeQuery": 1935 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 264 Decay: Footprint: Minimap: active: true x: 1007.02942 z: 356.97059 Obstruction: active: true moving: false control group: 264 control group 2: 0 tag: 72 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1007.02942 y: 0 z: 356.97059 last x: 1007.02942 last y diff: 0 last z: 356.97059 territory: 2 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 264 actor: "units/athenians/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 47, "losRangeQuery": 1936 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 265 Footprint: Minimap: active: true x: 964.73981 z: 347.47718 Obstruction: active: true moving: false control group: 265 control group 2: 0 tag: 107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 964.73981 y: 0 z: 347.47718 last x: 964.73981 last y diff: 0 last z: 347.47718 territory: 2 rot x: 0 rot y: -0.72483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 265 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 266 Footprint: Minimap: active: true x: 964.41852 z: 354.07923 Obstruction: active: true moving: false control group: 266 control group 2: 0 tag: 109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 964.41852 y: 0 z: 354.07923 last x: 964.41852 last y diff: 0 last z: 354.07923 territory: 2 rot x: 0 rot y: 0.24195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 266 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 267 Footprint: Minimap: active: true x: 974.03467 z: 346.00257 Obstruction: active: true moving: false control group: 267 control group 2: 0 tag: 111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.03467 y: 0 z: 346.00257 last x: 974.03467 last y diff: 0 last z: 346.00257 territory: 2 rot x: 0 rot y: -2.34705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 267 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 268 Footprint: Minimap: active: true x: 978.90961 z: 349.37055 Obstruction: active: true moving: false control group: 268 control group 2: 0 tag: 113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978.90961 y: 0 z: 349.37055 last x: 978.90961 last y diff: 0 last z: 349.37055 territory: 2 rot x: 0 rot y: 0.33468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 268 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 269 Footprint: Minimap: active: true x: 983.84046 z: 330.81897 Obstruction: active: true moving: false control group: 269 control group 2: 0 tag: 115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 983.84046 y: 0 z: 330.81897 last x: 983.84046 last y diff: 0 last z: 330.81897 territory: 2 rot x: 0 rot y: -2.97886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 269 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 270 Footprint: Minimap: active: true x: 973.66736 z: 331.30927 Obstruction: active: true moving: false control group: 270 control group 2: 0 tag: 117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 973.66736 y: 0 z: 331.30927 last x: 973.66736 last y diff: 0 last z: 331.30927 territory: 2 rot x: 0 rot y: -0.27274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 270 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 271 Footprint: Minimap: active: true x: 972.89295 z: 336.78486 Obstruction: active: true moving: false control group: 271 control group 2: 0 tag: 119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 972.89295 y: 0 z: 336.78486 last x: 972.89295 last y diff: 0 last z: 336.78486 territory: 2 rot x: 0 rot y: -0.21657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 271 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 272 Footprint: Minimap: active: true x: 970.72016 z: 347.28388 Obstruction: active: true moving: false control group: 272 control group 2: 0 tag: 121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970.72016 y: 0 z: 347.28388 last x: 970.72016 last y diff: 0 last z: 347.28388 territory: 2 rot x: 0 rot y: -0.67988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 272 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 273 Footprint: Minimap: active: true x: 961.66968 z: 345.61023 Obstruction: active: true moving: false control group: 273 control group 2: 0 tag: 123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 961.66968 y: 0 z: 345.61023 last x: 961.66968 last y diff: 0 last z: 345.61023 territory: 2 rot x: 0 rot y: -1.08997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 273 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 274 Footprint: Minimap: active: true x: 974.83307 z: 344.62409 Obstruction: active: true moving: false control group: 274 control group 2: 0 tag: 125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.83307 y: 0 z: 344.62409 last x: 974.83307 last y diff: 0 last z: 344.62409 territory: 2 rot x: 0 rot y: -3.1628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 274 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 275 Footprint: Minimap: active: true x: 972.01856 z: 347.69623 Obstruction: active: true moving: false control group: 275 control group 2: 0 tag: 127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 972.01856 y: 0 z: 347.69623 last x: 972.01856 last y diff: 0 last z: 347.69623 territory: 2 rot x: 0 rot y: -1.46338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 275 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 276 Footprint: Minimap: active: true x: 969.15485 z: 334.36731 Obstruction: active: true moving: false control group: 276 control group 2: 0 tag: 129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 969.15485 y: 0 z: 334.36731 last x: 969.15485 last y diff: 0 last z: 334.36731 territory: 2 rot x: 0 rot y: -0.4115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 276 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 277 Footprint: Minimap: active: true x: 962.28388 z: 334.22272 Obstruction: active: true moving: false control group: 277 control group 2: 0 tag: 131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962.28388 y: 0 z: 334.22272 last x: 962.28388 last y diff: 0 last z: 334.22272 territory: 2 rot x: 0 rot y: -0.85552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 277 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 278 Footprint: Minimap: active: true x: 962.77808 z: 360.50007 Obstruction: active: true moving: false control group: 278 control group 2: 0 tag: 133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962.77808 y: 0 z: 360.50007 last x: 962.77808 last y diff: 0 last z: 360.50007 territory: 2 rot x: 0 rot y: -1.20373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 278 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 279 Footprint: Minimap: active: true x: 966.0174 z: 339.58771 Obstruction: active: true moving: false control group: 279 control group 2: 0 tag: 135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.0174 y: 0 z: 339.58771 last x: 966.0174 last y diff: 0 last z: 339.58771 territory: 2 rot x: 0 rot y: 0.33127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 279 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 280 Footprint: Minimap: active: true x: 972.18451 z: 341.7845 Obstruction: active: true moving: false control group: 280 control group 2: 0 tag: 137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 972.18451 y: 0 z: 341.7845 last x: 972.18451 last y diff: 0 last z: 341.7845 territory: 2 rot x: 0 rot y: -0.90165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 280 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 281 Footprint: Minimap: active: true x: 966.75239 z: 335.19806 Obstruction: active: true moving: false control group: 281 control group 2: 0 tag: 139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.75239 y: 0 z: 335.19806 last x: 966.75239 last y diff: 0 last z: 335.19806 territory: 2 rot x: 0 rot y: -1.54285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 281 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 282 Footprint: Minimap: active: true x: 989.94648 z: 344.55988 Obstruction: active: true moving: false control group: 282 control group 2: 0 tag: 141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.94648 y: 0 z: 344.55988 last x: 989.94648 last y diff: 0 last z: 344.55988 territory: 2 rot x: 0 rot y: -1.89489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 282 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 283 Footprint: Minimap: active: true x: 968.74146 z: 333.56959 Obstruction: active: true moving: false control group: 283 control group 2: 0 tag: 143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.74146 y: 0 z: 333.56959 last x: 968.74146 last y diff: 0 last z: 333.56959 territory: 2 rot x: 0 rot y: -2.44304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 283 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 284 Footprint: Minimap: active: true x: 974.51417 z: 326.88032 Obstruction: active: true moving: false control group: 284 control group 2: 0 tag: 145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.51417 y: 0 z: 326.88032 last x: 974.51417 last y diff: 0 last z: 326.88032 territory: 2 rot x: 0 rot y: -3.98584 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 284 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 285 Footprint: Minimap: active: true x: 980.84437 z: 344.78156 Obstruction: active: true moving: false control group: 285 control group 2: 0 tag: 147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.84437 y: 0 z: 344.78156 last x: 980.84437 last y diff: 0 last z: 344.78156 territory: 2 rot x: 0 rot y: -3.78823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 285 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 286 Footprint: Minimap: active: true x: 975.19361 z: 363.27656 Obstruction: active: true moving: false control group: 286 control group 2: 0 tag: 149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 975.19361 y: 0 z: 363.27656 last x: 975.19361 last y diff: 0 last z: 363.27656 territory: 2 rot x: 0 rot y: -0.59037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 286 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 287 Footprint: Minimap: active: true x: 1058 z: 306 Obstruction: active: true moving: false control group: 287 control group 2: 0 tag: 151 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058 y: 0 z: 306 last x: 1058 last y diff: 0 last z: 306 territory: 2 rot x: 0 rot y: -3.85561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 287 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 288 Footprint: Minimap: active: true x: 1018 z: 294 Obstruction: active: true moving: false control group: 288 control group 2: 0 tag: 153 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 294 last x: 1018 last y diff: 0 last z: 294 territory: 2 rot x: 0 rot y: -0.91826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 288 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 289 Footprint: Minimap: active: true x: 1029.42713 z: 396.74256 Obstruction: active: true moving: false control group: 289 control group 2: 0 tag: 155 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1029.42713 y: 0 z: 396.74256 last x: 1029.42713 last y diff: 0 last z: 396.74256 territory: 2 rot x: 0 rot y: -0.25145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 289 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 290 Footprint: Minimap: active: true x: 1025.85651 z: 392.34266 Obstruction: active: true moving: false control group: 290 control group 2: 0 tag: 157 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.85651 y: 0 z: 392.34266 last x: 1025.85651 last y diff: 0 last z: 392.34266 territory: 2 rot x: 0 rot y: -2.27729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 290 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 291 Footprint: Minimap: active: true x: 1031.26404 z: 382.88355 Obstruction: active: true moving: false control group: 291 control group 2: 0 tag: 159 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1031.26404 y: 0 z: 382.88355 last x: 1031.26404 last y diff: 0 last z: 382.88355 territory: 2 rot x: 0 rot y: 0.23627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 291 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 292 Footprint: Minimap: active: true x: 1040.55835 z: 388.1349 Obstruction: active: true moving: false control group: 292 control group 2: 0 tag: 161 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1040.55835 y: 0 z: 388.1349 last x: 1040.55835 last y diff: 0 last z: 388.1349 territory: 2 rot x: 0 rot y: -1.15514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 292 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 293 Footprint: Minimap: active: true x: 1029.40925 z: 387.15534 Obstruction: active: true moving: false control group: 293 control group 2: 0 tag: 163 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1029.40925 y: 0 z: 387.15534 last x: 1029.40925 last y diff: 0 last z: 387.15534 territory: 2 rot x: 0 rot y: -4.50896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 293 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 294 Decay: Footprint: Minimap: active: true x: 1040.4383 z: 412.03498 Obstruction: active: true moving: false control group: 294 control group 2: 0 tag: 74 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1040.4383 y: 0 z: 412.03498 last x: 1040.4383 last y diff: 0 last z: 412.03498 territory: 2 rot x: 0 rot y: -4.21984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 294 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 48, "losRangeQuery": 55 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 295 Decay: Footprint: Minimap: active: true x: 1047.45722 z: 406.71821 Obstruction: active: true moving: false control group: 295 control group 2: 0 tag: 76 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1047.45722 y: 0 z: 406.71821 last x: 1047.45722 last y diff: 0 last z: 406.71821 territory: 2 rot x: 0 rot y: -0.6146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 295 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 49, "losRangeQuery": 56 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 296 Decay: Footprint: Minimap: active: true x: 1055.47419 z: 400.02948 Obstruction: active: true moving: false control group: 296 control group 2: 0 tag: 78 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1055.47419 y: 0 z: 400.02948 last x: 1055.47419 last y diff: 0 last z: 400.02948 territory: 2 rot x: 0 rot y: -0.80274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 296 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 50, "losRangeQuery": 57 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 297 Decay: Footprint: Minimap: active: true x: 974.70112 z: 297.01978 Obstruction: active: true moving: false control group: 297 control group 2: 0 tag: 80 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.70112 y: 0 z: 297.01978 last x: 974.70112 last y diff: 0 last z: 297.01978 territory: 2 rot x: 0 rot y: 0.35946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 297 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 51, "losRangeQuery": 58 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 298 Decay: Footprint: Minimap: active: true x: 963.18525 z: 300.62671 Obstruction: active: true moving: false control group: 298 control group 2: 0 tag: 82 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.18525 y: 0 z: 300.62671 last x: 963.18525 last y diff: 0 last z: 300.62671 territory: 2 rot x: 0 rot y: 0.46871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 298 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 52, "losRangeQuery": 59 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 299 Footprint: Position: in world: true x: 1006.11615 y: 0 z: 382.0943 last x: 1006.11615 last y diff: 0 last z: 382.0943 territory: 2 rot x: 0 rot y: 1.07381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 299 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 300 Footprint: Position: in world: true x: 1005.79761 y: 0 z: 381.4123 last x: 1005.79761 last y diff: 0 last z: 381.4123 territory: 2 rot x: 0 rot y: -3.51542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 300 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 301 Footprint: Position: in world: true x: 1007.93671 y: 0 z: 378.57111 last x: 1007.93671 last y diff: 0 last z: 378.57111 territory: 2 rot x: 0 rot y: 0.85717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 301 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 302 Footprint: Position: in world: true x: 1007.75257 y: 0 z: 305.1037 last x: 1007.75257 last y diff: 0 last z: 305.1037 territory: 2 rot x: 0 rot y: -3.55059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 302 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 303 Footprint: Position: in world: true x: 1007.01056 y: 0 z: 306.27094 last x: 1007.01056 last y diff: 0 last z: 306.27094 territory: 2 rot x: 0 rot y: -3.70025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 304 Footprint: Position: in world: true x: 1007.65308 y: 0 z: 307.9101 last x: 1007.65308 last y diff: 0 last z: 307.9101 territory: 2 rot x: 0 rot y: -1.42278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 304 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 305 Footprint: Position: in world: true x: 1070.78919 y: 0 z: 329.51063 last x: 1070.78919 last y diff: 0 last z: 329.51063 territory: 2 rot x: 0 rot y: -1.49494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 305 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 306 Footprint: Position: in world: true x: 1071.14557 y: 0 z: 329.01453 last x: 1071.14557 last y diff: 0 last z: 329.01453 territory: 2 rot x: 0 rot y: -1.22431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 306 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 307 Footprint: Position: in world: true x: 1070.13422 y: 0 z: 328.83124 last x: 1070.13422 last y diff: 0 last z: 328.83124 territory: 2 rot x: 0 rot y: -0.45978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 307 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 308 Footprint: Position: in world: true x: 1057.59302 y: 0 z: 363.47046 last x: 1057.59302 last y diff: 0 last z: 363.47046 territory: 2 rot x: 0 rot y: -2.61492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 308 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 309 Footprint: Position: in world: true x: 1057.01813 y: 0 z: 362.19922 last x: 1057.01813 last y diff: 0 last z: 362.19922 territory: 2 rot x: 0 rot y: -0.94155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 309 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 310 Footprint: Position: in world: true x: 1058.39942 y: 0 z: 363.67176 last x: 1058.39942 last y diff: 0 last z: 363.67176 territory: 2 rot x: 0 rot y: -1.82064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 310 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 311 Decay: Footprint: Minimap: active: true x: 168 z: 520 Obstruction: active: true moving: false control group: 311 control group 2: 0 tag: 165 flags: 15 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 168 y: 0 z: 520 last x: 168 last y diff: 0 last z: 520 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/seleucids/civic_center.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 311 actor: "structures/seleucids/civic_center.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2049, "gaiaUnitsQuery": 2050 } Capturable: object: { "maxCp": 2500, "cp": [ 0, 0, 0, 2500, 0 ], "timer": 53 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/sele_support_female_citizen", "units/sele_infantry_spearman_b", "units/sele_infantry_javelinist_b", "units/sele_cavalry_javelinist_b", "units/sele_hero_seleucus_victor", "units/sele_hero_antiochus_great", "units/sele_hero_antiochus_righteous" ] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 312 Decay: Footprint: Minimap: active: true x: 142.54413 z: 511.51471 Obstruction: active: true moving: false control group: 312 control group 2: 0 tag: 84 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 142.54413 y: 0 z: 511.51471 last x: 142.54413 last y diff: 0 last z: 511.51471 territory: 3 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 312 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 62 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 54, "losRangeQuery": 63 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 313 Decay: Footprint: Minimap: active: true x: 148.201 z: 505.85785 Obstruction: active: true moving: false control group: 313 control group 2: 0 tag: 86 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 148.201 y: 0 z: 505.85785 last x: 148.201 last y diff: 0 last z: 505.85785 territory: 3 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 313 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 64 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 55, "losRangeQuery": 65 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 314 Decay: Footprint: Minimap: active: true x: 153.85785 z: 500.201 Obstruction: active: true moving: false control group: 314 control group 2: 0 tag: 88 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 153.85785 y: 0 z: 500.201 last x: 153.85785 last y diff: 0 last z: 500.201 territory: 3 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 314 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 66 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 56, "losRangeQuery": 67 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 315 Decay: Footprint: Minimap: active: true x: 159.51471 z: 494.54413 Obstruction: active: true moving: false control group: 315 control group 2: 0 tag: 90 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 159.51471 y: 0 z: 494.54413 last x: 159.51471 last y diff: 0 last z: 494.54413 territory: 3 rot x: 0 rot y: 3.927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 315 actor: "units/seleucids/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 3 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 68 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 57, "losRangeQuery": 69 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 316 Decay: Footprint: Minimap: active: true x: 187.79902 z: 505.85785 Obstruction: active: true moving: false control group: 316 control group 2: 0 tag: 92 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 187.79902 y: 0 z: 505.85785 last x: 187.79902 last y diff: 0 last z: 505.85785 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 316 actor: "units/seleucids/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 58, "losRangeQuery": 70 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 317 Decay: Footprint: Minimap: active: true x: 182.14216 z: 500.201 Obstruction: active: true moving: false control group: 317 control group 2: 0 tag: 94 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 182.14216 y: 0 z: 500.201 last x: 182.14216 last y diff: 0 last z: 500.201 territory: 3 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/seleucids/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 317 actor: "units/seleucids/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 59, "losRangeQuery": 71 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 318 Decay: Footprint: Minimap: active: true x: 187.79902 z: 534.14216 Obstruction: active: true moving: false control group: 318 control group 2: 0 tag: 96 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 187.79902 y: 0 z: 534.14216 last x: 187.79902 last y diff: 0 last z: 534.14216 territory: 3 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 318 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 60, "losRangeQuery": 1937 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 319 Decay: Footprint: Minimap: active: true x: 182.14216 z: 539.79902 Obstruction: active: true moving: false control group: 319 control group 2: 0 tag: 98 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 182.14216 y: 0 z: 539.79902 last x: 182.14216 last y diff: 0 last z: 539.79902 territory: 3 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 319 actor: "units/persians/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 61, "losRangeQuery": 1938 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 320 Decay: Footprint: Minimap: active: true x: 151.02942 z: 536.97059 Obstruction: active: true moving: false control group: 320 control group 2: 0 tag: 100 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 3 Position: in world: true x: 151.02942 y: 0 z: 536.97059 last x: 151.02942 last y diff: 0 last z: 536.97059 territory: 3 rot x: 0 rot y: -0.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/athenians/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 320 actor: "units/athenians/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 62, "losRangeQuery": 1939 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 321 Footprint: Minimap: active: true x: 121.46851 z: 514.6031 Obstruction: active: true moving: false control group: 321 control group 2: 0 tag: 167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 121.46851 y: 0 z: 514.6031 last x: 121.46851 last y diff: 0 last z: 514.6031 territory: 3 rot x: 0 rot y: -3.84527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 321 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 322 Footprint: Minimap: active: true x: 126.48536 z: 534.14734 Obstruction: active: true moving: false control group: 322 control group 2: 0 tag: 169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126.48536 y: 0 z: 534.14734 last x: 126.48536 last y diff: 0 last z: 534.14734 territory: 3 rot x: 0 rot y: -2.86889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 322 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 323 Footprint: Minimap: active: true x: 106.62012 z: 536.61237 Obstruction: active: true moving: false control group: 323 control group 2: 0 tag: 171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106.62012 y: 0 z: 536.61237 last x: 106.62012 last y diff: 0 last z: 536.61237 territory: 3 rot x: 0 rot y: -3.98522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 323 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 324 Footprint: Minimap: active: true x: 117.2295 z: 534.95344 Obstruction: active: true moving: false control group: 324 control group 2: 0 tag: 173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 117.2295 y: 0 z: 534.95344 last x: 117.2295 last y diff: 0 last z: 534.95344 territory: 3 rot x: 0 rot y: -0.66836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 324 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 325 Footprint: Minimap: active: true x: 129.51612 z: 523.85187 Obstruction: active: true moving: false control group: 325 control group 2: 0 tag: 175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 129.51612 y: 0 z: 523.85187 last x: 129.51612 last y diff: 0 last z: 523.85187 territory: 3 rot x: 0 rot y: -0.51229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 325 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 326 Footprint: Minimap: active: true x: 115.0619 z: 523.0896 Obstruction: active: true moving: false control group: 326 control group 2: 0 tag: 177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 115.0619 y: 0 z: 523.0896 last x: 115.0619 last y diff: 0 last z: 523.0896 territory: 3 rot x: 0 rot y: 0.19114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 326 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 327 Footprint: Minimap: active: true x: 106.47333 z: 531.4021 Obstruction: active: true moving: false control group: 327 control group 2: 0 tag: 179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106.47333 y: 0 z: 531.4021 last x: 106.47333 last y diff: 0 last z: 531.4021 territory: 3 rot x: 0 rot y: 0.35065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 327 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 328 Footprint: Minimap: active: true x: 206 z: 494 Obstruction: active: true moving: false control group: 328 control group 2: 0 tag: 181 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 494 last x: 206 last y diff: 0 last z: 494 territory: 3 rot x: 0 rot y: 1.33754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 328 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 329 Footprint: Minimap: active: true x: 166 z: 474 Obstruction: active: true moving: false control group: 329 control group 2: 0 tag: 183 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 474 last x: 166 last y diff: 0 last z: 474 territory: 3 rot x: 0 rot y: 1.27114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 329 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 330 Footprint: Minimap: active: true x: 132.45142 z: 560.24958 Obstruction: active: true moving: false control group: 330 control group 2: 0 tag: 185 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 132.45142 y: 0 z: 560.24958 last x: 132.45142 last y diff: 0 last z: 560.24958 territory: 3 rot x: 0 rot y: -2.26284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 330 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 331 Footprint: Minimap: active: true x: 128.63111 z: 551.88868 Obstruction: active: true moving: false control group: 331 control group 2: 0 tag: 187 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 128.63111 y: 0 z: 551.88868 last x: 128.63111 last y diff: 0 last z: 551.88868 territory: 3 rot x: 0 rot y: 0.23465 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 331 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 332 Footprint: Minimap: active: true x: 131.38624 z: 561.63672 Obstruction: active: true moving: false control group: 332 control group 2: 0 tag: 189 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 131.38624 y: 0 z: 561.63672 last x: 131.38624 last y diff: 0 last z: 561.63672 territory: 3 rot x: 0 rot y: -2.5419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 332 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 333 Footprint: Minimap: active: true x: 135.98938 z: 565.62024 Obstruction: active: true moving: false control group: 333 control group 2: 0 tag: 191 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 135.98938 y: 0 z: 565.62024 last x: 135.98938 last y diff: 0 last z: 565.62024 territory: 3 rot x: 0 rot y: -0.2124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 333 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 334 Footprint: Minimap: active: true x: 147.68085 z: 471.06873 Obstruction: active: true moving: false control group: 334 control group 2: 0 tag: 193 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 147.68085 y: 0 z: 471.06873 last x: 147.68085 last y diff: 0 last z: 471.06873 territory: 3 rot x: 0 rot y: 0.33127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 334 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 335 Footprint: Minimap: active: true x: 138.74671 z: 484.32044 Obstruction: active: true moving: false control group: 335 control group 2: 0 tag: 195 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138.74671 y: 0 z: 484.32044 last x: 138.74671 last y diff: 0 last z: 484.32044 territory: 3 rot x: 0 rot y: -2.86735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 335 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 336 Footprint: Minimap: active: true x: 179.82905 z: 568.02533 Obstruction: active: true moving: false control group: 336 control group 2: 0 tag: 197 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.82905 y: 0 z: 568.02533 last x: 179.82905 last y diff: 0 last z: 568.02533 territory: 3 rot x: 0 rot y: 1.02417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 336 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 337 Footprint: Minimap: active: true x: 182.80011 z: 561.83161 Obstruction: active: true moving: false control group: 337 control group 2: 0 tag: 199 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182.80011 y: 0 z: 561.83161 last x: 182.80011 last y diff: 0 last z: 561.83161 territory: 3 rot x: 0 rot y: -0.98324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 337 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 338 Footprint: Minimap: active: true x: 193.94367 z: 563.75812 Obstruction: active: true moving: false control group: 338 control group 2: 0 tag: 201 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.94367 y: 0 z: 563.75812 last x: 193.94367 last y diff: 0 last z: 563.75812 territory: 3 rot x: 0 rot y: -2.4396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 338 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 339 Footprint: Minimap: active: true x: 180.5713 z: 573.05103 Obstruction: active: true moving: false control group: 339 control group 2: 0 tag: 203 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.5713 y: 0 z: 573.05103 last x: 180.5713 last y diff: 0 last z: 573.05103 territory: 3 rot x: 0 rot y: -1.03974 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 339 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 340 Footprint: Minimap: active: true x: 187.92902 z: 570.21973 Obstruction: active: true moving: false control group: 340 control group 2: 0 tag: 205 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.92902 y: 0 z: 570.21973 last x: 187.92902 last y diff: 0 last z: 570.21973 territory: 3 rot x: 0 rot y: -3.02733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 340 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 341 Decay: Footprint: Minimap: active: true x: 108.2162 z: 556.91077 Obstruction: active: true moving: false control group: 341 control group 2: 0 tag: 102 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 108.2162 y: 0 z: 556.91077 last x: 108.2162 last y diff: 0 last z: 556.91077 territory: 3 rot x: 0 rot y: -0.85807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 341 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 63, "losRangeQuery": 75 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 342 Decay: Footprint: Minimap: active: true x: 112.21332 z: 553.93433 Obstruction: active: true moving: false control group: 342 control group 2: 0 tag: 104 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 112.21332 y: 0 z: 553.93433 last x: 112.21332 last y diff: 0 last z: 553.93433 territory: 3 rot x: 0 rot y: -2.72126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 342 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 64, "losRangeQuery": 76 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 343 Decay: Footprint: Minimap: active: true x: 210.95862 z: 574.67194 Obstruction: active: true moving: false control group: 343 control group 2: 0 tag: 106 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210.95862 y: 0 z: 574.67194 last x: 210.95862 last y diff: 0 last z: 574.67194 territory: 3 rot x: 0 rot y: -1.43384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 343 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 65, "losRangeQuery": 77 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 344 Decay: Footprint: Minimap: active: true x: 217.5102 z: 554.2511 Obstruction: active: true moving: false control group: 344 control group 2: 0 tag: 108 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 217.5102 y: 0 z: 554.2511 last x: 217.5102 last y diff: 0 last z: 554.2511 territory: 3 rot x: 0 rot y: 0.65989 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 344 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 66, "losRangeQuery": 78 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 345 Decay: Footprint: Minimap: active: true x: 210.63929 z: 548.96229 Obstruction: active: true moving: false control group: 345 control group 2: 0 tag: 110 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210.63929 y: 0 z: 548.96229 last x: 210.63929 last y diff: 0 last z: 548.96229 territory: 3 rot x: 0 rot y: -2.82534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 345 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 67, "losRangeQuery": 79 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 346 Footprint: Position: in world: true x: 210.063 y: 0 z: 513.97107 last x: 210.063 last y diff: 0 last z: 513.97107 territory: 3 rot x: 0 rot y: -2.80567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 346 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 347 Footprint: Position: in world: true x: 209.3285 y: 0 z: 513.41376 last x: 209.3285 last y diff: 0 last z: 513.41376 territory: 3 rot x: 0 rot y: -2.30185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 347 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 348 Footprint: Position: in world: true x: 179.06366 y: 0 z: 484.83887 last x: 179.06366 last y diff: 0 last z: 484.83887 territory: 3 rot x: 0 rot y: 0.66622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 348 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 349 Footprint: Position: in world: true x: 180.87836 y: 0 z: 480.85145 last x: 180.87836 last y diff: 0 last z: 480.85145 territory: 3 rot x: 0 rot y: -0.70234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 349 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 350 Footprint: Position: in world: true x: 179.3191 y: 0 z: 485.01136 last x: 179.3191 last y diff: 0 last z: 485.01136 territory: 3 rot x: 0 rot y: -0.19178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 350 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 351 Footprint: Position: in world: true x: 154.00849 y: 0 z: 490.14472 last x: 154.00849 last y diff: 0 last z: 490.14472 territory: 3 rot x: 0 rot y: -2.46532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 351 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 352 Footprint: Position: in world: true x: 154.98072 y: 0 z: 489.98505 last x: 154.98072 last y diff: 0 last z: 489.98505 territory: 3 rot x: 0 rot y: -2.38216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 352 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 353 Footprint: Position: in world: true x: 153.79285 y: 0 z: 490.31354 last x: 153.79285 last y diff: 0 last z: 490.31354 territory: 3 rot x: 0 rot y: -0.20501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 353 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 354 Footprint: Position: in world: true x: 214.18274 y: 0 z: 529.46906 last x: 214.18274 last y diff: 0 last z: 529.46906 territory: 3 rot x: 0 rot y: 0.28466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 354 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 355 Footprint: Position: in world: true x: 215.79126 y: 0 z: 531.1391 last x: 215.79126 last y diff: 0 last z: 531.1391 territory: 3 rot x: 0 rot y: -1.98511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 355 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 356 Footprint: Position: in world: true x: 215.46924 y: 0 z: 528.94916 last x: 215.46924 last y diff: 0 last z: 528.94916 territory: 3 rot x: 0 rot y: 0.05636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 356 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 357 Footprint: Position: in world: true x: 212.49378 y: 0 z: 533.21595 last x: 212.49378 last y diff: 0 last z: 533.21595 territory: 3 rot x: 0 rot y: -1.95701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 357 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 358 Decay: Footprint: Minimap: active: true x: 179.76264 z: 953.75178 Obstruction: active: true moving: false control group: 358 control group 2: 0 tag: 207 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.76264 y: 0 z: 953.75178 last x: 179.76264 last y diff: 0 last z: 953.75178 territory: 0 rot x: 0 rot y: -3.06775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/pyramid_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 358 actor: "structures/kushites/pyramid_small.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/kush_pyramids_economic": [ 0 ] }, "structures/kush_pyramids_economic": { "targetUnits": [ 3142, 3144, 3140, 3141, 3143, 3139 ], "isApplied": true, "rangeQuery": 80 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5898, 5899, 5900, 5901, 5902 ], "timer": 834, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 359 Decay: Footprint: Minimap: active: true x: 234.66974 z: 921.63099 Obstruction: active: true moving: false control group: 359 control group 2: 0 tag: 209 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234.66974 y: 0 z: 921.63099 last x: 234.66974 last y diff: 0 last z: 921.63099 territory: 0 rot x: 0 rot y: -2.87578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/pyramid_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 359 actor: "structures/kushites/pyramid_small.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/kush_pyramids_economic": [ 0 ] }, "structures/kush_pyramids_economic": { "targetUnits": [ 3140, 3139 ], "isApplied": true, "rangeQuery": 81 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5903, 5904, 5905, 5906, 5907 ], "timer": 840, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 360 Decay: Footprint: Minimap: active: true x: 179.77948 z: 897.46613 Obstruction: active: true moving: false control group: 360 control group 2: 0 tag: 211 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.77948 y: 0 z: 897.46613 last x: 179.77948 last y diff: 0 last z: 897.46613 territory: 0 rot x: 0 rot y: -3.0324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/pyramid_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 360 actor: "structures/kushites/pyramid_small.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/kush_pyramids_economic": [ 0 ] }, "structures/kush_pyramids_economic": { "targetUnits": [ 3140 ], "isApplied": true, "rangeQuery": 82 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 4, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5908, 5909, 5910, 5911, 5912 ], "timer": 846, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 361 Decay: Footprint: Minimap: active: true x: 211.8719 z: 950.53187 Obstruction: active: true moving: false control group: 361 control group 2: 0 tag: 213 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 211.8719 y: 0 z: 950.53187 last x: 211.8719 last y diff: 0 last z: 950.53187 territory: 0 rot x: 0 rot y: -2.8641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/pyramid_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 361 actor: "structures/kushites/pyramid_small.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/kush_pyramids_economic": [ 0 ] }, "structures/kush_pyramids_economic": { "targetUnits": [ 3139, 3140, 3142, 3144, 3143, 3141 ], "isApplied": true, "rangeQuery": 83 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 4, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5913, 5914, 5915, 5916, 5917 ], "timer": 852, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 362 Decay: Footprint: Minimap: active: true x: 160.39118 z: 923.31177 Obstruction: active: true moving: false control group: 362 control group 2: 0 tag: 215 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 160.39118 y: 0 z: 923.31177 last x: 160.39118 last y diff: 0 last z: 923.31177 territory: 0 rot x: 0 rot y: -3.09177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/pyramid_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 362 actor: "structures/kushites/pyramid_small.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/kush_pyramids_economic": [ 0 ] }, "structures/kush_pyramids_economic": { "targetUnits": [ 3140 ], "isApplied": true, "rangeQuery": 84 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5918, 5919, 5920, 5921, 5922 ], "timer": 858, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 363 Decay: Footprint: Minimap: active: true x: 359.97724 z: 842.65552 Obstruction: active: true moving: false control group: 642 control group 2: 643 tag: 217 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 359.97724 y: 0 z: 842.65552 last x: 359.97724 last y diff: 0 last z: 842.65552 territory: 0 rot x: 0 rot y: 4.03171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 363 actor: "structures/kushites/temple.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 0 ] }, "structures/temple_heal": { "targetUnits": [ 6107, 6108 ], "isApplied": true, "rangeQuery": 85 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 20, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 68 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5403, 5404, 5405, 5406, 5407, 5408, 5409, 5410, 5411, 5412, 5413, 5414, 5415, 5416, 5417, 5418, 5419, 5420, 5421, 5422 ], "timer": 322, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 364 Decay: Footprint: Minimap: active: true x: 430.76075 z: 778.72516 Obstruction: active: true moving: false control group: 364 control group 2: 0 tag: 219 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430.76075 y: 0 z: 778.72516 last x: 430.76075 last y diff: 0 last z: 778.72516 territory: 0 rot x: 0 rot y: 3.68978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 364 actor: "structures/kushites/temple.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 0 ] }, "structures/temple_heal": { "targetUnits": [], "isApplied": true, "rangeQuery": 86 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 20, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 69 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5423, 5424, 5425, 5426, 5427, 5428, 5429, 5430, 5431, 5432, 5433, 5434, 5435, 5436, 5437, 5438, 5439, 5440, 5441, 5442 ], "timer": 343, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 365 Decay: Footprint: Minimap: active: true x: 525.82923 z: 754.98285 Obstruction: active: true moving: false control group: 365 control group 2: 0 tag: 221 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.82923 y: 0 z: 754.98285 last x: 525.82923 last y diff: 0 last z: 754.98285 territory: 0 rot x: 0 rot y: 3.34783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/temple_amun.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 365 actor: "structures/kushites/temple_amun.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 0 ], "structures/kush_temple_amun": [ 0 ] }, "structures/temple_heal": { "targetUnits": [], "isApplied": true, "rangeQuery": 87 }, "structures/kush_temple_amun": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 30, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 70 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5443, 5444, 5445, 5446, 5447, 5448, 5449, 5450, 5451, 5452, 5453, 5454, 5455, 5456, 5457, 5458, 5459, 5460, 5461, 5462, 5463, 5464, 5465, 5466, 5467, 5468, 5469, 5470, 5471, 5472 ], "timer": 364, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 366 Decay: Footprint: Minimap: active: true x: 617.77656 z: 749.5771 Obstruction: active: true moving: false control group: 366 control group 2: 0 tag: 223 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 617.77656 y: 0 z: 749.5771 last x: 617.77656 last y diff: 0 last z: 749.5771 territory: 0 rot x: 0 rot y: 3.0059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/ptolemies/wonder.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 366 actor: "structures/ptolemies/wonder.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wonder_pop_1": [ 0 ], "structures/wonder_pop_2": [ 0 ], "structures/epic_temple_heal": [ 0 ] }, "structures/wonder_pop_1": { "targetUnits": [], "isApplied": true }, "structures/wonder_pop_2": { "targetUnits": [], "isApplied": false }, "structures/epic_temple_heal": { "targetUnits": [ 420, 419, 421, 422, 423, 424 ], "isApplied": true, "rangeQuery": 88 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 30, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 2000, "cp": [ 2000, 0, 0, 0, 0 ], "timer": 72 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5473, 5474, 5475, 5476, 5477, 5478, 5479, 5480, 5481, 5482, 5483, 5484, 5485, 5486, 5487, 5488, 5489, 5490, 5491, 5492, 5493, 5494, 5495, 5496, 5497, 5498, 5499, 5500, 5501, 5502 ], "timer": 395, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceTrickle: object: { "rates": { "food": 1, "metal": 1, "stone": 1, "wood": 1 } } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } Wonder: - id: 367 Decay: Footprint: Minimap: active: true x: 705.9347 z: 778.62775 Obstruction: active: true moving: false control group: 367 control group 2: 0 tag: 225 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 705.9347 y: 0 z: 778.62775 last x: 705.9347 last y diff: 0 last z: 778.62775 territory: 0 rot x: 0 rot y: 2.66395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/temple_amun.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 367 actor: "structures/kushites/temple_amun.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 0 ], "structures/kush_temple_amun": [ 0 ] }, "structures/temple_heal": { "targetUnits": [], "isApplied": true, "rangeQuery": 89 }, "structures/kush_temple_amun": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 30, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 73 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5503, 5504, 5505, 5506, 5507, 5508, 5509, 5510, 5511, 5512, 5513, 5514, 5515, 5516, 5517, 5518, 5519, 5520, 5521, 5522, 5523, 5524, 5525, 5526, 5527, 5528, 5529, 5530, 5531, 5532 ], "timer": 426, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 368 Decay: Footprint: Minimap: active: true x: 785.68879 z: 824.57068 Obstruction: active: true moving: false control group: 368 control group 2: 0 tag: 227 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 785.68879 y: 0 z: 824.57068 last x: 785.68879 last y diff: 0 last z: 824.57068 territory: 0 rot x: 0 rot y: 2.32201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 368 actor: "structures/kushites/temple.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 0 ] }, "structures/temple_heal": { "targetUnits": [], "isApplied": true, "rangeQuery": 90 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 20, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 74 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5533, 5534, 5535, 5536, 5537, 5538, 5539, 5540, 5541, 5542, 5543, 5544, 5545, 5546, 5547, 5548, 5549, 5550, 5551, 5552 ], "timer": 457, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 369 Decay: Footprint: Minimap: active: true x: 838.97309 z: 906.32557 Obstruction: active: true moving: false control group: 655 control group 2: 656 tag: 229 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838.97309 y: 0 z: 906.32557 last x: 838.97309 last y diff: 0 last z: 906.32557 territory: 0 rot x: 0 rot y: 1.98006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/temple.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 369 actor: "structures/kushites/temple.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/temple_heal": [ 0 ] }, "structures/temple_heal": { "targetUnits": [ 6111, 6112 ], "isApplied": true, "rangeQuery": 91 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 20, "arrowsLeft": 0, "targetUnits": [] } Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 75 } Cost: object: { "populationCost": 0, "populationBonus": 5 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5553, 5554, 5555, 5556, 5557, 5558, 5559, 5560, 5561, 5562, 5563, 5564, 5565, 5566, 5567, 5568, 5569, 5570, 5571, 5572 ], "timer": 478, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 370 Footprint: Position: in world: true x: 643.22236 y: 0 z: 686.68512 last x: 643.22236 last y diff: 0 last z: 686.68512 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 370 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 371 Footprint: Position: in world: true x: 644.00916 y: 0 z: 680.92334 last x: 644.00916 last y diff: 0 last z: 680.92334 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 371 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 372 Footprint: Position: in world: true x: 644.7959 y: 0 z: 675.1615 last x: 644.7959 last y diff: 0 last z: 675.1615 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 372 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 373 Footprint: Position: in world: true x: 645.58265 y: 0 z: 669.39966 last x: 645.58265 last y diff: 0 last z: 669.39966 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 373 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 374 Footprint: Position: in world: true x: 646.36945 y: 0 z: 663.63788 last x: 646.36945 last y diff: 0 last z: 663.63788 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 374 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 375 Footprint: Position: in world: true x: 647.1562 y: 0 z: 657.87604 last x: 647.1562 last y diff: 0 last z: 657.87604 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 375 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 376 Footprint: Position: in world: true x: 647.94294 y: 0 z: 652.1142 last x: 647.94294 last y diff: 0 last z: 652.1142 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 376 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 377 Footprint: Position: in world: true x: 652.66352 y: 0 z: 617.54328 last x: 652.66352 last y diff: 0 last z: 617.54328 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 377 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 378 Footprint: Position: in world: true x: 653.45032 y: 0 z: 611.78144 last x: 653.45032 last y diff: 0 last z: 611.78144 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 378 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 379 Footprint: Position: in world: true x: 654.23707 y: 0 z: 606.01966 last x: 654.23707 last y diff: 0 last z: 606.01966 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 379 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 380 Footprint: Position: in world: true x: 655.02381 y: 0 z: 600.25782 last x: 655.02381 last y diff: 0 last z: 600.25782 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 380 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 381 Footprint: Position: in world: true x: 655.81061 y: 0 z: 594.49598 last x: 655.81061 last y diff: 0 last z: 594.49598 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 381 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 382 Footprint: Position: in world: true x: 656.59736 y: 0 z: 588.73414 last x: 656.59736 last y diff: 0 last z: 588.73414 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 382 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 383 Footprint: Position: in world: true x: 657.3841 y: 0 z: 582.97236 last x: 657.3841 last y diff: 0 last z: 582.97236 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 383 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 384 Footprint: Position: in world: true x: 658.17084 y: 0 z: 577.21052 last x: 658.17084 last y diff: 0 last z: 577.21052 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 384 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 385 Footprint: Position: in world: true x: 615.07172 y: 0 z: 679.22028 last x: 615.07172 last y diff: 0 last z: 679.22028 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 385 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 386 Footprint: Position: in world: true x: 615.85846 y: 0 z: 673.45844 last x: 615.85846 last y diff: 0 last z: 673.45844 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 386 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 387 Footprint: Position: in world: true x: 616.64527 y: 0 z: 667.6966 last x: 616.64527 last y diff: 0 last z: 667.6966 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 387 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 388 Footprint: Position: in world: true x: 617.43201 y: 0 z: 661.93482 last x: 617.43201 last y diff: 0 last z: 661.93482 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 388 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 389 Footprint: Position: in world: true x: 618.21875 y: 0 z: 656.17298 last x: 618.21875 last y diff: 0 last z: 656.17298 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 389 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 390 Footprint: Position: in world: true x: 619.00556 y: 0 z: 650.41114 last x: 619.00556 last y diff: 0 last z: 650.41114 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 390 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 391 Footprint: Position: in world: true x: 624.51288 y: 0 z: 610.07837 last x: 624.51288 last y diff: 0 last z: 610.07837 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 391 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 392 Footprint: Position: in world: true x: 625.29963 y: 0 z: 604.3166 last x: 625.29963 last y diff: 0 last z: 604.3166 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 392 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 393 Footprint: Position: in world: true x: 626.08643 y: 0 z: 598.55475 last x: 626.08643 last y diff: 0 last z: 598.55475 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 393 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 394 Footprint: Position: in world: true x: 626.87317 y: 0 z: 592.79291 last x: 626.87317 last y diff: 0 last z: 592.79291 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 394 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 395 Footprint: Position: in world: true x: 627.65992 y: 0 z: 587.03113 last x: 627.65992 last y diff: 0 last z: 587.03113 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 395 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 396 Footprint: Position: in world: true x: 628.44672 y: 0 z: 581.2693 last x: 628.44672 last y diff: 0 last z: 581.2693 territory: 0 rot x: 0 rot y: 7.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 396 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 397 Decay: Footprint: Minimap: active: true x: 619.83844 z: 677.20984 Obstruction: active: true moving: false control group: 397 control group 2: 0 tag: 112 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.83844 y: 0 z: 677.20984 last x: 619.83844 last y diff: 0 last z: 677.20984 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 397 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 619.8384399414062, "z": 677.2098388671875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 76, "losRangeQuery": 2142 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 398 Decay: Footprint: Minimap: active: true x: 620.77503 z: 670.35053 Obstruction: active: true moving: false control group: 398 control group 2: 0 tag: 114 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.77503 y: 0 z: 670.35053 last x: 620.77503 last y diff: 0 last z: 670.35053 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 398 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 620.7750244140625, "z": 670.3505249023438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 77, "losRangeQuery": 2143 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 399 Decay: Footprint: Minimap: active: true x: 621.71167 z: 663.49122 Obstruction: active: true moving: false control group: 399 control group 2: 0 tag: 116 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.71167 y: 0 z: 663.49122 last x: 621.71167 last y diff: 0 last z: 663.49122 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 399 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 621.711669921875, "z": 663.4912109375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 78, "losRangeQuery": 2144 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 400 Decay: Footprint: Minimap: active: true x: 622.64832 z: 656.6319 Obstruction: active: true moving: false control group: 400 control group 2: 0 tag: 118 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622.64832 y: 0 z: 656.6319 last x: 622.64832 last y diff: 0 last z: 656.6319 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 400 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 622.6483154296875, "z": 656.6318969726562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 79, "losRangeQuery": 2145 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 401 Decay: Footprint: Minimap: active: true x: 630.1413 z: 601.7574 Obstruction: active: true moving: false control group: 401 control group 2: 0 tag: 120 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.1413 y: 0 z: 601.7574 last x: 630.1413 last y diff: 0 last z: 601.7574 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 401 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 630.1412963867188, "z": 601.7573852539062 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 80, "losRangeQuery": 2146 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 402 Decay: Footprint: Minimap: active: true x: 631.07789 z: 594.89808 Obstruction: active: true moving: false control group: 402 control group 2: 0 tag: 122 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.07789 y: 0 z: 594.89808 last x: 631.07789 last y diff: 0 last z: 594.89808 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 402 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 631.077880859375, "z": 594.8980712890625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 81, "losRangeQuery": 2147 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 403 Decay: Footprint: Minimap: active: true x: 632.01453 z: 588.03876 Obstruction: active: true moving: false control group: 403 control group 2: 0 tag: 124 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.01453 y: 0 z: 588.03876 last x: 632.01453 last y diff: 0 last z: 588.03876 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 403 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 632.0145263671875, "z": 588.0387573242188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 82, "losRangeQuery": 2148 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 404 Decay: Footprint: Minimap: active: true x: 632.95118 z: 581.17945 Obstruction: active: true moving: false control group: 404 control group 2: 0 tag: 126 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.95118 y: 0 z: 581.17945 last x: 632.95118 last y diff: 0 last z: 581.17945 territory: 0 rot x: 0 rot y: 1.4351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 404 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 632.951171875, "z": 581.179443359375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 83, "losRangeQuery": 2149 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 405 Decay: Footprint: Minimap: active: true x: 638.7179 z: 686.77497 Obstruction: active: true moving: false control group: 405 control group 2: 0 tag: 128 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.7179 y: 0 z: 686.77497 last x: 638.7179 last y diff: 0 last z: 686.77497 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 405 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 638.7178955078125, "z": 686.7749633789062 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 84, "losRangeQuery": 2150 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 406 Decay: Footprint: Minimap: active: true x: 639.65455 z: 679.91565 Obstruction: active: true moving: false control group: 406 control group 2: 0 tag: 130 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 639.65455 y: 0 z: 679.91565 last x: 639.65455 last y diff: 0 last z: 679.91565 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 406 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 639.654541015625, "z": 679.9156494140625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 85, "losRangeQuery": 2151 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 407 Decay: Footprint: Minimap: active: true x: 640.5912 z: 673.05634 Obstruction: active: true moving: false control group: 407 control group 2: 0 tag: 132 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 640.5912 y: 0 z: 673.05634 last x: 640.5912 last y diff: 0 last z: 673.05634 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 407 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 640.5911865234375, "z": 673.0563354492188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 86, "losRangeQuery": 2152 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 408 Decay: Footprint: Minimap: active: true x: 641.52778 z: 666.19703 Obstruction: active: true moving: false control group: 408 control group 2: 0 tag: 134 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.52778 y: 0 z: 666.19703 last x: 641.52778 last y diff: 0 last z: 666.19703 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 408 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 641.5277709960938, "z": 666.197021484375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 87, "losRangeQuery": 2153 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 409 Decay: Footprint: Minimap: active: true x: 642.46442 z: 659.33771 Obstruction: active: true moving: false control group: 409 control group 2: 0 tag: 136 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642.46442 y: 0 z: 659.33771 last x: 642.46442 last y diff: 0 last z: 659.33771 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 409 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 642.4644165039062, "z": 659.3377075195312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 88, "losRangeQuery": 2154 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 410 Decay: Footprint: Minimap: active: true x: 643.40107 z: 652.4784 Obstruction: active: true moving: false control group: 410 control group 2: 0 tag: 138 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 643.40107 y: 0 z: 652.4784 last x: 643.40107 last y diff: 0 last z: 652.4784 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 410 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 643.4010620117188, "z": 652.4783935546875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 89, "losRangeQuery": 2155 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 411 Decay: Footprint: Minimap: active: true x: 649.02076 z: 611.32251 Obstruction: active: true moving: false control group: 411 control group 2: 0 tag: 140 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 649.02076 y: 0 z: 611.32251 last x: 649.02076 last y diff: 0 last z: 611.32251 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 411 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 649.020751953125, "z": 611.322509765625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 90, "losRangeQuery": 2156 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 412 Decay: Footprint: Minimap: active: true x: 649.9574 z: 604.4632 Obstruction: active: true moving: false control group: 412 control group 2: 0 tag: 142 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 649.9574 y: 0 z: 604.4632 last x: 649.9574 last y diff: 0 last z: 604.4632 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 412 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 649.9573974609375, "z": 604.4631958007812 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 91, "losRangeQuery": 2157 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 413 Decay: Footprint: Minimap: active: true x: 650.89405 z: 597.60389 Obstruction: active: true moving: false control group: 413 control group 2: 0 tag: 144 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.89405 y: 0 z: 597.60389 last x: 650.89405 last y diff: 0 last z: 597.60389 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 413 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 650.89404296875, "z": 597.6038818359375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 92, "losRangeQuery": 2158 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 414 Decay: Footprint: Minimap: active: true x: 651.83063 z: 590.74457 Obstruction: active: true moving: false control group: 414 control group 2: 0 tag: 146 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 651.83063 y: 0 z: 590.74457 last x: 651.83063 last y diff: 0 last z: 590.74457 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 414 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 651.8306274414062, "z": 590.7445678710938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 93, "losRangeQuery": 2159 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 415 Decay: Footprint: Minimap: active: true x: 652.76728 z: 583.88532 Obstruction: active: true moving: false control group: 415 control group 2: 0 tag: 148 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 652.76728 y: 0 z: 583.88532 last x: 652.76728 last y diff: 0 last z: 583.88532 territory: 0 rot x: 0 rot y: 4.57668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 415 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 652.7672729492188, "z": 583.8853149414062 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 94, "losRangeQuery": 2160 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 416 Footprint: Position: in world: true x: 500 y: 0 z: 636 last x: 500 last y diff: 0 last z: 636 territory: 0 rot x: 0 rot y: 3.34783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_kush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 416 actor: "props/special/eyecandy/statues_kush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 417 Footprint: Position: in world: true x: 760 y: 0 z: 672 last x: 760 last y diff: 0 last z: 672 territory: 0 rot x: 0 rot y: 2.66395 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_kush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 417 actor: "props/special/eyecandy/statues_kush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 418 Footprint: Position: in world: true x: 572 y: 0 z: 728 last x: 572 last y diff: 0 last z: 728 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_kush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 418 actor: "props/special/eyecandy/statues_kush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 419 Decay: Footprint: Minimap: active: true x: 581.99378 z: 727.64747 Obstruction: active: true moving: false control group: 419 control group 2: 0 tag: 150 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.99378 y: 0 z: 727.64747 last x: 581.99378 last y diff: 0 last z: 727.64747 territory: 0 rot x: 0 rot y: -1.53554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 419 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 3, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 581.9937744140625, "z": 727.6474609375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 95, "losRangeQuery": 2161, "losHealRangeQuery": 2162 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 420 Decay: Footprint: Minimap: active: true x: 580.83118 z: 732.6916 Obstruction: active: true moving: false control group: 420 control group 2: 0 tag: 152 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.83118 y: 0 z: 732.6916 last x: 580.83118 last y diff: 0 last z: 732.6916 territory: 0 rot x: 0 rot y: -2.05913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 420 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 3, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 580.8311767578125, "z": 732.6915893554688 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 96, "losRangeQuery": 2163, "losHealRangeQuery": 2164 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 421 Decay: Footprint: Minimap: active: true x: 577.3022 z: 736.47858 Obstruction: active: true moving: false control group: 421 control group 2: 0 tag: 154 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.3022 y: 0 z: 736.47858 last x: 577.3022 last y diff: 0 last z: 736.47858 territory: 0 rot x: 0 rot y: -2.58274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 421 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 3, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 577.3021850585938, "z": 736.4785766601562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 97, "losRangeQuery": 2165, "losHealRangeQuery": 2166 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 422 Decay: Footprint: Minimap: active: true x: 572.35254 z: 737.99378 Obstruction: active: true moving: false control group: 422 control group 2: 0 tag: 156 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.35254 y: 0 z: 737.99378 last x: 572.35254 last y diff: 0 last z: 737.99378 territory: 0 rot x: 0 rot y: -3.10633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 422 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 3, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 572.3525390625, "z": 737.9937744140625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 98, "losRangeQuery": 2167, "losHealRangeQuery": 2168 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 423 Decay: Footprint: Minimap: active: true x: 567.30842 z: 736.83118 Obstruction: active: true moving: false control group: 423 control group 2: 0 tag: 158 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.30842 y: 0 z: 736.83118 last x: 567.30842 last y diff: 0 last z: 736.83118 territory: 0 rot x: 0 rot y: -3.62993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 423 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 3, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 567.3084106445312, "z": 736.8311767578125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 99, "losRangeQuery": 2169, "losHealRangeQuery": 2170 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 424 Decay: Footprint: Minimap: active: true x: 563.52143 z: 733.3022 Obstruction: active: true moving: false control group: 424 control group 2: 0 tag: 160 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.52143 y: 0 z: 733.3022 last x: 563.52143 last y diff: 0 last z: 733.3022 territory: 0 rot x: 0 rot y: -4.15354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 424 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 3, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 563.5214233398438, "z": 733.3021850585938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 100, "losRangeQuery": 2171, "losHealRangeQuery": 2172 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 425 Footprint: Position: in world: true x: 585.99128 y: 0 z: 727.50641 last x: 585.99128 last y diff: 0 last z: 727.50641 territory: 0 rot x: 0 rot y: -1.53554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 425 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 426 Footprint: Position: in world: true x: 584.3636 y: 0 z: 734.56818 last x: 584.3636 last y diff: 0 last z: 734.56818 territory: 0 rot x: 0 rot y: -2.05913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 426 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 427 Footprint: Position: in world: true x: 579.4231 y: 0 z: 739.87006 last x: 579.4231 last y diff: 0 last z: 739.87006 territory: 0 rot x: 0 rot y: -2.58274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 427 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 428 Footprint: Position: in world: true x: 572.4936 y: 0 z: 741.99128 last x: 572.4936 last y diff: 0 last z: 741.99128 territory: 0 rot x: 0 rot y: -3.10633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 428 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 429 Footprint: Position: in world: true x: 565.43183 y: 0 z: 740.3636 last x: 565.43183 last y diff: 0 last z: 740.3636 territory: 0 rot x: 0 rot y: -3.62993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 429 actor: "props/structures/kushites/statue_pedestal_rectangular.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 430 Footprint: Position: in world: true x: 560.12995 y: 0 z: 735.4231 last x: 560.12995 last y diff: 0 last z: 735.4231 territory: 0 rot x: 0 rot y: -4.15354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 430 actor: "props/structures/kushites/statue_pedestal_rectangular_lion.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 431 Footprint: Minimap: active: true x: 589.98884 z: 727.36542 Obstruction: active: true moving: false control group: 431 control group 2: 0 tag: 231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 589.98884 y: 0 z: 727.36542 last x: 589.98884 last y diff: 0 last z: 727.36542 territory: 0 rot x: 0 rot y: -0.55652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 431 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 432 Footprint: Minimap: active: true x: 589.43891 z: 732.45917 Obstruction: active: true moving: false control group: 432 control group 2: 0 tag: 233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 589.43891 y: 0 z: 732.45917 last x: 589.43891 last y diff: 0 last z: 732.45917 territory: 0 rot x: 0 rot y: 1.2267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 432 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 433 Footprint: Minimap: active: true x: 587.47626 z: 737.19166 Obstruction: active: true moving: false control group: 433 control group 2: 0 tag: 235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.47626 y: 0 z: 737.19166 last x: 587.47626 last y diff: 0 last z: 737.19166 territory: 0 rot x: 0 rot y: 0.61002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 433 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 434 Footprint: Minimap: active: true x: 584.25977 z: 741.17945 Obstruction: active: true moving: false control group: 434 control group 2: 0 tag: 237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.25977 y: 0 z: 741.17945 last x: 584.25977 last y diff: 0 last z: 741.17945 territory: 0 rot x: 0 rot y: -0.60297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 434 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 435 Footprint: Minimap: active: true x: 580.05005 z: 744.09955 Obstruction: active: true moving: false control group: 435 control group 2: 0 tag: 239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.05005 y: 0 z: 744.09955 last x: 580.05005 last y diff: 0 last z: 744.09955 territory: 0 rot x: 0 rot y: -3.4477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 435 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 436 Footprint: Minimap: active: true x: 575.18824 z: 745.7154 Obstruction: active: true moving: false control group: 436 control group 2: 0 tag: 241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.18824 y: 0 z: 745.7154 last x: 575.18824 last y diff: 0 last z: 745.7154 territory: 0 rot x: 0 rot y: 0.46424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 436 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 437 Footprint: Minimap: active: true x: 570.06806 z: 745.896 Obstruction: active: true moving: false control group: 437 control group 2: 0 tag: 243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.06806 y: 0 z: 745.896 last x: 570.06806 last y diff: 0 last z: 745.896 territory: 0 rot x: 0 rot y: 0.74445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 437 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 438 Footprint: Minimap: active: true x: 565.10444 z: 744.62684 Obstruction: active: true moving: false control group: 438 control group 2: 0 tag: 245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 565.10444 y: 0 z: 744.62684 last x: 565.10444 last y diff: 0 last z: 744.62684 territory: 0 rot x: 0 rot y: -1.98171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 438 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 439 Footprint: Minimap: active: true x: 560.69941 z: 742.01063 Obstruction: active: true moving: false control group: 439 control group 2: 0 tag: 247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.69941 y: 0 z: 742.01063 last x: 560.69941 last y diff: 0 last z: 742.01063 territory: 0 rot x: 0 rot y: -1.84365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 439 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 440 Footprint: Minimap: active: true x: 557.20997 z: 738.25934 Obstruction: active: true moving: false control group: 440 control group 2: 0 tag: 249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 557.20997 y: 0 z: 738.25934 last x: 557.20997 last y diff: 0 last z: 738.25934 territory: 0 rot x: 0 rot y: 0.7515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 440 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 441 Footprint: Minimap: active: true x: 554.91865 z: 733.67695 Obstruction: active: true moving: false control group: 441 control group 2: 0 tag: 251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.91865 y: 0 z: 733.67695 last x: 554.91865 last y diff: 0 last z: 733.67695 territory: 0 rot x: 0 rot y: -4.3494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 441 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 442 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 822 last x: 330 last y diff: 0 last z: 822 territory: 0 rot x: 0 rot y: -4.50896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 442 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 443 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 798 last x: 810 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: -4.06525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 443 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 444 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 842 last x: 1006 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 0.23427 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 444 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 445 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 642 last x: 502 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: -1.04917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 445 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 446 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 670 last x: 766 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 0.13767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 446 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 447 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 690 last x: 374 last y diff: 0 last z: 690 territory: 0 rot x: 0 rot y: -0.9183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 447 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 448 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 734 last x: 726 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: -0.71935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 448 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 449 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 754 last x: 414 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: -4.25283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 449 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 450 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 734 last x: 226 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 1.20235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 450 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 451 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 558 last x: 486 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 0.5859 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 451 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 452 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 634 last x: 638 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: -1.08622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 452 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 453 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 710 last x: 918 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: -3.18111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 453 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 454 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 758 last x: 870 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: -3.56489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 454 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 455 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 866 last x: 938 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: -4.41301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 455 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 456 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 698 last x: 626 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: -3.4413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 456 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 457 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 558 last x: 650 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: -0.06159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 457 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 458 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 614 last x: 798 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: -1.82697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 458 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 459 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 622 last x: 342 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: -2.82949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 459 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 460 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 770 last x: 274 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: -3.32158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 460 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 461 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 894 last x: 874 last y diff: 0 last z: 894 territory: 0 rot x: 0 rot y: -2.38758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 461 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 462 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 714 last x: 518 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: -1.19828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 462 actor: "props/special/common/marker_object_char_a.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 463 Decay: Footprint: Minimap: active: true x: 338.1222 z: 791.34461 Obstruction: active: true moving: false control group: 463 control group 2: 0 tag: 253 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338.1222 y: 0 z: 791.34461 last x: 338.1222 last y diff: 0 last z: 791.34461 territory: 0 rot x: 0 rot y: 5.43154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 463 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5923, 5924, 5925 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 464 Decay: Footprint: Minimap: active: true x: 352.3277 z: 783.0611 Obstruction: active: true moving: false control group: 464 control group 2: 0 tag: 255 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.3277 y: 0 z: 783.0611 last x: 352.3277 last y diff: 0 last z: 783.0611 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 464 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2051 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5743, 5744, 5745, 5746, 5747 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 465 Decay: Footprint: Minimap: active: true x: 357.45118 z: 762.12781 Obstruction: active: true moving: false control group: 465 control group 2: 0 tag: 257 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.45118 y: 0 z: 762.12781 last x: 357.45118 last y diff: 0 last z: 762.12781 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/civic_centre_kush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 465 actor: "structures/kushites/civic_centre_kush.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 20, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2052 } Cost: object: { "populationCost": 0, "populationBonus": 20 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5573, 5574, 5575, 5576, 5577, 5578, 5579, 5580, 5581, 5582, 5583, 5584, 5585, 5586, 5587, 5588, 5589, 5590, 5591, 5592 ], "timer": 499, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 466 Decay: Footprint: Minimap: active: true x: 384.79584 z: 744.00556 Obstruction: active: true moving: false control group: 466 control group 2: 0 tag: 259 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.79584 y: 0 z: 744.00556 last x: 384.79584 last y diff: 0 last z: 744.00556 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 466 actor: "structures/kushites/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 467 Decay: Footprint: Minimap: active: true x: 321.40436 z: 774.83332 Obstruction: active: true moving: false control group: 467 control group 2: 0 tag: 261 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 321.40436 y: 0 z: 774.83332 last x: 321.40436 last y diff: 0 last z: 774.83332 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 467 actor: "structures/kushites/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 468 Decay: Footprint: Minimap: active: true x: 372.93628 z: 725.88892 Obstruction: active: true moving: false control group: 468 control group 2: 0 tag: 263 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 372.93628 y: 0 z: 725.88892 last x: 372.93628 last y diff: 0 last z: 725.88892 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 468 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5633, 5634, 5635, 5636, 5637, 5638, 5639, 5640, 5641, 5642 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 469 Decay: Footprint: Minimap: active: true x: 334.1222 z: 751.34461 Obstruction: active: true moving: false control group: 469 control group 2: 0 tag: 265 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334.1222 y: 0 z: 751.34461 last x: 334.1222 last y diff: 0 last z: 751.34461 territory: 0 rot x: 0 rot y: 5.43154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 469 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5926, 5927, 5928 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 470 Decay: Footprint: Minimap: active: true x: 350.1222 z: 735.34461 Obstruction: active: true moving: false control group: 470 control group 2: 0 tag: 267 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350.1222 y: 0 z: 735.34461 last x: 350.1222 last y diff: 0 last z: 735.34461 territory: 0 rot x: 0 rot y: 5.43154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 470 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5929, 5930, 5931 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 471 Decay: Footprint: Minimap: active: true x: 431.85926 z: 713.8277 Obstruction: active: true moving: false control group: 471 control group 2: 0 tag: 269 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 431.85926 y: 0 z: 713.8277 last x: 431.85926 last y diff: 0 last z: 713.8277 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/fortress.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 471 actor: "structures/kushites/fortress.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 20, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2053 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5593, 5594, 5595, 5596, 5597, 5598, 5599, 5600, 5601, 5602, 5603, 5604, 5605, 5606, 5607, 5608, 5609, 5610, 5611, 5612 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 472 Decay: Footprint: Minimap: active: true x: 481.24543 z: 698.0901 Obstruction: active: true moving: false control group: 472 control group 2: 0 tag: 271 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 481.24543 y: 0 z: 698.0901 last x: 481.24543 last y diff: 0 last z: 698.0901 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 472 actor: "structures/kushites/stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5848, 5849, 5850, 5851, 5852, 5853, 5854, 5855, 5856, 5857 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 473 Decay: Footprint: Minimap: active: true x: 463.92963 z: 706.91388 Obstruction: active: true moving: false control group: 473 control group 2: 0 tag: 273 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.92963 y: 0 z: 706.91388 last x: 463.92963 last y diff: 0 last z: 706.91388 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 473 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5932, 5933, 5934 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 474 Decay: Footprint: Minimap: active: true x: 449.96479 z: 699.45691 Obstruction: active: true moving: false control group: 474 control group 2: 0 tag: 275 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 449.96479 y: 0 z: 699.45691 last x: 449.96479 last y diff: 0 last z: 699.45691 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 474 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2054 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5748, 5749, 5750, 5751, 5752 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 475 Decay: Footprint: Minimap: active: true x: 467.92963 z: 682.91388 Obstruction: active: true moving: false control group: 475 control group 2: 0 tag: 277 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 467.92963 y: 0 z: 682.91388 last x: 467.92963 last y diff: 0 last z: 682.91388 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 475 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5935, 5936, 5937 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 476 Decay: Footprint: Minimap: active: true x: 483.92963 z: 674.91388 Obstruction: active: true moving: false control group: 476 control group 2: 0 tag: 279 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.92963 y: 0 z: 674.91388 last x: 483.92963 last y diff: 0 last z: 674.91388 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 476 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5938, 5939, 5940 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 477 Decay: Footprint: Minimap: active: true x: 439.92963 z: 686.91388 Obstruction: active: true moving: false control group: 477 control group 2: 0 tag: 281 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.92963 y: 0 z: 686.91388 last x: 439.92963 last y diff: 0 last z: 686.91388 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 477 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5941, 5942, 5943 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 478 Decay: Footprint: Minimap: active: true x: 415.92963 z: 694.91388 Obstruction: active: true moving: false control group: 478 control group 2: 0 tag: 283 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 415.92963 y: 0 z: 694.91388 last x: 415.92963 last y diff: 0 last z: 694.91388 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 478 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5944, 5945, 5946 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 479 Decay: Footprint: Minimap: active: true x: 535.37446 z: 692.37879 Obstruction: active: true moving: false control group: 479 control group 2: 0 tag: 285 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.37446 y: 0 z: 692.37879 last x: 535.37446 last y diff: 0 last z: 692.37879 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 479 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2055 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5753, 5754, 5755, 5756, 5757 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 480 Decay: Footprint: Minimap: active: true x: 550.74885 z: 688.75757 Obstruction: active: true moving: false control group: 480 control group 2: 0 tag: 287 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.74885 y: 0 z: 688.75757 last x: 550.74885 last y diff: 0 last z: 688.75757 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 480 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5947, 5948, 5949 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 481 Decay: Footprint: Minimap: active: true x: 575.20563 z: 683.80494 Obstruction: active: true moving: false control group: 481 control group 2: 0 tag: 289 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.20563 y: 0 z: 683.80494 last x: 575.20563 last y diff: 0 last z: 683.80494 territory: 0 rot x: 0 rot y: 4.74766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 481 actor: "structures/kushites/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 482 Decay: Footprint: Minimap: active: true x: 594.74885 z: 676.75757 Obstruction: active: true moving: false control group: 482 control group 2: 0 tag: 291 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.74885 y: 0 z: 676.75757 last x: 594.74885 last y diff: 0 last z: 676.75757 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 482 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5950, 5951, 5952 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 483 Decay: Footprint: Minimap: active: true x: 541.64124 z: 669.6537 Obstruction: active: true moving: false control group: 483 control group 2: 0 tag: 293 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 541.64124 y: 0 z: 669.6537 last x: 541.64124 last y diff: 0 last z: 669.6537 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 483 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5643, 5644, 5645, 5646, 5647, 5648, 5649, 5650, 5651, 5652 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 484 Decay: Footprint: Minimap: active: true x: 566.74885 z: 664.75757 Obstruction: active: true moving: false control group: 484 control group 2: 0 tag: 295 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566.74885 y: 0 z: 664.75757 last x: 566.74885 last y diff: 0 last z: 664.75757 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 484 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5953, 5954, 5955 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 485 Decay: Footprint: Minimap: active: true x: 590.74885 z: 660.75757 Obstruction: active: true moving: false control group: 485 control group 2: 0 tag: 297 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.74885 y: 0 z: 660.75757 last x: 590.74885 last y diff: 0 last z: 660.75757 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 485 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5956, 5957, 5958 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 486 Decay: Footprint: Minimap: active: true x: 660.85425 z: 692.53217 Obstruction: active: true moving: false control group: 486 control group 2: 0 tag: 299 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 660.85425 y: 0 z: 692.53217 last x: 660.85425 last y diff: 0 last z: 692.53217 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 486 actor: "structures/kushites/stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5858, 5859, 5860, 5861, 5862, 5863, 5864, 5865, 5866, 5867 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 487 Decay: Footprint: Minimap: active: true x: 689.89905 z: 699.5074 Obstruction: active: true moving: false control group: 487 control group 2: 0 tag: 301 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.89905 y: 0 z: 699.5074 last x: 689.89905 last y diff: 0 last z: 699.5074 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/elephant_stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 487 actor: "structures/kushites/elephant_stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5828, 5829, 5830, 5831, 5832 ], "timer": 760, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 488 Decay: Footprint: Minimap: active: true x: 709.71991 z: 715.6067 Obstruction: active: true moving: false control group: 488 control group 2: 0 tag: 303 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.71991 y: 0 z: 715.6067 last x: 709.71991 last y diff: 0 last z: 715.6067 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 488 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2056 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5758, 5759, 5760, 5761, 5762 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 489 Decay: Footprint: Minimap: active: true x: 716.78663 z: 703.43989 Obstruction: active: true moving: false control group: 489 control group 2: 0 tag: 305 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.78663 y: 0 z: 703.43989 last x: 716.78663 last y diff: 0 last z: 703.43989 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 489 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5959, 5960, 5961 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 490 Decay: Footprint: Minimap: active: true x: 671.43989 z: 675.21338 Obstruction: active: true moving: false control group: 490 control group 2: 0 tag: 307 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 671.43989 y: 0 z: 675.21338 last x: 671.43989 last y diff: 0 last z: 675.21338 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 490 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5962, 5963, 5964 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 491 Decay: Footprint: Minimap: active: true x: 724.78663 z: 691.43989 Obstruction: active: true moving: false control group: 491 control group 2: 0 tag: 309 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 724.78663 y: 0 z: 691.43989 last x: 724.78663 last y diff: 0 last z: 691.43989 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 491 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5965, 5966, 5967 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 492 Decay: Footprint: Minimap: active: true x: 700.78663 z: 679.43989 Obstruction: active: true moving: false control group: 492 control group 2: 0 tag: 311 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 700.78663 y: 0 z: 679.43989 last x: 700.78663 last y diff: 0 last z: 679.43989 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 492 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5968, 5969, 5970 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 493 Decay: Footprint: Minimap: active: true x: 659.43989 z: 663.21338 Obstruction: active: true moving: false control group: 493 control group 2: 0 tag: 313 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.43989 y: 0 z: 663.21338 last x: 659.43989 last y diff: 0 last z: 663.21338 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 493 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5971, 5972, 5973 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 494 Decay: Footprint: Minimap: active: true x: 687.21338 z: 672.56012 Obstruction: active: true moving: false control group: 494 control group 2: 0 tag: 315 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 687.21338 y: 0 z: 672.56012 last x: 687.21338 last y diff: 0 last z: 672.56012 territory: 0 rot x: 0 rot y: 5.97651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 494 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5974, 5975, 5976 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 495 Decay: Footprint: Minimap: active: true x: 772.31458 z: 737.20398 Obstruction: active: true moving: false control group: 495 control group 2: 0 tag: 317 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 772.31458 y: 0 z: 737.20398 last x: 772.31458 last y diff: 0 last z: 737.20398 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mercenaries/camp_blemmye.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 495 actor: "structures/mercenaries/camp_blemmye.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 6, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5653, 5654, 5655, 5656, 5657, 5658 ], "timer": 580, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 496 Decay: Footprint: Minimap: active: true x: 803.61408 z: 761.30042 Obstruction: active: true moving: false control group: 496 control group 2: 0 tag: 319 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 803.61408 y: 0 z: 761.30042 last x: 803.61408 last y diff: 0 last z: 761.30042 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/fortress.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 496 actor: "structures/kushites/fortress.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 20, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2057 } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5613, 5614, 5615, 5616, 5617, 5618, 5619, 5620, 5621, 5622, 5623, 5624, 5625, 5626, 5627, 5628, 5629, 5630, 5631, 5632 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 497 Decay: Footprint: Minimap: active: true x: 787.32508 z: 747.0965 Obstruction: active: true moving: false control group: 497 control group 2: 0 tag: 321 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 787.32508 y: 0 z: 747.0965 last x: 787.32508 last y diff: 0 last z: 747.0965 territory: 0 rot x: 0 rot y: 4.06377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 497 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2058 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5763, 5764, 5765, 5766, 5767 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 498 Decay: Footprint: Minimap: active: true x: 805.80707 z: 734.65021 Obstruction: active: true moving: false control group: 498 control group 2: 0 tag: 323 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.80707 y: 0 z: 734.65021 last x: 805.80707 last y diff: 0 last z: 734.65021 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 498 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5977, 5978, 5979 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 499 Decay: Footprint: Minimap: active: true x: 826.65021 z: 750.19294 Obstruction: active: true moving: false control group: 499 control group 2: 0 tag: 325 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.65021 y: 0 z: 750.19294 last x: 826.65021 last y diff: 0 last z: 750.19294 territory: 0 rot x: 0 rot y: 4.06377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 499 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5980, 5981, 5982 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 500 Decay: Footprint: Minimap: active: true x: 773.3498 z: 709.80707 Obstruction: active: true moving: false control group: 500 control group 2: 0 tag: 327 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 773.3498 y: 0 z: 709.80707 last x: 773.3498 last y diff: 0 last z: 709.80707 territory: 0 rot x: 0 rot y: 7.20536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 500 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5983, 5984, 5985 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 501 Decay: Footprint: Minimap: active: true x: 789.3498 z: 721.80707 Obstruction: active: true moving: false control group: 501 control group 2: 0 tag: 329 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 789.3498 y: 0 z: 721.80707 last x: 789.3498 last y diff: 0 last z: 721.80707 territory: 0 rot x: 0 rot y: 7.20536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 501 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5986, 5987, 5988 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 502 Decay: Footprint: Minimap: active: true x: 836.84595 z: 809.00843 Obstruction: active: true moving: false control group: 502 control group 2: 0 tag: 331 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.84595 y: 0 z: 809.00843 last x: 836.84595 last y diff: 0 last z: 809.00843 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 502 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2059 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5768, 5769, 5770, 5771, 5772 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 503 Decay: Footprint: Minimap: active: true x: 849.84553 z: 818.88117 Obstruction: active: true moving: false control group: 503 control group 2: 0 tag: 333 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.84553 y: 0 z: 818.88117 last x: 849.84553 last y diff: 0 last z: 818.88117 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 503 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5659, 5660, 5661, 5662, 5663, 5664, 5665, 5666, 5667, 5668 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 504 Decay: Footprint: Minimap: active: true x: 857.6919 z: 838.01679 Obstruction: active: true moving: false control group: 504 control group 2: 0 tag: 335 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.6919 y: 0 z: 838.01679 last x: 857.6919 last y diff: 0 last z: 838.01679 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 504 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5989, 5990, 5991 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 505 Decay: Footprint: Minimap: active: true x: 879.2397 z: 856.7259 Obstruction: active: true moving: false control group: 505 control group 2: 0 tag: 337 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.2397 y: 0 z: 856.7259 last x: 879.2397 last y diff: 0 last z: 856.7259 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/elephant_stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 505 actor: "structures/kushites/elephant_stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5833, 5834, 5835, 5836, 5837 ], "timer": 766, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 506 Decay: Footprint: Minimap: active: true x: 846.01679 z: 798.30811 Obstruction: active: true moving: false control group: 506 control group 2: 0 tag: 339 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846.01679 y: 0 z: 798.30811 last x: 846.01679 last y diff: 0 last z: 798.30811 territory: 0 rot x: 0 rot y: 3.72184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 506 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5992, 5993, 5994 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 507 Decay: Footprint: Minimap: active: true x: 874.6819 z: 826.33295 Obstruction: active: true moving: false control group: 507 control group 2: 0 tag: 341 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874.6819 y: 0 z: 826.33295 last x: 874.6819 last y diff: 0 last z: 826.33295 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 507 actor: "structures/kushites/stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5868, 5869, 5870, 5871, 5872, 5873, 5874, 5875, 5876, 5877 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 508 Decay: Footprint: Minimap: active: true x: 865.6919 z: 806.01679 Obstruction: active: true moving: false control group: 508 control group 2: 0 tag: 343 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.6919 y: 0 z: 806.01679 last x: 865.6919 last y diff: 0 last z: 806.01679 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 508 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5995, 5996, 5997 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 509 Decay: Footprint: Minimap: active: true x: 898.01679 z: 842.30811 Obstruction: active: true moving: false control group: 509 control group 2: 0 tag: 345 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898.01679 y: 0 z: 842.30811 last x: 898.01679 last y diff: 0 last z: 842.30811 territory: 0 rot x: 0 rot y: 3.72184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 509 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5998, 5999, 6000 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 510 Decay: Footprint: Minimap: active: true x: 905.00843 z: 851.15406 Obstruction: active: true moving: false control group: 510 control group 2: 0 tag: 347 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.00843 y: 0 z: 851.15406 last x: 905.00843 last y diff: 0 last z: 851.15406 territory: 0 rot x: 0 rot y: 3.72184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 510 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2060 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5773, 5774, 5775, 5776, 5777 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 511 Decay: Footprint: Minimap: active: true x: 857.98322 z: 785.6919 Obstruction: active: true moving: false control group: 511 control group 2: 0 tag: 349 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.98322 y: 0 z: 785.6919 last x: 857.98322 last y diff: 0 last z: 785.6919 territory: 0 rot x: 0 rot y: 6.86342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 511 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6001, 6002, 6003 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 512 Decay: Footprint: Minimap: active: true x: 278.0163 z: 732.29126 Obstruction: active: true moving: false control group: 512 control group 2: 0 tag: 351 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278.0163 y: 0 z: 732.29126 last x: 278.0163 last y diff: 0 last z: 732.29126 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/elephant_stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 512 actor: "structures/kushites/elephant_stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5838, 5839, 5840, 5841, 5842 ], "timer": 772, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 513 Decay: Footprint: Minimap: active: true x: 305.35755 z: 707.53888 Obstruction: active: true moving: false control group: 513 control group 2: 0 tag: 353 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 305.35755 y: 0 z: 707.53888 last x: 305.35755 last y diff: 0 last z: 707.53888 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mercenaries/camp_blemmye.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 513 actor: "structures/mercenaries/camp_blemmye.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 6, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5669, 5670, 5671, 5672, 5673, 5674 ], "timer": 597, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 514 Decay: Footprint: Minimap: active: true x: 338.0163 z: 680.29126 Obstruction: active: true moving: false control group: 514 control group 2: 0 tag: 355 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338.0163 y: 0 z: 680.29126 last x: 338.0163 last y diff: 0 last z: 680.29126 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/elephant_stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 514 actor: "structures/kushites/elephant_stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5843, 5844, 5845, 5846, 5847 ], "timer": 778, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 515 Decay: Footprint: Minimap: active: true x: 328.93891 z: 700.3277 Obstruction: active: true moving: false control group: 515 control group 2: 0 tag: 357 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 328.93891 y: 0 z: 700.3277 last x: 328.93891 last y diff: 0 last z: 700.3277 territory: 0 rot x: 0 rot y: 8.57314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 515 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2061 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5778, 5779, 5780, 5781, 5782 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 516 Decay: Footprint: Minimap: active: true x: 264.3277 z: 743.0611 Obstruction: active: true moving: false control group: 516 control group 2: 0 tag: 359 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.3277 y: 0 z: 743.0611 last x: 264.3277 last y diff: 0 last z: 743.0611 territory: 0 rot x: 0 rot y: 3.86074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 516 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2062 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5783, 5784, 5785, 5786, 5787 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 517 Decay: Footprint: Minimap: active: true x: 250.1222 z: 727.34461 Obstruction: active: true moving: false control group: 517 control group 2: 0 tag: 361 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.1222 y: 0 z: 727.34461 last x: 250.1222 last y diff: 0 last z: 727.34461 territory: 0 rot x: 0 rot y: 5.43154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 517 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6004, 6005, 6006 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 518 Decay: Footprint: Minimap: active: true x: 326.1222 z: 659.34461 Obstruction: active: true moving: false control group: 518 control group 2: 0 tag: 363 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326.1222 y: 0 z: 659.34461 last x: 326.1222 last y diff: 0 last z: 659.34461 territory: 0 rot x: 0 rot y: 5.43154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 518 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6007, 6008, 6009 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 519 Decay: Footprint: Minimap: active: true x: 313.87781 z: 672.6554 Obstruction: active: true moving: false control group: 519 control group 2: 0 tag: 365 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 313.87781 y: 0 z: 672.6554 last x: 313.87781 last y diff: 0 last z: 672.6554 territory: 0 rot x: 0 rot y: 8.57314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 519 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6010, 6011, 6012 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 520 Decay: Footprint: Minimap: active: true x: 273.87781 z: 704.6554 Obstruction: active: true moving: false control group: 520 control group 2: 0 tag: 367 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 273.87781 y: 0 z: 704.6554 last x: 273.87781 last y diff: 0 last z: 704.6554 territory: 0 rot x: 0 rot y: 8.57314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 520 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6013, 6014, 6015 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 521 Decay: Footprint: Minimap: active: true x: 289.87781 z: 692.6554 Obstruction: active: true moving: false control group: 521 control group 2: 0 tag: 369 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 289.87781 y: 0 z: 692.6554 last x: 289.87781 last y diff: 0 last z: 692.6554 territory: 0 rot x: 0 rot y: 8.57314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 521 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6016, 6017, 6018 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 522 Decay: Footprint: Minimap: active: true x: 393.24543 z: 650.0901 Obstruction: active: true moving: false control group: 522 control group 2: 0 tag: 371 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 393.24543 y: 0 z: 650.0901 last x: 393.24543 last y diff: 0 last z: 650.0901 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 522 actor: "structures/kushites/stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5878, 5879, 5880, 5881, 5882, 5883, 5884, 5885, 5886, 5887 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 523 Decay: Footprint: Minimap: active: true x: 465.61377 z: 623.01978 Obstruction: active: true moving: false control group: 523 control group 2: 0 tag: 373 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 465.61377 y: 0 z: 623.01978 last x: 465.61377 last y diff: 0 last z: 623.01978 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 523 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5675, 5676, 5677, 5678, 5679, 5680, 5681, 5682, 5683, 5684 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 524 Decay: Footprint: Minimap: active: true x: 424.4206 z: 632.52967 Obstruction: active: true moving: false control group: 524 control group 2: 0 tag: 375 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 424.4206 y: 0 z: 632.52967 last x: 424.4206 last y diff: 0 last z: 632.52967 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 524 actor: "structures/kushites/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 525 Decay: Footprint: Minimap: active: true x: 379.45691 z: 654.03522 Obstruction: active: true moving: false control group: 525 control group 2: 0 tag: 377 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 379.45691 y: 0 z: 654.03522 last x: 379.45691 last y diff: 0 last z: 654.03522 territory: 0 rot x: 0 rot y: 5.0896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 525 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2063 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5788, 5789, 5790, 5791, 5792 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 526 Decay: Footprint: Minimap: active: true x: 447.45691 z: 622.03522 Obstruction: active: true moving: false control group: 526 control group 2: 0 tag: 379 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 447.45691 y: 0 z: 622.03522 last x: 447.45691 last y diff: 0 last z: 622.03522 territory: 0 rot x: 0 rot y: 5.0896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 526 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2064 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5793, 5794, 5795, 5796, 5797 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 527 Decay: Footprint: Minimap: active: true x: 464.77167 z: 600.9668 Obstruction: active: true moving: false control group: 527 control group 2: 0 tag: 381 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 464.77167 y: 0 z: 600.9668 last x: 464.77167 last y diff: 0 last z: 600.9668 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 527 actor: "structures/kushites/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 528 Decay: Footprint: Minimap: active: true x: 379.92963 z: 634.91388 Obstruction: active: true moving: false control group: 528 control group 2: 0 tag: 383 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 379.92963 y: 0 z: 634.91388 last x: 379.92963 last y diff: 0 last z: 634.91388 territory: 0 rot x: 0 rot y: 3.5188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 528 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6019, 6020, 6021 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 529 Decay: Footprint: Minimap: active: true x: 442.91388 z: 604.07038 Obstruction: active: true moving: false control group: 529 control group 2: 0 tag: 385 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442.91388 y: 0 z: 604.07038 last x: 442.91388 last y diff: 0 last z: 604.07038 territory: 0 rot x: 0 rot y: 5.0896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 529 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6022, 6023, 6024 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 530 Decay: Footprint: Minimap: active: true x: 544.87214 z: 601.89393 Obstruction: active: true moving: false control group: 530 control group 2: 0 tag: 387 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 544.87214 y: 0 z: 601.89393 last x: 544.87214 last y diff: 0 last z: 601.89393 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mercenaries/camp_nuba.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 530 actor: "structures/mercenaries/camp_nuba.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 6, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5685, 5686, 5687, 5688, 5689, 5690 ], "timer": 614, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 531 Decay: Footprint: Minimap: active: true x: 516.37879 z: 616.62555 Obstruction: active: true moving: false control group: 531 control group 2: 0 tag: 389 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 516.37879 y: 0 z: 616.62555 last x: 516.37879 last y diff: 0 last z: 616.62555 territory: 0 rot x: 0 rot y: 4.74766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 531 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2065 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5798, 5799, 5800, 5801, 5802 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 532 Decay: Footprint: Minimap: active: true x: 573.6537 z: 606.35877 Obstruction: active: true moving: false control group: 532 control group 2: 0 tag: 391 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.6537 y: 0 z: 606.35877 last x: 573.6537 last y diff: 0 last z: 606.35877 territory: 0 rot x: 0 rot y: 4.74766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 532 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5691, 5692, 5693, 5694, 5695, 5696, 5697, 5698, 5699, 5700 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 533 Decay: Footprint: Minimap: active: true x: 598.74885 z: 608.75757 Obstruction: active: true moving: false control group: 533 control group 2: 0 tag: 393 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.74885 y: 0 z: 608.75757 last x: 598.74885 last y diff: 0 last z: 608.75757 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 533 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6025, 6026, 6027 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 534 Decay: Footprint: Minimap: active: true x: 514.74885 z: 596.75757 Obstruction: active: true moving: false control group: 534 control group 2: 0 tag: 395 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514.74885 y: 0 z: 596.75757 last x: 514.74885 last y diff: 0 last z: 596.75757 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 534 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6028, 6029, 6030 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 535 Decay: Footprint: Minimap: active: true x: 594.74885 z: 592.75757 Obstruction: active: true moving: false control group: 535 control group 2: 0 tag: 397 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.74885 y: 0 z: 592.75757 last x: 594.74885 last y diff: 0 last z: 592.75757 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 535 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6031, 6032, 6033 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 536 Decay: Footprint: Minimap: active: true x: 607.37446 z: 592.37879 Obstruction: active: true moving: false control group: 536 control group 2: 0 tag: 399 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 607.37446 y: 0 z: 592.37879 last x: 607.37446 last y diff: 0 last z: 592.37879 territory: 0 rot x: 0 rot y: 3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 536 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2066 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5803, 5804, 5805, 5806, 5807 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 537 Decay: Footprint: Minimap: active: true x: 572.75757 z: 585.25116 Obstruction: active: true moving: false control group: 537 control group 2: 0 tag: 401 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.75757 y: 0 z: 585.25116 last x: 572.75757 last y diff: 0 last z: 585.25116 territory: 0 rot x: 0 rot y: 4.74766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 537 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6034, 6035, 6036 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 538 Decay: Footprint: Minimap: active: true x: 668.55237 z: 617.48554 Obstruction: active: true moving: false control group: 538 control group 2: 0 tag: 403 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 668.55237 y: 0 z: 617.48554 last x: 668.55237 last y diff: 0 last z: 617.48554 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 538 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5701, 5702, 5703, 5704, 5705, 5706, 5707, 5708, 5709, 5710 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 539 Decay: Footprint: Minimap: active: true x: 732.59968 z: 630.0334 Obstruction: active: true moving: false control group: 539 control group 2: 0 tag: 405 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.59968 y: 0 z: 630.0334 last x: 732.59968 last y diff: 0 last z: 630.0334 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mercenaries/camp_nuba.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 539 actor: "structures/mercenaries/camp_nuba.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 6, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5711, 5712, 5713, 5714, 5715, 5716 ], "timer": 641, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 540 Decay: Footprint: Minimap: active: true x: 692.39332 z: 629.71991 Obstruction: active: true moving: false control group: 540 control group 2: 0 tag: 407 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 692.39332 y: 0 z: 629.71991 last x: 692.39332 last y diff: 0 last z: 629.71991 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 540 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2067 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5808, 5809, 5810, 5811, 5812 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 541 Decay: Footprint: Minimap: active: true x: 707.43989 z: 623.21338 Obstruction: active: true moving: false control group: 541 control group 2: 0 tag: 409 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 707.43989 y: 0 z: 623.21338 last x: 707.43989 last y diff: 0 last z: 623.21338 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 541 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6037, 6038, 6039 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 542 Decay: Footprint: Minimap: active: true x: 695.43989 z: 615.21338 Obstruction: active: true moving: false control group: 542 control group 2: 0 tag: 411 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.43989 y: 0 z: 615.21338 last x: 695.43989 last y diff: 0 last z: 615.21338 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 542 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6040, 6041, 6042 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 543 Decay: Footprint: Minimap: active: true x: 667.43989 z: 595.21338 Obstruction: active: true moving: false control group: 543 control group 2: 0 tag: 413 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.43989 y: 0 z: 595.21338 last x: 667.43989 last y diff: 0 last z: 595.21338 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 543 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6043, 6044, 6045 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 544 Decay: Footprint: Minimap: active: true x: 683.43989 z: 599.21338 Obstruction: active: true moving: false control group: 544 control group 2: 0 tag: 415 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 683.43989 y: 0 z: 599.21338 last x: 683.43989 last y diff: 0 last z: 599.21338 territory: 0 rot x: 0 rot y: 4.40572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 544 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6046, 6047, 6048 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 545 Decay: Footprint: Minimap: active: true x: 706.6695 z: 602.46271 Obstruction: active: true moving: false control group: 545 control group 2: 0 tag: 417 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.6695 y: 0 z: 602.46271 last x: 706.6695 last y diff: 0 last z: 602.46271 territory: 0 rot x: 0 rot y: 2.83492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 545 actor: "structures/kushites/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 546 Decay: Footprint: Minimap: active: true x: 759.6067 z: 614.2801 Obstruction: active: true moving: false control group: 546 control group 2: 0 tag: 419 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.6067 y: 0 z: 614.2801 last x: 759.6067 last y diff: 0 last z: 614.2801 territory: 0 rot x: 0 rot y: 5.97651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 546 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2068 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5813, 5814, 5815, 5816, 5817 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 547 Decay: Footprint: Minimap: active: true x: 793.80707 z: 670.65021 Obstruction: active: true moving: false control group: 547 control group 2: 0 tag: 421 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 793.80707 y: 0 z: 670.65021 last x: 793.80707 last y diff: 0 last z: 670.65021 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 547 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6049, 6050, 6051 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 548 Decay: Footprint: Minimap: active: true x: 826.61414 z: 689.27479 Obstruction: active: true moving: false control group: 548 control group 2: 0 tag: 423 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.61414 y: 0 z: 689.27479 last x: 826.61414 last y diff: 0 last z: 689.27479 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/stable.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 548 actor: "structures/kushites/stable.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5888, 5889, 5890, 5891, 5892, 5893, 5894, 5895, 5896, 5897 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 549 Decay: Footprint: Minimap: active: true x: 852.6255 z: 699.48243 Obstruction: active: true moving: false control group: 549 control group 2: 0 tag: 425 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.6255 y: 0 z: 699.48243 last x: 852.6255 last y diff: 0 last z: 699.48243 territory: 0 rot x: 0 rot y: 4.06377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/mercenaries/camp_nuba.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 549 actor: "structures/mercenaries/camp_nuba.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 6, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5717, 5718, 5719, 5720, 5721, 5722 ], "timer": 648, "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 550 Decay: Footprint: Minimap: active: true x: 863.32508 z: 723.0965 Obstruction: active: true moving: false control group: 550 control group 2: 0 tag: 427 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 863.32508 y: 0 z: 723.0965 last x: 863.32508 last y diff: 0 last z: 723.0965 territory: 0 rot x: 0 rot y: 4.06377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 550 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2069 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5818, 5819, 5820, 5821, 5822 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 551 Decay: Footprint: Minimap: active: true x: 810.65021 z: 674.19294 Obstruction: active: true moving: false control group: 551 control group 2: 0 tag: 429 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810.65021 y: 0 z: 674.19294 last x: 810.65021 last y diff: 0 last z: 674.19294 territory: 0 rot x: 0 rot y: 4.06377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 551 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6052, 6053, 6054 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 552 Decay: Footprint: Minimap: active: true x: 878.36097 z: 712.09144 Obstruction: active: true moving: false control group: 552 control group 2: 0 tag: 431 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.36097 y: 0 z: 712.09144 last x: 878.36097 last y diff: 0 last z: 712.09144 territory: 0 rot x: 0 rot y: 4.06377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/blacksmith.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 552 actor: "structures/kushites/blacksmith.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 553 Decay: Footprint: Minimap: active: true x: 802.01008 z: 650.07172 Obstruction: active: true moving: false control group: 553 control group 2: 0 tag: 433 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802.01008 y: 0 z: 650.07172 last x: 802.01008 last y diff: 0 last z: 650.07172 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 553 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5723, 5724, 5725, 5726, 5727, 5728, 5729, 5730, 5731, 5732 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 554 Decay: Footprint: Minimap: active: true x: 821.80707 z: 662.65021 Obstruction: active: true moving: false control group: 554 control group 2: 0 tag: 435 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.80707 y: 0 z: 662.65021 last x: 821.80707 last y diff: 0 last z: 662.65021 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 554 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6055, 6056, 6057 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 555 Decay: Footprint: Minimap: active: true x: 837.80707 z: 674.65021 Obstruction: active: true moving: false control group: 555 control group 2: 0 tag: 437 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.80707 y: 0 z: 674.65021 last x: 837.80707 last y diff: 0 last z: 674.65021 territory: 0 rot x: 0 rot y: 2.49297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 555 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6058, 6059, 6060 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 556 Decay: Footprint: Minimap: active: true x: 901.84553 z: 758.88117 Obstruction: active: true moving: false control group: 556 control group 2: 0 tag: 439 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.84553 y: 0 z: 758.88117 last x: 901.84553 last y diff: 0 last z: 758.88117 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/barracks.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 556 actor: "structures/kushites/barracks.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 10, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5733, 5734, 5735, 5736, 5737, 5738, 5739, 5740, 5741, 5742 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 557 Decay: Footprint: Minimap: active: true x: 913.6919 z: 782.01679 Obstruction: active: true moving: false control group: 557 control group 2: 0 tag: 441 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.6919 y: 0 z: 782.01679 last x: 913.6919 last y diff: 0 last z: 782.01679 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 557 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6061, 6062, 6063 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 558 Decay: Footprint: Minimap: active: true x: 925.6919 z: 802.01679 Obstruction: active: true moving: false control group: 558 control group 2: 0 tag: 443 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 925.6919 y: 0 z: 802.01679 last x: 925.6919 last y diff: 0 last z: 802.01679 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 558 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6064, 6065, 6066 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 559 Decay: Footprint: Minimap: active: true x: 952.76832 z: 828.32172 Obstruction: active: true moving: false control group: 559 control group 2: 0 tag: 445 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 952.76832 y: 0 z: 828.32172 last x: 952.76832 last y diff: 0 last z: 828.32172 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/market.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 559 actor: "structures/kushites/market.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: Market: object: { "traders": {}, "tradeType": {} } ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 560 Decay: Footprint: Minimap: active: true x: 921.6919 z: 766.01679 Obstruction: active: true moving: false control group: 560 control group 2: 0 tag: 447 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 921.6919 y: 0 z: 766.01679 last x: 921.6919 last y diff: 0 last z: 766.01679 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 560 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6067, 6068, 6069 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 561 Decay: Footprint: Minimap: active: true x: 938.01679 z: 790.30811 Obstruction: active: true moving: false control group: 561 control group 2: 0 tag: 449 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.01679 y: 0 z: 790.30811 last x: 938.01679 last y diff: 0 last z: 790.30811 territory: 0 rot x: 0 rot y: 3.72184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 561 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6070, 6071, 6072 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 562 Decay: Footprint: Minimap: active: true x: 909.6919 z: 738.01679 Obstruction: active: true moving: false control group: 562 control group 2: 0 tag: 451 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 909.6919 y: 0 z: 738.01679 last x: 909.6919 last y diff: 0 last z: 738.01679 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 562 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6073, 6074, 6075 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 563 Decay: Footprint: Minimap: active: true x: 932.84595 z: 777.00843 Obstruction: active: true moving: false control group: 563 control group 2: 0 tag: 453 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 932.84595 y: 0 z: 777.00843 last x: 932.84595 last y diff: 0 last z: 777.00843 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/defense_tower_stone.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 563 actor: "structures/kushites/defense_tower_stone.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 5, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2070 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 5823, 5824, 5825, 5826, 5827 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 564 Decay: Footprint: Minimap: active: true x: 954.01679 z: 798.30811 Obstruction: active: true moving: false control group: 564 control group 2: 0 tag: 455 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954.01679 y: 0 z: 798.30811 last x: 954.01679 last y diff: 0 last z: 798.30811 territory: 0 rot x: 0 rot y: 3.72184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/house.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 564 actor: "structures/kushites/house.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 10 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6076, 6077, 6078 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 565 Decay: Footprint: Minimap: active: true x: 198.17554 z: 735.79834 Obstruction: active: true moving: false control group: 565 control group 2: 0 tag: 457 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198.17554 y: 0 z: 735.79834 last x: 198.17554 last y diff: 0 last z: 735.79834 territory: 0 rot x: 0 rot y: 0.93094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 565 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2071 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 566 Decay: Footprint: Minimap: active: true x: 207.13361 z: 724.30835 Obstruction: active: true moving: false control group: 565 control group 2: 567 tag: 459 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 207.13361 y: 0 z: 724.30835 last x: 207.13361 last y diff: 0 last z: 724.30835 territory: 0 rot x: 0 rot y: 0.90033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 566 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6079 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6079 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6079 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 567 Decay: Footprint: Minimap: active: true x: 216.28046 z: 712.96808 Obstruction: active: true moving: false control group: 567 control group 2: 0 tag: 461 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 216.28046 y: 0 z: 712.96808 last x: 216.28046 last y diff: 0 last z: 712.96808 territory: 0 rot x: 0 rot y: 0.86971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 567 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2072 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 568 Decay: Footprint: Minimap: active: true x: 229.7234 z: 698.0954 Obstruction: active: true moving: false control group: 567 control group 2: 569 tag: 471 flags: 15 length: 3 tag: 473 tag: 475 tag: 477 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 229.7234 y: 0 z: 698.0954 last x: 229.7234 last y diff: 0 last z: 698.0954 territory: 0 rot x: 0 rot y: 0.82758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 568 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 145 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 569 Decay: Footprint: Minimap: active: true x: 243.41034 z: 683.44697 Obstruction: active: true moving: false control group: 569 control group 2: 0 tag: 479 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 243.41034 y: 0 z: 683.44697 last x: 243.41034 last y diff: 0 last z: 683.44697 territory: 0 rot x: 0 rot y: 0.78545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 569 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2073 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 570 Decay: Footprint: Minimap: active: true x: 253.93952 z: 673.37708 Obstruction: active: true moving: false control group: 569 control group 2: 571 tag: 481 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 253.93952 y: 0 z: 673.37708 last x: 253.93952 last y diff: 0 last z: 673.37708 territory: 0 rot x: 0 rot y: 0.75484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 570 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6080 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6080 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6080 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 571 Decay: Footprint: Minimap: active: true x: 264.6338 z: 663.48261 Obstruction: active: true moving: false control group: 571 control group 2: 0 tag: 483 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.6338 y: 0 z: 663.48261 last x: 264.6338 last y diff: 0 last z: 663.48261 territory: 0 rot x: 0 rot y: 0.72423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 571 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2074 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 572 Decay: Footprint: Minimap: active: true x: 275.7594 z: 654.07575 Obstruction: active: true moving: false control group: 571 control group 2: 573 tag: 485 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.7594 y: 0 z: 654.07575 last x: 275.7594 last y diff: 0 last z: 654.07575 territory: 0 rot x: 0 rot y: 0.69362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 572 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6081 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6081 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6081 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 573 Decay: Footprint: Minimap: active: true x: 287.03901 z: 644.8542 Obstruction: active: true moving: false control group: 573 control group 2: 0 tag: 487 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.03901 y: 0 z: 644.8542 last x: 287.03901 last y diff: 0 last z: 644.8542 territory: 0 rot x: 0 rot y: 0.663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 573 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2075 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 574 Decay: Footprint: Minimap: active: true x: 298.7193 z: 636.14576 Obstruction: active: true moving: false control group: 573 control group 2: 575 tag: 489 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.7193 y: 0 z: 636.14576 last x: 298.7193 last y diff: 0 last z: 636.14576 territory: 0 rot x: 0 rot y: 0.6324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 574 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6082 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6082 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6082 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 575 Decay: Footprint: Minimap: active: true x: 310.54206 z: 627.63166 Obstruction: active: true moving: false control group: 575 control group 2: 0 tag: 491 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310.54206 y: 0 z: 627.63166 last x: 310.54206 last y diff: 0 last z: 627.63166 territory: 0 rot x: 0 rot y: 0.60178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 575 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2076 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 576 Decay: Footprint: Minimap: active: true x: 327.44275 z: 616.84852 Obstruction: active: true moving: false control group: 575 control group 2: 577 tag: 501 flags: 15 length: 3 tag: 503 tag: 505 tag: 507 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.44275 y: 0 z: 616.84852 last x: 327.44275 last y diff: 0 last z: 616.84852 territory: 0 rot x: 0 rot y: 0.55965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 576 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 150 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 577 Decay: Footprint: Minimap: active: true x: 344.51941 z: 606.34626 Obstruction: active: true moving: false control group: 577 control group 2: 0 tag: 509 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 344.51941 y: 0 z: 606.34626 last x: 344.51941 last y diff: 0 last z: 606.34626 territory: 0 rot x: 0 rot y: 0.51752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 577 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2077 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 578 Decay: Footprint: Minimap: active: true x: 357.33881 z: 599.42316 Obstruction: active: true moving: false control group: 577 control group 2: 579 tag: 511 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.33881 y: 0 z: 599.42316 last x: 357.33881 last y diff: 0 last z: 599.42316 territory: 0 rot x: 0 rot y: 0.48691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 578 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6083 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6083 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6083 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 579 Decay: Footprint: Minimap: active: true x: 370.27094 z: 592.71296 Obstruction: active: true moving: false control group: 579 control group 2: 0 tag: 513 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.27094 y: 0 z: 592.71296 last x: 370.27094 last y diff: 0 last z: 592.71296 territory: 0 rot x: 0 rot y: 0.4563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 579 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2078 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 580 Decay: Footprint: Minimap: active: true x: 383.48993 z: 586.58716 Obstruction: active: true moving: false control group: 579 control group 2: 581 tag: 515 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 383.48993 y: 0 z: 586.58716 last x: 383.48993 last y diff: 0 last z: 586.58716 territory: 0 rot x: 0 rot y: 0.42568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 580 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6084 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6084 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6084 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 581 Decay: Footprint: Minimap: active: true x: 396.80848 z: 580.6808 Obstruction: active: true moving: false control group: 581 control group 2: 0 tag: 517 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 396.80848 y: 0 z: 580.6808 last x: 396.80848 last y diff: 0 last z: 580.6808 territory: 0 rot x: 0 rot y: 0.39507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 581 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2079 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 582 Decay: Footprint: Minimap: active: true x: 410.37751 z: 575.37531 Obstruction: active: true moving: false control group: 581 control group 2: 583 tag: 519 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410.37751 y: 0 z: 575.37531 last x: 410.37751 last y diff: 0 last z: 575.37531 territory: 0 rot x: 0 rot y: 0.36446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 582 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6085 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6085 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6085 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 583 Decay: Footprint: Minimap: active: true x: 424.03241 z: 570.29499 Obstruction: active: true moving: false control group: 583 control group 2: 0 tag: 521 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 424.03241 y: 0 z: 570.29499 last x: 424.03241 last y diff: 0 last z: 570.29499 territory: 0 rot x: 0 rot y: 0.33385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 583 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2080 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 584 Decay: Footprint: Minimap: active: true x: 443.18482 z: 564.37085 Obstruction: active: true moving: false control group: 583 control group 2: 585 tag: 531 flags: 15 length: 3 tag: 533 tag: 535 tag: 537 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 443.18482 y: 0 z: 564.37085 last x: 443.18482 last y diff: 0 last z: 564.37085 territory: 0 rot x: 0 rot y: 0.29172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 584 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 155 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 585 Decay: Footprint: Minimap: active: true x: 462.43256 z: 558.76429 Obstruction: active: true moving: false control group: 585 control group 2: 0 tag: 539 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462.43256 y: 0 z: 558.76429 last x: 462.43256 last y diff: 0 last z: 558.76429 territory: 0 rot x: 0 rot y: 0.2496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 585 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2081 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 586 Decay: Footprint: Minimap: active: true x: 476.62739 z: 555.482 Obstruction: active: true moving: false control group: 585 control group 2: 587 tag: 541 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 476.62739 y: 0 z: 555.482 last x: 476.62739 last y diff: 0 last z: 555.482 territory: 0 rot x: 0 rot y: 0.21897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 586 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6086 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6086 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6086 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 587 Decay: Footprint: Minimap: active: true x: 490.87458 z: 552.43488 Obstruction: active: true moving: false control group: 587 control group 2: 0 tag: 543 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.87458 y: 0 z: 552.43488 last x: 490.87458 last y diff: 0 last z: 552.43488 territory: 0 rot x: 0 rot y: 0.18836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 587 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2082 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 588 Decay: Footprint: Minimap: active: true x: 505.24366 z: 550.02723 Obstruction: active: true moving: false control group: 587 control group 2: 589 tag: 545 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.24366 y: 0 z: 550.02723 last x: 505.24366 last y diff: 0 last z: 550.02723 territory: 0 rot x: 0 rot y: 0.15775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 588 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6087 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6087 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6087 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 589 Decay: Footprint: Minimap: active: true x: 519.65058 z: 547.85761 Obstruction: active: true moving: false control group: 589 control group 2: 0 tag: 547 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 519.65058 y: 0 z: 547.85761 last x: 519.65058 last y diff: 0 last z: 547.85761 territory: 0 rot x: 0 rot y: 0.12714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 589 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2083 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 590 Decay: Footprint: Minimap: active: true x: 534.14008 z: 546.33368 Obstruction: active: true moving: false control group: 589 control group 2: 591 tag: 549 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.14008 y: 0 z: 546.33368 last x: 534.14008 last y diff: 0 last z: 546.33368 territory: 0 rot x: 0 rot y: 0.09652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 590 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6088 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6088 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6088 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 591 Decay: Footprint: Minimap: active: true x: 548.65278 z: 545.04963 Obstruction: active: true moving: false control group: 591 control group 2: 0 tag: 551 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.65278 y: 0 z: 545.04963 last x: 548.65278 last y diff: 0 last z: 545.04963 territory: 0 rot x: 0 rot y: 0.06591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 591 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2084 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 592 Decay: Footprint: Minimap: active: true x: 568.69013 z: 544.4073 Obstruction: active: true moving: false control group: 591 control group 2: 593 tag: 561 flags: 15 length: 3 tag: 563 tag: 565 tag: 567 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.69013 y: 0 z: 544.4073 last x: 568.69013 last y diff: 0 last z: 544.4073 territory: 0 rot x: 0 rot y: 0.02378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 592 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 160 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 593 Decay: Footprint: Minimap: active: true x: 588.73542 z: 544.09644 Obstruction: active: true moving: false control group: 593 control group 2: 0 tag: 569 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.73542 y: 0 z: 544.09644 last x: 588.73542 last y diff: 0 last z: 544.09644 territory: 0 rot x: 0 rot y: -0.01836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 593 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2085 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 594 Decay: Footprint: Minimap: active: true x: 603.29273 z: 544.68921 Obstruction: active: true moving: false control group: 593 control group 2: 595 tag: 571 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.29273 y: 0 z: 544.68921 last x: 603.29273 last y diff: 0 last z: 544.68921 territory: 0 rot x: 0 rot y: -0.04897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 594 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6089 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6089 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6089 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 595 Decay: Footprint: Minimap: active: true x: 617.83826 z: 545.52265 Obstruction: active: true moving: false control group: 595 control group 2: 0 tag: 573 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 617.83826 y: 0 z: 545.52265 last x: 617.83826 last y diff: 0 last z: 545.52265 territory: 0 rot x: 0 rot y: -0.07958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 595 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2086 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 596 Decay: Footprint: Minimap: active: true x: 632.33204 z: 547.00501 Obstruction: active: true moving: false control group: 595 control group 2: 597 tag: 575 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.33204 y: 0 z: 547.00501 last x: 632.33204 last y diff: 0 last z: 547.00501 territory: 0 rot x: 0 rot y: -0.1102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 596 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6090 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6090 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6090 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 597 Decay: Footprint: Minimap: active: true x: 646.79932 z: 548.72687 Obstruction: active: true moving: false control group: 597 control group 2: 0 tag: 577 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646.79932 y: 0 z: 548.72687 last x: 646.79932 last y diff: 0 last z: 548.72687 territory: 0 rot x: 0 rot y: -0.14081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 597 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2087 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 598 Decay: Footprint: Minimap: active: true x: 661.17524 z: 551.09333 Obstruction: active: true moving: false control group: 597 control group 2: 599 tag: 579 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.17524 y: 0 z: 551.09333 last x: 661.17524 last y diff: 0 last z: 551.09333 territory: 0 rot x: 0 rot y: -0.17142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 598 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6091 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6091 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6091 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 599 Decay: Footprint: Minimap: active: true x: 675.51008 z: 553.69715 Obstruction: active: true moving: false control group: 599 control group 2: 0 tag: 581 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 675.51008 y: 0 z: 553.69715 last x: 675.51008 last y diff: 0 last z: 553.69715 territory: 0 rot x: 0 rot y: -0.20203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 599 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2088 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 600 Decay: Footprint: Minimap: active: true x: 695.00257 z: 558.38251 Obstruction: active: true moving: false control group: 599 control group 2: 601 tag: 591 flags: 15 length: 3 tag: 593 tag: 595 tag: 597 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.00257 y: 0 z: 558.38251 last x: 695.00257 last y diff: 0 last z: 558.38251 territory: 0 rot x: 0 rot y: -0.24416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 600 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 165 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 601 Decay: Footprint: Minimap: active: true x: 714.41492 z: 563.38953 Obstruction: active: true moving: false control group: 601 control group 2: 0 tag: 599 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714.41492 y: 0 z: 563.38953 last x: 714.41492 last y diff: 0 last z: 563.38953 territory: 0 rot x: 0 rot y: -0.2863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 601 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2089 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 602 Decay: Footprint: Minimap: active: true x: 728.2959 z: 567.81507 Obstruction: active: true moving: false control group: 601 control group 2: 603 tag: 601 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.2959 y: 0 z: 567.81507 last x: 728.2959 last y diff: 0 last z: 567.81507 territory: 0 rot x: 0 rot y: -0.3169 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 602 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6092 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6092 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6092 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 603 Decay: Footprint: Minimap: active: true x: 742.10181 z: 572.46955 Obstruction: active: true moving: false control group: 603 control group 2: 0 tag: 603 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.10181 y: 0 z: 572.46955 last x: 742.10181 last y diff: 0 last z: 572.46955 territory: 0 rot x: 0 rot y: -0.34752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 603 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2090 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 604 Decay: Footprint: Minimap: active: true x: 755.68598 z: 577.73615 Obstruction: active: true moving: false control group: 603 control group 2: 605 tag: 605 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 755.68598 y: 0 z: 577.73615 last x: 755.68598 last y diff: 0 last z: 577.73615 territory: 0 rot x: 0 rot y: -0.37813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 604 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6093 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6093 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6093 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 605 Decay: Footprint: Minimap: active: true x: 769.18122 z: 583.22663 Obstruction: active: true moving: false control group: 605 control group 2: 0 tag: 607 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 769.18122 y: 0 z: 583.22663 last x: 769.18122 last y diff: 0 last z: 583.22663 territory: 0 rot x: 0 rot y: -0.40874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 605 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2091 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 606 Decay: Footprint: Minimap: active: true x: 782.41773 z: 589.31452 Obstruction: active: true moving: false control group: 605 control group 2: 607 tag: 609 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782.41773 y: 0 z: 589.31452 last x: 782.41773 last y diff: 0 last z: 589.31452 territory: 0 rot x: 0 rot y: -0.43935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 606 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6094 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6094 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6094 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 607 Decay: Footprint: Minimap: active: true x: 795.5517 z: 595.62049 Obstruction: active: true moving: false control group: 607 control group 2: 0 tag: 611 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 795.5517 y: 0 z: 595.62049 last x: 795.5517 last y diff: 0 last z: 595.62049 territory: 0 rot x: 0 rot y: -0.46998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 607 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2092 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 608 Decay: Footprint: Minimap: active: true x: 813.10828 z: 605.29908 Obstruction: active: true moving: false control group: 607 control group 2: 609 tag: 621 flags: 15 length: 3 tag: 623 tag: 625 tag: 627 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 813.10828 y: 0 z: 605.29908 last x: 813.10828 last y diff: 0 last z: 605.29908 territory: 0 rot x: 0 rot y: -0.51211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 608 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 170 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 609 Decay: Footprint: Minimap: active: true x: 830.50245 z: 615.26673 Obstruction: active: true moving: false control group: 609 control group 2: 0 tag: 629 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.50245 y: 0 z: 615.26673 last x: 830.50245 last y diff: 0 last z: 615.26673 territory: 0 rot x: 0 rot y: -0.55423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 609 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2093 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 610 Decay: Footprint: Minimap: active: true x: 842.7165 z: 623.20923 Obstruction: active: true moving: false control group: 609 control group 2: 611 tag: 631 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842.7165 y: 0 z: 623.20923 last x: 842.7165 last y diff: 0 last z: 623.20923 territory: 0 rot x: 0 rot y: -0.58484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 610 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6095 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6095 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6095 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 611 Decay: Footprint: Minimap: active: true x: 854.79761 z: 631.35261 Obstruction: active: true moving: false control group: 611 control group 2: 0 tag: 633 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854.79761 y: 0 z: 631.35261 last x: 854.79761 last y diff: 0 last z: 631.35261 territory: 0 rot x: 0 rot y: -0.61545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 611 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2094 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 612 Decay: Footprint: Minimap: active: true x: 866.50281 z: 640.0276 Obstruction: active: true moving: false control group: 611 control group 2: 613 tag: 635 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.50281 y: 0 z: 640.0276 last x: 866.50281 last y diff: 0 last z: 640.0276 territory: 0 rot x: 0 rot y: -0.64606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 612 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6096 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6096 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6096 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 613 Decay: Footprint: Minimap: active: true x: 878.06293 z: 648.8949 Obstruction: active: true moving: false control group: 613 control group 2: 0 tag: 637 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.06293 y: 0 z: 648.8949 last x: 878.06293 last y diff: 0 last z: 648.8949 territory: 0 rot x: 0 rot y: -0.67669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 613 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2095 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 614 Decay: Footprint: Minimap: active: true x: 889.21546 z: 658.26984 Obstruction: active: true moving: false control group: 613 control group 2: 615 tag: 639 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 889.21546 y: 0 z: 658.26984 last x: 889.21546 last y diff: 0 last z: 658.26984 territory: 0 rot x: 0 rot y: -0.7073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 614 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6097 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6097 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6097 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 615 Decay: Footprint: Minimap: active: true x: 900.21137 z: 667.82789 Obstruction: active: true moving: false control group: 615 control group 2: 0 tag: 641 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.21137 y: 0 z: 667.82789 last x: 900.21137 last y diff: 0 last z: 667.82789 territory: 0 rot x: 0 rot y: -0.7379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 615 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2096 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 616 Decay: Footprint: Minimap: active: true x: 914.57923 z: 681.80915 Obstruction: active: true moving: false control group: 615 control group 2: 617 tag: 651 flags: 15 length: 3 tag: 653 tag: 655 tag: 657 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.57923 y: 0 z: 681.80915 last x: 914.57923 last y diff: 0 last z: 681.80915 territory: 0 rot x: 0 rot y: -0.78003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 616 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 175 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 617 Decay: Footprint: Minimap: active: true x: 928.71387 z: 696.02601 Obstruction: active: true moving: false control group: 617 control group 2: 0 tag: 659 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 928.71387 y: 0 z: 696.02601 last x: 928.71387 last y diff: 0 last z: 696.02601 territory: 0 rot x: 0 rot y: -0.82216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 617 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2097 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 618 Decay: Footprint: Minimap: active: true x: 938.38947 z: 706.91871 Obstruction: active: true moving: false control group: 617 control group 2: 619 tag: 661 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.38947 y: 0 z: 706.91871 last x: 938.38947 last y diff: 0 last z: 706.91871 territory: 0 rot x: 0 rot y: -0.85277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 618 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6098 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6098 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6098 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 619 Decay: Footprint: Minimap: active: true x: 947.88361 z: 717.96991 Obstruction: active: true moving: false control group: 619 control group 2: 0 tag: 663 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 947.88361 y: 0 z: 717.96991 last x: 947.88361 last y diff: 0 last z: 717.96991 territory: 0 rot x: 0 rot y: -0.8834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 619 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2098 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 620 Decay: Footprint: Minimap: active: true x: 956.87452 z: 729.43421 Obstruction: active: true moving: false control group: 619 control group 2: 621 tag: 665 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 956.87452 y: 0 z: 729.43421 last x: 956.87452 last y diff: 0 last z: 729.43421 territory: 0 rot x: 0 rot y: -0.91401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 620 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6099 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6099 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6099 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 621 Decay: Footprint: Minimap: active: true x: 965.67469 z: 741.0456 Obstruction: active: true moving: false control group: 621 control group 2: 0 tag: 667 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 965.67469 y: 0 z: 741.0456 last x: 965.67469 last y diff: 0 last z: 741.0456 territory: 0 rot x: 0 rot y: -0.94462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 621 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2099 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 622 Decay: Footprint: Minimap: active: true x: 973.94727 z: 753.03852 Obstruction: active: true moving: false control group: 621 control group 2: 623 tag: 669 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 973.94727 y: 0 z: 753.03852 last x: 973.94727 last y diff: 0 last z: 753.03852 territory: 0 rot x: 0 rot y: -0.97522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 622 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6100 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6100 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6100 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 623 Decay: Footprint: Minimap: active: true x: 982.02051 z: 765.16663 Obstruction: active: true moving: false control group: 623 control group 2: 0 tag: 671 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982.02051 y: 0 z: 765.16663 last x: 982.02051 last y diff: 0 last z: 765.16663 territory: 0 rot x: 0 rot y: -1.00583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 623 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2100 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 624 Decay: Footprint: Minimap: active: true x: 992.17426 z: 782.45276 Obstruction: active: true moving: false control group: 623 control group 2: 625 tag: 681 flags: 15 length: 3 tag: 683 tag: 685 tag: 687 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 992.17426 y: 0 z: 782.45276 last x: 992.17426 last y diff: 0 last z: 782.45276 territory: 0 rot x: 0 rot y: -1.04796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 624 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 180 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 625 Decay: Footprint: Minimap: active: true x: 1002.04084 z: 799.90442 Obstruction: active: true moving: false control group: 625 control group 2: 0 tag: 689 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.04084 y: 0 z: 799.90442 last x: 1002.04084 last y diff: 0 last z: 799.90442 territory: 0 rot x: 0 rot y: -1.0901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 625 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2101 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 626 Decay: Footprint: Minimap: active: true x: 1008.48743 z: 812.96998 Obstruction: active: true moving: false control group: 625 control group 2: 627 tag: 691 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1008.48743 y: 0 z: 812.96998 last x: 1008.48743 last y diff: 0 last z: 812.96998 territory: 0 rot x: 0 rot y: -1.12072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 626 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6101 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6101 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6101 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 627 Decay: Footprint: Minimap: active: true x: 1014.71711 z: 826.14032 Obstruction: active: true moving: false control group: 627 control group 2: 0 tag: 693 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014.71711 y: 0 z: 826.14032 last x: 1014.71711 last y diff: 0 last z: 826.14032 territory: 0 rot x: 0 rot y: -1.15133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 627 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2102 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 628 Decay: Footprint: Minimap: active: true x: 1020.35218 z: 839.57587 Obstruction: active: true moving: false control group: 627 control group 2: 674 tag: 695 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1020.35218 y: 0 z: 839.57587 last x: 1020.35218 last y diff: 0 last z: 839.57587 territory: 0 rot x: 0 rot y: -1.18194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 628 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6102 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6102 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6102 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 629 Decay: Footprint: Minimap: active: true x: 198.17707 z: 740.67579 Obstruction: active: true moving: false control group: 629 control group 2: 0 tag: 697 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198.17707 y: 0 z: 740.67579 last x: 198.17707 last y diff: 0 last z: 740.67579 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 629 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2103 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 630 Decay: Footprint: Minimap: active: true x: 210.15864 z: 749.44092 Obstruction: active: true moving: false control group: 565 control group 2: 629 tag: 707 flags: 15 length: 3 tag: 709 tag: 711 tag: 713 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210.15864 y: 0 z: 749.44092 last x: 210.15864 last y diff: 0 last z: 749.44092 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 630 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 184 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 631 Decay: Footprint: Minimap: active: true x: 222.1402 z: 758.20606 Obstruction: active: true moving: false control group: 631 control group 2: 0 tag: 715 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222.1402 y: 0 z: 758.20606 last x: 222.1402 last y diff: 0 last z: 758.20606 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 631 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2104 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 632 Decay: Footprint: Minimap: active: true x: 230.84638 z: 764.57514 Obstruction: active: true moving: false control group: 631 control group 2: 633 tag: 717 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230.84638 y: 0 z: 764.57514 last x: 230.84638 last y diff: 0 last z: 764.57514 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 632 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6103 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6103 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6103 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 633 Decay: Footprint: Minimap: active: true x: 239.55262 z: 770.94422 Obstruction: active: true moving: false control group: 633 control group 2: 0 tag: 719 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 239.55262 y: 0 z: 770.94422 last x: 239.55262 last y diff: 0 last z: 770.94422 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 633 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2105 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 634 Decay: Footprint: Minimap: active: true x: 248.25886 z: 777.3133 Obstruction: active: true moving: false control group: 633 control group 2: 635 tag: 721 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 248.25886 y: 0 z: 777.3133 last x: 248.25886 last y diff: 0 last z: 777.3133 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 634 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6104 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6104 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6104 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 635 Decay: Footprint: Minimap: active: true x: 256.9651 z: 783.68238 Obstruction: active: true moving: false control group: 635 control group 2: 0 tag: 723 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 256.9651 y: 0 z: 783.68238 last x: 256.9651 last y diff: 0 last z: 783.68238 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 635 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2106 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 636 Decay: Footprint: Minimap: active: true x: 261.6681 z: 787.12293 Obstruction: active: true moving: false control group: 636 control group 2: 0 tag: 725 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 261.6681 y: 0 z: 787.12293 last x: 261.6681 last y diff: 0 last z: 787.12293 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 636 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2107 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 637 Decay: Footprint: Minimap: active: true x: 273.64966 z: 795.88807 Obstruction: active: true moving: false control group: 635 control group 2: 636 tag: 735 flags: 15 length: 3 tag: 737 tag: 739 tag: 741 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 273.64966 y: 0 z: 795.88807 last x: 273.64966 last y diff: 0 last z: 795.88807 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 637 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 189 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 638 Decay: Footprint: Minimap: active: true x: 285.63123 z: 804.6532 Obstruction: active: true moving: false control group: 638 control group 2: 0 tag: 743 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 285.63123 y: 0 z: 804.6532 last x: 285.63123 last y diff: 0 last z: 804.6532 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 638 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2108 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 639 Decay: Footprint: Minimap: active: true x: 294.33741 z: 811.02228 Obstruction: active: true moving: false control group: 638 control group 2: 640 tag: 745 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294.33741 y: 0 z: 811.02228 last x: 294.33741 last y diff: 0 last z: 811.02228 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 639 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6105 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6105 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6105 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 640 Decay: Footprint: Minimap: active: true x: 303.04365 z: 817.39136 Obstruction: active: true moving: false control group: 640 control group 2: 0 tag: 747 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.04365 y: 0 z: 817.39136 last x: 303.04365 last y diff: 0 last z: 817.39136 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 640 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2109 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 641 Decay: Footprint: Minimap: active: true x: 311.74988 z: 823.76044 Obstruction: active: true moving: false control group: 640 control group 2: 642 tag: 749 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 311.74988 y: 0 z: 823.76044 last x: 311.74988 last y diff: 0 last z: 823.76044 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 641 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6106 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6106 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6106 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 642 Decay: Footprint: Minimap: active: true x: 320.45606 z: 830.12952 Obstruction: active: true moving: false control group: 642 control group 2: 0 tag: 751 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.45606 y: 0 z: 830.12952 last x: 320.45606 last y diff: 0 last z: 830.12952 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 642 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2110 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 643 Decay: Footprint: Minimap: active: true x: 325.15912 z: 833.57001 Obstruction: active: true moving: false control group: 643 control group 2: 0 tag: 753 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 325.15912 y: 0 z: 833.57001 last x: 325.15912 last y diff: 0 last z: 833.57001 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 643 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2111 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 644 Decay: Footprint: Minimap: active: true x: 337.1407 z: 842.33521 Obstruction: active: true moving: false control group: 642 control group 2: 643 tag: 763 flags: 15 length: 3 tag: 765 tag: 767 tag: 769 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.1407 y: 0 z: 842.33521 last x: 337.1407 last y diff: 0 last z: 842.33521 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 644 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 194 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 645 Decay: Footprint: Minimap: active: true x: 349.1222 z: 851.10035 Obstruction: active: true moving: false control group: 645 control group 2: 0 tag: 771 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 349.1222 y: 0 z: 851.10035 last x: 349.1222 last y diff: 0 last z: 851.10035 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 645 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2112 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 646 Decay: Footprint: Minimap: active: true x: 357.82844 z: 857.46943 Obstruction: active: true moving: false control group: 645 control group 2: 0 tag: 773 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.82844 y: 0 z: 857.46943 last x: 357.82844 last y diff: 0 last z: 857.46943 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 646 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6107 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6107 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6107 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 647 Decay: Footprint: Minimap: active: true x: 375.24085 z: 870.20759 Obstruction: active: true moving: false control group: 647 control group 2: 0 tag: 775 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 375.24085 y: 0 z: 870.20759 last x: 375.24085 last y diff: 0 last z: 870.20759 territory: 0 rot x: 0 rot y: -0.6316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 647 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6108 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6108 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6108 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 648 Decay: Footprint: Minimap: active: true x: 757.93232 z: 859.75135 Obstruction: active: true moving: false control group: 648 control group 2: 0 tag: 777 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 757.93232 y: 0 z: 859.75135 last x: 757.93232 last y diff: 0 last z: 859.75135 territory: 0 rot x: 0 rot y: -0.67167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 648 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2113 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 649 Decay: Footprint: Minimap: active: true x: 762.04023 z: 864.4336 Obstruction: active: true moving: false control group: 649 control group 2: 0 tag: 779 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762.04023 y: 0 z: 864.4336 last x: 762.04023 last y diff: 0 last z: 864.4336 territory: 0 rot x: 0 rot y: -1.02964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 649 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2114 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 650 Decay: Footprint: Minimap: active: true x: 770.34748 z: 878.25574 Obstruction: active: true moving: false control group: 648 control group 2: 649 tag: 789 flags: 15 length: 3 tag: 791 tag: 793 tag: 795 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770.34748 y: 0 z: 878.25574 last x: 770.34748 last y diff: 0 last z: 878.25574 territory: 0 rot x: 0 rot y: -1.02964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 650 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 198 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 651 Decay: Footprint: Minimap: active: true x: 778.6548 z: 892.07782 Obstruction: active: true moving: false control group: 651 control group 2: 0 tag: 797 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778.6548 y: 0 z: 892.07782 last x: 778.6548 last y diff: 0 last z: 892.07782 territory: 0 rot x: 0 rot y: -1.02964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 651 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2115 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 652 Decay: Footprint: Minimap: active: true x: 784.69111 z: 902.12146 Obstruction: active: true moving: false control group: 651 control group 2: 653 tag: 799 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.69111 y: 0 z: 902.12146 last x: 784.69111 last y diff: 0 last z: 902.12146 territory: 0 rot x: 0 rot y: -1.02964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 652 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6109 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6109 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6109 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 653 Decay: Footprint: Minimap: active: true x: 790.72748 z: 912.16511 Obstruction: active: true moving: false control group: 653 control group 2: 0 tag: 801 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790.72748 y: 0 z: 912.16511 last x: 790.72748 last y diff: 0 last z: 912.16511 territory: 0 rot x: 0 rot y: -1.02964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 653 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2116 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 654 Decay: Footprint: Minimap: active: true x: 796.7638 z: 922.20875 Obstruction: active: true moving: false control group: 653 control group 2: 655 tag: 803 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 796.7638 y: 0 z: 922.20875 last x: 796.7638 last y diff: 0 last z: 922.20875 territory: 0 rot x: 0 rot y: -1.02964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 654 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6110 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6110 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6110 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 655 Decay: Footprint: Minimap: active: true x: 802.80018 z: 932.25239 Obstruction: active: true moving: false control group: 655 control group 2: 0 tag: 805 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802.80018 y: 0 z: 932.25239 last x: 802.80018 last y diff: 0 last z: 932.25239 territory: 0 rot x: 0 rot y: -1.02964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 655 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2117 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 656 Decay: Footprint: Minimap: active: true x: 807.15516 z: 933.93287 Obstruction: active: true moving: false control group: 656 control group 2: 0 tag: 807 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 807.15516 y: 0 z: 933.93287 last x: 807.15516 last y diff: 0 last z: 933.93287 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 656 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2118 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 657 Decay: Footprint: Minimap: active: true x: 821.03748 z: 928.67298 Obstruction: active: true moving: false control group: 655 control group 2: 656 tag: 817 flags: 15 length: 3 tag: 819 tag: 821 tag: 823 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.03748 y: 0 z: 928.67298 last x: 821.03748 last y diff: 0 last z: 928.67298 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 657 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 203 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 658 Decay: Footprint: Minimap: active: true x: 834.9198 z: 923.41303 Obstruction: active: true moving: false control group: 658 control group 2: 0 tag: 825 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834.9198 y: 0 z: 923.41303 last x: 834.9198 last y diff: 0 last z: 923.41303 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 658 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2119 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 659 Decay: Footprint: Minimap: active: true x: 845.00715 z: 919.59101 Obstruction: active: true moving: false control group: 658 control group 2: 660 tag: 827 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.00715 y: 0 z: 919.59101 last x: 845.00715 last y diff: 0 last z: 919.59101 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 659 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6111 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6111 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6111 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 660 Decay: Footprint: Minimap: active: true x: 855.09455 z: 915.76899 Obstruction: active: true moving: false control group: 660 control group 2: 0 tag: 829 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 855.09455 y: 0 z: 915.76899 last x: 855.09455 last y diff: 0 last z: 915.76899 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 660 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2120 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 661 Decay: Footprint: Minimap: active: true x: 865.18195 z: 911.94697 Obstruction: active: true moving: false control group: 660 control group 2: 662 tag: 831 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.18195 y: 0 z: 911.94697 last x: 865.18195 last y diff: 0 last z: 911.94697 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 661 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6112 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6112 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6112 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 662 Decay: Footprint: Minimap: active: true x: 875.26935 z: 908.12494 Obstruction: active: true moving: false control group: 662 control group 2: 0 tag: 833 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 875.26935 y: 0 z: 908.12494 last x: 875.26935 last y diff: 0 last z: 908.12494 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 662 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2121 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 663 Decay: Footprint: Minimap: active: true x: 880.71845 z: 906.06031 Obstruction: active: true moving: false control group: 663 control group 2: 0 tag: 835 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 880.71845 y: 0 z: 906.06031 last x: 880.71845 last y diff: 0 last z: 906.06031 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 663 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2122 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 664 Decay: Footprint: Minimap: active: true x: 894.60084 z: 900.80042 Obstruction: active: true moving: false control group: 662 control group 2: 663 tag: 845 flags: 15 length: 3 tag: 847 tag: 849 tag: 851 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894.60084 y: 0 z: 900.80042 last x: 894.60084 last y diff: 0 last z: 900.80042 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 664 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 208 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 665 Decay: Footprint: Minimap: active: true x: 908.48316 z: 895.54053 Obstruction: active: true moving: false control group: 665 control group 2: 0 tag: 853 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.48316 y: 0 z: 895.54053 last x: 908.48316 last y diff: 0 last z: 895.54053 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 665 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2123 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 666 Decay: Footprint: Minimap: active: true x: 918.5705 z: 891.71851 Obstruction: active: true moving: false control group: 665 control group 2: 667 tag: 855 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918.5705 y: 0 z: 891.71851 last x: 918.5705 last y diff: 0 last z: 891.71851 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 666 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6113 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6113 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6113 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 667 Decay: Footprint: Minimap: active: true x: 928.6579 z: 887.89649 Obstruction: active: true moving: false control group: 667 control group 2: 0 tag: 857 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 928.6579 y: 0 z: 887.89649 last x: 928.6579 last y diff: 0 last z: 887.89649 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 667 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2124 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 668 Decay: Footprint: Minimap: active: true x: 938.74531 z: 884.07447 Obstruction: active: true moving: false control group: 667 control group 2: 669 tag: 859 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.74531 y: 0 z: 884.07447 last x: 938.74531 last y diff: 0 last z: 884.07447 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 668 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6114 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6114 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6114 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 669 Decay: Footprint: Minimap: active: true x: 948.83271 z: 880.25239 Obstruction: active: true moving: false control group: 669 control group 2: 0 tag: 861 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.83271 y: 0 z: 880.25239 last x: 948.83271 last y diff: 0 last z: 880.25239 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 669 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2125 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 670 Decay: Footprint: Minimap: active: true x: 954.2818 z: 878.18781 Obstruction: active: true moving: false control group: 670 control group 2: 0 tag: 863 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954.2818 y: 0 z: 878.18781 last x: 954.2818 last y diff: 0 last z: 878.18781 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 670 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2126 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 671 Decay: Footprint: Minimap: active: true x: 968.16413 z: 872.92786 Obstruction: active: true moving: false control group: 669 control group 2: 670 tag: 873 flags: 15 length: 3 tag: 875 tag: 877 tag: 879 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.16413 y: 0 z: 872.92786 last x: 968.16413 last y diff: 0 last z: 872.92786 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_gate.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 671 actor: "structures/kushites/wall_gate.xml" AIProxy: Armour: object: { "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 213 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2549.97254, "hitpoints": 2549.97254, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 3.82496 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 672 Decay: Footprint: Minimap: active: true x: 982.04645 z: 867.66797 Obstruction: active: true moving: false control group: 672 control group 2: 0 tag: 881 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982.04645 y: 0 z: 867.66797 last x: 982.04645 last y diff: 0 last z: 867.66797 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 672 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2127 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 673 Decay: Footprint: Minimap: active: true x: 992.13386 z: 863.84595 Obstruction: active: true moving: false control group: 672 control group 2: 674 tag: 883 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 992.13386 y: 0 z: 863.84595 last x: 992.13386 last y diff: 0 last z: 863.84595 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 673 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6115 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6115 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6115 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 674 Decay: Footprint: Minimap: active: true x: 1002.22126 z: 860.02393 Obstruction: active: true moving: false control group: 674 control group 2: 0 tag: 885 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.22126 y: 0 z: 860.02393 last x: 1002.22126 last y diff: 0 last z: 860.02393 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 674 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2128 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 675 Decay: Footprint: Minimap: active: true x: 1012.30866 z: 856.20191 Obstruction: active: true moving: false control group: 674 control group 2: 676 tag: 887 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.30866 y: 0 z: 856.20191 last x: 1012.30866 last y diff: 0 last z: 856.20191 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "garrisoned" seed: 675 actor: "structures/kushites/wall_med.xml" AIProxy: Armour: object: { "invulnerable": false } Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 0 ] }, "structures/wall_garrisoned": { "targetUnits": [ 6116 ], "isApplied": true } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 1, "arrowsLeft": 0, "targetUnits": [] } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [ 6116 ], "allowGarrisoning": {}, "visibleGarrisonPoints": [ { "offset": { "x": 0, "y": 11.6, "z": 0 }, "entity": 6116 }, { "offset": { "x": 4, "y": 11.6, "z": 0 }, "entity": null }, { "offset": { "x": -4, "y": 11.6, "z": 0 }, "entity": null } ] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 676 Decay: Footprint: Minimap: active: true x: 1022.39606 z: 852.37989 Obstruction: active: true moving: false control group: 676 control group 2: 0 tag: 889 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022.39606 y: 0 z: 852.37989 last x: 1022.39606 last y diff: 0 last z: 852.37989 territory: 0 rot x: 0 rot y: 0.36219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/kushites/wall_tower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 676 actor: "structures/kushites/wall_tower.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2129 } Cost: object: { "populationCost": 0, "populationBonus": 0 } Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "visibleGarrisonPoints": [] } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: Loot: Looter: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Sound: StatusBars: object: { "auraSources": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 1, 0, 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 677 Footprint: Position: in world: true x: 882 y: 0 z: 802 last x: 882 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: -0.50782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 677 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 678 Footprint: Position: in world: true x: 410 y: 0 z: 718 last x: 410 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: -3.60314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 678 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 679 Footprint: Position: in world: true x: 806 y: 0 z: 686 last x: 806 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: -1.87735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 679 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 680 Footprint: Position: in world: true x: 482 y: 0 z: 662 last x: 482 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: -0.01966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 680 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 681 Footprint: Position: in world: true x: 450 y: 0 z: 674 last x: 450 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: -1.76049 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 681 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 682 Footprint: Position: in world: true x: 858 y: 0 z: 674 last x: 858 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: -0.29224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 682 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 683 Footprint: Position: in world: true x: 978 y: 0 z: 838 last x: 978 last y diff: 0 last z: 838 territory: 0 rot x: 0 rot y: -2.90809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 683 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 684 Footprint: Position: in world: true x: 930 y: 0 z: 818 last x: 930 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: -3.82633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 684 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 685 Footprint: Position: in world: true x: 370 y: 0 z: 646 last x: 370 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: -1.61295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 685 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 686 Footprint: Position: in world: true x: 526 y: 0 z: 674 last x: 526 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: -0.34766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 686 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 687 Footprint: Position: in world: true x: 766 y: 0 z: 626 last x: 766 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 0.99581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 687 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 688 Footprint: Position: in world: true x: 770 y: 0 z: 782 last x: 770 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: -3.27688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 688 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 689 Footprint: Position: in world: true x: 378 y: 0 z: 710 last x: 378 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: -1.86042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 689 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 690 Footprint: Position: in world: true x: 890 y: 0 z: 750 last x: 890 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: -1.99352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 690 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 691 Footprint: Position: in world: true x: 838 y: 0 z: 658 last x: 838 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: -3.20174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 691 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 692 Footprint: Position: in world: true x: 738 y: 0 z: 606 last x: 738 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: -0.00202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 692 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 693 Footprint: Position: in world: true x: 682 y: 0 z: 634 last x: 682 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: -1.74401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 693 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 694 Footprint: Position: in world: true x: 942 y: 0 z: 758 last x: 942 last y diff: 0 last z: 758 territory: 0 rot x: 0 rot y: -3.12435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 694 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 695 Footprint: Position: in world: true x: 358 y: 0 z: 814 last x: 358 last y diff: 0 last z: 814 territory: 0 rot x: 0 rot y: 0.92986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 695 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 696 Footprint: Position: in world: true x: 982 y: 0 z: 822 last x: 982 last y diff: 0 last z: 822 territory: 0 rot x: 0 rot y: -0.10061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 696 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 697 Footprint: Position: in world: true x: 758 y: 0 z: 650 last x: 758 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 0.9108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 697 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 698 Footprint: Position: in world: true x: 738 y: 0 z: 686 last x: 738 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: -1.50431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 698 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 699 Footprint: Position: in world: true x: 766 y: 0 z: 706 last x: 766 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: -3.42962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 699 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 700 Footprint: Position: in world: true x: 402 y: 0 z: 778 last x: 402 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: -2.87491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 700 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 701 Footprint: Position: in world: true x: 670 y: 0 z: 582 last x: 670 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: -2.76125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 701 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 702 Footprint: Position: in world: true x: 486 y: 0 z: 734 last x: 486 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: -4.70415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 702 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 703 Footprint: Position: in world: true x: 686 y: 0 z: 586 last x: 686 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: -0.28689 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 703 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 704 Footprint: Position: in world: true x: 890 y: 0 z: 814 last x: 890 last y diff: 0 last z: 814 territory: 0 rot x: 0 rot y: 0.57421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 704 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 705 Footprint: Position: in world: true x: 614 y: 0 z: 610 last x: 614 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: -2.23136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 705 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 706 Footprint: Position: in world: true x: 854 y: 0 z: 882 last x: 854 last y diff: 0 last z: 882 territory: 0 rot x: 0 rot y: -0.56336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 706 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 707 Footprint: Position: in world: true x: 874 y: 0 z: 786 last x: 874 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: -1.83754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 707 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 708 Footprint: Position: in world: true x: 474 y: 0 z: 586 last x: 474 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: -3.95574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 708 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 709 Footprint: Position: in world: true x: 790 y: 0 z: 798 last x: 790 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: 1.3679 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 709 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 710 Footprint: Position: in world: true x: 366 y: 0 z: 630 last x: 366 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: -1.50605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 710 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 711 Footprint: Position: in world: true x: 682 y: 0 z: 734 last x: 682 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: -4.3855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 711 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 712 Footprint: Position: in world: true x: 894 y: 0 z: 698 last x: 894 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: -0.41048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 712 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 713 Footprint: Position: in world: true x: 810 y: 0 z: 638 last x: 810 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: -2.31885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 713 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 714 Footprint: Position: in world: true x: 654 y: 0 z: 678 last x: 654 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: -1.63318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 714 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 715 Footprint: Position: in world: true x: 470 y: 0 z: 742 last x: 470 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: -0.87336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 715 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 716 Footprint: Position: in world: true x: 922 y: 0 z: 730 last x: 922 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 0.30292 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 716 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 717 Footprint: Position: in world: true x: 698 y: 0 z: 742 last x: 698 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: -2.08031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 717 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 718 Footprint: Position: in world: true x: 382 y: 0 z: 666 last x: 382 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: -1.9268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 718 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 719 Footprint: Position: in world: true x: 402 y: 0 z: 694 last x: 402 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: -1.92774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 719 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 720 Footprint: Position: in world: true x: 726 y: 0 z: 678 last x: 726 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: -1.37127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 720 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 721 Footprint: Position: in world: true x: 846 y: 0 z: 754 last x: 846 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: -1.60035 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 721 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 722 Footprint: Position: in world: true x: 618 y: 0 z: 582 last x: 618 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: -0.06905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 722 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 723 Footprint: Position: in world: true x: 750 y: 0 z: 610 last x: 750 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: -0.8109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 723 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 724 Footprint: Position: in world: true x: 378 y: 0 z: 798 last x: 378 last y diff: 0 last z: 798 territory: 0 rot x: 0 rot y: -1.50733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 724 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 725 Footprint: Position: in world: true x: 826 y: 0 z: 842 last x: 826 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: -0.68851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 725 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 726 Footprint: Position: in world: true x: 426 y: 0 z: 602 last x: 426 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: -3.30832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 726 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 727 Footprint: Position: in world: true x: 530 y: 0 z: 686 last x: 530 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: 1.56258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 727 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 728 Footprint: Position: in world: true x: 606 y: 0 z: 662 last x: 606 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 0.7914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 728 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 729 Footprint: Position: in world: true x: 506 y: 0 z: 582 last x: 506 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: -3.92717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 729 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 730 Footprint: Position: in world: true x: 838 y: 0 z: 862 last x: 838 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: -3.63064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 730 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 731 Footprint: Position: in world: true x: 450 y: 0 z: 750 last x: 450 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 0.96193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 731 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 732 Footprint: Position: in world: true x: 870 y: 0 z: 734 last x: 870 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: -3.17685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 732 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 733 Footprint: Position: in world: true x: 662 y: 0 z: 730 last x: 662 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 0.98337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 733 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 734 Footprint: Position: in world: true x: 554 y: 0 z: 578 last x: 554 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 0.44361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 734 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 735 Footprint: Position: in world: true x: 750 y: 0 z: 738 last x: 750 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: -4.39318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 735 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 736 Footprint: Position: in world: true x: 870 y: 0 z: 682 last x: 870 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: 0.66956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 736 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 737 Footprint: Position: in world: true x: 594 y: 0 z: 650 last x: 594 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 0.49747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 737 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 738 Footprint: Position: in world: true x: 698 y: 0 z: 590 last x: 698 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: -1.19248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 738 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 739 Footprint: Position: in world: true x: 546 y: 0 z: 654 last x: 546 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -2.3374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 739 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 740 Footprint: Position: in world: true x: 530 y: 0 z: 654 last x: 530 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -0.84198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 740 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 741 Footprint: Position: in world: true x: 838 y: 0 z: 766 last x: 838 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: -1.72242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 741 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 742 Footprint: Position: in world: true x: 834 y: 0 z: 802 last x: 834 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: -4.04561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 742 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 743 Footprint: Position: in world: true x: 498 y: 0 z: 694 last x: 498 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: -4.03885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 743 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 744 Footprint: Position: in world: true x: 826 y: 0 z: 778 last x: 826 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: -0.71575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 744 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 745 Footprint: Position: in world: true x: 954 y: 0 z: 782 last x: 954 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: -3.9967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 745 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 746 Footprint: Position: in world: true x: 342 y: 0 z: 646 last x: 342 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: -1.41442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 746 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 747 Footprint: Position: in world: true x: 750 y: 0 z: 766 last x: 750 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: -3.85778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 747 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 748 Footprint: Position: in world: true x: 782 y: 0 z: 666 last x: 782 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: -1.25876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 748 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 749 Footprint: Position: in world: true x: 406 y: 0 z: 614 last x: 406 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: -1.82612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 749 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 750 Footprint: Position: in world: true x: 394 y: 0 z: 618 last x: 394 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: -2.77445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 750 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 751 Footprint: Position: in world: true x: 566 y: 0 z: 654 last x: 566 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -1.6534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 751 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 752 Footprint: Position: in world: true x: 258 y: 0 z: 714 last x: 258 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: -4.3917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 752 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 753 Footprint: Position: in world: true x: 578 y: 0 z: 650 last x: 578 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: -0.43941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 753 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 754 Footprint: Position: in world: true x: 578 y: 0 z: 574 last x: 578 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: -0.6633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 754 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 755 Footprint: Position: in world: true x: 454 y: 0 z: 638 last x: 454 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: -3.42096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 755 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 756 Footprint: Position: in world: true x: 594 y: 0 z: 574 last x: 594 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: -2.95234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 756 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 757 Footprint: Position: in world: true x: 382 y: 0 z: 622 last x: 382 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: -2.23539 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 757 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 758 Footprint: Position: in world: true x: 970 y: 0 z: 806 last x: 970 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: -2.45464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 758 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 759 Footprint: Position: in world: true x: 430 y: 0 z: 682 last x: 430 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: -2.02935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 759 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 760 Footprint: Position: in world: true x: 470 y: 0 z: 666 last x: 470 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: -2.15712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 760 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 761 Footprint: Position: in world: true x: 902 y: 0 z: 710 last x: 902 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: -0.25382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 761 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 762 Footprint: Position: in world: true x: 950 y: 0 z: 770 last x: 950 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: 0.68499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 762 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 763 Footprint: Position: in world: true x: 678 y: 0 z: 666 last x: 678 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: 0.33666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 763 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 764 Footprint: Position: in world: true x: 458 y: 0 z: 590 last x: 458 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 0.94491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 764 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 765 Footprint: Position: in world: true x: 522 y: 0 z: 578 last x: 522 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: -2.01931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 765 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 766 Footprint: Position: in world: true x: 822 y: 0 z: 646 last x: 822 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 1.50266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 766 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 767 Footprint: Position: in world: true x: 498 y: 0 z: 730 last x: 498 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: -0.20084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 767 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 768 Footprint: Position: in world: true x: 922 y: 0 z: 862 last x: 922 last y diff: 0 last z: 862 territory: 0 rot x: 0 rot y: -4.6064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 768 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 769 Footprint: Position: in world: true x: 898 y: 0 z: 830 last x: 898 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: -3.24885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 769 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 770 Footprint: Position: in world: true x: 302 y: 0 z: 678 last x: 302 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: -3.41768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 770 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 771 Footprint: Position: in world: true x: 482 y: 0 z: 614 last x: 482 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 0.83315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 771 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 772 Footprint: Position: in world: true x: 726 y: 0 z: 602 last x: 726 last y diff: 0 last z: 602 territory: 0 rot x: 0 rot y: -1.81577 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 772 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 773 Footprint: Position: in world: true x: 814 y: 0 z: 826 last x: 814 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: 1.28837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 773 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 774 Footprint: Position: in world: true x: 882 y: 0 z: 690 last x: 882 last y diff: 0 last z: 690 territory: 0 rot x: 0 rot y: -3.53084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 774 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 775 Footprint: Position: in world: true x: 706 y: 0 z: 638 last x: 706 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 0.88547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 775 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 776 Footprint: Position: in world: true x: 754 y: 0 z: 726 last x: 754 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: -0.96201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 776 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 777 Footprint: Position: in world: true x: 446 y: 0 z: 594 last x: 446 last y diff: 0 last z: 594 territory: 0 rot x: 0 rot y: -3.1977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 777 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 778 Footprint: Position: in world: true x: 714 y: 0 z: 674 last x: 714 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: -0.34937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 778 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 779 Footprint: Position: in world: true x: 330 y: 0 z: 802 last x: 330 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: -4.62525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 779 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 780 Footprint: Position: in world: true x: 762 y: 0 z: 638 last x: 762 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: -1.5257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 780 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 781 Footprint: Position: in world: true x: 798 y: 0 z: 634 last x: 798 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 1.07747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 781 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 782 Footprint: Position: in world: true x: 418 y: 0 z: 730 last x: 418 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: -4.6122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 782 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 783 Footprint: Position: in world: true x: 390 y: 0 z: 786 last x: 390 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: -4.6351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 783 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 784 Footprint: Position: in world: true x: 934 y: 0 z: 746 last x: 934 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: -1.71546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 785 Footprint: Position: in world: true x: 822 y: 0 z: 738 last x: 822 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: -1.98743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 785 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 786 Footprint: Position: in world: true x: 538 y: 0 z: 578 last x: 538 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: -1.35253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 786 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 787 Footprint: Position: in world: true x: 782 y: 0 z: 762 last x: 782 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: -1.73397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 787 actor: "flora/trees/palm_cretan_date_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 788 Footprint: Position: in world: true x: 886 y: 0 z: 810 last x: 886 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: -3.65679 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 788 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 789 Footprint: Position: in world: true x: 346 y: 0 z: 658 last x: 346 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: -2.48752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 789 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 790 Footprint: Position: in world: true x: 402 y: 0 z: 706 last x: 402 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: -4.31244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 790 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 791 Footprint: Position: in world: true x: 986 y: 0 z: 830 last x: 986 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: -4.21361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 791 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 792 Footprint: Position: in world: true x: 918 y: 0 z: 858 last x: 918 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: 0.09025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 792 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 793 Footprint: Position: in world: true x: 894 y: 0 z: 746 last x: 894 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: 0.4831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 793 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 794 Footprint: Position: in world: true x: 930 y: 0 z: 742 last x: 930 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 1.08384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 794 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 795 Footprint: Position: in world: true x: 778 y: 0 z: 790 last x: 778 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: -2.66213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 795 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 796 Footprint: Position: in world: true x: 466 y: 0 z: 670 last x: 466 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: -0.7258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 796 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 797 Footprint: Position: in world: true x: 910 y: 0 z: 866 last x: 910 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: -0.42411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 797 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 798 Footprint: Position: in world: true x: 730 y: 0 z: 682 last x: 730 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: -4.16958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 798 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 799 Footprint: Position: in world: true x: 842 y: 0 z: 866 last x: 842 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: -3.42936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 799 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 800 Footprint: Position: in world: true x: 766 y: 0 z: 698 last x: 766 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: -0.81606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 800 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 801 Footprint: Position: in world: true x: 830 y: 0 z: 774 last x: 830 last y diff: 0 last z: 774 territory: 0 rot x: 0 rot y: -1.04493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 801 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 802 Footprint: Position: in world: true x: 378 y: 0 z: 626 last x: 378 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: -3.31543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 802 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 803 Footprint: Position: in world: true x: 774 y: 0 z: 618 last x: 774 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: -2.53487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 803 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 804 Footprint: Position: in world: true x: 606 y: 0 z: 654 last x: 606 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -2.77233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 804 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 805 Footprint: Position: in world: true x: 586 y: 0 z: 650 last x: 586 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: -4.0368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 805 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 806 Footprint: Position: in world: true x: 758 y: 0 z: 642 last x: 758 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: -4.53109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 806 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 807 Footprint: Position: in world: true x: 494 y: 0 z: 734 last x: 494 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 0.33388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 807 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 808 Footprint: Position: in world: true x: 758 y: 0 z: 718 last x: 758 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 1.24993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 808 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 809 Footprint: Position: in world: true x: 694 y: 0 z: 738 last x: 694 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 0.20145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 809 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 810 Footprint: Position: in world: true x: 382 y: 0 z: 794 last x: 382 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: -1.61156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 810 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 811 Footprint: Position: in world: true x: 970 y: 0 z: 842 last x: 970 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: -1.51943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 811 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 812 Footprint: Position: in world: true x: 842 y: 0 z: 762 last x: 842 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 0.15763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 812 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 813 Footprint: Position: in world: true x: 898 y: 0 z: 742 last x: 898 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: -1.52262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 813 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 814 Footprint: Position: in world: true x: 818 y: 0 z: 642 last x: 818 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: -0.96007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 814 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 815 Footprint: Position: in world: true x: 406 y: 0 z: 714 last x: 406 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 0.04354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 815 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 816 Footprint: Position: in world: true x: 546 y: 0 z: 578 last x: 546 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 1.16887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 816 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 817 Footprint: Position: in world: true x: 770 y: 0 z: 622 last x: 770 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: -4.29165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 817 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 818 Footprint: Position: in world: true x: 530 y: 0 z: 578 last x: 530 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: -4.41965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 818 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 819 Footprint: Position: in world: true x: 894 y: 0 z: 818 last x: 894 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: -3.92714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 819 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 820 Footprint: Position: in world: true x: 830 y: 0 z: 846 last x: 830 last y diff: 0 last z: 846 territory: 0 rot x: 0 rot y: -1.16134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 820 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 821 Footprint: Position: in world: true x: 674 y: 0 z: 734 last x: 674 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 0.83611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 821 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 822 Footprint: Position: in world: true x: 850 y: 0 z: 878 last x: 850 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: -3.57229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 822 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 823 Footprint: Position: in world: true x: 878 y: 0 z: 730 last x: 878 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: -3.18477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 823 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 824 Footprint: Position: in world: true x: 514 y: 0 z: 578 last x: 514 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 1.42351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 824 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 825 Footprint: Position: in world: true x: 926 y: 0 z: 734 last x: 926 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: -1.78412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 825 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 826 Footprint: Position: in world: true x: 570 y: 0 z: 574 last x: 570 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 0.65406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 826 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 827 Footprint: Position: in world: true x: 718 y: 0 z: 678 last x: 718 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: -0.49764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 827 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 828 Footprint: Position: in world: true x: 270 y: 0 z: 754 last x: 270 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: -4.48607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 828 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 829 Footprint: Position: in world: true x: 374 y: 0 z: 802 last x: 374 last y diff: 0 last z: 802 territory: 0 rot x: 0 rot y: -4.32972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 829 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 830 Footprint: Position: in world: true x: 818 y: 0 z: 782 last x: 818 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: 0.70759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 830 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 831 Footprint: Position: in world: true x: 686 y: 0 z: 738 last x: 686 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: -0.02012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 831 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 832 Footprint: Position: in world: true x: 902 y: 0 z: 870 last x: 902 last y diff: 0 last z: 870 territory: 0 rot x: 0 rot y: 0.05417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 832 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 833 Footprint: Position: in world: true x: 842 y: 0 z: 662 last x: 842 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: -2.1905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 833 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 834 Footprint: Position: in world: true x: 826 y: 0 z: 650 last x: 826 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: -3.21564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 834 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 835 Footprint: Position: in world: true x: 946 y: 0 z: 766 last x: 946 last y diff: 0 last z: 766 territory: 0 rot x: 0 rot y: 0.84014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 835 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 836 Footprint: Position: in world: true x: 854 y: 0 z: 670 last x: 854 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 0.73221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 836 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 837 Footprint: Position: in world: true x: 410 y: 0 z: 610 last x: 410 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: -3.696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 837 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 838 Footprint: Position: in world: true x: 822 y: 0 z: 838 last x: 822 last y diff: 0 last z: 838 territory: 0 rot x: 0 rot y: 1.36924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 838 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 839 Footprint: Position: in world: true x: 614 y: 0 z: 618 last x: 614 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 1.24956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 839 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 840 Footprint: Position: in world: true x: 830 y: 0 z: 806 last x: 830 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: 0.59874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 840 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 841 Footprint: Position: in world: true x: 262 y: 0 z: 710 last x: 262 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 1.31528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 841 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 842 Footprint: Position: in world: true x: 366 y: 0 z: 642 last x: 366 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: -2.71523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 842 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 843 Footprint: Position: in world: true x: 618 y: 0 z: 574 last x: 618 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: -2.18462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 843 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 844 Footprint: Position: in world: true x: 878 y: 0 z: 794 last x: 878 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 1.41184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 844 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 845 Footprint: Position: in world: true x: 418 y: 0 z: 606 last x: 418 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 0.87923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 845 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 846 Footprint: Position: in world: true x: 846 y: 0 z: 874 last x: 846 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: 0.46993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 846 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 847 Footprint: Position: in world: true x: 522 y: 0 z: 654 last x: 522 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -3.92267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 847 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 848 Footprint: Position: in world: true x: 866 y: 0 z: 678 last x: 866 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: -0.27378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 848 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 849 Footprint: Position: in world: true x: 602 y: 0 z: 574 last x: 602 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: -1.37612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 849 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 850 Footprint: Position: in world: true x: 758 y: 0 z: 774 last x: 758 last y diff: 0 last z: 774 territory: 0 rot x: 0 rot y: -0.644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 850 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 851 Footprint: Position: in world: true x: 834 y: 0 z: 770 last x: 834 last y diff: 0 last z: 770 territory: 0 rot x: 0 rot y: -2.31388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 851 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 852 Footprint: Position: in world: true x: 610 y: 0 z: 574 last x: 610 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 0.808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 852 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 853 Footprint: Position: in world: true x: 898 y: 0 z: 702 last x: 898 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 0.91337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 853 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 854 Footprint: Position: in world: true x: 762 y: 0 z: 778 last x: 762 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 0.27497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 854 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 855 Footprint: Position: in world: true x: 366 y: 0 z: 810 last x: 366 last y diff: 0 last z: 810 territory: 0 rot x: 0 rot y: -3.50367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 855 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 856 Footprint: Position: in world: true x: 674 y: 0 z: 586 last x: 674 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: -1.36155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 856 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 857 Footprint: Position: in world: true x: 458 y: 0 z: 746 last x: 458 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: -2.23946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 857 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 858 Footprint: Position: in world: true x: 938 y: 0 z: 754 last x: 938 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: -4.18665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 858 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 859 Footprint: Position: in world: true x: 558 y: 0 z: 654 last x: 558 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -4.70318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 859 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 860 Footprint: Position: in world: true x: 846 y: 0 z: 666 last x: 846 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: -1.43967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 860 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 861 Footprint: Position: in world: true x: 818 y: 0 z: 830 last x: 818 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: -4.03975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 861 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 862 Footprint: Position: in world: true x: 358 y: 0 z: 674 last x: 358 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: -2.04868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 862 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 863 Footprint: Position: in world: true x: 370 y: 0 z: 806 last x: 370 last y diff: 0 last z: 806 territory: 0 rot x: 0 rot y: -0.61086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 863 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 864 Footprint: Position: in world: true x: 886 y: 0 z: 694 last x: 886 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: -3.8683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 864 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 865 Footprint: Position: in world: true x: 774 y: 0 z: 786 last x: 774 last y diff: 0 last z: 786 territory: 0 rot x: 0 rot y: -2.32009 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 865 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 866 Footprint: Position: in world: true x: 254 y: 0 z: 742 last x: 254 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: -3.13485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 866 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 867 Footprint: Position: in world: true x: 370 y: 0 z: 626 last x: 370 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: -4.20759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 867 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 868 Footprint: Position: in world: true x: 354 y: 0 z: 670 last x: 354 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 1.0426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 868 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 869 Footprint: Position: in world: true x: 810 y: 0 z: 690 last x: 810 last y diff: 0 last z: 690 territory: 0 rot x: 0 rot y: 0.01215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 869 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 870 Footprint: Position: in world: true x: 982 y: 0 z: 834 last x: 982 last y diff: 0 last z: 834 territory: 0 rot x: 0 rot y: -1.09275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 870 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 871 Footprint: Position: in world: true x: 298 y: 0 z: 682 last x: 298 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: -1.82769 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 871 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 872 Footprint: Position: in world: true x: 490 y: 0 z: 658 last x: 490 last y diff: 0 last z: 658 territory: 0 rot x: 0 rot y: -2.8336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 872 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 873 Footprint: Position: in world: true x: 802 y: 0 z: 630 last x: 802 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: -3.89408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 873 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 874 Footprint: Position: in world: true x: 918 y: 0 z: 726 last x: 918 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: -1.48987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 874 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 875 Footprint: Position: in world: true x: 754 y: 0 z: 654 last x: 754 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -2.11155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 875 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 876 Footprint: Position: in world: true x: 570 y: 0 z: 650 last x: 570 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 0.93258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 876 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 877 Footprint: Position: in world: true x: 350 y: 0 z: 662 last x: 350 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: -1.33489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 877 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 878 Footprint: Position: in world: true x: 522 y: 0 z: 662 last x: 522 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: -2.8892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 878 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 879 Footprint: Position: in world: true x: 478 y: 0 z: 738 last x: 478 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: -2.00107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 879 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 880 Footprint: Position: in world: true x: 386 y: 0 z: 790 last x: 386 last y diff: 0 last z: 790 territory: 0 rot x: 0 rot y: -1.28345 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 880 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 881 Footprint: Position: in world: true x: 478 y: 0 z: 666 last x: 478 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: -1.07238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 881 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 882 Footprint: Position: in world: true x: 978 y: 0 z: 818 last x: 978 last y diff: 0 last z: 818 territory: 0 rot x: 0 rot y: -2.71468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 882 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 883 Footprint: Position: in world: true x: 874 y: 0 z: 686 last x: 874 last y diff: 0 last z: 686 territory: 0 rot x: 0 rot y: -4.51178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 883 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 884 Footprint: Position: in world: true x: 782 y: 0 z: 794 last x: 782 last y diff: 0 last z: 794 territory: 0 rot x: 0 rot y: 1.36925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 884 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 885 Footprint: Position: in world: true x: 414 y: 0 z: 726 last x: 414 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: -3.19314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 885 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 886 Footprint: Position: in world: true x: 894 y: 0 z: 874 last x: 894 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: -3.09519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 886 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 887 Footprint: Position: in world: true x: 398 y: 0 z: 698 last x: 398 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 1.22889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 887 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 888 Footprint: Position: in world: true x: 458 y: 0 z: 674 last x: 458 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: 0.13012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 888 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 889 Footprint: Position: in world: true x: 362 y: 0 z: 638 last x: 362 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: -3.2097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 889 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 890 Footprint: Position: in world: true x: 750 y: 0 z: 730 last x: 750 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: -4.64185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 890 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 891 Footprint: Position: in world: true x: 526 y: 0 z: 666 last x: 526 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: -4.50428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 891 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 892 Footprint: Position: in world: true x: 830 y: 0 z: 654 last x: 830 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -4.31287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 892 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 893 Footprint: Position: in world: true x: 586 y: 0 z: 574 last x: 586 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: -4.15854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 893 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 894 Footprint: Position: in world: true x: 746 y: 0 z: 606 last x: 746 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 1.15421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 894 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 895 Footprint: Position: in world: true x: 806 y: 0 z: 634 last x: 806 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: -1.67623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 895 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 896 Footprint: Position: in world: true x: 870 y: 0 z: 782 last x: 870 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: 0.16243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 896 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 897 Footprint: Position: in world: true x: 394 y: 0 z: 782 last x: 394 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: -3.38357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 897 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 898 Footprint: Minimap: active: true x: 802 z: 910 Obstruction: active: true moving: false control group: 898 control group 2: 0 tag: 891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 910 last x: 802 last y diff: 0 last z: 910 territory: 0 rot x: 0 rot y: -2.31685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 898 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 899 Footprint: Minimap: active: true x: 986 z: 754 Obstruction: active: true moving: false control group: 899 control group 2: 0 tag: 893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 754 last x: 986 last y diff: 0 last z: 754 territory: 0 rot x: 0 rot y: -2.38971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 899 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 900 Footprint: Minimap: active: true x: 414 z: 566 Obstruction: active: true moving: false control group: 900 control group 2: 0 tag: 895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 566 last x: 414 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 1.16286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 900 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 901 Footprint: Minimap: active: true x: 270 z: 654 Obstruction: active: true moving: false control group: 901 control group 2: 0 tag: 897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 654 last x: 270 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 0.0451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 901 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 902 Footprint: Minimap: active: true x: 934 z: 902 Obstruction: active: true moving: false control group: 902 control group 2: 0 tag: 899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 902 last x: 934 last y diff: 0 last z: 902 territory: 0 rot x: 0 rot y: -0.58587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 902 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 903 Footprint: Minimap: active: true x: 238 z: 782 Obstruction: active: true moving: false control group: 903 control group 2: 0 tag: 901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 782 last x: 238 last y diff: 0 last z: 782 territory: 0 rot x: 0 rot y: -4.45607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 903 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 904 Footprint: Minimap: active: true x: 790 z: 934 Obstruction: active: true moving: false control group: 904 control group 2: 0 tag: 903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 934 last x: 790 last y diff: 0 last z: 934 territory: 0 rot x: 0 rot y: -0.65539 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 904 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 905 Footprint: Minimap: active: true x: 1026 z: 866 Obstruction: active: true moving: false control group: 905 control group 2: 0 tag: 905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 866 last x: 1026 last y diff: 0 last z: 866 territory: 0 rot x: 0 rot y: 0.5052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 905 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 906 Footprint: Minimap: active: true x: 634 z: 538 Obstruction: active: true moving: false control group: 906 control group 2: 0 tag: 907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 538 last x: 634 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: -0.15822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 906 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 907 Footprint: Minimap: active: true x: 534 z: 538 Obstruction: active: true moving: false control group: 907 control group 2: 0 tag: 909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 538 last x: 534 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: -1.87049 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 907 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 908 Footprint: Minimap: active: true x: 294 z: 826 Obstruction: active: true moving: false control group: 908 control group 2: 0 tag: 911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 826 last x: 294 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: -0.17869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 908 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 909 Footprint: Minimap: active: true x: 302 z: 830 Obstruction: active: true moving: false control group: 909 control group 2: 0 tag: 913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 830 last x: 302 last y diff: 0 last z: 830 territory: 0 rot x: 0 rot y: -1.33935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 909 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 910 Footprint: Minimap: active: true x: 874 z: 926 Obstruction: active: true moving: false control group: 910 control group 2: 0 tag: 915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 926 last x: 874 last y diff: 0 last z: 926 territory: 0 rot x: 0 rot y: -0.25631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 910 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 911 Footprint: Minimap: active: true x: 522 z: 538 Obstruction: active: true moving: false control group: 911 control group 2: 0 tag: 917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 y: 0 z: 538 last x: 522 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: -1.06362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 911 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 912 Footprint: Minimap: active: true x: 778 z: 574 Obstruction: active: true moving: false control group: 912 control group 2: 0 tag: 919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 574 last x: 778 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: -3.18866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 912 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 913 Footprint: Minimap: active: true x: 958 z: 714 Obstruction: active: true moving: false control group: 913 control group 2: 0 tag: 921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 714 last x: 958 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: -4.52396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 913 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 914 Footprint: Minimap: active: true x: 374 z: 582 Obstruction: active: true moving: false control group: 914 control group 2: 0 tag: 923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 582 last x: 374 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: -3.32761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 914 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 915 Footprint: Minimap: active: true x: 294 z: 630 Obstruction: active: true moving: false control group: 915 control group 2: 0 tag: 925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 630 last x: 294 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 1.37845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 915 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 916 Footprint: Minimap: active: true x: 734 z: 562 Obstruction: active: true moving: false control group: 916 control group 2: 0 tag: 927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 562 last x: 734 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: -4.45978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 916 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 917 Footprint: Minimap: active: true x: 230 z: 778 Obstruction: active: true moving: false control group: 917 control group 2: 0 tag: 929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 778 last x: 230 last y diff: 0 last z: 778 territory: 0 rot x: 0 rot y: 0.42934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 917 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 918 Footprint: Minimap: active: true x: 666 z: 542 Obstruction: active: true moving: false control group: 918 control group 2: 0 tag: 931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 542 last x: 666 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: -2.78876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 918 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 919 Footprint: Minimap: active: true x: 950 z: 706 Obstruction: active: true moving: false control group: 919 control group 2: 0 tag: 933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 706 last x: 950 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: -0.84676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 919 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 920 Footprint: Minimap: active: true x: 1010 z: 874 Obstruction: active: true moving: false control group: 920 control group 2: 0 tag: 935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 874 last x: 1010 last y diff: 0 last z: 874 territory: 0 rot x: 0 rot y: -1.79781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 920 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 921 Footprint: Minimap: active: true x: 1034 z: 842 Obstruction: active: true moving: false control group: 921 control group 2: 0 tag: 937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 842 last x: 1034 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 0.32148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 921 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 922 Footprint: Minimap: active: true x: 510 z: 542 Obstruction: active: true moving: false control group: 922 control group 2: 0 tag: 939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 542 last x: 510 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: -0.40297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 922 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 923 Footprint: Minimap: active: true x: 974 z: 734 Obstruction: active: true moving: false control group: 923 control group 2: 0 tag: 941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 734 last x: 974 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: -1.48752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 923 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 924 Footprint: Minimap: active: true x: 846 z: 614 Obstruction: active: true moving: false control group: 924 control group 2: 0 tag: 943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 614 last x: 846 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: -3.34539 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 924 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 925 Footprint: Minimap: active: true x: 402 z: 570 Obstruction: active: true moving: false control group: 925 control group 2: 0 tag: 945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 570 last x: 402 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 0.63915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 925 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 926 Footprint: Minimap: active: true x: 650 z: 538 Obstruction: active: true moving: false control group: 926 control group 2: 0 tag: 947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 538 last x: 650 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: -1.03092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 926 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 927 Footprint: Minimap: active: true x: 494 z: 542 Obstruction: active: true moving: false control group: 927 control group 2: 0 tag: 949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 542 last x: 494 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: -4.33256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 927 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 928 Footprint: Minimap: active: true x: 202 z: 714 Obstruction: active: true moving: false control group: 928 control group 2: 0 tag: 951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 714 last x: 202 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: -1.09641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 928 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 929 Footprint: Minimap: active: true x: 382 z: 578 Obstruction: active: true moving: false control group: 929 control group 2: 0 tag: 953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 578 last x: 382 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: -3.96305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 929 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 930 Footprint: Minimap: active: true x: 1038 z: 858 Obstruction: active: true moving: false control group: 930 control group 2: 0 tag: 955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038 y: 0 z: 858 last x: 1038 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: -1.89966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 930 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 931 Footprint: Minimap: active: true x: 1026 z: 826 Obstruction: active: true moving: false control group: 931 control group 2: 0 tag: 957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 826 last x: 1026 last y diff: 0 last z: 826 territory: 0 rot x: 0 rot y: -4.57107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 931 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 932 Footprint: Minimap: active: true x: 254 z: 662 Obstruction: active: true moving: false control group: 932 control group 2: 0 tag: 959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 662 last x: 254 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: -3.84598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 932 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 933 Footprint: Minimap: active: true x: 278 z: 642 Obstruction: active: true moving: false control group: 933 control group 2: 0 tag: 961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 642 last x: 278 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: -1.67742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 933 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 934 Footprint: Minimap: active: true x: 946 z: 898 Obstruction: active: true moving: false control group: 934 control group 2: 0 tag: 963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 898 last x: 946 last y diff: 0 last z: 898 territory: 0 rot x: 0 rot y: -0.56775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 934 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 935 Footprint: Minimap: active: true x: 618 z: 534 Obstruction: active: true moving: false control group: 935 control group 2: 0 tag: 965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 534 last x: 618 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: -2.11762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 935 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 936 Footprint: Minimap: active: true x: 1022 z: 814 Obstruction: active: true moving: false control group: 936 control group 2: 0 tag: 967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 814 last x: 1022 last y diff: 0 last z: 814 territory: 0 rot x: 0 rot y: 0.85936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 936 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 937 Footprint: Minimap: active: true x: 790 z: 582 Obstruction: active: true moving: false control group: 937 control group 2: 0 tag: 969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 582 last x: 790 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: -2.85302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 937 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 938 Footprint: Minimap: active: true x: 762 z: 570 Obstruction: active: true moving: false control group: 938 control group 2: 0 tag: 971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 570 last x: 762 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 0.50408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 938 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 939 Footprint: Minimap: active: true x: 870 z: 630 Obstruction: active: true moving: false control group: 939 control group 2: 0 tag: 973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 630 last x: 870 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: -3.28834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 939 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 940 Footprint: Minimap: active: true x: 750 z: 562 Obstruction: active: true moving: false control group: 940 control group 2: 0 tag: 975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 562 last x: 750 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: -2.54078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 940 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 941 Footprint: Minimap: active: true x: 606 z: 534 Obstruction: active: true moving: false control group: 941 control group 2: 0 tag: 977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 534 last x: 606 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: -0.7324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 941 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 942 Footprint: Minimap: active: true x: 886 z: 642 Obstruction: active: true moving: false control group: 942 control group 2: 0 tag: 979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 642 last x: 886 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: -2.93178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 942 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 943 Footprint: Minimap: active: true x: 198 z: 722 Obstruction: active: true moving: false control group: 943 control group 2: 0 tag: 981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 722 last x: 198 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: 0.5941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 943 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 944 Footprint: Minimap: active: true x: 1002 z: 878 Obstruction: active: true moving: false control group: 944 control group 2: 0 tag: 983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 878 last x: 1002 last y diff: 0 last z: 878 territory: 0 rot x: 0 rot y: -1.19632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 944 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 945 Footprint: Minimap: active: true x: 358 z: 590 Obstruction: active: true moving: false control group: 945 control group 2: 0 tag: 985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 590 last x: 358 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: -2.67487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 945 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 946 Footprint: Minimap: active: true x: 982 z: 746 Obstruction: active: true moving: false control group: 946 control group 2: 0 tag: 987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 746 last x: 982 last y diff: 0 last z: 746 territory: 0 rot x: 0 rot y: -1.39432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 946 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 947 Footprint: Minimap: active: true x: 926 z: 906 Obstruction: active: true moving: false control group: 947 control group 2: 0 tag: 989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 906 last x: 926 last y diff: 0 last z: 906 territory: 0 rot x: 0 rot y: -3.12494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 947 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 948 Footprint: Minimap: active: true x: 862 z: 622 Obstruction: active: true moving: false control group: 948 control group 2: 0 tag: 991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 622 last x: 862 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 0.79288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 948 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 949 Footprint: Minimap: active: true x: 878 z: 634 Obstruction: active: true moving: false control group: 949 control group 2: 0 tag: 993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 634 last x: 878 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: -3.22146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 949 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 950 Footprint: Minimap: active: true x: 902 z: 654 Obstruction: active: true moving: false control group: 950 control group 2: 0 tag: 995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 654 last x: 902 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: -4.20925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 950 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 951 Footprint: Minimap: active: true x: 858 z: 930 Obstruction: active: true moving: false control group: 951 control group 2: 0 tag: 997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 930 last x: 858 last y diff: 0 last z: 930 territory: 0 rot x: 0 rot y: 1.246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 951 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 952 Footprint: Minimap: active: true x: 474 z: 550 Obstruction: active: true moving: false control group: 952 control group 2: 0 tag: 999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 550 last x: 474 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: -0.02488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 952 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 953 Footprint: Minimap: active: true x: 1030 z: 834 Obstruction: active: true moving: false control group: 953 control group 2: 0 tag: 1001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030 y: 0 z: 834 last x: 1030 last y diff: 0 last z: 834 territory: 0 rot x: 0 rot y: 0.71048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 953 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 954 Footprint: Minimap: active: true x: 366 z: 586 Obstruction: active: true moving: false control group: 954 control group 2: 0 tag: 1003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 586 last x: 366 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 0.76699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 954 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 955 Footprint: Minimap: active: true x: 850 z: 934 Obstruction: active: true moving: false control group: 955 control group 2: 0 tag: 1005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 934 last x: 850 last y diff: 0 last z: 934 territory: 0 rot x: 0 rot y: -4.12842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 955 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 956 Footprint: Minimap: active: true x: 482 z: 546 Obstruction: active: true moving: false control group: 956 control group 2: 0 tag: 1007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 546 last x: 482 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: -0.17722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 956 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 957 Footprint: Minimap: active: true x: 946 z: 698 Obstruction: active: true moving: false control group: 957 control group 2: 0 tag: 1009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 698 last x: 946 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: -2.56147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 957 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 958 Footprint: Minimap: active: true x: 390 z: 574 Obstruction: active: true moving: false control group: 958 control group 2: 0 tag: 1011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 574 last x: 390 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: -0.73516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 958 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 959 Footprint: Minimap: active: true x: 286 z: 634 Obstruction: active: true moving: false control group: 959 control group 2: 0 tag: 1013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 634 last x: 286 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: -2.78887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 959 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 960 Footprint: Minimap: active: true x: 854 z: 618 Obstruction: active: true moving: false control group: 960 control group 2: 0 tag: 1015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 618 last x: 854 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: -1.6569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 960 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 961 Footprint: Minimap: active: true x: 246 z: 670 Obstruction: active: true moving: false control group: 961 control group 2: 0 tag: 1017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 670 last x: 246 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: -2.76725 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 961 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 962 Footprint: Minimap: active: true x: 966 z: 722 Obstruction: active: true moving: false control group: 962 control group 2: 0 tag: 1019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 722 last x: 966 last y diff: 0 last z: 722 territory: 0 rot x: 0 rot y: -1.77987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 962 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 963 Footprint: Minimap: active: true x: 894 z: 650 Obstruction: active: true moving: false control group: 963 control group 2: 0 tag: 1021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 650 last x: 894 last y diff: 0 last z: 650 territory: 0 rot x: 0 rot y: 0.24582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 963 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 964 Footprint: Minimap: active: true x: 154 z: 350 Obstruction: active: true moving: false control group: 964 control group 2: 0 tag: 2383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 350 last x: 154 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 2.70076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 964 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 965 Footprint: Minimap: active: true x: 118 z: 326 Obstruction: active: true moving: false control group: 965 control group 2: 0 tag: 2297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 326 last x: 118 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 5.50124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 965 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 966 Footprint: Minimap: active: true x: 110 z: 378 Obstruction: active: true moving: false control group: 966 control group 2: 0 tag: 2285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 378 last x: 110 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 3.01868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 966 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 967 Footprint: Minimap: active: true x: 114 z: 378 Obstruction: active: true moving: false control group: 967 control group 2: 0 tag: 2295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 378 last x: 114 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 2.35865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 967 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 968 Footprint: Minimap: active: true x: 118 z: 378 Obstruction: active: true moving: false control group: 968 control group 2: 0 tag: 2307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 378 last x: 118 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 4.87558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 968 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 969 Footprint: Minimap: active: true x: 122 z: 382 Obstruction: active: true moving: false control group: 969 control group 2: 0 tag: 2319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 382 last x: 122 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 1.44912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 969 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 970 Footprint: Minimap: active: true x: 134 z: 318 Obstruction: active: true moving: false control group: 970 control group 2: 0 tag: 2337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 318 last x: 134 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 2.57338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 970 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 971 Footprint: Minimap: active: true x: 134 z: 322 Obstruction: active: true moving: false control group: 971 control group 2: 0 tag: 2339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 322 last x: 134 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 0.21175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 971 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 972 Footprint: Minimap: active: true x: 106 z: 370 Obstruction: active: true moving: false control group: 972 control group 2: 0 tag: 2277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 370 last x: 106 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 0.35737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 972 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 973 Footprint: Minimap: active: true x: 102 z: 342 Obstruction: active: true moving: false control group: 973 control group 2: 0 tag: 2263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 342 last x: 102 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 0.51597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 973 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 974 Footprint: Minimap: active: true x: 126 z: 382 Obstruction: active: true moving: false control group: 974 control group 2: 0 tag: 2331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 382 last x: 126 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 1.46772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 974 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 975 Footprint: Minimap: active: true x: 146 z: 378 Obstruction: active: true moving: false control group: 975 control group 2: 0 tag: 2373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 378 last x: 146 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 6.2153 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 975 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 976 Footprint: Minimap: active: true x: 154 z: 338 Obstruction: active: true moving: false control group: 976 control group 2: 0 tag: 2381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 154 y: 0 z: 338 last x: 154 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 2.4503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 976 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 977 Footprint: Minimap: active: true x: 90 z: 358 Obstruction: active: true moving: false control group: 977 control group 2: 0 tag: 2251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 358 last x: 90 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 1.64756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 977 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 978 Footprint: Minimap: active: true x: 150 z: 362 Obstruction: active: true moving: false control group: 978 control group 2: 0 tag: 2379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 362 last x: 150 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.97973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 978 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 979 Footprint: Minimap: active: true x: 146 z: 374 Obstruction: active: true moving: false control group: 979 control group 2: 0 tag: 2371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 374 last x: 146 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 4.82227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 979 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 980 Footprint: Minimap: active: true x: 150 z: 338 Obstruction: active: true moving: false control group: 980 control group 2: 0 tag: 2377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 338 last x: 150 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 5.26575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 980 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 981 Footprint: Minimap: active: true x: 114 z: 338 Obstruction: active: true moving: false control group: 981 control group 2: 0 tag: 2287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 338 last x: 114 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 0.41858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 981 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 982 Footprint: Minimap: active: true x: 118 z: 338 Obstruction: active: true moving: false control group: 982 control group 2: 0 tag: 2299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 338 last x: 118 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 0.45984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 982 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 983 Footprint: Minimap: active: true x: 122 z: 374 Obstruction: active: true moving: false control group: 983 control group 2: 0 tag: 2317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 374 last x: 122 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 1.18722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 983 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 984 Footprint: Minimap: active: true x: 126 z: 378 Obstruction: active: true moving: false control group: 984 control group 2: 0 tag: 2329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 378 last x: 126 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 3.50715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 984 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 985 Footprint: Minimap: active: true x: 138 z: 326 Obstruction: active: true moving: false control group: 985 control group 2: 0 tag: 2347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 326 last x: 138 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 4.09894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 985 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 986 Footprint: Minimap: active: true x: 98 z: 362 Obstruction: active: true moving: false control group: 986 control group 2: 0 tag: 2261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 362 last x: 98 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 4.17234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 986 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 987 Footprint: Minimap: active: true x: 110 z: 370 Obstruction: active: true moving: false control group: 987 control group 2: 0 tag: 2283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 370 last x: 110 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 1.60941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 987 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 988 Footprint: Minimap: active: true x: 102 z: 346 Obstruction: active: true moving: false control group: 988 control group 2: 0 tag: 2265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 346 last x: 102 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 0.32586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 988 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 989 Footprint: Minimap: active: true x: 130 z: 378 Obstruction: active: true moving: false control group: 989 control group 2: 0 tag: 2335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 378 last x: 130 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 3.35038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 989 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 990 Footprint: Minimap: active: true x: 94 z: 350 Obstruction: active: true moving: false control group: 990 control group 2: 0 tag: 2253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 350 last x: 94 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 0.11867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 990 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 991 Footprint: Minimap: active: true x: 94 z: 354 Obstruction: active: true moving: false control group: 991 control group 2: 0 tag: 2255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 354 last x: 94 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 3.8954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 991 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 992 Footprint: Minimap: active: true x: 98 z: 358 Obstruction: active: true moving: false control group: 992 control group 2: 0 tag: 2259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 358 last x: 98 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 1.88418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 992 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 993 Footprint: Minimap: active: true x: 146 z: 346 Obstruction: active: true moving: false control group: 993 control group 2: 0 tag: 2367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 346 last x: 146 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 4.86004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 993 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 994 Footprint: Minimap: active: true x: 146 z: 350 Obstruction: active: true moving: false control group: 994 control group 2: 0 tag: 2369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 350 last x: 146 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 0.08675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 994 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 995 Footprint: Minimap: active: true x: 142 z: 362 Obstruction: active: true moving: false control group: 995 control group 2: 0 tag: 2359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 362 last x: 142 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.63471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 995 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 996 Footprint: Minimap: active: true x: 146 z: 338 Obstruction: active: true moving: false control group: 996 control group 2: 0 tag: 2363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 338 last x: 146 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 1.95795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 996 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 997 Footprint: Minimap: active: true x: 146 z: 342 Obstruction: active: true moving: false control group: 997 control group 2: 0 tag: 2365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 342 last x: 146 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 2.88828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 997 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 998 Footprint: Minimap: active: true x: 146 z: 334 Obstruction: active: true moving: false control group: 998 control group 2: 0 tag: 2361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 334 last x: 146 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 4.8193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 998 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 999 Footprint: Minimap: active: true x: 118 z: 342 Obstruction: active: true moving: false control group: 999 control group 2: 0 tag: 2301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 342 last x: 118 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 3.5562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 999 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1000 Footprint: Minimap: active: true x: 126 z: 334 Obstruction: active: true moving: false control group: 1000 control group 2: 0 tag: 2321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 334 last x: 126 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 1.40027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1000 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1001 Footprint: Minimap: active: true x: 126 z: 342 Obstruction: active: true moving: false control group: 1001 control group 2: 0 tag: 2323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 342 last x: 126 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 4.48992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1001 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1002 Footprint: Minimap: active: true x: 114 z: 370 Obstruction: active: true moving: false control group: 1002 control group 2: 0 tag: 2293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 370 last x: 114 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 2.7893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1002 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1003 Footprint: Minimap: active: true x: 122 z: 370 Obstruction: active: true moving: false control group: 1003 control group 2: 0 tag: 2315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 370 last x: 122 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 1.54195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1003 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1004 Footprint: Minimap: active: true x: 138 z: 334 Obstruction: active: true moving: false control group: 1004 control group 2: 0 tag: 2349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 334 last x: 138 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 5.7058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1004 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1005 Footprint: Minimap: active: true x: 102 z: 358 Obstruction: active: true moving: false control group: 1005 control group 2: 0 tag: 2271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 358 last x: 102 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 0.61039 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1005 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1006 Footprint: Minimap: active: true x: 106 z: 358 Obstruction: active: true moving: false control group: 1006 control group 2: 0 tag: 2275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 358 last x: 106 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 2.63532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1006 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1007 Footprint: Minimap: active: true x: 110 z: 358 Obstruction: active: true moving: false control group: 1007 control group 2: 0 tag: 2281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 358 last x: 110 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 2.22088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1007 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1008 Footprint: Minimap: active: true x: 114 z: 366 Obstruction: active: true moving: false control group: 1008 control group 2: 0 tag: 2291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 366 last x: 114 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 4.20595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1008 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1009 Footprint: Minimap: active: true x: 114 z: 346 Obstruction: active: true moving: false control group: 1009 control group 2: 0 tag: 2289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 346 last x: 114 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 5.66929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1009 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1010 Footprint: Minimap: active: true x: 102 z: 350 Obstruction: active: true moving: false control group: 1010 control group 2: 0 tag: 2267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 350 last x: 102 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 2.63212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1010 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1011 Footprint: Minimap: active: true x: 106 z: 350 Obstruction: active: true moving: false control group: 1011 control group 2: 0 tag: 2273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 350 last x: 106 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 0.66887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1011 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1012 Footprint: Minimap: active: true x: 134 z: 374 Obstruction: active: true moving: false control group: 1012 control group 2: 0 tag: 2345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 374 last x: 134 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 1.49134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1012 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1013 Footprint: Minimap: active: true x: 138 z: 370 Obstruction: active: true moving: false control group: 1013 control group 2: 0 tag: 2355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 370 last x: 138 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 5.13117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1013 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1014 Footprint: Minimap: active: true x: 150 z: 330 Obstruction: active: true moving: false control group: 1014 control group 2: 0 tag: 2375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 150 y: 0 z: 330 last x: 150 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 2.22687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1014 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1015 Footprint: Minimap: active: true x: 98 z: 354 Obstruction: active: true moving: false control group: 1015 control group 2: 0 tag: 2257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 98 y: 0 z: 354 last x: 98 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 2.19468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1015 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1016 Footprint: Minimap: active: true x: 102 z: 354 Obstruction: active: true moving: false control group: 1016 control group 2: 0 tag: 2269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 354 last x: 102 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 1.81759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1016 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1017 Footprint: Minimap: active: true x: 142 z: 350 Obstruction: active: true moving: false control group: 1017 control group 2: 0 tag: 2357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 350 last x: 142 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 2.91228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1017 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1018 Footprint: Minimap: active: true x: 138 z: 358 Obstruction: active: true moving: false control group: 1018 control group 2: 0 tag: 2351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 358 last x: 138 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 0.63093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1018 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1019 Footprint: Minimap: active: true x: 138 z: 362 Obstruction: active: true moving: false control group: 1019 control group 2: 0 tag: 2353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 362 last x: 138 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.52858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1019 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1020 Footprint: Minimap: active: true x: 118 z: 346 Obstruction: active: true moving: false control group: 1020 control group 2: 0 tag: 2303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 346 last x: 118 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 3.4026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1020 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1021 Footprint: Minimap: active: true x: 126 z: 366 Obstruction: active: true moving: false control group: 1021 control group 2: 0 tag: 2327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 366 last x: 126 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 1.00248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1021 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1022 Footprint: Minimap: active: true x: 110 z: 354 Obstruction: active: true moving: false control group: 1022 control group 2: 0 tag: 2279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 354 last x: 110 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 5.92109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1022 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1023 Footprint: Minimap: active: true x: 118 z: 362 Obstruction: active: true moving: false control group: 1023 control group 2: 0 tag: 2305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 362 last x: 118 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.04236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1023 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1024 Footprint: Minimap: active: true x: 134 z: 354 Obstruction: active: true moving: false control group: 1024 control group 2: 0 tag: 2343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 354 last x: 134 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 2.34147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1024 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1025 Footprint: Minimap: active: true x: 122 z: 350 Obstruction: active: true moving: false control group: 1025 control group 2: 0 tag: 2309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 350 last x: 122 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 1.35241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1025 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1026 Footprint: Minimap: active: true x: 134 z: 346 Obstruction: active: true moving: false control group: 1026 control group 2: 0 tag: 2341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 346 last x: 134 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 5.05088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1026 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1027 Footprint: Minimap: active: true x: 122 z: 362 Obstruction: active: true moving: false control group: 1027 control group 2: 0 tag: 2313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 362 last x: 122 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 3.01888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1027 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1028 Footprint: Minimap: active: true x: 122 z: 354 Obstruction: active: true moving: false control group: 1028 control group 2: 0 tag: 2311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 354 last x: 122 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 4.75196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1028 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1029 Footprint: Minimap: active: true x: 130 z: 354 Obstruction: active: true moving: false control group: 1029 control group 2: 0 tag: 2333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 354 last x: 130 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 4.60131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1029 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1030 Footprint: Minimap: active: true x: 126 z: 358 Obstruction: active: true moving: false control group: 1030 control group 2: 0 tag: 2325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 358 last x: 126 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 5.47651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1030 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1031 Footprint: Minimap: active: true x: 950 z: 482 Obstruction: active: true moving: false control group: 1031 control group 2: 0 tag: 4417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 482 last x: 950 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 4.1738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1031 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1032 Footprint: Minimap: active: true x: 958 z: 486 Obstruction: active: true moving: false control group: 1032 control group 2: 0 tag: 4431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 486 last x: 958 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 4.48368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1032 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1033 Footprint: Minimap: active: true x: 958 z: 490 Obstruction: active: true moving: false control group: 1033 control group 2: 0 tag: 4433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 490 last x: 958 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 5.92154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1033 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1034 Footprint: Minimap: active: true x: 986 z: 510 Obstruction: active: true moving: false control group: 1034 control group 2: 0 tag: 4525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 510 last x: 986 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 3.80782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1034 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1035 Footprint: Minimap: active: true x: 962 z: 478 Obstruction: active: true moving: false control group: 1035 control group 2: 0 tag: 4437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 478 last x: 962 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 2.95316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1035 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1036 Footprint: Minimap: active: true x: 950 z: 514 Obstruction: active: true moving: false control group: 1036 control group 2: 0 tag: 4419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 514 last x: 950 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 5.35639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1036 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1037 Footprint: Minimap: active: true x: 954 z: 514 Obstruction: active: true moving: false control group: 1037 control group 2: 0 tag: 4427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 514 last x: 954 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 1.17513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1037 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1038 Footprint: Minimap: active: true x: 962 z: 514 Obstruction: active: true moving: false control group: 1038 control group 2: 0 tag: 4443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 514 last x: 962 last y diff: 0 last z: 514 territory: 0 rot x: 0 rot y: 6.12678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1038 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1039 Footprint: Minimap: active: true x: 970 z: 462 Obstruction: active: true moving: false control group: 1039 control group 2: 0 tag: 4455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 462 last x: 970 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 3.64438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1039 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1040 Footprint: Minimap: active: true x: 978 z: 462 Obstruction: active: true moving: false control group: 1040 control group 2: 0 tag: 4485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 462 last x: 978 last y diff: 0 last z: 462 territory: 2 rot x: 0 rot y: 3.12642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1040 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1041 Footprint: Minimap: active: true x: 1018 z: 494 Obstruction: active: true moving: false control group: 1041 control group 2: 0 tag: 4685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 494 last x: 1018 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 0.43441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1041 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1042 Footprint: Minimap: active: true x: 1018 z: 498 Obstruction: active: true moving: false control group: 1042 control group 2: 0 tag: 4687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 498 last x: 1018 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 2.52685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1042 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1043 Footprint: Minimap: active: true x: 1022 z: 490 Obstruction: active: true moving: false control group: 1043 control group 2: 0 tag: 4697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 490 last x: 1022 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 2.45844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1043 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1044 Footprint: Minimap: active: true x: 934 z: 482 Obstruction: active: true moving: false control group: 1044 control group 2: 0 tag: 4345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 482 last x: 934 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 5.48435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1044 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1045 Footprint: Minimap: active: true x: 934 z: 498 Obstruction: active: true moving: false control group: 1045 control group 2: 0 tag: 4347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 498 last x: 934 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 5.91272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1045 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1046 Footprint: Minimap: active: true x: 982 z: 454 Obstruction: active: true moving: false control group: 1046 control group 2: 0 tag: 4497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 454 last x: 982 last y diff: 0 last z: 454 territory: 2 rot x: 0 rot y: 6.15203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1046 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1047 Footprint: Minimap: active: true x: 1010 z: 502 Obstruction: active: true moving: false control group: 1047 control group 2: 0 tag: 4653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 502 last x: 1010 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 5.83555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1047 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1048 Footprint: Minimap: active: true x: 1010 z: 506 Obstruction: active: true moving: false control group: 1048 control group 2: 0 tag: 4655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 506 last x: 1010 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 3.54581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1048 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1049 Footprint: Minimap: active: true x: 1014 z: 498 Obstruction: active: true moving: false control group: 1049 control group 2: 0 tag: 4675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 498 last x: 1014 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 1.28081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1049 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1050 Footprint: Minimap: active: true x: 1022 z: 458 Obstruction: active: true moving: false control group: 1050 control group 2: 0 tag: 4691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 458 last x: 1022 last y diff: 0 last z: 458 territory: 2 rot x: 0 rot y: 3.19703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1050 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1051 Footprint: Minimap: active: true x: 990 z: 510 Obstruction: active: true moving: false control group: 1051 control group 2: 0 tag: 4553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 510 last x: 990 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 3.85805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1051 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1052 Footprint: Minimap: active: true x: 934 z: 510 Obstruction: active: true moving: false control group: 1052 control group 2: 0 tag: 4349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 510 last x: 934 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 1.33436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1052 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1053 Footprint: Minimap: active: true x: 998 z: 446 Obstruction: active: true moving: false control group: 1053 control group 2: 0 tag: 4585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 446 last x: 998 last y diff: 0 last z: 446 territory: 2 rot x: 0 rot y: 5.6738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1053 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1054 Footprint: Minimap: active: true x: 1014 z: 442 Obstruction: active: true moving: false control group: 1054 control group 2: 0 tag: 4667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 442 last x: 1014 last y diff: 0 last z: 442 territory: 2 rot x: 0 rot y: 3.35705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1054 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1055 Footprint: Minimap: active: true x: 1014 z: 446 Obstruction: active: true moving: false control group: 1055 control group 2: 0 tag: 4669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 446 last x: 1014 last y diff: 0 last z: 446 territory: 2 rot x: 0 rot y: 4.59897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1055 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1056 Footprint: Minimap: active: true x: 1018 z: 446 Obstruction: active: true moving: false control group: 1056 control group 2: 0 tag: 4679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 446 last x: 1018 last y diff: 0 last z: 446 territory: 2 rot x: 0 rot y: 1.52569 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1056 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1057 Footprint: Minimap: active: true x: 1006 z: 510 Obstruction: active: true moving: false control group: 1057 control group 2: 0 tag: 4633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 510 last x: 1006 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 5.20113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1057 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1058 Footprint: Minimap: active: true x: 962 z: 482 Obstruction: active: true moving: false control group: 1058 control group 2: 0 tag: 4439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 482 last x: 962 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 5.06293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1058 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1059 Footprint: Minimap: active: true x: 974 z: 510 Obstruction: active: true moving: false control group: 1059 control group 2: 0 tag: 4479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 510 last x: 974 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 6.01188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1059 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1060 Footprint: Minimap: active: true x: 978 z: 506 Obstruction: active: true moving: false control group: 1060 control group 2: 0 tag: 4493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 506 last x: 978 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 5.50731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1060 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1061 Footprint: Minimap: active: true x: 970 z: 470 Obstruction: active: true moving: false control group: 1061 control group 2: 0 tag: 4457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 470 last x: 970 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 0.21096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1061 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1062 Footprint: Minimap: active: true x: 970 z: 474 Obstruction: active: true moving: false control group: 1062 control group 2: 0 tag: 4459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 474 last x: 970 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 2.98064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1062 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1063 Footprint: Minimap: active: true x: 970 z: 478 Obstruction: active: true moving: false control group: 1063 control group 2: 0 tag: 4461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 478 last x: 970 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 2.07256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1063 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1064 Footprint: Minimap: active: true x: 982 z: 462 Obstruction: active: true moving: false control group: 1064 control group 2: 0 tag: 4499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 462 last x: 982 last y diff: 0 last z: 462 territory: 2 rot x: 0 rot y: 4.55808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1064 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1065 Footprint: Minimap: active: true x: 982 z: 466 Obstruction: active: true moving: false control group: 1065 control group 2: 0 tag: 4501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 466 last x: 982 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 4.56086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1065 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1066 Footprint: Minimap: active: true x: 1018 z: 482 Obstruction: active: true moving: false control group: 1066 control group 2: 0 tag: 4683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 482 last x: 1018 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 2.17164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1066 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1067 Footprint: Minimap: active: true x: 994 z: 454 Obstruction: active: true moving: false control group: 1067 control group 2: 0 tag: 4563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 454 last x: 994 last y diff: 0 last z: 454 territory: 2 rot x: 0 rot y: 2.29197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1067 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1068 Footprint: Minimap: active: true x: 942 z: 482 Obstruction: active: true moving: false control group: 1068 control group 2: 0 tag: 4387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 482 last x: 942 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 0.90568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1068 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1069 Footprint: Minimap: active: true x: 1014 z: 462 Obstruction: active: true moving: false control group: 1069 control group 2: 0 tag: 4671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 462 last x: 1014 last y diff: 0 last z: 462 territory: 2 rot x: 0 rot y: 2.11831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1069 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1070 Footprint: Minimap: active: true x: 1022 z: 462 Obstruction: active: true moving: false control group: 1070 control group 2: 0 tag: 4693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 462 last x: 1022 last y diff: 0 last z: 462 territory: 2 rot x: 0 rot y: 5.7615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1070 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1071 Footprint: Minimap: active: true x: 1022 z: 466 Obstruction: active: true moving: false control group: 1071 control group 2: 0 tag: 4695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 466 last x: 1022 last y diff: 0 last z: 466 territory: 2 rot x: 0 rot y: 6.10987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1071 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1072 Footprint: Minimap: active: true x: 1034 z: 474 Obstruction: active: true moving: false control group: 1072 control group 2: 0 tag: 4701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034 y: 0 z: 474 last x: 1034 last y diff: 0 last z: 474 territory: 2 rot x: 0 rot y: 1.84198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1072 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1073 Footprint: Minimap: active: true x: 994 z: 506 Obstruction: active: true moving: false control group: 1073 control group 2: 0 tag: 4575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 506 last x: 994 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 3.09838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1073 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1074 Footprint: Minimap: active: true x: 994 z: 510 Obstruction: active: true moving: false control group: 1074 control group 2: 0 tag: 4577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 510 last x: 994 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 4.50353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1074 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1075 Footprint: Minimap: active: true x: 1002 z: 450 Obstruction: active: true moving: false control group: 1075 control group 2: 0 tag: 4597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 450 last x: 1002 last y diff: 0 last z: 450 territory: 2 rot x: 0 rot y: 5.7375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1075 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1076 Footprint: Minimap: active: true x: 1010 z: 450 Obstruction: active: true moving: false control group: 1076 control group 2: 0 tag: 4641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 450 last x: 1010 last y diff: 0 last z: 450 territory: 2 rot x: 0 rot y: 1.48723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1076 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1077 Footprint: Minimap: active: true x: 1002 z: 506 Obstruction: active: true moving: false control group: 1077 control group 2: 0 tag: 4615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 506 last x: 1002 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 3.68071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1077 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1078 Footprint: Minimap: active: true x: 942 z: 490 Obstruction: active: true moving: false control group: 1078 control group 2: 0 tag: 4389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 490 last x: 942 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 6.05738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1078 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1079 Footprint: Minimap: active: true x: 942 z: 494 Obstruction: active: true moving: false control group: 1079 control group 2: 0 tag: 4391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 494 last x: 942 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 0.48357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1079 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1080 Footprint: Minimap: active: true x: 942 z: 498 Obstruction: active: true moving: false control group: 1080 control group 2: 0 tag: 4393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 498 last x: 942 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 2.76061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1080 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1081 Footprint: Minimap: active: true x: 958 z: 498 Obstruction: active: true moving: false control group: 1081 control group 2: 0 tag: 4435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 498 last x: 958 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 1.3952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1081 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1082 Footprint: Minimap: active: true x: 962 z: 498 Obstruction: active: true moving: false control group: 1082 control group 2: 0 tag: 4441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 498 last x: 962 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 2.6109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1082 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1083 Footprint: Minimap: active: true x: 966 z: 486 Obstruction: active: true moving: false control group: 1083 control group 2: 0 tag: 4445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 486 last x: 966 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 1.49762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1083 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1084 Footprint: Minimap: active: true x: 966 z: 490 Obstruction: active: true moving: false control group: 1084 control group 2: 0 tag: 4447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 490 last x: 966 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 1.6859 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1084 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1085 Footprint: Minimap: active: true x: 966 z: 494 Obstruction: active: true moving: false control group: 1085 control group 2: 0 tag: 4449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 494 last x: 966 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 3.97155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1085 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1086 Footprint: Minimap: active: true x: 970 z: 502 Obstruction: active: true moving: false control group: 1086 control group 2: 0 tag: 4463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 970 y: 0 z: 502 last x: 970 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 0.32937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1086 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1087 Footprint: Minimap: active: true x: 982 z: 502 Obstruction: active: true moving: false control group: 1087 control group 2: 0 tag: 4509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 502 last x: 982 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 2.7953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1087 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1088 Footprint: Minimap: active: true x: 974 z: 474 Obstruction: active: true moving: false control group: 1088 control group 2: 0 tag: 4473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 474 last x: 974 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 1.77965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1088 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1089 Footprint: Minimap: active: true x: 974 z: 478 Obstruction: active: true moving: false control group: 1089 control group 2: 0 tag: 4475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 478 last x: 974 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 3.68438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1089 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1090 Footprint: Minimap: active: true x: 946 z: 502 Obstruction: active: true moving: false control group: 1090 control group 2: 0 tag: 4405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 502 last x: 946 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 2.15014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1090 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1091 Footprint: Minimap: active: true x: 954 z: 502 Obstruction: active: true moving: false control group: 1091 control group 2: 0 tag: 4425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 502 last x: 954 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 0.93793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1091 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1092 Footprint: Minimap: active: true x: 966 z: 506 Obstruction: active: true moving: false control group: 1092 control group 2: 0 tag: 4453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 506 last x: 966 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: 1.97922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1092 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1093 Footprint: Minimap: active: true x: 982 z: 470 Obstruction: active: true moving: false control group: 1093 control group 2: 0 tag: 4503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 470 last x: 982 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 4.79622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1093 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1094 Footprint: Minimap: active: true x: 1010 z: 482 Obstruction: active: true moving: false control group: 1094 control group 2: 0 tag: 4651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 482 last x: 1010 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 1.36718 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1094 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1095 Footprint: Minimap: active: true x: 1026 z: 478 Obstruction: active: true moving: false control group: 1095 control group 2: 0 tag: 4699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026 y: 0 z: 478 last x: 1026 last y diff: 0 last z: 478 territory: 2 rot x: 0 rot y: 3.3802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1095 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1096 Footprint: Minimap: active: true x: 990 z: 462 Obstruction: active: true moving: false control group: 1096 control group 2: 0 tag: 4537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 462 last x: 990 last y diff: 0 last z: 462 territory: 2 rot x: 0 rot y: 2.66375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1096 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1097 Footprint: Minimap: active: true x: 1002 z: 454 Obstruction: active: true moving: false control group: 1097 control group 2: 0 tag: 4599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 454 last x: 1002 last y diff: 0 last z: 454 territory: 2 rot x: 0 rot y: 3.89803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1097 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1098 Footprint: Minimap: active: true x: 1002 z: 458 Obstruction: active: true moving: false control group: 1098 control group 2: 0 tag: 4601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 458 last x: 1002 last y diff: 0 last z: 458 territory: 2 rot x: 0 rot y: 5.68306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1098 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1099 Footprint: Minimap: active: true x: 1002 z: 494 Obstruction: active: true moving: false control group: 1099 control group 2: 0 tag: 4611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 494 last x: 1002 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 0.50861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1099 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1100 Footprint: Minimap: active: true x: 1006 z: 490 Obstruction: active: true moving: false control group: 1100 control group 2: 0 tag: 4631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 490 last x: 1006 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 2.87211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1100 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1101 Footprint: Minimap: active: true x: 1002 z: 502 Obstruction: active: true moving: false control group: 1101 control group 2: 0 tag: 4613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 502 last x: 1002 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 2.4029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1101 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1102 Footprint: Minimap: active: true x: 1010 z: 454 Obstruction: active: true moving: false control group: 1102 control group 2: 0 tag: 4643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 454 last x: 1010 last y diff: 0 last z: 454 territory: 2 rot x: 0 rot y: 6.24999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1102 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1103 Footprint: Minimap: active: true x: 1010 z: 458 Obstruction: active: true moving: false control group: 1103 control group 2: 0 tag: 4645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 458 last x: 1010 last y diff: 0 last z: 458 territory: 2 rot x: 0 rot y: 0.39856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1103 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1104 Footprint: Minimap: active: true x: 1010 z: 462 Obstruction: active: true moving: false control group: 1104 control group 2: 0 tag: 4647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 462 last x: 1010 last y diff: 0 last z: 462 territory: 2 rot x: 0 rot y: 1.80935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1104 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1105 Footprint: Minimap: active: true x: 1010 z: 466 Obstruction: active: true moving: false control group: 1105 control group 2: 0 tag: 4649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 466 last x: 1010 last y diff: 0 last z: 466 territory: 2 rot x: 0 rot y: 2.0858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1105 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1106 Footprint: Minimap: active: true x: 1018 z: 470 Obstruction: active: true moving: false control group: 1106 control group 2: 0 tag: 4681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 470 last x: 1018 last y diff: 0 last z: 470 territory: 2 rot x: 0 rot y: 5.74523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1106 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1107 Footprint: Minimap: active: true x: 1006 z: 454 Obstruction: active: true moving: false control group: 1107 control group 2: 0 tag: 4623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 454 last x: 1006 last y diff: 0 last z: 454 territory: 2 rot x: 0 rot y: 6.24677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1107 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1108 Footprint: Minimap: active: true x: 966 z: 502 Obstruction: active: true moving: false control group: 1108 control group 2: 0 tag: 4451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966 y: 0 z: 502 last x: 966 last y diff: 0 last z: 502 territory: 0 rot x: 0 rot y: 4.00202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1108 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1109 Footprint: Minimap: active: true x: 982 z: 498 Obstruction: active: true moving: false control group: 1109 control group 2: 0 tag: 4507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 498 last x: 982 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 1.56951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1109 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1110 Footprint: Minimap: active: true x: 994 z: 498 Obstruction: active: true moving: false control group: 1110 control group 2: 0 tag: 4573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 498 last x: 994 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 3.64289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1110 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1111 Footprint: Minimap: active: true x: 974 z: 490 Obstruction: active: true moving: false control group: 1111 control group 2: 0 tag: 4477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 490 last x: 974 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 6.12179 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1111 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1112 Footprint: Minimap: active: true x: 978 z: 478 Obstruction: active: true moving: false control group: 1112 control group 2: 0 tag: 4487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 478 last x: 978 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 5.98996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1112 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1113 Footprint: Minimap: active: true x: 978 z: 482 Obstruction: active: true moving: false control group: 1113 control group 2: 0 tag: 4489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 482 last x: 978 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 0.56193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1113 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1114 Footprint: Minimap: active: true x: 978 z: 486 Obstruction: active: true moving: false control group: 1114 control group 2: 0 tag: 4491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 486 last x: 978 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 2.0399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1114 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1115 Footprint: Minimap: active: true x: 990 z: 466 Obstruction: active: true moving: false control group: 1115 control group 2: 0 tag: 4539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 466 last x: 990 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 4.78493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1115 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1116 Footprint: Minimap: active: true x: 990 z: 474 Obstruction: active: true moving: false control group: 1116 control group 2: 0 tag: 4541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 474 last x: 990 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 0.87902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1116 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1117 Footprint: Minimap: active: true x: 1006 z: 478 Obstruction: active: true moving: false control group: 1117 control group 2: 0 tag: 4629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 478 last x: 1006 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 1.05306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1117 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1118 Footprint: Minimap: active: true x: 994 z: 466 Obstruction: active: true moving: false control group: 1118 control group 2: 0 tag: 4565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 466 last x: 994 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 5.21125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1118 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1119 Footprint: Minimap: active: true x: 1006 z: 458 Obstruction: active: true moving: false control group: 1119 control group 2: 0 tag: 4625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 458 last x: 1006 last y diff: 0 last z: 458 territory: 2 rot x: 0 rot y: 2.94274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1119 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1120 Footprint: Minimap: active: true x: 998 z: 486 Obstruction: active: true moving: false control group: 1120 control group 2: 0 tag: 4589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 486 last x: 998 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 2.89492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1120 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1121 Footprint: Minimap: active: true x: 1006 z: 470 Obstruction: active: true moving: false control group: 1121 control group 2: 0 tag: 4627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 470 last x: 1006 last y diff: 0 last z: 470 territory: 2 rot x: 0 rot y: 4.77036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1121 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1122 Footprint: Minimap: active: true x: 1014 z: 470 Obstruction: active: true moving: false control group: 1122 control group 2: 0 tag: 4673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 470 last x: 1014 last y diff: 0 last z: 470 territory: 2 rot x: 0 rot y: 1.82192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1122 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1123 Footprint: Minimap: active: true x: 990 z: 494 Obstruction: active: true moving: false control group: 1123 control group 2: 0 tag: 4551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 494 last x: 990 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 3.49236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1123 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1124 Footprint: Minimap: active: true x: 994 z: 494 Obstruction: active: true moving: false control group: 1124 control group 2: 0 tag: 4571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 494 last x: 994 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 4.22666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1124 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1125 Footprint: Minimap: active: true x: 982 z: 490 Obstruction: active: true moving: false control group: 1125 control group 2: 0 tag: 4505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 490 last x: 982 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 0.98728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1125 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1126 Footprint: Minimap: active: true x: 986 z: 478 Obstruction: active: true moving: false control group: 1126 control group 2: 0 tag: 4521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 478 last x: 986 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 2.89211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1126 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1127 Footprint: Minimap: active: true x: 990 z: 478 Obstruction: active: true moving: false control group: 1127 control group 2: 0 tag: 4543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 478 last x: 990 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 3.4927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1127 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1128 Footprint: Minimap: active: true x: 994 z: 478 Obstruction: active: true moving: false control group: 1128 control group 2: 0 tag: 4567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 478 last x: 994 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 0.3525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1128 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1129 Footprint: Minimap: active: true x: 1002 z: 474 Obstruction: active: true moving: false control group: 1129 control group 2: 0 tag: 4607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 474 last x: 1002 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 4.46041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1129 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1130 Footprint: Minimap: active: true x: 1002 z: 482 Obstruction: active: true moving: false control group: 1130 control group 2: 0 tag: 4609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 482 last x: 1002 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 4.34159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1130 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1131 Footprint: Minimap: active: true x: 1002 z: 466 Obstruction: active: true moving: false control group: 1131 control group 2: 0 tag: 4603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 466 last x: 1002 last y diff: 0 last z: 466 territory: 2 rot x: 0 rot y: 5.54464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1131 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1132 Footprint: Minimap: active: true x: 1002 z: 470 Obstruction: active: true moving: false control group: 1132 control group 2: 0 tag: 4605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 470 last x: 1002 last y diff: 0 last z: 470 territory: 2 rot x: 0 rot y: 0.73221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1132 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1133 Footprint: Minimap: active: true x: 994 z: 486 Obstruction: active: true moving: false control group: 1133 control group 2: 0 tag: 4569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 486 last x: 994 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 4.50164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1133 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1134 Footprint: Minimap: active: true x: 998 z: 482 Obstruction: active: true moving: false control group: 1134 control group 2: 0 tag: 4587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 482 last x: 998 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 3.49015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1134 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1135 Footprint: Minimap: active: true x: 990 z: 490 Obstruction: active: true moving: false control group: 1135 control group 2: 0 tag: 4549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 490 last x: 990 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 1.29615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1135 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1136 Footprint: Minimap: active: true x: 986 z: 486 Obstruction: active: true moving: false control group: 1136 control group 2: 0 tag: 4523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 486 last x: 986 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 3.53043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1136 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1137 Footprint: Minimap: active: true x: 990 z: 482 Obstruction: active: true moving: false control group: 1137 control group 2: 0 tag: 4545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 482 last x: 990 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 6.01687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1137 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1138 Footprint: Minimap: active: true x: 990 z: 486 Obstruction: active: true moving: false control group: 1138 control group 2: 0 tag: 4547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 486 last x: 990 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 4.63503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1138 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1139 Footprint: Minimap: active: true x: 538 z: 446 Obstruction: active: true moving: false control group: 1139 control group 2: 0 tag: 3155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 446 last x: 538 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 2.62491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1139 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1140 Footprint: Minimap: active: true x: 546 z: 450 Obstruction: active: true moving: false control group: 1140 control group 2: 0 tag: 3183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 450 last x: 546 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 1.95604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1140 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1141 Footprint: Minimap: active: true x: 550 z: 450 Obstruction: active: true moving: false control group: 1141 control group 2: 0 tag: 3199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 450 last x: 550 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 1.7837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1141 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1142 Footprint: Minimap: active: true x: 554 z: 450 Obstruction: active: true moving: false control group: 1142 control group 2: 0 tag: 3209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 450 last x: 554 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 4.47515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1142 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1143 Footprint: Minimap: active: true x: 562 z: 450 Obstruction: active: true moving: false control group: 1143 control group 2: 0 tag: 3233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 450 last x: 562 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 4.80132 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1143 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1144 Footprint: Minimap: active: true x: 570 z: 438 Obstruction: active: true moving: false control group: 1144 control group 2: 0 tag: 3241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 438 last x: 570 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 6.16315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1144 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1145 Footprint: Minimap: active: true x: 570 z: 402 Obstruction: active: true moving: false control group: 1145 control group 2: 0 tag: 3235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 402 last x: 570 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 1.05864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1145 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1146 Footprint: Minimap: active: true x: 570 z: 410 Obstruction: active: true moving: false control group: 1146 control group 2: 0 tag: 3237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 410 last x: 570 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.13878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1146 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1147 Footprint: Minimap: active: true x: 534 z: 398 Obstruction: active: true moving: false control group: 1147 control group 2: 0 tag: 3137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 398 last x: 534 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 5.98137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1147 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1148 Footprint: Minimap: active: true x: 538 z: 398 Obstruction: active: true moving: false control group: 1148 control group 2: 0 tag: 3145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 398 last x: 538 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 4.88332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1148 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1149 Footprint: Minimap: active: true x: 550 z: 398 Obstruction: active: true moving: false control group: 1149 control group 2: 0 tag: 3185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 398 last x: 550 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 6.05048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1149 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1150 Footprint: Minimap: active: true x: 558 z: 394 Obstruction: active: true moving: false control group: 1150 control group 2: 0 tag: 3211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 394 last x: 558 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 5.29325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1150 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1151 Footprint: Minimap: active: true x: 518 z: 446 Obstruction: active: true moving: false control group: 1151 control group 2: 0 tag: 3113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 446 last x: 518 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 1.5026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1151 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1152 Footprint: Minimap: active: true x: 514 z: 442 Obstruction: active: true moving: false control group: 1152 control group 2: 0 tag: 3101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 442 last x: 514 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 6.13443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1152 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1153 Footprint: Minimap: active: true x: 586 z: 402 Obstruction: active: true moving: false control group: 1153 control group 2: 0 tag: 3247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 402 last x: 586 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 1.12948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1153 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1154 Footprint: Minimap: active: true x: 594 z: 406 Obstruction: active: true moving: false control group: 1154 control group 2: 0 tag: 3257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 406 last x: 594 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 5.10352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1154 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1155 Footprint: Minimap: active: true x: 594 z: 414 Obstruction: active: true moving: false control group: 1155 control group 2: 0 tag: 3259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 414 last x: 594 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 1.42385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1155 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1156 Footprint: Minimap: active: true x: 594 z: 426 Obstruction: active: true moving: false control group: 1156 control group 2: 0 tag: 3261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 426 last x: 594 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 1.31118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1156 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1157 Footprint: Minimap: active: true x: 526 z: 418 Obstruction: active: true moving: false control group: 1157 control group 2: 0 tag: 3119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 418 last x: 526 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 5.93174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1157 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1158 Footprint: Minimap: active: true x: 594 z: 430 Obstruction: active: true moving: false control group: 1158 control group 2: 0 tag: 3263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 430 last x: 594 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.37116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1158 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1159 Footprint: Minimap: active: true x: 546 z: 446 Obstruction: active: true moving: false control group: 1159 control group 2: 0 tag: 3181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 446 last x: 546 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 4.68255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1159 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1160 Footprint: Minimap: active: true x: 574 z: 414 Obstruction: active: true moving: false control group: 1160 control group 2: 0 tag: 3243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 414 last x: 574 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 2.60813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1160 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1161 Footprint: Minimap: active: true x: 550 z: 402 Obstruction: active: true moving: false control group: 1161 control group 2: 0 tag: 3187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 402 last x: 550 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 1.11692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1161 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1162 Footprint: Minimap: active: true x: 554 z: 402 Obstruction: active: true moving: false control group: 1162 control group 2: 0 tag: 3201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 402 last x: 554 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 5.14672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1162 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1163 Footprint: Minimap: active: true x: 562 z: 406 Obstruction: active: true moving: false control group: 1163 control group 2: 0 tag: 3229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 406 last x: 562 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 3.79467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1163 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1164 Footprint: Minimap: active: true x: 526 z: 438 Obstruction: active: true moving: false control group: 1164 control group 2: 0 tag: 3121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 438 last x: 526 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 2.60991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1164 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1165 Footprint: Minimap: active: true x: 586 z: 406 Obstruction: active: true moving: false control group: 1165 control group 2: 0 tag: 3249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 406 last x: 586 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 2.44872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1165 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1166 Footprint: Minimap: active: true x: 590 z: 414 Obstruction: active: true moving: false control group: 1166 control group 2: 0 tag: 3253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 414 last x: 590 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 0.36579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1166 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1167 Footprint: Minimap: active: true x: 590 z: 422 Obstruction: active: true moving: false control group: 1167 control group 2: 0 tag: 3255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 422 last x: 590 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.19478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1167 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1168 Footprint: Minimap: active: true x: 530 z: 426 Obstruction: active: true moving: false control group: 1168 control group 2: 0 tag: 3129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 426 last x: 530 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 2.46097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1168 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1169 Footprint: Minimap: active: true x: 530 z: 438 Obstruction: active: true moving: false control group: 1169 control group 2: 0 tag: 3131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 438 last x: 530 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 4.72687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1169 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1170 Footprint: Minimap: active: true x: 534 z: 438 Obstruction: active: true moving: false control group: 1170 control group 2: 0 tag: 3141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 438 last x: 534 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 2.9669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1170 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1171 Footprint: Minimap: active: true x: 542 z: 438 Obstruction: active: true moving: false control group: 1171 control group 2: 0 tag: 3173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 438 last x: 542 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 6.21244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1171 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1172 Footprint: Minimap: active: true x: 558 z: 442 Obstruction: active: true moving: false control group: 1172 control group 2: 0 tag: 3227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 442 last x: 558 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 1.5631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1172 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1173 Footprint: Minimap: active: true x: 558 z: 430 Obstruction: active: true moving: false control group: 1173 control group 2: 0 tag: 3225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 430 last x: 558 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.73955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1173 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1174 Footprint: Minimap: active: true x: 570 z: 426 Obstruction: active: true moving: false control group: 1174 control group 2: 0 tag: 3239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 426 last x: 570 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 2.37223 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1174 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1175 Footprint: Minimap: active: true x: 562 z: 418 Obstruction: active: true moving: false control group: 1175 control group 2: 0 tag: 3231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 418 last x: 562 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 2.55501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1175 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1176 Footprint: Minimap: active: true x: 586 z: 414 Obstruction: active: true moving: false control group: 1176 control group 2: 0 tag: 3251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 414 last x: 586 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 4.8571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1176 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1177 Footprint: Minimap: active: true x: 538 z: 406 Obstruction: active: true moving: false control group: 1177 control group 2: 0 tag: 3147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 406 last x: 538 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 5.82264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1177 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1178 Footprint: Minimap: active: true x: 554 z: 406 Obstruction: active: true moving: false control group: 1178 control group 2: 0 tag: 3203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 406 last x: 554 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 5.34763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1178 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1179 Footprint: Minimap: active: true x: 558 z: 406 Obstruction: active: true moving: false control group: 1179 control group 2: 0 tag: 3213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 406 last x: 558 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 5.09919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1179 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1180 Footprint: Minimap: active: true x: 558 z: 410 Obstruction: active: true moving: false control group: 1180 control group 2: 0 tag: 3215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 410 last x: 558 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.30631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1180 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1181 Footprint: Minimap: active: true x: 534 z: 414 Obstruction: active: true moving: false control group: 1181 control group 2: 0 tag: 3139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 414 last x: 534 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 4.81641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1181 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1182 Footprint: Minimap: active: true x: 538 z: 414 Obstruction: active: true moving: false control group: 1182 control group 2: 0 tag: 3149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 414 last x: 538 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 3.88752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1182 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1183 Footprint: Minimap: active: true x: 538 z: 434 Obstruction: active: true moving: false control group: 1183 control group 2: 0 tag: 3153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 434 last x: 538 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 5.00872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1183 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1184 Footprint: Minimap: active: true x: 542 z: 434 Obstruction: active: true moving: false control group: 1184 control group 2: 0 tag: 3171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 434 last x: 542 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 0.43818 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1184 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1185 Footprint: Minimap: active: true x: 550 z: 434 Obstruction: active: true moving: false control group: 1185 control group 2: 0 tag: 3197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 434 last x: 550 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 5.67133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1185 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1186 Footprint: Minimap: active: true x: 558 z: 426 Obstruction: active: true moving: false control group: 1186 control group 2: 0 tag: 3223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 426 last x: 558 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.81252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1186 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1187 Footprint: Minimap: active: true x: 558 z: 422 Obstruction: active: true moving: false control group: 1187 control group 2: 0 tag: 3221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 422 last x: 558 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 2.7112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1187 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1188 Footprint: Minimap: active: true x: 582 z: 422 Obstruction: active: true moving: false control group: 1188 control group 2: 0 tag: 3245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 422 last x: 582 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.23086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1188 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1189 Footprint: Minimap: active: true x: 558 z: 414 Obstruction: active: true moving: false control group: 1189 control group 2: 0 tag: 3217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 414 last x: 558 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 6.18413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1189 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1190 Footprint: Minimap: active: true x: 558 z: 418 Obstruction: active: true moving: false control group: 1190 control group 2: 0 tag: 3219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 418 last x: 558 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 3.53016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1190 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1191 Footprint: Minimap: active: true x: 542 z: 410 Obstruction: active: true moving: false control group: 1191 control group 2: 0 tag: 3161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 410 last x: 542 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 2.54125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1191 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1192 Footprint: Minimap: active: true x: 550 z: 410 Obstruction: active: true moving: false control group: 1192 control group 2: 0 tag: 3189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 410 last x: 550 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 3.9546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1192 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1193 Footprint: Minimap: active: true x: 554 z: 410 Obstruction: active: true moving: false control group: 1193 control group 2: 0 tag: 3205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 410 last x: 554 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 1.18815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1193 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1194 Footprint: Minimap: active: true x: 538 z: 426 Obstruction: active: true moving: false control group: 1194 control group 2: 0 tag: 3151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 426 last x: 538 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.51177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1194 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1195 Footprint: Minimap: active: true x: 542 z: 414 Obstruction: active: true moving: false control group: 1195 control group 2: 0 tag: 3163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 414 last x: 542 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 0.14048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1195 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1196 Footprint: Minimap: active: true x: 542 z: 418 Obstruction: active: true moving: false control group: 1196 control group 2: 0 tag: 3165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 418 last x: 542 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 3.81682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1196 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1197 Footprint: Minimap: active: true x: 542 z: 430 Obstruction: active: true moving: false control group: 1197 control group 2: 0 tag: 3169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 430 last x: 542 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.69513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1197 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1198 Footprint: Minimap: active: true x: 546 z: 430 Obstruction: active: true moving: false control group: 1198 control group 2: 0 tag: 3179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 430 last x: 546 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 3.52688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1198 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1199 Footprint: Minimap: active: true x: 550 z: 422 Obstruction: active: true moving: false control group: 1199 control group 2: 0 tag: 3193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 422 last x: 550 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.26534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1199 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1200 Footprint: Minimap: active: true x: 550 z: 426 Obstruction: active: true moving: false control group: 1200 control group 2: 0 tag: 3195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 426 last x: 550 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 2.9995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1200 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1201 Footprint: Minimap: active: true x: 554 z: 422 Obstruction: active: true moving: false control group: 1201 control group 2: 0 tag: 3207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 422 last x: 554 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.66861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1201 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1202 Footprint: Minimap: active: true x: 546 z: 414 Obstruction: active: true moving: false control group: 1202 control group 2: 0 tag: 3175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 414 last x: 546 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 0.30277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1202 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1203 Footprint: Minimap: active: true x: 550 z: 418 Obstruction: active: true moving: false control group: 1203 control group 2: 0 tag: 3191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 418 last x: 550 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.38305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1203 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1204 Footprint: Minimap: active: true x: 542 z: 426 Obstruction: active: true moving: false control group: 1204 control group 2: 0 tag: 3167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 426 last x: 542 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 3.92647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1204 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1205 Footprint: Minimap: active: true x: 546 z: 418 Obstruction: active: true moving: false control group: 1205 control group 2: 0 tag: 3177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 418 last x: 546 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 2.76363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1205 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1206 Footprint: Minimap: active: true x: 478 z: 246 Obstruction: active: true moving: false control group: 1206 control group 2: 0 tag: 2991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 246 last x: 478 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 2.53731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1206 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1207 Footprint: Minimap: active: true x: 446 z: 186 Obstruction: active: true moving: false control group: 1207 control group 2: 0 tag: 2877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 186 last x: 446 last y diff: 0 last z: 186 territory: 4 rot x: 0 rot y: 3.69076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1207 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1208 Footprint: Minimap: active: true x: 430 z: 182 Obstruction: active: true moving: false control group: 1208 control group 2: 0 tag: 2845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 182 last x: 430 last y diff: 0 last z: 182 territory: 4 rot x: 0 rot y: 5.8918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1208 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1209 Footprint: Minimap: active: true x: 438 z: 182 Obstruction: active: true moving: false control group: 1209 control group 2: 0 tag: 2853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 182 last x: 438 last y diff: 0 last z: 182 territory: 4 rot x: 0 rot y: 4.82737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1209 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1210 Footprint: Minimap: active: true x: 478 z: 178 Obstruction: active: true moving: false control group: 1210 control group 2: 0 tag: 2977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 178 last x: 478 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 3.68245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1210 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1211 Footprint: Minimap: active: true x: 502 z: 218 Obstruction: active: true moving: false control group: 1211 control group 2: 0 tag: 3081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 218 last x: 502 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 1.44214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1211 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1212 Footprint: Minimap: active: true x: 498 z: 186 Obstruction: active: true moving: false control group: 1212 control group 2: 0 tag: 3071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 186 last x: 498 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 3.19166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1212 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1213 Footprint: Minimap: active: true x: 514 z: 190 Obstruction: active: true moving: false control group: 1213 control group 2: 0 tag: 3097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 190 last x: 514 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 3.29162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1213 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1214 Footprint: Minimap: active: true x: 514 z: 202 Obstruction: active: true moving: false control group: 1214 control group 2: 0 tag: 3099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 202 last x: 514 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 2.87435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1214 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1215 Footprint: Minimap: active: true x: 518 z: 202 Obstruction: active: true moving: false control group: 1215 control group 2: 0 tag: 3109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 202 last x: 518 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 0.68273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1215 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1216 Footprint: Minimap: active: true x: 482 z: 254 Obstruction: active: true moving: false control group: 1216 control group 2: 0 tag: 3009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 254 last x: 482 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 5.6683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1216 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1217 Footprint: Minimap: active: true x: 486 z: 254 Obstruction: active: true moving: false control group: 1217 control group 2: 0 tag: 3027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 254 last x: 486 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 1.26667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1217 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1218 Footprint: Minimap: active: true x: 490 z: 254 Obstruction: active: true moving: false control group: 1218 control group 2: 0 tag: 3043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 254 last x: 490 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 2.45537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1218 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1219 Footprint: Minimap: active: true x: 490 z: 258 Obstruction: active: true moving: false control group: 1219 control group 2: 0 tag: 3045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 258 last x: 490 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 1.03129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1219 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1220 Footprint: Minimap: active: true x: 438 z: 242 Obstruction: active: true moving: false control group: 1220 control group 2: 0 tag: 2861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 242 last x: 438 last y diff: 0 last z: 242 territory: 4 rot x: 0 rot y: 6.047 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1220 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1221 Footprint: Minimap: active: true x: 442 z: 242 Obstruction: active: true moving: false control group: 1221 control group 2: 0 tag: 2875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 242 last x: 442 last y diff: 0 last z: 242 territory: 4 rot x: 0 rot y: 2.59559 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1221 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1222 Footprint: Minimap: active: true x: 446 z: 246 Obstruction: active: true moving: false control group: 1222 control group 2: 0 tag: 2889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 246 last x: 446 last y diff: 0 last z: 246 territory: 4 rot x: 0 rot y: 4.02518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1222 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1223 Footprint: Minimap: active: true x: 458 z: 246 Obstruction: active: true moving: false control group: 1223 control group 2: 0 tag: 2931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 246 last x: 458 last y diff: 0 last z: 246 territory: 4 rot x: 0 rot y: 2.30208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1223 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1224 Footprint: Minimap: active: true x: 494 z: 174 Obstruction: active: true moving: false control group: 1224 control group 2: 0 tag: 3051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 174 last x: 494 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 1.18229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1224 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1225 Footprint: Minimap: active: true x: 486 z: 174 Obstruction: active: true moving: false control group: 1225 control group 2: 0 tag: 3011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 174 last x: 486 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 0.05021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1225 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1226 Footprint: Minimap: active: true x: 506 z: 262 Obstruction: active: true moving: false control group: 1226 control group 2: 0 tag: 3089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 262 last x: 506 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 3.07512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1226 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1227 Footprint: Minimap: active: true x: 518 z: 206 Obstruction: active: true moving: false control group: 1227 control group 2: 0 tag: 3111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 206 last x: 518 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 2.71184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1227 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1228 Footprint: Minimap: active: true x: 458 z: 234 Obstruction: active: true moving: false control group: 1228 control group 2: 0 tag: 2929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 234 last x: 458 last y diff: 0 last z: 234 territory: 4 rot x: 0 rot y: 1.46743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1228 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1229 Footprint: Minimap: active: true x: 466 z: 226 Obstruction: active: true moving: false control group: 1229 control group 2: 0 tag: 2955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 226 last x: 466 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 6.25144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1229 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1230 Footprint: Minimap: active: true x: 474 z: 226 Obstruction: active: true moving: false control group: 1230 control group 2: 0 tag: 2975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 226 last x: 474 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 3.85729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1230 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1231 Footprint: Minimap: active: true x: 478 z: 226 Obstruction: active: true moving: false control group: 1231 control group 2: 0 tag: 2989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 226 last x: 478 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 5.0158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1231 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1232 Footprint: Minimap: active: true x: 482 z: 230 Obstruction: active: true moving: false control group: 1232 control group 2: 0 tag: 3003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 230 last x: 482 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.2393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1232 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1233 Footprint: Minimap: active: true x: 482 z: 238 Obstruction: active: true moving: false control group: 1233 control group 2: 0 tag: 3005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 238 last x: 482 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 4.97007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1233 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1234 Footprint: Minimap: active: true x: 482 z: 242 Obstruction: active: true moving: false control group: 1234 control group 2: 0 tag: 3007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 242 last x: 482 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 3.74117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1234 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1235 Footprint: Minimap: active: true x: 450 z: 190 Obstruction: active: true moving: false control group: 1235 control group 2: 0 tag: 2891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 190 last x: 450 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 2.70763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1235 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1236 Footprint: Minimap: active: true x: 458 z: 186 Obstruction: active: true moving: false control group: 1236 control group 2: 0 tag: 2919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 186 last x: 458 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 0.47304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1236 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1237 Footprint: Minimap: active: true x: 466 z: 186 Obstruction: active: true moving: false control group: 1237 control group 2: 0 tag: 2943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 186 last x: 466 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 0.43654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1237 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1238 Footprint: Minimap: active: true x: 470 z: 186 Obstruction: active: true moving: false control group: 1238 control group 2: 0 tag: 2957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 186 last x: 470 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 3.67571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1238 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1239 Footprint: Minimap: active: true x: 434 z: 206 Obstruction: active: true moving: false control group: 1239 control group 2: 0 tag: 2851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 206 last x: 434 last y diff: 0 last z: 206 territory: 4 rot x: 0 rot y: 4.28922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1239 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1240 Footprint: Minimap: active: true x: 438 z: 218 Obstruction: active: true moving: false control group: 1240 control group 2: 0 tag: 2859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 218 last x: 438 last y diff: 0 last z: 218 territory: 4 rot x: 0 rot y: 2.09505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1240 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1241 Footprint: Minimap: active: true x: 442 z: 218 Obstruction: active: true moving: false control group: 1241 control group 2: 0 tag: 2871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 218 last x: 442 last y diff: 0 last z: 218 territory: 4 rot x: 0 rot y: 4.31127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1241 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1242 Footprint: Minimap: active: true x: 442 z: 230 Obstruction: active: true moving: false control group: 1242 control group 2: 0 tag: 2873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 230 last x: 442 last y diff: 0 last z: 230 territory: 4 rot x: 0 rot y: 0.6844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1242 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1243 Footprint: Minimap: active: true x: 434 z: 186 Obstruction: active: true moving: false control group: 1243 control group 2: 0 tag: 2847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 186 last x: 434 last y diff: 0 last z: 186 territory: 4 rot x: 0 rot y: 4.76191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1243 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1244 Footprint: Minimap: active: true x: 434 z: 194 Obstruction: active: true moving: false control group: 1244 control group 2: 0 tag: 2849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 194 last x: 434 last y diff: 0 last z: 194 territory: 4 rot x: 0 rot y: 3.02892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1244 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1245 Footprint: Minimap: active: true x: 478 z: 182 Obstruction: active: true moving: false control group: 1245 control group 2: 0 tag: 2979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 182 last x: 478 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 3.69405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1245 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1246 Footprint: Minimap: active: true x: 482 z: 178 Obstruction: active: true moving: false control group: 1246 control group 2: 0 tag: 2993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 178 last x: 482 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 4.21564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1246 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1247 Footprint: Minimap: active: true x: 502 z: 206 Obstruction: active: true moving: false control group: 1247 control group 2: 0 tag: 3079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 206 last x: 502 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 1.09408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1247 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1248 Footprint: Minimap: active: true x: 426 z: 202 Obstruction: active: true moving: false control group: 1248 control group 2: 0 tag: 2841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 202 last x: 426 last y diff: 0 last z: 202 territory: 4 rot x: 0 rot y: 5.0149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1248 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1249 Footprint: Minimap: active: true x: 502 z: 246 Obstruction: active: true moving: false control group: 1249 control group 2: 0 tag: 3085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 246 last x: 502 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 3.62056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1249 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1250 Footprint: Minimap: active: true x: 506 z: 242 Obstruction: active: true moving: false control group: 1250 control group 2: 0 tag: 3087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 242 last x: 506 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 4.00278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1250 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1251 Footprint: Minimap: active: true x: 498 z: 194 Obstruction: active: true moving: false control group: 1251 control group 2: 0 tag: 3073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 194 last x: 498 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 3.39438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1251 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1252 Footprint: Minimap: active: true x: 490 z: 250 Obstruction: active: true moving: false control group: 1252 control group 2: 0 tag: 3041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 250 last x: 490 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 5.44762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1252 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1253 Footprint: Minimap: active: true x: 454 z: 242 Obstruction: active: true moving: false control group: 1253 control group 2: 0 tag: 2917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 242 last x: 454 last y diff: 0 last z: 242 territory: 4 rot x: 0 rot y: 3.97403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1253 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1254 Footprint: Minimap: active: true x: 454 z: 222 Obstruction: active: true moving: false control group: 1254 control group 2: 0 tag: 2915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 222 last x: 454 last y diff: 0 last z: 222 territory: 4 rot x: 0 rot y: 4.2964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1254 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1255 Footprint: Minimap: active: true x: 458 z: 222 Obstruction: active: true moving: false control group: 1255 control group 2: 0 tag: 2927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 222 last x: 458 last y diff: 0 last z: 222 territory: 4 rot x: 0 rot y: 0.66456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1255 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1256 Footprint: Minimap: active: true x: 462 z: 222 Obstruction: active: true moving: false control group: 1256 control group 2: 0 tag: 2941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 222 last x: 462 last y diff: 0 last z: 222 territory: 4 rot x: 0 rot y: 4.5843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1256 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1257 Footprint: Minimap: active: true x: 470 z: 222 Obstruction: active: true moving: false control group: 1257 control group 2: 0 tag: 2965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 222 last x: 470 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 3.30761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1257 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1258 Footprint: Minimap: active: true x: 478 z: 222 Obstruction: active: true moving: false control group: 1258 control group 2: 0 tag: 2987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 222 last x: 478 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 1.0574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1258 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1259 Footprint: Minimap: active: true x: 482 z: 222 Obstruction: active: true moving: false control group: 1259 control group 2: 0 tag: 2999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 222 last x: 482 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 3.00995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1259 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1260 Footprint: Minimap: active: true x: 482 z: 226 Obstruction: active: true moving: false control group: 1260 control group 2: 0 tag: 3001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 226 last x: 482 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 6.16485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1260 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1261 Footprint: Minimap: active: true x: 486 z: 226 Obstruction: active: true moving: false control group: 1261 control group 2: 0 tag: 3023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 226 last x: 486 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 3.66834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1261 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1262 Footprint: Minimap: active: true x: 486 z: 242 Obstruction: active: true moving: false control group: 1262 control group 2: 0 tag: 3025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 242 last x: 486 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 3.19869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1262 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1263 Footprint: Minimap: active: true x: 442 z: 194 Obstruction: active: true moving: false control group: 1263 control group 2: 0 tag: 2863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 194 last x: 442 last y diff: 0 last z: 194 territory: 4 rot x: 0 rot y: 2.4036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1263 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1264 Footprint: Minimap: active: true x: 450 z: 194 Obstruction: active: true moving: false control group: 1264 control group 2: 0 tag: 2893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 194 last x: 450 last y diff: 0 last z: 194 territory: 4 rot x: 0 rot y: 1.76185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1264 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1265 Footprint: Minimap: active: true x: 462 z: 194 Obstruction: active: true moving: false control group: 1265 control group 2: 0 tag: 2933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 194 last x: 462 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 0.94417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1265 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1266 Footprint: Minimap: active: true x: 474 z: 186 Obstruction: active: true moving: false control group: 1266 control group 2: 0 tag: 2967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 186 last x: 474 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 1.34572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1266 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1267 Footprint: Minimap: active: true x: 474 z: 190 Obstruction: active: true moving: false control group: 1267 control group 2: 0 tag: 2969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 190 last x: 474 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 2.99334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1267 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1268 Footprint: Minimap: active: true x: 438 z: 202 Obstruction: active: true moving: false control group: 1268 control group 2: 0 tag: 2855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 202 last x: 438 last y diff: 0 last z: 202 territory: 4 rot x: 0 rot y: 4.38715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1268 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1269 Footprint: Minimap: active: true x: 438 z: 210 Obstruction: active: true moving: false control group: 1269 control group 2: 0 tag: 2857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 210 last x: 438 last y diff: 0 last z: 210 territory: 4 rot x: 0 rot y: 5.28657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1269 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1270 Footprint: Minimap: active: true x: 442 z: 214 Obstruction: active: true moving: false control group: 1270 control group 2: 0 tag: 2869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 214 last x: 442 last y diff: 0 last z: 214 territory: 4 rot x: 0 rot y: 0.62534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1270 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1271 Footprint: Minimap: active: true x: 446 z: 218 Obstruction: active: true moving: false control group: 1271 control group 2: 0 tag: 2887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 218 last x: 446 last y diff: 0 last z: 218 territory: 4 rot x: 0 rot y: 1.42884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1271 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1272 Footprint: Minimap: active: true x: 486 z: 182 Obstruction: active: true moving: false control group: 1272 control group 2: 0 tag: 3013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 182 last x: 486 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 6.03531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1272 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1273 Footprint: Minimap: active: true x: 494 z: 202 Obstruction: active: true moving: false control group: 1273 control group 2: 0 tag: 3055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 202 last x: 494 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 0.68662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1273 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1274 Footprint: Minimap: active: true x: 494 z: 210 Obstruction: active: true moving: false control group: 1274 control group 2: 0 tag: 3057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 210 last x: 494 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 1.63646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1274 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1275 Footprint: Minimap: active: true x: 494 z: 214 Obstruction: active: true moving: false control group: 1275 control group 2: 0 tag: 3059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 214 last x: 494 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 0.51265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1275 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1276 Footprint: Minimap: active: true x: 494 z: 222 Obstruction: active: true moving: false control group: 1276 control group 2: 0 tag: 3061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 222 last x: 494 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 3.80906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1276 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1277 Footprint: Minimap: active: true x: 494 z: 230 Obstruction: active: true moving: false control group: 1277 control group 2: 0 tag: 3063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 230 last x: 494 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 0.04159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1277 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1278 Footprint: Minimap: active: true x: 498 z: 230 Obstruction: active: true moving: false control group: 1278 control group 2: 0 tag: 3075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 230 last x: 498 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 2.9197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1278 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1279 Footprint: Minimap: active: true x: 502 z: 238 Obstruction: active: true moving: false control group: 1279 control group 2: 0 tag: 3083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 238 last x: 502 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 4.80976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1279 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1280 Footprint: Minimap: active: true x: 490 z: 190 Obstruction: active: true moving: false control group: 1280 control group 2: 0 tag: 3029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 190 last x: 490 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 5.44817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1280 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1281 Footprint: Minimap: active: true x: 494 z: 198 Obstruction: active: true moving: false control group: 1281 control group 2: 0 tag: 3053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 198 last x: 494 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 4.55648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1281 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1282 Footprint: Minimap: active: true x: 490 z: 242 Obstruction: active: true moving: false control group: 1282 control group 2: 0 tag: 3037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 242 last x: 490 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 1.5736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1282 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1283 Footprint: Minimap: active: true x: 490 z: 246 Obstruction: active: true moving: false control group: 1283 control group 2: 0 tag: 3039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 246 last x: 490 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 0.45557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1283 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1284 Footprint: Minimap: active: true x: 494 z: 246 Obstruction: active: true moving: false control group: 1284 control group 2: 0 tag: 3069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 246 last x: 494 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 1.07613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1284 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1285 Footprint: Minimap: active: true x: 450 z: 234 Obstruction: active: true moving: false control group: 1285 control group 2: 0 tag: 2905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 234 last x: 450 last y diff: 0 last z: 234 territory: 4 rot x: 0 rot y: 1.33245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1285 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1286 Footprint: Minimap: active: true x: 486 z: 190 Obstruction: active: true moving: false control group: 1286 control group 2: 0 tag: 3015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 190 last x: 486 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 3.51989 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1286 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1287 Footprint: Minimap: active: true x: 454 z: 218 Obstruction: active: true moving: false control group: 1287 control group 2: 0 tag: 2913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 218 last x: 454 last y diff: 0 last z: 218 territory: 4 rot x: 0 rot y: 4.60929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1287 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1288 Footprint: Minimap: active: true x: 458 z: 218 Obstruction: active: true moving: false control group: 1288 control group 2: 0 tag: 2925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 218 last x: 458 last y diff: 0 last z: 218 territory: 4 rot x: 0 rot y: 4.56579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1288 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1289 Footprint: Minimap: active: true x: 450 z: 230 Obstruction: active: true moving: false control group: 1289 control group 2: 0 tag: 2903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 230 last x: 450 last y diff: 0 last z: 230 territory: 4 rot x: 0 rot y: 3.6105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1289 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1290 Footprint: Minimap: active: true x: 462 z: 218 Obstruction: active: true moving: false control group: 1290 control group 2: 0 tag: 2939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 218 last x: 462 last y diff: 0 last z: 218 territory: 4 rot x: 0 rot y: 1.8737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1290 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1291 Footprint: Minimap: active: true x: 474 z: 218 Obstruction: active: true moving: false control group: 1291 control group 2: 0 tag: 2973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 218 last x: 474 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 1.12784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1291 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1292 Footprint: Minimap: active: true x: 478 z: 218 Obstruction: active: true moving: false control group: 1292 control group 2: 0 tag: 2985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 218 last x: 478 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 2.8978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1292 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1293 Footprint: Minimap: active: true x: 490 z: 226 Obstruction: active: true moving: false control group: 1293 control group 2: 0 tag: 3033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 226 last x: 490 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 1.5391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1293 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1294 Footprint: Minimap: active: true x: 490 z: 230 Obstruction: active: true moving: false control group: 1294 control group 2: 0 tag: 3035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 230 last x: 490 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 5.59987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1294 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1295 Footprint: Minimap: active: true x: 442 z: 198 Obstruction: active: true moving: false control group: 1295 control group 2: 0 tag: 2865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 198 last x: 442 last y diff: 0 last z: 198 territory: 4 rot x: 0 rot y: 4.29955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1295 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1296 Footprint: Minimap: active: true x: 446 z: 198 Obstruction: active: true moving: false control group: 1296 control group 2: 0 tag: 2879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 198 last x: 446 last y diff: 0 last z: 198 territory: 4 rot x: 0 rot y: 4.91736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1296 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1297 Footprint: Minimap: active: true x: 450 z: 198 Obstruction: active: true moving: false control group: 1297 control group 2: 0 tag: 2895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 198 last x: 450 last y diff: 0 last z: 198 territory: 4 rot x: 0 rot y: 1.43073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1297 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1298 Footprint: Minimap: active: true x: 462 z: 198 Obstruction: active: true moving: false control group: 1298 control group 2: 0 tag: 2935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 198 last x: 462 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 5.92116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1298 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1299 Footprint: Minimap: active: true x: 466 z: 194 Obstruction: active: true moving: false control group: 1299 control group 2: 0 tag: 2945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 194 last x: 466 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 4.60607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1299 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1300 Footprint: Minimap: active: true x: 466 z: 198 Obstruction: active: true moving: false control group: 1300 control group 2: 0 tag: 2947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 198 last x: 466 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 5.31955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1300 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1301 Footprint: Minimap: active: true x: 470 z: 194 Obstruction: active: true moving: false control group: 1301 control group 2: 0 tag: 2959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 194 last x: 470 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 3.01989 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1301 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1302 Footprint: Minimap: active: true x: 442 z: 206 Obstruction: active: true moving: false control group: 1302 control group 2: 0 tag: 2867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 206 last x: 442 last y diff: 0 last z: 206 territory: 4 rot x: 0 rot y: 2.35756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1302 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1303 Footprint: Minimap: active: true x: 446 z: 206 Obstruction: active: true moving: false control group: 1303 control group 2: 0 tag: 2883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 206 last x: 446 last y diff: 0 last z: 206 territory: 4 rot x: 0 rot y: 1.80723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1303 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1304 Footprint: Minimap: active: true x: 446 z: 210 Obstruction: active: true moving: false control group: 1304 control group 2: 0 tag: 2885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 210 last x: 446 last y diff: 0 last z: 210 territory: 4 rot x: 0 rot y: 3.59992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1304 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1305 Footprint: Minimap: active: true x: 450 z: 210 Obstruction: active: true moving: false control group: 1305 control group 2: 0 tag: 2899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 210 last x: 450 last y diff: 0 last z: 210 territory: 4 rot x: 0 rot y: 1.31203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1305 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1306 Footprint: Minimap: active: true x: 450 z: 214 Obstruction: active: true moving: false control group: 1306 control group 2: 0 tag: 2901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 214 last x: 450 last y diff: 0 last z: 214 territory: 4 rot x: 0 rot y: 4.21256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1306 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1307 Footprint: Minimap: active: true x: 482 z: 190 Obstruction: active: true moving: false control group: 1307 control group 2: 0 tag: 2995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 190 last x: 482 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 3.37865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1307 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1308 Footprint: Minimap: active: true x: 490 z: 206 Obstruction: active: true moving: false control group: 1308 control group 2: 0 tag: 3031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 206 last x: 490 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 5.61718 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1308 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1309 Footprint: Minimap: active: true x: 494 z: 234 Obstruction: active: true moving: false control group: 1309 control group 2: 0 tag: 3065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 234 last x: 494 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 5.57526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1309 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1310 Footprint: Minimap: active: true x: 494 z: 238 Obstruction: active: true moving: false control group: 1310 control group 2: 0 tag: 3067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 238 last x: 494 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 3.0055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1310 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1311 Footprint: Minimap: active: true x: 486 z: 202 Obstruction: active: true moving: false control group: 1311 control group 2: 0 tag: 3017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 202 last x: 486 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 3.7992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1311 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1312 Footprint: Minimap: active: true x: 454 z: 214 Obstruction: active: true moving: false control group: 1312 control group 2: 0 tag: 2911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 214 last x: 454 last y diff: 0 last z: 214 territory: 4 rot x: 0 rot y: 3.28714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1312 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1313 Footprint: Minimap: active: true x: 466 z: 214 Obstruction: active: true moving: false control group: 1313 control group 2: 0 tag: 2953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 214 last x: 466 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 5.20678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1313 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1314 Footprint: Minimap: active: true x: 486 z: 214 Obstruction: active: true moving: false control group: 1314 control group 2: 0 tag: 3021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 214 last x: 486 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 1.13123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1314 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1315 Footprint: Minimap: active: true x: 446 z: 202 Obstruction: active: true moving: false control group: 1315 control group 2: 0 tag: 2881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 202 last x: 446 last y diff: 0 last z: 202 territory: 4 rot x: 0 rot y: 0.03248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1315 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1316 Footprint: Minimap: active: true x: 450 z: 202 Obstruction: active: true moving: false control group: 1316 control group 2: 0 tag: 2897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 202 last x: 450 last y diff: 0 last z: 202 territory: 4 rot x: 0 rot y: 5.39759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1316 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1317 Footprint: Minimap: active: true x: 454 z: 202 Obstruction: active: true moving: false control group: 1317 control group 2: 0 tag: 2907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 202 last x: 454 last y diff: 0 last z: 202 territory: 4 rot x: 0 rot y: 5.43209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1317 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1318 Footprint: Minimap: active: true x: 462 z: 202 Obstruction: active: true moving: false control group: 1318 control group 2: 0 tag: 2937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 202 last x: 462 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 6.12735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1318 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1319 Footprint: Minimap: active: true x: 466 z: 202 Obstruction: active: true moving: false control group: 1319 control group 2: 0 tag: 2949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 202 last x: 466 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 2.60657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1319 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1320 Footprint: Minimap: active: true x: 470 z: 202 Obstruction: active: true moving: false control group: 1320 control group 2: 0 tag: 2961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 202 last x: 470 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 5.3266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1320 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1321 Footprint: Minimap: active: true x: 454 z: 206 Obstruction: active: true moving: false control group: 1321 control group 2: 0 tag: 2909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 206 last x: 454 last y diff: 0 last z: 206 territory: 4 rot x: 0 rot y: 5.38224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1321 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1322 Footprint: Minimap: active: true x: 486 z: 206 Obstruction: active: true moving: false control group: 1322 control group 2: 0 tag: 3019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 206 last x: 486 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 3.89733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1322 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1323 Footprint: Minimap: active: true x: 482 z: 206 Obstruction: active: true moving: false control group: 1323 control group 2: 0 tag: 2997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 206 last x: 482 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 2.0735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1323 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1324 Footprint: Minimap: active: true x: 458 z: 210 Obstruction: active: true moving: false control group: 1324 control group 2: 0 tag: 2923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 210 last x: 458 last y diff: 0 last z: 210 territory: 4 rot x: 0 rot y: 0.46956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1324 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1325 Footprint: Minimap: active: true x: 470 z: 210 Obstruction: active: true moving: false control group: 1325 control group 2: 0 tag: 2963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 210 last x: 470 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 5.46279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1325 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1326 Footprint: Minimap: active: true x: 458 z: 206 Obstruction: active: true moving: false control group: 1326 control group 2: 0 tag: 2921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 206 last x: 458 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 2.34665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1326 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1327 Footprint: Minimap: active: true x: 466 z: 206 Obstruction: active: true moving: false control group: 1327 control group 2: 0 tag: 2951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 206 last x: 466 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 4.10186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1327 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1328 Footprint: Minimap: active: true x: 474 z: 206 Obstruction: active: true moving: false control group: 1328 control group 2: 0 tag: 2971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 206 last x: 474 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 1.63749 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1328 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1329 Footprint: Minimap: active: true x: 478 z: 202 Obstruction: active: true moving: false control group: 1329 control group 2: 0 tag: 2981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 202 last x: 478 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 6.08149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1329 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1330 Footprint: Minimap: active: true x: 478 z: 206 Obstruction: active: true moving: false control group: 1330 control group 2: 0 tag: 2983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 206 last x: 478 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 2.31545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1330 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1331 Footprint: Minimap: active: true x: 614 z: 234 Obstruction: active: true moving: false control group: 1331 control group 2: 0 tag: 3291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 234 last x: 614 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 5.40209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1331 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1332 Footprint: Minimap: active: true x: 618 z: 234 Obstruction: active: true moving: false control group: 1332 control group 2: 0 tag: 3305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 234 last x: 618 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 5.16492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1332 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1333 Footprint: Minimap: active: true x: 622 z: 270 Obstruction: active: true moving: false control group: 1333 control group 2: 0 tag: 3325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 270 last x: 622 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 0.60624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1333 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1334 Footprint: Minimap: active: true x: 630 z: 270 Obstruction: active: true moving: false control group: 1334 control group 2: 0 tag: 3355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 270 last x: 630 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 3.52334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1334 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1335 Footprint: Minimap: active: true x: 670 z: 234 Obstruction: active: true moving: false control group: 1335 control group 2: 0 tag: 3505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 234 last x: 670 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 1.17176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1335 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1336 Footprint: Minimap: active: true x: 670 z: 238 Obstruction: active: true moving: false control group: 1336 control group 2: 0 tag: 3507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 238 last x: 670 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 1.12815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1336 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1337 Footprint: Minimap: active: true x: 670 z: 242 Obstruction: active: true moving: false control group: 1337 control group 2: 0 tag: 3509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 242 last x: 670 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 1.71372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1337 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1338 Footprint: Minimap: active: true x: 670 z: 246 Obstruction: active: true moving: false control group: 1338 control group 2: 0 tag: 3511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 246 last x: 670 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 0.71927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1338 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1339 Footprint: Minimap: active: true x: 670 z: 254 Obstruction: active: true moving: false control group: 1339 control group 2: 0 tag: 3513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 254 last x: 670 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 2.55198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1339 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1340 Footprint: Minimap: active: true x: 602 z: 258 Obstruction: active: true moving: false control group: 1340 control group 2: 0 tag: 3275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 258 last x: 602 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 4.8107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1340 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1341 Footprint: Minimap: active: true x: 610 z: 262 Obstruction: active: true moving: false control group: 1341 control group 2: 0 tag: 3281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 262 last x: 610 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.35817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1341 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1342 Footprint: Minimap: active: true x: 614 z: 262 Obstruction: active: true moving: false control group: 1342 control group 2: 0 tag: 3295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 262 last x: 614 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.2135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1342 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1343 Footprint: Minimap: active: true x: 614 z: 270 Obstruction: active: true moving: false control group: 1343 control group 2: 0 tag: 3297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 270 last x: 614 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 3.17797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1343 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1344 Footprint: Minimap: active: true x: 598 z: 258 Obstruction: active: true moving: false control group: 1344 control group 2: 0 tag: 3267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 258 last x: 598 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 2.6937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1344 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1345 Footprint: Minimap: active: true x: 610 z: 202 Obstruction: active: true moving: false control group: 1345 control group 2: 0 tag: 3277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 202 last x: 610 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 5.68447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1345 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1346 Footprint: Minimap: active: true x: 658 z: 218 Obstruction: active: true moving: false control group: 1346 control group 2: 0 tag: 3451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 218 last x: 658 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 4.70502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1346 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1347 Footprint: Minimap: active: true x: 598 z: 246 Obstruction: active: true moving: false control group: 1347 control group 2: 0 tag: 3265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 246 last x: 598 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 2.05726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1347 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1348 Footprint: Minimap: active: true x: 626 z: 190 Obstruction: active: true moving: false control group: 1348 control group 2: 0 tag: 3327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 190 last x: 626 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.96279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1348 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1349 Footprint: Minimap: active: true x: 654 z: 190 Obstruction: active: true moving: false control group: 1349 control group 2: 0 tag: 3435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 190 last x: 654 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.12291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1349 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1350 Footprint: Minimap: active: true x: 646 z: 202 Obstruction: active: true moving: false control group: 1350 control group 2: 0 tag: 3405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 202 last x: 646 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 4.75953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1350 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1351 Footprint: Minimap: active: true x: 670 z: 286 Obstruction: active: true moving: false control group: 1351 control group 2: 0 tag: 3521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 286 last x: 670 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 3.62746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1351 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1352 Footprint: Minimap: active: true x: 602 z: 202 Obstruction: active: true moving: false control group: 1352 control group 2: 0 tag: 3269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 202 last x: 602 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 6.01798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1352 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1353 Footprint: Minimap: active: true x: 602 z: 214 Obstruction: active: true moving: false control group: 1353 control group 2: 0 tag: 3271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 214 last x: 602 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 1.1136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1353 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1354 Footprint: Minimap: active: true x: 638 z: 170 Obstruction: active: true moving: false control group: 1354 control group 2: 0 tag: 3367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 170 last x: 638 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 5.46474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1354 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1355 Footprint: Minimap: active: true x: 658 z: 186 Obstruction: active: true moving: false control group: 1355 control group 2: 0 tag: 3449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 186 last x: 658 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 4.00141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1355 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1356 Footprint: Minimap: active: true x: 658 z: 174 Obstruction: active: true moving: false control group: 1356 control group 2: 0 tag: 3447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 174 last x: 658 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 6.15781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1356 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1357 Footprint: Minimap: active: true x: 682 z: 262 Obstruction: active: true moving: false control group: 1357 control group 2: 0 tag: 3559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 262 last x: 682 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.29325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1357 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1358 Footprint: Minimap: active: true x: 678 z: 278 Obstruction: active: true moving: false control group: 1358 control group 2: 0 tag: 3545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 278 last x: 678 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 1.21973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1358 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1359 Footprint: Minimap: active: true x: 610 z: 246 Obstruction: active: true moving: false control group: 1359 control group 2: 0 tag: 3279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 246 last x: 610 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 5.14232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1359 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1360 Footprint: Minimap: active: true x: 622 z: 242 Obstruction: active: true moving: false control group: 1360 control group 2: 0 tag: 3317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 242 last x: 622 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 5.42972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1360 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1361 Footprint: Minimap: active: true x: 626 z: 266 Obstruction: active: true moving: false control group: 1361 control group 2: 0 tag: 3341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 266 last x: 626 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 3.04874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1361 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1362 Footprint: Minimap: active: true x: 642 z: 266 Obstruction: active: true moving: false control group: 1362 control group 2: 0 tag: 3397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 266 last x: 642 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 1.10044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1362 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1363 Footprint: Minimap: active: true x: 638 z: 206 Obstruction: active: true moving: false control group: 1363 control group 2: 0 tag: 3373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 206 last x: 638 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 5.73719 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1363 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1364 Footprint: Minimap: active: true x: 642 z: 202 Obstruction: active: true moving: false control group: 1364 control group 2: 0 tag: 3379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 202 last x: 642 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 0.78689 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1364 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1365 Footprint: Minimap: active: true x: 642 z: 218 Obstruction: active: true moving: false control group: 1365 control group 2: 0 tag: 3381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 218 last x: 642 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 2.31438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1365 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1366 Footprint: Minimap: active: true x: 654 z: 222 Obstruction: active: true moving: false control group: 1366 control group 2: 0 tag: 3437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 222 last x: 654 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 1.00211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1366 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1367 Footprint: Minimap: active: true x: 666 z: 230 Obstruction: active: true moving: false control group: 1367 control group 2: 0 tag: 3481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 230 last x: 666 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 2.41279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1367 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1368 Footprint: Minimap: active: true x: 666 z: 234 Obstruction: active: true moving: false control group: 1368 control group 2: 0 tag: 3483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 234 last x: 666 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 0.92096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1368 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1369 Footprint: Minimap: active: true x: 670 z: 230 Obstruction: active: true moving: false control group: 1369 control group 2: 0 tag: 3503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 230 last x: 670 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 5.1463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1369 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1370 Footprint: Minimap: active: true x: 666 z: 254 Obstruction: active: true moving: false control group: 1370 control group 2: 0 tag: 3485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 254 last x: 666 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 4.69025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1370 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1371 Footprint: Minimap: active: true x: 602 z: 254 Obstruction: active: true moving: false control group: 1371 control group 2: 0 tag: 3273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 254 last x: 602 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 0.74656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1371 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1372 Footprint: Minimap: active: true x: 614 z: 254 Obstruction: active: true moving: false control group: 1372 control group 2: 0 tag: 3293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 254 last x: 614 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 5.81403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1372 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1373 Footprint: Minimap: active: true x: 618 z: 258 Obstruction: active: true moving: false control group: 1373 control group 2: 0 tag: 3307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 258 last x: 618 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 2.27518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1373 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1374 Footprint: Minimap: active: true x: 614 z: 226 Obstruction: active: true moving: false control group: 1374 control group 2: 0 tag: 3289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 226 last x: 614 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 6.04368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1374 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1375 Footprint: Minimap: active: true x: 614 z: 206 Obstruction: active: true moving: false control group: 1375 control group 2: 0 tag: 3283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 206 last x: 614 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 1.11631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1375 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1376 Footprint: Minimap: active: true x: 618 z: 194 Obstruction: active: true moving: false control group: 1376 control group 2: 0 tag: 3299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 194 last x: 618 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 5.33913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1376 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1377 Footprint: Minimap: active: true x: 618 z: 206 Obstruction: active: true moving: false control group: 1377 control group 2: 0 tag: 3301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 206 last x: 618 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 3.01336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1377 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1378 Footprint: Minimap: active: true x: 654 z: 278 Obstruction: active: true moving: false control group: 1378 control group 2: 0 tag: 3445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 278 last x: 654 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 5.58468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1378 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1379 Footprint: Minimap: active: true x: 658 z: 278 Obstruction: active: true moving: false control group: 1379 control group 2: 0 tag: 3459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 278 last x: 658 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 6.03818 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1379 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1380 Footprint: Minimap: active: true x: 658 z: 286 Obstruction: active: true moving: false control group: 1380 control group 2: 0 tag: 3461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 286 last x: 658 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 5.7984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1380 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1381 Footprint: Minimap: active: true x: 674 z: 262 Obstruction: active: true moving: false control group: 1381 control group 2: 0 tag: 3533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 262 last x: 674 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.67573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1381 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1382 Footprint: Minimap: active: true x: 630 z: 190 Obstruction: active: true moving: false control group: 1382 control group 2: 0 tag: 3343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 190 last x: 630 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 2.97513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1382 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1383 Footprint: Minimap: active: true x: 634 z: 182 Obstruction: active: true moving: false control group: 1383 control group 2: 0 tag: 3357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 182 last x: 634 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 1.42713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1383 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1384 Footprint: Minimap: active: true x: 638 z: 174 Obstruction: active: true moving: false control group: 1384 control group 2: 0 tag: 3369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 174 last x: 638 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 5.44817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1384 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1385 Footprint: Minimap: active: true x: 638 z: 182 Obstruction: active: true moving: false control group: 1385 control group 2: 0 tag: 3371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 182 last x: 638 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.9817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1385 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1386 Footprint: Minimap: active: true x: 662 z: 286 Obstruction: active: true moving: false control group: 1386 control group 2: 0 tag: 3477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 286 last x: 662 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 0.42518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1386 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1387 Footprint: Minimap: active: true x: 666 z: 286 Obstruction: active: true moving: false control group: 1387 control group 2: 0 tag: 3493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 286 last x: 666 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 4.37887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1387 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1388 Footprint: Minimap: active: true x: 666 z: 278 Obstruction: active: true moving: false control group: 1388 control group 2: 0 tag: 3491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 278 last x: 666 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 3.5418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1388 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1389 Footprint: Minimap: active: true x: 670 z: 278 Obstruction: active: true moving: false control group: 1389 control group 2: 0 tag: 3519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 278 last x: 670 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 4.90085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1389 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1390 Footprint: Minimap: active: true x: 670 z: 226 Obstruction: active: true moving: false control group: 1390 control group 2: 0 tag: 3501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 226 last x: 670 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 0.19028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1390 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1391 Footprint: Minimap: active: true x: 646 z: 170 Obstruction: active: true moving: false control group: 1391 control group 2: 0 tag: 3399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 170 last x: 646 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 1.31714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1391 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1392 Footprint: Minimap: active: true x: 650 z: 170 Obstruction: active: true moving: false control group: 1392 control group 2: 0 tag: 3415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 170 last x: 650 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 3.28342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1392 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1393 Footprint: Minimap: active: true x: 654 z: 174 Obstruction: active: true moving: false control group: 1393 control group 2: 0 tag: 3429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 174 last x: 654 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 4.98066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1393 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1394 Footprint: Minimap: active: true x: 654 z: 182 Obstruction: active: true moving: false control group: 1394 control group 2: 0 tag: 3433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 182 last x: 654 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 0.4993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1394 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1395 Footprint: Minimap: active: true x: 654 z: 178 Obstruction: active: true moving: false control group: 1395 control group 2: 0 tag: 3431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 178 last x: 654 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 0.95031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1395 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1396 Footprint: Minimap: active: true x: 678 z: 274 Obstruction: active: true moving: false control group: 1396 control group 2: 0 tag: 3543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 274 last x: 678 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 1.82479 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1396 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1397 Footprint: Minimap: active: true x: 622 z: 250 Obstruction: active: true moving: false control group: 1397 control group 2: 0 tag: 3319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 250 last x: 622 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 5.3231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1397 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1398 Footprint: Minimap: active: true x: 626 z: 226 Obstruction: active: true moving: false control group: 1398 control group 2: 0 tag: 3331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 226 last x: 626 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 1.32131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1398 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1399 Footprint: Minimap: active: true x: 626 z: 230 Obstruction: active: true moving: false control group: 1399 control group 2: 0 tag: 3333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 230 last x: 626 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 2.77593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1399 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1400 Footprint: Minimap: active: true x: 626 z: 234 Obstruction: active: true moving: false control group: 1400 control group 2: 0 tag: 3335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 234 last x: 626 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 1.7353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1400 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1401 Footprint: Minimap: active: true x: 626 z: 242 Obstruction: active: true moving: false control group: 1401 control group 2: 0 tag: 3337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 242 last x: 626 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 2.18099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1401 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1402 Footprint: Minimap: active: true x: 626 z: 246 Obstruction: active: true moving: false control group: 1402 control group 2: 0 tag: 3339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 246 last x: 626 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 2.18155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1402 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1403 Footprint: Minimap: active: true x: 638 z: 262 Obstruction: active: true moving: false control group: 1403 control group 2: 0 tag: 3377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 262 last x: 638 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 0.38271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1403 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1404 Footprint: Minimap: active: true x: 642 z: 262 Obstruction: active: true moving: false control group: 1404 control group 2: 0 tag: 3395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 262 last x: 642 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 2.94988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1404 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1405 Footprint: Minimap: active: true x: 646 z: 262 Obstruction: active: true moving: false control group: 1405 control group 2: 0 tag: 3411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 262 last x: 646 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 4.17098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1405 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1406 Footprint: Minimap: active: true x: 646 z: 266 Obstruction: active: true moving: false control group: 1406 control group 2: 0 tag: 3413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 266 last x: 646 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 0.73363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1406 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1407 Footprint: Minimap: active: true x: 634 z: 210 Obstruction: active: true moving: false control group: 1407 control group 2: 0 tag: 3361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 210 last x: 634 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 5.71293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1407 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1408 Footprint: Minimap: active: true x: 650 z: 226 Obstruction: active: true moving: false control group: 1408 control group 2: 0 tag: 3419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 226 last x: 650 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 0.04137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1408 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1409 Footprint: Minimap: active: true x: 658 z: 226 Obstruction: active: true moving: false control group: 1409 control group 2: 0 tag: 3453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 226 last x: 658 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 1.77106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1409 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1410 Footprint: Minimap: active: true x: 662 z: 226 Obstruction: active: true moving: false control group: 1410 control group 2: 0 tag: 3465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 226 last x: 662 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 4.27283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1410 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1411 Footprint: Minimap: active: true x: 662 z: 238 Obstruction: active: true moving: false control group: 1411 control group 2: 0 tag: 3467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 238 last x: 662 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 4.29862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1411 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1412 Footprint: Minimap: active: true x: 662 z: 250 Obstruction: active: true moving: false control group: 1412 control group 2: 0 tag: 3469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 250 last x: 662 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 1.94022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1412 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1413 Footprint: Minimap: active: true x: 662 z: 258 Obstruction: active: true moving: false control group: 1413 control group 2: 0 tag: 3471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 258 last x: 662 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 2.03241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1413 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1414 Footprint: Minimap: active: true x: 662 z: 262 Obstruction: active: true moving: false control group: 1414 control group 2: 0 tag: 3473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 262 last x: 662 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 0.37 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1414 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1415 Footprint: Minimap: active: true x: 650 z: 266 Obstruction: active: true moving: false control group: 1415 control group 2: 0 tag: 3427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 266 last x: 650 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 6.0134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1415 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1416 Footprint: Minimap: active: true x: 622 z: 254 Obstruction: active: true moving: false control group: 1416 control group 2: 0 tag: 3321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 254 last x: 622 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 1.32918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1416 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1417 Footprint: Minimap: active: true x: 622 z: 258 Obstruction: active: true moving: false control group: 1417 control group 2: 0 tag: 3323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 258 last x: 622 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 0.90171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1417 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1418 Footprint: Minimap: active: true x: 614 z: 218 Obstruction: active: true moving: false control group: 1418 control group 2: 0 tag: 3285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 218 last x: 614 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 4.37136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1418 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1419 Footprint: Minimap: active: true x: 614 z: 222 Obstruction: active: true moving: false control group: 1419 control group 2: 0 tag: 3287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 222 last x: 614 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 4.01328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1419 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1420 Footprint: Minimap: active: true x: 618 z: 222 Obstruction: active: true moving: false control group: 1420 control group 2: 0 tag: 3303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618 y: 0 z: 222 last x: 618 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 6.02715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1420 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1421 Footprint: Minimap: active: true x: 622 z: 198 Obstruction: active: true moving: false control group: 1421 control group 2: 0 tag: 3309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 198 last x: 622 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 0.0815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1421 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1422 Footprint: Minimap: active: true x: 622 z: 202 Obstruction: active: true moving: false control group: 1422 control group 2: 0 tag: 3311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 202 last x: 622 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 4.49253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1422 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1423 Footprint: Minimap: active: true x: 622 z: 206 Obstruction: active: true moving: false control group: 1423 control group 2: 0 tag: 3313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 206 last x: 622 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 1.90458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1423 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1424 Footprint: Minimap: active: true x: 622 z: 210 Obstruction: active: true moving: false control group: 1424 control group 2: 0 tag: 3315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 210 last x: 622 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 4.02291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1424 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1425 Footprint: Minimap: active: true x: 662 z: 274 Obstruction: active: true moving: false control group: 1425 control group 2: 0 tag: 3475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 274 last x: 662 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 4.53463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1425 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1426 Footprint: Minimap: active: true x: 666 z: 266 Obstruction: active: true moving: false control group: 1426 control group 2: 0 tag: 3487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 266 last x: 666 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 4.1417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1426 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1427 Footprint: Minimap: active: true x: 634 z: 194 Obstruction: active: true moving: false control group: 1427 control group 2: 0 tag: 3359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 194 last x: 634 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 4.82148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1427 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1428 Footprint: Minimap: active: true x: 666 z: 274 Obstruction: active: true moving: false control group: 1428 control group 2: 0 tag: 3489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 274 last x: 666 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 5.68946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1428 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1429 Footprint: Minimap: active: true x: 670 z: 274 Obstruction: active: true moving: false control group: 1429 control group 2: 0 tag: 3517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 274 last x: 670 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 2.83239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1429 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1430 Footprint: Minimap: active: true x: 646 z: 174 Obstruction: active: true moving: false control group: 1430 control group 2: 0 tag: 3401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 174 last x: 646 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 3.44936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1430 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1431 Footprint: Minimap: active: true x: 646 z: 178 Obstruction: active: true moving: false control group: 1431 control group 2: 0 tag: 3403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 178 last x: 646 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 4.19014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1431 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1432 Footprint: Minimap: active: true x: 650 z: 178 Obstruction: active: true moving: false control group: 1432 control group 2: 0 tag: 3417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 178 last x: 650 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 0.74576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1432 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1433 Footprint: Minimap: active: true x: 670 z: 270 Obstruction: active: true moving: false control group: 1433 control group 2: 0 tag: 3515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 270 last x: 670 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 3.98542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1433 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1434 Footprint: Minimap: active: true x: 674 z: 270 Obstruction: active: true moving: false control group: 1434 control group 2: 0 tag: 3535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 270 last x: 674 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 0.53942 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1434 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1435 Footprint: Minimap: active: true x: 626 z: 222 Obstruction: active: true moving: false control group: 1435 control group 2: 0 tag: 3329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 222 last x: 626 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 5.83141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1435 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1436 Footprint: Minimap: active: true x: 630 z: 222 Obstruction: active: true moving: false control group: 1436 control group 2: 0 tag: 3345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 222 last x: 630 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 2.10297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1436 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1437 Footprint: Minimap: active: true x: 630 z: 242 Obstruction: active: true moving: false control group: 1437 control group 2: 0 tag: 3347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 242 last x: 630 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 3.88556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1437 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1438 Footprint: Minimap: active: true x: 630 z: 250 Obstruction: active: true moving: false control group: 1438 control group 2: 0 tag: 3349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 250 last x: 630 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 1.93636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1438 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1439 Footprint: Minimap: active: true x: 630 z: 254 Obstruction: active: true moving: false control group: 1439 control group 2: 0 tag: 3351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 254 last x: 630 last y diff: 0 last z: 254 territory: 0 rot x: 0 rot y: 4.18032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1439 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1440 Footprint: Minimap: active: true x: 630 z: 258 Obstruction: active: true moving: false control group: 1440 control group 2: 0 tag: 3353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 258 last x: 630 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 5.27257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1440 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1441 Footprint: Minimap: active: true x: 646 z: 258 Obstruction: active: true moving: false control group: 1441 control group 2: 0 tag: 3409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 258 last x: 646 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 4.52364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1441 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1442 Footprint: Minimap: active: true x: 650 z: 258 Obstruction: active: true moving: false control group: 1442 control group 2: 0 tag: 3425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 258 last x: 650 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 4.28811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1442 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1443 Footprint: Minimap: active: true x: 634 z: 226 Obstruction: active: true moving: false control group: 1443 control group 2: 0 tag: 3363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 226 last x: 634 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 0.65581 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1443 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1444 Footprint: Minimap: active: true x: 634 z: 230 Obstruction: active: true moving: false control group: 1444 control group 2: 0 tag: 3365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 230 last x: 634 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 2.2056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1444 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1445 Footprint: Minimap: active: true x: 642 z: 230 Obstruction: active: true moving: false control group: 1445 control group 2: 0 tag: 3383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 230 last x: 642 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 5.59318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1445 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1446 Footprint: Minimap: active: true x: 658 z: 258 Obstruction: active: true moving: false control group: 1446 control group 2: 0 tag: 3455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 258 last x: 658 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 2.01142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1446 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1447 Footprint: Minimap: active: true x: 658 z: 262 Obstruction: active: true moving: false control group: 1447 control group 2: 0 tag: 3457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 262 last x: 658 last y diff: 0 last z: 262 territory: 0 rot x: 0 rot y: 1.8193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1447 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1448 Footprint: Minimap: active: true x: 654 z: 266 Obstruction: active: true moving: false control group: 1448 control group 2: 0 tag: 3443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 266 last x: 654 last y diff: 0 last z: 266 territory: 0 rot x: 0 rot y: 5.49402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1448 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1449 Footprint: Minimap: active: true x: 654 z: 258 Obstruction: active: true moving: false control group: 1449 control group 2: 0 tag: 3441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 258 last x: 654 last y diff: 0 last z: 258 territory: 0 rot x: 0 rot y: 2.15288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1449 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1450 Footprint: Minimap: active: true x: 642 z: 234 Obstruction: active: true moving: false control group: 1450 control group 2: 0 tag: 3385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 234 last x: 642 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 0.40172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1450 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1451 Footprint: Minimap: active: true x: 646 z: 234 Obstruction: active: true moving: false control group: 1451 control group 2: 0 tag: 3407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 234 last x: 646 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 5.33477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1451 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1452 Footprint: Minimap: active: true x: 650 z: 234 Obstruction: active: true moving: false control group: 1452 control group 2: 0 tag: 3421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 234 last x: 650 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 3.62653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1452 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1453 Footprint: Minimap: active: true x: 654 z: 242 Obstruction: active: true moving: false control group: 1453 control group 2: 0 tag: 3439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654 y: 0 z: 242 last x: 654 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 2.41466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1453 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1454 Footprint: Minimap: active: true x: 638 z: 246 Obstruction: active: true moving: false control group: 1454 control group 2: 0 tag: 3375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 246 last x: 638 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 5.45809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1454 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1455 Footprint: Minimap: active: true x: 642 z: 250 Obstruction: active: true moving: false control group: 1455 control group 2: 0 tag: 3393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 250 last x: 642 last y diff: 0 last z: 250 territory: 0 rot x: 0 rot y: 2.63816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1455 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1456 Footprint: Minimap: active: true x: 642 z: 238 Obstruction: active: true moving: false control group: 1456 control group 2: 0 tag: 3387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 238 last x: 642 last y diff: 0 last z: 238 territory: 0 rot x: 0 rot y: 4.452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1456 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1457 Footprint: Minimap: active: true x: 650 z: 246 Obstruction: active: true moving: false control group: 1457 control group 2: 0 tag: 3423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650 y: 0 z: 246 last x: 650 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 2.87626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1457 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1458 Footprint: Minimap: active: true x: 642 z: 242 Obstruction: active: true moving: false control group: 1458 control group 2: 0 tag: 3389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 242 last x: 642 last y diff: 0 last z: 242 territory: 0 rot x: 0 rot y: 1.18194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1458 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1459 Footprint: Minimap: active: true x: 642 z: 246 Obstruction: active: true moving: false control group: 1459 control group 2: 0 tag: 3391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642 y: 0 z: 246 last x: 642 last y diff: 0 last z: 246 territory: 0 rot x: 0 rot y: 2.79502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1459 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1460 Footprint: Minimap: active: true x: 946 z: 318 Obstruction: active: true moving: false control group: 1460 control group 2: 0 tag: 4399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 318 last x: 946 last y diff: 0 last z: 318 territory: 2 rot x: 0 rot y: 5.29628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1460 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1461 Footprint: Minimap: active: true x: 946 z: 326 Obstruction: active: true moving: false control group: 1461 control group 2: 0 tag: 4401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 326 last x: 946 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 3.66428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1461 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1462 Footprint: Minimap: active: true x: 950 z: 306 Obstruction: active: true moving: false control group: 1462 control group 2: 0 tag: 4413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 306 last x: 950 last y diff: 0 last z: 306 territory: 2 rot x: 0 rot y: 6.12876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1462 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1463 Footprint: Minimap: active: true x: 950 z: 314 Obstruction: active: true moving: false control group: 1463 control group 2: 0 tag: 4415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 314 last x: 950 last y diff: 0 last z: 314 territory: 2 rot x: 0 rot y: 1.10853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1463 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1464 Footprint: Minimap: active: true x: 942 z: 342 Obstruction: active: true moving: false control group: 1464 control group 2: 0 tag: 4383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 342 last x: 942 last y diff: 0 last z: 342 territory: 2 rot x: 0 rot y: 4.81481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1464 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1465 Footprint: Minimap: active: true x: 946 z: 350 Obstruction: active: true moving: false control group: 1465 control group 2: 0 tag: 4403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 350 last x: 946 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 0.23234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1465 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1466 Footprint: Minimap: active: true x: 918 z: 322 Obstruction: active: true moving: false control group: 1466 control group 2: 0 tag: 4265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 322 last x: 918 last y diff: 0 last z: 322 territory: 2 rot x: 0 rot y: 2.73647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1466 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1467 Footprint: Minimap: active: true x: 918 z: 326 Obstruction: active: true moving: false control group: 1467 control group 2: 0 tag: 4267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 326 last x: 918 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 5.0775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1467 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1468 Footprint: Minimap: active: true x: 918 z: 338 Obstruction: active: true moving: false control group: 1468 control group 2: 0 tag: 4269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 338 last x: 918 last y diff: 0 last z: 338 territory: 2 rot x: 0 rot y: 0.61417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1468 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1469 Footprint: Minimap: active: true x: 930 z: 290 Obstruction: active: true moving: false control group: 1469 control group 2: 0 tag: 4301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 290 last x: 930 last y diff: 0 last z: 290 territory: 2 rot x: 0 rot y: 0.91526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1469 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1470 Footprint: Minimap: active: true x: 934 z: 282 Obstruction: active: true moving: false control group: 1470 control group 2: 0 tag: 4321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 282 last x: 934 last y diff: 0 last z: 282 territory: 2 rot x: 0 rot y: 2.27877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1470 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1471 Footprint: Minimap: active: true x: 922 z: 298 Obstruction: active: true moving: false control group: 1471 control group 2: 0 tag: 4273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 298 last x: 922 last y diff: 0 last z: 298 territory: 2 rot x: 0 rot y: 5.90482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1471 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1472 Footprint: Minimap: active: true x: 914 z: 354 Obstruction: active: true moving: false control group: 1472 control group 2: 0 tag: 4255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 354 last x: 914 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 0.00445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1472 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1473 Footprint: Minimap: active: true x: 914 z: 358 Obstruction: active: true moving: false control group: 1473 control group 2: 0 tag: 4257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 358 last x: 914 last y diff: 0 last z: 358 territory: 2 rot x: 0 rot y: 0.34005 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1473 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1474 Footprint: Minimap: active: true x: 914 z: 362 Obstruction: active: true moving: false control group: 1474 control group 2: 0 tag: 4259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 362 last x: 914 last y diff: 0 last z: 362 territory: 2 rot x: 0 rot y: 2.40499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1474 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1475 Footprint: Minimap: active: true x: 914 z: 366 Obstruction: active: true moving: false control group: 1475 control group 2: 0 tag: 4261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 366 last x: 914 last y diff: 0 last z: 366 territory: 2 rot x: 0 rot y: 1.78068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1475 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1476 Footprint: Minimap: active: true x: 934 z: 274 Obstruction: active: true moving: false control group: 1476 control group 2: 0 tag: 4319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 274 last x: 934 last y diff: 0 last z: 274 territory: 2 rot x: 0 rot y: 3.22579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1476 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1477 Footprint: Minimap: active: true x: 938 z: 274 Obstruction: active: true moving: false control group: 1477 control group 2: 0 tag: 4351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 274 last x: 938 last y diff: 0 last z: 274 territory: 2 rot x: 0 rot y: 3.40783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1477 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1478 Footprint: Minimap: active: true x: 958 z: 274 Obstruction: active: true moving: false control group: 1478 control group 2: 0 tag: 4429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958 y: 0 z: 274 last x: 958 last y diff: 0 last z: 274 territory: 2 rot x: 0 rot y: 2.42518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1478 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1479 Footprint: Minimap: active: true x: 914 z: 374 Obstruction: active: true moving: false control group: 1479 control group 2: 0 tag: 4263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914 y: 0 z: 374 last x: 914 last y diff: 0 last z: 374 territory: 2 rot x: 0 rot y: 5.91744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1479 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1480 Footprint: Minimap: active: true x: 942 z: 314 Obstruction: active: true moving: false control group: 1480 control group 2: 0 tag: 4377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 314 last x: 942 last y diff: 0 last z: 314 territory: 2 rot x: 0 rot y: 5.18874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1480 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1481 Footprint: Minimap: active: true x: 942 z: 326 Obstruction: active: true moving: false control group: 1481 control group 2: 0 tag: 4379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 326 last x: 942 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 4.06664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1481 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1482 Footprint: Minimap: active: true x: 942 z: 334 Obstruction: active: true moving: false control group: 1482 control group 2: 0 tag: 4381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 334 last x: 942 last y diff: 0 last z: 334 territory: 2 rot x: 0 rot y: 4.0086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1482 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1483 Footprint: Minimap: active: true x: 946 z: 306 Obstruction: active: true moving: false control group: 1483 control group 2: 0 tag: 4395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 306 last x: 946 last y diff: 0 last z: 306 territory: 2 rot x: 0 rot y: 0.15467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1483 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1484 Footprint: Minimap: active: true x: 946 z: 310 Obstruction: active: true moving: false control group: 1484 control group 2: 0 tag: 4397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946 y: 0 z: 310 last x: 946 last y diff: 0 last z: 310 territory: 2 rot x: 0 rot y: 3.95334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1484 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1485 Footprint: Minimap: active: true x: 938 z: 342 Obstruction: active: true moving: false control group: 1485 control group 2: 0 tag: 4361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 342 last x: 938 last y diff: 0 last z: 342 territory: 2 rot x: 0 rot y: 4.90494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1485 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1486 Footprint: Minimap: active: true x: 942 z: 358 Obstruction: active: true moving: false control group: 1486 control group 2: 0 tag: 4385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 358 last x: 942 last y diff: 0 last z: 358 territory: 2 rot x: 0 rot y: 0.72283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1486 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1487 Footprint: Minimap: active: true x: 950 z: 298 Obstruction: active: true moving: false control group: 1487 control group 2: 0 tag: 4411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 298 last x: 950 last y diff: 0 last z: 298 territory: 2 rot x: 0 rot y: 3.72004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1487 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1488 Footprint: Minimap: active: true x: 954 z: 294 Obstruction: active: true moving: false control group: 1488 control group 2: 0 tag: 4423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 294 last x: 954 last y diff: 0 last z: 294 territory: 2 rot x: 0 rot y: 2.52366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1488 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1489 Footprint: Minimap: active: true x: 922 z: 326 Obstruction: active: true moving: false control group: 1489 control group 2: 0 tag: 4275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 326 last x: 922 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 4.60816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1489 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1490 Footprint: Minimap: active: true x: 922 z: 330 Obstruction: active: true moving: false control group: 1490 control group 2: 0 tag: 4277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 330 last x: 922 last y diff: 0 last z: 330 territory: 2 rot x: 0 rot y: 3.61228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1490 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1491 Footprint: Minimap: active: true x: 922 z: 334 Obstruction: active: true moving: false control group: 1491 control group 2: 0 tag: 4279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 334 last x: 922 last y diff: 0 last z: 334 territory: 2 rot x: 0 rot y: 4.54288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1491 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1492 Footprint: Minimap: active: true x: 922 z: 338 Obstruction: active: true moving: false control group: 1492 control group 2: 0 tag: 4281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 338 last x: 922 last y diff: 0 last z: 338 territory: 2 rot x: 0 rot y: 2.39284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1492 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1493 Footprint: Minimap: active: true x: 922 z: 350 Obstruction: active: true moving: false control group: 1493 control group 2: 0 tag: 4283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 350 last x: 922 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 3.87691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1493 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1494 Footprint: Minimap: active: true x: 954 z: 282 Obstruction: active: true moving: false control group: 1494 control group 2: 0 tag: 4421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954 y: 0 z: 282 last x: 954 last y diff: 0 last z: 282 territory: 2 rot x: 0 rot y: 5.91727 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1494 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1495 Footprint: Minimap: active: true x: 934 z: 294 Obstruction: active: true moving: false control group: 1495 control group 2: 0 tag: 4323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 294 last x: 934 last y diff: 0 last z: 294 territory: 2 rot x: 0 rot y: 2.36396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1495 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1496 Footprint: Minimap: active: true x: 926 z: 318 Obstruction: active: true moving: false control group: 1496 control group 2: 0 tag: 4291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 318 last x: 926 last y diff: 0 last z: 318 territory: 2 rot x: 0 rot y: 4.21282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1496 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1497 Footprint: Minimap: active: true x: 918 z: 362 Obstruction: active: true moving: false control group: 1497 control group 2: 0 tag: 4271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918 y: 0 z: 362 last x: 918 last y diff: 0 last z: 362 territory: 2 rot x: 0 rot y: 3.8981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1497 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1498 Footprint: Minimap: active: true x: 930 z: 298 Obstruction: active: true moving: false control group: 1498 control group 2: 0 tag: 4303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 298 last x: 930 last y diff: 0 last z: 298 territory: 2 rot x: 0 rot y: 3.18081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1498 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1499 Footprint: Minimap: active: true x: 930 z: 302 Obstruction: active: true moving: false control group: 1499 control group 2: 0 tag: 4305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 302 last x: 930 last y diff: 0 last z: 302 territory: 2 rot x: 0 rot y: 1.5375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1499 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1500 Footprint: Minimap: active: true x: 938 z: 310 Obstruction: active: true moving: false control group: 1500 control group 2: 0 tag: 4357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 310 last x: 938 last y diff: 0 last z: 310 territory: 2 rot x: 0 rot y: 5.24288 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1500 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1501 Footprint: Minimap: active: true x: 938 z: 318 Obstruction: active: true moving: false control group: 1501 control group 2: 0 tag: 4359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 318 last x: 938 last y diff: 0 last z: 318 territory: 2 rot x: 0 rot y: 0.18233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1501 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1502 Footprint: Minimap: active: true x: 942 z: 302 Obstruction: active: true moving: false control group: 1502 control group 2: 0 tag: 4373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 302 last x: 942 last y diff: 0 last z: 302 territory: 2 rot x: 0 rot y: 0.85846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1502 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1503 Footprint: Minimap: active: true x: 942 z: 306 Obstruction: active: true moving: false control group: 1503 control group 2: 0 tag: 4375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 306 last x: 942 last y diff: 0 last z: 306 territory: 2 rot x: 0 rot y: 0.16237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1503 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1504 Footprint: Minimap: active: true x: 934 z: 330 Obstruction: active: true moving: false control group: 1504 control group 2: 0 tag: 4335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 330 last x: 934 last y diff: 0 last z: 330 territory: 2 rot x: 0 rot y: 1.85055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1504 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1505 Footprint: Minimap: active: true x: 934 z: 334 Obstruction: active: true moving: false control group: 1505 control group 2: 0 tag: 4337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 334 last x: 934 last y diff: 0 last z: 334 territory: 2 rot x: 0 rot y: 0.09098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1505 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1506 Footprint: Minimap: active: true x: 934 z: 338 Obstruction: active: true moving: false control group: 1506 control group 2: 0 tag: 4339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 338 last x: 934 last y diff: 0 last z: 338 territory: 2 rot x: 0 rot y: 5.6482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1506 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1507 Footprint: Minimap: active: true x: 934 z: 350 Obstruction: active: true moving: false control group: 1507 control group 2: 0 tag: 4341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 350 last x: 934 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 5.68351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1507 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1508 Footprint: Minimap: active: true x: 934 z: 354 Obstruction: active: true moving: false control group: 1508 control group 2: 0 tag: 4343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 354 last x: 934 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 0.5903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1508 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1509 Footprint: Minimap: active: true x: 938 z: 354 Obstruction: active: true moving: false control group: 1509 control group 2: 0 tag: 4363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 354 last x: 938 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 1.3251 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1509 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1510 Footprint: Minimap: active: true x: 950 z: 290 Obstruction: active: true moving: false control group: 1510 control group 2: 0 tag: 4409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 290 last x: 950 last y diff: 0 last z: 290 territory: 2 rot x: 0 rot y: 2.65497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1510 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1511 Footprint: Minimap: active: true x: 926 z: 326 Obstruction: active: true moving: false control group: 1511 control group 2: 0 tag: 4293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 326 last x: 926 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 2.3414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1511 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1512 Footprint: Minimap: active: true x: 926 z: 330 Obstruction: active: true moving: false control group: 1512 control group 2: 0 tag: 4295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 330 last x: 926 last y diff: 0 last z: 330 territory: 2 rot x: 0 rot y: 4.88317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1512 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1513 Footprint: Minimap: active: true x: 926 z: 338 Obstruction: active: true moving: false control group: 1513 control group 2: 0 tag: 4297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 338 last x: 926 last y diff: 0 last z: 338 territory: 2 rot x: 0 rot y: 4.06324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1513 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1514 Footprint: Minimap: active: true x: 922 z: 354 Obstruction: active: true moving: false control group: 1514 control group 2: 0 tag: 4285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 354 last x: 922 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 3.42998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1514 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1515 Footprint: Minimap: active: true x: 926 z: 354 Obstruction: active: true moving: false control group: 1515 control group 2: 0 tag: 4299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926 y: 0 z: 354 last x: 926 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 4.99259 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1515 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1516 Footprint: Minimap: active: true x: 922 z: 358 Obstruction: active: true moving: false control group: 1516 control group 2: 0 tag: 4287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 358 last x: 922 last y diff: 0 last z: 358 territory: 2 rot x: 0 rot y: 2.89142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1516 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1517 Footprint: Minimap: active: true x: 922 z: 362 Obstruction: active: true moving: false control group: 1517 control group 2: 0 tag: 4289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922 y: 0 z: 362 last x: 922 last y diff: 0 last z: 362 territory: 2 rot x: 0 rot y: 4.30306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1517 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1518 Footprint: Minimap: active: true x: 930 z: 354 Obstruction: active: true moving: false control group: 1518 control group 2: 0 tag: 4317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 354 last x: 930 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 3.78541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1518 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1519 Footprint: Minimap: active: true x: 950 z: 286 Obstruction: active: true moving: false control group: 1519 control group 2: 0 tag: 4407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 286 last x: 950 last y diff: 0 last z: 286 territory: 2 rot x: 0 rot y: 0.86661 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1519 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1520 Footprint: Minimap: active: true x: 934 z: 298 Obstruction: active: true moving: false control group: 1520 control group 2: 0 tag: 4325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 298 last x: 934 last y diff: 0 last z: 298 territory: 2 rot x: 0 rot y: 2.7606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1520 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1521 Footprint: Minimap: active: true x: 942 z: 282 Obstruction: active: true moving: false control group: 1521 control group 2: 0 tag: 4365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 282 last x: 942 last y diff: 0 last z: 282 territory: 2 rot x: 0 rot y: 3.86101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1521 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1522 Footprint: Minimap: active: true x: 942 z: 286 Obstruction: active: true moving: false control group: 1522 control group 2: 0 tag: 4367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 286 last x: 942 last y diff: 0 last z: 286 territory: 2 rot x: 0 rot y: 1.6397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1522 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1523 Footprint: Minimap: active: true x: 942 z: 290 Obstruction: active: true moving: false control group: 1523 control group 2: 0 tag: 4369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 290 last x: 942 last y diff: 0 last z: 290 territory: 2 rot x: 0 rot y: 0.11527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1523 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1524 Footprint: Minimap: active: true x: 942 z: 294 Obstruction: active: true moving: false control group: 1524 control group 2: 0 tag: 4371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 942 y: 0 z: 294 last x: 942 last y diff: 0 last z: 294 territory: 2 rot x: 0 rot y: 3.45282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1524 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1525 Footprint: Minimap: active: true x: 930 z: 314 Obstruction: active: true moving: false control group: 1525 control group 2: 0 tag: 4307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 314 last x: 930 last y diff: 0 last z: 314 territory: 2 rot x: 0 rot y: 5.3283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1525 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1526 Footprint: Minimap: active: true x: 930 z: 326 Obstruction: active: true moving: false control group: 1526 control group 2: 0 tag: 4309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 326 last x: 930 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 1.16013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1526 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1527 Footprint: Minimap: active: true x: 934 z: 306 Obstruction: active: true moving: false control group: 1527 control group 2: 0 tag: 4327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 306 last x: 934 last y diff: 0 last z: 306 territory: 2 rot x: 0 rot y: 6.2542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1527 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1528 Footprint: Minimap: active: true x: 934 z: 310 Obstruction: active: true moving: false control group: 1528 control group 2: 0 tag: 4329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 310 last x: 934 last y diff: 0 last z: 310 territory: 2 rot x: 0 rot y: 6.14003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1528 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1529 Footprint: Minimap: active: true x: 938 z: 306 Obstruction: active: true moving: false control group: 1529 control group 2: 0 tag: 4355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 306 last x: 938 last y diff: 0 last z: 306 territory: 2 rot x: 0 rot y: 5.49723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1529 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1530 Footprint: Minimap: active: true x: 934 z: 318 Obstruction: active: true moving: false control group: 1530 control group 2: 0 tag: 4331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 318 last x: 934 last y diff: 0 last z: 318 territory: 2 rot x: 0 rot y: 0.03081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1530 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1531 Footprint: Minimap: active: true x: 934 z: 326 Obstruction: active: true moving: false control group: 1531 control group 2: 0 tag: 4333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 326 last x: 934 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 2.99627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1531 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1532 Footprint: Minimap: active: true x: 938 z: 302 Obstruction: active: true moving: false control group: 1532 control group 2: 0 tag: 4353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938 y: 0 z: 302 last x: 938 last y diff: 0 last z: 302 territory: 2 rot x: 0 rot y: 2.19619 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1532 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1533 Footprint: Minimap: active: true x: 930 z: 330 Obstruction: active: true moving: false control group: 1533 control group 2: 0 tag: 4311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 330 last x: 930 last y diff: 0 last z: 330 territory: 2 rot x: 0 rot y: 5.86054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1533 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1534 Footprint: Minimap: active: true x: 930 z: 342 Obstruction: active: true moving: false control group: 1534 control group 2: 0 tag: 4313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 342 last x: 930 last y diff: 0 last z: 342 territory: 2 rot x: 0 rot y: 0.90197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1534 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1535 Footprint: Minimap: active: true x: 930 z: 350 Obstruction: active: true moving: false control group: 1535 control group 2: 0 tag: 4315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930 y: 0 z: 350 last x: 930 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 3.72831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1535 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1536 Footprint: Minimap: active: true x: 894 z: 226 Obstruction: active: true moving: false control group: 1536 control group 2: 0 tag: 4225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 226 last x: 894 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 1.99204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1536 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1537 Footprint: Minimap: active: true x: 898 z: 218 Obstruction: active: true moving: false control group: 1537 control group 2: 0 tag: 4237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 218 last x: 898 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 5.5365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1537 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1538 Footprint: Minimap: active: true x: 902 z: 218 Obstruction: active: true moving: false control group: 1538 control group 2: 0 tag: 4243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 218 last x: 902 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 3.13271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1538 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1539 Footprint: Minimap: active: true x: 906 z: 194 Obstruction: active: true moving: false control group: 1539 control group 2: 0 tag: 4247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 194 last x: 906 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 3.32497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1539 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1540 Footprint: Minimap: active: true x: 910 z: 190 Obstruction: active: true moving: false control group: 1540 control group 2: 0 tag: 4253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 190 last x: 910 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 2.88459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1540 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1541 Footprint: Minimap: active: true x: 890 z: 230 Obstruction: active: true moving: false control group: 1541 control group 2: 0 tag: 4211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 230 last x: 890 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 3.42876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1541 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1542 Footprint: Minimap: active: true x: 886 z: 230 Obstruction: active: true moving: false control group: 1542 control group 2: 0 tag: 4199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 230 last x: 886 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 2.66143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1542 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1543 Footprint: Minimap: active: true x: 910 z: 182 Obstruction: active: true moving: false control group: 1543 control group 2: 0 tag: 4249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 182 last x: 910 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 0.13393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1543 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1544 Footprint: Minimap: active: true x: 910 z: 186 Obstruction: active: true moving: false control group: 1544 control group 2: 0 tag: 4251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910 y: 0 z: 186 last x: 910 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 5.27356 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1544 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1545 Footprint: Minimap: active: true x: 882 z: 234 Obstruction: active: true moving: false control group: 1545 control group 2: 0 tag: 4185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 234 last x: 882 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 2.54567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1545 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1546 Footprint: Minimap: active: true x: 850 z: 234 Obstruction: active: true moving: false control group: 1546 control group 2: 0 tag: 4027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 234 last x: 850 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 0.8368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1546 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1547 Footprint: Minimap: active: true x: 886 z: 158 Obstruction: active: true moving: false control group: 1547 control group 2: 0 tag: 4187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 158 last x: 886 last y diff: 0 last z: 158 territory: 0 rot x: 0 rot y: 4.4399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1547 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1548 Footprint: Minimap: active: true x: 894 z: 166 Obstruction: active: true moving: false control group: 1548 control group 2: 0 tag: 4213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 166 last x: 894 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 4.6884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1548 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1549 Footprint: Minimap: active: true x: 846 z: 206 Obstruction: active: true moving: false control group: 1549 control group 2: 0 tag: 3993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 206 last x: 846 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 1.21674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1549 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1550 Footprint: Minimap: active: true x: 842 z: 226 Obstruction: active: true moving: false control group: 1550 control group 2: 0 tag: 3973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 226 last x: 842 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 6.14957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1550 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1551 Footprint: Minimap: active: true x: 846 z: 230 Obstruction: active: true moving: false control group: 1551 control group 2: 0 tag: 3999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 230 last x: 846 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 0.05868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1551 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1552 Footprint: Minimap: active: true x: 866 z: 154 Obstruction: active: true moving: false control group: 1552 control group 2: 0 tag: 4109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 154 last x: 866 last y diff: 0 last z: 154 territory: 0 rot x: 0 rot y: 6.17252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1552 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1553 Footprint: Minimap: active: true x: 882 z: 154 Obstruction: active: true moving: false control group: 1553 control group 2: 0 tag: 4177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 154 last x: 882 last y diff: 0 last z: 154 territory: 0 rot x: 0 rot y: 3.44852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1553 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1554 Footprint: Minimap: active: true x: 842 z: 158 Obstruction: active: true moving: false control group: 1554 control group 2: 0 tag: 3967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 158 last x: 842 last y diff: 0 last z: 158 territory: 0 rot x: 0 rot y: 1.8804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1554 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1555 Footprint: Minimap: active: true x: 850 z: 158 Obstruction: active: true moving: false control group: 1555 control group 2: 0 tag: 4011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 158 last x: 850 last y diff: 0 last z: 158 territory: 0 rot x: 0 rot y: 2.73867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1555 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1556 Footprint: Minimap: active: true x: 842 z: 162 Obstruction: active: true moving: false control group: 1556 control group 2: 0 tag: 3969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 162 last x: 842 last y diff: 0 last z: 162 territory: 0 rot x: 0 rot y: 1.2464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1556 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1557 Footprint: Minimap: active: true x: 826 z: 166 Obstruction: active: true moving: false control group: 1557 control group 2: 0 tag: 3897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 166 last x: 826 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 4.10531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1557 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1558 Footprint: Minimap: active: true x: 826 z: 170 Obstruction: active: true moving: false control group: 1558 control group 2: 0 tag: 3899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 170 last x: 826 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 1.29296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1558 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1559 Footprint: Minimap: active: true x: 890 z: 218 Obstruction: active: true moving: false control group: 1559 control group 2: 0 tag: 4207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 218 last x: 890 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 3.9804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1559 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1560 Footprint: Minimap: active: true x: 890 z: 222 Obstruction: active: true moving: false control group: 1560 control group 2: 0 tag: 4209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 222 last x: 890 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 1.61741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1560 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1561 Footprint: Minimap: active: true x: 894 z: 218 Obstruction: active: true moving: false control group: 1561 control group 2: 0 tag: 4223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 218 last x: 894 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 5.14959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1561 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1562 Footprint: Minimap: active: true x: 898 z: 210 Obstruction: active: true moving: false control group: 1562 control group 2: 0 tag: 4235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 210 last x: 898 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 3.80886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1562 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1563 Footprint: Minimap: active: true x: 902 z: 194 Obstruction: active: true moving: false control group: 1563 control group 2: 0 tag: 4241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 194 last x: 902 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 0.06823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1563 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1564 Footprint: Minimap: active: true x: 906 z: 182 Obstruction: active: true moving: false control group: 1564 control group 2: 0 tag: 4245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906 y: 0 z: 182 last x: 906 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 3.6787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1564 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1565 Footprint: Minimap: active: true x: 850 z: 230 Obstruction: active: true moving: false control group: 1565 control group 2: 0 tag: 4025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 230 last x: 850 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.90044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1565 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1566 Footprint: Minimap: active: true x: 854 z: 230 Obstruction: active: true moving: false control group: 1566 control group 2: 0 tag: 4051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 230 last x: 854 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.02797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1566 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1567 Footprint: Minimap: active: true x: 870 z: 234 Obstruction: active: true moving: false control group: 1567 control group 2: 0 tag: 4137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 234 last x: 870 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 0.08402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1567 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1568 Footprint: Minimap: active: true x: 894 z: 170 Obstruction: active: true moving: false control group: 1568 control group 2: 0 tag: 4215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 170 last x: 894 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 5.68487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1568 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1569 Footprint: Minimap: active: true x: 898 z: 178 Obstruction: active: true moving: false control group: 1569 control group 2: 0 tag: 4227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 178 last x: 898 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 0.64693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1569 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1570 Footprint: Minimap: active: true x: 902 z: 182 Obstruction: active: true moving: false control group: 1570 control group 2: 0 tag: 4239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902 y: 0 z: 182 last x: 902 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 4.9211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1570 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1571 Footprint: Minimap: active: true x: 846 z: 218 Obstruction: active: true moving: false control group: 1571 control group 2: 0 tag: 3995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 218 last x: 846 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 2.57897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1571 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1572 Footprint: Minimap: active: true x: 846 z: 226 Obstruction: active: true moving: false control group: 1572 control group 2: 0 tag: 3997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 226 last x: 846 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 5.86063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1572 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1573 Footprint: Minimap: active: true x: 850 z: 210 Obstruction: active: true moving: false control group: 1573 control group 2: 0 tag: 4021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 210 last x: 850 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 3.6093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1573 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1574 Footprint: Minimap: active: true x: 850 z: 226 Obstruction: active: true moving: false control group: 1574 control group 2: 0 tag: 4023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 226 last x: 850 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 1.9842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1574 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1575 Footprint: Minimap: active: true x: 858 z: 158 Obstruction: active: true moving: false control group: 1575 control group 2: 0 tag: 4063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 158 last x: 858 last y diff: 0 last z: 158 territory: 0 rot x: 0 rot y: 0.64301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1575 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1576 Footprint: Minimap: active: true x: 878 z: 158 Obstruction: active: true moving: false control group: 1576 control group 2: 0 tag: 4161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 158 last x: 878 last y diff: 0 last z: 158 territory: 0 rot x: 0 rot y: 3.82963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1576 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1577 Footprint: Minimap: active: true x: 846 z: 182 Obstruction: active: true moving: false control group: 1577 control group 2: 0 tag: 3991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 182 last x: 846 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.96344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1577 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1578 Footprint: Minimap: active: true x: 850 z: 182 Obstruction: active: true moving: false control group: 1578 control group 2: 0 tag: 4019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 182 last x: 850 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 5.602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1578 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1579 Footprint: Minimap: active: true x: 854 z: 182 Obstruction: active: true moving: false control group: 1579 control group 2: 0 tag: 4043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 182 last x: 854 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 0.06157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1579 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1580 Footprint: Minimap: active: true x: 854 z: 194 Obstruction: active: true moving: false control group: 1580 control group 2: 0 tag: 4045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 194 last x: 854 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 0.12066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1580 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1581 Footprint: Minimap: active: true x: 842 z: 166 Obstruction: active: true moving: false control group: 1581 control group 2: 0 tag: 3971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 166 last x: 842 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 4.42418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1581 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1582 Footprint: Minimap: active: true x: 834 z: 170 Obstruction: active: true moving: false control group: 1582 control group 2: 0 tag: 3939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 170 last x: 834 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 5.41051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1582 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1583 Footprint: Minimap: active: true x: 830 z: 178 Obstruction: active: true moving: false control group: 1583 control group 2: 0 tag: 3921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 178 last x: 830 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 5.49561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1583 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1584 Footprint: Minimap: active: true x: 886 z: 214 Obstruction: active: true moving: false control group: 1584 control group 2: 0 tag: 4195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 214 last x: 886 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 4.96506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1584 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1585 Footprint: Minimap: active: true x: 886 z: 218 Obstruction: active: true moving: false control group: 1585 control group 2: 0 tag: 4197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 218 last x: 886 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 5.44701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1585 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1586 Footprint: Minimap: active: true x: 890 z: 214 Obstruction: active: true moving: false control group: 1586 control group 2: 0 tag: 4205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 214 last x: 890 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 2.24955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1586 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1587 Footprint: Minimap: active: true x: 894 z: 206 Obstruction: active: true moving: false control group: 1587 control group 2: 0 tag: 4221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 206 last x: 894 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 5.75245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1587 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1588 Footprint: Minimap: active: true x: 898 z: 186 Obstruction: active: true moving: false control group: 1588 control group 2: 0 tag: 4229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 186 last x: 898 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 1.799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1588 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1589 Footprint: Minimap: active: true x: 898 z: 198 Obstruction: active: true moving: false control group: 1589 control group 2: 0 tag: 4231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 198 last x: 898 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 1.4481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1589 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1590 Footprint: Minimap: active: true x: 898 z: 202 Obstruction: active: true moving: false control group: 1590 control group 2: 0 tag: 4233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898 y: 0 z: 202 last x: 898 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 1.38851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1590 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1591 Footprint: Minimap: active: true x: 878 z: 222 Obstruction: active: true moving: false control group: 1591 control group 2: 0 tag: 4173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 222 last x: 878 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 6.12766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1591 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1592 Footprint: Minimap: active: true x: 878 z: 226 Obstruction: active: true moving: false control group: 1592 control group 2: 0 tag: 4175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 226 last x: 878 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 4.24573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1592 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1593 Footprint: Minimap: active: true x: 874 z: 230 Obstruction: active: true moving: false control group: 1593 control group 2: 0 tag: 4159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 230 last x: 874 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.1606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1593 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1594 Footprint: Minimap: active: true x: 854 z: 226 Obstruction: active: true moving: false control group: 1594 control group 2: 0 tag: 4049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 226 last x: 854 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 2.30994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1594 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1595 Footprint: Minimap: active: true x: 858 z: 226 Obstruction: active: true moving: false control group: 1595 control group 2: 0 tag: 4077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 226 last x: 858 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 1.06185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1595 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1596 Footprint: Minimap: active: true x: 866 z: 226 Obstruction: active: true moving: false control group: 1596 control group 2: 0 tag: 4121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 226 last x: 866 last y diff: 0 last z: 226 territory: 0 rot x: 0 rot y: 5.23536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1596 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1597 Footprint: Minimap: active: true x: 878 z: 170 Obstruction: active: true moving: false control group: 1597 control group 2: 0 tag: 4163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 170 last x: 878 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 1.87343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1597 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1598 Footprint: Minimap: active: true x: 854 z: 202 Obstruction: active: true moving: false control group: 1598 control group 2: 0 tag: 4047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 202 last x: 854 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 5.83605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1598 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1599 Footprint: Minimap: active: true x: 866 z: 162 Obstruction: active: true moving: false control group: 1599 control group 2: 0 tag: 4111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 162 last x: 866 last y diff: 0 last z: 162 territory: 0 rot x: 0 rot y: 2.25902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1599 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1600 Footprint: Minimap: active: true x: 874 z: 162 Obstruction: active: true moving: false control group: 1600 control group 2: 0 tag: 4143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 162 last x: 874 last y diff: 0 last z: 162 territory: 0 rot x: 0 rot y: 5.88976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1600 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1601 Footprint: Minimap: active: true x: 850 z: 178 Obstruction: active: true moving: false control group: 1601 control group 2: 0 tag: 4017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 178 last x: 850 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 2.82183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1601 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1602 Footprint: Minimap: active: true x: 854 z: 178 Obstruction: active: true moving: false control group: 1602 control group 2: 0 tag: 4041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 178 last x: 854 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 1.30283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1602 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1603 Footprint: Minimap: active: true x: 858 z: 178 Obstruction: active: true moving: false control group: 1603 control group 2: 0 tag: 4067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 178 last x: 858 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 3.74721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1603 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1604 Footprint: Minimap: active: true x: 858 z: 194 Obstruction: active: true moving: false control group: 1604 control group 2: 0 tag: 4069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 194 last x: 858 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 3.53663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1604 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1605 Footprint: Minimap: active: true x: 858 z: 198 Obstruction: active: true moving: false control group: 1605 control group 2: 0 tag: 4071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 198 last x: 858 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 5.6285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1605 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1606 Footprint: Minimap: active: true x: 858 z: 202 Obstruction: active: true moving: false control group: 1606 control group 2: 0 tag: 4073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 202 last x: 858 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 3.81415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1606 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1607 Footprint: Minimap: active: true x: 850 z: 166 Obstruction: active: true moving: false control group: 1607 control group 2: 0 tag: 4013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 166 last x: 850 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 3.17621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1607 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1608 Footprint: Minimap: active: true x: 854 z: 166 Obstruction: active: true moving: false control group: 1608 control group 2: 0 tag: 4039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 166 last x: 854 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 5.7896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1608 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1609 Footprint: Minimap: active: true x: 862 z: 166 Obstruction: active: true moving: false control group: 1609 control group 2: 0 tag: 4085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 166 last x: 862 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 3.9647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1609 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1610 Footprint: Minimap: active: true x: 846 z: 170 Obstruction: active: true moving: false control group: 1610 control group 2: 0 tag: 3989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 170 last x: 846 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 5.87951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1610 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1611 Footprint: Minimap: active: true x: 850 z: 170 Obstruction: active: true moving: false control group: 1611 control group 2: 0 tag: 4015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 170 last x: 850 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 0.262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1611 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1612 Footprint: Minimap: active: true x: 834 z: 174 Obstruction: active: true moving: false control group: 1612 control group 2: 0 tag: 3941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 174 last x: 834 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 4.04903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1612 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1613 Footprint: Minimap: active: true x: 838 z: 174 Obstruction: active: true moving: false control group: 1613 control group 2: 0 tag: 3953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 174 last x: 838 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 6.20713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1613 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1614 Footprint: Minimap: active: true x: 890 z: 206 Obstruction: active: true moving: false control group: 1614 control group 2: 0 tag: 4203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 206 last x: 890 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 4.12429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1614 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1615 Footprint: Minimap: active: true x: 894 z: 190 Obstruction: active: true moving: false control group: 1615 control group 2: 0 tag: 4217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 190 last x: 894 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.40433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1615 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1616 Footprint: Minimap: active: true x: 894 z: 194 Obstruction: active: true moving: false control group: 1616 control group 2: 0 tag: 4219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894 y: 0 z: 194 last x: 894 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 6.25036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1616 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1617 Footprint: Minimap: active: true x: 878 z: 214 Obstruction: active: true moving: false control group: 1617 control group 2: 0 tag: 4171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 214 last x: 878 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 0.75237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1617 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1618 Footprint: Minimap: active: true x: 874 z: 222 Obstruction: active: true moving: false control group: 1618 control group 2: 0 tag: 4157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 222 last x: 874 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 3.33106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1618 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1619 Footprint: Minimap: active: true x: 866 z: 222 Obstruction: active: true moving: false control group: 1619 control group 2: 0 tag: 4119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 222 last x: 866 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 4.00365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1619 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1620 Footprint: Minimap: active: true x: 874 z: 170 Obstruction: active: true moving: false control group: 1620 control group 2: 0 tag: 4145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 170 last x: 874 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 3.88172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1620 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1621 Footprint: Minimap: active: true x: 874 z: 174 Obstruction: active: true moving: false control group: 1621 control group 2: 0 tag: 4147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 174 last x: 874 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 2.38338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1621 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1622 Footprint: Minimap: active: true x: 878 z: 178 Obstruction: active: true moving: false control group: 1622 control group 2: 0 tag: 4165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 178 last x: 878 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 6.10277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1622 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1623 Footprint: Minimap: active: true x: 882 z: 178 Obstruction: active: true moving: false control group: 1623 control group 2: 0 tag: 4179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 178 last x: 882 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 0.8186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1623 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1624 Footprint: Minimap: active: true x: 886 z: 178 Obstruction: active: true moving: false control group: 1624 control group 2: 0 tag: 4189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 178 last x: 886 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 1.45281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1624 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1625 Footprint: Minimap: active: true x: 886 z: 182 Obstruction: active: true moving: false control group: 1625 control group 2: 0 tag: 4191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 182 last x: 886 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.45208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1625 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1626 Footprint: Minimap: active: true x: 890 z: 186 Obstruction: active: true moving: false control group: 1626 control group 2: 0 tag: 4201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890 y: 0 z: 186 last x: 890 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 3.13143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1626 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1627 Footprint: Minimap: active: true x: 858 z: 214 Obstruction: active: true moving: false control group: 1627 control group 2: 0 tag: 4075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 214 last x: 858 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 4.74466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1627 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1628 Footprint: Minimap: active: true x: 862 z: 174 Obstruction: active: true moving: false control group: 1628 control group 2: 0 tag: 4087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 174 last x: 862 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 1.00557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1628 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1629 Footprint: Minimap: active: true x: 862 z: 178 Obstruction: active: true moving: false control group: 1629 control group 2: 0 tag: 4089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 178 last x: 862 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 3.67161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1629 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1630 Footprint: Minimap: active: true x: 862 z: 182 Obstruction: active: true moving: false control group: 1630 control group 2: 0 tag: 4091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 182 last x: 862 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 4.36796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1630 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1631 Footprint: Minimap: active: true x: 862 z: 190 Obstruction: active: true moving: false control group: 1631 control group 2: 0 tag: 4093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 190 last x: 862 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 3.16124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1631 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1632 Footprint: Minimap: active: true x: 862 z: 194 Obstruction: active: true moving: false control group: 1632 control group 2: 0 tag: 4095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 194 last x: 862 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 1.1597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1632 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1633 Footprint: Minimap: active: true x: 862 z: 206 Obstruction: active: true moving: false control group: 1633 control group 2: 0 tag: 4097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 206 last x: 862 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 0.77793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1633 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1634 Footprint: Minimap: active: true x: 858 z: 170 Obstruction: active: true moving: false control group: 1634 control group 2: 0 tag: 4065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 170 last x: 858 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 0.78441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1634 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1635 Footprint: Minimap: active: true x: 866 z: 218 Obstruction: active: true moving: false control group: 1635 control group 2: 0 tag: 4117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 218 last x: 866 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 1.10473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1635 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1636 Footprint: Minimap: active: true x: 862 z: 218 Obstruction: active: true moving: false control group: 1636 control group 2: 0 tag: 4099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 218 last x: 862 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 2.80797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1636 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1637 Footprint: Minimap: active: true x: 870 z: 178 Obstruction: active: true moving: false control group: 1637 control group 2: 0 tag: 4133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 178 last x: 870 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 2.47022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1637 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1638 Footprint: Minimap: active: true x: 882 z: 186 Obstruction: active: true moving: false control group: 1638 control group 2: 0 tag: 4181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 186 last x: 882 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 5.90694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1638 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1639 Footprint: Minimap: active: true x: 886 z: 186 Obstruction: active: true moving: false control group: 1639 control group 2: 0 tag: 4193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886 y: 0 z: 186 last x: 886 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 0.3688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1639 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1640 Footprint: Minimap: active: true x: 866 z: 178 Obstruction: active: true moving: false control group: 1640 control group 2: 0 tag: 4113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 178 last x: 866 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 3.29268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1640 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1641 Footprint: Minimap: active: true x: 866 z: 210 Obstruction: active: true moving: false control group: 1641 control group 2: 0 tag: 4115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 210 last x: 866 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 2.77985 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1641 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1642 Footprint: Minimap: active: true x: 874 z: 202 Obstruction: active: true moving: false control group: 1642 control group 2: 0 tag: 4153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 202 last x: 874 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 1.57184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1642 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1643 Footprint: Minimap: active: true x: 874 z: 206 Obstruction: active: true moving: false control group: 1643 control group 2: 0 tag: 4155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 206 last x: 874 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 4.03498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1643 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1644 Footprint: Minimap: active: true x: 878 z: 202 Obstruction: active: true moving: false control group: 1644 control group 2: 0 tag: 4169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 202 last x: 878 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 1.79552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1644 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1645 Footprint: Minimap: active: true x: 882 z: 198 Obstruction: active: true moving: false control group: 1645 control group 2: 0 tag: 4183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882 y: 0 z: 198 last x: 882 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 1.49514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1645 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1646 Footprint: Minimap: active: true x: 870 z: 186 Obstruction: active: true moving: false control group: 1646 control group 2: 0 tag: 4135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 186 last x: 870 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 5.14274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1646 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1647 Footprint: Minimap: active: true x: 874 z: 186 Obstruction: active: true moving: false control group: 1647 control group 2: 0 tag: 4149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 186 last x: 874 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 1.52004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1647 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1648 Footprint: Minimap: active: true x: 874 z: 194 Obstruction: active: true moving: false control group: 1648 control group 2: 0 tag: 4151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874 y: 0 z: 194 last x: 874 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 4.89925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1648 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1649 Footprint: Minimap: active: true x: 878 z: 194 Obstruction: active: true moving: false control group: 1649 control group 2: 0 tag: 4167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878 y: 0 z: 194 last x: 878 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 5.06638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1649 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1650 Footprint: Minimap: active: true x: 806 z: 406 Obstruction: active: true moving: false control group: 1650 control group 2: 0 tag: 3849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 406 last x: 806 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.63357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1650 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1651 Footprint: Minimap: active: true x: 798 z: 434 Obstruction: active: true moving: false control group: 1651 control group 2: 0 tag: 3817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 434 last x: 798 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 0.39248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1651 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1652 Footprint: Minimap: active: true x: 802 z: 434 Obstruction: active: true moving: false control group: 1652 control group 2: 0 tag: 3839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 434 last x: 802 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 6.17185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1652 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1653 Footprint: Minimap: active: true x: 802 z: 438 Obstruction: active: true moving: false control group: 1653 control group 2: 0 tag: 3841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 438 last x: 802 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.49944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1653 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1654 Footprint: Minimap: active: true x: 802 z: 442 Obstruction: active: true moving: false control group: 1654 control group 2: 0 tag: 3843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 442 last x: 802 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 2.78328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1654 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1655 Footprint: Minimap: active: true x: 830 z: 382 Obstruction: active: true moving: false control group: 1655 control group 2: 0 tag: 3927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 382 last x: 830 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 5.13164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1655 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1656 Footprint: Minimap: active: true x: 830 z: 390 Obstruction: active: true moving: false control group: 1656 control group 2: 0 tag: 3929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 390 last x: 830 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 6.26665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1656 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1657 Footprint: Minimap: active: true x: 862 z: 410 Obstruction: active: true moving: false control group: 1657 control group 2: 0 tag: 4101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 410 last x: 862 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 0.69431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1657 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1658 Footprint: Minimap: active: true x: 862 z: 414 Obstruction: active: true moving: false control group: 1658 control group 2: 0 tag: 4103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 414 last x: 862 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 1.92476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1658 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1659 Footprint: Minimap: active: true x: 866 z: 414 Obstruction: active: true moving: false control group: 1659 control group 2: 0 tag: 4123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 414 last x: 866 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 4.3946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1659 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1660 Footprint: Minimap: active: true x: 870 z: 418 Obstruction: active: true moving: false control group: 1660 control group 2: 0 tag: 4139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 418 last x: 870 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 5.64832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1660 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1661 Footprint: Minimap: active: true x: 870 z: 438 Obstruction: active: true moving: false control group: 1661 control group 2: 0 tag: 4141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 438 last x: 870 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 4.56945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1661 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1662 Footprint: Minimap: active: true x: 850 z: 394 Obstruction: active: true moving: false control group: 1662 control group 2: 0 tag: 4029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 394 last x: 850 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 1.11001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1662 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1663 Footprint: Minimap: active: true x: 854 z: 394 Obstruction: active: true moving: false control group: 1663 control group 2: 0 tag: 4053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 394 last x: 854 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 1.38926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1663 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1664 Footprint: Minimap: active: true x: 814 z: 394 Obstruction: active: true moving: false control group: 1664 control group 2: 0 tag: 3867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 394 last x: 814 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 3.8736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1664 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1665 Footprint: Minimap: active: true x: 814 z: 398 Obstruction: active: true moving: false control group: 1665 control group 2: 0 tag: 3869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 398 last x: 814 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 1.23836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1665 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1666 Footprint: Minimap: active: true x: 858 z: 454 Obstruction: active: true moving: false control group: 1666 control group 2: 0 tag: 4083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 454 last x: 858 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 2.6666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1666 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1667 Footprint: Minimap: active: true x: 866 z: 442 Obstruction: active: true moving: false control group: 1667 control group 2: 0 tag: 4129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 442 last x: 866 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 2.84673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1667 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1668 Footprint: Minimap: active: true x: 866 z: 450 Obstruction: active: true moving: false control group: 1668 control group 2: 0 tag: 4131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 450 last x: 866 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 4.70406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1668 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1669 Footprint: Minimap: active: true x: 810 z: 454 Obstruction: active: true moving: false control group: 1669 control group 2: 0 tag: 3861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 454 last x: 810 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 4.5625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1669 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1670 Footprint: Minimap: active: true x: 826 z: 450 Obstruction: active: true moving: false control group: 1670 control group 2: 0 tag: 3919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 450 last x: 826 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 2.44927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1670 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1671 Footprint: Minimap: active: true x: 830 z: 446 Obstruction: active: true moving: false control group: 1671 control group 2: 0 tag: 3937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 446 last x: 830 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 3.2284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1671 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1672 Footprint: Minimap: active: true x: 790 z: 430 Obstruction: active: true moving: false control group: 1672 control group 2: 0 tag: 3787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 430 last x: 790 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 0.11352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1672 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1673 Footprint: Minimap: active: true x: 794 z: 430 Obstruction: active: true moving: false control group: 1673 control group 2: 0 tag: 3807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 430 last x: 794 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 5.20553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1673 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1674 Footprint: Minimap: active: true x: 838 z: 374 Obstruction: active: true moving: false control group: 1674 control group 2: 0 tag: 3955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 374 last x: 838 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 0.70293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1674 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1675 Footprint: Minimap: active: true x: 782 z: 402 Obstruction: active: true moving: false control group: 1675 control group 2: 0 tag: 3761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 y: 0 z: 402 last x: 782 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 2.6057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1675 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1676 Footprint: Minimap: active: true x: 782 z: 410 Obstruction: active: true moving: false control group: 1676 control group 2: 0 tag: 3763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 y: 0 z: 410 last x: 782 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 0.48552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1676 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1677 Footprint: Minimap: active: true x: 786 z: 418 Obstruction: active: true moving: false control group: 1677 control group 2: 0 tag: 3775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 418 last x: 786 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.46941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1677 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1678 Footprint: Minimap: active: true x: 802 z: 410 Obstruction: active: true moving: false control group: 1678 control group 2: 0 tag: 3831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 410 last x: 802 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.3562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1678 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1679 Footprint: Minimap: active: true x: 818 z: 406 Obstruction: active: true moving: false control group: 1679 control group 2: 0 tag: 3879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 406 last x: 818 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 3.04604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1679 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1680 Footprint: Minimap: active: true x: 818 z: 410 Obstruction: active: true moving: false control group: 1680 control group 2: 0 tag: 3881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 410 last x: 818 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 1.28812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1680 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1681 Footprint: Minimap: active: true x: 802 z: 430 Obstruction: active: true moving: false control group: 1681 control group 2: 0 tag: 3837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 430 last x: 802 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 4.1949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1681 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1682 Footprint: Minimap: active: true x: 854 z: 402 Obstruction: active: true moving: false control group: 1682 control group 2: 0 tag: 4055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 402 last x: 854 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 4.95563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1682 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1683 Footprint: Minimap: active: true x: 854 z: 406 Obstruction: active: true moving: false control group: 1683 control group 2: 0 tag: 4057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 406 last x: 854 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.27961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1683 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1684 Footprint: Minimap: active: true x: 826 z: 394 Obstruction: active: true moving: false control group: 1684 control group 2: 0 tag: 3907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 394 last x: 826 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 4.17742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1684 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1685 Footprint: Minimap: active: true x: 834 z: 394 Obstruction: active: true moving: false control group: 1685 control group 2: 0 tag: 3943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 394 last x: 834 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 6.05016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1685 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1686 Footprint: Minimap: active: true x: 858 z: 414 Obstruction: active: true moving: false control group: 1686 control group 2: 0 tag: 4079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 414 last x: 858 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 1.87719 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1686 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1687 Footprint: Minimap: active: true x: 866 z: 430 Obstruction: active: true moving: false control group: 1687 control group 2: 0 tag: 4125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 430 last x: 866 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.03071 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1687 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1688 Footprint: Minimap: active: true x: 810 z: 446 Obstruction: active: true moving: false control group: 1688 control group 2: 0 tag: 3859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 446 last x: 810 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 0.55336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1688 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1689 Footprint: Minimap: active: true x: 858 z: 430 Obstruction: active: true moving: false control group: 1689 control group 2: 0 tag: 4081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858 y: 0 z: 430 last x: 858 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.1547 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1689 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1690 Footprint: Minimap: active: true x: 866 z: 438 Obstruction: active: true moving: false control group: 1690 control group 2: 0 tag: 4127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866 y: 0 z: 438 last x: 866 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 3.02729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1690 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1691 Footprint: Minimap: active: true x: 846 z: 378 Obstruction: active: true moving: false control group: 1691 control group 2: 0 tag: 4001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 378 last x: 846 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 1.55893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1691 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1692 Footprint: Minimap: active: true x: 846 z: 390 Obstruction: active: true moving: false control group: 1692 control group 2: 0 tag: 4003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 390 last x: 846 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 0.5715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1692 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1693 Footprint: Minimap: active: true x: 862 z: 442 Obstruction: active: true moving: false control group: 1693 control group 2: 0 tag: 4105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 442 last x: 862 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 5.52839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1693 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1694 Footprint: Minimap: active: true x: 862 z: 446 Obstruction: active: true moving: false control group: 1694 control group 2: 0 tag: 4107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862 y: 0 z: 446 last x: 862 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 0.29525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1694 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1695 Footprint: Minimap: active: true x: 818 z: 450 Obstruction: active: true moving: false control group: 1695 control group 2: 0 tag: 3885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 450 last x: 818 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 2.36083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1695 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1696 Footprint: Minimap: active: true x: 822 z: 446 Obstruction: active: true moving: false control group: 1696 control group 2: 0 tag: 3895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 446 last x: 822 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 5.44962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1696 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1697 Footprint: Minimap: active: true x: 826 z: 434 Obstruction: active: true moving: false control group: 1697 control group 2: 0 tag: 3915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 434 last x: 826 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 3.24459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1697 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1698 Footprint: Minimap: active: true x: 826 z: 442 Obstruction: active: true moving: false control group: 1698 control group 2: 0 tag: 3917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 442 last x: 826 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 5.62311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1698 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1699 Footprint: Minimap: active: true x: 794 z: 418 Obstruction: active: true moving: false control group: 1699 control group 2: 0 tag: 3805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 418 last x: 794 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 0.0442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1699 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1700 Footprint: Minimap: active: true x: 838 z: 378 Obstruction: active: true moving: false control group: 1700 control group 2: 0 tag: 3957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 378 last x: 838 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 2.94382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1700 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1701 Footprint: Minimap: active: true x: 786 z: 406 Obstruction: active: true moving: false control group: 1701 control group 2: 0 tag: 3773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 406 last x: 786 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.19246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1701 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1702 Footprint: Minimap: active: true x: 802 z: 418 Obstruction: active: true moving: false control group: 1702 control group 2: 0 tag: 3833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 418 last x: 802 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 0.60364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1702 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1703 Footprint: Minimap: active: true x: 814 z: 418 Obstruction: active: true moving: false control group: 1703 control group 2: 0 tag: 3871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 418 last x: 814 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 2.02001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1703 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1704 Footprint: Minimap: active: true x: 822 z: 410 Obstruction: active: true moving: false control group: 1704 control group 2: 0 tag: 3891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 410 last x: 822 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 2.79665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1704 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1705 Footprint: Minimap: active: true x: 822 z: 414 Obstruction: active: true moving: false control group: 1705 control group 2: 0 tag: 3893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 414 last x: 822 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 0.4904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1705 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1706 Footprint: Minimap: active: true x: 806 z: 426 Obstruction: active: true moving: false control group: 1706 control group 2: 0 tag: 3851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 426 last x: 806 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.67594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1706 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1707 Footprint: Minimap: active: true x: 810 z: 426 Obstruction: active: true moving: false control group: 1707 control group 2: 0 tag: 3857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 426 last x: 810 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.82523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1707 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1708 Footprint: Minimap: active: true x: 850 z: 406 Obstruction: active: true moving: false control group: 1708 control group 2: 0 tag: 4031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 406 last x: 850 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 4.50095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1708 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1709 Footprint: Minimap: active: true x: 850 z: 414 Obstruction: active: true moving: false control group: 1709 control group 2: 0 tag: 4033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 414 last x: 850 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 3.7602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1709 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1710 Footprint: Minimap: active: true x: 830 z: 398 Obstruction: active: true moving: false control group: 1710 control group 2: 0 tag: 3931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 398 last x: 830 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 0.33808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1710 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1711 Footprint: Minimap: active: true x: 834 z: 398 Obstruction: active: true moving: false control group: 1711 control group 2: 0 tag: 3945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 398 last x: 834 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 0.50713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1711 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1712 Footprint: Minimap: active: true x: 838 z: 394 Obstruction: active: true moving: false control group: 1712 control group 2: 0 tag: 3959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 394 last x: 838 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 3.07241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1712 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1713 Footprint: Minimap: active: true x: 854 z: 418 Obstruction: active: true moving: false control group: 1713 control group 2: 0 tag: 4059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 418 last x: 854 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 0.51987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1713 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1714 Footprint: Minimap: active: true x: 854 z: 422 Obstruction: active: true moving: false control group: 1714 control group 2: 0 tag: 4061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 854 y: 0 z: 422 last x: 854 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 5.3385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1714 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1715 Footprint: Minimap: active: true x: 842 z: 426 Obstruction: active: true moving: false control group: 1715 control group 2: 0 tag: 3987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 426 last x: 842 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 4.18578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1715 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1716 Footprint: Minimap: active: true x: 850 z: 426 Obstruction: active: true moving: false control group: 1716 control group 2: 0 tag: 4037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 426 last x: 850 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.52009 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1716 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1717 Footprint: Minimap: active: true x: 842 z: 390 Obstruction: active: true moving: false control group: 1717 control group 2: 0 tag: 3975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 390 last x: 842 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 2.73113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1717 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1718 Footprint: Minimap: active: true x: 842 z: 398 Obstruction: active: true moving: false control group: 1718 control group 2: 0 tag: 3977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 398 last x: 842 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 2.37015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1718 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1719 Footprint: Minimap: active: true x: 842 z: 402 Obstruction: active: true moving: false control group: 1719 control group 2: 0 tag: 3979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 402 last x: 842 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 0.70998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1719 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1720 Footprint: Minimap: active: true x: 846 z: 402 Obstruction: active: true moving: false control group: 1720 control group 2: 0 tag: 4005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 402 last x: 846 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 4.86219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1720 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1721 Footprint: Minimap: active: true x: 846 z: 406 Obstruction: active: true moving: false control group: 1721 control group 2: 0 tag: 4007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 406 last x: 846 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 3.14013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1721 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1722 Footprint: Minimap: active: true x: 818 z: 442 Obstruction: active: true moving: false control group: 1722 control group 2: 0 tag: 3883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 442 last x: 818 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 4.61438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1722 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1723 Footprint: Minimap: active: true x: 830 z: 430 Obstruction: active: true moving: false control group: 1723 control group 2: 0 tag: 3935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 430 last x: 830 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 4.06435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1723 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1724 Footprint: Minimap: active: true x: 802 z: 422 Obstruction: active: true moving: false control group: 1724 control group 2: 0 tag: 3835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 422 last x: 802 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 6.25188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1724 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1725 Footprint: Minimap: active: true x: 794 z: 406 Obstruction: active: true moving: false control group: 1725 control group 2: 0 tag: 3801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 406 last x: 794 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.11055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1725 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1726 Footprint: Minimap: active: true x: 794 z: 410 Obstruction: active: true moving: false control group: 1726 control group 2: 0 tag: 3803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 410 last x: 794 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 6.11025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1726 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1727 Footprint: Minimap: active: true x: 810 z: 422 Obstruction: active: true moving: false control group: 1727 control group 2: 0 tag: 3855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 422 last x: 810 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.92528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1727 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1728 Footprint: Minimap: active: true x: 814 z: 422 Obstruction: active: true moving: false control group: 1728 control group 2: 0 tag: 3873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 422 last x: 814 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 4.68859 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1728 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1729 Footprint: Minimap: active: true x: 826 z: 406 Obstruction: active: true moving: false control group: 1729 control group 2: 0 tag: 3909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 406 last x: 826 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 2.45041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1729 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1730 Footprint: Minimap: active: true x: 826 z: 414 Obstruction: active: true moving: false control group: 1730 control group 2: 0 tag: 3911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 414 last x: 826 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 6.0275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1730 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1731 Footprint: Minimap: active: true x: 826 z: 422 Obstruction: active: true moving: false control group: 1731 control group 2: 0 tag: 3913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 422 last x: 826 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.55767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1731 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1732 Footprint: Minimap: active: true x: 834 z: 402 Obstruction: active: true moving: false control group: 1732 control group 2: 0 tag: 3947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 402 last x: 834 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 3.46964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1732 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1733 Footprint: Minimap: active: true x: 850 z: 422 Obstruction: active: true moving: false control group: 1733 control group 2: 0 tag: 4035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 422 last x: 850 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.90383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1733 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1734 Footprint: Minimap: active: true x: 838 z: 422 Obstruction: active: true moving: false control group: 1734 control group 2: 0 tag: 3965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 422 last x: 838 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 0.78928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1734 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1735 Footprint: Minimap: active: true x: 842 z: 422 Obstruction: active: true moving: false control group: 1735 control group 2: 0 tag: 3985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 422 last x: 842 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.69951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1735 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1736 Footprint: Minimap: active: true x: 846 z: 422 Obstruction: active: true moving: false control group: 1736 control group 2: 0 tag: 4009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846 y: 0 z: 422 last x: 846 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 0.46222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1736 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1737 Footprint: Minimap: active: true x: 838 z: 406 Obstruction: active: true moving: false control group: 1737 control group 2: 0 tag: 3961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 406 last x: 838 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 3.96677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1737 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1738 Footprint: Minimap: active: true x: 830 z: 418 Obstruction: active: true moving: false control group: 1738 control group 2: 0 tag: 3933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 418 last x: 830 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 3.08817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1738 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1739 Footprint: Minimap: active: true x: 842 z: 414 Obstruction: active: true moving: false control group: 1739 control group 2: 0 tag: 3981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 414 last x: 842 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 4.82706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1739 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1740 Footprint: Minimap: active: true x: 842 z: 418 Obstruction: active: true moving: false control group: 1740 control group 2: 0 tag: 3983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842 y: 0 z: 418 last x: 842 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 5.75844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1740 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1741 Footprint: Minimap: active: true x: 834 z: 406 Obstruction: active: true moving: false control group: 1741 control group 2: 0 tag: 3949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 406 last x: 834 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 3.5095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1741 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1742 Footprint: Minimap: active: true x: 838 z: 410 Obstruction: active: true moving: false control group: 1742 control group 2: 0 tag: 3963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 410 last x: 838 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 2.99354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1742 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1743 Footprint: Minimap: active: true x: 834 z: 414 Obstruction: active: true moving: false control group: 1743 control group 2: 0 tag: 3951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834 y: 0 z: 414 last x: 834 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 2.10343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1743 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1744 Footprint: Minimap: active: true x: 802 z: 278 Obstruction: active: true moving: false control group: 1744 control group 2: 0 tag: 3819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 278 last x: 802 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 4.82541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1744 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1745 Footprint: Minimap: active: true x: 782 z: 306 Obstruction: active: true moving: false control group: 1745 control group 2: 0 tag: 3757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 y: 0 z: 306 last x: 782 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 4.80863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1745 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1746 Footprint: Minimap: active: true x: 778 z: 330 Obstruction: active: true moving: false control group: 1746 control group 2: 0 tag: 3755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778 y: 0 z: 330 last x: 778 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 5.56228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1746 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1747 Footprint: Minimap: active: true x: 790 z: 330 Obstruction: active: true moving: false control group: 1747 control group 2: 0 tag: 3785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 330 last x: 790 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 0.42492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1747 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1748 Footprint: Minimap: active: true x: 802 z: 322 Obstruction: active: true moving: false control group: 1748 control group 2: 0 tag: 3829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 322 last x: 802 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 3.02506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1748 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1749 Footprint: Minimap: active: true x: 806 z: 318 Obstruction: active: true moving: false control group: 1749 control group 2: 0 tag: 3847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 318 last x: 806 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 1.80716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1749 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1750 Footprint: Minimap: active: true x: 826 z: 314 Obstruction: active: true moving: false control group: 1750 control group 2: 0 tag: 3905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 314 last x: 826 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 3.54308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1750 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1751 Footprint: Minimap: active: true x: 830 z: 314 Obstruction: active: true moving: false control group: 1751 control group 2: 0 tag: 3925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 314 last x: 830 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 4.27823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1751 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1752 Footprint: Minimap: active: true x: 786 z: 286 Obstruction: active: true moving: false control group: 1752 control group 2: 0 tag: 3765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 286 last x: 786 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 0.6977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1752 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1753 Footprint: Minimap: active: true x: 798 z: 278 Obstruction: active: true moving: false control group: 1753 control group 2: 0 tag: 3809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 278 last x: 798 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 4.03736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1753 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1754 Footprint: Minimap: active: true x: 826 z: 294 Obstruction: active: true moving: false control group: 1754 control group 2: 0 tag: 3901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 294 last x: 826 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 3.18522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1754 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1755 Footprint: Minimap: active: true x: 830 z: 302 Obstruction: active: true moving: false control group: 1755 control group 2: 0 tag: 3923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830 y: 0 z: 302 last x: 830 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 4.36945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1755 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1756 Footprint: Minimap: active: true x: 798 z: 282 Obstruction: active: true moving: false control group: 1756 control group 2: 0 tag: 3811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 282 last x: 798 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 3.51554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1756 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1757 Footprint: Minimap: active: true x: 802 z: 290 Obstruction: active: true moving: false control group: 1757 control group 2: 0 tag: 3821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 290 last x: 802 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 4.07264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1757 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1758 Footprint: Minimap: active: true x: 786 z: 298 Obstruction: active: true moving: false control group: 1758 control group 2: 0 tag: 3767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 298 last x: 786 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 2.12623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1758 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1759 Footprint: Minimap: active: true x: 782 z: 314 Obstruction: active: true moving: false control group: 1759 control group 2: 0 tag: 3759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782 y: 0 z: 314 last x: 782 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 4.02385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1759 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1760 Footprint: Minimap: active: true x: 786 z: 314 Obstruction: active: true moving: false control group: 1760 control group 2: 0 tag: 3769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 314 last x: 786 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 2.57615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1760 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1761 Footprint: Minimap: active: true x: 794 z: 318 Obstruction: active: true moving: false control group: 1761 control group 2: 0 tag: 3799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 318 last x: 794 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 5.01006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1761 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1762 Footprint: Minimap: active: true x: 802 z: 314 Obstruction: active: true moving: false control group: 1762 control group 2: 0 tag: 3827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 314 last x: 802 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 0.12845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1762 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1763 Footprint: Minimap: active: true x: 822 z: 310 Obstruction: active: true moving: false control group: 1763 control group 2: 0 tag: 3889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 310 last x: 822 last y diff: 0 last z: 310 territory: 0 rot x: 0 rot y: 6.23784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1763 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1764 Footprint: Minimap: active: true x: 790 z: 282 Obstruction: active: true moving: false control group: 1764 control group 2: 0 tag: 3777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 282 last x: 790 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 4.4861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1764 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1765 Footprint: Minimap: active: true x: 794 z: 282 Obstruction: active: true moving: false control group: 1765 control group 2: 0 tag: 3789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 282 last x: 794 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 2.64652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1765 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1766 Footprint: Minimap: active: true x: 814 z: 294 Obstruction: active: true moving: false control group: 1766 control group 2: 0 tag: 3863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 294 last x: 814 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 5.5439 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1766 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1767 Footprint: Minimap: active: true x: 818 z: 298 Obstruction: active: true moving: false control group: 1767 control group 2: 0 tag: 3875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 298 last x: 818 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 0.77326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1767 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1768 Footprint: Minimap: active: true x: 822 z: 298 Obstruction: active: true moving: false control group: 1768 control group 2: 0 tag: 3887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822 y: 0 z: 298 last x: 822 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 0.65821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1768 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1769 Footprint: Minimap: active: true x: 826 z: 306 Obstruction: active: true moving: false control group: 1769 control group 2: 0 tag: 3903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826 y: 0 z: 306 last x: 826 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 2.19455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1769 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1770 Footprint: Minimap: active: true x: 794 z: 290 Obstruction: active: true moving: false control group: 1770 control group 2: 0 tag: 3791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 290 last x: 794 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 0.37896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1770 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1771 Footprint: Minimap: active: true x: 790 z: 306 Obstruction: active: true moving: false control group: 1771 control group 2: 0 tag: 3779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 306 last x: 790 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 5.18996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1771 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1772 Footprint: Minimap: active: true x: 790 z: 310 Obstruction: active: true moving: false control group: 1772 control group 2: 0 tag: 3781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 310 last x: 790 last y diff: 0 last z: 310 territory: 0 rot x: 0 rot y: 0.32898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1772 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1773 Footprint: Minimap: active: true x: 790 z: 314 Obstruction: active: true moving: false control group: 1773 control group 2: 0 tag: 3783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 790 y: 0 z: 314 last x: 790 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 4.8636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1773 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1774 Footprint: Minimap: active: true x: 786 z: 318 Obstruction: active: true moving: false control group: 1774 control group 2: 0 tag: 3771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786 y: 0 z: 318 last x: 786 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 2.39803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1774 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1775 Footprint: Minimap: active: true x: 802 z: 306 Obstruction: active: true moving: false control group: 1775 control group 2: 0 tag: 3825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 306 last x: 802 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 2.4321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1775 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1776 Footprint: Minimap: active: true x: 794 z: 294 Obstruction: active: true moving: false control group: 1776 control group 2: 0 tag: 3793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 294 last x: 794 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 2.5758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1776 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1777 Footprint: Minimap: active: true x: 806 z: 298 Obstruction: active: true moving: false control group: 1777 control group 2: 0 tag: 3845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 298 last x: 806 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 4.06598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1777 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1778 Footprint: Minimap: active: true x: 810 z: 298 Obstruction: active: true moving: false control group: 1778 control group 2: 0 tag: 3853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810 y: 0 z: 298 last x: 810 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 3.86251 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1778 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1779 Footprint: Minimap: active: true x: 814 z: 302 Obstruction: active: true moving: false control group: 1779 control group 2: 0 tag: 3865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 302 last x: 814 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 1.69845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1779 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1780 Footprint: Minimap: active: true x: 818 z: 302 Obstruction: active: true moving: false control group: 1780 control group 2: 0 tag: 3877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 302 last x: 818 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 5.75326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1780 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1781 Footprint: Minimap: active: true x: 798 z: 298 Obstruction: active: true moving: false control group: 1781 control group 2: 0 tag: 3813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 298 last x: 798 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 6.22097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1781 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1782 Footprint: Minimap: active: true x: 802 z: 298 Obstruction: active: true moving: false control group: 1782 control group 2: 0 tag: 3823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 802 y: 0 z: 298 last x: 802 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 5.87197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1782 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1783 Footprint: Minimap: active: true x: 794 z: 302 Obstruction: active: true moving: false control group: 1783 control group 2: 0 tag: 3795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 302 last x: 794 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 3.19842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1783 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1784 Footprint: Minimap: active: true x: 794 z: 306 Obstruction: active: true moving: false control group: 1784 control group 2: 0 tag: 3797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794 y: 0 z: 306 last x: 794 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 3.82122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1784 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1785 Footprint: Minimap: active: true x: 798 z: 302 Obstruction: active: true moving: false control group: 1785 control group 2: 0 tag: 3815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798 y: 0 z: 302 last x: 798 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 5.00638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1785 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1786 Footprint: Minimap: active: true x: 346 z: 386 Obstruction: active: true moving: false control group: 1786 control group 2: 0 tag: 2601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 386 last x: 346 last y diff: 0 last z: 386 territory: 4 rot x: 0 rot y: 3.53304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1786 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1787 Footprint: Minimap: active: true x: 350 z: 378 Obstruction: active: true moving: false control group: 1787 control group 2: 0 tag: 2611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 378 last x: 350 last y diff: 0 last z: 378 territory: 4 rot x: 0 rot y: 2.36141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1787 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1788 Footprint: Minimap: active: true x: 322 z: 386 Obstruction: active: true moving: false control group: 1788 control group 2: 0 tag: 2559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 386 last x: 322 last y diff: 0 last z: 386 territory: 4 rot x: 0 rot y: 0.72815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1788 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1789 Footprint: Minimap: active: true x: 322 z: 410 Obstruction: active: true moving: false control group: 1789 control group 2: 0 tag: 2561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 410 last x: 322 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 5.57976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1789 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1790 Footprint: Minimap: active: true x: 330 z: 382 Obstruction: active: true moving: false control group: 1790 control group 2: 0 tag: 2569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 382 last x: 330 last y diff: 0 last z: 382 territory: 4 rot x: 0 rot y: 3.42527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1790 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1791 Footprint: Minimap: active: true x: 346 z: 422 Obstruction: active: true moving: false control group: 1791 control group 2: 0 tag: 2609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 422 last x: 346 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.75731 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1791 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1792 Footprint: Minimap: active: true x: 354 z: 422 Obstruction: active: true moving: false control group: 1792 control group 2: 0 tag: 2629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 422 last x: 354 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 4.66922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1792 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1793 Footprint: Minimap: active: true x: 374 z: 422 Obstruction: active: true moving: false control group: 1793 control group 2: 0 tag: 2705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 422 last x: 374 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 4.73815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1793 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1794 Footprint: Minimap: active: true x: 366 z: 366 Obstruction: active: true moving: false control group: 1794 control group 2: 0 tag: 2667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 366 last x: 366 last y diff: 0 last z: 366 territory: 4 rot x: 0 rot y: 1.74495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1794 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1795 Footprint: Minimap: active: true x: 382 z: 394 Obstruction: active: true moving: false control group: 1795 control group 2: 0 tag: 2729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 394 last x: 382 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 0.89603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1795 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1796 Footprint: Minimap: active: true x: 386 z: 386 Obstruction: active: true moving: false control group: 1796 control group 2: 0 tag: 2737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 386 last x: 386 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 3.48179 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1796 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1797 Footprint: Minimap: active: true x: 374 z: 370 Obstruction: active: true moving: false control group: 1797 control group 2: 0 tag: 2691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 370 last x: 374 last y diff: 0 last z: 370 territory: 4 rot x: 0 rot y: 1.2362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1797 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1798 Footprint: Minimap: active: true x: 378 z: 370 Obstruction: active: true moving: false control group: 1798 control group 2: 0 tag: 2711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 370 last x: 378 last y diff: 0 last z: 370 territory: 4 rot x: 0 rot y: 2.14951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1798 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1799 Footprint: Minimap: active: true x: 394 z: 386 Obstruction: active: true moving: false control group: 1799 control group 2: 0 tag: 2775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 386 last x: 394 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 3.08986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1799 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1800 Footprint: Minimap: active: true x: 398 z: 390 Obstruction: active: true moving: false control group: 1800 control group 2: 0 tag: 2779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 390 last x: 398 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 3.78835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1800 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1801 Footprint: Minimap: active: true x: 406 z: 390 Obstruction: active: true moving: false control group: 1801 control group 2: 0 tag: 2793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 390 last x: 406 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 2.52015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1801 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1802 Footprint: Minimap: active: true x: 410 z: 390 Obstruction: active: true moving: false control group: 1802 control group 2: 0 tag: 2805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 390 last x: 410 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 4.48069 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1802 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1803 Footprint: Minimap: active: true x: 414 z: 410 Obstruction: active: true moving: false control group: 1803 control group 2: 0 tag: 2819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 410 last x: 414 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.84829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1803 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1804 Footprint: Minimap: active: true x: 406 z: 426 Obstruction: active: true moving: false control group: 1804 control group 2: 0 tag: 2799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 426 last x: 406 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 5.73641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1804 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1805 Footprint: Minimap: active: true x: 414 z: 430 Obstruction: active: true moving: false control group: 1805 control group 2: 0 tag: 2821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 430 last x: 414 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 4.9274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1805 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1806 Footprint: Minimap: active: true x: 422 z: 422 Obstruction: active: true moving: false control group: 1806 control group 2: 0 tag: 2835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 422 last x: 422 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.86747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1806 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1807 Footprint: Minimap: active: true x: 422 z: 426 Obstruction: active: true moving: false control group: 1807 control group 2: 0 tag: 2837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 426 last x: 422 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 2.97027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1807 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1808 Footprint: Minimap: active: true x: 394 z: 370 Obstruction: active: true moving: false control group: 1808 control group 2: 0 tag: 2773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 370 last x: 394 last y diff: 0 last z: 370 territory: 4 rot x: 0 rot y: 4.58257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1808 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1809 Footprint: Minimap: active: true x: 326 z: 422 Obstruction: active: true moving: false control group: 1809 control group 2: 0 tag: 2567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 422 last x: 326 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.1411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1809 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1810 Footprint: Minimap: active: true x: 338 z: 390 Obstruction: active: true moving: false control group: 1810 control group 2: 0 tag: 2591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 390 last x: 338 last y diff: 0 last z: 390 territory: 4 rot x: 0 rot y: 1.55367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1810 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1811 Footprint: Minimap: active: true x: 318 z: 390 Obstruction: active: true moving: false control group: 1811 control group 2: 0 tag: 2553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 390 last x: 318 last y diff: 0 last z: 390 territory: 4 rot x: 0 rot y: 5.07091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1811 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1812 Footprint: Minimap: active: true x: 330 z: 390 Obstruction: active: true moving: false control group: 1812 control group 2: 0 tag: 2571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 390 last x: 330 last y diff: 0 last z: 390 territory: 4 rot x: 0 rot y: 1.03873 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1812 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1813 Footprint: Minimap: active: true x: 318 z: 398 Obstruction: active: true moving: false control group: 1813 control group 2: 0 tag: 2557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 398 last x: 318 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 3.16552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1813 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1814 Footprint: Minimap: active: true x: 338 z: 418 Obstruction: active: true moving: false control group: 1814 control group 2: 0 tag: 2595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 418 last x: 338 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 5.53631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1814 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1815 Footprint: Minimap: active: true x: 350 z: 418 Obstruction: active: true moving: false control group: 1815 control group 2: 0 tag: 2623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 418 last x: 350 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 2.65568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1815 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1816 Footprint: Minimap: active: true x: 362 z: 418 Obstruction: active: true moving: false control group: 1816 control group 2: 0 tag: 2659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 418 last x: 362 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 2.87108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1816 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1817 Footprint: Minimap: active: true x: 386 z: 418 Obstruction: active: true moving: false control group: 1817 control group 2: 0 tag: 2743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 418 last x: 386 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 2.35882 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1817 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1818 Footprint: Minimap: active: true x: 358 z: 382 Obstruction: active: true moving: false control group: 1818 control group 2: 0 tag: 2635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 382 last x: 358 last y diff: 0 last z: 382 territory: 4 rot x: 0 rot y: 5.93291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1818 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1819 Footprint: Minimap: active: true x: 362 z: 378 Obstruction: active: true moving: false control group: 1819 control group 2: 0 tag: 2649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 378 last x: 362 last y diff: 0 last z: 378 territory: 4 rot x: 0 rot y: 5.866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1819 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1820 Footprint: Minimap: active: true x: 378 z: 386 Obstruction: active: true moving: false control group: 1820 control group 2: 0 tag: 2713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 386 last x: 378 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 3.1652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1820 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1821 Footprint: Minimap: active: true x: 378 z: 390 Obstruction: active: true moving: false control group: 1821 control group 2: 0 tag: 2715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 390 last x: 378 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 2.92884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1821 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1822 Footprint: Minimap: active: true x: 378 z: 394 Obstruction: active: true moving: false control group: 1822 control group 2: 0 tag: 2717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 394 last x: 378 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 1.26572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1822 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1823 Footprint: Minimap: active: true x: 390 z: 382 Obstruction: active: true moving: false control group: 1823 control group 2: 0 tag: 2757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 382 last x: 390 last y diff: 0 last z: 382 territory: 4 rot x: 0 rot y: 3.81302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1823 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1824 Footprint: Minimap: active: true x: 378 z: 402 Obstruction: active: true moving: false control group: 1824 control group 2: 0 tag: 2719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 402 last x: 378 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 4.6787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1824 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1825 Footprint: Minimap: active: true x: 386 z: 402 Obstruction: active: true moving: false control group: 1825 control group 2: 0 tag: 2739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 402 last x: 386 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 5.50213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1825 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1826 Footprint: Minimap: active: true x: 334 z: 418 Obstruction: active: true moving: false control group: 1826 control group 2: 0 tag: 2589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 418 last x: 334 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 5.10987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1826 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1827 Footprint: Minimap: active: true x: 374 z: 374 Obstruction: active: true moving: false control group: 1827 control group 2: 0 tag: 2693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 374 last x: 374 last y diff: 0 last z: 374 territory: 4 rot x: 0 rot y: 4.24445 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1827 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1828 Footprint: Minimap: active: true x: 382 z: 374 Obstruction: active: true moving: false control group: 1828 control group 2: 0 tag: 2727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 374 last x: 382 last y diff: 0 last z: 374 territory: 4 rot x: 0 rot y: 1.50651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1828 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1829 Footprint: Minimap: active: true x: 326 z: 418 Obstruction: active: true moving: false control group: 1829 control group 2: 0 tag: 2565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 418 last x: 326 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.5192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1829 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1830 Footprint: Minimap: active: true x: 318 z: 394 Obstruction: active: true moving: false control group: 1830 control group 2: 0 tag: 2555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 394 last x: 318 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 5.17431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1830 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1831 Footprint: Minimap: active: true x: 390 z: 378 Obstruction: active: true moving: false control group: 1831 control group 2: 0 tag: 2755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 378 last x: 390 last y diff: 0 last z: 378 territory: 4 rot x: 0 rot y: 6.05491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1831 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1832 Footprint: Minimap: active: true x: 406 z: 410 Obstruction: active: true moving: false control group: 1832 control group 2: 0 tag: 2795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 410 last x: 406 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 6.00857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1832 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1833 Footprint: Minimap: active: true x: 410 z: 406 Obstruction: active: true moving: false control group: 1833 control group 2: 0 tag: 2807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 406 last x: 410 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.02146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1833 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1834 Footprint: Minimap: active: true x: 406 z: 422 Obstruction: active: true moving: false control group: 1834 control group 2: 0 tag: 2797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 422 last x: 406 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.26845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1834 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1835 Footprint: Minimap: active: true x: 410 z: 422 Obstruction: active: true moving: false control group: 1835 control group 2: 0 tag: 2809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 422 last x: 410 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 0.70983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1835 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1836 Footprint: Minimap: active: true x: 418 z: 426 Obstruction: active: true moving: false control group: 1836 control group 2: 0 tag: 2829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 426 last x: 418 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.18706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1836 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1837 Footprint: Minimap: active: true x: 334 z: 390 Obstruction: active: true moving: false control group: 1837 control group 2: 0 tag: 2581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 390 last x: 334 last y diff: 0 last z: 390 territory: 4 rot x: 0 rot y: 0.12787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1837 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1838 Footprint: Minimap: active: true x: 334 z: 394 Obstruction: active: true moving: false control group: 1838 control group 2: 0 tag: 2583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 394 last x: 334 last y diff: 0 last z: 394 territory: 4 rot x: 0 rot y: 1.83639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1838 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1839 Footprint: Minimap: active: true x: 346 z: 394 Obstruction: active: true moving: false control group: 1839 control group 2: 0 tag: 2603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 394 last x: 346 last y diff: 0 last z: 394 territory: 4 rot x: 0 rot y: 1.64022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1839 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1840 Footprint: Minimap: active: true x: 358 z: 386 Obstruction: active: true moving: false control group: 1840 control group 2: 0 tag: 2637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 386 last x: 358 last y diff: 0 last z: 386 territory: 4 rot x: 0 rot y: 3.42516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1840 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1841 Footprint: Minimap: active: true x: 326 z: 394 Obstruction: active: true moving: false control group: 1841 control group 2: 0 tag: 2563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 394 last x: 326 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 4.72355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1841 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1842 Footprint: Minimap: active: true x: 330 z: 394 Obstruction: active: true moving: false control group: 1842 control group 2: 0 tag: 2573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 394 last x: 330 last y diff: 0 last z: 394 territory: 4 rot x: 0 rot y: 0.66205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1842 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1843 Footprint: Minimap: active: true x: 330 z: 398 Obstruction: active: true moving: false control group: 1843 control group 2: 0 tag: 2575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 398 last x: 330 last y diff: 0 last z: 398 territory: 4 rot x: 0 rot y: 0.72284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1843 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1844 Footprint: Minimap: active: true x: 330 z: 402 Obstruction: active: true moving: false control group: 1844 control group 2: 0 tag: 2577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 402 last x: 330 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 2.90093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1844 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1845 Footprint: Minimap: active: true x: 330 z: 414 Obstruction: active: true moving: false control group: 1845 control group 2: 0 tag: 2579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330 y: 0 z: 414 last x: 330 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 4.78423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1845 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1846 Footprint: Minimap: active: true x: 334 z: 414 Obstruction: active: true moving: false control group: 1846 control group 2: 0 tag: 2587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 414 last x: 334 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 3.76284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1846 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1847 Footprint: Minimap: active: true x: 350 z: 414 Obstruction: active: true moving: false control group: 1847 control group 2: 0 tag: 2621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 414 last x: 350 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 5.84064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1847 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1848 Footprint: Minimap: active: true x: 358 z: 414 Obstruction: active: true moving: false control group: 1848 control group 2: 0 tag: 2645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 414 last x: 358 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 0.08394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1848 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1849 Footprint: Minimap: active: true x: 366 z: 414 Obstruction: active: true moving: false control group: 1849 control group 2: 0 tag: 2671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 414 last x: 366 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 1.7134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1849 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1850 Footprint: Minimap: active: true x: 370 z: 414 Obstruction: active: true moving: false control group: 1850 control group 2: 0 tag: 2685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 414 last x: 370 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 3.00489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1850 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1851 Footprint: Minimap: active: true x: 382 z: 414 Obstruction: active: true moving: false control group: 1851 control group 2: 0 tag: 2731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 414 last x: 382 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 5.6773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1851 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1852 Footprint: Minimap: active: true x: 386 z: 414 Obstruction: active: true moving: false control group: 1852 control group 2: 0 tag: 2741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 414 last x: 386 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 0.1097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1852 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1853 Footprint: Minimap: active: true x: 390 z: 414 Obstruction: active: true moving: false control group: 1853 control group 2: 0 tag: 2759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 414 last x: 390 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 3.15407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1853 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1854 Footprint: Minimap: active: true x: 390 z: 418 Obstruction: active: true moving: false control group: 1854 control group 2: 0 tag: 2761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 418 last x: 390 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.9756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1854 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1855 Footprint: Minimap: active: true x: 362 z: 382 Obstruction: active: true moving: false control group: 1855 control group 2: 0 tag: 2651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 382 last x: 362 last y diff: 0 last z: 382 territory: 4 rot x: 0 rot y: 0.80384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1855 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1856 Footprint: Minimap: active: true x: 362 z: 386 Obstruction: active: true moving: false control group: 1856 control group 2: 0 tag: 2653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 386 last x: 362 last y diff: 0 last z: 386 territory: 4 rot x: 0 rot y: 5.75031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1856 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1857 Footprint: Minimap: active: true x: 370 z: 382 Obstruction: active: true moving: false control group: 1857 control group 2: 0 tag: 2675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 382 last x: 370 last y diff: 0 last z: 382 territory: 4 rot x: 0 rot y: 4.84961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1857 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1858 Footprint: Minimap: active: true x: 374 z: 386 Obstruction: active: true moving: false control group: 1858 control group 2: 0 tag: 2695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 386 last x: 374 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 2.05636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1858 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1859 Footprint: Minimap: active: true x: 374 z: 390 Obstruction: active: true moving: false control group: 1859 control group 2: 0 tag: 2697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 390 last x: 374 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 0.41152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1859 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1860 Footprint: Minimap: active: true x: 374 z: 398 Obstruction: active: true moving: false control group: 1860 control group 2: 0 tag: 2699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 398 last x: 374 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 4.47674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1860 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1861 Footprint: Minimap: active: true x: 374 z: 406 Obstruction: active: true moving: false control group: 1861 control group 2: 0 tag: 2701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 406 last x: 374 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.41051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1861 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1862 Footprint: Minimap: active: true x: 402 z: 402 Obstruction: active: true moving: false control group: 1862 control group 2: 0 tag: 2783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 402 last x: 402 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 1.19182 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1862 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1863 Footprint: Minimap: active: true x: 402 z: 410 Obstruction: active: true moving: false control group: 1863 control group 2: 0 tag: 2785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 410 last x: 402 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 2.2561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1863 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1864 Footprint: Minimap: active: true x: 350 z: 398 Obstruction: active: true moving: false control group: 1864 control group 2: 0 tag: 2613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 398 last x: 350 last y diff: 0 last z: 398 territory: 4 rot x: 0 rot y: 0.95975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1864 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1865 Footprint: Minimap: active: true x: 354 z: 398 Obstruction: active: true moving: false control group: 1865 control group 2: 0 tag: 2627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 398 last x: 354 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 2.8286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1865 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1866 Footprint: Minimap: active: true x: 358 z: 398 Obstruction: active: true moving: false control group: 1866 control group 2: 0 tag: 2639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 398 last x: 358 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 3.07921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1866 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1867 Footprint: Minimap: active: true x: 362 z: 398 Obstruction: active: true moving: false control group: 1867 control group 2: 0 tag: 2655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 398 last x: 362 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 0.8477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1867 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1868 Footprint: Minimap: active: true x: 334 z: 402 Obstruction: active: true moving: false control group: 1868 control group 2: 0 tag: 2585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 402 last x: 334 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 1.01398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1868 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1869 Footprint: Minimap: active: true x: 342 z: 410 Obstruction: active: true moving: false control group: 1869 control group 2: 0 tag: 2597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 410 last x: 342 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 0.31206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1869 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1870 Footprint: Minimap: active: true x: 346 z: 410 Obstruction: active: true moving: false control group: 1870 control group 2: 0 tag: 2607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 410 last x: 346 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 0.55965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1870 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1871 Footprint: Minimap: active: true x: 350 z: 410 Obstruction: active: true moving: false control group: 1871 control group 2: 0 tag: 2619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 410 last x: 350 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 6.13804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1871 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1872 Footprint: Minimap: active: true x: 366 z: 410 Obstruction: active: true moving: false control group: 1872 control group 2: 0 tag: 2669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 410 last x: 366 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 3.32351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1872 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1873 Footprint: Minimap: active: true x: 374 z: 410 Obstruction: active: true moving: false control group: 1873 control group 2: 0 tag: 2703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 410 last x: 374 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.93305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1873 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1874 Footprint: Minimap: active: true x: 378 z: 410 Obstruction: active: true moving: false control group: 1874 control group 2: 0 tag: 2721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 410 last x: 378 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 0.8162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1874 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1875 Footprint: Minimap: active: true x: 370 z: 386 Obstruction: active: true moving: false control group: 1875 control group 2: 0 tag: 2677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 386 last x: 370 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 1.79091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1875 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1876 Footprint: Minimap: active: true x: 370 z: 398 Obstruction: active: true moving: false control group: 1876 control group 2: 0 tag: 2679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 398 last x: 370 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 3.79136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1876 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1877 Footprint: Minimap: active: true x: 370 z: 402 Obstruction: active: true moving: false control group: 1877 control group 2: 0 tag: 2681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 402 last x: 370 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 2.5054 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1877 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1878 Footprint: Minimap: active: true x: 370 z: 406 Obstruction: active: true moving: false control group: 1878 control group 2: 0 tag: 2683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 406 last x: 370 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.78795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1878 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1879 Footprint: Minimap: active: true x: 338 z: 402 Obstruction: active: true moving: false control group: 1879 control group 2: 0 tag: 2593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 402 last x: 338 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 2.15351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1879 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1880 Footprint: Minimap: active: true x: 350 z: 402 Obstruction: active: true moving: false control group: 1880 control group 2: 0 tag: 2615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 402 last x: 350 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 0.66282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1880 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1881 Footprint: Minimap: active: true x: 358 z: 402 Obstruction: active: true moving: false control group: 1881 control group 2: 0 tag: 2641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 402 last x: 358 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 4.1295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1881 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1882 Footprint: Minimap: active: true x: 362 z: 402 Obstruction: active: true moving: false control group: 1882 control group 2: 0 tag: 2657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 402 last x: 362 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 0.74337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1882 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1883 Footprint: Minimap: active: true x: 346 z: 406 Obstruction: active: true moving: false control group: 1883 control group 2: 0 tag: 2605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 406 last x: 346 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 5.00025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1883 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1884 Footprint: Minimap: active: true x: 350 z: 406 Obstruction: active: true moving: false control group: 1884 control group 2: 0 tag: 2617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 406 last x: 350 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.86728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1884 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1885 Footprint: Minimap: active: true x: 358 z: 406 Obstruction: active: true moving: false control group: 1885 control group 2: 0 tag: 2643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 406 last x: 358 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 1.73548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1885 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1886 Footprint: Minimap: active: true x: 1130 z: 410 Obstruction: active: true moving: false control group: 1886 control group 2: 0 tag: 4723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 410 last x: 1130 last y diff: 0 last z: 410 territory: 2 rot x: 0 rot y: 4.91332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1886 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1887 Footprint: Minimap: active: true x: 1134 z: 410 Obstruction: active: true moving: false control group: 1887 control group 2: 0 tag: 4739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 410 last x: 1134 last y diff: 0 last z: 410 territory: 2 rot x: 0 rot y: 1.7702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1887 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1888 Footprint: Minimap: active: true x: 1150 z: 438 Obstruction: active: true moving: false control group: 1888 control group 2: 0 tag: 4813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 438 last x: 1150 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 2.47631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1888 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1889 Footprint: Minimap: active: true x: 1150 z: 446 Obstruction: active: true moving: false control group: 1889 control group 2: 0 tag: 4815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 446 last x: 1150 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 1.76032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1889 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1890 Footprint: Minimap: active: true x: 1162 z: 430 Obstruction: active: true moving: false control group: 1890 control group 2: 0 tag: 4851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 430 last x: 1162 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 3.63964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1890 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1891 Footprint: Minimap: active: true x: 1166 z: 402 Obstruction: active: true moving: false control group: 1891 control group 2: 0 tag: 4861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 402 last x: 1166 last y diff: 0 last z: 402 territory: 0 rot x: 0 rot y: 5.90597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1891 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1892 Footprint: Minimap: active: true x: 1170 z: 398 Obstruction: active: true moving: false control group: 1892 control group 2: 0 tag: 4869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 398 last x: 1170 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 3.91646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1892 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1893 Footprint: Minimap: active: true x: 1170 z: 418 Obstruction: active: true moving: false control group: 1893 control group 2: 0 tag: 4871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 418 last x: 1170 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.69091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1893 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1894 Footprint: Minimap: active: true x: 1170 z: 422 Obstruction: active: true moving: false control group: 1894 control group 2: 0 tag: 4873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 422 last x: 1170 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.58956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1894 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1895 Footprint: Minimap: active: true x: 1122 z: 438 Obstruction: active: true moving: false control group: 1895 control group 2: 0 tag: 4709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 438 last x: 1122 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 3.30901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1895 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1896 Footprint: Minimap: active: true x: 1142 z: 458 Obstruction: active: true moving: false control group: 1896 control group 2: 0 tag: 4789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 458 last x: 1142 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.64846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1896 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1897 Footprint: Minimap: active: true x: 1146 z: 450 Obstruction: active: true moving: false control group: 1897 control group 2: 0 tag: 4803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 450 last x: 1146 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 3.2931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1897 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1898 Footprint: Minimap: active: true x: 1118 z: 422 Obstruction: active: true moving: false control group: 1898 control group 2: 0 tag: 4703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 422 last x: 1118 last y diff: 0 last z: 422 territory: 2 rot x: 0 rot y: 0.32564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1898 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1899 Footprint: Minimap: active: true x: 1138 z: 394 Obstruction: active: true moving: false control group: 1899 control group 2: 0 tag: 4757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 394 last x: 1138 last y diff: 0 last z: 394 territory: 2 rot x: 0 rot y: 3.43171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1899 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1900 Footprint: Minimap: active: true x: 1166 z: 358 Obstruction: active: true moving: false control group: 1900 control group 2: 0 tag: 4853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 358 last x: 1166 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 0.4576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1900 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1901 Footprint: Minimap: active: true x: 1166 z: 362 Obstruction: active: true moving: false control group: 1901 control group 2: 0 tag: 4855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 362 last x: 1166 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.30358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1901 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1902 Footprint: Minimap: active: true x: 1174 z: 358 Obstruction: active: true moving: false control group: 1902 control group 2: 0 tag: 4875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 358 last x: 1174 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 3.97838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1902 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1903 Footprint: Minimap: active: true x: 1174 z: 366 Obstruction: active: true moving: false control group: 1903 control group 2: 0 tag: 4877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 366 last x: 1174 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 0.84594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1903 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1904 Footprint: Minimap: active: true x: 1194 z: 374 Obstruction: active: true moving: false control group: 1904 control group 2: 0 tag: 4925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 374 last x: 1194 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 5.56893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1904 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1905 Footprint: Minimap: active: true x: 1198 z: 374 Obstruction: active: true moving: false control group: 1905 control group 2: 0 tag: 4931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 374 last x: 1198 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 4.73888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1905 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1906 Footprint: Minimap: active: true x: 1126 z: 378 Obstruction: active: true moving: false control group: 1906 control group 2: 0 tag: 4713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 378 last x: 1126 last y diff: 0 last z: 378 territory: 2 rot x: 0 rot y: 1.43194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1906 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1907 Footprint: Minimap: active: true x: 1138 z: 370 Obstruction: active: true moving: false control group: 1907 control group 2: 0 tag: 4755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 370 last x: 1138 last y diff: 0 last z: 370 territory: 2 rot x: 0 rot y: 5.15957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1907 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1908 Footprint: Minimap: active: true x: 1186 z: 342 Obstruction: active: true moving: false control group: 1908 control group 2: 0 tag: 4895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 342 last x: 1186 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 3.04657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1908 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1909 Footprint: Minimap: active: true x: 1186 z: 346 Obstruction: active: true moving: false control group: 1909 control group 2: 0 tag: 4897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 346 last x: 1186 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 3.86527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1909 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1910 Footprint: Minimap: active: true x: 1142 z: 362 Obstruction: active: true moving: false control group: 1910 control group 2: 0 tag: 4775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 362 last x: 1142 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 6.14843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1910 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1911 Footprint: Minimap: active: true x: 1146 z: 362 Obstruction: active: true moving: false control group: 1911 control group 2: 0 tag: 4791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 362 last x: 1146 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.50222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1911 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1912 Footprint: Minimap: active: true x: 1186 z: 398 Obstruction: active: true moving: false control group: 1912 control group 2: 0 tag: 4911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 398 last x: 1186 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 3.19587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1912 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1913 Footprint: Minimap: active: true x: 1190 z: 398 Obstruction: active: true moving: false control group: 1913 control group 2: 0 tag: 4921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 398 last x: 1190 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 3.69687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1913 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1914 Footprint: Minimap: active: true x: 1118 z: 454 Obstruction: active: true moving: false control group: 1914 control group 2: 0 tag: 4705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 454 last x: 1118 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 4.83396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1914 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1915 Footprint: Minimap: active: true x: 1118 z: 458 Obstruction: active: true moving: false control group: 1915 control group 2: 0 tag: 4707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118 y: 0 z: 458 last x: 1118 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 4.52845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1915 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1916 Footprint: Minimap: active: true x: 1138 z: 470 Obstruction: active: true moving: false control group: 1916 control group 2: 0 tag: 4773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 470 last x: 1138 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 2.96027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1916 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1917 Footprint: Minimap: active: true x: 1130 z: 414 Obstruction: active: true moving: false control group: 1917 control group 2: 0 tag: 4725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 414 last x: 1130 last y diff: 0 last z: 414 territory: 2 rot x: 0 rot y: 5.31586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1917 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1918 Footprint: Minimap: active: true x: 1134 z: 414 Obstruction: active: true moving: false control group: 1918 control group 2: 0 tag: 4741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 414 last x: 1134 last y diff: 0 last z: 414 territory: 2 rot x: 0 rot y: 0.99251 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1918 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1919 Footprint: Minimap: active: true x: 1138 z: 414 Obstruction: active: true moving: false control group: 1919 control group 2: 0 tag: 4759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 414 last x: 1138 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 0.61764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1919 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1920 Footprint: Minimap: active: true x: 1146 z: 446 Obstruction: active: true moving: false control group: 1920 control group 2: 0 tag: 4801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 446 last x: 1146 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 1.53701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1920 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1921 Footprint: Minimap: active: true x: 1154 z: 426 Obstruction: active: true moving: false control group: 1921 control group 2: 0 tag: 4827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 426 last x: 1154 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 6.24796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1921 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1922 Footprint: Minimap: active: true x: 1162 z: 398 Obstruction: active: true moving: false control group: 1922 control group 2: 0 tag: 4849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 398 last x: 1162 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 6.01403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1922 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1923 Footprint: Minimap: active: true x: 1166 z: 422 Obstruction: active: true moving: false control group: 1923 control group 2: 0 tag: 4863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 422 last x: 1166 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 0.6231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1923 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1924 Footprint: Minimap: active: true x: 1126 z: 430 Obstruction: active: true moving: false control group: 1924 control group 2: 0 tag: 4715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 430 last x: 1126 last y diff: 0 last z: 430 territory: 2 rot x: 0 rot y: 2.06228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1924 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1925 Footprint: Minimap: active: true x: 1126 z: 450 Obstruction: active: true moving: false control group: 1925 control group 2: 0 tag: 4717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 450 last x: 1126 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 5.981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1925 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1926 Footprint: Minimap: active: true x: 1130 z: 438 Obstruction: active: true moving: false control group: 1926 control group 2: 0 tag: 4729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 438 last x: 1130 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.84002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1926 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1927 Footprint: Minimap: active: true x: 1130 z: 442 Obstruction: active: true moving: false control group: 1927 control group 2: 0 tag: 4731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 442 last x: 1130 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 1.14324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1927 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1928 Footprint: Minimap: active: true x: 1182 z: 390 Obstruction: active: true moving: false control group: 1928 control group 2: 0 tag: 4893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 390 last x: 1182 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 5.811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1928 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1929 Footprint: Minimap: active: true x: 1162 z: 362 Obstruction: active: true moving: false control group: 1929 control group 2: 0 tag: 4843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 362 last x: 1162 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 6.18413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1929 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1930 Footprint: Minimap: active: true x: 1162 z: 366 Obstruction: active: true moving: false control group: 1930 control group 2: 0 tag: 4845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 366 last x: 1162 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 1.51442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1930 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1931 Footprint: Minimap: active: true x: 1166 z: 370 Obstruction: active: true moving: false control group: 1931 control group 2: 0 tag: 4857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 370 last x: 1166 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 1.85933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1931 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1932 Footprint: Minimap: active: true x: 1174 z: 370 Obstruction: active: true moving: false control group: 1932 control group 2: 0 tag: 4879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 370 last x: 1174 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 3.38956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1932 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1933 Footprint: Minimap: active: true x: 1178 z: 362 Obstruction: active: true moving: false control group: 1933 control group 2: 0 tag: 4883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 362 last x: 1178 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 5.23351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1933 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1934 Footprint: Minimap: active: true x: 1134 z: 374 Obstruction: active: true moving: false control group: 1934 control group 2: 0 tag: 4735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 374 last x: 1134 last y diff: 0 last z: 374 territory: 2 rot x: 0 rot y: 4.37043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1934 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1935 Footprint: Minimap: active: true x: 1190 z: 350 Obstruction: active: true moving: false control group: 1935 control group 2: 0 tag: 4913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 350 last x: 1190 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 6.049 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1935 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1936 Footprint: Minimap: active: true x: 1146 z: 366 Obstruction: active: true moving: false control group: 1936 control group 2: 0 tag: 4793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 366 last x: 1146 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 2.19033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1936 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1937 Footprint: Minimap: active: true x: 1150 z: 366 Obstruction: active: true moving: false control group: 1937 control group 2: 0 tag: 4805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 366 last x: 1150 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 3.01021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1937 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1938 Footprint: Minimap: active: true x: 1158 z: 362 Obstruction: active: true moving: false control group: 1938 control group 2: 0 tag: 4829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 362 last x: 1158 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 3.14672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1938 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1939 Footprint: Minimap: active: true x: 1190 z: 394 Obstruction: active: true moving: false control group: 1939 control group 2: 0 tag: 4919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 394 last x: 1190 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 1.02048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1939 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1940 Footprint: Minimap: active: true x: 1194 z: 394 Obstruction: active: true moving: false control group: 1940 control group 2: 0 tag: 4929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 394 last x: 1194 last y diff: 0 last z: 394 territory: 0 rot x: 0 rot y: 3.36998 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1940 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1941 Footprint: Minimap: active: true x: 1194 z: 390 Obstruction: active: true moving: false control group: 1941 control group 2: 0 tag: 4927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 390 last x: 1194 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 4.23343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1941 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1942 Footprint: Minimap: active: true x: 1122 z: 462 Obstruction: active: true moving: false control group: 1942 control group 2: 0 tag: 4711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 462 last x: 1122 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 4.24271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1942 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1943 Footprint: Minimap: active: true x: 1126 z: 454 Obstruction: active: true moving: false control group: 1943 control group 2: 0 tag: 4719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 454 last x: 1126 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 2.61716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1943 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1944 Footprint: Minimap: active: true x: 1134 z: 466 Obstruction: active: true moving: false control group: 1944 control group 2: 0 tag: 4753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 466 last x: 1134 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 5.35969 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1944 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1945 Footprint: Minimap: active: true x: 1134 z: 462 Obstruction: active: true moving: false control group: 1945 control group 2: 0 tag: 4751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 462 last x: 1134 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 6.22672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1945 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1946 Footprint: Minimap: active: true x: 1134 z: 418 Obstruction: active: true moving: false control group: 1946 control group 2: 0 tag: 4743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 418 last x: 1134 last y diff: 0 last z: 418 territory: 2 rot x: 0 rot y: 5.60572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1946 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1947 Footprint: Minimap: active: true x: 1142 z: 418 Obstruction: active: true moving: false control group: 1947 control group 2: 0 tag: 4783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 418 last x: 1142 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.95685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1947 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1948 Footprint: Minimap: active: true x: 1146 z: 418 Obstruction: active: true moving: false control group: 1948 control group 2: 0 tag: 4795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 418 last x: 1146 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 5.91825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1948 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1949 Footprint: Minimap: active: true x: 1150 z: 410 Obstruction: active: true moving: false control group: 1949 control group 2: 0 tag: 4809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 410 last x: 1150 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 5.93076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1949 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1950 Footprint: Minimap: active: true x: 1142 z: 430 Obstruction: active: true moving: false control group: 1950 control group 2: 0 tag: 4787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 430 last x: 1142 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 0.22332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1950 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1951 Footprint: Minimap: active: true x: 1146 z: 426 Obstruction: active: true moving: false control group: 1951 control group 2: 0 tag: 4799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 426 last x: 1146 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 2.74314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1951 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1952 Footprint: Minimap: active: true x: 1150 z: 422 Obstruction: active: true moving: false control group: 1952 control group 2: 0 tag: 4811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 422 last x: 1150 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 5.76388 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1952 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1953 Footprint: Minimap: active: true x: 1158 z: 422 Obstruction: active: true moving: false control group: 1953 control group 2: 0 tag: 4841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 422 last x: 1158 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.15308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1953 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1954 Footprint: Minimap: active: true x: 1158 z: 406 Obstruction: active: true moving: false control group: 1954 control group 2: 0 tag: 4837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 406 last x: 1158 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.10683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1954 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1955 Footprint: Minimap: active: true x: 1158 z: 410 Obstruction: active: true moving: false control group: 1955 control group 2: 0 tag: 4839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 410 last x: 1158 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 2.89963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1955 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1956 Footprint: Minimap: active: true x: 1130 z: 422 Obstruction: active: true moving: false control group: 1956 control group 2: 0 tag: 4727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 422 last x: 1130 last y diff: 0 last z: 422 territory: 2 rot x: 0 rot y: 4.34835 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1956 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1957 Footprint: Minimap: active: true x: 1134 z: 442 Obstruction: active: true moving: false control group: 1957 control group 2: 0 tag: 4745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 442 last x: 1134 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 0.75094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1957 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1958 Footprint: Minimap: active: true x: 1134 z: 446 Obstruction: active: true moving: false control group: 1958 control group 2: 0 tag: 4747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 446 last x: 1134 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 4.32023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1958 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1959 Footprint: Minimap: active: true x: 1138 z: 442 Obstruction: active: true moving: false control group: 1959 control group 2: 0 tag: 4771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 442 last x: 1138 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 2.99999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1959 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1960 Footprint: Minimap: active: true x: 1134 z: 458 Obstruction: active: true moving: false control group: 1960 control group 2: 0 tag: 4749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 458 last x: 1134 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 5.88485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1960 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1961 Footprint: Minimap: active: true x: 1134 z: 386 Obstruction: active: true moving: false control group: 1961 control group 2: 0 tag: 4737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134 y: 0 z: 386 last x: 1134 last y diff: 0 last z: 386 territory: 2 rot x: 0 rot y: 1.94962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1961 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1962 Footprint: Minimap: active: true x: 1142 z: 386 Obstruction: active: true moving: false control group: 1962 control group 2: 0 tag: 4781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 386 last x: 1142 last y diff: 0 last z: 386 territory: 2 rot x: 0 rot y: 0.18787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1962 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1963 Footprint: Minimap: active: true x: 1166 z: 386 Obstruction: active: true moving: false control group: 1963 control group 2: 0 tag: 4859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 386 last x: 1166 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 5.76969 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1963 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1964 Footprint: Minimap: active: true x: 1178 z: 386 Obstruction: active: true moving: false control group: 1964 control group 2: 0 tag: 4887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 386 last x: 1178 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 3.18912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1964 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1965 Footprint: Minimap: active: true x: 1186 z: 386 Obstruction: active: true moving: false control group: 1965 control group 2: 0 tag: 4909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 386 last x: 1186 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 4.96084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1965 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1966 Footprint: Minimap: active: true x: 1158 z: 370 Obstruction: active: true moving: false control group: 1966 control group 2: 0 tag: 4831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 370 last x: 1158 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 2.45203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1966 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1967 Footprint: Minimap: active: true x: 1158 z: 374 Obstruction: active: true moving: false control group: 1967 control group 2: 0 tag: 4833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 374 last x: 1158 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 1.58075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1967 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1968 Footprint: Minimap: active: true x: 1162 z: 374 Obstruction: active: true moving: false control group: 1968 control group 2: 0 tag: 4847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1162 y: 0 z: 374 last x: 1162 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 1.25046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1968 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1969 Footprint: Minimap: active: true x: 1170 z: 374 Obstruction: active: true moving: false control group: 1969 control group 2: 0 tag: 4865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 374 last x: 1170 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 3.7836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1969 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1970 Footprint: Minimap: active: true x: 1178 z: 374 Obstruction: active: true moving: false control group: 1970 control group 2: 0 tag: 4885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178 y: 0 z: 374 last x: 1178 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 0.065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1970 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1971 Footprint: Minimap: active: true x: 1182 z: 374 Obstruction: active: true moving: false control group: 1971 control group 2: 0 tag: 4889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 374 last x: 1182 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 0.00106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1971 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1972 Footprint: Minimap: active: true x: 1186 z: 366 Obstruction: active: true moving: false control group: 1972 control group 2: 0 tag: 4901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 366 last x: 1186 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 1.84838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1972 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1973 Footprint: Minimap: active: true x: 1186 z: 374 Obstruction: active: true moving: false control group: 1973 control group 2: 0 tag: 4903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 374 last x: 1186 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 4.46863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1973 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1974 Footprint: Minimap: active: true x: 1190 z: 366 Obstruction: active: true moving: false control group: 1974 control group 2: 0 tag: 4917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 366 last x: 1190 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 2.45585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1974 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1975 Footprint: Minimap: active: true x: 1186 z: 378 Obstruction: active: true moving: false control group: 1975 control group 2: 0 tag: 4905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 378 last x: 1186 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 3.05314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1975 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1976 Footprint: Minimap: active: true x: 1186 z: 382 Obstruction: active: true moving: false control group: 1976 control group 2: 0 tag: 4907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 382 last x: 1186 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 1.40432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1976 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1977 Footprint: Minimap: active: true x: 1142 z: 378 Obstruction: active: true moving: false control group: 1977 control group 2: 0 tag: 4777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 378 last x: 1142 last y diff: 0 last z: 378 territory: 2 rot x: 0 rot y: 3.9656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1977 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1978 Footprint: Minimap: active: true x: 1186 z: 362 Obstruction: active: true moving: false control group: 1978 control group 2: 0 tag: 4899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186 y: 0 z: 362 last x: 1186 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 5.7285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1978 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1979 Footprint: Minimap: active: true x: 1190 z: 362 Obstruction: active: true moving: false control group: 1979 control group 2: 0 tag: 4915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1190 y: 0 z: 362 last x: 1190 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 1.30033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1979 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1980 Footprint: Minimap: active: true x: 1194 z: 362 Obstruction: active: true moving: false control group: 1980 control group 2: 0 tag: 4923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194 y: 0 z: 362 last x: 1194 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 4.6215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1980 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1981 Footprint: Minimap: active: true x: 1150 z: 370 Obstruction: active: true moving: false control group: 1981 control group 2: 0 tag: 4807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1150 y: 0 z: 370 last x: 1150 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 0.21877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1981 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1982 Footprint: Minimap: active: true x: 1126 z: 458 Obstruction: active: true moving: false control group: 1982 control group 2: 0 tag: 4721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126 y: 0 z: 458 last x: 1126 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.26386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1982 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1983 Footprint: Minimap: active: true x: 1130 z: 462 Obstruction: active: true moving: false control group: 1983 control group 2: 0 tag: 4733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 462 last x: 1130 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 1.9533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1983 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1984 Footprint: Minimap: active: true x: 1138 z: 422 Obstruction: active: true moving: false control group: 1984 control group 2: 0 tag: 4761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 422 last x: 1138 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 4.38909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1984 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1985 Footprint: Minimap: active: true x: 1142 z: 422 Obstruction: active: true moving: false control group: 1985 control group 2: 0 tag: 4785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 422 last x: 1142 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.03263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1985 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1986 Footprint: Minimap: active: true x: 1146 z: 422 Obstruction: active: true moving: false control group: 1986 control group 2: 0 tag: 4797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 422 last x: 1146 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 5.8404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1986 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1987 Footprint: Minimap: active: true x: 1154 z: 390 Obstruction: active: true moving: false control group: 1987 control group 2: 0 tag: 4819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 390 last x: 1154 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 5.30729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1987 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1988 Footprint: Minimap: active: true x: 1154 z: 398 Obstruction: active: true moving: false control group: 1988 control group 2: 0 tag: 4821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 398 last x: 1154 last y diff: 0 last z: 398 territory: 0 rot x: 0 rot y: 4.0692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1988 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1989 Footprint: Minimap: active: true x: 1154 z: 406 Obstruction: active: true moving: false control group: 1989 control group 2: 0 tag: 4823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 406 last x: 1154 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.46227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1989 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1990 Footprint: Minimap: active: true x: 1154 z: 410 Obstruction: active: true moving: false control group: 1990 control group 2: 0 tag: 4825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 410 last x: 1154 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 5.31772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1990 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1991 Footprint: Minimap: active: true x: 1138 z: 426 Obstruction: active: true moving: false control group: 1991 control group 2: 0 tag: 4763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 426 last x: 1138 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 1.20157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1991 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1992 Footprint: Minimap: active: true x: 1138 z: 430 Obstruction: active: true moving: false control group: 1992 control group 2: 0 tag: 4765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 430 last x: 1138 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 5.41861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1992 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1993 Footprint: Minimap: active: true x: 1138 z: 434 Obstruction: active: true moving: false control group: 1993 control group 2: 0 tag: 4767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 434 last x: 1138 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 4.8899 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1993 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1994 Footprint: Minimap: active: true x: 1138 z: 438 Obstruction: active: true moving: false control group: 1994 control group 2: 0 tag: 4769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138 y: 0 z: 438 last x: 1138 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.21859 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1994 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1995 Footprint: Minimap: active: true x: 1158 z: 386 Obstruction: active: true moving: false control group: 1995 control group 2: 0 tag: 4835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1158 y: 0 z: 386 last x: 1158 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 4.55687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1995 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1996 Footprint: Minimap: active: true x: 1142 z: 382 Obstruction: active: true moving: false control group: 1996 control group 2: 0 tag: 4779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142 y: 0 z: 382 last x: 1142 last y diff: 0 last z: 382 territory: 2 rot x: 0 rot y: 2.7405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1996 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1997 Footprint: Minimap: active: true x: 1182 z: 382 Obstruction: active: true moving: false control group: 1997 control group 2: 0 tag: 4891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182 y: 0 z: 382 last x: 1182 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 2.5268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1997 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1998 Footprint: Minimap: active: true x: 1154 z: 378 Obstruction: active: true moving: false control group: 1998 control group 2: 0 tag: 4817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1154 y: 0 z: 378 last x: 1154 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 0.7847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1998 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1999 Footprint: Minimap: active: true x: 1170 z: 378 Obstruction: active: true moving: false control group: 1999 control group 2: 0 tag: 4867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1170 y: 0 z: 378 last x: 1170 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 5.64483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1999 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2000 Footprint: Minimap: active: true x: 1174 z: 378 Obstruction: active: true moving: false control group: 2000 control group 2: 0 tag: 4881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174 y: 0 z: 378 last x: 1174 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 6.25901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2000 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2001 Footprint: Minimap: active: true x: 1226 z: 474 Obstruction: active: true moving: false control group: 2001 control group 2: 0 tag: 4935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 474 last x: 1226 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 3.96486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2001 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2002 Footprint: Minimap: active: true x: 1226 z: 478 Obstruction: active: true moving: false control group: 2002 control group 2: 0 tag: 4937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 478 last x: 1226 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 5.76781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2002 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2003 Footprint: Minimap: active: true x: 1222 z: 510 Obstruction: active: true moving: false control group: 2003 control group 2: 0 tag: 4933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222 y: 0 z: 510 last x: 1222 last y diff: 0 last z: 510 territory: 0 rot x: 0 rot y: 4.88231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2003 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2004 Footprint: Minimap: active: true x: 1226 z: 494 Obstruction: active: true moving: false control group: 2004 control group 2: 0 tag: 4939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226 y: 0 z: 494 last x: 1226 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 2.83577 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2004 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2005 Footprint: Minimap: active: true x: 1234 z: 474 Obstruction: active: true moving: false control group: 2005 control group 2: 0 tag: 4941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 474 last x: 1234 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 5.44027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2005 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2006 Footprint: Minimap: active: true x: 1234 z: 478 Obstruction: active: true moving: false control group: 2006 control group 2: 0 tag: 4943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 478 last x: 1234 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 1.26174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2006 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2007 Footprint: Minimap: active: true x: 1234 z: 486 Obstruction: active: true moving: false control group: 2007 control group 2: 0 tag: 4945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 486 last x: 1234 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 5.18293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2007 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2008 Footprint: Minimap: active: true x: 1234 z: 494 Obstruction: active: true moving: false control group: 2008 control group 2: 0 tag: 4947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234 y: 0 z: 494 last x: 1234 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 0.40545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2008 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2009 Footprint: Minimap: active: true x: 1242 z: 498 Obstruction: active: true moving: false control group: 2009 control group 2: 0 tag: 4955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 y: 0 z: 498 last x: 1242 last y diff: 0 last z: 498 territory: 0 rot x: 0 rot y: 0.55698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2009 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2010 Footprint: Minimap: active: true x: 1238 z: 478 Obstruction: active: true moving: false control group: 2010 control group 2: 0 tag: 4949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238 y: 0 z: 478 last x: 1238 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 1.33765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2010 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2011 Footprint: Minimap: active: true x: 1242 z: 482 Obstruction: active: true moving: false control group: 2011 control group 2: 0 tag: 4951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 y: 0 z: 482 last x: 1242 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 5.03405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2011 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2012 Footprint: Minimap: active: true x: 1242 z: 486 Obstruction: active: true moving: false control group: 2012 control group 2: 0 tag: 4953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242 y: 0 z: 486 last x: 1242 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 3.46973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2012 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2013 Footprint: Minimap: active: true x: 526 z: 98 Obstruction: active: true moving: false control group: 2013 control group 2: 0 tag: 3115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 98 last x: 526 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 5.77227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2013 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2014 Footprint: Minimap: active: true x: 542 z: 102 Obstruction: active: true moving: false control group: 2014 control group 2: 0 tag: 3157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 102 last x: 542 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 2.49303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2014 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2015 Footprint: Minimap: active: true x: 510 z: 114 Obstruction: active: true moving: false control group: 2015 control group 2: 0 tag: 3093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 114 last x: 510 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 2.19372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2015 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2016 Footprint: Minimap: active: true x: 514 z: 114 Obstruction: active: true moving: false control group: 2016 control group 2: 0 tag: 3095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 114 last x: 514 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 4.13897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2016 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2017 Footprint: Minimap: active: true x: 526 z: 118 Obstruction: active: true moving: false control group: 2017 control group 2: 0 tag: 3117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 118 last x: 526 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 1.89205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2017 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2018 Footprint: Minimap: active: true x: 542 z: 126 Obstruction: active: true moving: false control group: 2018 control group 2: 0 tag: 3159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 126 last x: 542 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 1.52073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2018 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2019 Footprint: Minimap: active: true x: 494 z: 102 Obstruction: active: true moving: false control group: 2019 control group 2: 0 tag: 3047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 102 last x: 494 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 1.68317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2019 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2020 Footprint: Minimap: active: true x: 494 z: 110 Obstruction: active: true moving: false control group: 2020 control group 2: 0 tag: 3049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 110 last x: 494 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 1.57364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2020 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2021 Footprint: Minimap: active: true x: 502 z: 98 Obstruction: active: true moving: false control group: 2021 control group 2: 0 tag: 3077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 98 last x: 502 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 3.85416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2021 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2022 Footprint: Minimap: active: true x: 518 z: 102 Obstruction: active: true moving: false control group: 2022 control group 2: 0 tag: 3103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 102 last x: 518 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 2.78452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2022 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2023 Footprint: Minimap: active: true x: 534 z: 106 Obstruction: active: true moving: false control group: 2023 control group 2: 0 tag: 3133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 106 last x: 534 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 1.99665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2023 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2024 Footprint: Minimap: active: true x: 538 z: 114 Obstruction: active: true moving: false control group: 2024 control group 2: 0 tag: 3143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 114 last x: 538 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 3.08588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2024 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2025 Footprint: Minimap: active: true x: 518 z: 110 Obstruction: active: true moving: false control group: 2025 control group 2: 0 tag: 3107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 110 last x: 518 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 3.9285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2025 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2026 Footprint: Minimap: active: true x: 530 z: 114 Obstruction: active: true moving: false control group: 2026 control group 2: 0 tag: 3127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 114 last x: 530 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 1.25542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2026 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2027 Footprint: Minimap: active: true x: 534 z: 118 Obstruction: active: true moving: false control group: 2027 control group 2: 0 tag: 3135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 118 last x: 534 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 0.52881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2027 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2028 Footprint: Minimap: active: true x: 518 z: 106 Obstruction: active: true moving: false control group: 2028 control group 2: 0 tag: 3105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 106 last x: 518 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 2.19504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2028 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2029 Footprint: Minimap: active: true x: 530 z: 106 Obstruction: active: true moving: false control group: 2029 control group 2: 0 tag: 3123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 106 last x: 530 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 2.70904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2029 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2030 Footprint: Minimap: active: true x: 530 z: 110 Obstruction: active: true moving: false control group: 2030 control group 2: 0 tag: 3125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 110 last x: 530 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 2.21123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2030 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2031 Footprint: Minimap: active: true x: 510 z: 102 Obstruction: active: true moving: false control group: 2031 control group 2: 0 tag: 3091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 102 last x: 510 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 0.60193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2031 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2032 Footprint: Minimap: active: true x: 746 z: 222 Obstruction: active: true moving: false control group: 2032 control group 2: 0 tag: 3719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 222 last x: 746 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 0.32482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2032 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2033 Footprint: Minimap: active: true x: 730 z: 194 Obstruction: active: true moving: false control group: 2033 control group 2: 0 tag: 3683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 194 last x: 730 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 5.35302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2033 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2034 Footprint: Minimap: active: true x: 738 z: 214 Obstruction: active: true moving: false control group: 2034 control group 2: 0 tag: 3701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 214 last x: 738 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 6.09615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2034 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2035 Footprint: Minimap: active: true x: 762 z: 206 Obstruction: active: true moving: false control group: 2035 control group 2: 0 tag: 3747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 206 last x: 762 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 3.55906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2035 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2036 Footprint: Minimap: active: true x: 762 z: 210 Obstruction: active: true moving: false control group: 2036 control group 2: 0 tag: 3749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 210 last x: 762 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 0.06035 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2036 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2037 Footprint: Minimap: active: true x: 766 z: 206 Obstruction: active: true moving: false control group: 2037 control group 2: 0 tag: 3753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 206 last x: 766 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 0.44082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2037 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2038 Footprint: Minimap: active: true x: 762 z: 186 Obstruction: active: true moving: false control group: 2038 control group 2: 0 tag: 3745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762 y: 0 z: 186 last x: 762 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 4.57099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2038 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2039 Footprint: Minimap: active: true x: 766 z: 194 Obstruction: active: true moving: false control group: 2039 control group 2: 0 tag: 3751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766 y: 0 z: 194 last x: 766 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 5.4001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2039 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2040 Footprint: Minimap: active: true x: 758 z: 178 Obstruction: active: true moving: false control group: 2040 control group 2: 0 tag: 3737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 178 last x: 758 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 5.77425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2040 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2041 Footprint: Minimap: active: true x: 726 z: 178 Obstruction: active: true moving: false control group: 2041 control group 2: 0 tag: 3681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 178 last x: 726 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 0.96824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2041 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2042 Footprint: Minimap: active: true x: 726 z: 174 Obstruction: active: true moving: false control group: 2042 control group 2: 0 tag: 3679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 174 last x: 726 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 3.96625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2042 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2043 Footprint: Minimap: active: true x: 750 z: 218 Obstruction: active: true moving: false control group: 2043 control group 2: 0 tag: 3733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 218 last x: 750 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 5.35137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2043 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2044 Footprint: Minimap: active: true x: 734 z: 190 Obstruction: active: true moving: false control group: 2044 control group 2: 0 tag: 3689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 190 last x: 734 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 4.55506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2044 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2045 Footprint: Minimap: active: true x: 738 z: 206 Obstruction: active: true moving: false control group: 2045 control group 2: 0 tag: 3697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 206 last x: 738 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 0.41329 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2045 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2046 Footprint: Minimap: active: true x: 738 z: 210 Obstruction: active: true moving: false control group: 2046 control group 2: 0 tag: 3699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 210 last x: 738 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 1.69472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2046 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2047 Footprint: Minimap: active: true x: 758 z: 182 Obstruction: active: true moving: false control group: 2047 control group 2: 0 tag: 3739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 182 last x: 758 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 3.85846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2047 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2048 Footprint: Minimap: active: true x: 750 z: 170 Obstruction: active: true moving: false control group: 2048 control group 2: 0 tag: 3721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 170 last x: 750 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 0.21253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2048 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2049 Footprint: Minimap: active: true x: 750 z: 174 Obstruction: active: true moving: false control group: 2049 control group 2: 0 tag: 3723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 174 last x: 750 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 2.62246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2049 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2050 Footprint: Minimap: active: true x: 750 z: 178 Obstruction: active: true moving: false control group: 2050 control group 2: 0 tag: 3725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 178 last x: 750 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 3.70627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2050 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2051 Footprint: Minimap: active: true x: 734 z: 186 Obstruction: active: true moving: false control group: 2051 control group 2: 0 tag: 3687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 186 last x: 734 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 4.01302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2051 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2052 Footprint: Minimap: active: true x: 734 z: 174 Obstruction: active: true moving: false control group: 2052 control group 2: 0 tag: 3685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 174 last x: 734 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 5.31386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2052 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2053 Footprint: Minimap: active: true x: 742 z: 162 Obstruction: active: true moving: false control group: 2053 control group 2: 0 tag: 3703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 162 last x: 742 last y diff: 0 last z: 162 territory: 0 rot x: 0 rot y: 4.27997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2053 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2054 Footprint: Minimap: active: true x: 754 z: 210 Obstruction: active: true moving: false control group: 2054 control group 2: 0 tag: 3735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754 y: 0 z: 210 last x: 754 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 6.1792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2054 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2055 Footprint: Minimap: active: true x: 742 z: 186 Obstruction: active: true moving: false control group: 2055 control group 2: 0 tag: 3711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 186 last x: 742 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 4.54955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2055 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2056 Footprint: Minimap: active: true x: 758 z: 198 Obstruction: active: true moving: false control group: 2056 control group 2: 0 tag: 3743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 198 last x: 758 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 2.77962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2056 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2057 Footprint: Minimap: active: true x: 758 z: 194 Obstruction: active: true moving: false control group: 2057 control group 2: 0 tag: 3741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758 y: 0 z: 194 last x: 758 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 1.79053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2057 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2058 Footprint: Minimap: active: true x: 746 z: 170 Obstruction: active: true moving: false control group: 2058 control group 2: 0 tag: 3713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 170 last x: 746 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 2.76894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2058 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2059 Footprint: Minimap: active: true x: 746 z: 178 Obstruction: active: true moving: false control group: 2059 control group 2: 0 tag: 3715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 178 last x: 746 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 4.92991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2059 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2060 Footprint: Minimap: active: true x: 746 z: 186 Obstruction: active: true moving: false control group: 2060 control group 2: 0 tag: 3717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746 y: 0 z: 186 last x: 746 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 1.53306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2060 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2061 Footprint: Minimap: active: true x: 738 z: 178 Obstruction: active: true moving: false control group: 2061 control group 2: 0 tag: 3693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 178 last x: 738 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 5.37258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2061 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2062 Footprint: Minimap: active: true x: 738 z: 182 Obstruction: active: true moving: false control group: 2062 control group 2: 0 tag: 3695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 182 last x: 738 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 5.50368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2062 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2063 Footprint: Minimap: active: true x: 738 z: 166 Obstruction: active: true moving: false control group: 2063 control group 2: 0 tag: 3691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 166 last x: 738 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 5.51066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2063 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2064 Footprint: Minimap: active: true x: 742 z: 166 Obstruction: active: true moving: false control group: 2064 control group 2: 0 tag: 3705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 166 last x: 742 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: 0.3465 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2064 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2065 Footprint: Minimap: active: true x: 742 z: 170 Obstruction: active: true moving: false control group: 2065 control group 2: 0 tag: 3707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 170 last x: 742 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 2.0861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2065 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2066 Footprint: Minimap: active: true x: 750 z: 194 Obstruction: active: true moving: false control group: 2066 control group 2: 0 tag: 3729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 194 last x: 750 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 5.01946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2066 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2067 Footprint: Minimap: active: true x: 750 z: 198 Obstruction: active: true moving: false control group: 2067 control group 2: 0 tag: 3731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 198 last x: 750 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 0.93451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2067 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2068 Footprint: Minimap: active: true x: 750 z: 190 Obstruction: active: true moving: false control group: 2068 control group 2: 0 tag: 3727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750 y: 0 z: 190 last x: 750 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.13974 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2068 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2069 Footprint: Minimap: active: true x: 742 z: 174 Obstruction: active: true moving: false control group: 2069 control group 2: 0 tag: 3709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 174 last x: 742 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 4.46293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2069 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2070 Footprint: Minimap: active: true x: 974 z: 190 Obstruction: active: true moving: false control group: 2070 control group 2: 0 tag: 4467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 190 last x: 974 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 4.93631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2070 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2071 Footprint: Minimap: active: true x: 974 z: 170 Obstruction: active: true moving: false control group: 2071 control group 2: 0 tag: 4465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 170 last x: 974 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 0.33242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2071 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2072 Footprint: Minimap: active: true x: 986 z: 178 Obstruction: active: true moving: false control group: 2072 control group 2: 0 tag: 4511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 178 last x: 986 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 0.21128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2072 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2073 Footprint: Minimap: active: true x: 1002 z: 186 Obstruction: active: true moving: false control group: 2073 control group 2: 0 tag: 4591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 186 last x: 1002 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 1.71001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2073 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2074 Footprint: Minimap: active: true x: 1006 z: 194 Obstruction: active: true moving: false control group: 2074 control group 2: 0 tag: 4617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 194 last x: 1006 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 0.86294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2074 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2075 Footprint: Minimap: active: true x: 1010 z: 194 Obstruction: active: true moving: false control group: 2075 control group 2: 0 tag: 4635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 194 last x: 1010 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 0.58233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2075 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2076 Footprint: Minimap: active: true x: 1010 z: 198 Obstruction: active: true moving: false control group: 2076 control group 2: 0 tag: 4637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 198 last x: 1010 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 6.10264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2076 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2077 Footprint: Minimap: active: true x: 1022 z: 218 Obstruction: active: true moving: false control group: 2077 control group 2: 0 tag: 4689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 218 last x: 1022 last y diff: 0 last z: 218 territory: 2 rot x: 0 rot y: 4.18491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2077 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2078 Footprint: Minimap: active: true x: 978 z: 210 Obstruction: active: true moving: false control group: 2078 control group 2: 0 tag: 4483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 210 last x: 978 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 1.80575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2078 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2079 Footprint: Minimap: active: true x: 982 z: 214 Obstruction: active: true moving: false control group: 2079 control group 2: 0 tag: 4495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982 y: 0 z: 214 last x: 982 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 0.14089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2079 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2080 Footprint: Minimap: active: true x: 990 z: 218 Obstruction: active: true moving: false control group: 2080 control group 2: 0 tag: 4535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 218 last x: 990 last y diff: 0 last z: 218 territory: 2 rot x: 0 rot y: 3.38808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2080 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2081 Footprint: Minimap: active: true x: 994 z: 218 Obstruction: active: true moving: false control group: 2081 control group 2: 0 tag: 4561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 218 last x: 994 last y diff: 0 last z: 218 territory: 2 rot x: 0 rot y: 2.61161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2081 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2082 Footprint: Minimap: active: true x: 998 z: 226 Obstruction: active: true moving: false control group: 2082 control group 2: 0 tag: 4583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 226 last x: 998 last y diff: 0 last z: 226 territory: 2 rot x: 0 rot y: 5.8505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2082 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2083 Footprint: Minimap: active: true x: 1002 z: 226 Obstruction: active: true moving: false control group: 2083 control group 2: 0 tag: 4595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 226 last x: 1002 last y diff: 0 last z: 226 territory: 2 rot x: 0 rot y: 0.65366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2083 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2084 Footprint: Minimap: active: true x: 1014 z: 242 Obstruction: active: true moving: false control group: 2084 control group 2: 0 tag: 4665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 242 last x: 1014 last y diff: 0 last z: 242 territory: 2 rot x: 0 rot y: 3.60546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2084 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2085 Footprint: Minimap: active: true x: 978 z: 178 Obstruction: active: true moving: false control group: 2085 control group 2: 0 tag: 4481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 978 y: 0 z: 178 last x: 978 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 5.48363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2085 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2086 Footprint: Minimap: active: true x: 974 z: 202 Obstruction: active: true moving: false control group: 2086 control group 2: 0 tag: 4469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 202 last x: 974 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 3.05173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2086 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2087 Footprint: Minimap: active: true x: 974 z: 206 Obstruction: active: true moving: false control group: 2087 control group 2: 0 tag: 4471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974 y: 0 z: 206 last x: 974 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 6.12418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2087 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2088 Footprint: Minimap: active: true x: 998 z: 190 Obstruction: active: true moving: false control group: 2088 control group 2: 0 tag: 4579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 190 last x: 998 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.92518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2088 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2089 Footprint: Minimap: active: true x: 1006 z: 198 Obstruction: active: true moving: false control group: 2089 control group 2: 0 tag: 4619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 198 last x: 1006 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 1.94106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2089 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2090 Footprint: Minimap: active: true x: 1014 z: 206 Obstruction: active: true moving: false control group: 2090 control group 2: 0 tag: 4657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 206 last x: 1014 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 0.49961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2090 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2091 Footprint: Minimap: active: true x: 990 z: 214 Obstruction: active: true moving: false control group: 2091 control group 2: 0 tag: 4533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 214 last x: 990 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 3.22484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2091 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2092 Footprint: Minimap: active: true x: 1002 z: 218 Obstruction: active: true moving: false control group: 2092 control group 2: 0 tag: 4593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 218 last x: 1002 last y diff: 0 last z: 218 territory: 2 rot x: 0 rot y: 0.50342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2092 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2093 Footprint: Minimap: active: true x: 1018 z: 234 Obstruction: active: true moving: false control group: 2093 control group 2: 0 tag: 4677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 234 last x: 1018 last y diff: 0 last z: 234 territory: 2 rot x: 0 rot y: 0.35148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2093 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2094 Footprint: Minimap: active: true x: 1014 z: 230 Obstruction: active: true moving: false control group: 2094 control group 2: 0 tag: 4663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 230 last x: 1014 last y diff: 0 last z: 230 territory: 2 rot x: 0 rot y: 4.8651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2094 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2095 Footprint: Minimap: active: true x: 994 z: 190 Obstruction: active: true moving: false control group: 2095 control group 2: 0 tag: 4555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 190 last x: 994 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 0.81458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2095 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2096 Footprint: Minimap: active: true x: 994 z: 194 Obstruction: active: true moving: false control group: 2096 control group 2: 0 tag: 4557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 194 last x: 994 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 1.67138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2096 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2097 Footprint: Minimap: active: true x: 994 z: 198 Obstruction: active: true moving: false control group: 2097 control group 2: 0 tag: 4559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 994 y: 0 z: 198 last x: 994 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 2.83805 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2097 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2098 Footprint: Minimap: active: true x: 998 z: 202 Obstruction: active: true moving: false control group: 2098 control group 2: 0 tag: 4581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998 y: 0 z: 202 last x: 998 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 3.69861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2098 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2099 Footprint: Minimap: active: true x: 1006 z: 206 Obstruction: active: true moving: false control group: 2099 control group 2: 0 tag: 4621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006 y: 0 z: 206 last x: 1006 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 2.44423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2099 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2100 Footprint: Minimap: active: true x: 1010 z: 206 Obstruction: active: true moving: false control group: 2100 control group 2: 0 tag: 4639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 206 last x: 1010 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 1.80794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2100 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2101 Footprint: Minimap: active: true x: 1014 z: 210 Obstruction: active: true moving: false control group: 2101 control group 2: 0 tag: 4659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 210 last x: 1014 last y diff: 0 last z: 210 territory: 2 rot x: 0 rot y: 0.72092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2101 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2102 Footprint: Minimap: active: true x: 1014 z: 218 Obstruction: active: true moving: false control group: 2102 control group 2: 0 tag: 4661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 218 last x: 1014 last y diff: 0 last z: 218 territory: 2 rot x: 0 rot y: 4.88253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2102 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2103 Footprint: Minimap: active: true x: 986 z: 202 Obstruction: active: true moving: false control group: 2103 control group 2: 0 tag: 4517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 202 last x: 986 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 6.09902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2103 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2104 Footprint: Minimap: active: true x: 986 z: 206 Obstruction: active: true moving: false control group: 2104 control group 2: 0 tag: 4519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 206 last x: 986 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 0.16334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2104 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2105 Footprint: Minimap: active: true x: 990 z: 206 Obstruction: active: true moving: false control group: 2105 control group 2: 0 tag: 4531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 206 last x: 990 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 0.73443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2105 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2106 Footprint: Minimap: active: true x: 986 z: 194 Obstruction: active: true moving: false control group: 2106 control group 2: 0 tag: 4513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 194 last x: 986 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 1.65944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2106 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2107 Footprint: Minimap: active: true x: 986 z: 198 Obstruction: active: true moving: false control group: 2107 control group 2: 0 tag: 4515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986 y: 0 z: 198 last x: 986 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 0.05117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2107 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2108 Footprint: Minimap: active: true x: 990 z: 194 Obstruction: active: true moving: false control group: 2108 control group 2: 0 tag: 4527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 194 last x: 990 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 0.59961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2108 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2109 Footprint: Minimap: active: true x: 990 z: 198 Obstruction: active: true moving: false control group: 2109 control group 2: 0 tag: 4529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990 y: 0 z: 198 last x: 990 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 2.91506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2109 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2110 Footprint: Minimap: active: true x: 266 z: 154 Obstruction: active: true moving: false control group: 2110 control group 2: 0 tag: 2497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 154 last x: 266 last y diff: 0 last z: 154 territory: 4 rot x: 0 rot y: 6.27417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2110 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2111 Footprint: Minimap: active: true x: 270 z: 154 Obstruction: active: true moving: false control group: 2111 control group 2: 0 tag: 2501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 154 last x: 270 last y diff: 0 last z: 154 territory: 4 rot x: 0 rot y: 0.24001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2111 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2112 Footprint: Minimap: active: true x: 270 z: 158 Obstruction: active: true moving: false control group: 2112 control group 2: 0 tag: 2503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 158 last x: 270 last y diff: 0 last z: 158 territory: 4 rot x: 0 rot y: 2.53277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2112 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2113 Footprint: Minimap: active: true x: 286 z: 138 Obstruction: active: true moving: false control group: 2113 control group 2: 0 tag: 2527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 138 last x: 286 last y diff: 0 last z: 138 territory: 0 rot x: 0 rot y: 0.4433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2113 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2114 Footprint: Minimap: active: true x: 294 z: 142 Obstruction: active: true moving: false control group: 2114 control group 2: 0 tag: 2539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 142 last x: 294 last y diff: 0 last z: 142 territory: 4 rot x: 0 rot y: 6.19146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2114 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2115 Footprint: Minimap: active: true x: 246 z: 174 Obstruction: active: true moving: false control group: 2115 control group 2: 0 tag: 2471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 174 last x: 246 last y diff: 0 last z: 174 territory: 4 rot x: 0 rot y: 3.70453 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2115 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2116 Footprint: Minimap: active: true x: 262 z: 186 Obstruction: active: true moving: false control group: 2116 control group 2: 0 tag: 2495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 186 last x: 262 last y diff: 0 last z: 186 territory: 4 rot x: 0 rot y: 3.758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2116 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2117 Footprint: Minimap: active: true x: 278 z: 174 Obstruction: active: true moving: false control group: 2117 control group 2: 0 tag: 2515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 174 last x: 278 last y diff: 0 last z: 174 territory: 4 rot x: 0 rot y: 4.37658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2117 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2118 Footprint: Minimap: active: true x: 278 z: 178 Obstruction: active: true moving: false control group: 2118 control group 2: 0 tag: 2517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 178 last x: 278 last y diff: 0 last z: 178 territory: 4 rot x: 0 rot y: 5.76336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2118 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2119 Footprint: Minimap: active: true x: 234 z: 174 Obstruction: active: true moving: false control group: 2119 control group 2: 0 tag: 2443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 174 last x: 234 last y diff: 0 last z: 174 territory: 0 rot x: 0 rot y: 1.07093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2119 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2120 Footprint: Minimap: active: true x: 282 z: 182 Obstruction: active: true moving: false control group: 2120 control group 2: 0 tag: 2525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 182 last x: 282 last y diff: 0 last z: 182 territory: 4 rot x: 0 rot y: 2.47808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2120 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2121 Footprint: Minimap: active: true x: 286 z: 182 Obstruction: active: true moving: false control group: 2121 control group 2: 0 tag: 2533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 182 last x: 286 last y diff: 0 last z: 182 territory: 4 rot x: 0 rot y: 0.9404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2121 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2122 Footprint: Minimap: active: true x: 302 z: 178 Obstruction: active: true moving: false control group: 2122 control group 2: 0 tag: 2551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 178 last x: 302 last y diff: 0 last z: 178 territory: 4 rot x: 0 rot y: 5.51798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2122 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2123 Footprint: Minimap: active: true x: 302 z: 170 Obstruction: active: true moving: false control group: 2123 control group 2: 0 tag: 2549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 170 last x: 302 last y diff: 0 last z: 170 territory: 4 rot x: 0 rot y: 4.21793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2123 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2124 Footprint: Minimap: active: true x: 254 z: 186 Obstruction: active: true moving: false control group: 2124 control group 2: 0 tag: 2483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 186 last x: 254 last y diff: 0 last z: 186 territory: 4 rot x: 0 rot y: 1.1472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2124 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2125 Footprint: Minimap: active: true x: 258 z: 186 Obstruction: active: true moving: false control group: 2125 control group 2: 0 tag: 2493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 186 last x: 258 last y diff: 0 last z: 186 territory: 4 rot x: 0 rot y: 1.62464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2125 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2126 Footprint: Minimap: active: true x: 258 z: 154 Obstruction: active: true moving: false control group: 2126 control group 2: 0 tag: 2485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 154 last x: 258 last y diff: 0 last z: 154 territory: 4 rot x: 0 rot y: 5.1287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2126 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2127 Footprint: Minimap: active: true x: 258 z: 162 Obstruction: active: true moving: false control group: 2127 control group 2: 0 tag: 2487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 162 last x: 258 last y diff: 0 last z: 162 territory: 4 rot x: 0 rot y: 6.23295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2127 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2128 Footprint: Minimap: active: true x: 274 z: 158 Obstruction: active: true moving: false control group: 2128 control group 2: 0 tag: 2505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 158 last x: 274 last y diff: 0 last z: 158 territory: 4 rot x: 0 rot y: 3.35665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2128 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2129 Footprint: Minimap: active: true x: 258 z: 170 Obstruction: active: true moving: false control group: 2129 control group 2: 0 tag: 2489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 170 last x: 258 last y diff: 0 last z: 170 territory: 4 rot x: 0 rot y: 1.19674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2129 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2130 Footprint: Minimap: active: true x: 282 z: 146 Obstruction: active: true moving: false control group: 2130 control group 2: 0 tag: 2519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 146 last x: 282 last y diff: 0 last z: 146 territory: 4 rot x: 0 rot y: 3.02079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2130 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2131 Footprint: Minimap: active: true x: 258 z: 174 Obstruction: active: true moving: false control group: 2131 control group 2: 0 tag: 2491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 174 last x: 258 last y diff: 0 last z: 174 territory: 4 rot x: 0 rot y: 5.4723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2131 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2132 Footprint: Minimap: active: true x: 278 z: 158 Obstruction: active: true moving: false control group: 2132 control group 2: 0 tag: 2511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 158 last x: 278 last y diff: 0 last z: 158 territory: 4 rot x: 0 rot y: 1.36309 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2132 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2133 Footprint: Minimap: active: true x: 278 z: 166 Obstruction: active: true moving: false control group: 2133 control group 2: 0 tag: 2513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 166 last x: 278 last y diff: 0 last z: 166 territory: 4 rot x: 0 rot y: 1.02248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2133 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2134 Footprint: Minimap: active: true x: 238 z: 170 Obstruction: active: true moving: false control group: 2134 control group 2: 0 tag: 2449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 170 last x: 238 last y diff: 0 last z: 170 territory: 0 rot x: 0 rot y: 4.52367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2134 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2135 Footprint: Minimap: active: true x: 250 z: 178 Obstruction: active: true moving: false control group: 2135 control group 2: 0 tag: 2477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 178 last x: 250 last y diff: 0 last z: 178 territory: 4 rot x: 0 rot y: 0.54294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2135 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2136 Footprint: Minimap: active: true x: 250 z: 182 Obstruction: active: true moving: false control group: 2136 control group 2: 0 tag: 2479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 182 last x: 250 last y diff: 0 last z: 182 territory: 4 rot x: 0 rot y: 0.08471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2136 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2137 Footprint: Minimap: active: true x: 282 z: 166 Obstruction: active: true moving: false control group: 2137 control group 2: 0 tag: 2523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 166 last x: 282 last y diff: 0 last z: 166 territory: 4 rot x: 0 rot y: 1.23684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2137 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2138 Footprint: Minimap: active: true x: 286 z: 174 Obstruction: active: true moving: false control group: 2138 control group 2: 0 tag: 2531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 174 last x: 286 last y diff: 0 last z: 174 territory: 4 rot x: 0 rot y: 6.20739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2138 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2139 Footprint: Minimap: active: true x: 298 z: 174 Obstruction: active: true moving: false control group: 2139 control group 2: 0 tag: 2547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 174 last x: 298 last y diff: 0 last z: 174 territory: 4 rot x: 0 rot y: 2.74463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2139 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2140 Footprint: Minimap: active: true x: 298 z: 170 Obstruction: active: true moving: false control group: 2140 control group 2: 0 tag: 2545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 170 last x: 298 last y diff: 0 last z: 170 territory: 4 rot x: 0 rot y: 4.96157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2140 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2141 Footprint: Minimap: active: true x: 294 z: 150 Obstruction: active: true moving: false control group: 2141 control group 2: 0 tag: 2541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 150 last x: 294 last y diff: 0 last z: 150 territory: 4 rot x: 0 rot y: 3.30161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2141 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2142 Footprint: Minimap: active: true x: 254 z: 162 Obstruction: active: true moving: false control group: 2142 control group 2: 0 tag: 2481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 162 last x: 254 last y diff: 0 last z: 162 territory: 4 rot x: 0 rot y: 2.3477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2142 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2143 Footprint: Minimap: active: true x: 270 z: 146 Obstruction: active: true moving: false control group: 2143 control group 2: 0 tag: 2499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 146 last x: 270 last y diff: 0 last z: 146 territory: 0 rot x: 0 rot y: 0.17888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2143 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2144 Footprint: Minimap: active: true x: 278 z: 146 Obstruction: active: true moving: false control group: 2144 control group 2: 0 tag: 2509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 146 last x: 278 last y diff: 0 last z: 146 territory: 4 rot x: 0 rot y: 3.48902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2144 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2145 Footprint: Minimap: active: true x: 278 z: 138 Obstruction: active: true moving: false control group: 2145 control group 2: 0 tag: 2507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 138 last x: 278 last y diff: 0 last z: 138 territory: 0 rot x: 0 rot y: 5.47851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2145 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2146 Footprint: Minimap: active: true x: 290 z: 150 Obstruction: active: true moving: false control group: 2146 control group 2: 0 tag: 2535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 150 last x: 290 last y diff: 0 last z: 150 territory: 4 rot x: 0 rot y: 4.79683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2146 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2147 Footprint: Minimap: active: true x: 282 z: 158 Obstruction: active: true moving: false control group: 2147 control group 2: 0 tag: 2521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 158 last x: 282 last y diff: 0 last z: 158 territory: 4 rot x: 0 rot y: 5.18607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2147 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2148 Footprint: Minimap: active: true x: 242 z: 166 Obstruction: active: true moving: false control group: 2148 control group 2: 0 tag: 2461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 166 last x: 242 last y diff: 0 last z: 166 territory: 4 rot x: 0 rot y: 4.47799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2148 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2149 Footprint: Minimap: active: true x: 246 z: 166 Obstruction: active: true moving: false control group: 2149 control group 2: 0 tag: 2469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 166 last x: 246 last y diff: 0 last z: 166 territory: 4 rot x: 0 rot y: 5.44492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2149 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2150 Footprint: Minimap: active: true x: 250 z: 166 Obstruction: active: true moving: false control group: 2150 control group 2: 0 tag: 2475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 166 last x: 250 last y diff: 0 last z: 166 territory: 4 rot x: 0 rot y: 4.78417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2150 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2151 Footprint: Minimap: active: true x: 294 z: 158 Obstruction: active: true moving: false control group: 2151 control group 2: 0 tag: 2543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 158 last x: 294 last y diff: 0 last z: 158 territory: 4 rot x: 0 rot y: 6.1131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2151 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2152 Footprint: Minimap: active: true x: 290 z: 154 Obstruction: active: true moving: false control group: 2152 control group 2: 0 tag: 2537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 154 last x: 290 last y diff: 0 last z: 154 territory: 4 rot x: 0 rot y: 2.81759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2152 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2153 Footprint: Minimap: active: true x: 286 z: 158 Obstruction: active: true moving: false control group: 2153 control group 2: 0 tag: 2529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 158 last x: 286 last y diff: 0 last z: 158 territory: 4 rot x: 0 rot y: 1.56264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2153 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2154 Footprint: Minimap: active: true x: 698 z: 410 Obstruction: active: true moving: false control group: 2154 control group 2: 0 tag: 3609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 410 last x: 698 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.35573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2154 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2155 Footprint: Minimap: active: true x: 702 z: 418 Obstruction: active: true moving: false control group: 2155 control group 2: 0 tag: 3621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 418 last x: 702 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 3.4426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2155 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2156 Footprint: Minimap: active: true x: 702 z: 430 Obstruction: active: true moving: false control group: 2156 control group 2: 0 tag: 3623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 430 last x: 702 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 3.50524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2156 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2157 Footprint: Minimap: active: true x: 670 z: 442 Obstruction: active: true moving: false control group: 2157 control group 2: 0 tag: 3529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 442 last x: 670 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 0.23407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2157 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2158 Footprint: Minimap: active: true x: 666 z: 462 Obstruction: active: true moving: false control group: 2158 control group 2: 0 tag: 3497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 462 last x: 666 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 2.3901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2158 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2159 Footprint: Minimap: active: true x: 666 z: 466 Obstruction: active: true moving: false control group: 2159 control group 2: 0 tag: 3499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 466 last x: 666 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 0.43932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2159 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2160 Footprint: Minimap: active: true x: 670 z: 466 Obstruction: active: true moving: false control group: 2160 control group 2: 0 tag: 3531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 466 last x: 670 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 6.24416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2160 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2161 Footprint: Minimap: active: true x: 678 z: 470 Obstruction: active: true moving: false control group: 2161 control group 2: 0 tag: 3557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 470 last x: 678 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 1.91721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2161 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2162 Footprint: Minimap: active: true x: 682 z: 470 Obstruction: active: true moving: false control group: 2162 control group 2: 0 tag: 3567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 470 last x: 682 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 3.28696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2162 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2163 Footprint: Minimap: active: true x: 686 z: 470 Obstruction: active: true moving: false control group: 2163 control group 2: 0 tag: 3579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 470 last x: 686 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 4.72216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2163 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2164 Footprint: Minimap: active: true x: 702 z: 474 Obstruction: active: true moving: false control group: 2164 control group 2: 0 tag: 3629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 474 last x: 702 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 0.96264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2164 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2165 Footprint: Minimap: active: true x: 706 z: 478 Obstruction: active: true moving: false control group: 2165 control group 2: 0 tag: 3637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 478 last x: 706 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 4.83529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2165 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2166 Footprint: Minimap: active: true x: 722 z: 434 Obstruction: active: true moving: false control group: 2166 control group 2: 0 tag: 3671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 434 last x: 722 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 2.25936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2166 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2167 Footprint: Minimap: active: true x: 722 z: 438 Obstruction: active: true moving: false control group: 2167 control group 2: 0 tag: 3673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 438 last x: 722 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.77433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2167 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2168 Footprint: Minimap: active: true x: 722 z: 466 Obstruction: active: true moving: false control group: 2168 control group 2: 0 tag: 3675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 466 last x: 722 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 3.56019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2168 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2169 Footprint: Minimap: active: true x: 722 z: 470 Obstruction: active: true moving: false control group: 2169 control group 2: 0 tag: 3677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 470 last x: 722 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 2.47274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2169 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2170 Footprint: Minimap: active: true x: 714 z: 418 Obstruction: active: true moving: false control group: 2170 control group 2: 0 tag: 3651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 418 last x: 714 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 5.84894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2170 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2171 Footprint: Minimap: active: true x: 718 z: 414 Obstruction: active: true moving: false control group: 2171 control group 2: 0 tag: 3663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 414 last x: 718 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 2.63683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2171 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2172 Footprint: Minimap: active: true x: 662 z: 430 Obstruction: active: true moving: false control group: 2172 control group 2: 0 tag: 3479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 430 last x: 662 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.21785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2172 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2173 Footprint: Minimap: active: true x: 714 z: 482 Obstruction: active: true moving: false control group: 2173 control group 2: 0 tag: 3661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 482 last x: 714 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 5.40215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2173 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2174 Footprint: Minimap: active: true x: 670 z: 406 Obstruction: active: true moving: false control group: 2174 control group 2: 0 tag: 3523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 406 last x: 670 last y diff: 0 last z: 406 territory: 0 rot x: 0 rot y: 0.98848 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2174 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2175 Footprint: Minimap: active: true x: 658 z: 438 Obstruction: active: true moving: false control group: 2175 control group 2: 0 tag: 3463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 438 last x: 658 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 2.63341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2175 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2176 Footprint: Minimap: active: true x: 678 z: 410 Obstruction: active: true moving: false control group: 2176 control group 2: 0 tag: 3547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 410 last x: 678 last y diff: 0 last z: 410 territory: 0 rot x: 0 rot y: 4.8172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2176 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2177 Footprint: Minimap: active: true x: 698 z: 422 Obstruction: active: true moving: false control group: 2177 control group 2: 0 tag: 3611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 422 last x: 698 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 1.79172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2177 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2178 Footprint: Minimap: active: true x: 698 z: 426 Obstruction: active: true moving: false control group: 2178 control group 2: 0 tag: 3613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 426 last x: 698 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 6.1421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2178 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2179 Footprint: Minimap: active: true x: 710 z: 434 Obstruction: active: true moving: false control group: 2179 control group 2: 0 tag: 3639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 434 last x: 710 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 5.06678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2179 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2180 Footprint: Minimap: active: true x: 670 z: 438 Obstruction: active: true moving: false control group: 2180 control group 2: 0 tag: 3527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 438 last x: 670 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 5.59922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2180 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2181 Footprint: Minimap: active: true x: 678 z: 438 Obstruction: active: true moving: false control group: 2181 control group 2: 0 tag: 3553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 438 last x: 678 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 5.78492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2181 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2182 Footprint: Minimap: active: true x: 678 z: 458 Obstruction: active: true moving: false control group: 2182 control group 2: 0 tag: 3555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 458 last x: 678 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.97756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2182 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2183 Footprint: Minimap: active: true x: 718 z: 442 Obstruction: active: true moving: false control group: 2183 control group 2: 0 tag: 3665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 442 last x: 718 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 5.18046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2183 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2184 Footprint: Minimap: active: true x: 718 z: 446 Obstruction: active: true moving: false control group: 2184 control group 2: 0 tag: 3667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 446 last x: 718 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 6.08603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2184 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2185 Footprint: Minimap: active: true x: 718 z: 462 Obstruction: active: true moving: false control group: 2185 control group 2: 0 tag: 3669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 462 last x: 718 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 6.26267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2185 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2186 Footprint: Minimap: active: true x: 666 z: 426 Obstruction: active: true moving: false control group: 2186 control group 2: 0 tag: 3495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 426 last x: 666 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 3.30657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2186 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2187 Footprint: Minimap: active: true x: 714 z: 470 Obstruction: active: true moving: false control group: 2187 control group 2: 0 tag: 3659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 470 last x: 714 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 5.38904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2187 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2188 Footprint: Minimap: active: true x: 674 z: 414 Obstruction: active: true moving: false control group: 2188 control group 2: 0 tag: 3537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 414 last x: 674 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 2.46613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2188 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2189 Footprint: Minimap: active: true x: 686 z: 418 Obstruction: active: true moving: false control group: 2189 control group 2: 0 tag: 3569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 418 last x: 686 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 1.96464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2189 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2190 Footprint: Minimap: active: true x: 690 z: 422 Obstruction: active: true moving: false control group: 2190 control group 2: 0 tag: 3581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 422 last x: 690 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 4.98105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2190 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2191 Footprint: Minimap: active: true x: 694 z: 430 Obstruction: active: true moving: false control group: 2191 control group 2: 0 tag: 3597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 430 last x: 694 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 0.85012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2191 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2192 Footprint: Minimap: active: true x: 694 z: 438 Obstruction: active: true moving: false control group: 2192 control group 2: 0 tag: 3599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 438 last x: 694 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 4.37868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2192 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2193 Footprint: Minimap: active: true x: 706 z: 438 Obstruction: active: true moving: false control group: 2193 control group 2: 0 tag: 3631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 438 last x: 706 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 4.89129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2193 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2194 Footprint: Minimap: active: true x: 710 z: 438 Obstruction: active: true moving: false control group: 2194 control group 2: 0 tag: 3641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 438 last x: 710 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 6.13117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2194 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2195 Footprint: Minimap: active: true x: 678 z: 434 Obstruction: active: true moving: false control group: 2195 control group 2: 0 tag: 3551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 434 last x: 678 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 3.74279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2195 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2196 Footprint: Minimap: active: true x: 682 z: 438 Obstruction: active: true moving: false control group: 2196 control group 2: 0 tag: 3563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 438 last x: 682 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.62996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2196 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2197 Footprint: Minimap: active: true x: 682 z: 458 Obstruction: active: true moving: false control group: 2197 control group 2: 0 tag: 3565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 458 last x: 682 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.17199 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2197 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2198 Footprint: Minimap: active: true x: 686 z: 462 Obstruction: active: true moving: false control group: 2198 control group 2: 0 tag: 3577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 462 last x: 686 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 1.82699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2198 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2199 Footprint: Minimap: active: true x: 702 z: 462 Obstruction: active: true moving: false control group: 2199 control group 2: 0 tag: 3627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 462 last x: 702 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 4.63085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2199 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2200 Footprint: Minimap: active: true x: 706 z: 466 Obstruction: active: true moving: false control group: 2200 control group 2: 0 tag: 3635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 466 last x: 706 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 4.577 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2200 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2201 Footprint: Minimap: active: true x: 714 z: 446 Obstruction: active: true moving: false control group: 2201 control group 2: 0 tag: 3653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 446 last x: 714 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 1.078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2201 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2202 Footprint: Minimap: active: true x: 714 z: 454 Obstruction: active: true moving: false control group: 2202 control group 2: 0 tag: 3655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 454 last x: 714 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 1.12508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2202 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2203 Footprint: Minimap: active: true x: 714 z: 462 Obstruction: active: true moving: false control group: 2203 control group 2: 0 tag: 3657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 462 last x: 714 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 5.55883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2203 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2204 Footprint: Minimap: active: true x: 670 z: 426 Obstruction: active: true moving: false control group: 2204 control group 2: 0 tag: 3525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670 y: 0 z: 426 last x: 670 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.5558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2204 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2205 Footprint: Minimap: active: true x: 674 z: 422 Obstruction: active: true moving: false control group: 2205 control group 2: 0 tag: 3539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 422 last x: 674 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 3.92637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2205 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2206 Footprint: Minimap: active: true x: 678 z: 422 Obstruction: active: true moving: false control group: 2206 control group 2: 0 tag: 3549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678 y: 0 z: 422 last x: 678 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 4.93543 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2206 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2207 Footprint: Minimap: active: true x: 682 z: 422 Obstruction: active: true moving: false control group: 2207 control group 2: 0 tag: 3561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682 y: 0 z: 422 last x: 682 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 0.84836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2207 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2208 Footprint: Minimap: active: true x: 686 z: 422 Obstruction: active: true moving: false control group: 2208 control group 2: 0 tag: 3571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 422 last x: 686 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 4.11895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2208 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2209 Footprint: Minimap: active: true x: 690 z: 426 Obstruction: active: true moving: false control group: 2209 control group 2: 0 tag: 3583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 426 last x: 690 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 4.12885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2209 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2210 Footprint: Minimap: active: true x: 690 z: 430 Obstruction: active: true moving: false control group: 2210 control group 2: 0 tag: 3585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 430 last x: 690 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 6.26993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2210 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2211 Footprint: Minimap: active: true x: 690 z: 434 Obstruction: active: true moving: false control group: 2211 control group 2: 0 tag: 3587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 434 last x: 690 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 2.23394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2211 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2212 Footprint: Minimap: active: true x: 690 z: 438 Obstruction: active: true moving: false control group: 2212 control group 2: 0 tag: 3589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 438 last x: 690 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.1946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2212 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2213 Footprint: Minimap: active: true x: 694 z: 442 Obstruction: active: true moving: false control group: 2213 control group 2: 0 tag: 3601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 442 last x: 694 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 1.2369 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2213 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2214 Footprint: Minimap: active: true x: 698 z: 442 Obstruction: active: true moving: false control group: 2214 control group 2: 0 tag: 3615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 442 last x: 698 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 3.81505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2214 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2215 Footprint: Minimap: active: true x: 710 z: 442 Obstruction: active: true moving: false control group: 2215 control group 2: 0 tag: 3643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 442 last x: 710 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 2.57947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2215 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2216 Footprint: Minimap: active: true x: 686 z: 438 Obstruction: active: true moving: false control group: 2216 control group 2: 0 tag: 3573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 438 last x: 686 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.24679 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2216 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2217 Footprint: Minimap: active: true x: 686 z: 450 Obstruction: active: true moving: false control group: 2217 control group 2: 0 tag: 3575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 450 last x: 686 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 4.89533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2217 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2218 Footprint: Minimap: active: true x: 690 z: 458 Obstruction: active: true moving: false control group: 2218 control group 2: 0 tag: 3595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 458 last x: 690 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 2.49863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2218 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2219 Footprint: Minimap: active: true x: 694 z: 458 Obstruction: active: true moving: false control group: 2219 control group 2: 0 tag: 3607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 458 last x: 694 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 0.62128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2219 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2220 Footprint: Minimap: active: true x: 698 z: 458 Obstruction: active: true moving: false control group: 2220 control group 2: 0 tag: 3619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 458 last x: 698 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.93676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2220 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2221 Footprint: Minimap: active: true x: 702 z: 458 Obstruction: active: true moving: false control group: 2221 control group 2: 0 tag: 3625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 458 last x: 702 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 2.77277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2221 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2222 Footprint: Minimap: active: true x: 710 z: 450 Obstruction: active: true moving: false control group: 2222 control group 2: 0 tag: 3645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 450 last x: 710 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 5.11748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2222 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2223 Footprint: Minimap: active: true x: 710 z: 454 Obstruction: active: true moving: false control group: 2223 control group 2: 0 tag: 3647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 454 last x: 710 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 2.02149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2223 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2224 Footprint: Minimap: active: true x: 710 z: 458 Obstruction: active: true moving: false control group: 2224 control group 2: 0 tag: 3649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 458 last x: 710 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.16424 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2224 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2225 Footprint: Minimap: active: true x: 674 z: 426 Obstruction: active: true moving: false control group: 2225 control group 2: 0 tag: 3541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 426 last x: 674 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 5.01829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2225 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2226 Footprint: Minimap: active: true x: 690 z: 446 Obstruction: active: true moving: false control group: 2226 control group 2: 0 tag: 3591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 446 last x: 690 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 1.57953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2226 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2227 Footprint: Minimap: active: true x: 694 z: 446 Obstruction: active: true moving: false control group: 2227 control group 2: 0 tag: 3603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 446 last x: 694 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 2.98053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2227 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2228 Footprint: Minimap: active: true x: 690 z: 450 Obstruction: active: true moving: false control group: 2228 control group 2: 0 tag: 3593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 450 last x: 690 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 1.2401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2228 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2229 Footprint: Minimap: active: true x: 694 z: 454 Obstruction: active: true moving: false control group: 2229 control group 2: 0 tag: 3605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 454 last x: 694 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 3.4403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2229 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2230 Footprint: Minimap: active: true x: 698 z: 454 Obstruction: active: true moving: false control group: 2230 control group 2: 0 tag: 3617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 454 last x: 698 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 5.87418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2230 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2231 Footprint: Minimap: active: true x: 706 z: 450 Obstruction: active: true moving: false control group: 2231 control group 2: 0 tag: 3633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 450 last x: 706 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 0.87449 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2231 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2232 Footprint: Minimap: active: true x: 222 z: 330 Obstruction: active: true moving: false control group: 2232 control group 2: 0 tag: 2407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 330 last x: 222 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 3.29088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2232 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2233 Footprint: Minimap: active: true x: 222 z: 334 Obstruction: active: true moving: false control group: 2233 control group 2: 0 tag: 2409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 334 last x: 222 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 4.25405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2233 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2234 Footprint: Minimap: active: true x: 218 z: 342 Obstruction: active: true moving: false control group: 2234 control group 2: 0 tag: 2391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 342 last x: 218 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 0.11721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2234 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2235 Footprint: Minimap: active: true x: 222 z: 342 Obstruction: active: true moving: false control group: 2235 control group 2: 0 tag: 2411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 342 last x: 222 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 1.58606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2235 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2236 Footprint: Minimap: active: true x: 222 z: 318 Obstruction: active: true moving: false control group: 2236 control group 2: 0 tag: 2405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 318 last x: 222 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 1.59118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2236 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2237 Footprint: Minimap: active: true x: 234 z: 334 Obstruction: active: true moving: false control group: 2237 control group 2: 0 tag: 2447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 334 last x: 234 last y diff: 0 last z: 334 territory: 4 rot x: 0 rot y: 1.32271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2237 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2238 Footprint: Minimap: active: true x: 238 z: 326 Obstruction: active: true moving: false control group: 2238 control group 2: 0 tag: 2455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 326 last x: 238 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 5.5084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2238 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2239 Footprint: Minimap: active: true x: 238 z: 338 Obstruction: active: true moving: false control group: 2239 control group 2: 0 tag: 2457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 338 last x: 238 last y diff: 0 last z: 338 territory: 4 rot x: 0 rot y: 4.76119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2239 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2240 Footprint: Minimap: active: true x: 242 z: 338 Obstruction: active: true moving: false control group: 2240 control group 2: 0 tag: 2463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 338 last x: 242 last y diff: 0 last z: 338 territory: 4 rot x: 0 rot y: 4.31591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2240 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2241 Footprint: Minimap: active: true x: 218 z: 362 Obstruction: active: true moving: false control group: 2241 control group 2: 0 tag: 2393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 362 last x: 218 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 4.95809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2241 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2242 Footprint: Minimap: active: true x: 230 z: 362 Obstruction: active: true moving: false control group: 2242 control group 2: 0 tag: 2441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 362 last x: 230 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.52361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2242 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2243 Footprint: Minimap: active: true x: 226 z: 374 Obstruction: active: true moving: false control group: 2243 control group 2: 0 tag: 2427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 374 last x: 226 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 2.183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2243 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2244 Footprint: Minimap: active: true x: 218 z: 298 Obstruction: active: true moving: false control group: 2244 control group 2: 0 tag: 2389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 298 last x: 218 last y diff: 0 last z: 298 territory: 4 rot x: 0 rot y: 6.0203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2244 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2245 Footprint: Minimap: active: true x: 226 z: 302 Obstruction: active: true moving: false control group: 2245 control group 2: 0 tag: 2417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 302 last x: 226 last y diff: 0 last z: 302 territory: 4 rot x: 0 rot y: 5.54003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2245 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2246 Footprint: Minimap: active: true x: 242 z: 358 Obstruction: active: true moving: false control group: 2246 control group 2: 0 tag: 2467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 358 last x: 242 last y diff: 0 last z: 358 territory: 4 rot x: 0 rot y: 4.18865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2246 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2247 Footprint: Minimap: active: true x: 246 z: 346 Obstruction: active: true moving: false control group: 2247 control group 2: 0 tag: 2473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 346 last x: 246 last y diff: 0 last z: 346 territory: 4 rot x: 0 rot y: 3.36098 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2247 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2248 Footprint: Minimap: active: true x: 210 z: 290 Obstruction: active: true moving: false control group: 2248 control group 2: 0 tag: 2385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 290 last x: 210 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 2.64176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2248 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2249 Footprint: Minimap: active: true x: 222 z: 290 Obstruction: active: true moving: false control group: 2249 control group 2: 0 tag: 2403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 290 last x: 222 last y diff: 0 last z: 290 territory: 4 rot x: 0 rot y: 0.71094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2249 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2250 Footprint: Minimap: active: true x: 214 z: 386 Obstruction: active: true moving: false control group: 2250 control group 2: 0 tag: 2387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 386 last x: 214 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 5.81957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2250 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2251 Footprint: Minimap: active: true x: 226 z: 386 Obstruction: active: true moving: false control group: 2251 control group 2: 0 tag: 2429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 386 last x: 226 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 4.60735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2251 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2252 Footprint: Minimap: active: true x: 218 z: 390 Obstruction: active: true moving: false control group: 2252 control group 2: 0 tag: 2401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 390 last x: 218 last y diff: 0 last z: 390 territory: 0 rot x: 0 rot y: 1.31162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2252 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2253 Footprint: Minimap: active: true x: 226 z: 326 Obstruction: active: true moving: false control group: 2253 control group 2: 0 tag: 2421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 326 last x: 226 last y diff: 0 last z: 326 territory: 4 rot x: 0 rot y: 0.05642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2253 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2254 Footprint: Minimap: active: true x: 226 z: 338 Obstruction: active: true moving: false control group: 2254 control group 2: 0 tag: 2423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 338 last x: 226 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 5.37583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2254 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2255 Footprint: Minimap: active: true x: 222 z: 358 Obstruction: active: true moving: false control group: 2255 control group 2: 0 tag: 2413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 358 last x: 222 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 3.05112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2255 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2256 Footprint: Minimap: active: true x: 230 z: 330 Obstruction: active: true moving: false control group: 2256 control group 2: 0 tag: 2435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 330 last x: 230 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 1.9683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2256 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2257 Footprint: Minimap: active: true x: 230 z: 338 Obstruction: active: true moving: false control group: 2257 control group 2: 0 tag: 2437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 338 last x: 230 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 4.03437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2257 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2258 Footprint: Minimap: active: true x: 230 z: 342 Obstruction: active: true moving: false control group: 2258 control group 2: 0 tag: 2439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 342 last x: 230 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 5.99973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2258 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2259 Footprint: Minimap: active: true x: 226 z: 358 Obstruction: active: true moving: false control group: 2259 control group 2: 0 tag: 2425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 358 last x: 226 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 1.9123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2259 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2260 Footprint: Minimap: active: true x: 222 z: 378 Obstruction: active: true moving: false control group: 2260 control group 2: 0 tag: 2415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 378 last x: 222 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 6.0813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2260 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2261 Footprint: Minimap: active: true x: 238 z: 350 Obstruction: active: true moving: false control group: 2261 control group 2: 0 tag: 2459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 350 last x: 238 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 6.27266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2261 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2262 Footprint: Minimap: active: true x: 242 z: 350 Obstruction: active: true moving: false control group: 2262 control group 2: 0 tag: 2465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 350 last x: 242 last y diff: 0 last z: 350 territory: 4 rot x: 0 rot y: 3.9409 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2262 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2263 Footprint: Minimap: active: true x: 218 z: 378 Obstruction: active: true moving: false control group: 2263 control group 2: 0 tag: 2395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 378 last x: 218 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 3.49729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2263 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2264 Footprint: Minimap: active: true x: 218 z: 382 Obstruction: active: true moving: false control group: 2264 control group 2: 0 tag: 2397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 382 last x: 218 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 2.77472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2264 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2265 Footprint: Minimap: active: true x: 234 z: 318 Obstruction: active: true moving: false control group: 2265 control group 2: 0 tag: 2445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 318 last x: 234 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 5.68915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2265 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2266 Footprint: Minimap: active: true x: 238 z: 314 Obstruction: active: true moving: false control group: 2266 control group 2: 0 tag: 2453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 314 last x: 238 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 1.61062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2266 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2267 Footprint: Minimap: active: true x: 238 z: 310 Obstruction: active: true moving: false control group: 2267 control group 2: 0 tag: 2451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 310 last x: 238 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 5.94622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2267 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2268 Footprint: Minimap: active: true x: 218 z: 386 Obstruction: active: true moving: false control group: 2268 control group 2: 0 tag: 2399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 386 last x: 218 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 3.0264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2268 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2269 Footprint: Minimap: active: true x: 230 z: 318 Obstruction: active: true moving: false control group: 2269 control group 2: 0 tag: 2433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 318 last x: 230 last y diff: 0 last z: 318 territory: 4 rot x: 0 rot y: 0.4069 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2269 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2270 Footprint: Minimap: active: true x: 226 z: 310 Obstruction: active: true moving: false control group: 2270 control group 2: 0 tag: 2419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 310 last x: 226 last y diff: 0 last z: 310 territory: 4 rot x: 0 rot y: 5.68764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2270 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2271 Footprint: Minimap: active: true x: 230 z: 314 Obstruction: active: true moving: false control group: 2271 control group 2: 0 tag: 2431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 314 last x: 230 last y diff: 0 last z: 314 territory: 4 rot x: 0 rot y: 0.70884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2271 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2272 Footprint: Minimap: active: true x: 414 z: 94 Obstruction: active: true moving: false control group: 2272 control group 2: 0 tag: 2811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 94 last x: 414 last y diff: 0 last z: 94 territory: 0 rot x: 0 rot y: 6.18009 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2272 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2273 Footprint: Minimap: active: true x: 366 z: 98 Obstruction: active: true moving: false control group: 2273 control group 2: 0 tag: 2661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 98 last x: 366 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 4.17095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2273 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2274 Footprint: Minimap: active: true x: 366 z: 114 Obstruction: active: true moving: false control group: 2274 control group 2: 0 tag: 2663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 114 last x: 366 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 1.53202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2274 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2275 Footprint: Minimap: active: true x: 366 z: 118 Obstruction: active: true moving: false control group: 2275 control group 2: 0 tag: 2665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 118 last x: 366 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 6.02799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2275 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2276 Footprint: Minimap: active: true x: 382 z: 118 Obstruction: active: true moving: false control group: 2276 control group 2: 0 tag: 2723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 118 last x: 382 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 4.53971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2276 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2277 Footprint: Minimap: active: true x: 382 z: 126 Obstruction: active: true moving: false control group: 2277 control group 2: 0 tag: 2725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 126 last x: 382 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 1.82088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2277 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2278 Footprint: Minimap: active: true x: 406 z: 126 Obstruction: active: true moving: false control group: 2278 control group 2: 0 tag: 2791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 126 last x: 406 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 2.28278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2278 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2279 Footprint: Minimap: active: true x: 406 z: 122 Obstruction: active: true moving: false control group: 2279 control group 2: 0 tag: 2789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 122 last x: 406 last y diff: 0 last z: 122 territory: 0 rot x: 0 rot y: 2.3579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2279 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2280 Footprint: Minimap: active: true x: 426 z: 110 Obstruction: active: true moving: false control group: 2280 control group 2: 0 tag: 2839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 110 last x: 426 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 4.11779 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2280 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2281 Footprint: Minimap: active: true x: 430 z: 102 Obstruction: active: true moving: false control group: 2281 control group 2: 0 tag: 2843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 102 last x: 430 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 0.34394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2281 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2282 Footprint: Minimap: active: true x: 346 z: 98 Obstruction: active: true moving: false control group: 2282 control group 2: 0 tag: 2599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 98 last x: 346 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 4.90841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2282 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2283 Footprint: Minimap: active: true x: 354 z: 106 Obstruction: active: true moving: false control group: 2283 control group 2: 0 tag: 2625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 106 last x: 354 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 6.00915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2283 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2284 Footprint: Minimap: active: true x: 390 z: 102 Obstruction: active: true moving: false control group: 2284 control group 2: 0 tag: 2745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 102 last x: 390 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 0.51264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2284 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2285 Footprint: Minimap: active: true x: 394 z: 98 Obstruction: active: true moving: false control group: 2285 control group 2: 0 tag: 2763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 98 last x: 394 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 4.1262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2285 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2286 Footprint: Minimap: active: true x: 402 z: 98 Obstruction: active: true moving: false control group: 2286 control group 2: 0 tag: 2781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 98 last x: 402 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 4.30904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2286 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2287 Footprint: Minimap: active: true x: 418 z: 98 Obstruction: active: true moving: false control group: 2287 control group 2: 0 tag: 2823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 98 last x: 418 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 1.10492 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2287 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2288 Footprint: Minimap: active: true x: 362 z: 102 Obstruction: active: true moving: false control group: 2288 control group 2: 0 tag: 2647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 102 last x: 362 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 4.31891 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2288 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2289 Footprint: Minimap: active: true x: 358 z: 102 Obstruction: active: true moving: false control group: 2289 control group 2: 0 tag: 2631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 102 last x: 358 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 0.03476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2289 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2290 Footprint: Minimap: active: true x: 358 z: 106 Obstruction: active: true moving: false control group: 2290 control group 2: 0 tag: 2633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 106 last x: 358 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 4.09536 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2290 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2291 Footprint: Minimap: active: true x: 370 z: 114 Obstruction: active: true moving: false control group: 2291 control group 2: 0 tag: 2673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 114 last x: 370 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 6.13994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2291 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2292 Footprint: Minimap: active: true x: 386 z: 126 Obstruction: active: true moving: false control group: 2292 control group 2: 0 tag: 2735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 126 last x: 386 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 2.49618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2292 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2293 Footprint: Minimap: active: true x: 394 z: 126 Obstruction: active: true moving: false control group: 2293 control group 2: 0 tag: 2771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 126 last x: 394 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 4.79583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2293 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2294 Footprint: Minimap: active: true x: 410 z: 118 Obstruction: active: true moving: false control group: 2294 control group 2: 0 tag: 2803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 118 last x: 410 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 6.1639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2294 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2295 Footprint: Minimap: active: true x: 422 z: 118 Obstruction: active: true moving: false control group: 2295 control group 2: 0 tag: 2833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 118 last x: 422 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 2.20801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2295 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2296 Footprint: Minimap: active: true x: 422 z: 110 Obstruction: active: true moving: false control group: 2296 control group 2: 0 tag: 2831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 110 last x: 422 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 4.17243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2296 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2297 Footprint: Minimap: active: true x: 390 z: 126 Obstruction: active: true moving: false control group: 2297 control group 2: 0 tag: 2753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 126 last x: 390 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 0.24511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2297 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2298 Footprint: Minimap: active: true x: 374 z: 106 Obstruction: active: true moving: false control group: 2298 control group 2: 0 tag: 2687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 106 last x: 374 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 3.29314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2298 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2299 Footprint: Minimap: active: true x: 378 z: 106 Obstruction: active: true moving: false control group: 2299 control group 2: 0 tag: 2707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 106 last x: 378 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 4.86438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2299 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2300 Footprint: Minimap: active: true x: 390 z: 106 Obstruction: active: true moving: false control group: 2300 control group 2: 0 tag: 2747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 106 last x: 390 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 1.00576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2300 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2301 Footprint: Minimap: active: true x: 394 z: 102 Obstruction: active: true moving: false control group: 2301 control group 2: 0 tag: 2765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 102 last x: 394 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 5.06638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2301 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2302 Footprint: Minimap: active: true x: 394 z: 106 Obstruction: active: true moving: false control group: 2302 control group 2: 0 tag: 2767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 106 last x: 394 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 3.16597 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2302 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2303 Footprint: Minimap: active: true x: 414 z: 102 Obstruction: active: true moving: false control group: 2303 control group 2: 0 tag: 2813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 102 last x: 414 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 5.98507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2303 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2304 Footprint: Minimap: active: true x: 374 z: 110 Obstruction: active: true moving: false control group: 2304 control group 2: 0 tag: 2689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 110 last x: 374 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 5.19855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2304 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2305 Footprint: Minimap: active: true x: 378 z: 110 Obstruction: active: true moving: false control group: 2305 control group 2: 0 tag: 2709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 110 last x: 378 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 2.20284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2305 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2306 Footprint: Minimap: active: true x: 386 z: 110 Obstruction: active: true moving: false control group: 2306 control group 2: 0 tag: 2733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 110 last x: 386 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 6.06727 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2306 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2307 Footprint: Minimap: active: true x: 390 z: 118 Obstruction: active: true moving: false control group: 2307 control group 2: 0 tag: 2749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 118 last x: 390 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 3.53418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2307 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2308 Footprint: Minimap: active: true x: 390 z: 122 Obstruction: active: true moving: false control group: 2308 control group 2: 0 tag: 2751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 122 last x: 390 last y diff: 0 last z: 122 territory: 0 rot x: 0 rot y: 3.31138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2308 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2309 Footprint: Minimap: active: true x: 410 z: 114 Obstruction: active: true moving: false control group: 2309 control group 2: 0 tag: 2801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 114 last x: 410 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 2.57454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2309 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2310 Footprint: Minimap: active: true x: 414 z: 114 Obstruction: active: true moving: false control group: 2310 control group 2: 0 tag: 2817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 114 last x: 414 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 3.31508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2310 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2311 Footprint: Minimap: active: true x: 418 z: 114 Obstruction: active: true moving: false control group: 2311 control group 2: 0 tag: 2827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 114 last x: 418 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 2.80764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2311 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2312 Footprint: Minimap: active: true x: 418 z: 110 Obstruction: active: true moving: false control group: 2312 control group 2: 0 tag: 2825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 110 last x: 418 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 6.01795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2312 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2313 Footprint: Minimap: active: true x: 394 z: 110 Obstruction: active: true moving: false control group: 2313 control group 2: 0 tag: 2769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 110 last x: 394 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 0.95202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2313 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2314 Footprint: Minimap: active: true x: 398 z: 106 Obstruction: active: true moving: false control group: 2314 control group 2: 0 tag: 2777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 106 last x: 398 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 0.86045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2314 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2315 Footprint: Minimap: active: true x: 414 z: 106 Obstruction: active: true moving: false control group: 2315 control group 2: 0 tag: 2815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 106 last x: 414 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 5.75637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2315 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2316 Footprint: Minimap: active: true x: 406 z: 110 Obstruction: active: true moving: false control group: 2316 control group 2: 0 tag: 2787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 110 last x: 406 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 4.4372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2316 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2317 Footprint: Minimap: active: true x: 581.17157 z: 507.71143 Obstruction: active: true moving: false control group: 2317 control group 2: 0 tag: 1023 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.17157 y: 0 z: 507.71143 last x: 581.17157 last y diff: 0 last z: 507.71143 territory: 0 rot x: 0 rot y: -2.19343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2317 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2318 Footprint: Minimap: active: true x: 809.06214 z: 1192.41169 Obstruction: active: true moving: false control group: 2318 control group 2: 0 tag: 1025 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 809.06214 y: 0 z: 1192.41169 last x: 809.06214 last y diff: 0 last z: 1192.41169 territory: 0 rot x: 0 rot y: 0.25149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2318 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2319 Footprint: Minimap: active: true x: 798.235 z: 1176.9026 Obstruction: active: true moving: false control group: 2319 control group 2: 0 tag: 1027 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.235 y: 0 z: 1176.9026 last x: 798.235 last y diff: 0 last z: 1176.9026 territory: 0 rot x: 0 rot y: -0.99654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2319 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2320 Footprint: Minimap: active: true x: 777.3166 z: 999.23163 Obstruction: active: true moving: false control group: 2320 control group 2: 0 tag: 1029 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 777.3166 y: 0 z: 999.23163 last x: 777.3166 last y diff: 0 last z: 999.23163 territory: 0 rot x: 0 rot y: -1.45766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2320 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2321 Footprint: Minimap: active: true x: 271.4068 z: 459.92383 Obstruction: active: true moving: false control group: 2321 control group 2: 0 tag: 1031 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 271.4068 y: 0 z: 459.92383 last x: 271.4068 last y diff: 0 last z: 459.92383 territory: 3 rot x: 0 rot y: -3.05404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2321 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2322 Footprint: Minimap: active: true x: 250.7154 z: 445.68958 Obstruction: active: true moving: false control group: 2322 control group 2: 0 tag: 1033 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.7154 y: 0 z: 445.68958 last x: 250.7154 last y diff: 0 last z: 445.68958 territory: 3 rot x: 0 rot y: -1.12583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2322 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2323 Footprint: Minimap: active: true x: 437.16938 z: 1174.30005 Obstruction: active: true moving: false control group: 2323 control group 2: 0 tag: 1035 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 437.16938 y: 0 z: 1174.30005 last x: 437.16938 last y diff: 0 last z: 1174.30005 territory: 0 rot x: 0 rot y: -0.88686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2323 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2324 Footprint: Minimap: active: true x: 417.26984 z: 1166.39057 Obstruction: active: true moving: false control group: 2324 control group 2: 0 tag: 1037 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 417.26984 y: 0 z: 1166.39057 last x: 417.26984 last y diff: 0 last z: 1166.39057 territory: 0 rot x: 0 rot y: 1.2392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2324 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2325 Footprint: Minimap: active: true x: 430.83124 z: 1179.1938 Obstruction: active: true moving: false control group: 2325 control group 2: 0 tag: 1039 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430.83124 y: 0 z: 1179.1938 last x: 430.83124 last y diff: 0 last z: 1179.1938 territory: 0 rot x: 0 rot y: -3.61937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2325 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2326 Footprint: Minimap: active: true x: 1023.42896 z: 901.12208 Obstruction: active: true moving: false control group: 2326 control group 2: 0 tag: 1041 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.42896 y: 0 z: 901.12208 last x: 1023.42896 last y diff: 0 last z: 901.12208 territory: 0 rot x: 0 rot y: -0.1032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2326 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2327 Footprint: Minimap: active: true x: 1031.74762 z: 889.98316 Obstruction: active: true moving: false control group: 2327 control group 2: 0 tag: 1043 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1031.74762 y: 0 z: 889.98316 last x: 1031.74762 last y diff: 0 last z: 889.98316 territory: 0 rot x: 0 rot y: 1.17138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2327 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2328 Footprint: Minimap: active: true x: 49.24048 z: 808.30457 Obstruction: active: true moving: false control group: 2328 control group 2: 0 tag: 1045 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 49.24048 y: 0 z: 808.30457 last x: 49.24048 last y diff: 0 last z: 808.30457 territory: 0 rot x: 0 rot y: -3.4816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2328 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2329 Footprint: Minimap: active: true x: 45.26807 z: 820.92585 Obstruction: active: true moving: false control group: 2329 control group 2: 0 tag: 1047 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 45.26807 y: 0 z: 820.92585 last x: 45.26807 last y diff: 0 last z: 820.92585 territory: 0 rot x: 0 rot y: -0.2231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2329 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2330 Footprint: Minimap: active: true x: 48.99677 z: 816.78602 Obstruction: active: true moving: false control group: 2330 control group 2: 0 tag: 1049 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 48.99677 y: 0 z: 816.78602 last x: 48.99677 last y diff: 0 last z: 816.78602 territory: 0 rot x: 0 rot y: -3.66286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2330 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2331 Footprint: Minimap: active: true x: 58.04303 z: 814.13532 Obstruction: active: true moving: false control group: 2331 control group 2: 0 tag: 1051 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.04303 y: 0 z: 814.13532 last x: 58.04303 last y diff: 0 last z: 814.13532 territory: 0 rot x: 0 rot y: 0.15841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2331 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2332 Footprint: Minimap: active: true x: 1073.93812 z: 887.4319 Obstruction: active: true moving: false control group: 2332 control group 2: 0 tag: 1053 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1073.93812 y: 0 z: 887.4319 last x: 1073.93812 last y diff: 0 last z: 887.4319 territory: 0 rot x: 0 rot y: 0.54528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2332 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2333 Footprint: Minimap: active: true x: 1071.9798 z: 905.097 Obstruction: active: true moving: false control group: 2333 control group 2: 0 tag: 1055 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1071.9798 y: 0 z: 905.097 last x: 1071.9798 last y diff: 0 last z: 905.097 territory: 0 rot x: 0 rot y: -3.70992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2333 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2334 Footprint: Minimap: active: true x: 205.16767 z: 622.66193 Obstruction: active: true moving: false control group: 2334 control group 2: 0 tag: 1057 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 205.16767 y: 0 z: 622.66193 last x: 205.16767 last y diff: 0 last z: 622.66193 territory: 3 rot x: 0 rot y: -4.5079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2334 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2335 Footprint: Minimap: active: true x: 214.47425 z: 633.12323 Obstruction: active: true moving: false control group: 2335 control group 2: 0 tag: 1059 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214.47425 y: 0 z: 633.12323 last x: 214.47425 last y diff: 0 last z: 633.12323 territory: 3 rot x: 0 rot y: -1.48716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2335 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2336 Footprint: Minimap: active: true x: 209.128 z: 624.96235 Obstruction: active: true moving: false control group: 2336 control group 2: 0 tag: 1061 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 209.128 y: 0 z: 624.96235 last x: 209.128 last y diff: 0 last z: 624.96235 territory: 3 rot x: 0 rot y: -2.74941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2336 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2337 Footprint: Minimap: active: true x: 218.56 z: 628.51825 Obstruction: active: true moving: false control group: 2337 control group 2: 0 tag: 1063 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218.56 y: 0 z: 628.51825 last x: 218.56 last y diff: 0 last z: 628.51825 territory: 3 rot x: 0 rot y: 0.89165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2337 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2338 Footprint: Minimap: active: true x: 205.63032 z: 634.4375 Obstruction: active: true moving: false control group: 2338 control group 2: 0 tag: 1065 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 205.63032 y: 0 z: 634.4375 last x: 205.63032 last y diff: 0 last z: 634.4375 territory: 3 rot x: 0 rot y: -2.31647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2338 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2339 Footprint: Minimap: active: true x: 812.63648 z: 867.68781 Obstruction: active: true moving: false control group: 2339 control group 2: 0 tag: 1067 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.63648 y: 0 z: 867.68781 last x: 812.63648 last y diff: 0 last z: 867.68781 territory: 0 rot x: 0 rot y: 1.46668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2339 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2340 Footprint: Minimap: active: true x: 808.7284 z: 865.20643 Obstruction: active: true moving: false control group: 2340 control group 2: 0 tag: 1069 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 808.7284 y: 0 z: 865.20643 last x: 808.7284 last y diff: 0 last z: 865.20643 territory: 0 rot x: 0 rot y: 0.02782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2340 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2341 Footprint: Minimap: active: true x: 370.4275 z: 998.68952 Obstruction: active: true moving: false control group: 2341 control group 2: 0 tag: 1071 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.4275 y: 0 z: 998.68952 last x: 370.4275 last y diff: 0 last z: 998.68952 territory: 0 rot x: 0 rot y: -2.45958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2341 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2342 Footprint: Minimap: active: true x: 360.16913 z: 993.96485 Obstruction: active: true moving: false control group: 2342 control group 2: 0 tag: 1073 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.16913 y: 0 z: 993.96485 last x: 360.16913 last y diff: 0 last z: 993.96485 territory: 0 rot x: 0 rot y: 1.26154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2342 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2343 Footprint: Minimap: active: true x: 940.6413 z: 916.41565 Obstruction: active: true moving: false control group: 2343 control group 2: 0 tag: 1075 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 940.6413 y: 0 z: 916.41565 last x: 940.6413 last y diff: 0 last z: 916.41565 territory: 0 rot x: 0 rot y: -0.97747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2343 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2344 Footprint: Minimap: active: true x: 960.40247 z: 928.84363 Obstruction: active: true moving: false control group: 2344 control group 2: 0 tag: 1077 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 960.40247 y: 0 z: 928.84363 last x: 960.40247 last y diff: 0 last z: 928.84363 territory: 0 rot x: 0 rot y: 1.07052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2344 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2345 Footprint: Minimap: active: true x: 57.21186 z: 786.17298 Obstruction: active: true moving: false control group: 2345 control group 2: 0 tag: 1079 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 57.21186 y: 0 z: 786.17298 last x: 57.21186 last y diff: 0 last z: 786.17298 territory: 0 rot x: 0 rot y: -0.42463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2345 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2346 Footprint: Minimap: active: true x: 1129.9499 z: 996.64411 Obstruction: active: true moving: false control group: 2346 control group 2: 0 tag: 1081 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.9499 y: 0 z: 996.64411 last x: 1129.9499 last y diff: 0 last z: 996.64411 territory: 0 rot x: 0 rot y: -1.04007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2346 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2347 Footprint: Minimap: active: true x: 1128.50843 z: 971.96784 Obstruction: active: true moving: false control group: 2347 control group 2: 0 tag: 1083 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1128.50843 y: 0 z: 971.96784 last x: 1128.50843 last y diff: 0 last z: 971.96784 territory: 0 rot x: 0 rot y: -3.92666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2347 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2348 Footprint: Minimap: active: true x: 144.51368 z: 737.60828 Obstruction: active: true moving: false control group: 2348 control group 2: 0 tag: 1085 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 144.51368 y: 0 z: 737.60828 last x: 144.51368 last y diff: 0 last z: 737.60828 territory: 0 rot x: 0 rot y: -1.31183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2348 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2349 Footprint: Minimap: active: true x: 517.59845 z: 1002.19831 Obstruction: active: true moving: false control group: 2349 control group 2: 0 tag: 1087 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 517.59845 y: 0 z: 1002.19831 last x: 517.59845 last y diff: 0 last z: 1002.19831 territory: 0 rot x: 0 rot y: -0.31234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2349 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2350 Footprint: Minimap: active: true x: 520.91401 z: 1004.45136 Obstruction: active: true moving: false control group: 2350 control group 2: 0 tag: 1089 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.91401 y: 0 z: 1004.45136 last x: 520.91401 last y diff: 0 last z: 1004.45136 territory: 0 rot x: 0 rot y: -0.1666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2350 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2351 Footprint: Minimap: active: true x: 506.1283 z: 990.28754 Obstruction: active: true moving: false control group: 2351 control group 2: 0 tag: 1091 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.1283 y: 0 z: 990.28754 last x: 506.1283 last y diff: 0 last z: 990.28754 territory: 0 rot x: 0 rot y: -3.32442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2351 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2352 Footprint: Minimap: active: true x: 64.9112 z: 862.07605 Obstruction: active: true moving: false control group: 2352 control group 2: 0 tag: 1093 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 64.9112 y: 0 z: 862.07605 last x: 64.9112 last y diff: 0 last z: 862.07605 territory: 0 rot x: 0 rot y: -3.0129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2352 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2353 Footprint: Minimap: active: true x: 73.1941 z: 856.81171 Obstruction: active: true moving: false control group: 2353 control group 2: 0 tag: 1095 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 73.1941 y: 0 z: 856.81171 last x: 73.1941 last y diff: 0 last z: 856.81171 territory: 0 rot x: 0 rot y: -2.59122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2353 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2354 Footprint: Minimap: active: true x: 71.94208 z: 864.90345 Obstruction: active: true moving: false control group: 2354 control group 2: 0 tag: 1097 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 71.94208 y: 0 z: 864.90345 last x: 71.94208 last y diff: 0 last z: 864.90345 territory: 0 rot x: 0 rot y: -4.17907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2354 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2355 Footprint: Minimap: active: true x: 67.67554 z: 857.81782 Obstruction: active: true moving: false control group: 2355 control group 2: 0 tag: 1099 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 67.67554 y: 0 z: 857.81782 last x: 67.67554 last y diff: 0 last z: 857.81782 territory: 0 rot x: 0 rot y: -3.8961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2355 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2356 Footprint: Minimap: active: true x: 151.95954 z: 945.2688 Obstruction: active: true moving: false control group: 2356 control group 2: 0 tag: 1101 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 151.95954 y: 0 z: 945.2688 last x: 151.95954 last y diff: 0 last z: 945.2688 territory: 0 rot x: 0 rot y: 0.12822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2356 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2357 Footprint: Minimap: active: true x: 139.28956 z: 941.2613 Obstruction: active: true moving: false control group: 2357 control group 2: 0 tag: 1103 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 139.28956 y: 0 z: 941.2613 last x: 139.28956 last y diff: 0 last z: 941.2613 territory: 0 rot x: 0 rot y: 0.42551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2357 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2358 Footprint: Minimap: active: true x: 135.72358 z: 946.25239 Obstruction: active: true moving: false control group: 2358 control group 2: 0 tag: 1105 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 135.72358 y: 0 z: 946.25239 last x: 135.72358 last y diff: 0 last z: 946.25239 territory: 0 rot x: 0 rot y: -4.63552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2358 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2359 Footprint: Minimap: active: true x: 138.71802 z: 953.23792 Obstruction: active: true moving: false control group: 2359 control group 2: 0 tag: 1107 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138.71802 y: 0 z: 953.23792 last x: 138.71802 last y diff: 0 last z: 953.23792 territory: 0 rot x: 0 rot y: -1.5302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2359 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2360 Footprint: Minimap: active: true x: 294.10633 z: 976.34021 Obstruction: active: true moving: false control group: 2360 control group 2: 0 tag: 1109 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294.10633 y: 0 z: 976.34021 last x: 294.10633 last y diff: 0 last z: 976.34021 territory: 0 rot x: 0 rot y: -1.86017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2360 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2361 Footprint: Minimap: active: true x: 303.63685 z: 975.41053 Obstruction: active: true moving: false control group: 2361 control group 2: 0 tag: 1111 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.63685 y: 0 z: 975.41053 last x: 303.63685 last y diff: 0 last z: 975.41053 territory: 0 rot x: 0 rot y: -3.91936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2361 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2362 Footprint: Minimap: active: true x: 290.04358 z: 972.65394 Obstruction: active: true moving: false control group: 2362 control group 2: 0 tag: 1113 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.04358 y: 0 z: 972.65394 last x: 290.04358 last y diff: 0 last z: 972.65394 territory: 0 rot x: 0 rot y: -4.62781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2362 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2363 Footprint: Minimap: active: true x: 298.79847 z: 976.42322 Obstruction: active: true moving: false control group: 2363 control group 2: 0 tag: 1115 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.79847 y: 0 z: 976.42322 last x: 298.79847 last y diff: 0 last z: 976.42322 territory: 0 rot x: 0 rot y: -1.1607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2363 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2364 Footprint: Minimap: active: true x: 289.6197 z: 985.42652 Obstruction: active: true moving: false control group: 2364 control group 2: 0 tag: 1117 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 289.6197 y: 0 z: 985.42652 last x: 289.6197 last y diff: 0 last z: 985.42652 territory: 0 rot x: 0 rot y: -3.25387 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2364 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2365 Footprint: Minimap: active: true x: 437.43274 z: 844.92219 Obstruction: active: true moving: false control group: 2365 control group 2: 0 tag: 1119 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 437.43274 y: 0 z: 844.92219 last x: 437.43274 last y diff: 0 last z: 844.92219 territory: 0 rot x: 0 rot y: -2.13503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2365 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2366 Footprint: Minimap: active: true x: 436.50367 z: 837.58851 Obstruction: active: true moving: false control group: 2366 control group 2: 0 tag: 1121 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 436.50367 y: 0 z: 837.58851 last x: 436.50367 last y diff: 0 last z: 837.58851 territory: 0 rot x: 0 rot y: 1.35549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2366 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2367 Footprint: Minimap: active: true x: 448.11365 z: 843.46021 Obstruction: active: true moving: false control group: 2367 control group 2: 0 tag: 1123 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 448.11365 y: 0 z: 843.46021 last x: 448.11365 last y diff: 0 last z: 843.46021 territory: 0 rot x: 0 rot y: -0.562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2367 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2368 Footprint: Minimap: active: true x: 679.37275 z: 1159.03162 Obstruction: active: true moving: false control group: 2368 control group 2: 0 tag: 1125 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 679.37275 y: 0 z: 1159.03162 last x: 679.37275 last y diff: 0 last z: 1159.03162 territory: 0 rot x: 0 rot y: -2.92708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2368 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2369 Footprint: Minimap: active: true x: 680.16645 z: 1146.6244 Obstruction: active: true moving: false control group: 2369 control group 2: 0 tag: 1127 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 680.16645 y: 0 z: 1146.6244 last x: 680.16645 last y diff: 0 last z: 1146.6244 territory: 0 rot x: 0 rot y: -2.46892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_small.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2369 actor: "geology/metalmine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2370 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 190 last x: 286 last y diff: 0 last z: 190 territory: 4 rot x: 0 rot y: -3.1895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2370 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2371 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 582 last x: 246 last y diff: 0 last z: 582 territory: 3 rot x: 0 rot y: -3.28786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2371 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2372 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 506 last x: 870 last y diff: 0 last z: 506 territory: 0 rot x: 0 rot y: -3.52797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2372 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2373 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 234 last x: 582 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: -1.74482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2373 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2374 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806 y: 0 z: 570 last x: 806 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 0.32882 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2374 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2375 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 578 last x: 306 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: -1.54831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2375 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2376 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 518 last x: 934 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: 1.16396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2376 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2377 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 1046 last x: 218 last y diff: 0 last z: 1046 territory: 0 rot x: 0 rot y: -3.21422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2377 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2378 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046 y: 0 z: 494 last x: 1046 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 0.96187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2378 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2379 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838 y: 0 z: 334 last x: 838 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 0.53278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2379 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2380 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 1126 last x: 258 last y diff: 0 last z: 1126 territory: 0 rot x: 0 rot y: -3.90683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2380 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2381 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850 y: 0 z: 1014 last x: 850 last y diff: 0 last z: 1014 territory: 0 rot x: 0 rot y: -2.0623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2381 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2382 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 854 last x: 242 last y diff: 0 last z: 854 territory: 0 rot x: 0 rot y: 1.42066 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2382 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2383 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014 y: 0 z: 762 last x: 1014 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: 0.69806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2383 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2384 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 362 last x: 582 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: -1.17751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2384 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2385 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114 y: 0 z: 478 last x: 1114 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 1.15633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2385 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2386 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166 y: 0 z: 682 last x: 1166 last y diff: 0 last z: 682 territory: 1 rot x: 0 rot y: 0.96654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2386 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2387 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010 y: 0 z: 262 last x: 1010 last y diff: 0 last z: 262 territory: 2 rot x: 0 rot y: -1.93578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2387 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2388 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 582 last x: 110 last y diff: 0 last z: 582 territory: 3 rot x: 0 rot y: -3.1387 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2388 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2389 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018 y: 0 z: 406 last x: 1018 last y diff: 0 last z: 406 territory: 2 rot x: 0 rot y: -3.4971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2389 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2390 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 522 last x: 190 last y diff: 0 last z: 522 territory: 3 rot x: 0 rot y: 0.8179 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2390 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2391 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 1234 last x: 502 last y diff: 0 last z: 1234 territory: 0 rot x: 0 rot y: -1.97464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2391 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2392 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 y: 0 z: 534 last x: 38 last y diff: 0 last z: 534 territory: 3 rot x: 0 rot y: -3.82496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2392 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2393 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 506 last x: 130 last y diff: 0 last z: 506 territory: 3 rot x: 0 rot y: -0.12363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2393 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2394 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134 y: 0 z: 986 last x: 134 last y diff: 0 last z: 986 territory: 0 rot x: 0 rot y: -4.11416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2394 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2395 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950 y: 0 z: 454 last x: 950 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 1.15503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2395 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2396 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130 y: 0 z: 630 last x: 1130 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: -2.46111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2396 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2397 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042 y: 0 z: 646 last x: 1042 last y diff: 0 last z: 646 territory: 1 rot x: 0 rot y: -2.89477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2397 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2398 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002 y: 0 z: 570 last x: 1002 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: -2.95174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2398 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2399 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 166 last x: 450 last y diff: 0 last z: 166 territory: 0 rot x: 0 rot y: -3.34493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2399 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2400 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 858 last x: 1146 last y diff: 0 last z: 858 territory: 0 rot x: 0 rot y: -0.21697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2400 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2401 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 y: 0 z: 426 last x: 174 last y diff: 0 last z: 426 territory: 3 rot x: 0 rot y: 0.59945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2401 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2402 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106 y: 0 z: 954 last x: 1106 last y diff: 0 last z: 954 territory: 0 rot x: 0 rot y: 0.52704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2402 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2403 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 150 last x: 646 last y diff: 0 last z: 150 territory: 0 rot x: 0 rot y: -0.78495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2403 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2404 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814 y: 0 z: 842 last x: 814 last y diff: 0 last z: 842 territory: 0 rot x: 0 rot y: 0.81449 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2404 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2405 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 626 last x: 170 last y diff: 0 last z: 626 territory: 3 rot x: 0 rot y: -2.33092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2405 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2406 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 282 last x: 438 last y diff: 0 last z: 282 territory: 4 rot x: 0 rot y: 0.63328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2406 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2407 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 322 last x: 298 last y diff: 0 last z: 322 territory: 4 rot x: 0 rot y: -2.392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2407 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2408 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 518 last x: 534 last y diff: 0 last z: 518 territory: 0 rot x: 0 rot y: -1.31116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2408 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2409 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818 y: 0 z: 1102 last x: 818 last y diff: 0 last z: 1102 territory: 0 rot x: 0 rot y: -4.32741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2409 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2410 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 y: 0 z: 378 last x: 82 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: -1.61782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2410 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2411 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146 y: 0 z: 538 last x: 1146 last y diff: 0 last z: 538 territory: 1 rot x: 0 rot y: 1.25051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2411 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2412 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158 y: 0 z: 294 last x: 158 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: -4.02305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2412 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2413 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934 y: 0 z: 1030 last x: 934 last y diff: 0 last z: 1030 territory: 0 rot x: 0 rot y: -0.1358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2413 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2414 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 1062 last x: 730 last y diff: 0 last z: 1062 territory: 0 rot x: 0 rot y: -0.82335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2414 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2415 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638 y: 0 z: 422 last x: 638 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: -3.00046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2415 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2416 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 982 last x: 222 last y diff: 0 last z: 982 territory: 0 rot x: 0 rot y: 1.21453 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2416 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2417 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522 y: 0 z: 146 last x: 522 last y diff: 0 last z: 146 territory: 0 rot x: 0 rot y: 0.32131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2417 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2418 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870 y: 0 z: 1206 last x: 870 last y diff: 0 last z: 1206 territory: 0 rot x: 0 rot y: -3.84914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2418 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2419 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 762 last x: 142 last y diff: 0 last z: 762 territory: 0 rot x: 0 rot y: -3.50043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2419 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2420 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 662 last x: 242 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: -3.1512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2420 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2421 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 462 last x: 346 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: -4.27613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2421 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2422 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 698 last x: 170 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: -3.12595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2422 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2423 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122 y: 0 z: 782 last x: 1122 last y diff: 0 last z: 782 territory: 1 rot x: 0 rot y: -2.3572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2423 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2424 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962 y: 0 z: 966 last x: 962 last y diff: 0 last z: 966 territory: 0 rot x: 0 rot y: -4.47313 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2424 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2425 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022 y: 0 z: 1002 last x: 1022 last y diff: 0 last z: 1002 territory: 0 rot x: 0 rot y: 0.40011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2425 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2426 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 834 last x: 146 last y diff: 0 last z: 834 territory: 0 rot x: 0 rot y: 0.03556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2426 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2427 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 270 last x: 346 last y diff: 0 last z: 270 territory: 4 rot x: 0 rot y: -1.8137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2427 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2428 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 1230 last x: 582 last y diff: 0 last z: 1230 territory: 0 rot x: 0 rot y: -2.6497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2428 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2429 Footprint: OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198 y: 0 z: 478 last x: 1198 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 1.18761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "props/special/common/marker_object_char_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2429 actor: "props/special/common/marker_object_char_b.xml" AIProxy: TriggerPoint: object: { "currentCollections": {}, "actions": {} } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2430 Footprint: Minimap: active: true x: 457.72645 z: 140.77686 Obstruction: active: true moving: false control group: 2430 control group 2: 0 tag: 1129 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 457.72645 y: 0 z: 140.77686 last x: 457.72645 last y diff: 0 last z: 140.77686 territory: 0 rot x: 0 rot y: 1.37484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2430 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2431 Footprint: Minimap: active: true x: 468.6161 z: 137.74738 Obstruction: active: true moving: false control group: 2431 control group 2: 0 tag: 1131 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 468.6161 y: 0 z: 137.74738 last x: 468.6161 last y diff: 0 last z: 137.74738 territory: 0 rot x: 0 rot y: -2.37241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2431 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2432 Footprint: Minimap: active: true x: 463.55103 z: 146.5113 Obstruction: active: true moving: false control group: 2432 control group 2: 0 tag: 1133 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.55103 y: 0 z: 146.5113 last x: 463.55103 last y diff: 0 last z: 146.5113 territory: 0 rot x: 0 rot y: -4.03673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2432 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2433 Footprint: Minimap: active: true x: 469.13923 z: 143.37824 Obstruction: active: true moving: false control group: 2433 control group 2: 0 tag: 1135 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 469.13923 y: 0 z: 143.37824 last x: 469.13923 last y diff: 0 last z: 143.37824 territory: 0 rot x: 0 rot y: -2.15464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2433 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2434 Footprint: Minimap: active: true x: 621.87885 z: 328.23688 Obstruction: active: true moving: false control group: 2434 control group 2: 0 tag: 1137 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.87885 y: 0 z: 328.23688 last x: 621.87885 last y diff: 0 last z: 328.23688 territory: 0 rot x: 0 rot y: -1.33893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2434 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2435 Footprint: Minimap: active: true x: 621.1952 z: 320.36341 Obstruction: active: true moving: false control group: 2435 control group 2: 0 tag: 1139 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.1952 y: 0 z: 320.36341 last x: 621.1952 last y diff: 0 last z: 320.36341 territory: 0 rot x: 0 rot y: -1.62513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2435 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2436 Footprint: Minimap: active: true x: 627.75678 z: 326.6114 Obstruction: active: true moving: false control group: 2436 control group 2: 0 tag: 1141 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 627.75678 y: 0 z: 326.6114 last x: 627.75678 last y diff: 0 last z: 326.6114 territory: 0 rot x: 0 rot y: 0.10311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2436 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2437 Footprint: Minimap: active: true x: 629.25806 z: 317.23444 Obstruction: active: true moving: false control group: 2437 control group 2: 0 tag: 1143 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 629.25806 y: 0 z: 317.23444 last x: 629.25806 last y diff: 0 last z: 317.23444 territory: 0 rot x: 0 rot y: -3.08806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2437 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2438 Footprint: Minimap: active: true x: 1244.58918 z: 537.5641 Obstruction: active: true moving: false control group: 2438 control group 2: 0 tag: 1145 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1244.58918 y: 0 z: 537.5641 last x: 1244.58918 last y diff: 0 last z: 537.5641 territory: 0 rot x: 0 rot y: -3.60315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2438 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2439 Footprint: Minimap: active: true x: 1243.12287 z: 526.01984 Obstruction: active: true moving: false control group: 2439 control group 2: 0 tag: 1147 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1243.12287 y: 0 z: 526.01984 last x: 1243.12287 last y diff: 0 last z: 526.01984 territory: 0 rot x: 0 rot y: -2.57831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2439 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2440 Footprint: Minimap: active: true x: 1240.2256 z: 534.6703 Obstruction: active: true moving: false control group: 2440 control group 2: 0 tag: 1149 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1240.2256 y: 0 z: 534.6703 last x: 1240.2256 last y diff: 0 last z: 534.6703 territory: 0 rot x: 0 rot y: -1.09978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2440 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2441 Footprint: Minimap: active: true x: 1249.52973 z: 522.84632 Obstruction: active: true moving: false control group: 2441 control group 2: 0 tag: 1151 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1249.52973 y: 0 z: 522.84632 last x: 1249.52973 last y diff: 0 last z: 522.84632 territory: 0 rot x: 0 rot y: 0.14808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2441 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2442 Footprint: Minimap: active: true x: 1238.79731 z: 527.57221 Obstruction: active: true moving: false control group: 2442 control group 2: 0 tag: 1153 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238.79731 y: 0 z: 527.57221 last x: 1238.79731 last y diff: 0 last z: 527.57221 territory: 0 rot x: 0 rot y: -1.1653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2442 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2443 Footprint: Minimap: active: true x: 1251.15558 z: 528.07197 Obstruction: active: true moving: false control group: 2443 control group 2: 0 tag: 1155 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1251.15558 y: 0 z: 528.07197 last x: 1251.15558 last y diff: 0 last z: 528.07197 territory: 0 rot x: 0 rot y: -1.55936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2443 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2444 Footprint: Minimap: active: true x: 718.11243 z: 206.62537 Obstruction: active: true moving: false control group: 2444 control group 2: 0 tag: 1157 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718.11243 y: 0 z: 206.62537 last x: 718.11243 last y diff: 0 last z: 206.62537 territory: 0 rot x: 0 rot y: -2.00657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2444 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2445 Footprint: Minimap: active: true x: 706.4585 z: 200.85615 Obstruction: active: true moving: false control group: 2445 control group 2: 0 tag: 1159 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.4585 y: 0 z: 200.85615 last x: 706.4585 last y diff: 0 last z: 200.85615 territory: 0 rot x: 0 rot y: -0.09191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2445 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2446 Footprint: Minimap: active: true x: 720.90815 z: 200.37531 Obstruction: active: true moving: false control group: 2446 control group 2: 0 tag: 1161 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 720.90815 y: 0 z: 200.37531 last x: 720.90815 last y diff: 0 last z: 200.37531 territory: 0 rot x: 0 rot y: -2.6067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2446 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2447 Footprint: Minimap: active: true x: 711.54493 z: 207.58509 Obstruction: active: true moving: false control group: 2447 control group 2: 0 tag: 1163 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 711.54493 y: 0 z: 207.58509 last x: 711.54493 last y diff: 0 last z: 207.58509 territory: 0 rot x: 0 rot y: -4.68609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2447 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2448 Footprint: Minimap: active: true x: 719.15223 z: 196.45746 Obstruction: active: true moving: false control group: 2448 control group 2: 0 tag: 1165 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 719.15223 y: 0 z: 196.45746 last x: 719.15223 last y diff: 0 last z: 196.45746 territory: 0 rot x: 0 rot y: 0.10036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2448 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2449 Footprint: Minimap: active: true x: 710.44782 z: 196.63831 Obstruction: active: true moving: false control group: 2449 control group 2: 0 tag: 1167 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.44782 y: 0 z: 196.63831 last x: 710.44782 last y diff: 0 last z: 196.63831 territory: 0 rot x: 0 rot y: 1.032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2449 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2450 Footprint: Minimap: active: true x: 1100.33686 z: 248.76966 Obstruction: active: true moving: false control group: 2450 control group 2: 0 tag: 1169 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1100.33686 y: 0 z: 248.76966 last x: 1100.33686 last y diff: 0 last z: 248.76966 territory: 2 rot x: 0 rot y: -2.66878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2450 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2451 Footprint: Minimap: active: true x: 1091.29017 z: 253.47193 Obstruction: active: true moving: false control group: 2451 control group 2: 0 tag: 1171 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.29017 y: 0 z: 253.47193 last x: 1091.29017 last y diff: 0 last z: 253.47193 territory: 2 rot x: 0 rot y: -3.68258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2451 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2452 Footprint: Minimap: active: true x: 1088.21888 z: 248.94361 Obstruction: active: true moving: false control group: 2452 control group 2: 0 tag: 1173 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1088.21888 y: 0 z: 248.94361 last x: 1088.21888 last y diff: 0 last z: 248.94361 territory: 2 rot x: 0 rot y: -0.51458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2452 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2453 Footprint: Minimap: active: true x: 1097.31977 z: 243.0943 Obstruction: active: true moving: false control group: 2453 control group 2: 0 tag: 1175 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1097.31977 y: 0 z: 243.0943 last x: 1097.31977 last y diff: 0 last z: 243.0943 territory: 2 rot x: 0 rot y: 0.72544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2453 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2454 Footprint: Minimap: active: true x: 1095.42573 z: 252.33637 Obstruction: active: true moving: false control group: 2454 control group 2: 0 tag: 1177 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1095.42573 y: 0 z: 252.33637 last x: 1095.42573 last y diff: 0 last z: 252.33637 territory: 2 rot x: 0 rot y: -0.86332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2454 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2455 Footprint: Minimap: active: true x: 1101.33533 z: 244.42273 Obstruction: active: true moving: false control group: 2455 control group 2: 0 tag: 1179 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.33533 y: 0 z: 244.42273 last x: 1101.33533 last y diff: 0 last z: 244.42273 territory: 2 rot x: 0 rot y: 0.57108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2455 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2456 Footprint: Minimap: active: true x: 583.508 z: 242.29371 Obstruction: active: true moving: false control group: 2456 control group 2: 0 tag: 1181 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 583.508 y: 0 z: 242.29371 last x: 583.508 last y diff: 0 last z: 242.29371 territory: 0 rot x: 0 rot y: 0.30762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2456 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2457 Footprint: Minimap: active: true x: 572.52283 z: 246.42432 Obstruction: active: true moving: false control group: 2457 control group 2: 0 tag: 1183 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.52283 y: 0 z: 246.42432 last x: 572.52283 last y diff: 0 last z: 246.42432 territory: 0 rot x: 0 rot y: -2.80909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2457 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2458 Footprint: Minimap: active: true x: 578.7046 z: 253.45167 Obstruction: active: true moving: false control group: 2458 control group 2: 0 tag: 1185 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.7046 y: 0 z: 253.45167 last x: 578.7046 last y diff: 0 last z: 253.45167 territory: 0 rot x: 0 rot y: 0.28821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2458 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2459 Footprint: Minimap: active: true x: 582.55848 z: 248.53174 Obstruction: active: true moving: false control group: 2459 control group 2: 0 tag: 1187 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.55848 y: 0 z: 248.53174 last x: 582.55848 last y diff: 0 last z: 248.53174 territory: 0 rot x: 0 rot y: -1.88613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2459 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2460 Footprint: Minimap: active: true x: 861.45105 z: 367.84021 Obstruction: active: true moving: false control group: 2460 control group 2: 0 tag: 1189 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 861.45105 y: 0 z: 367.84021 last x: 861.45105 last y diff: 0 last z: 367.84021 territory: 0 rot x: 0 rot y: -1.6887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2460 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2461 Footprint: Minimap: active: true x: 856.92566 z: 365.66749 Obstruction: active: true moving: false control group: 2461 control group 2: 0 tag: 1191 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 856.92566 y: 0 z: 365.66749 last x: 856.92566 last y diff: 0 last z: 365.66749 territory: 0 rot x: 0 rot y: -3.67017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2461 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2462 Footprint: Minimap: active: true x: 848.95276 z: 364.10517 Obstruction: active: true moving: false control group: 2462 control group 2: 0 tag: 1193 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 848.95276 y: 0 z: 364.10517 last x: 848.95276 last y diff: 0 last z: 364.10517 territory: 0 rot x: 0 rot y: 0.77117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2462 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2463 Footprint: Minimap: active: true x: 852.82612 z: 365.46174 Obstruction: active: true moving: false control group: 2463 control group 2: 0 tag: 1195 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.82612 y: 0 z: 365.46174 last x: 852.82612 last y diff: 0 last z: 365.46174 territory: 0 rot x: 0 rot y: -2.65178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2463 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2464 Footprint: Minimap: active: true x: 859.19043 z: 372.69153 Obstruction: active: true moving: false control group: 2464 control group 2: 0 tag: 1197 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 859.19043 y: 0 z: 372.69153 last x: 859.19043 last y diff: 0 last z: 372.69153 territory: 0 rot x: 0 rot y: -2.13344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2464 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2465 Footprint: Minimap: active: true x: 480.44324 z: 345.11579 Obstruction: active: true moving: false control group: 2465 control group 2: 0 tag: 1199 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.44324 y: 0 z: 345.11579 last x: 480.44324 last y diff: 0 last z: 345.11579 territory: 0 rot x: 0 rot y: 1.48588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2465 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2466 Footprint: Minimap: active: true x: 472.42707 z: 340.28705 Obstruction: active: true moving: false control group: 2466 control group 2: 0 tag: 1201 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.42707 y: 0 z: 340.28705 last x: 472.42707 last y diff: 0 last z: 340.28705 territory: 0 rot x: 0 rot y: -0.42022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2466 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2467 Footprint: Minimap: active: true x: 468.81202 z: 347.46338 Obstruction: active: true moving: false control group: 2467 control group 2: 0 tag: 1203 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 468.81202 y: 0 z: 347.46338 last x: 468.81202 last y diff: 0 last z: 347.46338 territory: 0 rot x: 0 rot y: -4.50774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2467 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2468 Footprint: Minimap: active: true x: 475.68415 z: 351.1391 Obstruction: active: true moving: false control group: 2468 control group 2: 0 tag: 1205 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.68415 y: 0 z: 351.1391 last x: 475.68415 last y diff: 0 last z: 351.1391 territory: 0 rot x: 0 rot y: -1.17812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2468 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2469 Footprint: Minimap: active: true x: 1057.41877 z: 241.95527 Obstruction: active: true moving: false control group: 2469 control group 2: 0 tag: 1207 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1057.41877 y: 0 z: 241.95527 last x: 1057.41877 last y diff: 0 last z: 241.95527 territory: 2 rot x: 0 rot y: -2.01436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2469 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2470 Footprint: Minimap: active: true x: 1054.30561 z: 245.41169 Obstruction: active: true moving: false control group: 2470 control group 2: 0 tag: 1209 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054.30561 y: 0 z: 245.41169 last x: 1054.30561 last y diff: 0 last z: 245.41169 territory: 2 rot x: 0 rot y: -3.1841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2470 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2471 Footprint: Minimap: active: true x: 1048.38251 z: 236.43842 Obstruction: active: true moving: false control group: 2471 control group 2: 0 tag: 1211 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1048.38251 y: 0 z: 236.43842 last x: 1048.38251 last y diff: 0 last z: 236.43842 territory: 2 rot x: 0 rot y: 0.65154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2471 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2472 Footprint: Minimap: active: true x: 1047.41468 z: 245.40925 Obstruction: active: true moving: false control group: 2472 control group 2: 0 tag: 1213 flags: 38 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1047.41468 y: 0 z: 245.40925 last x: 1047.41468 last y diff: 0 last z: 245.40925 territory: 2 rot x: 0 rot y: -3.87159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2472 actor: "props/flora/forage_grapes.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2473 Decay: Footprint: Minimap: active: true x: 92.68232 z: 431.71631 Obstruction: active: true moving: false control group: 2473 control group 2: 0 tag: 162 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 92.68232 y: 0 z: 431.71631 last x: 92.68232 last y diff: 0 last z: 431.71631 territory: 3 rot x: 0 rot y: 0.44362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2473 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 101, "losRangeQuery": 217 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2474 Decay: Footprint: Minimap: active: true x: 872.2187 z: 568.15851 Obstruction: active: true moving: false control group: 2474 control group 2: 0 tag: 164 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 872.2187 y: 0 z: 568.15851 last x: 872.2187 last y diff: 0 last z: 568.15851 territory: 0 rot x: 0 rot y: -1.67786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2474 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 102, "losRangeQuery": 218 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2475 Decay: Footprint: Minimap: active: true x: 990.94196 z: 619.33338 Obstruction: active: true moving: false control group: 2475 control group 2: 0 tag: 166 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990.94196 y: 0 z: 619.33338 last x: 990.94196 last y diff: 0 last z: 619.33338 territory: 0 rot x: 0 rot y: -3.22236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2475 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 103, "losRangeQuery": 219 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2476 Decay: Footprint: Minimap: active: true x: 1116.06714 z: 821.41999 Obstruction: active: true moving: false control group: 2476 control group 2: 0 tag: 168 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1116.06714 y: 0 z: 821.41999 last x: 1116.06714 last y diff: 0 last z: 821.41999 territory: 0 rot x: 0 rot y: -1.70902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2476 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 104, "losRangeQuery": 220 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2477 Decay: Footprint: Minimap: active: true x: 397.96821 z: 478.46814 Obstruction: active: true moving: false control group: 2477 control group 2: 0 tag: 170 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 397.96821 y: 0 z: 478.46814 last x: 397.96821 last y diff: 0 last z: 478.46814 territory: 0 rot x: 0 rot y: -0.93335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2477 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 105, "losRangeQuery": 221 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2478 Decay: Footprint: Minimap: active: true x: 134.20832 z: 695.03046 Obstruction: active: true moving: false control group: 2478 control group 2: 0 tag: 172 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134.20832 y: 0 z: 695.03046 last x: 134.20832 last y diff: 0 last z: 695.03046 territory: 0 rot x: 0 rot y: 0.89161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/rhino.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2478 actor: "fauna/rhino.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 106, "losRangeQuery": 222 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2479 Decay: Footprint: Minimap: active: true x: 415.03687 z: 342.39612 Obstruction: active: true moving: false control group: 2479 control group 2: 0 tag: 174 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 415.03687 y: 0 z: 342.39612 last x: 415.03687 last y diff: 0 last z: 342.39612 territory: 4 rot x: 0 rot y: -3.7907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2479 actor: "fauna/boar.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 107, "losRangeQuery": 223 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2480 Decay: Footprint: Minimap: active: true x: 828.00727 z: 278.07776 Obstruction: active: true moving: false control group: 2480 control group 2: 0 tag: 176 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.00727 y: 0 z: 278.07776 last x: 828.00727 last y diff: 0 last z: 278.07776 territory: 0 rot x: 0 rot y: -2.91826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2480 actor: "fauna/boar.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 108, "losRangeQuery": 224 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2481 Decay: Footprint: Minimap: active: true x: 605.64283 z: 436.2118 Obstruction: active: true moving: false control group: 2481 control group 2: 0 tag: 178 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 605.64283 y: 0 z: 436.2118 last x: 605.64283 last y diff: 0 last z: 436.2118 territory: 0 rot x: 0 rot y: -0.81186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2481 actor: "fauna/boar.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 109, "losRangeQuery": 225 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2482 Decay: Footprint: Minimap: active: true x: 1111.43824 z: 440.90333 Obstruction: active: true moving: false control group: 2482 control group 2: 0 tag: 180 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1111.43824 y: 0 z: 440.90333 last x: 1111.43824 last y diff: 0 last z: 440.90333 territory: 0 rot x: 0 rot y: -3.20052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2482 actor: "fauna/boar.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 110, "losRangeQuery": 226 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2483 Decay: Footprint: Minimap: active: true x: 426.30951 z: 230.86115 Obstruction: active: true moving: false control group: 2483 control group 2: 0 tag: 182 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426.30951 y: 0 z: 230.86115 last x: 426.30951 last y diff: 0 last z: 230.86115 territory: 4 rot x: 0 rot y: 0.57866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2483 actor: "fauna/boar.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 111, "losRangeQuery": 227 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2484 Decay: Footprint: Minimap: active: true x: 670.00055 z: 301.97736 Obstruction: active: true moving: false control group: 2484 control group 2: 0 tag: 184 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.00055 y: 0 z: 301.97736 last x: 670.00055 last y diff: 0 last z: 301.97736 territory: 0 rot x: 0 rot y: -0.95177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2484 actor: "fauna/boar.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 112, "losRangeQuery": 228 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2485 Decay: Footprint: Minimap: active: true x: 276.94788 z: 1006.57343 Obstruction: active: true moving: false control group: 2485 control group 2: 0 tag: 186 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 276.94788 y: 0 z: 1006.57343 last x: 276.94788 last y diff: 0 last z: 1006.57343 territory: 0 rot x: 0 rot y: 1.39086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2485 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 113, "losRangeQuery": 229 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2486 Decay: Footprint: Minimap: active: true x: 279.02521 z: 1013.13105 Obstruction: active: true moving: false control group: 2486 control group 2: 0 tag: 188 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 279.02521 y: 0 z: 1013.13105 last x: 279.02521 last y diff: 0 last z: 1013.13105 territory: 0 rot x: 0 rot y: -4.18938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2486 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 114, "losRangeQuery": 230 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2487 Decay: Footprint: Minimap: active: true x: 303.16614 z: 1014.32087 Obstruction: active: true moving: false control group: 2487 control group 2: 0 tag: 190 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.16614 y: 0 z: 1014.32087 last x: 303.16614 last y diff: 0 last z: 1014.32087 territory: 0 rot x: 0 rot y: 0.75318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2487 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 115, "losRangeQuery": 231 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2488 Decay: Footprint: Minimap: active: true x: 283.29145 z: 1017.27796 Obstruction: active: true moving: false control group: 2488 control group 2: 0 tag: 192 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 283.29145 y: 0 z: 1017.27796 last x: 283.29145 last y diff: 0 last z: 1017.27796 territory: 0 rot x: 0 rot y: -1.47612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2488 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 116, "losRangeQuery": 232 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2489 Decay: Footprint: Minimap: active: true x: 304.9134 z: 1008.44813 Obstruction: active: true moving: false control group: 2489 control group 2: 0 tag: 194 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 304.9134 y: 0 z: 1008.44813 last x: 304.9134 last y diff: 0 last z: 1008.44813 territory: 0 rot x: 0 rot y: -0.36574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2489 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 117, "losRangeQuery": 233 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2490 Decay: Footprint: Minimap: active: true x: 176.26813 z: 405.22724 Obstruction: active: true moving: false control group: 2490 control group 2: 0 tag: 196 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.26813 y: 0 z: 405.22724 last x: 176.26813 last y diff: 0 last z: 405.22724 territory: 3 rot x: 0 rot y: -0.80008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2490 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 118, "losRangeQuery": 234 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2491 Decay: Footprint: Minimap: active: true x: 158.35993 z: 413.7475 Obstruction: active: true moving: false control group: 2491 control group 2: 0 tag: 198 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158.35993 y: 0 z: 413.7475 last x: 158.35993 last y diff: 0 last z: 413.7475 territory: 3 rot x: 0 rot y: -4.54503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2491 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 119, "losRangeQuery": 235 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2492 Decay: Footprint: Minimap: active: true x: 180.27698 z: 405.3606 Obstruction: active: true moving: false control group: 2492 control group 2: 0 tag: 200 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.27698 y: 0 z: 405.3606 last x: 180.27698 last y diff: 0 last z: 405.3606 territory: 3 rot x: 0 rot y: -0.98604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2492 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 120, "losRangeQuery": 236 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2493 Decay: Footprint: Minimap: active: true x: 157.76728 z: 400.80506 Obstruction: active: true moving: false control group: 2493 control group 2: 0 tag: 202 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 157.76728 y: 0 z: 400.80506 last x: 157.76728 last y diff: 0 last z: 400.80506 territory: 3 rot x: 0 rot y: -3.21386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2493 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 121, "losRangeQuery": 237 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2494 Decay: Footprint: Minimap: active: true x: 1027.86176 z: 507.28821 Obstruction: active: true moving: false control group: 2494 control group 2: 0 tag: 204 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.86176 y: 0 z: 507.28821 last x: 1027.86176 last y diff: 0 last z: 507.28821 territory: 0 rot x: 0 rot y: 1.25263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2494 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 122, "losRangeQuery": 238 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2495 Decay: Footprint: Minimap: active: true x: 1016.05103 z: 504.10615 Obstruction: active: true moving: false control group: 2495 control group 2: 0 tag: 206 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1016.05103 y: 0 z: 504.10615 last x: 1016.05103 last y diff: 0 last z: 504.10615 territory: 0 rot x: 0 rot y: 0.52529 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2495 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 123, "losRangeQuery": 239 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2496 Decay: Footprint: Minimap: active: true x: 1024.09583 z: 525.68415 Obstruction: active: true moving: false control group: 2496 control group 2: 0 tag: 208 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.09583 y: 0 z: 525.68415 last x: 1024.09583 last y diff: 0 last z: 525.68415 territory: 0 rot x: 0 rot y: -2.15984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2496 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 124, "losRangeQuery": 240 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2497 Decay: Footprint: Minimap: active: true x: 1014.83985 z: 523.84272 Obstruction: active: true moving: false control group: 2497 control group 2: 0 tag: 210 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014.83985 y: 0 z: 523.84272 last x: 1014.83985 last y diff: 0 last z: 523.84272 territory: 0 rot x: 0 rot y: -0.14051 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2497 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 125, "losRangeQuery": 241 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2498 Decay: Footprint: Minimap: active: true x: 1012.55878 z: 528.2574 Obstruction: active: true moving: false control group: 2498 control group 2: 0 tag: 212 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.55878 y: 0 z: 528.2574 last x: 1012.55878 last y diff: 0 last z: 528.2574 territory: 0 rot x: 0 rot y: 0.98235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2498 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 126, "losRangeQuery": 242 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2499 Decay: Footprint: Minimap: active: true x: 986.7367 z: 711.8617 Obstruction: active: true moving: false control group: 2499 control group 2: 0 tag: 214 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.7367 y: 0 z: 711.8617 last x: 986.7367 last y diff: 0 last z: 711.8617 territory: 0 rot x: 0 rot y: 0.71778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2499 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 127, "losRangeQuery": 243 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2500 Decay: Footprint: Minimap: active: true x: 999.58198 z: 720.49018 Obstruction: active: true moving: false control group: 2500 control group 2: 0 tag: 216 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.58198 y: 0 z: 720.49018 last x: 999.58198 last y diff: 0 last z: 720.49018 territory: 0 rot x: 0 rot y: -3.95685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2500 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 128, "losRangeQuery": 244 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2501 Decay: Footprint: Minimap: active: true x: 972.06617 z: 717.21955 Obstruction: active: true moving: false control group: 2501 control group 2: 0 tag: 218 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 972.06617 y: 0 z: 717.21955 last x: 972.06617 last y diff: 0 last z: 717.21955 territory: 0 rot x: 0 rot y: -1.69819 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2501 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 129, "losRangeQuery": 245 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2502 Decay: Footprint: Minimap: active: true x: 987.23108 z: 735.0135 Obstruction: active: true moving: false control group: 2502 control group 2: 0 tag: 220 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 987.23108 y: 0 z: 735.0135 last x: 987.23108 last y diff: 0 last z: 735.0135 territory: 0 rot x: 0 rot y: -1.40418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2502 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 130, "losRangeQuery": 246 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2503 Decay: Footprint: Minimap: active: true x: 535.69416 z: 1190.62836 Obstruction: active: true moving: false control group: 2503 control group 2: 0 tag: 222 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.69416 y: 0 z: 1190.62836 last x: 535.69416 last y diff: 0 last z: 1190.62836 territory: 0 rot x: 0 rot y: -4.29604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2503 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 131, "losRangeQuery": 247 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2504 Decay: Footprint: Minimap: active: true x: 536.6266 z: 1171.42566 Obstruction: active: true moving: false control group: 2504 control group 2: 0 tag: 224 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 536.6266 y: 0 z: 1171.42566 last x: 536.6266 last y diff: 0 last z: 1171.42566 territory: 0 rot x: 0 rot y: -0.70855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2504 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 132, "losRangeQuery": 248 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2505 Decay: Footprint: Minimap: active: true x: 523.13093 z: 1181.5517 Obstruction: active: true moving: false control group: 2505 control group 2: 0 tag: 226 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 523.13093 y: 0 z: 1181.5517 last x: 523.13093 last y diff: 0 last z: 1181.5517 territory: 0 rot x: 0 rot y: -1.1827 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2505 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 133, "losRangeQuery": 249 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2506 Decay: Footprint: Minimap: active: true x: 552.73633 z: 1186.38794 Obstruction: active: true moving: false control group: 2506 control group 2: 0 tag: 228 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.73633 y: 0 z: 1186.38794 last x: 552.73633 last y diff: 0 last z: 1186.38794 territory: 0 rot x: 0 rot y: -1.36869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2506 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 134, "losRangeQuery": 250 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2507 Decay: Footprint: Minimap: active: true x: 578.25324 z: 313.89557 Obstruction: active: true moving: false control group: 2507 control group 2: 0 tag: 230 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.25324 y: 0 z: 313.89557 last x: 578.25324 last y diff: 0 last z: 313.89557 territory: 0 rot x: 0 rot y: -2.14953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2507 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 135, "losRangeQuery": 251 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2508 Decay: Footprint: Minimap: active: true x: 578.38349 z: 334.2273 Obstruction: active: true moving: false control group: 2508 control group 2: 0 tag: 232 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.38349 y: 0 z: 334.2273 last x: 578.38349 last y diff: 0 last z: 334.2273 territory: 0 rot x: 0 rot y: -1.44057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2508 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 136, "losRangeQuery": 252 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2509 Decay: Footprint: Minimap: active: true x: 581.55451 z: 325.90229 Obstruction: active: true moving: false control group: 2509 control group 2: 0 tag: 234 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.55451 y: 0 z: 325.90229 last x: 581.55451 last y diff: 0 last z: 325.90229 territory: 0 rot x: 0 rot y: -0.91413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_adult.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2509 actor: "fauna/giraffe_adult.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 350, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 137, "losRangeQuery": 253 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2510 Decay: Footprint: Minimap: active: true x: 586.4001 z: 329.34375 Obstruction: active: true moving: false control group: 2510 control group 2: 0 tag: 236 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.4001 y: 0 z: 329.34375 last x: 586.4001 last y diff: 0 last z: 329.34375 territory: 0 rot x: 0 rot y: 0.40181 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2510 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 138, "losRangeQuery": 254 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2511 Decay: Footprint: Minimap: active: true x: 558.66193 z: 326.48792 Obstruction: active: true moving: false control group: 2511 control group 2: 0 tag: 238 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.66193 y: 0 z: 326.48792 last x: 558.66193 last y diff: 0 last z: 326.48792 territory: 0 rot x: 0 rot y: 0.87891 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2511 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 139, "losRangeQuery": 255 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2512 Decay: Footprint: Minimap: active: true x: 581.71222 z: 319.61512 Obstruction: active: true moving: false control group: 2512 control group 2: 0 tag: 240 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.71222 y: 0 z: 319.61512 last x: 581.71222 last y diff: 0 last z: 319.61512 territory: 0 rot x: 0 rot y: 1.42971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.77993 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/giraffe_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2512 actor: "fauna/giraffe_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 140, "losRangeQuery": 256 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2513 Decay: Footprint: Minimap: active: true x: 983.00397 z: 685.76337 Obstruction: active: true moving: false control group: 2513 control group 2: 0 tag: 242 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 983.00397 y: 0 z: 685.76337 last x: 983.00397 last y diff: 0 last z: 685.76337 territory: 0 rot x: 0 rot y: 1.52706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2513 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 141, "losRangeQuery": 257 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2514 Decay: Footprint: Minimap: active: true x: 988.00672 z: 686.52417 Obstruction: active: true moving: false control group: 2514 control group 2: 0 tag: 244 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 988.00672 y: 0 z: 686.52417 last x: 988.00672 last y diff: 0 last z: 686.52417 territory: 0 rot x: 0 rot y: 0.39425 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2514 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 142, "losRangeQuery": 258 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2515 Decay: Footprint: Minimap: active: true x: 995.33606 z: 683.8512 Obstruction: active: true moving: false control group: 2515 control group 2: 0 tag: 246 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 995.33606 y: 0 z: 683.8512 last x: 995.33606 last y diff: 0 last z: 683.8512 territory: 0 rot x: 0 rot y: -0.27816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2515 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 143, "losRangeQuery": 259 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2516 Decay: Footprint: Minimap: active: true x: 987.85877 z: 682.31165 Obstruction: active: true moving: false control group: 2516 control group 2: 0 tag: 248 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 987.85877 y: 0 z: 682.31165 last x: 987.85877 last y diff: 0 last z: 682.31165 territory: 0 rot x: 0 rot y: 0.50777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2516 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 144, "losRangeQuery": 260 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2517 Decay: Footprint: Minimap: active: true x: 997.11127 z: 687.86774 Obstruction: active: true moving: false control group: 2517 control group 2: 0 tag: 250 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 997.11127 y: 0 z: 687.86774 last x: 997.11127 last y diff: 0 last z: 687.86774 territory: 0 rot x: 0 rot y: 0.98826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2517 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 145, "losRangeQuery": 261 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2518 Decay: Footprint: Minimap: active: true x: 328.30353 z: 1166.31122 Obstruction: active: true moving: false control group: 2518 control group 2: 0 tag: 252 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 328.30353 y: 0 z: 1166.31122 last x: 328.30353 last y diff: 0 last z: 1166.31122 territory: 0 rot x: 0 rot y: 0.54006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2518 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 146, "losRangeQuery": 262 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2519 Decay: Footprint: Minimap: active: true x: 333.26978 z: 1169.38782 Obstruction: active: true moving: false control group: 2519 control group 2: 0 tag: 254 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 333.26978 y: 0 z: 1169.38782 last x: 333.26978 last y diff: 0 last z: 1169.38782 territory: 0 rot x: 0 rot y: -1.75403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2519 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 147, "losRangeQuery": 263 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2520 Decay: Footprint: Minimap: active: true x: 318.93274 z: 1168.23212 Obstruction: active: true moving: false control group: 2520 control group 2: 0 tag: 256 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318.93274 y: 0 z: 1168.23212 last x: 318.93274 last y diff: 0 last z: 1168.23212 territory: 0 rot x: 0 rot y: 1.42426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2520 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 148, "losRangeQuery": 264 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2521 Decay: Footprint: Minimap: active: true x: 329.23725 z: 1161.70325 Obstruction: active: true moving: false control group: 2521 control group 2: 0 tag: 258 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 329.23725 y: 0 z: 1161.70325 last x: 329.23725 last y diff: 0 last z: 1161.70325 territory: 0 rot x: 0 rot y: -2.09458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2521 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 149, "losRangeQuery": 265 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2522 Decay: Footprint: Minimap: active: true x: 335.28022 z: 1173.943 Obstruction: active: true moving: false control group: 2522 control group 2: 0 tag: 260 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 335.28022 y: 0 z: 1173.943 last x: 335.28022 last y diff: 0 last z: 1173.943 territory: 0 rot x: 0 rot y: 1.26726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2522 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 150, "losRangeQuery": 266 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2523 Decay: Footprint: Minimap: active: true x: 339.21131 z: 1176.20496 Obstruction: active: true moving: false control group: 2523 control group 2: 0 tag: 262 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 339.21131 y: 0 z: 1176.20496 last x: 339.21131 last y diff: 0 last z: 1176.20496 territory: 0 rot x: 0 rot y: -0.05083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2523 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 151, "losRangeQuery": 267 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2524 Decay: Footprint: Minimap: active: true x: 1024.67707 z: 704.03418 Obstruction: active: true moving: false control group: 2524 control group 2: 0 tag: 264 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.67707 y: 0 z: 704.03418 last x: 1024.67707 last y diff: 0 last z: 704.03418 territory: 1 rot x: 0 rot y: 0.49006 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2524 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 152, "losRangeQuery": 268 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2525 Decay: Footprint: Minimap: active: true x: 1025.22693 z: 692.9068 Obstruction: active: true moving: false control group: 2525 control group 2: 0 tag: 266 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.22693 y: 0 z: 692.9068 last x: 1025.22693 last y diff: 0 last z: 692.9068 territory: 1 rot x: 0 rot y: 0.92336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2525 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 153, "losRangeQuery": 269 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2526 Decay: Footprint: Minimap: active: true x: 1022.88331 z: 682.78919 Obstruction: active: true moving: false control group: 2526 control group 2: 0 tag: 268 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022.88331 y: 0 z: 682.78919 last x: 1022.88331 last y diff: 0 last z: 682.78919 territory: 1 rot x: 0 rot y: -2.23134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2526 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 154, "losRangeQuery": 270 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2527 Decay: Footprint: Minimap: active: true x: 1028.46802 z: 689.08112 Obstruction: active: true moving: false control group: 2527 control group 2: 0 tag: 270 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1028.46802 y: 0 z: 689.08112 last x: 1028.46802 last y diff: 0 last z: 689.08112 territory: 1 rot x: 0 rot y: -1.38769 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2527 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 155, "losRangeQuery": 271 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2528 Decay: Footprint: Minimap: active: true x: 1027.95868 z: 697.91901 Obstruction: active: true moving: false control group: 2528 control group 2: 0 tag: 272 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.95868 y: 0 z: 697.91901 last x: 1027.95868 last y diff: 0 last z: 697.91901 territory: 1 rot x: 0 rot y: -4.03914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2528 actor: "fauna/gazelle.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 156, "losRangeQuery": 272 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2529 Decay: Footprint: Minimap: active: true x: 525.5542 z: 515.14814 Obstruction: active: true moving: false control group: 2529 control group 2: 0 tag: 274 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.5542 y: 0 z: 515.14814 last x: 525.5542 last y diff: 0 last z: 515.14814 territory: 0 rot x: 0 rot y: 0.77533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2529 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 157, "losRangeQuery": 273 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2530 Decay: Footprint: Minimap: active: true x: 510.84308 z: 526.37696 Obstruction: active: true moving: false control group: 2530 control group 2: 0 tag: 276 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510.84308 y: 0 z: 526.37696 last x: 510.84308 last y diff: 0 last z: 526.37696 territory: 0 rot x: 0 rot y: 0.04857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2530 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 158, "losRangeQuery": 274 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2531 Decay: Footprint: Minimap: active: true x: 520.76801 z: 519.75318 Obstruction: active: true moving: false control group: 2531 control group 2: 0 tag: 278 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.76801 y: 0 z: 519.75318 last x: 520.76801 last y diff: 0 last z: 519.75318 territory: 0 rot x: 0 rot y: -3.10938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2531 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 159, "losRangeQuery": 275 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2532 Decay: Footprint: Minimap: active: true x: 936.58161 z: 979.3183 Obstruction: active: true moving: false control group: 2532 control group 2: 0 tag: 280 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 936.58161 y: 0 z: 979.3183 last x: 936.58161 last y diff: 0 last z: 979.3183 territory: 0 rot x: 0 rot y: -0.80028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2532 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 160, "losRangeQuery": 276 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2533 Decay: Footprint: Minimap: active: true x: 934.54499 z: 986.62128 Obstruction: active: true moving: false control group: 2533 control group 2: 0 tag: 282 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 934.54499 y: 0 z: 986.62128 last x: 934.54499 last y diff: 0 last z: 986.62128 territory: 0 rot x: 0 rot y: -2.15334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2533 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 161, "losRangeQuery": 277 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2534 Decay: Footprint: Minimap: active: true x: 916.17627 z: 987.26404 Obstruction: active: true moving: false control group: 2534 control group 2: 0 tag: 284 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 916.17627 y: 0 z: 987.26404 last x: 916.17627 last y diff: 0 last z: 987.26404 territory: 0 rot x: 0 rot y: 1.53298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2534 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 162, "losRangeQuery": 278 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2535 Decay: Footprint: Minimap: active: true x: 1105.76679 z: 999.23011 Obstruction: active: true moving: false control group: 2535 control group 2: 0 tag: 286 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1105.76679 y: 0 z: 999.23011 last x: 1105.76679 last y diff: 0 last z: 999.23011 territory: 0 rot x: 0 rot y: -3.18096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2535 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 163, "losRangeQuery": 279 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2536 Decay: Footprint: Minimap: active: true x: 1101.56647 z: 993.17475 Obstruction: active: true moving: false control group: 2536 control group 2: 0 tag: 288 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.56647 y: 0 z: 993.17475 last x: 1101.56647 last y diff: 0 last z: 993.17475 territory: 0 rot x: 0 rot y: -4.14621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2536 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 164, "losRangeQuery": 280 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2537 Decay: Footprint: Minimap: active: true x: 1091.07703 z: 991.8047 Obstruction: active: true moving: false control group: 2537 control group 2: 0 tag: 290 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.07703 y: 0 z: 991.8047 last x: 1091.07703 last y diff: 0 last z: 991.8047 territory: 0 rot x: 0 rot y: 0.39081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2537 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 165, "losRangeQuery": 281 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2538 Decay: Footprint: Minimap: active: true x: 1100.80506 z: 973.86585 Obstruction: active: true moving: false control group: 2538 control group 2: 0 tag: 292 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1100.80506 y: 0 z: 973.86585 last x: 1100.80506 last y diff: 0 last z: 973.86585 territory: 0 rot x: 0 rot y: -3.84089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2538 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 166, "losRangeQuery": 282 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2539 Decay: Footprint: Minimap: active: true x: 1112.36396 z: 981.56086 Obstruction: active: true moving: false control group: 2539 control group 2: 0 tag: 294 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1112.36396 y: 0 z: 981.56086 last x: 1112.36396 last y diff: 0 last z: 981.56086 territory: 0 rot x: 0 rot y: -1.01438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2539 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 167, "losRangeQuery": 283 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2540 Decay: Footprint: Minimap: active: true x: 894.64887 z: 554.34736 Obstruction: active: true moving: false control group: 2540 control group 2: 0 tag: 296 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894.64887 y: 0 z: 554.34736 last x: 894.64887 last y diff: 0 last z: 554.34736 territory: 0 rot x: 0 rot y: -1.6934 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2540 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 168, "losRangeQuery": 284 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2541 Decay: Footprint: Minimap: active: true x: 908.76105 z: 561.56617 Obstruction: active: true moving: false control group: 2541 control group 2: 0 tag: 298 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.76105 y: 0 z: 561.56617 last x: 908.76105 last y diff: 0 last z: 561.56617 territory: 0 rot x: 0 rot y: 0.89371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2541 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 169, "losRangeQuery": 285 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2542 Decay: Footprint: Minimap: active: true x: 906.41553 z: 544.5362 Obstruction: active: true moving: false control group: 2542 control group 2: 0 tag: 300 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906.41553 y: 0 z: 544.5362 last x: 906.41553 last y diff: 0 last z: 544.5362 territory: 0 rot x: 0 rot y: -2.00702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2542 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 170, "losRangeQuery": 286 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2543 Decay: Footprint: Minimap: active: true x: 900.35242 z: 560.9466 Obstruction: active: true moving: false control group: 2543 control group 2: 0 tag: 302 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.35242 y: 0 z: 560.9466 last x: 900.35242 last y diff: 0 last z: 560.9466 territory: 0 rot x: 0 rot y: -1.0145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2543 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 171, "losRangeQuery": 287 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2544 Decay: Footprint: Minimap: active: true x: 192.98035 z: 650.04767 Obstruction: active: true moving: false control group: 2544 control group 2: 0 tag: 304 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 192.98035 y: 0 z: 650.04767 last x: 192.98035 last y diff: 0 last z: 650.04767 territory: 3 rot x: 0 rot y: -1.10436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2544 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 172, "losRangeQuery": 288 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2545 Decay: Footprint: Minimap: active: true x: 200.53113 z: 650.35053 Obstruction: active: true moving: false control group: 2545 control group 2: 0 tag: 306 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 200.53113 y: 0 z: 650.35053 last x: 200.53113 last y diff: 0 last z: 650.35053 territory: 0 rot x: 0 rot y: -0.65816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2545 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 173, "losRangeQuery": 289 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2546 Decay: Footprint: Minimap: active: true x: 185.48633 z: 654.42493 Obstruction: active: true moving: false control group: 2546 control group 2: 0 tag: 308 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 185.48633 y: 0 z: 654.42493 last x: 185.48633 last y diff: 0 last z: 654.42493 territory: 3 rot x: 0 rot y: -1.32264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2546 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 174, "losRangeQuery": 290 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2547 Decay: Footprint: Minimap: active: true x: 196.23151 z: 654.04053 Obstruction: active: true moving: false control group: 2547 control group 2: 0 tag: 310 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 196.23151 y: 0 z: 654.04053 last x: 196.23151 last y diff: 0 last z: 654.04053 territory: 3 rot x: 0 rot y: -2.328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2547 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 175, "losRangeQuery": 291 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2548 Decay: Footprint: Minimap: active: true x: 1027.43085 z: 638.30188 Obstruction: active: true moving: false control group: 2548 control group 2: 0 tag: 312 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.43085 y: 0 z: 638.30188 last x: 1027.43085 last y diff: 0 last z: 638.30188 territory: 1 rot x: 0 rot y: -1.59885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lion.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2548 actor: "fauna/lion.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 176, "losRangeQuery": 292 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2549 Decay: Footprint: Minimap: active: true x: 1020.6341 z: 638.27082 Obstruction: active: true moving: false control group: 2549 control group 2: 0 tag: 314 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1020.6341 y: 0 z: 638.27082 last x: 1020.6341 last y diff: 0 last z: 638.27082 territory: 1 rot x: 0 rot y: -3.1823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2549 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 177, "losRangeQuery": 293 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2550 Decay: Footprint: Minimap: active: true x: 1025.0047 z: 642.2475 Obstruction: active: true moving: false control group: 2550 control group 2: 0 tag: 316 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.0047 y: 0 z: 642.2475 last x: 1025.0047 last y diff: 0 last z: 642.2475 territory: 1 rot x: 0 rot y: -2.2604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 2.83497 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/lioness.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2550 actor: "fauna/lioness.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 178, "losRangeQuery": 294 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2551 Decay: Footprint: Minimap: active: true x: 1192.22815 z: 769.47541 Obstruction: active: true moving: false control group: 2551 control group 2: 0 tag: 318 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1192.22815 y: 0 z: 769.47541 last x: 1192.22815 last y diff: 0 last z: 769.47541 territory: 0 rot x: 0 rot y: -2.24814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2551 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 179, "losRangeQuery": 295 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2552 Decay: Footprint: Minimap: active: true x: 1182.3719 z: 785.47425 Obstruction: active: true moving: false control group: 2552 control group 2: 0 tag: 320 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182.3719 y: 0 z: 785.47425 last x: 1182.3719 last y diff: 0 last z: 785.47425 territory: 0 rot x: 0 rot y: 0.36873 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2552 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 180, "losRangeQuery": 296 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2553 Decay: Footprint: Minimap: active: true x: 1181.93354 z: 762.71424 Obstruction: active: true moving: false control group: 2553 control group 2: 0 tag: 322 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1181.93354 y: 0 z: 762.71424 last x: 1181.93354 last y diff: 0 last z: 762.71424 territory: 1 rot x: 0 rot y: 0.2677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2553 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 181, "losRangeQuery": 297 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2554 Decay: Footprint: Minimap: active: true x: 1186.88324 z: 765.18989 Obstruction: active: true moving: false control group: 2554 control group 2: 0 tag: 324 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186.88324 y: 0 z: 765.18989 last x: 1186.88324 last y diff: 0 last z: 765.18989 territory: 0 rot x: 0 rot y: -3.68375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2554 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 182, "losRangeQuery": 298 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2555 Decay: Footprint: Minimap: active: true x: 1179.26667 z: 791.88929 Obstruction: active: true moving: false control group: 2555 control group 2: 0 tag: 326 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1179.26667 y: 0 z: 791.88929 last x: 1179.26667 last y diff: 0 last z: 791.88929 territory: 0 rot x: 0 rot y: 0.0716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2555 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 183, "losRangeQuery": 299 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2556 Decay: Footprint: Minimap: active: true x: 867.86451 z: 1183.08344 Obstruction: active: true moving: false control group: 2556 control group 2: 0 tag: 328 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 867.86451 y: 0 z: 1183.08344 last x: 867.86451 last y diff: 0 last z: 1183.08344 territory: 0 rot x: 0 rot y: -2.55903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2556 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 184, "losRangeQuery": 300 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2557 Decay: Footprint: Minimap: active: true x: 857.25641 z: 1197.7251 Obstruction: active: true moving: false control group: 2557 control group 2: 0 tag: 330 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.25641 y: 0 z: 1197.7251 last x: 857.25641 last y diff: 0 last z: 1197.7251 territory: 0 rot x: 0 rot y: -1.09697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2557 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 185, "losRangeQuery": 301 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2558 Decay: Footprint: Minimap: active: true x: 866.62323 z: 1201.43891 Obstruction: active: true moving: false control group: 2558 control group 2: 0 tag: 332 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.62323 y: 0 z: 1201.43891 last x: 866.62323 last y diff: 0 last z: 1201.43891 territory: 0 rot x: 0 rot y: 0.19053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2558 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 186, "losRangeQuery": 302 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2559 Decay: Footprint: Minimap: active: true x: 850.2085 z: 1194.8968 Obstruction: active: true moving: false control group: 2559 control group 2: 0 tag: 334 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.2085 y: 0 z: 1194.8968 last x: 850.2085 last y diff: 0 last z: 1194.8968 territory: 0 rot x: 0 rot y: -0.63407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2559 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 187, "losRangeQuery": 303 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2560 Decay: Footprint: Minimap: active: true x: 877.7964 z: 1191.6147 Obstruction: active: true moving: false control group: 2560 control group 2: 0 tag: 336 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 877.7964 y: 0 z: 1191.6147 last x: 877.7964 last y diff: 0 last z: 1191.6147 territory: 0 rot x: 0 rot y: -4.68119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2560 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 188, "losRangeQuery": 304 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2561 Decay: Footprint: Minimap: active: true x: 586.54133 z: 1172.91688 Obstruction: active: true moving: false control group: 2561 control group 2: 0 tag: 338 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.54133 y: 0 z: 1172.91688 last x: 586.54133 last y diff: 0 last z: 1172.91688 territory: 0 rot x: 0 rot y: 0.42188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2561 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 189, "losRangeQuery": 305 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2562 Decay: Footprint: Minimap: active: true x: 578.9922 z: 1166.20643 Obstruction: active: true moving: false control group: 2562 control group 2: 0 tag: 340 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.9922 y: 0 z: 1166.20643 last x: 578.9922 last y diff: 0 last z: 1166.20643 territory: 0 rot x: 0 rot y: -3.45809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2562 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 190, "losRangeQuery": 306 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2563 Decay: Footprint: Minimap: active: true x: 584.41694 z: 1164.74024 Obstruction: active: true moving: false control group: 2563 control group 2: 0 tag: 342 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.41694 y: 0 z: 1164.74024 last x: 584.41694 last y diff: 0 last z: 1164.74024 territory: 0 rot x: 0 rot y: -4.29628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2563 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 191, "losRangeQuery": 307 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2564 Decay: Footprint: Minimap: active: true x: 587.36487 z: 1179.99909 Obstruction: active: true moving: false control group: 2564 control group 2: 0 tag: 344 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.36487 y: 0 z: 1179.99909 last x: 587.36487 last y diff: 0 last z: 1179.99909 territory: 0 rot x: 0 rot y: -0.22571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2564 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 192, "losRangeQuery": 308 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2565 Decay: Footprint: Minimap: active: true x: 780.3689 z: 1234.74408 Obstruction: active: true moving: false control group: 2565 control group 2: 0 tag: 346 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 780.3689 y: 0 z: 1234.74408 last x: 780.3689 last y diff: 0 last z: 1234.74408 territory: 0 rot x: 0 rot y: -4.41822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2565 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 193, "losRangeQuery": 309 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2566 Decay: Footprint: Minimap: active: true x: 761.5832 z: 1245.2945 Obstruction: active: true moving: false control group: 2566 control group 2: 0 tag: 348 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 761.5832 y: 0 z: 1245.2945 last x: 761.5832 last y diff: 0 last z: 1245.2945 territory: 0 rot x: 0 rot y: -2.07151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2566 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 194, "losRangeQuery": 310 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2567 Decay: Footprint: Minimap: active: true x: 774.31861 z: 1236.08222 Obstruction: active: true moving: false control group: 2567 control group 2: 0 tag: 350 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 774.31861 y: 0 z: 1236.08222 last x: 774.31861 last y diff: 0 last z: 1236.08222 territory: 0 rot x: 0 rot y: 0.38367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2567 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 195, "losRangeQuery": 311 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2568 Decay: Footprint: Minimap: active: true x: 771.69251 z: 1231.3006 Obstruction: active: true moving: false control group: 2568 control group 2: 0 tag: 352 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 771.69251 y: 0 z: 1231.3006 last x: 771.69251 last y diff: 0 last z: 1231.3006 territory: 0 rot x: 0 rot y: -2.97564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2568 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 196, "losRangeQuery": 312 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2569 Decay: Footprint: Minimap: active: true x: 755.97352 z: 1250.97272 Obstruction: active: true moving: false control group: 2569 control group 2: 0 tag: 354 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 755.97352 y: 0 z: 1250.97272 last x: 755.97352 last y diff: 0 last z: 1250.97272 territory: 0 rot x: 0 rot y: -4.6114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2569 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 197, "losRangeQuery": 313 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2570 Decay: Footprint: Minimap: active: true x: 778.0807 z: 1245.30616 Obstruction: active: true moving: false control group: 2570 control group 2: 0 tag: 356 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778.0807 y: 0 z: 1245.30616 last x: 778.0807 last y diff: 0 last z: 1245.30616 territory: 0 rot x: 0 rot y: -2.59961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2570 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 198, "losRangeQuery": 314 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2571 Decay: Footprint: Minimap: active: true x: 95.82886 z: 563.09217 Obstruction: active: true moving: false control group: 2571 control group 2: 0 tag: 358 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 95.82886 y: 0 z: 563.09217 last x: 95.82886 last y diff: 0 last z: 563.09217 territory: 3 rot x: 0 rot y: 0.54746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2571 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 199, "losRangeQuery": 315 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2572 Decay: Footprint: Minimap: active: true x: 95.63483 z: 547.32892 Obstruction: active: true moving: false control group: 2572 control group 2: 0 tag: 360 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 95.63483 y: 0 z: 547.32892 last x: 95.63483 last y diff: 0 last z: 547.32892 territory: 3 rot x: 0 rot y: -4.13758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2572 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 200, "losRangeQuery": 316 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2573 Decay: Footprint: Minimap: active: true x: 81.51685 z: 542.38758 Obstruction: active: true moving: false control group: 2573 control group 2: 0 tag: 362 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 81.51685 y: 0 z: 542.38758 last x: 81.51685 last y diff: 0 last z: 542.38758 territory: 3 rot x: 0 rot y: 1.49115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2573 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 201, "losRangeQuery": 317 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2574 Decay: Footprint: Minimap: active: true x: 86.25123 z: 568.86872 Obstruction: active: true moving: false control group: 2574 control group 2: 0 tag: 364 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86.25123 y: 0 z: 568.86872 last x: 86.25123 last y diff: 0 last z: 568.86872 territory: 3 rot x: 0 rot y: -2.95923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2574 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 202, "losRangeQuery": 318 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2575 Decay: Footprint: Minimap: active: true x: 840.5348 z: 1039.51764 Obstruction: active: true moving: false control group: 2575 control group 2: 0 tag: 366 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 840.5348 y: 0 z: 1039.51764 last x: 840.5348 last y diff: 0 last z: 1039.51764 territory: 0 rot x: 0 rot y: 1.18384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2575 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 203, "losRangeQuery": 319 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2576 Decay: Footprint: Minimap: active: true x: 834.59412 z: 1038.03382 Obstruction: active: true moving: false control group: 2576 control group 2: 0 tag: 368 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834.59412 y: 0 z: 1038.03382 last x: 834.59412 last y diff: 0 last z: 1038.03382 territory: 0 rot x: 0 rot y: -3.91968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2576 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 204, "losRangeQuery": 320 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2577 Decay: Footprint: Minimap: active: true x: 840.86011 z: 1062.47034 Obstruction: active: true moving: false control group: 2577 control group 2: 0 tag: 370 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 840.86011 y: 0 z: 1062.47034 last x: 840.86011 last y diff: 0 last z: 1062.47034 territory: 0 rot x: 0 rot y: -1.32784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 3.14998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2577 actor: "fauna/elephant_african_bush.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 800, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 205, "losRangeQuery": 321 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2578 Decay: Footprint: Minimap: active: true x: 830.28559 z: 1044.97992 Obstruction: active: true moving: false control group: 2578 control group 2: 0 tag: 372 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.28559 y: 0 z: 1044.97992 last x: 830.28559 last y diff: 0 last z: 1044.97992 territory: 0 rot x: 0 rot y: -3.58712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2578 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 206, "losRangeQuery": 322 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2579 Decay: Footprint: Minimap: active: true x: 845.87568 z: 1045.40217 Obstruction: active: true moving: false control group: 2579 control group 2: 0 tag: 374 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.87568 y: 0 z: 1045.40217 last x: 845.87568 last y diff: 0 last z: 1045.40217 territory: 0 rot x: 0 rot y: -3.07561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2579 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 207, "losRangeQuery": 323 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2580 Decay: Footprint: Minimap: active: true x: 825.06592 z: 1050.45276 Obstruction: active: true moving: false control group: 2580 control group 2: 0 tag: 376 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 825.06592 y: 0 z: 1050.45276 last x: 825.06592 last y diff: 0 last z: 1050.45276 territory: 0 rot x: 0 rot y: -2.28422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.29998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/elephant_african_baby.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2580 actor: "fauna/elephant_african_baby.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 208, "losRangeQuery": 324 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2581 Decay: Footprint: Minimap: active: true x: 199.81653 z: 271.66681 Obstruction: active: true moving: false control group: 2581 control group 2: 0 tag: 378 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 199.81653 y: 0 z: 271.66681 last x: 199.81653 last y diff: 0 last z: 271.66681 territory: 0 rot x: 0 rot y: 0.12861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2581 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 209, "losRangeQuery": 325 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2582 Decay: Footprint: Minimap: active: true x: 192.19288 z: 274.23298 Obstruction: active: true moving: false control group: 2582 control group 2: 0 tag: 380 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 192.19288 y: 0 z: 274.23298 last x: 192.19288 last y diff: 0 last z: 274.23298 territory: 0 rot x: 0 rot y: -2.07064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2582 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 210, "losRangeQuery": 326 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2583 Decay: Footprint: Minimap: active: true x: 763.2063 z: 258.76154 Obstruction: active: true moving: false control group: 2583 control group 2: 0 tag: 382 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 763.2063 y: 0 z: 258.76154 last x: 763.2063 last y diff: 0 last z: 258.76154 territory: 0 rot x: 0 rot y: 1.11138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2583 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 211, "losRangeQuery": 327 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2584 Decay: Footprint: Minimap: active: true x: 759.58777 z: 255.57972 Obstruction: active: true moving: false control group: 2584 control group 2: 0 tag: 384 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.58777 y: 0 z: 255.57972 last x: 759.58777 last y diff: 0 last z: 255.57972 territory: 0 rot x: 0 rot y: -0.90601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2584 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 212, "losRangeQuery": 328 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2585 Decay: Footprint: Minimap: active: true x: 504.46583 z: 333.75715 Obstruction: active: true moving: false control group: 2585 control group 2: 0 tag: 386 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 504.46583 y: 0 z: 333.75715 last x: 504.46583 last y diff: 0 last z: 333.75715 territory: 0 rot x: 0 rot y: -2.69033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2585 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 213, "losRangeQuery": 329 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2586 Decay: Footprint: Minimap: active: true x: 508.28925 z: 328.68854 Obstruction: active: true moving: false control group: 2586 control group 2: 0 tag: 388 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 508.28925 y: 0 z: 328.68854 last x: 508.28925 last y diff: 0 last z: 328.68854 territory: 0 rot x: 0 rot y: -2.17084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2586 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 214, "losRangeQuery": 330 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2587 Decay: Footprint: Minimap: active: true x: 1076.5088 z: 503.25556 Obstruction: active: true moving: false control group: 2587 control group 2: 0 tag: 390 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1076.5088 y: 0 z: 503.25556 last x: 1076.5088 last y diff: 0 last z: 503.25556 territory: 0 rot x: 0 rot y: -1.64483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2587 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 215, "losRangeQuery": 331 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2588 Decay: Footprint: Minimap: active: true x: 1099.39478 z: 514.77808 Obstruction: active: true moving: false control group: 2588 control group 2: 0 tag: 392 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1099.39478 y: 0 z: 514.77808 last x: 1099.39478 last y diff: 0 last z: 514.77808 territory: 0 rot x: 0 rot y: -1.07628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2588 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 216, "losRangeQuery": 332 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2589 Decay: Footprint: Minimap: active: true x: 1076.82404 z: 534.03455 Obstruction: active: true moving: false control group: 2589 control group 2: 0 tag: 394 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1076.82404 y: 0 z: 534.03455 last x: 1076.82404 last y diff: 0 last z: 534.03455 territory: 1 rot x: 0 rot y: -1.29325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 1.88991 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "fauna/crocodile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 2589 actor: "fauna/crocodile.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 217, "losRangeQuery": 333 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 2590 Footprint: Minimap: active: true x: 745.93812 z: 489.29914 Obstruction: active: true moving: false control group: 2590 control group 2: 0 tag: 1215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 745.93812 y: 0 z: 489.29914 last x: 745.93812 last y diff: 0 last z: 489.29914 territory: 0 rot x: 0 rot y: -4.60055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2590 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2591 Footprint: Minimap: active: true x: 554.12146 z: 194.97822 Obstruction: active: true moving: false control group: 2591 control group 2: 0 tag: 1217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.12146 y: 0 z: 194.97822 last x: 554.12146 last y diff: 0 last z: 194.97822 territory: 0 rot x: 0 rot y: -0.44571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2591 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2592 Footprint: Minimap: active: true x: 952.25971 z: 158.39844 Obstruction: active: true moving: false control group: 2592 control group 2: 0 tag: 1219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 952.25971 y: 0 z: 158.39844 last x: 952.25971 last y diff: 0 last z: 158.39844 territory: 0 rot x: 0 rot y: -3.36925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2592 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2593 Footprint: Minimap: active: true x: 794.32172 z: 175.57172 Obstruction: active: true moving: false control group: 2593 control group 2: 0 tag: 1221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794.32172 y: 0 z: 175.57172 last x: 794.32172 last y diff: 0 last z: 175.57172 territory: 0 rot x: 0 rot y: -0.15275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2593 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2594 Footprint: Minimap: active: true x: 1132.27118 z: 326.39289 Obstruction: active: true moving: false control group: 2594 control group 2: 0 tag: 1223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1132.27118 y: 0 z: 326.39289 last x: 1132.27118 last y diff: 0 last z: 326.39289 territory: 0 rot x: 0 rot y: -3.86123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2594 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2595 Footprint: Minimap: active: true x: 1217.15137 z: 548.46351 Obstruction: active: true moving: false control group: 2595 control group 2: 0 tag: 1225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1217.15137 y: 0 z: 548.46351 last x: 1217.15137 last y diff: 0 last z: 548.46351 territory: 1 rot x: 0 rot y: -0.33355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2595 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2596 Footprint: Minimap: active: true x: 902.06342 z: 381.29053 Obstruction: active: true moving: false control group: 2596 control group 2: 0 tag: 1227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902.06342 y: 0 z: 381.29053 last x: 902.06342 last y diff: 0 last z: 381.29053 territory: 0 rot x: 0 rot y: -1.45246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2596 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2597 Footprint: Minimap: active: true x: 761.96985 z: 438.49 Obstruction: active: true moving: false control group: 2597 control group 2: 0 tag: 1229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 761.96985 y: 0 z: 438.49 last x: 761.96985 last y diff: 0 last z: 438.49 territory: 0 rot x: 0 rot y: -2.63872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2597 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2598 Footprint: Minimap: active: true x: 205.81019 z: 214.00452 Obstruction: active: true moving: false control group: 2598 control group 2: 0 tag: 1231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 205.81019 y: 0 z: 214.00452 last x: 205.81019 last y diff: 0 last z: 214.00452 territory: 0 rot x: 0 rot y: 0.7211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2598 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2599 Footprint: Minimap: active: true x: 1087.17548 z: 441.82337 Obstruction: active: true moving: false control group: 2599 control group 2: 0 tag: 1233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1087.17548 y: 0 z: 441.82337 last x: 1087.17548 last y diff: 0 last z: 441.82337 territory: 2 rot x: 0 rot y: -0.50239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2599 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2600 Footprint: Minimap: active: true x: 193.84882 z: 316.91071 Obstruction: active: true moving: false control group: 2600 control group 2: 0 tag: 1235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.84882 y: 0 z: 316.91071 last x: 193.84882 last y diff: 0 last z: 316.91071 territory: 0 rot x: 0 rot y: -3.91498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2600 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2601 Footprint: Minimap: active: true x: 807.62317 z: 153.65589 Obstruction: active: true moving: false control group: 2601 control group 2: 0 tag: 1237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 807.62317 y: 0 z: 153.65589 last x: 807.62317 last y diff: 0 last z: 153.65589 territory: 0 rot x: 0 rot y: -4.34488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2601 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2602 Footprint: Minimap: active: true x: 1054.35181 z: 201.9845 Obstruction: active: true moving: false control group: 2602 control group 2: 0 tag: 1239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1054.35181 y: 0 z: 201.9845 last x: 1054.35181 last y diff: 0 last z: 201.9845 territory: 0 rot x: 0 rot y: -2.22558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2602 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2603 Footprint: Minimap: active: true x: 539.89307 z: 162.47632 Obstruction: active: true moving: false control group: 2603 control group 2: 0 tag: 1241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 539.89307 y: 0 z: 162.47632 last x: 539.89307 last y diff: 0 last z: 162.47632 territory: 0 rot x: 0 rot y: 0.09339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2603 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2604 Footprint: Minimap: active: true x: 1131.45936 z: 318.2757 Obstruction: active: true moving: false control group: 2604 control group 2: 0 tag: 1243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1131.45936 y: 0 z: 318.2757 last x: 1131.45936 last y diff: 0 last z: 318.2757 territory: 0 rot x: 0 rot y: -2.72355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2604 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2605 Footprint: Minimap: active: true x: 768.38386 z: 174.34101 Obstruction: active: true moving: false control group: 2605 control group 2: 0 tag: 1245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 768.38386 y: 0 z: 174.34101 last x: 768.38386 last y diff: 0 last z: 174.34101 territory: 0 rot x: 0 rot y: -0.15636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2605 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2606 Footprint: Minimap: active: true x: 795.57905 z: 161.18415 Obstruction: active: true moving: false control group: 2606 control group 2: 0 tag: 1247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 795.57905 y: 0 z: 161.18415 last x: 795.57905 last y diff: 0 last z: 161.18415 territory: 0 rot x: 0 rot y: -1.20504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2606 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2607 Footprint: Minimap: active: true x: 1102.02656 z: 293.53974 Obstruction: active: true moving: false control group: 2607 control group 2: 0 tag: 1249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102.02656 y: 0 z: 293.53974 last x: 1102.02656 last y diff: 0 last z: 293.53974 territory: 2 rot x: 0 rot y: -3.9375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2607 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2608 Footprint: Minimap: active: true x: 798.04065 z: 158.56861 Obstruction: active: true moving: false control group: 2608 control group 2: 0 tag: 1251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.04065 y: 0 z: 158.56861 last x: 798.04065 last y diff: 0 last z: 158.56861 territory: 0 rot x: 0 rot y: -4.23321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2608 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2609 Footprint: Minimap: active: true x: 753.54157 z: 468.1407 Obstruction: active: true moving: false control group: 2609 control group 2: 0 tag: 1253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.54157 y: 0 z: 468.1407 last x: 753.54157 last y diff: 0 last z: 468.1407 territory: 0 rot x: 0 rot y: -3.91189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2609 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2610 Footprint: Minimap: active: true x: 537.14924 z: 338.09156 Obstruction: active: true moving: false control group: 2610 control group 2: 0 tag: 1255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.14924 y: 0 z: 338.09156 last x: 537.14924 last y diff: 0 last z: 338.09156 territory: 0 rot x: 0 rot y: -4.0384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2610 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2611 Footprint: Minimap: active: true x: 890.07715 z: 133.21808 Obstruction: active: true moving: false control group: 2611 control group 2: 0 tag: 1257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890.07715 y: 0 z: 133.21808 last x: 890.07715 last y diff: 0 last z: 133.21808 territory: 0 rot x: 0 rot y: -1.83368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2611 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2612 Footprint: Minimap: active: true x: 513.04383 z: 290.11597 Obstruction: active: true moving: false control group: 2612 control group 2: 0 tag: 1259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.04383 y: 0 z: 290.11597 last x: 513.04383 last y diff: 0 last z: 290.11597 territory: 0 rot x: 0 rot y: -0.51673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2612 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2613 Footprint: Minimap: active: true x: 1137.96485 z: 286.52906 Obstruction: active: true moving: false control group: 2613 control group 2: 0 tag: 1261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.96485 y: 0 z: 286.52906 last x: 1137.96485 last y diff: 0 last z: 286.52906 territory: 0 rot x: 0 rot y: -3.64 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2613 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2614 Footprint: Minimap: active: true x: 690.01478 z: 146.34333 Obstruction: active: true moving: false control group: 2614 control group 2: 0 tag: 1263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690.01478 y: 0 z: 146.34333 last x: 690.01478 last y diff: 0 last z: 146.34333 territory: 0 rot x: 0 rot y: -4.68892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2614 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2615 Footprint: Minimap: active: true x: 1128.1103 z: 337.52546 Obstruction: active: true moving: false control group: 2615 control group 2: 0 tag: 1265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1128.1103 y: 0 z: 337.52546 last x: 1128.1103 last y diff: 0 last z: 337.52546 territory: 0 rot x: 0 rot y: -3.5407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2615 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2616 Footprint: Minimap: active: true x: 876.83259 z: 394.17414 Obstruction: active: true moving: false control group: 2616 control group 2: 0 tag: 1267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.83259 y: 0 z: 394.17414 last x: 876.83259 last y diff: 0 last z: 394.17414 territory: 0 rot x: 0 rot y: -4.55683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2616 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2617 Footprint: Minimap: active: true x: 769.69776 z: 375.52527 Obstruction: active: true moving: false control group: 2617 control group 2: 0 tag: 1269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 769.69776 y: 0 z: 375.52527 last x: 769.69776 last y diff: 0 last z: 375.52527 territory: 0 rot x: 0 rot y: 0.38752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2617 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2618 Footprint: Minimap: active: true x: 1212.8097 z: 408.847 Obstruction: active: true moving: false control group: 2618 control group 2: 0 tag: 1271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1212.8097 y: 0 z: 408.847 last x: 1212.8097 last y diff: 0 last z: 408.847 territory: 0 rot x: 0 rot y: 0.84472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2618 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2619 Footprint: Minimap: active: true x: 1197.79017 z: 559.27851 Obstruction: active: true moving: false control group: 2619 control group 2: 0 tag: 1273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1197.79017 y: 0 z: 559.27851 last x: 1197.79017 last y diff: 0 last z: 559.27851 territory: 1 rot x: 0 rot y: 0.52562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2619 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2620 Footprint: Minimap: active: true x: 492.63288 z: 417.7591 Obstruction: active: true moving: false control group: 2620 control group 2: 0 tag: 1275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 492.63288 y: 0 z: 417.7591 last x: 492.63288 last y diff: 0 last z: 417.7591 territory: 0 rot x: 0 rot y: -0.19742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2620 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2621 Footprint: Minimap: active: true x: 909.99732 z: 381.85425 Obstruction: active: true moving: false control group: 2621 control group 2: 0 tag: 1277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 909.99732 y: 0 z: 381.85425 last x: 909.99732 last y diff: 0 last z: 381.85425 territory: 2 rot x: 0 rot y: -1.88262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2621 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2622 Footprint: Minimap: active: true x: 562.08613 z: 157.17457 Obstruction: active: true moving: false control group: 2622 control group 2: 0 tag: 1279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.08613 y: 0 z: 157.17457 last x: 562.08613 last y diff: 0 last z: 157.17457 territory: 0 rot x: 0 rot y: -1.15558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2622 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2623 Footprint: Minimap: active: true x: 862.74366 z: 491.67707 Obstruction: active: true moving: false control group: 2623 control group 2: 0 tag: 1281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.74366 y: 0 z: 491.67707 last x: 862.74366 last y diff: 0 last z: 491.67707 territory: 0 rot x: 0 rot y: -0.86515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2623 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2624 Footprint: Minimap: active: true x: 767.73365 z: 170.70398 Obstruction: active: true moving: false control group: 2624 control group 2: 0 tag: 1283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 767.73365 y: 0 z: 170.70398 last x: 767.73365 last y diff: 0 last z: 170.70398 territory: 0 rot x: 0 rot y: -4.32801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2624 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2625 Footprint: Minimap: active: true x: 522.03614 z: 218.53657 Obstruction: active: true moving: false control group: 2625 control group 2: 0 tag: 1285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522.03614 y: 0 z: 218.53657 last x: 522.03614 last y diff: 0 last z: 218.53657 territory: 0 rot x: 0 rot y: -3.21839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2625 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2626 Footprint: Minimap: active: true x: 763.1872 z: 227.15601 Obstruction: active: true moving: false control group: 2626 control group 2: 0 tag: 1287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 763.1872 y: 0 z: 227.15601 last x: 763.1872 last y diff: 0 last z: 227.15601 territory: 0 rot x: 0 rot y: -0.36994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2626 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2627 Footprint: Minimap: active: true x: 893.93061 z: 494.74183 Obstruction: active: true moving: false control group: 2627 control group 2: 0 tag: 1289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 893.93061 y: 0 z: 494.74183 last x: 893.93061 last y diff: 0 last z: 494.74183 territory: 0 rot x: 0 rot y: -4.31174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2627 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2628 Footprint: Minimap: active: true x: 180.24994 z: 358.40314 Obstruction: active: true moving: false control group: 2628 control group 2: 0 tag: 1291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.24994 y: 0 z: 358.40314 last x: 180.24994 last y diff: 0 last z: 358.40314 territory: 0 rot x: 0 rot y: -2.63521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2628 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2629 Footprint: Minimap: active: true x: 880.95264 z: 387.30146 Obstruction: active: true moving: false control group: 2629 control group 2: 0 tag: 1293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 880.95264 y: 0 z: 387.30146 last x: 880.95264 last y diff: 0 last z: 387.30146 territory: 0 rot x: 0 rot y: -1.67354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2629 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2630 Footprint: Minimap: active: true x: 569.5741 z: 140.20392 Obstruction: active: true moving: false control group: 2630 control group 2: 0 tag: 1295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 569.5741 y: 0 z: 140.20392 last x: 569.5741 last y diff: 0 last z: 140.20392 territory: 0 rot x: 0 rot y: -0.91384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2630 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2631 Footprint: Minimap: active: true x: 899.59882 z: 262.80091 Obstruction: active: true moving: false control group: 2631 control group 2: 0 tag: 1297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.59882 y: 0 z: 262.80091 last x: 899.59882 last y diff: 0 last z: 262.80091 territory: 0 rot x: 0 rot y: -0.78147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2631 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2632 Footprint: Minimap: active: true x: 558.68775 z: 190.05958 Obstruction: active: true moving: false control group: 2632 control group 2: 0 tag: 1299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.68775 y: 0 z: 190.05958 last x: 558.68775 last y diff: 0 last z: 190.05958 territory: 0 rot x: 0 rot y: 1.17074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2632 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2633 Footprint: Minimap: active: true x: 823.53724 z: 126.84809 Obstruction: active: true moving: false control group: 2633 control group 2: 0 tag: 1301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 823.53724 y: 0 z: 126.84809 last x: 823.53724 last y diff: 0 last z: 126.84809 territory: 0 rot x: 0 rot y: -1.21322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2633 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2634 Footprint: Minimap: active: true x: 895.9571 z: 141.48853 Obstruction: active: true moving: false control group: 2634 control group 2: 0 tag: 1303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.9571 y: 0 z: 141.48853 last x: 895.9571 last y diff: 0 last z: 141.48853 territory: 0 rot x: 0 rot y: -4.47123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2634 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2635 Footprint: Minimap: active: true x: 874.26154 z: 399.42267 Obstruction: active: true moving: false control group: 2635 control group 2: 0 tag: 1305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874.26154 y: 0 z: 399.42267 last x: 874.26154 last y diff: 0 last z: 399.42267 territory: 0 rot x: 0 rot y: -1.61011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2635 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2636 Footprint: Minimap: active: true x: 793.76264 z: 212.64258 Obstruction: active: true moving: false control group: 2636 control group 2: 0 tag: 1307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 793.76264 y: 0 z: 212.64258 last x: 793.76264 last y diff: 0 last z: 212.64258 territory: 0 rot x: 0 rot y: -3.92573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2636 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2637 Footprint: Minimap: active: true x: 481.7743 z: 92.6753 Obstruction: active: true moving: false control group: 2637 control group 2: 0 tag: 1309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 481.7743 y: 0 z: 92.6753 last x: 481.7743 last y diff: 0 last z: 92.6753 territory: 0 rot x: 0 rot y: -0.3693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2637 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2638 Footprint: Minimap: active: true x: 1213.17341 z: 403.56495 Obstruction: active: true moving: false control group: 2638 control group 2: 0 tag: 1311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1213.17341 y: 0 z: 403.56495 last x: 1213.17341 last y diff: 0 last z: 403.56495 territory: 0 rot x: 0 rot y: 0.81096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2638 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2639 Footprint: Minimap: active: true x: 525.8119 z: 251.21222 Obstruction: active: true moving: false control group: 2639 control group 2: 0 tag: 1313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.8119 y: 0 z: 251.21222 last x: 525.8119 last y diff: 0 last z: 251.21222 territory: 0 rot x: 0 rot y: -1.78684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2639 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2640 Footprint: Minimap: active: true x: 188.39338 z: 358.79505 Obstruction: active: true moving: false control group: 2640 control group 2: 0 tag: 1315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 188.39338 y: 0 z: 358.79505 last x: 188.39338 last y diff: 0 last z: 358.79505 territory: 0 rot x: 0 rot y: -3.42675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2640 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2641 Footprint: Minimap: active: true x: 1012.78895 z: 182.18775 Obstruction: active: true moving: false control group: 2641 control group 2: 0 tag: 1317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.78895 y: 0 z: 182.18775 last x: 1012.78895 last y diff: 0 last z: 182.18775 territory: 0 rot x: 0 rot y: -4.66791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2641 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2642 Footprint: Minimap: active: true x: 546.14924 z: 268.91749 Obstruction: active: true moving: false control group: 2642 control group 2: 0 tag: 1319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546.14924 y: 0 z: 268.91749 last x: 546.14924 last y diff: 0 last z: 268.91749 territory: 0 rot x: 0 rot y: 0.24753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2642 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2643 Footprint: Minimap: active: true x: 189.23035 z: 314.07477 Obstruction: active: true moving: false control group: 2643 control group 2: 0 tag: 1321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 189.23035 y: 0 z: 314.07477 last x: 189.23035 last y diff: 0 last z: 314.07477 territory: 0 rot x: 0 rot y: -3.42562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2643 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2644 Footprint: Minimap: active: true x: 886.81067 z: 324.41419 Obstruction: active: true moving: false control group: 2644 control group 2: 0 tag: 1323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886.81067 y: 0 z: 324.41419 last x: 886.81067 last y diff: 0 last z: 324.41419 territory: 0 rot x: 0 rot y: 0.6475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2644 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2645 Footprint: Minimap: active: true x: 1206.09742 z: 409.12269 Obstruction: active: true moving: false control group: 2645 control group 2: 0 tag: 1325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206.09742 y: 0 z: 409.12269 last x: 1206.09742 last y diff: 0 last z: 409.12269 territory: 0 rot x: 0 rot y: -3.3129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2645 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2646 Footprint: Minimap: active: true x: 1085.73835 z: 452.57703 Obstruction: active: true moving: false control group: 2646 control group 2: 0 tag: 1327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1085.73835 y: 0 z: 452.57703 last x: 1085.73835 last y diff: 0 last z: 452.57703 territory: 2 rot x: 0 rot y: 0.4268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2646 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2647 Footprint: Minimap: active: true x: 187.15741 z: 330.17115 Obstruction: active: true moving: false control group: 2647 control group 2: 0 tag: 1329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.15741 y: 0 z: 330.17115 last x: 187.15741 last y diff: 0 last z: 330.17115 territory: 0 rot x: 0 rot y: 0.61385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2647 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2648 Footprint: Minimap: active: true x: 1022.18091 z: 188.81067 Obstruction: active: true moving: false control group: 2648 control group 2: 0 tag: 1331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1022.18091 y: 0 z: 188.81067 last x: 1022.18091 last y diff: 0 last z: 188.81067 territory: 0 rot x: 0 rot y: -2.26117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2648 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2649 Footprint: Minimap: active: true x: 773.74238 z: 144.58771 Obstruction: active: true moving: false control group: 2649 control group 2: 0 tag: 1333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 773.74238 y: 0 z: 144.58771 last x: 773.74238 last y diff: 0 last z: 144.58771 territory: 0 rot x: 0 rot y: -0.35431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2649 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2650 Footprint: Minimap: active: true x: 533.20563 z: 198.07966 Obstruction: active: true moving: false control group: 2650 control group 2: 0 tag: 1335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.20563 y: 0 z: 198.07966 last x: 533.20563 last y diff: 0 last z: 198.07966 territory: 0 rot x: 0 rot y: -3.95646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2650 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2651 Footprint: Minimap: active: true x: 742.37012 z: 341.98285 Obstruction: active: true moving: false control group: 2651 control group 2: 0 tag: 1337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.37012 y: 0 z: 341.98285 last x: 742.37012 last y diff: 0 last z: 341.98285 territory: 0 rot x: 0 rot y: 0.58107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2651 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2652 Footprint: Minimap: active: true x: 523.32044 z: 238.22425 Obstruction: active: true moving: false control group: 2652 control group 2: 0 tag: 1339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 523.32044 y: 0 z: 238.22425 last x: 523.32044 last y diff: 0 last z: 238.22425 territory: 0 rot x: 0 rot y: -2.45353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2652 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2653 Footprint: Minimap: active: true x: 1083.46576 z: 437.0948 Obstruction: active: true moving: false control group: 2653 control group 2: 0 tag: 1341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1083.46576 y: 0 z: 437.0948 last x: 1083.46576 last y diff: 0 last z: 437.0948 territory: 2 rot x: 0 rot y: 1.5423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2653 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2654 Footprint: Minimap: active: true x: 491.55671 z: 90.83295 Obstruction: active: true moving: false control group: 2654 control group 2: 0 tag: 1343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.55671 y: 0 z: 90.83295 last x: 491.55671 last y diff: 0 last z: 90.83295 territory: 0 rot x: 0 rot y: 0.2109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2654 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2655 Footprint: Minimap: active: true x: 563.37409 z: 177.7566 Obstruction: active: true moving: false control group: 2655 control group 2: 0 tag: 1345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.37409 y: 0 z: 177.7566 last x: 563.37409 last y diff: 0 last z: 177.7566 territory: 0 rot x: 0 rot y: -3.83738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2655 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2656 Footprint: Minimap: active: true x: 558.11451 z: 161.04975 Obstruction: active: true moving: false control group: 2656 control group 2: 0 tag: 1347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.11451 y: 0 z: 161.04975 last x: 558.11451 last y diff: 0 last z: 161.04975 territory: 0 rot x: 0 rot y: -0.62557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2656 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2657 Footprint: Minimap: active: true x: 1222.00446 z: 446.18934 Obstruction: active: true moving: false control group: 2657 control group 2: 0 tag: 1349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222.00446 y: 0 z: 446.18934 last x: 1222.00446 last y diff: 0 last z: 446.18934 territory: 0 rot x: 0 rot y: 1.1328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2657 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2658 Footprint: Minimap: active: true x: 786.88032 z: 228.50355 Obstruction: active: true moving: false control group: 2658 control group 2: 0 tag: 1351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786.88032 y: 0 z: 228.50355 last x: 786.88032 last y diff: 0 last z: 228.50355 territory: 0 rot x: 0 rot y: -0.63401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2658 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2659 Footprint: Minimap: active: true x: 940.15803 z: 213.36792 Obstruction: active: true moving: false control group: 2659 control group 2: 0 tag: 1353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 940.15803 y: 0 z: 213.36792 last x: 940.15803 last y diff: 0 last z: 213.36792 territory: 0 rot x: 0 rot y: 1.37496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2659 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2660 Footprint: Minimap: active: true x: 800.42103 z: 161.18415 Obstruction: active: true moving: false control group: 2660 control group 2: 0 tag: 1355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 800.42103 y: 0 z: 161.18415 last x: 800.42103 last y diff: 0 last z: 161.18415 territory: 0 rot x: 0 rot y: -0.26862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2660 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2661 Footprint: Minimap: active: true x: 905.96167 z: 394.00019 Obstruction: active: true moving: false control group: 2661 control group 2: 0 tag: 1357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.96167 y: 0 z: 394.00019 last x: 905.96167 last y diff: 0 last z: 394.00019 territory: 0 rot x: 0 rot y: -0.01319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2661 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2662 Footprint: Minimap: active: true x: 518.41382 z: 255.77186 Obstruction: active: true moving: false control group: 2662 control group 2: 0 tag: 1359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518.41382 y: 0 z: 255.77186 last x: 518.41382 last y diff: 0 last z: 255.77186 territory: 0 rot x: 0 rot y: -2.96485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2662 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2663 Footprint: Minimap: active: true x: 775.61371 z: 353.66004 Obstruction: active: true moving: false control group: 2663 control group 2: 0 tag: 1361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.61371 y: 0 z: 353.66004 last x: 775.61371 last y diff: 0 last z: 353.66004 territory: 0 rot x: 0 rot y: -1.20939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2663 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2664 Footprint: Minimap: active: true x: 737.91803 z: 413.19422 Obstruction: active: true moving: false control group: 2664 control group 2: 0 tag: 1363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.91803 y: 0 z: 413.19422 last x: 737.91803 last y diff: 0 last z: 413.19422 territory: 0 rot x: 0 rot y: -2.02627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2664 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2665 Footprint: Minimap: active: true x: 756.92634 z: 467.27302 Obstruction: active: true moving: false control group: 2665 control group 2: 0 tag: 1365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 756.92634 y: 0 z: 467.27302 last x: 756.92634 last y diff: 0 last z: 467.27302 territory: 0 rot x: 0 rot y: -3.73058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2665 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2666 Footprint: Minimap: active: true x: 927.11518 z: 281.84144 Obstruction: active: true moving: false control group: 2666 control group 2: 0 tag: 1367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 927.11518 y: 0 z: 281.84144 last x: 927.11518 last y diff: 0 last z: 281.84144 territory: 2 rot x: 0 rot y: -4.37919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2666 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2667 Footprint: Minimap: active: true x: 897.82282 z: 467.17737 Obstruction: active: true moving: false control group: 2667 control group 2: 0 tag: 1369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 897.82282 y: 0 z: 467.17737 last x: 897.82282 last y diff: 0 last z: 467.17737 territory: 0 rot x: 0 rot y: -2.51001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2667 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2668 Footprint: Minimap: active: true x: 952.90583 z: 165.84742 Obstruction: active: true moving: false control group: 2668 control group 2: 0 tag: 1371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 952.90583 y: 0 z: 165.84742 last x: 952.90583 last y diff: 0 last z: 165.84742 territory: 0 rot x: 0 rot y: -2.84948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2668 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2669 Footprint: Minimap: active: true x: 1106.14295 z: 326.00257 Obstruction: active: true moving: false control group: 2669 control group 2: 0 tag: 1373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106.14295 y: 0 z: 326.00257 last x: 1106.14295 last y diff: 0 last z: 326.00257 territory: 2 rot x: 0 rot y: -4.32866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2669 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2670 Footprint: Minimap: active: true x: 538.99787 z: 138.12647 Obstruction: active: true moving: false control group: 2670 control group 2: 0 tag: 1375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538.99787 y: 0 z: 138.12647 last x: 538.99787 last y diff: 0 last z: 138.12647 territory: 0 rot x: 0 rot y: -0.35117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2670 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2671 Footprint: Minimap: active: true x: 204.43317 z: 226.31965 Obstruction: active: true moving: false control group: 2671 control group 2: 0 tag: 1377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 204.43317 y: 0 z: 226.31965 last x: 204.43317 last y diff: 0 last z: 226.31965 territory: 0 rot x: 0 rot y: 1.01996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2671 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2672 Footprint: Minimap: active: true x: 557.30011 z: 201.9383 Obstruction: active: true moving: false control group: 2672 control group 2: 0 tag: 1379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 557.30011 y: 0 z: 201.9383 last x: 557.30011 last y diff: 0 last z: 201.9383 territory: 0 rot x: 0 rot y: -1.08329 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2672 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2673 Footprint: Minimap: active: true x: 615.45313 z: 125.72675 Obstruction: active: true moving: false control group: 2673 control group 2: 0 tag: 1381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 615.45313 y: 0 z: 125.72675 last x: 615.45313 last y diff: 0 last z: 125.72675 territory: 0 rot x: 0 rot y: -0.81919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2673 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2674 Footprint: Minimap: active: true x: 560.24964 z: 222.69257 Obstruction: active: true moving: false control group: 2674 control group 2: 0 tag: 1383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.24964 y: 0 z: 222.69257 last x: 560.24964 last y diff: 0 last z: 222.69257 territory: 0 rot x: 0 rot y: -0.42945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2674 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2675 Footprint: Minimap: active: true x: 757.32569 z: 475.77747 Obstruction: active: true moving: false control group: 2675 control group 2: 0 tag: 1385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 757.32569 y: 0 z: 475.77747 last x: 757.32569 last y diff: 0 last z: 475.77747 territory: 0 rot x: 0 rot y: -2.59188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2675 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2676 Footprint: Minimap: active: true x: 890.0069 z: 318.235 Obstruction: active: true moving: false control group: 2676 control group 2: 0 tag: 1387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890.0069 y: 0 z: 318.235 last x: 890.0069 last y diff: 0 last z: 318.235 territory: 0 rot x: 0 rot y: -4.1029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2676 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2677 Footprint: Minimap: active: true x: 870.08594 z: 393.17542 Obstruction: active: true moving: false control group: 2677 control group 2: 0 tag: 1389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.08594 y: 0 z: 393.17542 last x: 870.08594 last y diff: 0 last z: 393.17542 territory: 0 rot x: 0 rot y: 0.35926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2677 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2678 Footprint: Minimap: active: true x: 457.26648 z: 91.69129 Obstruction: active: true moving: false control group: 2678 control group 2: 0 tag: 1391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 457.26648 y: 0 z: 91.69129 last x: 457.26648 last y diff: 0 last z: 91.69129 territory: 0 rot x: 0 rot y: 0.02016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2678 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2679 Footprint: Minimap: active: true x: 764.46448 z: 430.84943 Obstruction: active: true moving: false control group: 2679 control group 2: 0 tag: 1393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.46448 y: 0 z: 430.84943 last x: 764.46448 last y diff: 0 last z: 430.84943 territory: 0 rot x: 0 rot y: -2.81046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2679 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2680 Footprint: Minimap: active: true x: 206.12897 z: 206.00208 Obstruction: active: true moving: false control group: 2680 control group 2: 0 tag: 1395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206.12897 y: 0 z: 206.00208 last x: 206.12897 last y diff: 0 last z: 206.00208 territory: 0 rot x: 0 rot y: 0.00356 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2680 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2681 Footprint: Minimap: active: true x: 537.93781 z: 169.29737 Obstruction: active: true moving: false control group: 2681 control group 2: 0 tag: 1397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.93781 y: 0 z: 169.29737 last x: 537.93781 last y diff: 0 last z: 169.29737 territory: 0 rot x: 0 rot y: -1.35412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2681 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2682 Footprint: Minimap: active: true x: 1112.72022 z: 296.93268 Obstruction: active: true moving: false control group: 2682 control group 2: 0 tag: 1399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1112.72022 y: 0 z: 296.93268 last x: 1112.72022 last y diff: 0 last z: 296.93268 territory: 2 rot x: 0 rot y: -2.14019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2682 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2683 Footprint: Minimap: active: true x: 162.99506 z: 291.35987 Obstruction: active: true moving: false control group: 2683 control group 2: 0 tag: 1401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162.99506 y: 0 z: 291.35987 last x: 162.99506 last y diff: 0 last z: 291.35987 territory: 0 rot x: 0 rot y: -4.17327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2683 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2684 Footprint: Minimap: active: true x: 797.86896 z: 211.01539 Obstruction: active: true moving: false control group: 2684 control group 2: 0 tag: 1403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 797.86896 y: 0 z: 211.01539 last x: 797.86896 last y diff: 0 last z: 211.01539 territory: 0 rot x: 0 rot y: 0.49968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2684 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2685 Footprint: Minimap: active: true x: 666.4322 z: 144.19147 Obstruction: active: true moving: false control group: 2685 control group 2: 0 tag: 1405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.4322 y: 0 z: 144.19147 last x: 666.4322 last y diff: 0 last z: 144.19147 territory: 0 rot x: 0 rot y: 0.58884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2685 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2686 Footprint: Minimap: active: true x: 534.14441 z: 155.06501 Obstruction: active: true moving: false control group: 2686 control group 2: 0 tag: 1407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.14441 y: 0 z: 155.06501 last x: 534.14441 last y diff: 0 last z: 155.06501 territory: 0 rot x: 0 rot y: -0.34043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2686 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2687 Footprint: Minimap: active: true x: 1216.36744 z: 534.77588 Obstruction: active: true moving: false control group: 2687 control group 2: 0 tag: 1409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1216.36744 y: 0 z: 534.77588 last x: 1216.36744 last y diff: 0 last z: 534.77588 territory: 0 rot x: 0 rot y: -3.45614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2687 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2688 Footprint: Minimap: active: true x: 794.11561 z: 190.95472 Obstruction: active: true moving: false control group: 2688 control group 2: 0 tag: 1411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794.11561 y: 0 z: 190.95472 last x: 794.11561 last y diff: 0 last z: 190.95472 territory: 0 rot x: 0 rot y: -3.44904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2688 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2689 Footprint: Minimap: active: true x: 1188.73719 z: 526.2046 Obstruction: active: true moving: false control group: 2689 control group 2: 0 tag: 1413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1188.73719 y: 0 z: 526.2046 last x: 1188.73719 last y diff: 0 last z: 526.2046 territory: 0 rot x: 0 rot y: -1.00797 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2689 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2690 Footprint: Minimap: active: true x: 896.45606 z: 289.69001 Obstruction: active: true moving: false control group: 2690 control group 2: 0 tag: 1415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 896.45606 y: 0 z: 289.69001 last x: 896.45606 last y diff: 0 last z: 289.69001 territory: 0 rot x: 0 rot y: 0.91945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2690 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2691 Footprint: Minimap: active: true x: 1108.9184 z: 323.26453 Obstruction: active: true moving: false control group: 2691 control group 2: 0 tag: 1417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1108.9184 y: 0 z: 323.26453 last x: 1108.9184 last y diff: 0 last z: 323.26453 territory: 2 rot x: 0 rot y: -3.99241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2691 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2692 Footprint: Minimap: active: true x: 714.00361 z: 158.17023 Obstruction: active: true moving: false control group: 2692 control group 2: 0 tag: 1419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714.00361 y: 0 z: 158.17023 last x: 714.00361 last y diff: 0 last z: 158.17023 territory: 0 rot x: 0 rot y: -2.56714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2692 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2693 Footprint: Minimap: active: true x: 946.25171 z: 156.60352 Obstruction: active: true moving: false control group: 2693 control group 2: 0 tag: 1421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946.25171 y: 0 z: 156.60352 last x: 946.25171 last y diff: 0 last z: 156.60352 territory: 0 rot x: 0 rot y: -3.46987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2693 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2694 Footprint: Minimap: active: true x: 633.12323 z: 123.50092 Obstruction: active: true moving: false control group: 2694 control group 2: 0 tag: 1423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 633.12323 y: 0 z: 123.50092 last x: 633.12323 last y diff: 0 last z: 123.50092 territory: 0 rot x: 0 rot y: -2.06083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2694 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2695 Footprint: Minimap: active: true x: 888.11762 z: 346.60651 Obstruction: active: true moving: false control group: 2695 control group 2: 0 tag: 1425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 888.11762 y: 0 z: 346.60651 last x: 888.11762 last y diff: 0 last z: 346.60651 territory: 0 rot x: 0 rot y: 0.98105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2695 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2696 Footprint: Minimap: active: true x: 1113.94581 z: 481.34388 Obstruction: active: true moving: false control group: 2696 control group 2: 0 tag: 1427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1113.94581 y: 0 z: 481.34388 last x: 1113.94581 last y diff: 0 last z: 481.34388 territory: 0 rot x: 0 rot y: -1.38604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2696 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2697 Footprint: Minimap: active: true x: 1200.95026 z: 555.2989 Obstruction: active: true moving: false control group: 2697 control group 2: 0 tag: 1429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1200.95026 y: 0 z: 555.2989 last x: 1200.95026 last y diff: 0 last z: 555.2989 territory: 1 rot x: 0 rot y: -0.96705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2697 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2698 Footprint: Minimap: active: true x: 507.95502 z: 438.51032 Obstruction: active: true moving: false control group: 2698 control group 2: 0 tag: 1431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 507.95502 y: 0 z: 438.51032 last x: 507.95502 last y diff: 0 last z: 438.51032 territory: 0 rot x: 0 rot y: -2.98139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2698 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2699 Footprint: Minimap: active: true x: 177.41126 z: 232.08887 Obstruction: active: true moving: false control group: 2699 control group 2: 0 tag: 1433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 177.41126 y: 0 z: 232.08887 last x: 177.41126 last y diff: 0 last z: 232.08887 territory: 0 rot x: 0 rot y: -1.31179 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2699 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2700 Footprint: Minimap: active: true x: 444.77808 z: 92.87793 Obstruction: active: true moving: false control group: 2700 control group 2: 0 tag: 1435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 444.77808 y: 0 z: 92.87793 last x: 444.77808 last y diff: 0 last z: 92.87793 territory: 0 rot x: 0 rot y: -2.37027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2700 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2701 Footprint: Minimap: active: true x: 531.53132 z: 162.85273 Obstruction: active: true moving: false control group: 2701 control group 2: 0 tag: 1437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 531.53132 y: 0 z: 162.85273 last x: 531.53132 last y diff: 0 last z: 162.85273 territory: 0 rot x: 0 rot y: -4.49947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2701 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2702 Footprint: Minimap: active: true x: 1129.83136 z: 354.00355 Obstruction: active: true moving: false control group: 2702 control group 2: 0 tag: 1439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.83136 y: 0 z: 354.00355 last x: 1129.83136 last y diff: 0 last z: 354.00355 territory: 0 rot x: 0 rot y: -4.06028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2702 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2703 Footprint: Minimap: active: true x: 749.01471 z: 337.87678 Obstruction: active: true moving: false control group: 2703 control group 2: 0 tag: 1441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.01471 y: 0 z: 337.87678 last x: 749.01471 last y diff: 0 last z: 337.87678 territory: 0 rot x: 0 rot y: -3.36905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2703 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2704 Footprint: Minimap: active: true x: 494.80005 z: 409.9192 Obstruction: active: true moving: false control group: 2704 control group 2: 0 tag: 1443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494.80005 y: 0 z: 409.9192 last x: 494.80005 last y diff: 0 last z: 409.9192 territory: 0 rot x: 0 rot y: -4.32964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2704 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2705 Footprint: Minimap: active: true x: 573.08906 z: 135.45881 Obstruction: active: true moving: false control group: 2705 control group 2: 0 tag: 1445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.08906 y: 0 z: 135.45881 last x: 573.08906 last y diff: 0 last z: 135.45881 territory: 0 rot x: 0 rot y: -3.73978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2705 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2706 Footprint: Minimap: active: true x: 534.8061 z: 144.40809 Obstruction: active: true moving: false control group: 2706 control group 2: 0 tag: 1447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.8061 y: 0 z: 144.40809 last x: 534.8061 last y diff: 0 last z: 144.40809 territory: 0 rot x: 0 rot y: -3.57442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2706 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2707 Footprint: Minimap: active: true x: 901.97797 z: 134.41944 Obstruction: active: true moving: false control group: 2707 control group 2: 0 tag: 1449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.97797 y: 0 z: 134.41944 last x: 901.97797 last y diff: 0 last z: 134.41944 territory: 0 rot x: 0 rot y: -2.57636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2707 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2708 Footprint: Minimap: active: true x: 1209.94043 z: 425.31226 Obstruction: active: true moving: false control group: 2708 control group 2: 0 tag: 1451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1209.94043 y: 0 z: 425.31226 last x: 1209.94043 last y diff: 0 last z: 425.31226 territory: 0 rot x: 0 rot y: -3.6185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2708 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2709 Footprint: Minimap: active: true x: 1137.11646 z: 336.50751 Obstruction: active: true moving: false control group: 2709 control group 2: 0 tag: 1453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.11646 y: 0 z: 336.50751 last x: 1137.11646 last y diff: 0 last z: 336.50751 territory: 0 rot x: 0 rot y: -1.82383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2709 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2710 Footprint: Minimap: active: true x: 708.02863 z: 146.51954 Obstruction: active: true moving: false control group: 2710 control group 2: 0 tag: 1455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.02863 y: 0 z: 146.51954 last x: 708.02863 last y diff: 0 last z: 146.51954 territory: 0 rot x: 0 rot y: 0.33297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2710 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2711 Footprint: Minimap: active: true x: 1189.95997 z: 542.56452 Obstruction: active: true moving: false control group: 2711 control group 2: 0 tag: 1457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1189.95997 y: 0 z: 542.56452 last x: 1189.95997 last y diff: 0 last z: 542.56452 territory: 1 rot x: 0 rot y: -1.05776 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2711 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2712 Footprint: Minimap: active: true x: 1132.16681 z: 305.55518 Obstruction: active: true moving: false control group: 2712 control group 2: 0 tag: 1459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1132.16681 y: 0 z: 305.55518 last x: 1132.16681 last y diff: 0 last z: 305.55518 territory: 0 rot x: 0 rot y: -0.85839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2712 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2713 Footprint: Minimap: active: true x: 902.43647 z: 231.81696 Obstruction: active: true moving: false control group: 2713 control group 2: 0 tag: 1461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902.43647 y: 0 z: 231.81696 last x: 902.43647 last y diff: 0 last z: 231.81696 territory: 0 rot x: 0 rot y: -3.82523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2713 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2714 Footprint: Minimap: active: true x: 193.83198 z: 324.85291 Obstruction: active: true moving: false control group: 2714 control group 2: 0 tag: 1463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.83198 y: 0 z: 324.85291 last x: 193.83198 last y diff: 0 last z: 324.85291 territory: 0 rot x: 0 rot y: -4.67815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2714 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2715 Footprint: Minimap: active: true x: 178.04957 z: 373.37232 Obstruction: active: true moving: false control group: 2715 control group 2: 0 tag: 1465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178.04957 y: 0 z: 373.37232 last x: 178.04957 last y diff: 0 last z: 373.37232 territory: 0 rot x: 0 rot y: -3.52138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2715 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2716 Footprint: Minimap: active: true x: 764.17872 z: 358.43866 Obstruction: active: true moving: false control group: 2716 control group 2: 0 tag: 1467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.17872 y: 0 z: 358.43866 last x: 764.17872 last y diff: 0 last z: 358.43866 territory: 0 rot x: 0 rot y: 0.09018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2716 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2717 Footprint: Minimap: active: true x: 732.72986 z: 435.0763 Obstruction: active: true moving: false control group: 2717 control group 2: 0 tag: 1469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.72986 y: 0 z: 435.0763 last x: 732.72986 last y diff: 0 last z: 435.0763 territory: 0 rot x: 0 rot y: -2.02672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2717 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2718 Footprint: Minimap: active: true x: 904.50092 z: 245.12177 Obstruction: active: true moving: false control group: 2718 control group 2: 0 tag: 1471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.50092 y: 0 z: 245.12177 last x: 904.50092 last y diff: 0 last z: 245.12177 territory: 0 rot x: 0 rot y: 0.02724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2718 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2719 Footprint: Minimap: active: true x: 1202.03351 z: 413.48322 Obstruction: active: true moving: false control group: 2719 control group 2: 0 tag: 1473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202.03351 y: 0 z: 413.48322 last x: 1202.03351 last y diff: 0 last z: 413.48322 territory: 0 rot x: 0 rot y: -4.03959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2719 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2720 Footprint: Minimap: active: true x: 569.98511 z: 166.34449 Obstruction: active: true moving: false control group: 2720 control group 2: 0 tag: 1475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 569.98511 y: 0 z: 166.34449 last x: 569.98511 last y diff: 0 last z: 166.34449 territory: 0 rot x: 0 rot y: -2.90172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2720 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2721 Footprint: Minimap: active: true x: 932.29273 z: 218.38263 Obstruction: active: true moving: false control group: 2721 control group 2: 0 tag: 1477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 932.29273 y: 0 z: 218.38263 last x: 932.29273 last y diff: 0 last z: 218.38263 territory: 0 rot x: 0 rot y: -1.43722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2721 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2722 Footprint: Minimap: active: true x: 1102.0218 z: 318.4167 Obstruction: active: true moving: false control group: 2722 control group 2: 0 tag: 1479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102.0218 y: 0 z: 318.4167 last x: 1102.0218 last y diff: 0 last z: 318.4167 territory: 2 rot x: 0 rot y: -4.31806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2722 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2723 Footprint: Minimap: active: true x: 1198.95746 z: 420.59675 Obstruction: active: true moving: false control group: 2723 control group 2: 0 tag: 1481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198.95746 y: 0 z: 420.59675 last x: 1198.95746 last y diff: 0 last z: 420.59675 territory: 0 rot x: 0 rot y: -3.88117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2723 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2724 Footprint: Minimap: active: true x: 879.61628 z: 494.78785 Obstruction: active: true moving: false control group: 2724 control group 2: 0 tag: 1483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.61628 y: 0 z: 494.78785 last x: 879.61628 last y diff: 0 last z: 494.78785 territory: 0 rot x: 0 rot y: -1.84484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2724 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2725 Footprint: Minimap: active: true x: 1199.5406 z: 442.3086 Obstruction: active: true moving: false control group: 2725 control group 2: 0 tag: 1485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1199.5406 y: 0 z: 442.3086 last x: 1199.5406 last y diff: 0 last z: 442.3086 territory: 0 rot x: 0 rot y: -2.97762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2725 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2726 Footprint: Minimap: active: true x: 548.58008 z: 294.9433 Obstruction: active: true moving: false control group: 2726 control group 2: 0 tag: 1487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.58008 y: 0 z: 294.9433 last x: 548.58008 last y diff: 0 last z: 294.9433 territory: 0 rot x: 0 rot y: -1.50094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2726 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2727 Footprint: Minimap: active: true x: 524.15186 z: 242.62812 Obstruction: active: true moving: false control group: 2727 control group 2: 0 tag: 1489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 524.15186 y: 0 z: 242.62812 last x: 524.15186 last y diff: 0 last z: 242.62812 territory: 0 rot x: 0 rot y: -2.64274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2727 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2728 Footprint: Minimap: active: true x: 1182.3418 z: 544.38215 Obstruction: active: true moving: false control group: 2728 control group 2: 0 tag: 1491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182.3418 y: 0 z: 544.38215 last x: 1182.3418 last y diff: 0 last z: 544.38215 territory: 1 rot x: 0 rot y: -1.28599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2728 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2729 Footprint: Minimap: active: true x: 163.15546 z: 271.18775 Obstruction: active: true moving: false control group: 2729 control group 2: 0 tag: 1493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 163.15546 y: 0 z: 271.18775 last x: 163.15546 last y diff: 0 last z: 271.18775 territory: 0 rot x: 0 rot y: -2.94147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2729 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2730 Footprint: Minimap: active: true x: 514.02186 z: 258.41767 Obstruction: active: true moving: false control group: 2730 control group 2: 0 tag: 1495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514.02186 y: 0 z: 258.41767 last x: 514.02186 last y diff: 0 last z: 258.41767 territory: 0 rot x: 0 rot y: -2.02256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2730 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2731 Footprint: Minimap: active: true x: 530.27692 z: 378.00959 Obstruction: active: true moving: false control group: 2731 control group 2: 0 tag: 1497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530.27692 y: 0 z: 378.00959 last x: 530.27692 last y diff: 0 last z: 378.00959 territory: 0 rot x: 0 rot y: -2.67733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2731 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2732 Footprint: Minimap: active: true x: 566.00489 z: 150.19806 Obstruction: active: true moving: false control group: 2732 control group 2: 0 tag: 1499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566.00489 y: 0 z: 150.19806 last x: 566.00489 last y diff: 0 last z: 150.19806 territory: 0 rot x: 0 rot y: -1.0131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2732 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2733 Footprint: Minimap: active: true x: 601.84498 z: 115.10285 Obstruction: active: true moving: false control group: 2733 control group 2: 0 tag: 1501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.84498 y: 0 z: 115.10285 last x: 601.84498 last y diff: 0 last z: 115.10285 territory: 0 rot x: 0 rot y: -4.24628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2733 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2734 Footprint: Minimap: active: true x: 1140.84131 z: 295.18451 Obstruction: active: true moving: false control group: 2734 control group 2: 0 tag: 1503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1140.84131 y: 0 z: 295.18451 last x: 1140.84131 last y diff: 0 last z: 295.18451 territory: 0 rot x: 0 rot y: -2.88402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2734 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2735 Footprint: Minimap: active: true x: 909.16773 z: 396.44245 Obstruction: active: true moving: false control group: 2735 control group 2: 0 tag: 1505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 909.16773 y: 0 z: 396.44245 last x: 909.16773 last y diff: 0 last z: 396.44245 territory: 0 rot x: 0 rot y: -2.33674 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2735 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2736 Footprint: Minimap: active: true x: 769.76825 z: 367.34168 Obstruction: active: true moving: false control group: 2736 control group 2: 0 tag: 1507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 769.76825 y: 0 z: 367.34168 last x: 769.76825 last y diff: 0 last z: 367.34168 territory: 0 rot x: 0 rot y: -2.98833 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2736 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2737 Footprint: Minimap: active: true x: 565.44312 z: 183.96406 Obstruction: active: true moving: false control group: 2737 control group 2: 0 tag: 1509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 565.44312 y: 0 z: 183.96406 last x: 565.44312 last y diff: 0 last z: 183.96406 territory: 0 rot x: 0 rot y: -0.8102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2737 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2738 Footprint: Minimap: active: true x: 542.03498 z: 266.52771 Obstruction: active: true moving: false control group: 2738 control group 2: 0 tag: 1511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542.03498 y: 0 z: 266.52771 last x: 542.03498 last y diff: 0 last z: 266.52771 territory: 0 rot x: 0 rot y: -4.24175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2738 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2739 Footprint: Minimap: active: true x: 965.72236 z: 162.00965 Obstruction: active: true moving: false control group: 2739 control group 2: 0 tag: 1513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 965.72236 y: 0 z: 162.00965 last x: 965.72236 last y diff: 0 last z: 162.00965 territory: 0 rot x: 0 rot y: -2.34728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2739 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2740 Footprint: Minimap: active: true x: 879.40296 z: 414.2541 Obstruction: active: true moving: false control group: 2740 control group 2: 0 tag: 1515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.40296 y: 0 z: 414.2541 last x: 879.40296 last y diff: 0 last z: 414.2541 territory: 0 rot x: 0 rot y: -2.78554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2740 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2741 Footprint: Minimap: active: true x: 546.76764 z: 256.35627 Obstruction: active: true moving: false control group: 2741 control group 2: 0 tag: 1517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546.76764 y: 0 z: 256.35627 last x: 546.76764 last y diff: 0 last z: 256.35627 territory: 0 rot x: 0 rot y: -4.19544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2741 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2742 Footprint: Minimap: active: true x: 581.99891 z: 106.09449 Obstruction: active: true moving: false control group: 2742 control group 2: 0 tag: 1519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.99891 y: 0 z: 106.09449 last x: 581.99891 last y diff: 0 last z: 106.09449 territory: 0 rot x: 0 rot y: -2.02381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2742 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2743 Footprint: Minimap: active: true x: 922.97284 z: 275.38538 Obstruction: active: true moving: false control group: 2743 control group 2: 0 tag: 1521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.97284 y: 0 z: 275.38538 last x: 922.97284 last y diff: 0 last z: 275.38538 territory: 2 rot x: 0 rot y: -3.63233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2743 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2744 Footprint: Minimap: active: true x: 574.94294 z: 103.42035 Obstruction: active: true moving: false control group: 2744 control group 2: 0 tag: 1523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.94294 y: 0 z: 103.42035 last x: 574.94294 last y diff: 0 last z: 103.42035 territory: 0 rot x: 0 rot y: -4.06399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2744 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2745 Footprint: Minimap: active: true x: 794.85895 z: 201.90668 Obstruction: active: true moving: false control group: 2745 control group 2: 0 tag: 1525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794.85895 y: 0 z: 201.90668 last x: 794.85895 last y diff: 0 last z: 201.90668 territory: 0 rot x: 0 rot y: -2.4978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2745 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2746 Footprint: Minimap: active: true x: 738.55774 z: 385.96094 Obstruction: active: true moving: false control group: 2746 control group 2: 0 tag: 1527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.55774 y: 0 z: 385.96094 last x: 738.55774 last y diff: 0 last z: 385.96094 territory: 0 rot x: 0 rot y: -1.79011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2746 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2747 Footprint: Minimap: active: true x: 541.99396 z: 142.21943 Obstruction: active: true moving: false control group: 2747 control group 2: 0 tag: 1529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 541.99396 y: 0 z: 142.21943 last x: 541.99396 last y diff: 0 last z: 142.21943 territory: 0 rot x: 0 rot y: -0.08608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2747 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2748 Footprint: Minimap: active: true x: 772.91474 z: 171.26056 Obstruction: active: true moving: false control group: 2748 control group 2: 0 tag: 1531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 772.91474 y: 0 z: 171.26056 last x: 772.91474 last y diff: 0 last z: 171.26056 territory: 0 rot x: 0 rot y: 0.54401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2748 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2749 Footprint: Minimap: active: true x: 1194.24683 z: 444.6167 Obstruction: active: true moving: false control group: 2749 control group 2: 0 tag: 1533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194.24683 y: 0 z: 444.6167 last x: 1194.24683 last y diff: 0 last z: 444.6167 territory: 0 rot x: 0 rot y: -2.6349 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2749 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2750 Footprint: Minimap: active: true x: 497.74366 z: 389.99177 Obstruction: active: true moving: false control group: 2750 control group 2: 0 tag: 1535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.74366 y: 0 z: 389.99177 last x: 497.74366 last y diff: 0 last z: 389.99177 territory: 0 rot x: 0 rot y: -2.57493 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2750 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2751 Footprint: Minimap: active: true x: 814.40162 z: 127.74695 Obstruction: active: true moving: false control group: 2751 control group 2: 0 tag: 1537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814.40162 y: 0 z: 127.74695 last x: 814.40162 last y diff: 0 last z: 127.74695 territory: 0 rot x: 0 rot y: -4.35598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2751 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2752 Footprint: Minimap: active: true x: 491.2693 z: 407.0771 Obstruction: active: true moving: false control group: 2752 control group 2: 0 tag: 1539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.2693 y: 0 z: 407.0771 last x: 491.2693 last y diff: 0 last z: 407.0771 territory: 0 rot x: 0 rot y: 0.45154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2752 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2753 Footprint: Minimap: active: true x: 463.32837 z: 93.77302 Obstruction: active: true moving: false control group: 2753 control group 2: 0 tag: 1541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.32837 y: 0 z: 93.77302 last x: 463.32837 last y diff: 0 last z: 93.77302 territory: 0 rot x: 0 rot y: -3.39309 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2753 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2754 Footprint: Minimap: active: true x: 786.60767 z: 245.95356 Obstruction: active: true moving: false control group: 2754 control group 2: 0 tag: 1543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 786.60767 y: 0 z: 245.95356 last x: 786.60767 last y diff: 0 last z: 245.95356 territory: 0 rot x: 0 rot y: 0.0508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2754 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2755 Footprint: Minimap: active: true x: 1108.25098 z: 281.59736 Obstruction: active: true moving: false control group: 2755 control group 2: 0 tag: 1545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1108.25098 y: 0 z: 281.59736 last x: 1108.25098 last y diff: 0 last z: 281.59736 territory: 2 rot x: 0 rot y: -1.68697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2755 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2756 Footprint: Minimap: active: true x: 525.59394 z: 235.75611 Obstruction: active: true moving: false control group: 2756 control group 2: 0 tag: 1547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.59394 y: 0 z: 235.75611 last x: 525.59394 last y diff: 0 last z: 235.75611 territory: 0 rot x: 0 rot y: -2.94292 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2756 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2757 Footprint: Minimap: active: true x: 910.3553 z: 151.64808 Obstruction: active: true moving: false control group: 2757 control group 2: 0 tag: 1549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910.3553 y: 0 z: 151.64808 last x: 910.3553 last y diff: 0 last z: 151.64808 territory: 0 rot x: 0 rot y: -2.40607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2757 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2758 Footprint: Minimap: active: true x: 752.58661 z: 477.74195 Obstruction: active: true moving: false control group: 2758 control group 2: 0 tag: 1551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 752.58661 y: 0 z: 477.74195 last x: 752.58661 last y diff: 0 last z: 477.74195 territory: 0 rot x: 0 rot y: -1.30935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2758 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2759 Footprint: Minimap: active: true x: 500.65876 z: 408.98853 Obstruction: active: true moving: false control group: 2759 control group 2: 0 tag: 1553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 500.65876 y: 0 z: 408.98853 last x: 500.65876 last y diff: 0 last z: 408.98853 territory: 0 rot x: 0 rot y: 1.08458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2759 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2760 Footprint: Minimap: active: true x: 649.85541 z: 141.99738 Obstruction: active: true moving: false control group: 2760 control group 2: 0 tag: 1555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 649.85541 y: 0 z: 141.99738 last x: 649.85541 last y diff: 0 last z: 141.99738 territory: 0 rot x: 0 rot y: 1.29741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2760 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2761 Footprint: Minimap: active: true x: 762.90473 z: 368.5337 Obstruction: active: true moving: false control group: 2761 control group 2: 0 tag: 1557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 762.90473 y: 0 z: 368.5337 last x: 762.90473 last y diff: 0 last z: 368.5337 territory: 0 rot x: 0 rot y: -1.2211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2761 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2762 Footprint: Minimap: active: true x: 698.589 z: 156.0893 Obstruction: active: true moving: false control group: 2762 control group 2: 0 tag: 1559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698.589 y: 0 z: 156.0893 last x: 698.589 last y diff: 0 last z: 156.0893 territory: 0 rot x: 0 rot y: -2.80697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2762 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2763 Footprint: Minimap: active: true x: 935.77479 z: 229.58472 Obstruction: active: true moving: false control group: 2763 control group 2: 0 tag: 1561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 935.77479 y: 0 z: 229.58472 last x: 935.77479 last y diff: 0 last z: 229.58472 territory: 0 rot x: 0 rot y: -3.83225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2763 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2764 Footprint: Minimap: active: true x: 1137.96998 z: 309.51063 Obstruction: active: true moving: false control group: 2764 control group 2: 0 tag: 1563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.96998 y: 0 z: 309.51063 last x: 1137.96998 last y diff: 0 last z: 309.51063 territory: 0 rot x: 0 rot y: 0.6233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2764 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2765 Footprint: Minimap: active: true x: 1108.23469 z: 301.31757 Obstruction: active: true moving: false control group: 2765 control group 2: 0 tag: 1565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1108.23469 y: 0 z: 301.31757 last x: 1108.23469 last y diff: 0 last z: 301.31757 territory: 2 rot x: 0 rot y: -4.35883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2765 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2766 Footprint: Minimap: active: true x: 791.46857 z: 182.9029 Obstruction: active: true moving: false control group: 2766 control group 2: 0 tag: 1567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.46857 y: 0 z: 182.9029 last x: 791.46857 last y diff: 0 last z: 182.9029 territory: 0 rot x: 0 rot y: 0.36495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2766 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2767 Footprint: Minimap: active: true x: 745.50922 z: 367.91974 Obstruction: active: true moving: false control group: 2767 control group 2: 0 tag: 1569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 745.50922 y: 0 z: 367.91974 last x: 745.50922 last y diff: 0 last z: 367.91974 territory: 0 rot x: 0 rot y: -3.12298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2767 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2768 Footprint: Minimap: active: true x: 1131.51484 z: 330.86567 Obstruction: active: true moving: false control group: 2768 control group 2: 0 tag: 1571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1131.51484 y: 0 z: 330.86567 last x: 1131.51484 last y diff: 0 last z: 330.86567 territory: 0 rot x: 0 rot y: -2.64216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2768 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2769 Footprint: Minimap: active: true x: 939.5749 z: 210.32306 Obstruction: active: true moving: false control group: 2769 control group 2: 0 tag: 1573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 939.5749 y: 0 z: 210.32306 last x: 939.5749 last y diff: 0 last z: 210.32306 territory: 0 rot x: 0 rot y: -4.23197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2769 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2770 Footprint: Minimap: active: true x: 448.54584 z: 86.27369 Obstruction: active: true moving: false control group: 2770 control group 2: 0 tag: 1575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 448.54584 y: 0 z: 86.27369 last x: 448.54584 last y diff: 0 last z: 86.27369 territory: 0 rot x: 0 rot y: -3.4807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2770 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2771 Footprint: Minimap: active: true x: 184.21839 z: 381.3285 Obstruction: active: true moving: false control group: 2771 control group 2: 0 tag: 1577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 184.21839 y: 0 z: 381.3285 last x: 184.21839 last y diff: 0 last z: 381.3285 territory: 0 rot x: 0 rot y: -4.57122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2771 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2772 Footprint: Minimap: active: true x: 1078.2121 z: 200.71485 Obstruction: active: true moving: false control group: 2772 control group 2: 0 tag: 1579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078.2121 y: 0 z: 200.71485 last x: 1078.2121 last y diff: 0 last z: 200.71485 territory: 0 rot x: 0 rot y: -4.27027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2772 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2773 Footprint: Minimap: active: true x: 1036.87513 z: 187.21906 Obstruction: active: true moving: false control group: 2773 control group 2: 0 tag: 1581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1036.87513 y: 0 z: 187.21906 last x: 1036.87513 last y diff: 0 last z: 187.21906 territory: 0 rot x: 0 rot y: -1.19506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2773 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2774 Footprint: Minimap: active: true x: 469.32874 z: 92.21802 Obstruction: active: true moving: false control group: 2774 control group 2: 0 tag: 1583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 469.32874 y: 0 z: 92.21802 last x: 469.32874 last y diff: 0 last z: 92.21802 territory: 0 rot x: 0 rot y: 1.544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2774 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2775 Footprint: Minimap: active: true x: 727.84638 z: 414.62928 Obstruction: active: true moving: false control group: 2775 control group 2: 0 tag: 1585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 727.84638 y: 0 z: 414.62928 last x: 727.84638 last y diff: 0 last z: 414.62928 territory: 0 rot x: 0 rot y: 1.16808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2775 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2776 Footprint: Minimap: active: true x: 501.31714 z: 403.76471 Obstruction: active: true moving: false control group: 2776 control group 2: 0 tag: 1587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.31714 y: 0 z: 403.76471 last x: 501.31714 last y diff: 0 last z: 403.76471 territory: 0 rot x: 0 rot y: -4.54038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2776 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2777 Footprint: Minimap: active: true x: 902.0428 z: 402.58368 Obstruction: active: true moving: false control group: 2777 control group 2: 0 tag: 1589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902.0428 y: 0 z: 402.58368 last x: 902.0428 last y diff: 0 last z: 402.58368 territory: 0 rot x: 0 rot y: 0.95463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2777 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2778 Footprint: Minimap: active: true x: 538.01423 z: 150.33686 Obstruction: active: true moving: false control group: 2778 control group 2: 0 tag: 1591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538.01423 y: 0 z: 150.33686 last x: 538.01423 last y diff: 0 last z: 150.33686 territory: 0 rot x: 0 rot y: -2.09134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2778 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2779 Footprint: Minimap: active: true x: 1187.26081 z: 534.20392 Obstruction: active: true moving: false control group: 2779 control group 2: 0 tag: 1593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1187.26081 y: 0 z: 534.20392 last x: 1187.26081 last y diff: 0 last z: 534.20392 territory: 1 rot x: 0 rot y: -1.23861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2779 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2780 Footprint: Minimap: active: true x: 540.09449 z: 346.59217 Obstruction: active: true moving: false control group: 2780 control group 2: 0 tag: 1595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 540.09449 y: 0 z: 346.59217 last x: 540.09449 last y diff: 0 last z: 346.59217 territory: 0 rot x: 0 rot y: -4.31939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2780 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2781 Footprint: Minimap: active: true x: 890.45344 z: 291.84986 Obstruction: active: true moving: false control group: 2781 control group 2: 0 tag: 1597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890.45344 y: 0 z: 291.84986 last x: 890.45344 last y diff: 0 last z: 291.84986 territory: 0 rot x: 0 rot y: -3.5331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2781 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2782 Footprint: Minimap: active: true x: 1133.99305 z: 294 Obstruction: active: true moving: false control group: 2782 control group 2: 0 tag: 1599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1133.99305 y: 0 z: 294 last x: 1133.99305 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 1.3313 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2782 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2783 Footprint: Minimap: active: true x: 739.27765 z: 344.93067 Obstruction: active: true moving: false control group: 2783 control group 2: 0 tag: 1601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 739.27765 y: 0 z: 344.93067 last x: 739.27765 last y diff: 0 last z: 344.93067 territory: 0 rot x: 0 rot y: 0.30767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2783 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2784 Footprint: Minimap: active: true x: 590.52808 z: 117.96497 Obstruction: active: true moving: false control group: 2784 control group 2: 0 tag: 1603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.52808 y: 0 z: 117.96497 last x: 590.52808 last y diff: 0 last z: 117.96497 territory: 0 rot x: 0 rot y: -3.07274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2784 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2785 Footprint: Minimap: active: true x: 777.12665 z: 138.0965 Obstruction: active: true moving: false control group: 2785 control group 2: 0 tag: 1605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 777.12665 y: 0 z: 138.0965 last x: 777.12665 last y diff: 0 last z: 138.0965 territory: 0 rot x: 0 rot y: -1.48829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2785 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2786 Footprint: Minimap: active: true x: 905.36078 z: 223.83088 Obstruction: active: true moving: false control group: 2786 control group 2: 0 tag: 1607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.36078 y: 0 z: 223.83088 last x: 905.36078 last y diff: 0 last z: 223.83088 territory: 0 rot x: 0 rot y: -2.21515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2786 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2787 Footprint: Minimap: active: true x: 530.3664 z: 168.32752 Obstruction: active: true moving: false control group: 2787 control group 2: 0 tag: 1609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530.3664 y: 0 z: 168.32752 last x: 530.3664 last y diff: 0 last z: 168.32752 territory: 0 rot x: 0 rot y: -2.102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2787 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2788 Footprint: Minimap: active: true x: 594.21143 z: 110.00562 Obstruction: active: true moving: false control group: 2788 control group 2: 0 tag: 1611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.21143 y: 0 z: 110.00562 last x: 594.21143 last y diff: 0 last z: 110.00562 territory: 0 rot x: 0 rot y: -3.18412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2788 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2789 Footprint: Minimap: active: true x: 895.38044 z: 130.97712 Obstruction: active: true moving: false control group: 2789 control group 2: 0 tag: 1613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.38044 y: 0 z: 130.97712 last x: 895.38044 last y diff: 0 last z: 130.97712 territory: 0 rot x: 0 rot y: -1.23765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2789 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2790 Footprint: Minimap: active: true x: 1107.76423 z: 489.31684 Obstruction: active: true moving: false control group: 2790 control group 2: 0 tag: 1615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1107.76423 y: 0 z: 489.31684 last x: 1107.76423 last y diff: 0 last z: 489.31684 territory: 0 rot x: 0 rot y: -3.95347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2790 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2791 Footprint: Minimap: active: true x: 1211.38715 z: 413.75178 Obstruction: active: true moving: false control group: 2791 control group 2: 0 tag: 1617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1211.38715 y: 0 z: 413.75178 last x: 1211.38715 last y diff: 0 last z: 413.75178 territory: 0 rot x: 0 rot y: 0.28357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2791 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2792 Footprint: Minimap: active: true x: 758.91358 z: 406.10572 Obstruction: active: true moving: false control group: 2792 control group 2: 0 tag: 1619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758.91358 y: 0 z: 406.10572 last x: 758.91358 last y diff: 0 last z: 406.10572 territory: 0 rot x: 0 rot y: -3.22991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2792 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2793 Footprint: Minimap: active: true x: 528.08484 z: 237.4137 Obstruction: active: true moving: false control group: 2793 control group 2: 0 tag: 1621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 528.08484 y: 0 z: 237.4137 last x: 528.08484 last y diff: 0 last z: 237.4137 territory: 0 rot x: 0 rot y: 1.47693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2793 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2794 Footprint: Minimap: active: true x: 1182.10792 z: 529.07721 Obstruction: active: true moving: false control group: 2794 control group 2: 0 tag: 1623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182.10792 y: 0 z: 529.07721 last x: 1182.10792 last y diff: 0 last z: 529.07721 territory: 1 rot x: 0 rot y: -2.15522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2794 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2795 Footprint: Minimap: active: true x: 558.96778 z: 175.39124 Obstruction: active: true moving: false control group: 2795 control group 2: 0 tag: 1625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.96778 y: 0 z: 175.39124 last x: 558.96778 last y diff: 0 last z: 175.39124 territory: 0 rot x: 0 rot y: -2.4882 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2795 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2796 Footprint: Minimap: active: true x: 926.38215 z: 258.01832 Obstruction: active: true moving: false control group: 2796 control group 2: 0 tag: 1627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926.38215 y: 0 z: 258.01832 last x: 926.38215 last y diff: 0 last z: 258.01832 territory: 2 rot x: 0 rot y: -3.24292 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2796 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2797 Footprint: Minimap: active: true x: 1099.47162 z: 314.9004 Obstruction: active: true moving: false control group: 2797 control group 2: 0 tag: 1629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1099.47162 y: 0 z: 314.9004 last x: 1099.47162 last y diff: 0 last z: 314.9004 territory: 2 rot x: 0 rot y: -4.05283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2797 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2798 Footprint: Minimap: active: true x: 167.74286 z: 253.30231 Obstruction: active: true moving: false control group: 2798 control group 2: 0 tag: 1631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 167.74286 y: 0 z: 253.30231 last x: 167.74286 last y diff: 0 last z: 253.30231 territory: 0 rot x: 0 rot y: 1.25275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2798 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2799 Footprint: Minimap: active: true x: 556.33399 z: 226.75153 Obstruction: active: true moving: false control group: 2799 control group 2: 0 tag: 1633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.33399 y: 0 z: 226.75153 last x: 556.33399 last y diff: 0 last z: 226.75153 territory: 0 rot x: 0 rot y: -1.05813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2799 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2800 Footprint: Minimap: active: true x: 531.77118 z: 201.5865 Obstruction: active: true moving: false control group: 2800 control group 2: 0 tag: 1635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 531.77118 y: 0 z: 201.5865 last x: 531.77118 last y diff: 0 last z: 201.5865 territory: 0 rot x: 0 rot y: -3.127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2800 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2801 Footprint: Minimap: active: true x: 694.41877 z: 149.97803 Obstruction: active: true moving: false control group: 2801 control group 2: 0 tag: 1637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694.41877 y: 0 z: 149.97803 last x: 694.41877 last y diff: 0 last z: 149.97803 territory: 0 rot x: 0 rot y: -1.16793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2801 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2802 Footprint: Minimap: active: true x: 1209.47291 z: 392.01539 Obstruction: active: true moving: false control group: 2802 control group 2: 0 tag: 1639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1209.47291 y: 0 z: 392.01539 last x: 1209.47291 last y diff: 0 last z: 392.01539 territory: 0 rot x: 0 rot y: 1.54471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2802 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2803 Footprint: Minimap: active: true x: 563.29334 z: 193.78516 Obstruction: active: true moving: false control group: 2803 control group 2: 0 tag: 1641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.29334 y: 0 z: 193.78516 last x: 563.29334 last y diff: 0 last z: 193.78516 territory: 0 rot x: 0 rot y: -3.76722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2803 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2804 Footprint: Minimap: active: true x: 450.97718 z: 96.61963 Obstruction: active: true moving: false control group: 2804 control group 2: 0 tag: 1643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450.97718 y: 0 z: 96.61963 last x: 450.97718 last y diff: 0 last z: 96.61963 territory: 0 rot x: 0 rot y: -1.64634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2804 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2805 Footprint: Minimap: active: true x: 499.94837 z: 382.5066 Obstruction: active: true moving: false control group: 2805 control group 2: 0 tag: 1645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.94837 y: 0 z: 382.5066 last x: 499.94837 last y diff: 0 last z: 382.5066 territory: 0 rot x: 0 rot y: -4.29607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2805 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2806 Footprint: Minimap: active: true x: 765.51948 z: 228.09919 Obstruction: active: true moving: false control group: 2806 control group 2: 0 tag: 1647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 765.51948 y: 0 z: 228.09919 last x: 765.51948 last y diff: 0 last z: 228.09919 territory: 0 rot x: 0 rot y: -1.8397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2806 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2807 Footprint: Minimap: active: true x: 186.19111 z: 320.77839 Obstruction: active: true moving: false control group: 2807 control group 2: 0 tag: 1649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186.19111 y: 0 z: 320.77839 last x: 186.19111 last y diff: 0 last z: 320.77839 territory: 0 rot x: 0 rot y: 0.72535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2807 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2808 Footprint: Minimap: active: true x: 501.91736 z: 393.19111 Obstruction: active: true moving: false control group: 2808 control group 2: 0 tag: 1651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.91736 y: 0 z: 393.19111 last x: 501.91736 last y diff: 0 last z: 393.19111 territory: 0 rot x: 0 rot y: -0.15249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2808 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2809 Footprint: Minimap: active: true x: 735.38752 z: 393.75165 Obstruction: active: true moving: false control group: 2809 control group 2: 0 tag: 1653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 735.38752 y: 0 z: 393.75165 last x: 735.38752 last y diff: 0 last z: 393.75165 territory: 0 rot x: 0 rot y: -1.48922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2809 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2810 Footprint: Minimap: active: true x: 773.16517 z: 363.55427 Obstruction: active: true moving: false control group: 2810 control group 2: 0 tag: 1655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 773.16517 y: 0 z: 363.55427 last x: 773.16517 last y diff: 0 last z: 363.55427 territory: 0 rot x: 0 rot y: -1.8359 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2810 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2811 Footprint: Minimap: active: true x: 895.27186 z: 446.20759 Obstruction: active: true moving: false control group: 2811 control group 2: 0 tag: 1657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.27186 y: 0 z: 446.20759 last x: 895.27186 last y diff: 0 last z: 446.20759 territory: 0 rot x: 0 rot y: 1.4554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2811 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2812 Footprint: Minimap: active: true x: 536.70435 z: 375.05274 Obstruction: active: true moving: false control group: 2812 control group 2: 0 tag: 1659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 536.70435 y: 0 z: 375.05274 last x: 536.70435 last y diff: 0 last z: 375.05274 territory: 0 rot x: 0 rot y: -2.98559 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2812 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2813 Footprint: Minimap: active: true x: 770.37879 z: 346.01795 Obstruction: active: true moving: false control group: 2813 control group 2: 0 tag: 1661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770.37879 y: 0 z: 346.01795 last x: 770.37879 last y diff: 0 last z: 346.01795 territory: 0 rot x: 0 rot y: -0.98191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2813 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2814 Footprint: Minimap: active: true x: 753.0008 z: 319.35517 Obstruction: active: true moving: false control group: 2814 control group 2: 0 tag: 1663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.0008 y: 0 z: 319.35517 last x: 753.0008 last y diff: 0 last z: 319.35517 territory: 0 rot x: 0 rot y: -3.05871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2814 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2815 Footprint: Minimap: active: true x: 1130.00019 z: 289.96027 Obstruction: active: true moving: false control group: 2815 control group 2: 0 tag: 1665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130.00019 y: 0 z: 289.96027 last x: 1130.00019 last y diff: 0 last z: 289.96027 territory: 0 rot x: 0 rot y: -2.99741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2815 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2816 Footprint: Minimap: active: true x: 437.69123 z: 92.45893 Obstruction: active: true moving: false control group: 2816 control group 2: 0 tag: 1667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 437.69123 y: 0 z: 92.45893 last x: 437.69123 last y diff: 0 last z: 92.45893 territory: 0 rot x: 0 rot y: 1.18413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2816 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2817 Footprint: Minimap: active: true x: 734.537 z: 500.0019 Obstruction: active: true moving: false control group: 2817 control group 2: 0 tag: 1669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.537 y: 0 z: 500.0019 last x: 734.537 last y diff: 0 last z: 500.0019 territory: 0 rot x: 0 rot y: 1.11959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2817 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2818 Footprint: Minimap: active: true x: 738.88563 z: 494.09925 Obstruction: active: true moving: false control group: 2818 control group 2: 0 tag: 1671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.88563 y: 0 z: 494.09925 last x: 738.88563 last y diff: 0 last z: 494.09925 territory: 0 rot x: 0 rot y: -0.58599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2818 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2819 Footprint: Minimap: active: true x: 885.26166 z: 333.93128 Obstruction: active: true moving: false control group: 2819 control group 2: 0 tag: 1673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 885.26166 y: 0 z: 333.93128 last x: 885.26166 last y diff: 0 last z: 333.93128 territory: 0 rot x: 0 rot y: -1.26523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2819 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2820 Footprint: Minimap: active: true x: 857.37708 z: 128.14368 Obstruction: active: true moving: false control group: 2820 control group 2: 0 tag: 1675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.37708 y: 0 z: 128.14368 last x: 857.37708 last y diff: 0 last z: 128.14368 territory: 0 rot x: 0 rot y: -3.00458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2820 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2821 Footprint: Minimap: active: true x: 797.20496 z: 187.60663 Obstruction: active: true moving: false control group: 2821 control group 2: 0 tag: 1677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 797.20496 y: 0 z: 187.60663 last x: 797.20496 last y diff: 0 last z: 187.60663 territory: 0 rot x: 0 rot y: -3.52927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2821 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2822 Footprint: Minimap: active: true x: 919.39649 z: 285.03675 Obstruction: active: true moving: false control group: 2822 control group 2: 0 tag: 1679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 919.39649 y: 0 z: 285.03675 last x: 919.39649 last y diff: 0 last z: 285.03675 territory: 0 rot x: 0 rot y: 0.40464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2822 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2823 Footprint: Minimap: active: true x: 525.19916 z: 260.40113 Obstruction: active: true moving: false control group: 2823 control group 2: 0 tag: 1681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.19916 y: 0 z: 260.40113 last x: 525.19916 last y diff: 0 last z: 260.40113 territory: 0 rot x: 0 rot y: -2.60732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2823 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2824 Footprint: Minimap: active: true x: 870.09955 z: 134.88685 Obstruction: active: true moving: false control group: 2824 control group 2: 0 tag: 1683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.09955 y: 0 z: 134.88685 last x: 870.09955 last y diff: 0 last z: 134.88685 territory: 0 rot x: 0 rot y: -4.25167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2824 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2825 Footprint: Minimap: active: true x: 806.18024 z: 132.81281 Obstruction: active: true moving: false control group: 2825 control group 2: 0 tag: 1685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806.18024 y: 0 z: 132.81281 last x: 806.18024 last y diff: 0 last z: 132.81281 territory: 0 rot x: 0 rot y: -4.55935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2825 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2826 Footprint: Minimap: active: true x: 510.84467 z: 283.54157 Obstruction: active: true moving: false control group: 2826 control group 2: 0 tag: 1687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510.84467 y: 0 z: 283.54157 last x: 510.84467 last y diff: 0 last z: 283.54157 territory: 0 rot x: 0 rot y: 0.73894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2826 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2827 Footprint: Minimap: active: true x: 748.38672 z: 353.2099 Obstruction: active: true moving: false control group: 2827 control group 2: 0 tag: 1689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.38672 y: 0 z: 353.2099 last x: 748.38672 last y diff: 0 last z: 353.2099 territory: 0 rot x: 0 rot y: -3.61236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2827 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2828 Footprint: Minimap: active: true x: 501.37391 z: 424.14869 Obstruction: active: true moving: false control group: 2828 control group 2: 0 tag: 1691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.37391 y: 0 z: 424.14869 last x: 501.37391 last y diff: 0 last z: 424.14869 territory: 0 rot x: 0 rot y: 1.42147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2828 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2829 Footprint: Minimap: active: true x: 1137.44837 z: 328.02704 Obstruction: active: true moving: false control group: 2829 control group 2: 0 tag: 1693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.44837 y: 0 z: 328.02704 last x: 1137.44837 last y diff: 0 last z: 328.02704 territory: 0 rot x: 0 rot y: 0.30806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2829 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2830 Footprint: Minimap: active: true x: 747.55628 z: 306.83326 Obstruction: active: true moving: false control group: 2830 control group 2: 0 tag: 1695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.55628 y: 0 z: 306.83326 last x: 747.55628 last y diff: 0 last z: 306.83326 territory: 0 rot x: 0 rot y: 0.29715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2830 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2831 Footprint: Minimap: active: true x: 1188.63886 z: 557.00605 Obstruction: active: true moving: false control group: 2831 control group 2: 0 tag: 1697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1188.63886 y: 0 z: 557.00605 last x: 1188.63886 last y diff: 0 last z: 557.00605 territory: 1 rot x: 0 rot y: -3.69646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2831 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2832 Footprint: Minimap: active: true x: 882.96064 z: 323.39954 Obstruction: active: true moving: false control group: 2832 control group 2: 0 tag: 1699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.96064 y: 0 z: 323.39954 last x: 882.96064 last y diff: 0 last z: 323.39954 territory: 0 rot x: 0 rot y: 0.16979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2832 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2833 Footprint: Minimap: active: true x: 209.62305 z: 209.98218 Obstruction: active: true moving: false control group: 2833 control group 2: 0 tag: 1701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 209.62305 y: 0 z: 209.98218 last x: 209.62305 last y diff: 0 last z: 209.98218 territory: 0 rot x: 0 rot y: -4.00678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2833 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2834 Footprint: Minimap: active: true x: 930.12574 z: 225.00501 Obstruction: active: true moving: false control group: 2834 control group 2: 0 tag: 1703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.12574 y: 0 z: 225.00501 last x: 930.12574 last y diff: 0 last z: 225.00501 territory: 0 rot x: 0 rot y: -4.248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2834 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2835 Footprint: Minimap: active: true x: 185.28547 z: 361.93567 Obstruction: active: true moving: false control group: 2835 control group 2: 0 tag: 1705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 185.28547 y: 0 z: 361.93567 last x: 185.28547 last y diff: 0 last z: 361.93567 territory: 0 rot x: 0 rot y: -4.47544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2835 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2836 Footprint: Minimap: active: true x: 886.16456 z: 292.86451 Obstruction: active: true moving: false control group: 2836 control group 2: 0 tag: 1707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886.16456 y: 0 z: 292.86451 last x: 886.16456 last y diff: 0 last z: 292.86451 territory: 0 rot x: 0 rot y: -0.754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2836 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2837 Footprint: Minimap: active: true x: 743.10425 z: 487.24054 Obstruction: active: true moving: false control group: 2837 control group 2: 0 tag: 1709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.10425 y: 0 z: 487.24054 last x: 743.10425 last y diff: 0 last z: 487.24054 territory: 0 rot x: 0 rot y: -2.29332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2837 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2838 Footprint: Minimap: active: true x: 1024.49073 z: 193.70435 Obstruction: active: true moving: false control group: 2838 control group 2: 0 tag: 1711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.49073 y: 0 z: 193.70435 last x: 1024.49073 last y diff: 0 last z: 193.70435 territory: 0 rot x: 0 rot y: -1.56719 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2838 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2839 Footprint: Minimap: active: true x: 1107.862 z: 277.38068 Obstruction: active: true moving: false control group: 2839 control group 2: 0 tag: 1713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1107.862 y: 0 z: 277.38068 last x: 1107.862 last y diff: 0 last z: 277.38068 territory: 2 rot x: 0 rot y: -1.6461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2839 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2840 Footprint: Minimap: active: true x: 540.8194 z: 298.17823 Obstruction: active: true moving: false control group: 2840 control group 2: 0 tag: 1715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 540.8194 y: 0 z: 298.17823 last x: 540.8194 last y diff: 0 last z: 298.17823 territory: 0 rot x: 0 rot y: -2.46923 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2840 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2841 Footprint: Minimap: active: true x: 858.07581 z: 485.22492 Obstruction: active: true moving: false control group: 2841 control group 2: 0 tag: 1717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.07581 y: 0 z: 485.22492 last x: 858.07581 last y diff: 0 last z: 485.22492 territory: 0 rot x: 0 rot y: 1.43233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2841 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2842 Footprint: Minimap: active: true x: 756.78364 z: 426.18946 Obstruction: active: true moving: false control group: 2842 control group 2: 0 tag: 1719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 756.78364 y: 0 z: 426.18946 last x: 756.78364 last y diff: 0 last z: 426.18946 territory: 0 rot x: 0 rot y: 0.0002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2842 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2843 Footprint: Minimap: active: true x: 929.97126 z: 254.4787 Obstruction: active: true moving: false control group: 2843 control group 2: 0 tag: 1721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 929.97126 y: 0 z: 254.4787 last x: 929.97126 last y diff: 0 last z: 254.4787 territory: 2 rot x: 0 rot y: 0.56684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2843 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2844 Footprint: Minimap: active: true x: 948.14484 z: 150.62366 Obstruction: active: true moving: false control group: 2844 control group 2: 0 tag: 1723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.14484 y: 0 z: 150.62366 last x: 948.14484 last y diff: 0 last z: 150.62366 territory: 0 rot x: 0 rot y: 0.94436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2844 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2845 Footprint: Minimap: active: true x: 741.99964 z: 398.05561 Obstruction: active: true moving: false control group: 2845 control group 2: 0 tag: 1725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.99964 y: 0 z: 398.05561 last x: 741.99964 last y diff: 0 last z: 398.05561 territory: 0 rot x: 0 rot y: -3.42785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2845 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2846 Footprint: Minimap: active: true x: 534.66047 z: 165.94507 Obstruction: active: true moving: false control group: 2846 control group 2: 0 tag: 1727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.66047 y: 0 z: 165.94507 last x: 534.66047 last y diff: 0 last z: 165.94507 territory: 0 rot x: 0 rot y: -0.50916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2846 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2847 Footprint: Minimap: active: true x: 550.73945 z: 238.06897 Obstruction: active: true moving: false control group: 2847 control group 2: 0 tag: 1729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.73945 y: 0 z: 238.06897 last x: 550.73945 last y diff: 0 last z: 238.06897 territory: 0 rot x: 0 rot y: 0.76012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2847 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2848 Footprint: Minimap: active: true x: 701.74183 z: 151.41376 Obstruction: active: true moving: false control group: 2848 control group 2: 0 tag: 1731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 701.74183 y: 0 z: 151.41376 last x: 701.74183 last y diff: 0 last z: 151.41376 territory: 0 rot x: 0 rot y: -2.48884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2848 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2849 Footprint: Minimap: active: true x: 453.12751 z: 93.9037 Obstruction: active: true moving: false control group: 2849 control group 2: 0 tag: 1733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 453.12751 y: 0 z: 93.9037 last x: 453.12751 last y diff: 0 last z: 93.9037 territory: 0 rot x: 0 rot y: -1.5332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2849 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2850 Footprint: Minimap: active: true x: 901.10218 z: 140.52515 Obstruction: active: true moving: false control group: 2850 control group 2: 0 tag: 1735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.10218 y: 0 z: 140.52515 last x: 901.10218 last y diff: 0 last z: 140.52515 territory: 0 rot x: 0 rot y: -2.98282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2850 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2851 Footprint: Minimap: active: true x: 544.50824 z: 290.8841 Obstruction: active: true moving: false control group: 2851 control group 2: 0 tag: 1737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 544.50824 y: 0 z: 290.8841 last x: 544.50824 last y diff: 0 last z: 290.8841 territory: 0 rot x: 0 rot y: 0.13912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2851 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2852 Footprint: Minimap: active: true x: 729.63001 z: 487.68018 Obstruction: active: true moving: false control group: 2852 control group 2: 0 tag: 1739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 729.63001 y: 0 z: 487.68018 last x: 729.63001 last y diff: 0 last z: 487.68018 territory: 0 rot x: 0 rot y: -4.17748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2852 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2853 Footprint: Minimap: active: true x: 1089.30073 z: 459.74054 Obstruction: active: true moving: false control group: 2853 control group 2: 0 tag: 1741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1089.30073 y: 0 z: 459.74054 last x: 1089.30073 last y diff: 0 last z: 459.74054 territory: 0 rot x: 0 rot y: -2.64576 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2853 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2854 Footprint: Minimap: active: true x: 758.04657 z: 413.39136 Obstruction: active: true moving: false control group: 2854 control group 2: 0 tag: 1743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758.04657 y: 0 z: 413.39136 last x: 758.04657 last y diff: 0 last z: 413.39136 territory: 0 rot x: 0 rot y: -0.48174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2854 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2855 Footprint: Minimap: active: true x: 1013.16169 z: 188.45026 Obstruction: active: true moving: false control group: 2855 control group 2: 0 tag: 1745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1013.16169 y: 0 z: 188.45026 last x: 1013.16169 last y diff: 0 last z: 188.45026 territory: 0 rot x: 0 rot y: -3.5228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2855 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2856 Footprint: Minimap: active: true x: 735.18049 z: 490.17817 Obstruction: active: true moving: false control group: 2856 control group 2: 0 tag: 1747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 735.18049 y: 0 z: 490.17817 last x: 735.18049 last y diff: 0 last z: 490.17817 territory: 0 rot x: 0 rot y: -0.46142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2856 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2857 Footprint: Minimap: active: true x: 517.51862 z: 266.02906 Obstruction: active: true moving: false control group: 2857 control group 2: 0 tag: 1749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 517.51862 y: 0 z: 266.02906 last x: 517.51862 last y diff: 0 last z: 266.02906 territory: 0 rot x: 0 rot y: 1.45986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2857 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2858 Footprint: Minimap: active: true x: 184.21235 z: 354.4217 Obstruction: active: true moving: false control group: 2858 control group 2: 0 tag: 1751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 184.21235 y: 0 z: 354.4217 last x: 184.21235 last y diff: 0 last z: 354.4217 territory: 0 rot x: 0 rot y: -0.02602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2858 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2859 Footprint: Minimap: active: true x: 760.29096 z: 445.279 Obstruction: active: true moving: false control group: 2859 control group 2: 0 tag: 1753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 760.29096 y: 0 z: 445.279 last x: 760.29096 last y diff: 0 last z: 445.279 territory: 0 rot x: 0 rot y: 1.0184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2859 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2860 Footprint: Minimap: active: true x: 738.69263 z: 352.2497 Obstruction: active: true moving: false control group: 2860 control group 2: 0 tag: 1755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.69263 y: 0 z: 352.2497 last x: 738.69263 last y diff: 0 last z: 352.2497 territory: 0 rot x: 0 rot y: -1.175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2860 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2861 Footprint: Minimap: active: true x: 530.23353 z: 335.34681 Obstruction: active: true moving: false control group: 2861 control group 2: 0 tag: 1757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530.23353 y: 0 z: 335.34681 last x: 530.23353 last y diff: 0 last z: 335.34681 territory: 0 rot x: 0 rot y: -3.6204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2861 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2862 Footprint: Minimap: active: true x: 539.70374 z: 305.27521 Obstruction: active: true moving: false control group: 2862 control group 2: 0 tag: 1759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 539.70374 y: 0 z: 305.27521 last x: 539.70374 last y diff: 0 last z: 305.27521 territory: 0 rot x: 0 rot y: -2.19816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2862 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2863 Footprint: Minimap: active: true x: 190.9958 z: 337.87409 Obstruction: active: true moving: false control group: 2863 control group 2: 0 tag: 1761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190.9958 y: 0 z: 337.87409 last x: 190.9958 last y diff: 0 last z: 337.87409 territory: 0 rot x: 0 rot y: -0.95412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2863 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2864 Footprint: Minimap: active: true x: 958.69153 z: 168.24811 Obstruction: active: true moving: false control group: 2864 control group 2: 0 tag: 1763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958.69153 y: 0 z: 168.24811 last x: 958.69153 last y diff: 0 last z: 168.24811 territory: 0 rot x: 0 rot y: -3.45205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2864 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2865 Footprint: Minimap: active: true x: 179.3249 z: 360.97388 Obstruction: active: true moving: false control group: 2865 control group 2: 0 tag: 1765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.3249 y: 0 z: 360.97388 last x: 179.3249 last y diff: 0 last z: 360.97388 territory: 0 rot x: 0 rot y: -2.75892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2865 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2866 Footprint: Minimap: active: true x: 750.00104 z: 481.90857 Obstruction: active: true moving: false control group: 2866 control group 2: 0 tag: 1767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750.00104 y: 0 z: 481.90857 last x: 750.00104 last y diff: 0 last z: 481.90857 territory: 0 rot x: 0 rot y: -4.5316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2866 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2867 Footprint: Minimap: active: true x: 187.0044 z: 346.12818 Obstruction: active: true moving: false control group: 2867 control group 2: 0 tag: 1769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.0044 y: 0 z: 346.12818 last x: 187.0044 last y diff: 0 last z: 346.12818 territory: 0 rot x: 0 rot y: 0.0522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2867 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2868 Footprint: Minimap: active: true x: 927.6092 z: 218.7931 Obstruction: active: true moving: false control group: 2868 control group 2: 0 tag: 1771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 927.6092 y: 0 z: 218.7931 last x: 927.6092 last y diff: 0 last z: 218.7931 territory: 0 rot x: 0 rot y: -2.9472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2868 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2869 Footprint: Minimap: active: true x: 793.69257 z: 232.4621 Obstruction: active: true moving: false control group: 2869 control group 2: 0 tag: 1773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 793.69257 y: 0 z: 232.4621 last x: 793.69257 last y diff: 0 last z: 232.4621 territory: 0 rot x: 0 rot y: -1.6039 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2869 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2870 Footprint: Minimap: active: true x: 1105.39161 z: 315.8794 Obstruction: active: true moving: false control group: 2870 control group 2: 0 tag: 1775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1105.39161 y: 0 z: 315.8794 last x: 1105.39161 last y diff: 0 last z: 315.8794 territory: 2 rot x: 0 rot y: -2.50376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2870 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2871 Footprint: Minimap: active: true x: 1113.37049 z: 475.84595 Obstruction: active: true moving: false control group: 2871 control group 2: 0 tag: 1777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1113.37049 y: 0 z: 475.84595 last x: 1113.37049 last y diff: 0 last z: 475.84595 territory: 0 rot x: 0 rot y: 0.02518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2871 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2872 Footprint: Minimap: active: true x: 562.26044 z: 166.00849 Obstruction: active: true moving: false control group: 2872 control group 2: 0 tag: 1779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.26044 y: 0 z: 166.00849 last x: 562.26044 last y diff: 0 last z: 166.00849 territory: 0 rot x: 0 rot y: -3.42716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2872 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2873 Footprint: Minimap: active: true x: 1042.03974 z: 190.5625 Obstruction: active: true moving: false control group: 2873 control group 2: 0 tag: 1781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042.03974 y: 0 z: 190.5625 last x: 1042.03974 last y diff: 0 last z: 190.5625 territory: 0 rot x: 0 rot y: 0.85868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2873 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2874 Footprint: Minimap: active: true x: 210.36976 z: 217.98285 Obstruction: active: true moving: false control group: 2874 control group 2: 0 tag: 1783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210.36976 y: 0 z: 217.98285 last x: 210.36976 last y diff: 0 last z: 217.98285 territory: 0 rot x: 0 rot y: -0.27497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2874 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2875 Footprint: Minimap: active: true x: 758.11176 z: 434.93891 Obstruction: active: true moving: false control group: 2875 control group 2: 0 tag: 1785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758.11176 y: 0 z: 434.93891 last x: 758.11176 last y diff: 0 last z: 434.93891 territory: 0 rot x: 0 rot y: -2.49807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2875 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2876 Footprint: Minimap: active: true x: 749.58606 z: 495.77198 Obstruction: active: true moving: false control group: 2876 control group 2: 0 tag: 1787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.58606 y: 0 z: 495.77198 last x: 749.58606 last y diff: 0 last z: 495.77198 territory: 0 rot x: 0 rot y: -3.43055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2876 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2877 Footprint: Minimap: active: true x: 765.8714 z: 403.00617 Obstruction: active: true moving: false control group: 2877 control group 2: 0 tag: 1789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 765.8714 y: 0 z: 403.00617 last x: 765.8714 last y diff: 0 last z: 403.00617 territory: 0 rot x: 0 rot y: -1.60972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2877 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2878 Footprint: Minimap: active: true x: 433.35578 z: 90.05225 Obstruction: active: true moving: false control group: 2878 control group 2: 0 tag: 1791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 433.35578 y: 0 z: 90.05225 last x: 433.35578 last y diff: 0 last z: 90.05225 territory: 0 rot x: 0 rot y: -3.24157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2878 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2879 Footprint: Minimap: active: true x: 620.51691 z: 122.89112 Obstruction: active: true moving: false control group: 2879 control group 2: 0 tag: 1793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.51691 y: 0 z: 122.89112 last x: 620.51691 last y diff: 0 last z: 122.89112 territory: 0 rot x: 0 rot y: -2.99363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2879 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2880 Footprint: Minimap: active: true x: 968.90705 z: 159.25245 Obstruction: active: true moving: false control group: 2880 control group 2: 0 tag: 1795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.90705 y: 0 z: 159.25245 last x: 968.90705 last y diff: 0 last z: 159.25245 territory: 0 rot x: 0 rot y: -0.19242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2880 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2881 Footprint: Minimap: active: true x: 895.61341 z: 253.21003 Obstruction: active: true moving: false control group: 2881 control group 2: 0 tag: 1797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.61341 y: 0 z: 253.21003 last x: 895.61341 last y diff: 0 last z: 253.21003 territory: 0 rot x: 0 rot y: 0.17904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2881 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2882 Footprint: Minimap: active: true x: 754.00086 z: 418.08265 Obstruction: active: true moving: false control group: 2882 control group 2: 0 tag: 1799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754.00086 y: 0 z: 418.08265 last x: 754.00086 last y diff: 0 last z: 418.08265 territory: 0 rot x: 0 rot y: -3.53928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2882 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2883 Footprint: Minimap: active: true x: 864.36292 z: 126.77253 Obstruction: active: true moving: false control group: 2883 control group 2: 0 tag: 1801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 864.36292 y: 0 z: 126.77253 last x: 864.36292 last y diff: 0 last z: 126.77253 territory: 0 rot x: 0 rot y: -4.50794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2883 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2884 Footprint: Minimap: active: true x: 529.38209 z: 223.86426 Obstruction: active: true moving: false control group: 2884 control group 2: 0 tag: 1803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 529.38209 y: 0 z: 223.86426 last x: 529.38209 last y diff: 0 last z: 223.86426 territory: 0 rot x: 0 rot y: 1.31357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2884 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2885 Footprint: Minimap: active: true x: 865.18812 z: 470.08326 Obstruction: active: true moving: false control group: 2885 control group 2: 0 tag: 1805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.18812 y: 0 z: 470.08326 last x: 865.18812 last y diff: 0 last z: 470.08326 territory: 0 rot x: 0 rot y: -2.0989 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2885 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2886 Footprint: Minimap: active: true x: 1204.94794 z: 419.29633 Obstruction: active: true moving: false control group: 2886 control group 2: 0 tag: 1807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1204.94794 y: 0 z: 419.29633 last x: 1204.94794 last y diff: 0 last z: 419.29633 territory: 0 rot x: 0 rot y: -0.52437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2886 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2887 Footprint: Minimap: active: true x: 914.01392 z: 294.33301 Obstruction: active: true moving: false control group: 2887 control group 2: 0 tag: 1809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.01392 y: 0 z: 294.33301 last x: 914.01392 last y diff: 0 last z: 294.33301 territory: 0 rot x: 0 rot y: 1.33993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2887 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2888 Footprint: Minimap: active: true x: 520.96906 z: 296.68042 Obstruction: active: true moving: false control group: 2888 control group 2: 0 tag: 1811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.96906 y: 0 z: 296.68042 last x: 520.96906 last y diff: 0 last z: 296.68042 territory: 0 rot x: 0 rot y: 1.53335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2888 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2889 Footprint: Minimap: active: true x: 882.0871 z: 346.83027 Obstruction: active: true moving: false control group: 2889 control group 2: 0 tag: 1813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.0871 y: 0 z: 346.83027 last x: 882.0871 last y diff: 0 last z: 346.83027 territory: 0 rot x: 0 rot y: -4.60511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2889 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2890 Footprint: Minimap: active: true x: 1108.94727 z: 291.2956 Obstruction: active: true moving: false control group: 2890 control group 2: 0 tag: 1815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1108.94727 y: 0 z: 291.2956 last x: 1108.94727 last y diff: 0 last z: 291.2956 territory: 2 rot x: 0 rot y: 0.99332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2890 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2891 Footprint: Minimap: active: true x: 800.04145 z: 145.48768 Obstruction: active: true moving: false control group: 2891 control group 2: 0 tag: 1817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 800.04145 y: 0 z: 145.48768 last x: 800.04145 last y diff: 0 last z: 145.48768 territory: 0 rot x: 0 rot y: 0.0311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2891 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2892 Footprint: Minimap: active: true x: 798.10535 z: 150.912 Obstruction: active: true moving: false control group: 2892 control group 2: 0 tag: 1819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.10535 y: 0 z: 150.912 last x: 798.10535 last y diff: 0 last z: 150.912 territory: 0 rot x: 0 rot y: 1.42145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2892 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2893 Footprint: Minimap: active: true x: 462.80201 z: 87.5973 Obstruction: active: true moving: false control group: 2893 control group 2: 0 tag: 1821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462.80201 y: 0 z: 87.5973 last x: 462.80201 last y diff: 0 last z: 87.5973 territory: 0 rot x: 0 rot y: -2.1755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2893 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2894 Footprint: Minimap: active: true x: 546.24323 z: 301.99262 Obstruction: active: true moving: false control group: 2894 control group 2: 0 tag: 1823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546.24323 y: 0 z: 301.99262 last x: 546.24323 last y diff: 0 last z: 301.99262 territory: 0 rot x: 0 rot y: -2.32615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2894 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2895 Footprint: Minimap: active: true x: 741.92798 z: 390.7555 Obstruction: active: true moving: false control group: 2895 control group 2: 0 tag: 1825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.92798 y: 0 z: 390.7555 last x: 741.92798 last y diff: 0 last z: 390.7555 territory: 0 rot x: 0 rot y: -1.89248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2895 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2896 Footprint: Minimap: active: true x: 930.70795 z: 242.06318 Obstruction: active: true moving: false control group: 2896 control group 2: 0 tag: 1827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.70795 y: 0 z: 242.06318 last x: 930.70795 last y diff: 0 last z: 242.06318 territory: 2 rot x: 0 rot y: -0.30419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2896 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2897 Footprint: Minimap: active: true x: 773.38331 z: 153.95215 Obstruction: active: true moving: false control group: 2897 control group 2: 0 tag: 1829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 773.38331 y: 0 z: 153.95215 last x: 773.38331 last y diff: 0 last z: 153.95215 territory: 0 rot x: 0 rot y: -2.31629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2897 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2898 Footprint: Minimap: active: true x: 735.33387 z: 407.01807 Obstruction: active: true moving: false control group: 2898 control group 2: 0 tag: 1831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 735.33387 y: 0 z: 407.01807 last x: 735.33387 last y diff: 0 last z: 407.01807 territory: 0 rot x: 0 rot y: 0.64205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2898 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2899 Footprint: Minimap: active: true x: 193.00348 z: 332.64185 Obstruction: active: true moving: false control group: 2899 control group 2: 0 tag: 1833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.00348 y: 0 z: 332.64185 last x: 193.00348 last y diff: 0 last z: 332.64185 territory: 0 rot x: 0 rot y: -4.2595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2899 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2900 Footprint: Minimap: active: true x: 738.75239 z: 339.66486 Obstruction: active: true moving: false control group: 2900 control group 2: 0 tag: 1835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.75239 y: 0 z: 339.66486 last x: 738.75239 last y diff: 0 last z: 339.66486 territory: 0 rot x: 0 rot y: -2.55533 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2900 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2901 Footprint: Minimap: active: true x: 167.98713 z: 273.4715 Obstruction: active: true moving: false control group: 2901 control group 2: 0 tag: 1837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 167.98713 y: 0 z: 273.4715 last x: 167.98713 last y diff: 0 last z: 273.4715 territory: 0 rot x: 0 rot y: -4.40304 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2901 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2902 Footprint: Minimap: active: true x: 166.22315 z: 260.68262 Obstruction: active: true moving: false control group: 2902 control group 2: 0 tag: 1839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166.22315 y: 0 z: 260.68262 last x: 166.22315 last y diff: 0 last z: 260.68262 territory: 0 rot x: 0 rot y: -1.49343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2902 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2903 Footprint: Minimap: active: true x: 519.38581 z: 286.24775 Obstruction: active: true moving: false control group: 2903 control group 2: 0 tag: 1841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 519.38581 y: 0 z: 286.24775 last x: 519.38581 last y diff: 0 last z: 286.24775 territory: 0 rot x: 0 rot y: -2.25092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2903 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2904 Footprint: Minimap: active: true x: 681.0785 z: 148.55402 Obstruction: active: true moving: false control group: 2904 control group 2: 0 tag: 1843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 681.0785 y: 0 z: 148.55402 last x: 681.0785 last y diff: 0 last z: 148.55402 territory: 0 rot x: 0 rot y: 0.46062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2904 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2905 Footprint: Minimap: active: true x: 1215.52057 z: 545.69971 Obstruction: active: true moving: false control group: 2905 control group 2: 0 tag: 1845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1215.52057 y: 0 z: 545.69971 last x: 1215.52057 last y diff: 0 last z: 545.69971 territory: 1 rot x: 0 rot y: -3.30991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2905 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2906 Footprint: Minimap: active: true x: 895.24317 z: 474.19806 Obstruction: active: true moving: false control group: 2906 control group 2: 0 tag: 1847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.24317 y: 0 z: 474.19806 last x: 895.24317 last y diff: 0 last z: 474.19806 territory: 0 rot x: 0 rot y: -0.14762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2906 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2907 Footprint: Minimap: active: true x: 737.4275 z: 401.95881 Obstruction: active: true moving: false control group: 2907 control group 2: 0 tag: 1849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.4275 y: 0 z: 401.95881 last x: 737.4275 last y diff: 0 last z: 401.95881 territory: 0 rot x: 0 rot y: -4.65564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2907 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2908 Footprint: Minimap: active: true x: 497.44574 z: 91.96851 Obstruction: active: true moving: false control group: 2908 control group 2: 0 tag: 1851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.44574 y: 0 z: 91.96851 last x: 497.44574 last y diff: 0 last z: 91.96851 territory: 0 rot x: 0 rot y: 0.44922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2908 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2909 Footprint: Minimap: active: true x: 749.25678 z: 331.67762 Obstruction: active: true moving: false control group: 2909 control group 2: 0 tag: 1853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.25678 y: 0 z: 331.67762 last x: 749.25678 last y diff: 0 last z: 331.67762 territory: 0 rot x: 0 rot y: -1.37056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2909 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2910 Footprint: Minimap: active: true x: 532.2193 z: 174.67212 Obstruction: active: true moving: false control group: 2910 control group 2: 0 tag: 1855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.2193 y: 0 z: 174.67212 last x: 532.2193 last y diff: 0 last z: 174.67212 territory: 0 rot x: 0 rot y: 0.23864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2910 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2911 Footprint: Minimap: active: true x: 1186.66688 z: 518.05597 Obstruction: active: true moving: false control group: 2911 control group 2: 0 tag: 1857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186.66688 y: 0 z: 518.05597 last x: 1186.66688 last y diff: 0 last z: 518.05597 territory: 0 rot x: 0 rot y: -1.31804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2911 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2912 Footprint: Minimap: active: true x: 753.83686 z: 449.99665 Obstruction: active: true moving: false control group: 2912 control group 2: 0 tag: 1859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.83686 y: 0 z: 449.99665 last x: 753.83686 last y diff: 0 last z: 449.99665 territory: 0 rot x: 0 rot y: -4.04221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2912 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2913 Footprint: Minimap: active: true x: 1179.57966 z: 542.81537 Obstruction: active: true moving: false control group: 2913 control group 2: 0 tag: 1861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1179.57966 y: 0 z: 542.81537 last x: 1179.57966 last y diff: 0 last z: 542.81537 territory: 1 rot x: 0 rot y: -2.65755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2913 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2914 Footprint: Minimap: active: true x: 1116.9806 z: 271.3324 Obstruction: active: true moving: false control group: 2914 control group 2: 0 tag: 1863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1116.9806 y: 0 z: 271.3324 last x: 1116.9806 last y diff: 0 last z: 271.3324 territory: 2 rot x: 0 rot y: -1.32905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2914 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2915 Footprint: Minimap: active: true x: 173.22278 z: 252.36933 Obstruction: active: true moving: false control group: 2915 control group 2: 0 tag: 1865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 173.22278 y: 0 z: 252.36933 last x: 173.22278 last y diff: 0 last z: 252.36933 territory: 0 rot x: 0 rot y: -0.60354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2915 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2916 Footprint: Minimap: active: true x: 493.4333 z: 426.04035 Obstruction: active: true moving: false control group: 2916 control group 2: 0 tag: 1867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.4333 y: 0 z: 426.04035 last x: 493.4333 last y diff: 0 last z: 426.04035 territory: 0 rot x: 0 rot y: -2.05297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2916 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2917 Footprint: Minimap: active: true x: 1102.698 z: 303.74238 Obstruction: active: true moving: false control group: 2917 control group 2: 0 tag: 1869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102.698 y: 0 z: 303.74238 last x: 1102.698 last y diff: 0 last z: 303.74238 territory: 2 rot x: 0 rot y: -0.9443 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2917 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2918 Footprint: Minimap: active: true x: 1102.08191 z: 473.19471 Obstruction: active: true moving: false control group: 2918 control group 2: 0 tag: 1871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102.08191 y: 0 z: 473.19471 last x: 1102.08191 last y diff: 0 last z: 473.19471 territory: 0 rot x: 0 rot y: -3.88178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2918 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2919 Footprint: Minimap: active: true x: 558.7746 z: 183.63428 Obstruction: active: true moving: false control group: 2919 control group 2: 0 tag: 1873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.7746 y: 0 z: 183.63428 last x: 558.7746 last y diff: 0 last z: 183.63428 territory: 0 rot x: 0 rot y: -2.10611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2919 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2920 Footprint: Minimap: active: true x: 886.2533 z: 475.40082 Obstruction: active: true moving: false control group: 2920 control group 2: 0 tag: 1875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886.2533 y: 0 z: 475.40082 last x: 886.2533 last y diff: 0 last z: 475.40082 territory: 0 rot x: 0 rot y: -3.7018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2920 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2921 Footprint: Minimap: active: true x: 562.25812 z: 144.58643 Obstruction: active: true moving: false control group: 2921 control group 2: 0 tag: 1877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.25812 y: 0 z: 144.58643 last x: 562.25812 last y diff: 0 last z: 144.58643 territory: 0 rot x: 0 rot y: 1.52155 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2921 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2922 Footprint: Minimap: active: true x: 551.22541 z: 203.11878 Obstruction: active: true moving: false control group: 2922 control group 2: 0 tag: 1879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.22541 y: 0 z: 203.11878 last x: 551.22541 last y diff: 0 last z: 203.11878 territory: 0 rot x: 0 rot y: -1.21784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2922 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2923 Footprint: Minimap: active: true x: 903.83747 z: 390.63495 Obstruction: active: true moving: false control group: 2923 control group 2: 0 tag: 1881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 903.83747 y: 0 z: 390.63495 last x: 903.83747 last y diff: 0 last z: 390.63495 territory: 0 rot x: 0 rot y: -0.60064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2923 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2924 Footprint: Minimap: active: true x: 1024.6092 z: 186.96814 Obstruction: active: true moving: false control group: 2924 control group 2: 0 tag: 1883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.6092 y: 0 z: 186.96814 last x: 1024.6092 last y diff: 0 last z: 186.96814 territory: 0 rot x: 0 rot y: -4.71186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2924 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2925 Footprint: Minimap: active: true x: 587.77686 z: 113.32532 Obstruction: active: true moving: false control group: 2925 control group 2: 0 tag: 1885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.77686 y: 0 z: 113.32532 last x: 587.77686 last y diff: 0 last z: 113.32532 territory: 0 rot x: 0 rot y: -3.10907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2925 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2926 Footprint: Minimap: active: true x: 183.08545 z: 324.73957 Obstruction: active: true moving: false control group: 2926 control group 2: 0 tag: 1887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 183.08545 y: 0 z: 324.73957 last x: 183.08545 last y diff: 0 last z: 324.73957 territory: 0 rot x: 0 rot y: -4.34678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2926 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2927 Footprint: Minimap: active: true x: 172.89893 z: 272.75617 Obstruction: active: true moving: false control group: 2927 control group 2: 0 tag: 1889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.89893 y: 0 z: 272.75617 last x: 172.89893 last y diff: 0 last z: 272.75617 territory: 0 rot x: 0 rot y: 0.25812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2927 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2928 Footprint: Minimap: active: true x: 777.45246 z: 347.97999 Obstruction: active: true moving: false control group: 2928 control group 2: 0 tag: 1891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 777.45246 y: 0 z: 347.97999 last x: 777.45246 last y diff: 0 last z: 347.97999 territory: 0 rot x: 0 rot y: -2.18956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2928 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2929 Footprint: Minimap: active: true x: 837.0453 z: 133.8844 Obstruction: active: true moving: false control group: 2929 control group 2: 0 tag: 1893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.0453 y: 0 z: 133.8844 last x: 837.0453 last y diff: 0 last z: 133.8844 territory: 0 rot x: 0 rot y: -0.6773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2929 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2930 Footprint: Minimap: active: true x: 893.80878 z: 323.22193 Obstruction: active: true moving: false control group: 2930 control group 2: 0 tag: 1895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 893.80878 y: 0 z: 323.22193 last x: 893.80878 last y diff: 0 last z: 323.22193 territory: 0 rot x: 0 rot y: -2.09154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2930 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2931 Footprint: Minimap: active: true x: 561.96454 z: 185.46845 Obstruction: active: true moving: false control group: 2931 control group 2: 0 tag: 1897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.96454 y: 0 z: 185.46845 last x: 561.96454 last y diff: 0 last z: 185.46845 territory: 0 rot x: 0 rot y: -1.5908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2931 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2932 Footprint: Minimap: active: true x: 1030.49482 z: 191.92713 Obstruction: active: true moving: false control group: 2932 control group 2: 0 tag: 1899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030.49482 y: 0 z: 191.92713 last x: 1030.49482 last y diff: 0 last z: 191.92713 territory: 0 rot x: 0 rot y: -2.29438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2932 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2933 Footprint: Minimap: active: true x: 962.71369 z: 164.28034 Obstruction: active: true moving: false control group: 2933 control group 2: 0 tag: 1901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 962.71369 y: 0 z: 164.28034 last x: 962.71369 last y diff: 0 last z: 164.28034 territory: 0 rot x: 0 rot y: -2.10994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2933 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2934 Footprint: Minimap: active: true x: 1186.5315 z: 549.96454 Obstruction: active: true moving: false control group: 2934 control group 2: 0 tag: 1903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186.5315 y: 0 z: 549.96454 last x: 1186.5315 last y diff: 0 last z: 549.96454 territory: 1 rot x: 0 rot y: 0.87325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2934 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2935 Footprint: Minimap: active: true x: 798.10706 z: 170.9192 Obstruction: active: true moving: false control group: 2935 control group 2: 0 tag: 1905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 798.10706 y: 0 z: 170.9192 last x: 798.10706 last y diff: 0 last z: 170.9192 territory: 0 rot x: 0 rot y: -4.52308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2935 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2936 Footprint: Minimap: active: true x: 1106.42548 z: 296.20478 Obstruction: active: true moving: false control group: 2936 control group 2: 0 tag: 1907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106.42548 y: 0 z: 296.20478 last x: 1106.42548 last y diff: 0 last z: 296.20478 territory: 2 rot x: 0 rot y: -3.90415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2936 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2937 Footprint: Minimap: active: true x: 1211.91236 z: 542.58802 Obstruction: active: true moving: false control group: 2937 control group 2: 0 tag: 1909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1211.91236 y: 0 z: 542.58802 last x: 1211.91236 last y diff: 0 last z: 542.58802 territory: 1 rot x: 0 rot y: -4.62726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2937 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2938 Footprint: Minimap: active: true x: 1109.5365 z: 335.86896 Obstruction: active: true moving: false control group: 2938 control group 2: 0 tag: 1911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1109.5365 y: 0 z: 335.86896 last x: 1109.5365 last y diff: 0 last z: 335.86896 territory: 2 rot x: 0 rot y: -0.18958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2938 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2939 Footprint: Minimap: active: true x: 188.35358 z: 302.35456 Obstruction: active: true moving: false control group: 2939 control group 2: 0 tag: 1913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 188.35358 y: 0 z: 302.35456 last x: 188.35358 last y diff: 0 last z: 302.35456 territory: 0 rot x: 0 rot y: -4.66767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2939 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2940 Footprint: Minimap: active: true x: 946.08185 z: 248.47443 Obstruction: active: true moving: false control group: 2940 control group 2: 0 tag: 1915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946.08185 y: 0 z: 248.47443 last x: 946.08185 last y diff: 0 last z: 248.47443 territory: 2 rot x: 0 rot y: 0.91755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2940 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2941 Footprint: Minimap: active: true x: 895.83667 z: 315.4228 Obstruction: active: true moving: false control group: 2941 control group 2: 0 tag: 1917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.83667 y: 0 z: 315.4228 last x: 895.83667 last y diff: 0 last z: 315.4228 territory: 0 rot x: 0 rot y: -3.70707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2941 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2942 Footprint: Minimap: active: true x: 734.54767 z: 249.28095 Obstruction: active: true moving: false control group: 2942 control group 2: 0 tag: 1919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.54767 y: 0 z: 249.28095 last x: 734.54767 last y diff: 0 last z: 249.28095 territory: 0 rot x: 0 rot y: 0.97251 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2942 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2943 Footprint: Minimap: active: true x: 372.17505 z: 356.93744 Obstruction: active: true moving: false control group: 2943 control group 2: 0 tag: 1921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 372.17505 y: 0 z: 356.93744 last x: 372.17505 last y diff: 0 last z: 356.93744 territory: 4 rot x: 0 rot y: -2.13463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2943 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2944 Footprint: Minimap: active: true x: 299.12134 z: 125.69336 Obstruction: active: true moving: false control group: 2944 control group 2: 0 tag: 1923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 299.12134 y: 0 z: 125.69336 last x: 299.12134 last y diff: 0 last z: 125.69336 territory: 0 rot x: 0 rot y: -4.0649 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2944 actor: "flora/trees/palm_cretan_date_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2945 Footprint: Minimap: active: true x: 439.15803 z: 120.76301 Obstruction: active: true moving: false control group: 2945 control group 2: 0 tag: 1925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.15803 y: 0 z: 120.76301 last x: 439.15803 last y diff: 0 last z: 120.76301 territory: 0 rot x: 0 rot y: -0.15473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2945 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2946 Footprint: Minimap: active: true x: 618.922 z: 131.2884 Obstruction: active: true moving: false control group: 2946 control group 2: 0 tag: 1927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618.922 y: 0 z: 131.2884 last x: 618.922 last y diff: 0 last z: 131.2884 territory: 0 rot x: 0 rot y: -1.88328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2946 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2947 Footprint: Minimap: active: true x: 511.07166 z: 121.83545 Obstruction: active: true moving: false control group: 2947 control group 2: 0 tag: 1929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 511.07166 y: 0 z: 121.83545 last x: 511.07166 last y diff: 0 last z: 121.83545 territory: 0 rot x: 0 rot y: 0.11588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2947 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2948 Footprint: Minimap: active: true x: 204.7928 z: 386.75709 Obstruction: active: true moving: false control group: 2948 control group 2: 0 tag: 1931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 204.7928 y: 0 z: 386.75709 last x: 204.7928 last y diff: 0 last z: 386.75709 territory: 0 rot x: 0 rot y: -4.05549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2948 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2949 Footprint: Minimap: active: true x: 526.54212 z: 181.20728 Obstruction: active: true moving: false control group: 2949 control group 2: 0 tag: 1933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526.54212 y: 0 z: 181.20728 last x: 526.54212 last y diff: 0 last z: 181.20728 territory: 0 rot x: 0 rot y: -3.17052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2949 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2950 Footprint: Minimap: active: true x: 409.43708 z: 211.59607 Obstruction: active: true moving: false control group: 2950 control group 2: 0 tag: 1935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 409.43708 y: 0 z: 211.59607 last x: 409.43708 last y diff: 0 last z: 211.59607 territory: 4 rot x: 0 rot y: 0.70391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2950 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2951 Footprint: Minimap: active: true x: 825.46491 z: 481.20215 Obstruction: active: true moving: false control group: 2951 control group 2: 0 tag: 1937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 825.46491 y: 0 z: 481.20215 last x: 825.46491 last y diff: 0 last z: 481.20215 territory: 0 rot x: 0 rot y: -1.34217 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2951 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2952 Footprint: Minimap: active: true x: 897.26313 z: 232.568 Obstruction: active: true moving: false control group: 2952 control group 2: 0 tag: 1939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 897.26313 y: 0 z: 232.568 last x: 897.26313 last y diff: 0 last z: 232.568 territory: 0 rot x: 0 rot y: -0.5939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2952 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2953 Footprint: Minimap: active: true x: 427.13032 z: 312.13288 Obstruction: active: true moving: false control group: 2953 control group 2: 0 tag: 1941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 427.13032 y: 0 z: 312.13288 last x: 427.13032 last y diff: 0 last z: 312.13288 territory: 4 rot x: 0 rot y: -3.84078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2953 actor: "flora/trees/palm_cretan_date_short.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2954 Footprint: Minimap: active: true x: 975.39039 z: 276.21583 Obstruction: active: true moving: false control group: 2954 control group 2: 0 tag: 1943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 975.39039 y: 0 z: 276.21583 last x: 975.39039 last y diff: 0 last z: 276.21583 territory: 2 rot x: 0 rot y: -0.20191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2954 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2955 Footprint: Minimap: active: true x: 605.39637 z: 271.12586 Obstruction: active: true moving: false control group: 2955 control group 2: 0 tag: 1945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 605.39637 y: 0 z: 271.12586 last x: 605.39637 last y diff: 0 last z: 271.12586 territory: 0 rot x: 0 rot y: -2.78463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2955 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2956 Footprint: Minimap: active: true x: 367.19324 z: 145.75391 Obstruction: active: true moving: false control group: 2956 control group 2: 0 tag: 1947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 367.19324 y: 0 z: 145.75391 last x: 367.19324 last y diff: 0 last z: 145.75391 territory: 4 rot x: 0 rot y: -0.72004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2956 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2957 Footprint: Minimap: active: true x: 163.29468 z: 250.73768 Obstruction: active: true moving: false control group: 2957 control group 2: 0 tag: 1949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 163.29468 y: 0 z: 250.73768 last x: 163.29468 last y diff: 0 last z: 250.73768 territory: 0 rot x: 0 rot y: -0.44884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2957 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2958 Footprint: Minimap: active: true x: 1007.37372 z: 425.23505 Obstruction: active: true moving: false control group: 2958 control group 2: 0 tag: 1951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1007.37372 y: 0 z: 425.23505 last x: 1007.37372 last y diff: 0 last z: 425.23505 territory: 2 rot x: 0 rot y: -0.54728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2958 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, true, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2959 Footprint: Minimap: active: true x: 1180.09711 z: 552.97382 Obstruction: active: true moving: false control group: 2959 control group 2: 0 tag: 1953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1180.09711 y: 0 z: 552.97382 last x: 1180.09711 last y diff: 0 last z: 552.97382 territory: 1 rot x: 0 rot y: 0.10875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2959 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2960 Footprint: Minimap: active: true x: 836.80835 z: 205.55884 Obstruction: active: true moving: false control group: 2960 control group 2: 0 tag: 1955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.80835 y: 0 z: 205.55884 last x: 836.80835 last y diff: 0 last z: 205.55884 territory: 0 rot x: 0 rot y: 1.3759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2960 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2961 Footprint: Minimap: active: true x: 671.25318 z: 172.32013 Obstruction: active: true moving: false control group: 2961 control group 2: 0 tag: 1957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 671.25318 y: 0 z: 172.32013 last x: 671.25318 last y diff: 0 last z: 172.32013 territory: 0 rot x: 0 rot y: 1.48778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_tropical_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2961 actor: "flora/trees/palm_tropical_tall.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2962 Footprint: Minimap: active: true x: 756.46088 z: 441.26142 Obstruction: active: true moving: false control group: 2962 control group 2: 0 tag: 1959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 756.46088 y: 0 z: 441.26142 last x: 756.46088 last y diff: 0 last z: 441.26142 territory: 0 rot x: 0 rot y: 0.95467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2962 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2963 Footprint: Minimap: active: true x: 495.62378 z: 272.19721 Obstruction: active: true moving: false control group: 2963 control group 2: 0 tag: 1961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 495.62378 y: 0 z: 272.19721 last x: 495.62378 last y diff: 0 last z: 272.19721 territory: 0 rot x: 0 rot y: -1.47818 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2963 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2964 Footprint: Minimap: active: true x: 320.76661 z: 350.149 Obstruction: active: true moving: false control group: 2964 control group 2: 0 tag: 1963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.76661 y: 0 z: 350.149 last x: 320.76661 last y diff: 0 last z: 350.149 territory: 4 rot x: 0 rot y: -0.34563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2964 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2965 Footprint: Minimap: active: true x: 233.03351 z: 180.89948 Obstruction: active: true moving: false control group: 2965 control group 2: 0 tag: 1965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.03351 y: 0 z: 180.89948 last x: 233.03351 last y diff: 0 last z: 180.89948 territory: 4 rot x: 0 rot y: 0.42808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2965 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2966 Footprint: Minimap: active: true x: 468.42573 z: 238.92054 Obstruction: active: true moving: false control group: 2966 control group 2: 0 tag: 1967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 468.42573 y: 0 z: 238.92054 last x: 468.42573 last y diff: 0 last z: 238.92054 territory: 4 rot x: 0 rot y: 1.12122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2966 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2967 Footprint: Minimap: active: true x: 169.86683 z: 234.39295 Obstruction: active: true moving: false control group: 2967 control group 2: 0 tag: 1969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 169.86683 y: 0 z: 234.39295 last x: 169.86683 last y diff: 0 last z: 234.39295 territory: 0 rot x: 0 rot y: -0.15854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2967 actor: "flora/trees/palm_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2968 Footprint: Minimap: active: true x: 149.81977 z: 314.98938 Obstruction: active: true moving: false control group: 2968 control group 2: 0 tag: 1971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 149.81977 y: 0 z: 314.98938 last x: 149.81977 last y diff: 0 last z: 314.98938 territory: 0 rot x: 0 rot y: -0.83349 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2968 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2969 Footprint: Minimap: active: true x: 873.89277 z: 304.52613 Obstruction: active: true moving: false control group: 2969 control group 2: 0 tag: 1973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.89277 y: 0 z: 304.52613 last x: 873.89277 last y diff: 0 last z: 304.52613 territory: 0 rot x: 0 rot y: 0.56298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2969 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2970 Footprint: Minimap: active: true x: 497.03571 z: 366.29743 Obstruction: active: true moving: false control group: 2970 control group 2: 0 tag: 1975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.03571 y: 0 z: 366.29743 last x: 497.03571 last y diff: 0 last z: 366.29743 territory: 0 rot x: 0 rot y: -1.58346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2970 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2971 Footprint: Minimap: active: true x: 845.18451 z: 490.39167 Obstruction: active: true moving: false control group: 2971 control group 2: 0 tag: 1977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.18451 y: 0 z: 490.39167 last x: 845.18451 last y diff: 0 last z: 490.39167 territory: 0 rot x: 0 rot y: -1.40101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2971 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2972 Footprint: Minimap: active: true x: 1083.72992 z: 467.23914 Obstruction: active: true moving: false control group: 2972 control group 2: 0 tag: 1979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1083.72992 y: 0 z: 467.23914 last x: 1083.72992 last y diff: 0 last z: 467.23914 territory: 0 rot x: 0 rot y: 0.79221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2972 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2973 Footprint: Minimap: active: true x: 1136.13068 z: 267.00812 Obstruction: active: true moving: false control group: 2973 control group 2: 0 tag: 1981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1136.13068 y: 0 z: 267.00812 last x: 1136.13068 last y diff: 0 last z: 267.00812 territory: 0 rot x: 0 rot y: 0.94802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2973 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2974 Footprint: Minimap: active: true x: 322.06635 z: 155.54224 Obstruction: active: true moving: false control group: 2974 control group 2: 0 tag: 1983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322.06635 y: 0 z: 155.54224 last x: 322.06635 last y diff: 0 last z: 155.54224 territory: 4 rot x: 0 rot y: -1.15206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2974 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2975 Footprint: Minimap: active: true x: 298.45508 z: 361.07947 Obstruction: active: true moving: false control group: 2975 control group 2: 0 tag: 1985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.45508 y: 0 z: 361.07947 last x: 298.45508 last y diff: 0 last z: 361.07947 territory: 4 rot x: 0 rot y: -2.17646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2975 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, true ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2976 Footprint: Minimap: active: true x: 542.62641 z: 281.07502 Obstruction: active: true moving: false control group: 2976 control group 2: 0 tag: 1987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542.62641 y: 0 z: 281.07502 last x: 542.62641 last y diff: 0 last z: 281.07502 territory: 0 rot x: 0 rot y: 1.23841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2976 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2977 Footprint: Minimap: active: true x: 552.60682 z: 297.44996 Obstruction: active: true moving: false control group: 2977 control group 2: 0 tag: 1989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.60682 y: 0 z: 297.44996 last x: 552.60682 last y diff: 0 last z: 297.44996 territory: 0 rot x: 0 rot y: -1.59687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2977 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2978 Footprint: Minimap: active: true x: 574.13575 z: 158.75239 Obstruction: active: true moving: false control group: 2978 control group 2: 0 tag: 1991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.13575 y: 0 z: 158.75239 last x: 574.13575 last y diff: 0 last z: 158.75239 territory: 0 rot x: 0 rot y: -1.38556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2978 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2979 Footprint: Minimap: active: true x: 434.33588 z: 435.3647 Obstruction: active: true moving: false control group: 2979 control group 2: 0 tag: 1993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434.33588 y: 0 z: 435.3647 last x: 434.33588 last y diff: 0 last z: 435.3647 territory: 0 rot x: 0 rot y: -4.36706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2979 actor: "flora/trees/palm_medit_fan_palm.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2980 Footprint: Minimap: active: true x: 812.00971 z: 1168.18342 Obstruction: active: true moving: false control group: 2980 control group 2: 0 tag: 1995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.00971 y: 0 z: 1168.18342 last x: 812.00971 last y diff: 0 last z: 1168.18342 territory: 0 rot x: 0 rot y: 0.9336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2980 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2981 Footprint: Minimap: active: true x: 358.01105 z: 477.96045 Obstruction: active: true moving: false control group: 2981 control group 2: 0 tag: 1997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358.01105 y: 0 z: 477.96045 last x: 358.01105 last y diff: 0 last z: 477.96045 territory: 0 rot x: 0 rot y: -1.83504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2981 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2982 Footprint: Minimap: active: true x: 598.03418 z: 1201.99317 Obstruction: active: true moving: false control group: 2982 control group 2: 0 tag: 1999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.03418 y: 0 z: 1201.99317 last x: 598.03418 last y diff: 0 last z: 1201.99317 territory: 0 rot x: 0 rot y: -2.38862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2982 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2983 Footprint: Minimap: active: true x: 1091.75971 z: 798.13117 Obstruction: active: true moving: false control group: 2983 control group 2: 0 tag: 2001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.75971 y: 0 z: 798.13117 last x: 1091.75971 last y diff: 0 last z: 798.13117 territory: 0 rot x: 0 rot y: -3.93807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2983 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2984 Footprint: Minimap: active: true x: 1231.71454 z: 725.66352 Obstruction: active: true moving: false control group: 2984 control group 2: 0 tag: 2003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1231.71454 y: 0 z: 725.66352 last x: 1231.71454 last y diff: 0 last z: 725.66352 territory: 1 rot x: 0 rot y: -4.05631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2984 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2985 Footprint: Minimap: active: true x: 731.18482 z: 1107.69141 Obstruction: active: true moving: false control group: 2985 control group 2: 0 tag: 2005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 731.18482 y: 0 z: 1107.69141 last x: 731.18482 last y diff: 0 last z: 1107.69141 territory: 0 rot x: 0 rot y: -1.50707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2985 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2986 Footprint: Minimap: active: true x: 873.59833 z: 607.16157 Obstruction: active: true moving: false control group: 2986 control group 2: 0 tag: 2007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.59833 y: 0 z: 607.16157 last x: 873.59833 last y diff: 0 last z: 607.16157 territory: 0 rot x: 0 rot y: -1.0086 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2986 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2987 Footprint: Minimap: active: true x: 1222.18177 z: 659.6078 Obstruction: active: true moving: false control group: 2987 control group 2: 0 tag: 2009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1222.18177 y: 0 z: 659.6078 last x: 1222.18177 last y diff: 0 last z: 659.6078 territory: 1 rot x: 0 rot y: -3.05207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2987 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2988 Footprint: Minimap: active: true x: 109.49323 z: 963.65516 Obstruction: active: true moving: false control group: 2988 control group 2: 0 tag: 2011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 109.49323 y: 0 z: 963.65516 last x: 109.49323 last y diff: 0 last z: 963.65516 territory: 0 rot x: 0 rot y: -0.07036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2988 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2989 Footprint: Minimap: active: true x: 76.39655 z: 755.91254 Obstruction: active: true moving: false control group: 2989 control group 2: 0 tag: 2013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 76.39655 y: 0 z: 755.91254 last x: 76.39655 last y diff: 0 last z: 755.91254 territory: 0 rot x: 0 rot y: -1.9205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2989 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2990 Footprint: Minimap: active: true x: 295.85932 z: 490.09211 Obstruction: active: true moving: false control group: 2990 control group 2: 0 tag: 2015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.85932 y: 0 z: 490.09211 last x: 295.85932 last y diff: 0 last z: 490.09211 territory: 3 rot x: 0 rot y: -3.3944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2990 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2991 Footprint: Minimap: active: true x: 916.28364 z: 614.51233 Obstruction: active: true moving: false control group: 2991 control group 2: 0 tag: 2017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 916.28364 y: 0 z: 614.51233 last x: 916.28364 last y diff: 0 last z: 614.51233 territory: 0 rot x: 0 rot y: -0.16675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2991 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2992 Footprint: Minimap: active: true x: 241.12146 z: 1028.45801 Obstruction: active: true moving: false control group: 2992 control group 2: 0 tag: 2019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 241.12146 y: 0 z: 1028.45801 last x: 241.12146 last y diff: 0 last z: 1028.45801 territory: 0 rot x: 0 rot y: -1.11783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2992 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2993 Footprint: Minimap: active: true x: 1041.36036 z: 941.53705 Obstruction: active: true moving: false control group: 2993 control group 2: 0 tag: 2021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1041.36036 y: 0 z: 941.53705 last x: 1041.36036 last y diff: 0 last z: 941.53705 territory: 0 rot x: 0 rot y: -2.3382 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2993 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2994 Footprint: Minimap: active: true x: 741.87226 z: 934.12897 Obstruction: active: true moving: false control group: 2994 control group 2: 0 tag: 2023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.87226 y: 0 z: 934.12897 last x: 741.87226 last y diff: 0 last z: 934.12897 territory: 0 rot x: 0 rot y: -1.50687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2994 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2995 Footprint: Minimap: active: true x: 194.58191 z: 442.53303 Obstruction: active: true moving: false control group: 2995 control group 2: 0 tag: 2025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194.58191 y: 0 z: 442.53303 last x: 194.58191 last y diff: 0 last z: 442.53303 territory: 3 rot x: 0 rot y: 1.44124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2995 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2996 Footprint: Minimap: active: true x: 1118.33246 z: 902.0644 Obstruction: active: true moving: false control group: 2996 control group 2: 0 tag: 2027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1118.33246 y: 0 z: 902.0644 last x: 1118.33246 last y diff: 0 last z: 902.0644 territory: 0 rot x: 0 rot y: -3.34856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2996 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2997 Footprint: Minimap: active: true x: 100.12305 z: 846.78187 Obstruction: active: true moving: false control group: 2997 control group 2: 0 tag: 2029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 100.12305 y: 0 z: 846.78187 last x: 100.12305 last y diff: 0 last z: 846.78187 territory: 0 rot x: 0 rot y: -2.38173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2997 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2998 Footprint: Minimap: active: true x: 494.1438 z: 1206.27753 Obstruction: active: true moving: false control group: 2998 control group 2: 0 tag: 2031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494.1438 y: 0 z: 1206.27753 last x: 494.1438 last y diff: 0 last z: 1206.27753 territory: 0 rot x: 0 rot y: -0.23255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2998 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 2999 Footprint: Minimap: active: true x: 960.5943 z: 521.99061 Obstruction: active: true moving: false control group: 2999 control group 2: 0 tag: 2033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 960.5943 y: 0 z: 521.99061 last x: 960.5943 last y diff: 0 last z: 521.99061 territory: 0 rot x: 0 rot y: -2.57107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 2999 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3000 Footprint: Minimap: active: true x: 1244.02369 z: 624.52155 Obstruction: active: true moving: false control group: 3000 control group 2: 0 tag: 2035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1244.02369 y: 0 z: 624.52155 last x: 1244.02369 last y diff: 0 last z: 624.52155 territory: 1 rot x: 0 rot y: -0.68741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3000 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3001 Footprint: Minimap: active: true x: 1066.37726 z: 565.1067 Obstruction: active: true moving: false control group: 3001 control group 2: 0 tag: 2037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1066.37726 y: 0 z: 565.1067 last x: 1066.37726 last y diff: 0 last z: 565.1067 territory: 1 rot x: 0 rot y: -3.64162 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3001 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3002 Footprint: Minimap: active: true x: 110.97437 z: 712.00776 Obstruction: active: true moving: false control group: 3002 control group 2: 0 tag: 2039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110.97437 y: 0 z: 712.00776 last x: 110.97437 last y diff: 0 last z: 712.00776 territory: 0 rot x: 0 rot y: -4.41326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3002 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3003 Footprint: Minimap: active: true x: 49.25593 z: 521.15491 Obstruction: active: true moving: false control group: 3003 control group 2: 0 tag: 2041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 49.25593 y: 0 z: 521.15491 last x: 49.25593 last y diff: 0 last z: 521.15491 territory: 3 rot x: 0 rot y: -4.3538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3003 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3004 Footprint: Minimap: active: true x: 773.08875 z: 525.89747 Obstruction: active: true moving: false control group: 3004 control group 2: 0 tag: 2043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 773.08875 y: 0 z: 525.89747 last x: 773.08875 last y diff: 0 last z: 525.89747 territory: 0 rot x: 0 rot y: -1.5061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3004 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3005 Footprint: Minimap: active: true x: 910.41962 z: 509.06598 Obstruction: active: true moving: false control group: 3005 control group 2: 0 tag: 2045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910.41962 y: 0 z: 509.06598 last x: 910.41962 last y diff: 0 last z: 509.06598 territory: 0 rot x: 0 rot y: -1.57241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3005 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3006 Footprint: Minimap: active: true x: 874.865 z: 1066.03638 Obstruction: active: true moving: false control group: 3006 control group 2: 0 tag: 2047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 874.865 y: 0 z: 1066.03638 last x: 874.865 last y diff: 0 last z: 1066.03638 territory: 0 rot x: 0 rot y: 0.46505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3006 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3007 Footprint: Minimap: active: true x: 206.4001 z: 602.73414 Obstruction: active: true moving: false control group: 3007 control group 2: 0 tag: 2049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206.4001 y: 0 z: 602.73414 last x: 206.4001 last y diff: 0 last z: 602.73414 territory: 3 rot x: 0 rot y: -1.65297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3007 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, true, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3008 Footprint: Minimap: active: true x: 246.48151 z: 1022.63733 Obstruction: active: true moving: false control group: 3008 control group 2: 0 tag: 2051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246.48151 y: 0 z: 1022.63733 last x: 246.48151 last y diff: 0 last z: 1022.63733 territory: 0 rot x: 0 rot y: -1.96602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3008 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3009 Footprint: Minimap: active: true x: 296.96094 z: 1141.09247 Obstruction: active: true moving: false control group: 3009 control group 2: 0 tag: 2053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 296.96094 y: 0 z: 1141.09247 last x: 296.96094 last y diff: 0 last z: 1141.09247 territory: 0 rot x: 0 rot y: -0.38032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3009 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3010 Footprint: Minimap: active: true x: 201.35077 z: 1077.01899 Obstruction: active: true moving: false control group: 3010 control group 2: 0 tag: 2055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 201.35077 y: 0 z: 1077.01899 last x: 201.35077 last y diff: 0 last z: 1077.01899 territory: 0 rot x: 0 rot y: -0.76032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3010 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3011 Footprint: Minimap: active: true x: 974.33484 z: 656.69422 Obstruction: active: true moving: false control group: 3011 control group 2: 0 tag: 2057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.33484 y: 0 z: 656.69422 last x: 974.33484 last y diff: 0 last z: 656.69422 territory: 0 rot x: 0 rot y: -2.62237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3011 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3012 Footprint: Minimap: active: true x: 938.88636 z: 571.8603 Obstruction: active: true moving: false control group: 3012 control group 2: 0 tag: 2059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.88636 y: 0 z: 571.8603 last x: 938.88636 last y diff: 0 last z: 571.8603 territory: 0 rot x: 0 rot y: 1.15535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3012 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3013 Footprint: Minimap: active: true x: 1104.13929 z: 1047.59302 Obstruction: active: true moving: false control group: 3013 control group 2: 0 tag: 2061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1104.13929 y: 0 z: 1047.59302 last x: 1104.13929 last y diff: 0 last z: 1047.59302 territory: 0 rot x: 0 rot y: -4.24305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3013 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3014 Footprint: Minimap: active: true x: 275.73237 z: 841.9319 Obstruction: active: true moving: false control group: 3014 control group 2: 0 tag: 2063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.73237 y: 0 z: 841.9319 last x: 275.73237 last y diff: 0 last z: 841.9319 territory: 0 rot x: 0 rot y: -3.55367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3014 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3015 Footprint: Minimap: active: true x: 1197.13306 z: 595.61017 Obstruction: active: true moving: false control group: 3015 control group 2: 0 tag: 2065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1197.13306 y: 0 z: 595.61017 last x: 1197.13306 last y diff: 0 last z: 595.61017 territory: 1 rot x: 0 rot y: -3.52239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3015 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3016 Footprint: Minimap: active: true x: 161.7057 z: 757.98566 Obstruction: active: true moving: false control group: 3016 control group 2: 0 tag: 2067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 161.7057 y: 0 z: 757.98566 last x: 161.7057 last y diff: 0 last z: 757.98566 territory: 0 rot x: 0 rot y: -2.86632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3016 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3017 Footprint: Minimap: active: true x: 1051.36542 z: 1105.35242 Obstruction: active: true moving: false control group: 3017 control group 2: 0 tag: 2069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1051.36542 y: 0 z: 1105.35242 last x: 1051.36542 last y diff: 0 last z: 1105.35242 territory: 0 rot x: 0 rot y: 0.90607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3017 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3018 Footprint: Minimap: active: true x: 849.58893 z: 1012.1194 Obstruction: active: true moving: false control group: 3018 control group 2: 0 tag: 2071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.58893 y: 0 z: 1012.1194 last x: 849.58893 last y diff: 0 last z: 1012.1194 territory: 0 rot x: 0 rot y: -2.35119 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3018 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3019 Footprint: Minimap: active: true x: 614.86023 z: 506.65516 Obstruction: active: true moving: false control group: 3019 control group 2: 0 tag: 2073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614.86023 y: 0 z: 506.65516 last x: 614.86023 last y diff: 0 last z: 506.65516 territory: 0 rot x: 0 rot y: 0.11556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3019 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3020 Footprint: Minimap: active: true x: 138.62177 z: 790.76764 Obstruction: active: true moving: false control group: 3020 control group 2: 0 tag: 2075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138.62177 y: 0 z: 790.76764 last x: 138.62177 last y diff: 0 last z: 790.76764 territory: 0 rot x: 0 rot y: -3.63537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3020 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3021 Footprint: Minimap: active: true x: 1057.89551 z: 869.25373 Obstruction: active: true moving: false control group: 3021 control group 2: 0 tag: 2077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1057.89551 y: 0 z: 869.25373 last x: 1057.89551 last y diff: 0 last z: 869.25373 territory: 0 rot x: 0 rot y: -3.04946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3021 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3022 Footprint: Minimap: active: true x: 887.06568 z: 614.37092 Obstruction: active: true moving: false control group: 3022 control group 2: 0 tag: 2079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 887.06568 y: 0 z: 614.37092 last x: 887.06568 last y diff: 0 last z: 614.37092 territory: 0 rot x: 0 rot y: -1.87642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3022 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3023 Footprint: Minimap: active: true x: 179.24732 z: 996.11634 Obstruction: active: true moving: false control group: 3023 control group 2: 0 tag: 2081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.24732 y: 0 z: 996.11634 last x: 179.24732 last y diff: 0 last z: 996.11634 territory: 0 rot x: 0 rot y: -0.9723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3023 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3024 Footprint: Minimap: active: true x: 31.33167 z: 690.75373 Obstruction: active: true moving: false control group: 3024 control group 2: 0 tag: 2083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 31.33167 y: 0 z: 690.75373 last x: 31.33167 last y diff: 0 last z: 690.75373 territory: 0 rot x: 0 rot y: 0.69513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3024 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3025 Footprint: Minimap: active: true x: 1052.31257 z: 775.12427 Obstruction: active: true moving: false control group: 3025 control group 2: 0 tag: 2085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1052.31257 y: 0 z: 775.12427 last x: 1052.31257 last y diff: 0 last z: 775.12427 territory: 0 rot x: 0 rot y: -2.23763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3025 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3026 Footprint: Minimap: active: true x: 307.41938 z: 873.93604 Obstruction: active: true moving: false control group: 3026 control group 2: 0 tag: 2087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.41938 y: 0 z: 873.93604 last x: 307.41938 last y diff: 0 last z: 873.93604 territory: 0 rot x: 0 rot y: 0.57241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3026 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3027 Footprint: Minimap: active: true x: 828.92524 z: 981.63459 Obstruction: active: true moving: false control group: 3027 control group 2: 0 tag: 2089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.92524 y: 0 z: 981.63459 last x: 828.92524 last y diff: 0 last z: 981.63459 territory: 0 rot x: 0 rot y: -4.1345 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3027 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3028 Footprint: Minimap: active: true x: 801.98292 z: 846.37232 Obstruction: active: true moving: false control group: 3028 control group 2: 0 tag: 2091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 801.98292 y: 0 z: 846.37232 last x: 801.98292 last y diff: 0 last z: 846.37232 territory: 0 rot x: 0 rot y: 0.57357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3028 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3029 Footprint: Minimap: active: true x: 310.69837 z: 946.21052 Obstruction: active: true moving: false control group: 3029 control group 2: 0 tag: 2093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310.69837 y: 0 z: 946.21052 last x: 310.69837 last y diff: 0 last z: 946.21052 territory: 0 rot x: 0 rot y: 1.28743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3029 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3030 Footprint: Minimap: active: true x: 780.14173 z: 1164.96088 Obstruction: active: true moving: false control group: 3030 control group 2: 0 tag: 2095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 780.14173 y: 0 z: 1164.96088 last x: 780.14173 last y diff: 0 last z: 1164.96088 territory: 0 rot x: 0 rot y: -2.5286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3030 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3031 Footprint: Minimap: active: true x: 876.06342 z: 1159.86365 Obstruction: active: true moving: false control group: 3031 control group 2: 0 tag: 2097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.06342 y: 0 z: 1159.86365 last x: 876.06342 last y diff: 0 last z: 1159.86365 territory: 0 rot x: 0 rot y: -3.28853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3031 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3032 Footprint: Minimap: active: true x: 244.89667 z: 1068.73884 Obstruction: active: true moving: false control group: 3032 control group 2: 0 tag: 2099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 244.89667 y: 0 z: 1068.73884 last x: 244.89667 last y diff: 0 last z: 1068.73884 territory: 0 rot x: 0 rot y: 0.5571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3032 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3033 Footprint: Minimap: active: true x: 217.75367 z: 837.77045 Obstruction: active: true moving: false control group: 3033 control group 2: 0 tag: 2101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 217.75367 y: 0 z: 837.77045 last x: 217.75367 last y diff: 0 last z: 837.77045 territory: 0 rot x: 0 rot y: -2.71534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3033 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3034 Footprint: Minimap: active: true x: 1036.19556 z: 820.88538 Obstruction: active: true moving: false control group: 3034 control group 2: 0 tag: 2103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1036.19556 y: 0 z: 820.88538 last x: 1036.19556 last y diff: 0 last z: 820.88538 territory: 0 rot x: 0 rot y: -1.47968 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3034 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3035 Footprint: Minimap: active: true x: 812.27387 z: 987.49683 Obstruction: active: true moving: false control group: 3035 control group 2: 0 tag: 2105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.27387 y: 0 z: 987.49683 last x: 812.27387 last y diff: 0 last z: 987.49683 territory: 0 rot x: 0 rot y: -0.87449 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3035 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3036 Footprint: Minimap: active: true x: 244.03724 z: 1081.7663 Obstruction: active: true moving: false control group: 3036 control group 2: 0 tag: 2107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 244.03724 y: 0 z: 1081.7663 last x: 244.03724 last y diff: 0 last z: 1081.7663 territory: 0 rot x: 0 rot y: -4.55999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3036 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3037 Footprint: Minimap: active: true x: 244.2093 z: 1039.04078 Obstruction: active: true moving: false control group: 3037 control group 2: 0 tag: 2109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 244.2093 y: 0 z: 1039.04078 last x: 244.2093 last y diff: 0 last z: 1039.04078 territory: 0 rot x: 0 rot y: -3.97017 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3037 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3038 Footprint: Minimap: active: true x: 160.69062 z: 673.2959 Obstruction: active: true moving: false control group: 3038 control group 2: 0 tag: 2111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 160.69062 y: 0 z: 673.2959 last x: 160.69062 last y diff: 0 last z: 673.2959 territory: 0 rot x: 0 rot y: -3.82567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3038 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3039 Footprint: Minimap: active: true x: 898.43757 z: 1023.18006 Obstruction: active: true moving: false control group: 3039 control group 2: 0 tag: 2113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898.43757 y: 0 z: 1023.18006 last x: 898.43757 last y diff: 0 last z: 1023.18006 territory: 0 rot x: 0 rot y: 1.51883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3039 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3040 Footprint: Minimap: active: true x: 263.46302 z: 418.90473 Obstruction: active: true moving: false control group: 3040 control group 2: 0 tag: 2115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 263.46302 y: 0 z: 418.90473 last x: 263.46302 last y diff: 0 last z: 418.90473 territory: 0 rot x: 0 rot y: 0.30761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3040 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3041 Footprint: Minimap: active: true x: 890.3448 z: 619.78071 Obstruction: active: true moving: false control group: 3041 control group 2: 0 tag: 2117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 890.3448 y: 0 z: 619.78071 last x: 890.3448 last y diff: 0 last z: 619.78071 territory: 0 rot x: 0 rot y: -3.94332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3041 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3042 Footprint: Minimap: active: true x: 80.09687 z: 781.88581 Obstruction: active: true moving: false control group: 3042 control group 2: 0 tag: 2119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 80.09687 y: 0 z: 781.88581 last x: 80.09687 last y diff: 0 last z: 781.88581 territory: 0 rot x: 0 rot y: -1.37249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3042 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3043 Footprint: Minimap: active: true x: 125.62787 z: 429.47077 Obstruction: active: true moving: false control group: 3043 control group 2: 0 tag: 2121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 125.62787 y: 0 z: 429.47077 last x: 125.62787 last y diff: 0 last z: 429.47077 territory: 3 rot x: 0 rot y: -1.29824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3043 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3044 Footprint: Minimap: active: true x: 949.62244 z: 642.07758 Obstruction: active: true moving: false control group: 3044 control group 2: 0 tag: 2123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 949.62244 y: 0 z: 642.07758 last x: 949.62244 last y diff: 0 last z: 642.07758 territory: 0 rot x: 0 rot y: -0.3639 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3044 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3045 Footprint: Minimap: active: true x: 1237.3354 z: 655.02582 Obstruction: active: true moving: false control group: 3045 control group 2: 0 tag: 2125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1237.3354 y: 0 z: 655.02582 last x: 1237.3354 last y diff: 0 last z: 655.02582 territory: 1 rot x: 0 rot y: -1.98249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3045 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3046 Footprint: Minimap: active: true x: 1214.91297 z: 685.85157 Obstruction: active: true moving: false control group: 3046 control group 2: 0 tag: 2127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1214.91297 y: 0 z: 685.85157 last x: 1214.91297 last y diff: 0 last z: 685.85157 territory: 1 rot x: 0 rot y: -2.99473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3046 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, true, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3047 Footprint: Minimap: active: true x: 75.27533 z: 738.42621 Obstruction: active: true moving: false control group: 3047 control group 2: 0 tag: 2129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 75.27533 y: 0 z: 738.42621 last x: 75.27533 last y diff: 0 last z: 738.42621 territory: 0 rot x: 0 rot y: -2.00956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3047 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3048 Footprint: Minimap: active: true x: 863.29456 z: 520.09907 Obstruction: active: true moving: false control group: 3048 control group 2: 0 tag: 2131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 863.29456 y: 0 z: 520.09907 last x: 863.29456 last y diff: 0 last z: 520.09907 territory: 0 rot x: 0 rot y: 1.41839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/acacia.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3048 actor: "flora/trees/acacia.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3049 Decay: Footprint: Minimap: active: true x: 475.7649 z: 1015.83143 Obstruction: active: true moving: false control group: 3049 control group 2: 0 tag: 396 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.7649 y: 0 z: 1015.83143 last x: 475.7649 last y diff: 0 last z: 1015.83143 territory: 0 rot x: 0 rot y: -2.90842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3049 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 475.764892578125, "z": 1015.8314208984375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 218, "losRangeQuery": 2173 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3050 Decay: Footprint: Minimap: active: true x: 465.55622 z: 1020.8534 Obstruction: active: true moving: false control group: 3050 control group 2: 0 tag: 398 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 465.55622 y: 0 z: 1020.8534 last x: 465.55622 last y diff: 0 last z: 1020.8534 territory: 0 rot x: 0 rot y: -0.1131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3050 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 465.55621337890625, "z": 1020.8533935546875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 219, "losRangeQuery": 2174 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3051 Decay: Footprint: Minimap: active: true x: 480.70405 z: 1002.339 Obstruction: active: true moving: false control group: 3051 control group 2: 0 tag: 400 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.70405 y: 0 z: 1002.339 last x: 480.70405 last y diff: 0 last z: 1002.339 territory: 0 rot x: 0 rot y: -0.33567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3051 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 480.70404052734375, "z": 1002.3389892578125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 220, "losRangeQuery": 2175 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3052 Decay: Footprint: Minimap: active: true x: 471.11866 z: 1010.07428 Obstruction: active: true moving: false control group: 3052 control group 2: 0 tag: 402 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 471.11866 y: 0 z: 1010.07428 last x: 471.11866 last y diff: 0 last z: 1010.07428 territory: 0 rot x: 0 rot y: 0.5075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3052 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 471.11865234375, "z": 1010.0742797851562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 221, "losRangeQuery": 2176 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3053 Decay: Footprint: Minimap: active: true x: 472.34333 z: 1005.80463 Obstruction: active: true moving: false control group: 3053 control group 2: 0 tag: 404 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.34333 y: 0 z: 1005.80463 last x: 472.34333 last y diff: 0 last z: 1005.80463 territory: 0 rot x: 0 rot y: -2.9862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3053 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 472.34332275390625, "z": 1005.8046264648438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 222, "losRangeQuery": 2177 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3054 Decay: Footprint: Minimap: active: true x: 475.4112 z: 995.19416 Obstruction: active: true moving: false control group: 3054 control group 2: 0 tag: 406 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.4112 y: 0 z: 995.19416 last x: 475.4112 last y diff: 0 last z: 995.19416 territory: 0 rot x: 0 rot y: -3.75753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3054 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 475.41119384765625, "z": 995.1941528320312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 223, "losRangeQuery": 2178 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3055 Decay: Footprint: Minimap: active: true x: 461.16706 z: 1004.93787 Obstruction: active: true moving: false control group: 3055 control group 2: 0 tag: 408 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 461.16706 y: 0 z: 1004.93787 last x: 461.16706 last y diff: 0 last z: 1004.93787 territory: 0 rot x: 0 rot y: -1.42771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3055 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 461.16705322265625, "z": 1004.9378662109375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 224, "losRangeQuery": 2179 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3056 Decay: Footprint: Minimap: active: true x: 479.08411 z: 1009.61457 Obstruction: active: true moving: false control group: 3056 control group 2: 0 tag: 410 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.08411 y: 0 z: 1009.61457 last x: 479.08411 last y diff: 0 last z: 1009.61457 territory: 0 rot x: 0 rot y: -3.71506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3056 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 479.0841064453125, "z": 1009.6145629882812 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 225, "losRangeQuery": 2180 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3057 Decay: Footprint: Minimap: active: true x: 471.81171 z: 1019.39136 Obstruction: active: true moving: false control group: 3057 control group 2: 0 tag: 412 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 471.81171 y: 0 z: 1019.39136 last x: 471.81171 last y diff: 0 last z: 1019.39136 territory: 0 rot x: 0 rot y: -0.824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3057 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 471.81170654296875, "z": 1019.391357421875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 226, "losRangeQuery": 2181 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3058 Decay: Footprint: Minimap: active: true x: 472.96717 z: 999.57471 Obstruction: active: true moving: false control group: 3058 control group 2: 0 tag: 414 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.96717 y: 0 z: 999.57471 last x: 472.96717 last y diff: 0 last z: 999.57471 territory: 0 rot x: 0 rot y: -2.70496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3058 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 472.9671630859375, "z": 999.57470703125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 227, "losRangeQuery": 2182 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3059 Decay: Footprint: Minimap: active: true x: 460.43244 z: 1000.41681 Obstruction: active: true moving: false control group: 3059 control group 2: 0 tag: 416 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 460.43244 y: 0 z: 1000.41681 last x: 460.43244 last y diff: 0 last z: 1000.41681 territory: 0 rot x: 0 rot y: -1.55184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3059 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 460.43243408203125, "z": 1000.4168090820312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 228, "losRangeQuery": 2183 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3060 Decay: Footprint: Minimap: active: true x: 657.22504 z: 900.38782 Obstruction: active: true moving: false control group: 3060 control group 2: 0 tag: 418 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 657.22504 y: 0 z: 900.38782 last x: 657.22504 last y diff: 0 last z: 900.38782 territory: 0 rot x: 0 rot y: -3.86055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3060 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 657.2250366210938, "z": 900.3878173828125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 229, "losRangeQuery": 2184 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3061 Decay: Footprint: Minimap: active: true x: 648.1521 z: 899.03168 Obstruction: active: true moving: false control group: 3061 control group 2: 0 tag: 420 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 648.1521 y: 0 z: 899.03168 last x: 648.1521 last y diff: 0 last z: 899.03168 territory: 0 rot x: 0 rot y: 0.48082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3061 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 648.152099609375, "z": 899.0316772460938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 230, "losRangeQuery": 2185 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3062 Decay: Footprint: Minimap: active: true x: 644.2035 z: 900.69129 Obstruction: active: true moving: false control group: 3062 control group 2: 0 tag: 422 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 644.2035 y: 0 z: 900.69129 last x: 644.2035 last y diff: 0 last z: 900.69129 territory: 0 rot x: 0 rot y: 1.46287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3062 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 644.2034912109375, "z": 900.6912841796875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 231, "losRangeQuery": 2186 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3063 Decay: Footprint: Minimap: active: true x: 666.10004 z: 907.34028 Obstruction: active: true moving: false control group: 3063 control group 2: 0 tag: 424 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.10004 y: 0 z: 907.34028 last x: 666.10004 last y diff: 0 last z: 907.34028 territory: 0 rot x: 0 rot y: -4.13631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3063 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 666.1000366210938, "z": 907.3402709960938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 232, "losRangeQuery": 2187 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3064 Decay: Footprint: Minimap: active: true x: 655.45466 z: 904.63776 Obstruction: active: true moving: false control group: 3064 control group 2: 0 tag: 426 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 655.45466 y: 0 z: 904.63776 last x: 655.45466 last y diff: 0 last z: 904.63776 territory: 0 rot x: 0 rot y: -1.11376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3064 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 655.4546508789062, "z": 904.6377563476562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 233, "losRangeQuery": 2188 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3065 Decay: Footprint: Minimap: active: true x: 644.67878 z: 907.27967 Obstruction: active: true moving: false control group: 3065 control group 2: 0 tag: 428 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 644.67878 y: 0 z: 907.27967 last x: 644.67878 last y diff: 0 last z: 907.27967 territory: 0 rot x: 0 rot y: 1.2042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3065 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 644.6787719726562, "z": 907.2796630859375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 234, "losRangeQuery": 2189 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3066 Decay: Footprint: Minimap: active: true x: 661.62879 z: 905.57313 Obstruction: active: true moving: false control group: 3066 control group 2: 0 tag: 430 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.62879 y: 0 z: 905.57313 last x: 661.62879 last y diff: 0 last z: 905.57313 territory: 0 rot x: 0 rot y: -0.15322 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3066 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 661.6287841796875, "z": 905.5731201171875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 235, "losRangeQuery": 2190 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3067 Decay: Footprint: Minimap: active: true x: 651.44513 z: 902.32856 Obstruction: active: true moving: false control group: 3067 control group 2: 0 tag: 432 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 651.44513 y: 0 z: 902.32856 last x: 651.44513 last y diff: 0 last z: 902.32856 territory: 0 rot x: 0 rot y: 1.15255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3067 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 651.4451293945312, "z": 902.3285522460938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 236, "losRangeQuery": 2191 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3068 Decay: Footprint: Minimap: active: true x: 655.43171 z: 913.21064 Obstruction: active: true moving: false control group: 3068 control group 2: 0 tag: 434 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 655.43171 y: 0 z: 913.21064 last x: 655.43171 last y diff: 0 last z: 913.21064 territory: 0 rot x: 0 rot y: -1.01484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3068 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 655.4317016601562, "z": 913.2106323242188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 237, "losRangeQuery": 2192 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3069 Decay: Footprint: Minimap: active: true x: 647.404 z: 894.86591 Obstruction: active: true moving: false control group: 3069 control group 2: 0 tag: 436 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 647.404 y: 0 z: 894.86591 last x: 647.404 last y diff: 0 last z: 894.86591 territory: 0 rot x: 0 rot y: -1.92219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3069 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 647.4039916992188, "z": 894.8659057617188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 238, "losRangeQuery": 2193 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3070 Decay: Footprint: Minimap: active: true x: 662.39435 z: 911.5683 Obstruction: active: true moving: false control group: 3070 control group 2: 0 tag: 438 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662.39435 y: 0 z: 911.5683 last x: 662.39435 last y diff: 0 last z: 911.5683 territory: 0 rot x: 0 rot y: 1.22483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3070 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 662.3943481445312, "z": 911.5682983398438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 239, "losRangeQuery": 2194 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3071 Decay: Footprint: Minimap: active: true x: 483.53968 z: 1021.79676 Obstruction: active: true moving: false control group: 3071 control group 2: 0 tag: 440 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.53968 y: 0 z: 1021.79676 last x: 483.53968 last y diff: 0 last z: 1021.79676 territory: 0 rot x: 0 rot y: -1.51966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3071 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 483.5396728515625, "z": 1021.7967529296875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 240, "losRangeQuery": 2195 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3072 Decay: Footprint: Minimap: active: true x: 465.82197 z: 1023.8556 Obstruction: active: true moving: false control group: 3072 control group 2: 0 tag: 442 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 465.82197 y: 0 z: 1023.8556 last x: 465.82197 last y diff: 0 last z: 1023.8556 territory: 0 rot x: 0 rot y: 0.60286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3072 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 465.82196044921875, "z": 1023.8555908203125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 241, "losRangeQuery": 2196 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3073 Decay: Footprint: Minimap: active: true x: 491.99195 z: 1027.78516 Obstruction: active: true moving: false control group: 3073 control group 2: 0 tag: 444 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.99195 y: 0 z: 1027.78516 last x: 491.99195 last y diff: 0 last z: 1027.78516 territory: 0 rot x: 0 rot y: -2.52706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3073 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 491.991943359375, "z": 1027.78515625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 242, "losRangeQuery": 2197 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3074 Decay: Footprint: Minimap: active: true x: 481.74585 z: 1034.0495 Obstruction: active: true moving: false control group: 3074 control group 2: 0 tag: 446 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 481.74585 y: 0 z: 1034.0495 last x: 481.74585 last y diff: 0 last z: 1034.0495 territory: 0 rot x: 0 rot y: -0.79368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3074 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 481.745849609375, "z": 1034.0494995117188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 243, "losRangeQuery": 2198 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3075 Decay: Footprint: Minimap: active: true x: 473.8949 z: 1031.3855 Obstruction: active: true moving: false control group: 3075 control group 2: 0 tag: 448 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 473.8949 y: 0 z: 1031.3855 last x: 473.8949 last y diff: 0 last z: 1031.3855 territory: 0 rot x: 0 rot y: 1.37491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3075 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 473.8948974609375, "z": 1031.385498046875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 244, "losRangeQuery": 2199 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3076 Decay: Footprint: Minimap: active: true x: 484.59437 z: 1030.01728 Obstruction: active: true moving: false control group: 3076 control group 2: 0 tag: 450 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 484.59437 y: 0 z: 1030.01728 last x: 484.59437 last y diff: 0 last z: 1030.01728 territory: 0 rot x: 0 rot y: -1.6574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3076 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 484.5943603515625, "z": 1030.0172729492188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 245, "losRangeQuery": 2200 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3077 Decay: Footprint: Minimap: active: true x: 472.70984 z: 1022.70575 Obstruction: active: true moving: false control group: 3077 control group 2: 0 tag: 452 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.70984 y: 0 z: 1022.70575 last x: 472.70984 last y diff: 0 last z: 1022.70575 territory: 0 rot x: 0 rot y: 0.94185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3077 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 472.7098388671875, "z": 1022.7057495117188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 246, "losRangeQuery": 2201 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3078 Decay: Footprint: Minimap: active: true x: 487.5069 z: 1035.74341 Obstruction: active: true moving: false control group: 3078 control group 2: 0 tag: 454 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 487.5069 y: 0 z: 1035.74341 last x: 487.5069 last y diff: 0 last z: 1035.74341 territory: 0 rot x: 0 rot y: -1.2067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3078 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 487.50689697265625, "z": 1035.743408203125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 247, "losRangeQuery": 2202 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3079 Decay: Footprint: Minimap: active: true x: 489.22382 z: 1031.11658 Obstruction: active: true moving: false control group: 3079 control group 2: 0 tag: 456 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 489.22382 y: 0 z: 1031.11658 last x: 489.22382 last y diff: 0 last z: 1031.11658 territory: 0 rot x: 0 rot y: 1.5326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3079 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 489.22381591796875, "z": 1031.1165771484375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 248, "losRangeQuery": 2203 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3080 Decay: Footprint: Minimap: active: true x: 463.93055 z: 1027.45282 Obstruction: active: true moving: false control group: 3080 control group 2: 0 tag: 458 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.93055 y: 0 z: 1027.45282 last x: 463.93055 last y diff: 0 last z: 1027.45282 territory: 0 rot x: 0 rot y: -1.37317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3080 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 463.9305419921875, "z": 1027.4528198242188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 249, "losRangeQuery": 2204 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3081 Decay: Footprint: Minimap: active: true x: 505.12427 z: 851.43903 Obstruction: active: true moving: false control group: 3081 control group 2: 0 tag: 460 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.12427 y: 0 z: 851.43903 last x: 505.12427 last y diff: 0 last z: 851.43903 territory: 0 rot x: 0 rot y: -2.54838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3081 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 505.124267578125, "z": 851.4390258789062 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 250, "losRangeQuery": 2205 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3082 Decay: Footprint: Minimap: active: true x: 459.35438 z: 1016.66645 Obstruction: active: true moving: false control group: 3082 control group 2: 0 tag: 462 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.35438 y: 0 z: 1016.66645 last x: 459.35438 last y diff: 0 last z: 1016.66645 territory: 0 rot x: 0 rot y: 1.12668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3082 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 459.3543701171875, "z": 1016.6664428710938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 251, "losRangeQuery": 2206 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3083 Decay: Footprint: Minimap: active: true x: 443.35102 z: 1031.67457 Obstruction: active: true moving: false control group: 3083 control group 2: 0 tag: 464 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 443.35102 y: 0 z: 1031.67457 last x: 443.35102 last y diff: 0 last z: 1031.67457 territory: 0 rot x: 0 rot y: -3.69767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3083 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 443.35101318359375, "z": 1031.674560546875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 252, "losRangeQuery": 2207 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3084 Decay: Footprint: Minimap: active: true x: 454.6236 z: 1088.511 Obstruction: active: true moving: false control group: 3084 control group 2: 0 tag: 466 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454.6236 y: 0 z: 1088.511 last x: 454.6236 last y diff: 0 last z: 1088.511 territory: 0 rot x: 0 rot y: -3.74578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3084 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 454.62359619140625, "z": 1088.510986328125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 253, "losRangeQuery": 2208 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3085 Decay: Footprint: Minimap: active: true x: 619.6963 z: 857.92957 Obstruction: active: true moving: false control group: 3085 control group 2: 0 tag: 468 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.6963 y: 0 z: 857.92957 last x: 619.6963 last y diff: 0 last z: 857.92957 territory: 0 rot x: 0 rot y: -3.83526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3085 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 619.6962890625, "z": 857.9295654296875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 254, "losRangeQuery": 2209 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3086 Decay: Footprint: Minimap: active: true x: 698.45856 z: 991.84656 Obstruction: active: true moving: false control group: 3086 control group 2: 0 tag: 470 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698.45856 y: 0 z: 991.84656 last x: 698.45856 last y diff: 0 last z: 991.84656 territory: 0 rot x: 0 rot y: -3.82598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3086 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 698.4585571289062, "z": 991.8465576171875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 255, "losRangeQuery": 2210 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3087 Decay: Footprint: Minimap: active: true x: 444.62842 z: 1060.98444 Obstruction: active: true moving: false control group: 3087 control group 2: 0 tag: 472 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 444.62842 y: 0 z: 1060.98444 last x: 444.62842 last y diff: 0 last z: 1060.98444 territory: 0 rot x: 0 rot y: -2.31534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3087 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 444.62841796875, "z": 1060.9844360351562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 256, "losRangeQuery": 2211 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3088 Decay: Footprint: Minimap: active: true x: 509.48353 z: 844.29633 Obstruction: active: true moving: false control group: 3088 control group 2: 0 tag: 474 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 509.48353 y: 0 z: 844.29633 last x: 509.48353 last y diff: 0 last z: 844.29633 territory: 0 rot x: 0 rot y: -1.11873 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3088 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 509.4835205078125, "z": 844.2963256835938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 257, "losRangeQuery": 2212 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3089 Decay: Footprint: Minimap: active: true x: 463.5016 z: 1078.85138 Obstruction: active: true moving: false control group: 3089 control group 2: 0 tag: 476 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 463.5016 y: 0 z: 1078.85138 last x: 463.5016 last y diff: 0 last z: 1078.85138 territory: 0 rot x: 0 rot y: -0.44532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3089 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 463.5015869140625, "z": 1078.8513793945312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 258, "losRangeQuery": 2213 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3090 Decay: Footprint: Minimap: active: true x: 442.16974 z: 1028.35523 Obstruction: active: true moving: false control group: 3090 control group 2: 0 tag: 478 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442.16974 y: 0 z: 1028.35523 last x: 442.16974 last y diff: 0 last z: 1028.35523 territory: 0 rot x: 0 rot y: -2.60294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3090 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 442.16973876953125, "z": 1028.355224609375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 259, "losRangeQuery": 2214 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3091 Decay: Footprint: Minimap: active: true x: 509.60499 z: 839.64698 Obstruction: active: true moving: false control group: 3091 control group 2: 0 tag: 480 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 509.60499 y: 0 z: 839.64698 last x: 509.60499 last y diff: 0 last z: 839.64698 territory: 0 rot x: 0 rot y: -1.57663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3091 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 509.60498046875, "z": 839.64697265625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 260, "losRangeQuery": 2215 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3092 Decay: Footprint: Minimap: active: true x: 441.08136 z: 1028.8473 Obstruction: active: true moving: false control group: 3092 control group 2: 0 tag: 482 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 441.08136 y: 0 z: 1028.8473 last x: 441.08136 last y diff: 0 last z: 1028.8473 territory: 0 rot x: 0 rot y: -4.24312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3092 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 441.08135986328125, "z": 1028.8472900390625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 261, "losRangeQuery": 2216 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3093 Decay: Footprint: Minimap: active: true x: 553.83283 z: 844.57422 Obstruction: active: true moving: false control group: 3093 control group 2: 0 tag: 484 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 553.83283 y: 0 z: 844.57422 last x: 553.83283 last y diff: 0 last z: 844.57422 territory: 0 rot x: 0 rot y: -2.23554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3093 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 553.8328247070312, "z": 844.57421875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 262, "losRangeQuery": 2217 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3094 Decay: Footprint: Minimap: active: true x: 593.086 z: 855.59137 Obstruction: active: true moving: false control group: 3094 control group 2: 0 tag: 486 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 593.086 y: 0 z: 855.59137 last x: 593.086 last y diff: 0 last z: 855.59137 territory: 0 rot x: 0 rot y: -4.03008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3094 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 593.0859985351562, "z": 855.5913696289062 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 263, "losRangeQuery": 2218 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3095 Decay: Footprint: Minimap: active: true x: 587.53492 z: 855.74378 Obstruction: active: true moving: false control group: 3095 control group 2: 0 tag: 488 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.53492 y: 0 z: 855.74378 last x: 587.53492 last y diff: 0 last z: 855.74378 territory: 0 rot x: 0 rot y: -3.92988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3095 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 587.534912109375, "z": 855.7437744140625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 264, "losRangeQuery": 2219 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3096 Decay: Footprint: Minimap: active: true x: 622.93976 z: 1069.05591 Obstruction: active: true moving: false control group: 3096 control group 2: 0 tag: 490 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622.93976 y: 0 z: 1069.05591 last x: 622.93976 last y diff: 0 last z: 1069.05591 territory: 0 rot x: 0 rot y: 0.54148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3096 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 622.9397583007812, "z": 1069.055908203125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 265, "losRangeQuery": 2220 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3097 Decay: Footprint: Minimap: active: true x: 443.05817 z: 1069.81122 Obstruction: active: true moving: false control group: 3097 control group 2: 0 tag: 492 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 443.05817 y: 0 z: 1069.81122 last x: 443.05817 last y diff: 0 last z: 1069.81122 territory: 0 rot x: 0 rot y: -0.72257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3097 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 443.05816650390625, "z": 1069.8112182617188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 266, "losRangeQuery": 2221 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3098 Decay: Footprint: Minimap: active: true x: 469.95105 z: 1025.03089 Obstruction: active: true moving: false control group: 3098 control group 2: 0 tag: 494 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 469.95105 y: 0 z: 1025.03089 last x: 469.95105 last y diff: 0 last z: 1025.03089 territory: 0 rot x: 0 rot y: -1.5332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3098 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 469.9510498046875, "z": 1025.0308837890625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 267, "losRangeQuery": 2222 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3099 Decay: Footprint: Minimap: active: true x: 578.00831 z: 852.2812 Obstruction: active: true moving: false control group: 3099 control group 2: 0 tag: 496 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.00831 y: 0 z: 852.2812 last x: 578.00831 last y diff: 0 last z: 852.2812 territory: 0 rot x: 0 rot y: -2.6041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3099 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 578.00830078125, "z": 852.2811889648438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 268, "losRangeQuery": 2223 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3100 Decay: Footprint: Minimap: active: true x: 603.68024 z: 852.46326 Obstruction: active: true moving: false control group: 3100 control group 2: 0 tag: 498 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.68024 y: 0 z: 852.46326 last x: 603.68024 last y diff: 0 last z: 852.46326 territory: 0 rot x: 0 rot y: -2.7982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3100 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 603.6802368164062, "z": 852.4632568359375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 269, "losRangeQuery": 2224 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3101 Decay: Footprint: Minimap: active: true x: 500.76069 z: 829.9101 Obstruction: active: true moving: false control group: 3101 control group 2: 0 tag: 500 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 500.76069 y: 0 z: 829.9101 last x: 500.76069 last y diff: 0 last z: 829.9101 territory: 0 rot x: 0 rot y: -1.61657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3101 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 500.76068115234375, "z": 829.9100952148438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 270, "losRangeQuery": 2225 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3102 Decay: Footprint: Minimap: active: true x: 544.03779 z: 844.52674 Obstruction: active: true moving: false control group: 3102 control group 2: 0 tag: 502 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 544.03779 y: 0 z: 844.52674 last x: 544.03779 last y diff: 0 last z: 844.52674 territory: 0 rot x: 0 rot y: -0.82744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3102 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 544.0377807617188, "z": 844.5267333984375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 271, "losRangeQuery": 2226 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3103 Decay: Footprint: Minimap: active: true x: 448.97492 z: 1084.95508 Obstruction: active: true moving: false control group: 3103 control group 2: 0 tag: 504 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 448.97492 y: 0 z: 1084.95508 last x: 448.97492 last y diff: 0 last z: 1084.95508 territory: 0 rot x: 0 rot y: -1.16623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3103 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 448.97491455078125, "z": 1084.955078125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 272, "losRangeQuery": 2227 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3104 Decay: Footprint: Minimap: active: true x: 550.26423 z: 843.35981 Obstruction: active: true moving: false control group: 3104 control group 2: 0 tag: 506 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.26423 y: 0 z: 843.35981 last x: 550.26423 last y diff: 0 last z: 843.35981 territory: 0 rot x: 0 rot y: -0.56991 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3104 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 550.2642211914062, "z": 843.3598022460938 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 273, "losRangeQuery": 2228 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3105 Decay: Footprint: Minimap: active: true x: 551.4643 z: 840.02723 Obstruction: active: true moving: false control group: 3105 control group 2: 0 tag: 508 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.4643 y: 0 z: 840.02723 last x: 551.4643 last y diff: 0 last z: 840.02723 territory: 0 rot x: 0 rot y: -2.8062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3105 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 551.4642944335938, "z": 840.0272216796875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 274, "losRangeQuery": 2229 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3106 Decay: Footprint: Minimap: active: true x: 630.65845 z: 1072.42383 Obstruction: active: true moving: false control group: 3106 control group 2: 0 tag: 510 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.65845 y: 0 z: 1072.42383 last x: 630.65845 last y diff: 0 last z: 1072.42383 territory: 0 rot x: 0 rot y: -3.30614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3106 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 630.658447265625, "z": 1072.423828125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 275, "losRangeQuery": 2230 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3107 Decay: Footprint: Minimap: active: true x: 561.38563 z: 855.24537 Obstruction: active: true moving: false control group: 3107 control group 2: 0 tag: 512 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.38563 y: 0 z: 855.24537 last x: 561.38563 last y diff: 0 last z: 855.24537 territory: 0 rot x: 0 rot y: -0.6593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3107 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 561.3856201171875, "z": 855.245361328125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 276, "losRangeQuery": 2231 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3108 Decay: Footprint: Minimap: active: true x: 630.10291 z: 1073.83783 Obstruction: active: true moving: false control group: 3108 control group 2: 0 tag: 514 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.10291 y: 0 z: 1073.83783 last x: 630.10291 last y diff: 0 last z: 1073.83783 territory: 0 rot x: 0 rot y: -1.3473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3108 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 630.1029052734375, "z": 1073.8378295898438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 277, "losRangeQuery": 2232 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3109 Decay: Footprint: Minimap: active: true x: 620.59235 z: 1083.9773 Obstruction: active: true moving: false control group: 3109 control group 2: 0 tag: 516 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.59235 y: 0 z: 1083.9773 last x: 620.59235 last y diff: 0 last z: 1083.9773 territory: 0 rot x: 0 rot y: 0.93024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3109 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 620.5923461914062, "z": 1083.977294921875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 278, "losRangeQuery": 2233 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3110 Decay: Footprint: Minimap: active: true x: 696.00153 z: 991.56818 Obstruction: active: true moving: false control group: 3110 control group 2: 0 tag: 518 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 696.00153 y: 0 z: 991.56818 last x: 696.00153 last y diff: 0 last z: 991.56818 territory: 0 rot x: 0 rot y: -0.25565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3110 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 696.0015258789062, "z": 991.5681762695312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 279, "losRangeQuery": 2234 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3111 Decay: Footprint: Minimap: active: true x: 615.86 z: 1072.32136 Obstruction: active: true moving: false control group: 3111 control group 2: 0 tag: 520 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 615.86 y: 0 z: 1072.32136 last x: 615.86 last y diff: 0 last z: 1072.32136 territory: 0 rot x: 0 rot y: -2.79236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3111 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 615.8599853515625, "z": 1072.3213500976562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 280, "losRangeQuery": 2235 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3112 Decay: Footprint: Minimap: active: true x: 629.22345 z: 1072.96161 Obstruction: active: true moving: false control group: 3112 control group 2: 0 tag: 522 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 629.22345 y: 0 z: 1072.96161 last x: 629.22345 last y diff: 0 last z: 1072.96161 territory: 0 rot x: 0 rot y: 1.0567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3112 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 629.2234497070312, "z": 1072.9616088867188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 281, "losRangeQuery": 2236 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3113 Decay: Footprint: Minimap: active: true x: 451.62989 z: 1027.883 Obstruction: active: true moving: false control group: 3113 control group 2: 0 tag: 524 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.62989 y: 0 z: 1027.883 last x: 451.62989 last y diff: 0 last z: 1027.883 territory: 0 rot x: 0 rot y: -3.50963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3113 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 451.6298828125, "z": 1027.8829956054688 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 282, "losRangeQuery": 2237 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3114 Decay: Footprint: Minimap: active: true x: 585.30756 z: 853.76722 Obstruction: active: true moving: false control group: 3114 control group 2: 0 tag: 526 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 585.30756 y: 0 z: 853.76722 last x: 585.30756 last y diff: 0 last z: 853.76722 territory: 0 rot x: 0 rot y: -0.2441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3114 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 585.3075561523438, "z": 853.7672119140625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 283, "losRangeQuery": 2238 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3115 Decay: Footprint: Minimap: active: true x: 456.86597 z: 1075.28888 Obstruction: active: true moving: false control group: 3115 control group 2: 0 tag: 528 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.86597 y: 0 z: 1075.28888 last x: 456.86597 last y diff: 0 last z: 1075.28888 territory: 0 rot x: 0 rot y: -2.20438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3115 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 456.865966796875, "z": 1075.2888793945312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 284, "losRangeQuery": 2239 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3116 Decay: Footprint: Minimap: active: true x: 663.58692 z: 867.17725 Obstruction: active: true moving: false control group: 3116 control group 2: 0 tag: 530 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 663.58692 y: 0 z: 867.17725 last x: 663.58692 last y diff: 0 last z: 867.17725 territory: 0 rot x: 0 rot y: -3.93514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3116 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 663.5869140625, "z": 867.17724609375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 285, "losRangeQuery": 2240 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3117 Decay: Footprint: Minimap: active: true x: 613.65088 z: 1072.00007 Obstruction: active: true moving: false control group: 3117 control group 2: 0 tag: 532 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 613.65088 y: 0 z: 1072.00007 last x: 613.65088 last y diff: 0 last z: 1072.00007 territory: 0 rot x: 0 rot y: -3.0865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3117 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 613.65087890625, "z": 1072.0000610351562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 286, "losRangeQuery": 2241 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3118 Decay: Footprint: Minimap: active: true x: 504.65119 z: 824.00892 Obstruction: active: true moving: false control group: 3118 control group 2: 0 tag: 534 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 504.65119 y: 0 z: 824.00892 last x: 504.65119 last y diff: 0 last z: 824.00892 territory: 0 rot x: 0 rot y: -0.68807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3118 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 504.65118408203125, "z": 824.0089111328125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 287, "losRangeQuery": 2242 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3119 Decay: Footprint: Minimap: active: true x: 551.5127 z: 850.40497 Obstruction: active: true moving: false control group: 3119 control group 2: 0 tag: 536 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.5127 y: 0 z: 850.40497 last x: 551.5127 last y diff: 0 last z: 850.40497 territory: 0 rot x: 0 rot y: -4.3371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3119 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 551.5126953125, "z": 850.4049682617188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 288, "losRangeQuery": 2243 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3120 Decay: Footprint: Minimap: active: true x: 446.90357 z: 1081.2472 Obstruction: active: true moving: false control group: 3120 control group 2: 0 tag: 538 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446.90357 y: 0 z: 1081.2472 last x: 446.90357 last y diff: 0 last z: 1081.2472 territory: 0 rot x: 0 rot y: -4.66317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3120 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 446.903564453125, "z": 1081.2471923828125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 289, "losRangeQuery": 2244 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3121 Decay: Footprint: Minimap: active: true x: 504.53571 z: 849.80103 Obstruction: active: true moving: false control group: 3121 control group 2: 0 tag: 540 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 504.53571 y: 0 z: 849.80103 last x: 504.53571 last y diff: 0 last z: 849.80103 territory: 0 rot x: 0 rot y: 1.06118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3121 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 504.53570556640625, "z": 849.801025390625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 290, "losRangeQuery": 2245 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3122 Decay: Footprint: Minimap: active: true x: 549.29102 z: 841.45411 Obstruction: active: true moving: false control group: 3122 control group 2: 0 tag: 542 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 549.29102 y: 0 z: 841.45411 last x: 549.29102 last y diff: 0 last z: 841.45411 territory: 0 rot x: 0 rot y: -3.38666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3122 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 549.291015625, "z": 841.4541015625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 291, "losRangeQuery": 2246 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3123 Decay: Footprint: Minimap: active: true x: 501.17353 z: 820.19013 Obstruction: active: true moving: false control group: 3123 control group 2: 0 tag: 544 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.17353 y: 0 z: 820.19013 last x: 501.17353 last y diff: 0 last z: 820.19013 territory: 0 rot x: 0 rot y: 0.05103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3123 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 501.17352294921875, "z": 820.1901245117188 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 292, "losRangeQuery": 2247 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3124 Decay: Footprint: Minimap: active: true x: 449.84321 z: 1027.08283 Obstruction: active: true moving: false control group: 3124 control group 2: 0 tag: 546 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 449.84321 y: 0 z: 1027.08283 last x: 449.84321 last y diff: 0 last z: 1027.08283 territory: 0 rot x: 0 rot y: -1.38064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3124 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 449.84320068359375, "z": 1027.0828247070312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 293, "losRangeQuery": 2248 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3125 Decay: Footprint: Minimap: active: true x: 448.99811 z: 1026.06373 Obstruction: active: true moving: false control group: 3125 control group 2: 0 tag: 548 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 448.99811 y: 0 z: 1026.06373 last x: 448.99811 last y diff: 0 last z: 1026.06373 territory: 0 rot x: 0 rot y: -1.8795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3125 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 448.99810791015625, "z": 1026.063720703125 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 294, "losRangeQuery": 2249 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3126 Decay: Footprint: Minimap: active: true x: 645.09632 z: 1057.14118 Obstruction: active: true moving: false control group: 3126 control group 2: 0 tag: 550 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 645.09632 y: 0 z: 1057.14118 last x: 645.09632 last y diff: 0 last z: 1057.14118 territory: 0 rot x: 0 rot y: -3.31627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3126 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 645.0963134765625, "z": 1057.1411743164062 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 295, "losRangeQuery": 2250 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3127 Decay: Footprint: Minimap: active: true x: 544.51575 z: 847.30726 Obstruction: active: true moving: false control group: 3127 control group 2: 0 tag: 552 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 544.51575 y: 0 z: 847.30726 last x: 544.51575 last y diff: 0 last z: 847.30726 territory: 0 rot x: 0 rot y: -4.18941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3127 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 544.5157470703125, "z": 847.3072509765625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 296, "losRangeQuery": 2251 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3128 Decay: Footprint: Minimap: active: true x: 416.3896 z: 1047.86402 Obstruction: active: true moving: false control group: 3128 control group 2: 0 tag: 554 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 416.3896 y: 0 z: 1047.86402 last x: 416.3896 last y diff: 0 last z: 1047.86402 territory: 0 rot x: 0 rot y: -3.59583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3128 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 416.38958740234375, "z": 1047.864013671875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 297, "losRangeQuery": 2252 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3129 Decay: Footprint: Minimap: active: true x: 456.0475 z: 1017.61066 Obstruction: active: true moving: false control group: 3129 control group 2: 0 tag: 556 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.0475 y: 0 z: 1017.61066 last x: 456.0475 last y diff: 0 last z: 1017.61066 territory: 0 rot x: 0 rot y: -0.07587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3129 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 456.0474853515625, "z": 1017.6106567382812 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 298, "losRangeQuery": 2253 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3130 Decay: Footprint: Minimap: active: true x: 411.15058 z: 1063.94874 Obstruction: active: true moving: false control group: 3130 control group 2: 0 tag: 558 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.15058 y: 0 z: 1063.94874 last x: 411.15058 last y diff: 0 last z: 1063.94874 territory: 0 rot x: 0 rot y: -2.66987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3130 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 411.15057373046875, "z": 1063.94873046875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 299, "losRangeQuery": 2254 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3131 Decay: Footprint: Minimap: active: true x: 420.36872 z: 1042.16315 Obstruction: active: true moving: false control group: 3131 control group 2: 0 tag: 560 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 420.36872 y: 0 z: 1042.16315 last x: 420.36872 last y diff: 0 last z: 1042.16315 territory: 0 rot x: 0 rot y: -1.93664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3131 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 420.36871337890625, "z": 1042.1631469726562 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 300, "losRangeQuery": 2255 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3132 Decay: Footprint: Minimap: active: true x: 450.16034 z: 1025.95698 Obstruction: active: true moving: false control group: 3132 control group 2: 0 tag: 562 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450.16034 y: 0 z: 1025.95698 last x: 450.16034 last y diff: 0 last z: 1025.95698 territory: 0 rot x: 0 rot y: 0.79473 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3132 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 450.16033935546875, "z": 1025.9569702148438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 301, "losRangeQuery": 2256 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3133 Decay: Footprint: Minimap: active: true x: 458.87043 z: 1017.04285 Obstruction: active: true moving: false control group: 3133 control group 2: 0 tag: 564 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458.87043 y: 0 z: 1017.04285 last x: 458.87043 last y diff: 0 last z: 1017.04285 territory: 0 rot x: 0 rot y: -3.28461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3133 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 458.87042236328125, "z": 1017.0428466796875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 302, "losRangeQuery": 2257 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3134 Decay: Footprint: Minimap: active: true x: 640.71332 z: 1052.0514 Obstruction: active: true moving: false control group: 3134 control group 2: 0 tag: 566 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 640.71332 y: 0 z: 1052.0514 last x: 640.71332 last y diff: 0 last z: 1052.0514 territory: 0 rot x: 0 rot y: -3.7166 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3134 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 640.7133178710938, "z": 1052.0513916015625 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 303, "losRangeQuery": 2258 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3135 Decay: Footprint: Minimap: active: true x: 460.90528 z: 1015.02802 Obstruction: active: true moving: false control group: 3135 control group 2: 0 tag: 568 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 460.90528 y: 0 z: 1015.02802 last x: 460.90528 last y diff: 0 last z: 1015.02802 territory: 0 rot x: 0 rot y: -3.1122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/siege_rock_pivot.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3135 actor: "units/ptolemies/siege_rock_pivot.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 305 } Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4 } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 304, "losRangeQuery": 2033 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3136 Decay: Footprint: Minimap: active: true x: 518.00208 z: 1017.82251 Obstruction: active: true moving: false control group: 3136 control group 2: 0 tag: 570 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518.00208 y: 0 z: 1017.82251 last x: 518.00208 last y diff: 0 last z: 1017.82251 territory: 0 rot x: 0 rot y: -3.91953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/siege_spear_pivot.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3136 actor: "units/ptolemies/siege_spear_pivot.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 307 } Cost: object: { "populationCost": 2, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4 } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 306, "losRangeQuery": 2034 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3137 Decay: Footprint: Minimap: active: true x: 527.37635 z: 884.08008 Obstruction: active: true moving: false control group: 3137 control group 2: 0 tag: 572 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 527.37635 y: 0 z: 884.08008 last x: 527.37635 last y diff: 0 last z: 884.08008 territory: 0 rot x: 0 rot y: 1.17771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/siege_spear_pivot.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3137 actor: "units/ptolemies/siege_spear_pivot.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 309 } Cost: object: { "populationCost": 2, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4 } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 308, "losRangeQuery": 2035 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3138 Decay: Footprint: Minimap: active: true x: 692.16346 z: 893.23469 Obstruction: active: true moving: false control group: 3138 control group 2: 0 tag: 574 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 692.16346 y: 0 z: 893.23469 last x: 692.16346 last y diff: 0 last z: 893.23469 territory: 0 rot x: 0 rot y: -2.8496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/ptolemies/siege_rock_pivot.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3138 actor: "units/ptolemies/siege_rock_pivot.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Capturable: object: { "maxCp": 500, "cp": [ 500, 0, 0, 0, 0 ], "timer": 311 } Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 250, "hitpoints": 250, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4 } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 310, "losRangeQuery": 2036 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3139 Decay: Footprint: Minimap: active: true x: 232.1131 z: 965.39631 Obstruction: active: true moving: false control group: 3139 control group 2: 0 tag: 576 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 232.1131 y: 0 z: 965.39631 last x: 232.1131 last y diff: 0 last z: 965.39631 territory: 0 rot x: 0 rot y: -0.58408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3139 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.15, "rates": { "food.fruit": 0.575, "food.grain": 0.2875, "food.meat": 1.15, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2.3, "treasure": 1.15, "wood.ruins": 5.75, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 232.11309814453125, "z": 965.3963012695312 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 312, "losRangeQuery": 2259 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3140 Decay: Footprint: Minimap: active: true x: 198.66645 z: 923.78925 Obstruction: active: true moving: false control group: 3140 control group 2: 0 tag: 578 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198.66645 y: 0 z: 923.78925 last x: 198.66645 last y diff: 0 last z: 923.78925 territory: 0 rot x: 0 rot y: -2.02236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3140 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.15, "rates": { "food.fruit": 0.575, "food.grain": 0.2875, "food.meat": 1.15, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2.3, "treasure": 1.15, "wood.ruins": 5.75, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 198.66644287109375, "z": 923.7892456054688 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 313, "losRangeQuery": 2260 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3141 Decay: Footprint: Minimap: active: true x: 179.76752 z: 990.68097 Obstruction: active: true moving: false control group: 3141 control group 2: 0 tag: 580 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.76752 y: 0 z: 990.68097 last x: 179.76752 last y diff: 0 last z: 990.68097 territory: 0 rot x: 0 rot y: 0.82944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3141 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.15, "rates": { "food.fruit": 0.575, "food.grain": 0.2875, "food.meat": 1.15, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2.3, "treasure": 1.15, "wood.ruins": 5.75, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 179.76751708984375, "z": 990.6809692382812 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 314, "losRangeQuery": 2261 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3142 Decay: Footprint: Minimap: active: true x: 190.5984 z: 980.1045 Obstruction: active: true moving: false control group: 3142 control group 2: 0 tag: 582 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190.5984 y: 0 z: 980.1045 last x: 190.5984 last y diff: 0 last z: 980.1045 territory: 0 rot x: 0 rot y: 0.11562 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3142 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.15, "rates": { "food.fruit": 0.575, "food.grain": 0.2875, "food.meat": 1.15, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2.3, "treasure": 1.15, "wood.ruins": 5.75, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 190.598388671875, "z": 980.1044921875 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 315, "losRangeQuery": 2262 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3143 Decay: Footprint: Minimap: active: true x: 209.02356 z: 990.12104 Obstruction: active: true moving: false control group: 3143 control group 2: 0 tag: 584 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 209.02356 y: 0 z: 990.12104 last x: 209.02356 last y diff: 0 last z: 990.12104 territory: 0 rot x: 0 rot y: -0.69146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3143 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.15, "rates": { "food.fruit": 0.575, "food.grain": 0.2875, "food.meat": 1.15, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2.3, "treasure": 1.15, "wood.ruins": 5.75, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 209.0235595703125, "z": 990.1210327148438 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 316, "losRangeQuery": 2263 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3144 Decay: Footprint: Minimap: active: true x: 189.91688 z: 981.18885 Obstruction: active: true moving: false control group: 3144 control group 2: 0 tag: 586 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 189.91688 y: 0 z: 981.18885 last x: 189.91688 last y diff: 0 last z: 981.18885 territory: 0 rot x: 0 rot y: 0.5503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3144 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1.15, "rates": { "food.fruit": 0.575, "food.grain": 0.2875, "food.meat": 1.15, "metal.ore": 0.575, "stone.rock": 0.575, "stone.ruins": 2.3, "treasure": 1.15, "wood.ruins": 5.75, "wood.tree": 0.8624999999999999 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 189.9168701171875, "z": 981.1888427734375 }, "workOrders": [], "stance": "defensive", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 317, "losRangeQuery": 2264 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3145 Footprint: Minimap: active: true x: 202.34833 z: 918.00757 Obstruction: active: true moving: false control group: 3145 control group 2: 0 tag: 2133 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202.34833 y: 0 z: 918.00757 last x: 202.34833 last y diff: 0 last z: 918.00757 territory: 0 rot x: 0 rot y: -0.5037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3145 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3146 Footprint: Minimap: active: true x: 180.8307 z: 980.1056 Obstruction: active: true moving: false control group: 3146 control group 2: 0 tag: 2135 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.8307 y: 0 z: 980.1056 last x: 180.8307 last y diff: 0 last z: 980.1056 territory: 0 rot x: 0 rot y: 0.92374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3146 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3147 Footprint: Minimap: active: true x: 180.06421 z: 983.36341 Obstruction: active: true moving: false control group: 3147 control group 2: 0 tag: 2137 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.06421 y: 0 z: 983.36341 last x: 180.06421 last y diff: 0 last z: 983.36341 territory: 0 rot x: 0 rot y: -1.51513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3147 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3148 Footprint: Minimap: active: true x: 214.42438 z: 977.98871 Obstruction: active: true moving: false control group: 3148 control group 2: 0 tag: 2139 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214.42438 y: 0 z: 977.98871 last x: 214.42438 last y diff: 0 last z: 977.98871 territory: 0 rot x: 0 rot y: -0.25509 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3148 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3149 Footprint: Minimap: active: true x: 193.99396 z: 985.68891 Obstruction: active: true moving: false control group: 3149 control group 2: 0 tag: 2141 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 193.99396 y: 0 z: 985.68891 last x: 193.99396 last y diff: 0 last z: 985.68891 territory: 0 rot x: 0 rot y: 0.53234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3149 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3150 Footprint: Minimap: active: true x: 228.67011 z: 977.54126 Obstruction: active: true moving: false control group: 3150 control group 2: 0 tag: 2143 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 228.67011 y: 0 z: 977.54126 last x: 228.67011 last y diff: 0 last z: 977.54126 territory: 0 rot x: 0 rot y: -0.42945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3150 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3151 Footprint: Minimap: active: true x: 701.00232 z: 898.13117 Obstruction: active: true moving: false control group: 3151 control group 2: 0 tag: 2145 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 701.00232 y: 0 z: 898.13117 last x: 701.00232 last y diff: 0 last z: 898.13117 territory: 0 rot x: 0 rot y: -0.52231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3151 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3152 Footprint: Minimap: active: true x: 705.97498 z: 893.36811 Obstruction: active: true moving: false control group: 3152 control group 2: 0 tag: 2147 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 705.97498 y: 0 z: 893.36811 last x: 705.97498 last y diff: 0 last z: 893.36811 territory: 0 rot x: 0 rot y: -0.4335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3152 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3153 Footprint: Minimap: active: true x: 572.0193 z: 887.26954 Obstruction: active: true moving: false control group: 3153 control group 2: 0 tag: 2149 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.0193 y: 0 z: 887.26954 last x: 572.0193 last y diff: 0 last z: 887.26954 territory: 0 rot x: 0 rot y: -2.13416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3153 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3154 Footprint: Minimap: active: true x: 621.50776 z: 1001.18995 Obstruction: active: true moving: false control group: 3154 control group 2: 0 tag: 2151 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.50776 y: 0 z: 1001.18995 last x: 621.50776 last y diff: 0 last z: 1001.18995 territory: 0 rot x: 0 rot y: -4.27434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3154 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3155 Footprint: Minimap: active: true x: 487.64313 z: 968.32947 Obstruction: active: true moving: false control group: 3155 control group 2: 0 tag: 2153 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 487.64313 y: 0 z: 968.32947 last x: 487.64313 last y diff: 0 last z: 968.32947 territory: 0 rot x: 0 rot y: -0.00896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3155 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3156 Footprint: Minimap: active: true x: 580.39124 z: 930.36573 Obstruction: active: true moving: false control group: 3156 control group 2: 0 tag: 2155 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.39124 y: 0 z: 930.36573 last x: 580.39124 last y diff: 0 last z: 930.36573 territory: 0 rot x: 0 rot y: 1.44381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3156 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3157 Footprint: Minimap: active: true x: 638.50959 z: 959.19043 Obstruction: active: true moving: false control group: 3157 control group 2: 0 tag: 2157 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.50959 y: 0 z: 959.19043 last x: 638.50959 last y diff: 0 last z: 959.19043 territory: 0 rot x: 0 rot y: 0.82944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3157 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3158 Footprint: Minimap: active: true x: 498.49793 z: 951.22168 Obstruction: active: true moving: false control group: 3158 control group 2: 0 tag: 2159 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498.49793 y: 0 z: 951.22168 last x: 498.49793 last y diff: 0 last z: 951.22168 territory: 0 rot x: 0 rot y: 0.3786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3158 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3159 Footprint: Minimap: active: true x: 508.78797 z: 981.49848 Obstruction: active: true moving: false control group: 3159 control group 2: 0 tag: 2161 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 508.78797 y: 0 z: 981.49848 last x: 508.78797 last y diff: 0 last z: 981.49848 territory: 0 rot x: 0 rot y: 1.28447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3159 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3160 Footprint: Minimap: active: true x: 582.00043 z: 1001.91877 Obstruction: active: true moving: false control group: 3160 control group 2: 0 tag: 2163 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.00043 y: 0 z: 1001.91877 last x: 582.00043 last y diff: 0 last z: 1001.91877 territory: 0 rot x: 0 rot y: 0.51355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3160 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3161 Footprint: Minimap: active: true x: 588.9145 z: 949.97638 Obstruction: active: true moving: false control group: 3161 control group 2: 0 tag: 2165 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.9145 y: 0 z: 949.97638 last x: 588.9145 last y diff: 0 last z: 949.97638 territory: 0 rot x: 0 rot y: -1.81096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3161 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3162 Footprint: Minimap: active: true x: 496.87476 z: 992.14264 Obstruction: active: true moving: false control group: 3162 control group 2: 0 tag: 2167 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 496.87476 y: 0 z: 992.14264 last x: 496.87476 last y diff: 0 last z: 992.14264 territory: 0 rot x: 0 rot y: -4.24323 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3162 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3163 Footprint: Minimap: active: true x: 559.22687 z: 889.50397 Obstruction: active: true moving: false control group: 3163 control group 2: 0 tag: 2169 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 559.22687 y: 0 z: 889.50397 last x: 559.22687 last y diff: 0 last z: 889.50397 territory: 0 rot x: 0 rot y: -1.67925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3163 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3164 Footprint: Minimap: active: true x: 588.2732 z: 958.32978 Obstruction: active: true moving: false control group: 3164 control group 2: 0 tag: 2171 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.2732 y: 0 z: 958.32978 last x: 588.2732 last y diff: 0 last z: 958.32978 territory: 0 rot x: 0 rot y: -0.02881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3164 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3165 Footprint: Minimap: active: true x: 482.30927 z: 965.09778 Obstruction: active: true moving: false control group: 3165 control group 2: 0 tag: 2173 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482.30927 y: 0 z: 965.09778 last x: 482.30927 last y diff: 0 last z: 965.09778 territory: 0 rot x: 0 rot y: -2.36803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3165 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3166 Footprint: Minimap: active: true x: 501.25342 z: 914.03492 Obstruction: active: true moving: false control group: 3166 control group 2: 0 tag: 2175 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.25342 y: 0 z: 914.03492 last x: 501.25342 last y diff: 0 last z: 914.03492 territory: 0 rot x: 0 rot y: -1.62375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3166 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3167 Footprint: Minimap: active: true x: 690.45124 z: 916.64887 Obstruction: active: true moving: false control group: 3167 control group 2: 0 tag: 2177 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690.45124 y: 0 z: 916.64887 last x: 690.45124 last y diff: 0 last z: 916.64887 territory: 0 rot x: 0 rot y: -1.12014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3167 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3168 Footprint: Minimap: active: true x: 533.3501 z: 918.8415 Obstruction: active: true moving: false control group: 3168 control group 2: 0 tag: 2179 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.3501 y: 0 z: 918.8415 last x: 533.3501 last y diff: 0 last z: 918.8415 territory: 0 rot x: 0 rot y: -2.7622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3168 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3169 Footprint: Minimap: active: true x: 618.24201 z: 936.04731 Obstruction: active: true moving: false control group: 3169 control group 2: 0 tag: 2181 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618.24201 y: 0 z: 936.04731 last x: 618.24201 last y diff: 0 last z: 936.04731 territory: 0 rot x: 0 rot y: -1.31385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3169 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3170 Footprint: Minimap: active: true x: 667.41254 z: 984.10895 Obstruction: active: true moving: false control group: 3170 control group 2: 0 tag: 2183 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.41254 y: 0 z: 984.10895 last x: 667.41254 last y diff: 0 last z: 984.10895 territory: 0 rot x: 0 rot y: -0.62981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3170 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3171 Footprint: Minimap: active: true x: 657.11274 z: 981.66181 Obstruction: active: true moving: false control group: 3171 control group 2: 0 tag: 2185 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 657.11274 y: 0 z: 981.66181 last x: 657.11274 last y diff: 0 last z: 981.66181 territory: 0 rot x: 0 rot y: -2.83744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3171 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3172 Footprint: Minimap: active: true x: 601.08625 z: 1021.71283 Obstruction: active: true moving: false control group: 3172 control group 2: 0 tag: 2187 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.08625 y: 0 z: 1021.71283 last x: 601.08625 last y diff: 0 last z: 1021.71283 territory: 0 rot x: 0 rot y: -1.21381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3172 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3173 Footprint: Minimap: active: true x: 989.46271 z: 835.66938 Obstruction: active: true moving: false control group: 3173 control group 2: 0 tag: 2189 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.46271 y: 0 z: 835.66938 last x: 989.46271 last y diff: 0 last z: 835.66938 territory: 0 rot x: 0 rot y: -2.08909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3173 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3174 Footprint: Minimap: active: true x: 398.07172 z: 688.58735 Obstruction: active: true moving: false control group: 3174 control group 2: 0 tag: 2191 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398.07172 y: 0 z: 688.58735 last x: 398.07172 last y diff: 0 last z: 688.58735 territory: 0 rot x: 0 rot y: -2.49224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3174 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3175 Footprint: Minimap: active: true x: 520.05396 z: 678.52063 Obstruction: active: true moving: false control group: 3175 control group 2: 0 tag: 2193 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.05396 y: 0 z: 678.52063 last x: 520.05396 last y diff: 0 last z: 678.52063 territory: 0 rot x: 0 rot y: -0.59125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/crate_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3175 actor: "props/special/eyecandy/crate_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3176 Footprint: Minimap: active: true x: 948.13416 z: 855.36347 Obstruction: active: true moving: false control group: 3176 control group 2: 0 tag: 2195 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.13416 y: 0 z: 855.36347 last x: 948.13416 last y diff: 0 last z: 855.36347 territory: 0 rot x: 0 rot y: -3.72905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3176 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3177 Footprint: Minimap: active: true x: 340.1905 z: 733.64911 Obstruction: active: true moving: false control group: 3177 control group 2: 0 tag: 2197 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 340.1905 y: 0 z: 733.64911 last x: 340.1905 last y diff: 0 last z: 733.64911 territory: 0 rot x: 0 rot y: -2.98163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3177 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3178 Footprint: Minimap: active: true x: 937.04358 z: 839.16065 Obstruction: active: true moving: false control group: 3178 control group 2: 0 tag: 2199 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 937.04358 y: 0 z: 839.16065 last x: 937.04358 last y diff: 0 last z: 839.16065 territory: 0 rot x: 0 rot y: -1.13804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/crate_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3178 actor: "props/special/eyecandy/crate_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3179 Footprint: Minimap: active: true x: 609.9958 z: 622.73981 Obstruction: active: true moving: false control group: 3179 control group 2: 0 tag: 2201 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 609.9958 y: 0 z: 622.73981 last x: 609.9958 last y diff: 0 last z: 622.73981 territory: 0 rot x: 0 rot y: -1.43221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/produce_bin_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3179 actor: "props/special/eyecandy/produce_bin_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3180 Footprint: Minimap: active: true x: 865.46827 z: 861.06232 Obstruction: active: true moving: false control group: 3180 control group 2: 0 tag: 2203 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.46827 y: 0 z: 861.06232 last x: 865.46827 last y diff: 0 last z: 861.06232 territory: 0 rot x: 0 rot y: -4.2695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3180 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3181 Footprint: Minimap: active: true x: 814.61786 z: 632.59595 Obstruction: active: true moving: false control group: 3181 control group 2: 0 tag: 2205 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814.61786 y: 0 z: 632.59595 last x: 814.61786 last y diff: 0 last z: 632.59595 territory: 0 rot x: 0 rot y: -2.7879 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3181 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3182 Footprint: Minimap: active: true x: 306.46601 z: 784.91767 Obstruction: active: true moving: false control group: 3182 control group 2: 0 tag: 2207 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306.46601 y: 0 z: 784.91767 last x: 306.46601 last y diff: 0 last z: 784.91767 territory: 0 rot x: 0 rot y: 0.02921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/amphorae.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3182 actor: "props/special/eyecandy/amphorae.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3183 Footprint: Minimap: active: true x: 739.09675 z: 693.94355 Obstruction: active: true moving: false control group: 3183 control group 2: 0 tag: 2209 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 739.09675 y: 0 z: 693.94355 last x: 739.09675 last y diff: 0 last z: 693.94355 territory: 0 rot x: 0 rot y: -2.9147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3183 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3184 Footprint: Minimap: active: true x: 889.61036 z: 804.07941 Obstruction: active: true moving: false control group: 3184 control group 2: 0 tag: 2211 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 889.61036 y: 0 z: 804.07941 last x: 889.61036 last y diff: 0 last z: 804.07941 territory: 0 rot x: 0 rot y: -3.95606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/crate_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3184 actor: "props/special/eyecandy/crate_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3185 Footprint: Minimap: active: true x: 771.29157 z: 610.72504 Obstruction: active: true moving: false control group: 3185 control group 2: 0 tag: 2213 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 771.29157 y: 0 z: 610.72504 last x: 771.29157 last y diff: 0 last z: 610.72504 territory: 0 rot x: 0 rot y: -3.10164 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3185 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3186 Footprint: Minimap: active: true x: 266.23249 z: 704.01917 Obstruction: active: true moving: false control group: 3186 control group 2: 0 tag: 2215 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266.23249 y: 0 z: 704.01917 last x: 266.23249 last y diff: 0 last z: 704.01917 territory: 0 rot x: 0 rot y: 1.22738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/amphorae.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3186 actor: "props/special/eyecandy/amphorae.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3187 Footprint: Minimap: active: true x: 250.02704 z: 718.07044 Obstruction: active: true moving: false control group: 3187 control group 2: 0 tag: 2217 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.02704 y: 0 z: 718.07044 last x: 250.02704 last y diff: 0 last z: 718.07044 territory: 0 rot x: 0 rot y: -1.60631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3187 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3188 Footprint: Minimap: active: true x: 320.90705 z: 803.31568 Obstruction: active: true moving: false control group: 3188 control group 2: 0 tag: 2219 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.90705 y: 0 z: 803.31568 last x: 320.90705 last y diff: 0 last z: 803.31568 territory: 0 rot x: 0 rot y: -4.40406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3188 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3189 Footprint: Minimap: active: true x: 315.96363 z: 788.20362 Obstruction: active: true moving: false control group: 3189 control group 2: 0 tag: 2221 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.96363 y: 0 z: 788.20362 last x: 315.96363 last y diff: 0 last z: 788.20362 territory: 0 rot x: 0 rot y: -4.71012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/produce_bin_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3189 actor: "props/special/eyecandy/produce_bin_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3190 Footprint: Minimap: active: true x: 840.8949 z: 829.7303 Obstruction: active: true moving: false control group: 3190 control group 2: 0 tag: 2223 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 840.8949 y: 0 z: 829.7303 last x: 840.8949 last y diff: 0 last z: 829.7303 territory: 0 rot x: 0 rot y: -0.5363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/crate_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3190 actor: "props/special/eyecandy/crate_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3191 Footprint: Minimap: active: true x: 451.19037 z: 640.92811 Obstruction: active: true moving: false control group: 3191 control group 2: 0 tag: 2225 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.19037 y: 0 z: 640.92811 last x: 451.19037 last y diff: 0 last z: 640.92811 territory: 0 rot x: 0 rot y: 1.25133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3191 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3192 Footprint: Minimap: active: true x: 297.10041 z: 777.37635 Obstruction: active: true moving: false control group: 3192 control group 2: 0 tag: 2227 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 297.10041 y: 0 z: 777.37635 last x: 297.10041 last y diff: 0 last z: 777.37635 territory: 0 rot x: 0 rot y: -3.87807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/wood_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3192 actor: "props/special/eyecandy/wood_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "wood" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3193 Footprint: Minimap: active: true x: 387.64234 z: 617.0818 Obstruction: active: true moving: false control group: 3193 control group 2: 0 tag: 2229 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 387.64234 y: 0 z: 617.0818 last x: 387.64234 last y diff: 0 last z: 617.0818 territory: 0 rot x: 0 rot y: -3.91956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/amphorae.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3193 actor: "props/special/eyecandy/amphorae.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3194 Footprint: Minimap: active: true x: 696.81073 z: 664.52131 Obstruction: active: true moving: false control group: 3194 control group 2: 0 tag: 2231 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 696.81073 y: 0 z: 664.52131 last x: 696.81073 last y diff: 0 last z: 664.52131 territory: 0 rot x: 0 rot y: -3.19483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/crate_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3194 actor: "props/special/eyecandy/crate_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3195 Footprint: Minimap: active: true x: 884.87037 z: 755.06165 Obstruction: active: true moving: false control group: 3195 control group 2: 0 tag: 2233 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 884.87037 y: 0 z: 755.06165 last x: 884.87037 last y diff: 0 last z: 755.06165 territory: 0 rot x: 0 rot y: -1.87888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3195 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3196 Footprint: Minimap: active: true x: 532.68903 z: 572.237 Obstruction: active: true moving: false control group: 3196 control group 2: 0 tag: 2235 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.68903 y: 0 z: 572.237 last x: 532.68903 last y diff: 0 last z: 572.237 territory: 0 rot x: 0 rot y: -4.2609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3196 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3197 Footprint: Minimap: active: true x: 799.2884 z: 686.90143 Obstruction: active: true moving: false control group: 3197 control group 2: 0 tag: 2237 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 799.2884 y: 0 z: 686.90143 last x: 799.2884 last y diff: 0 last z: 686.90143 territory: 0 rot x: 0 rot y: -1.65735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3197 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3198 Footprint: Minimap: active: true x: 828.25147 z: 813.8534 Obstruction: active: true moving: false control group: 3198 control group 2: 0 tag: 2239 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.25147 y: 0 z: 813.8534 last x: 828.25147 last y diff: 0 last z: 813.8534 territory: 0 rot x: 0 rot y: 0.0997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/stone_pile.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3198 actor: "props/special/eyecandy/stone_pile.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "stone" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3199 Footprint: Minimap: active: true x: 732.31238 z: 597.74317 Obstruction: active: true moving: false control group: 3199 control group 2: 0 tag: 2241 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.31238 y: 0 z: 597.74317 last x: 732.31238 last y diff: 0 last z: 597.74317 territory: 0 rot x: 0 rot y: -0.21167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/barrel_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3199 actor: "props/special/eyecandy/barrel_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "metal" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3200 Footprint: Minimap: active: true x: 893.167 z: 767.0459 Obstruction: active: true moving: false control group: 3200 control group 2: 0 tag: 2243 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 893.167 y: 0 z: 767.0459 last x: 893.167 last y diff: 0 last z: 767.0459 territory: 0 rot x: 0 rot y: -3.63753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/crate_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3200 actor: "props/special/eyecandy/crate_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3201 Footprint: Minimap: active: true x: 421.15522 z: 738.98377 Obstruction: active: true moving: false control group: 3201 control group 2: 0 tag: 2245 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 421.15522 y: 0 z: 738.98377 last x: 421.15522 last y diff: 0 last z: 738.98377 territory: 0 rot x: 0 rot y: -2.02105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/amphorae.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3201 actor: "props/special/eyecandy/amphorae.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3202 Footprint: Minimap: active: true x: 601.96949 z: 695.80634 Obstruction: active: true moving: false control group: 3202 control group 2: 0 tag: 2247 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.96949 y: 0 z: 695.80634 last x: 601.96949 last y diff: 0 last z: 695.80634 territory: 0 rot x: 0 rot y: -0.81627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/crate_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3202 actor: "props/special/eyecandy/crate_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3203 Footprint: Minimap: active: true x: 693.65076 z: 586.46821 Obstruction: active: true moving: false control group: 3203 control group 2: 0 tag: 2249 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 693.65076 y: 0 z: 586.46821 last x: 693.65076 last y diff: 0 last z: 586.46821 territory: 0 rot x: 0 rot y: -3.93319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/produce_bin_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3203 actor: "props/special/eyecandy/produce_bin_a.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0, 0, 0 ], "miraged": [ false, false, false, false, false ], "seen": [ false, false, false, false, false ] } Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "treasure", "specific": "food" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3204 Footprint: Position: in world: true x: 573.61115 y: 0 z: 568.27967 last x: 573.61115 last y diff: 0 last z: 568.27967 territory: 0 rot x: 0 rot y: -2.22004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/handcart_1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3204 actor: "props/special/eyecandy/handcart_1.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3205 Footprint: Position: in world: true x: 914.26703 y: 0 z: 855.43696 last x: 914.26703 last y diff: 0 last z: 855.43696 territory: 0 rot x: 0 rot y: -4.43625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/handcart_1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3205 actor: "props/special/eyecandy/handcart_1.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3206 Footprint: Position: in world: true x: 860.65558 y: 0 z: 855.00867 last x: 860.65558 last y diff: 0 last z: 855.00867 territory: 0 rot x: 0 rot y: -0.82578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/handcart_1.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3206 actor: "props/special/eyecandy/handcart_1.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3207 Footprint: Position: in world: true x: 609.30097 y: 0 z: 281.93848 last x: 609.30097 last y diff: 0 last z: 281.93848 territory: 0 rot x: 0 rot y: -4.10198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/common/plot_fence.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3207 actor: "props/special/common/plot_fence.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3208 Footprint: Position: in world: true x: 362.01032 y: 0 z: 174 last x: 362.01032 last y diff: 0 last z: 174 territory: 4 rot x: 0 rot y: -0.43717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/common/plot_fence.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3208 actor: "props/special/common/plot_fence.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3209 Footprint: Position: in world: true x: 1053.99573 y: 0 z: 433.81489 last x: 1053.99573 last y diff: 0 last z: 433.81489 territory: 2 rot x: 0 rot y: -3.3698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/common/plot_fence.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3209 actor: "props/special/common/plot_fence.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3210 Footprint: Position: in world: true x: 268.39075 y: 0 z: 177.66205 last x: 268.39075 last y diff: 0 last z: 177.66205 territory: 4 rot x: 0 rot y: -1.11745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/common/plot_fence.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3210 actor: "props/special/common/plot_fence.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3211 Footprint: Position: in world: true x: 941.98847 y: 0 z: 154.3036 last x: 941.98847 last y diff: 0 last z: 154.3036 territory: 0 rot x: 0 rot y: -0.64435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/common/plot_fence.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3211 actor: "props/special/common/plot_fence.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3212 Footprint: Position: in world: true x: 659.97114 y: 0 z: 193.44727 last x: 659.97114 last y diff: 0 last z: 193.44727 territory: 0 rot x: 0 rot y: -0.69979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/special/common/plot_fence.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3212 actor: "props/special/common/plot_fence.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3213 Decay: Footprint: Minimap: active: true x: 658.49048 z: 46.82331 Obstruction: active: true moving: false control group: 3213 control group 2: 0 tag: 588 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658.49048 y: -2 z: 46.82331 last x: 658.49048 last y diff: 0 last z: 46.82331 territory: 0 rot x: 0 rot y: -0.76771 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3213 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3214 Decay: Footprint: Minimap: active: true x: 662.07062 z: 33.34858 Obstruction: active: true moving: false control group: 3214 control group 2: 0 tag: 590 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662.07062 y: -2 z: 33.34858 last x: 662.07062 last y diff: 0 last z: 33.34858 territory: 0 rot x: 0 rot y: -2.40935 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3214 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3215 Decay: Footprint: Minimap: active: true x: 670.89332 z: 32.33057 Obstruction: active: true moving: false control group: 3215 control group 2: 0 tag: 592 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.89332 y: -2 z: 32.33057 last x: 670.89332 last y diff: 0 last z: 32.33057 territory: 0 rot x: 0 rot y: -3.20421 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3215 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3216 Decay: Footprint: Minimap: active: true x: 669.38703 z: 49.55231 Obstruction: active: true moving: false control group: 3216 control group 2: 0 tag: 594 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 669.38703 y: -2 z: 49.55231 last x: 669.38703 last y diff: 0 last z: 49.55231 territory: 0 rot x: 0 rot y: -3.70904 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3216 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3217 Decay: Footprint: Minimap: active: true x: 953.77424 z: 119.91077 Obstruction: active: true moving: false control group: 3217 control group 2: 0 tag: 596 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 953.77424 y: -2 z: 119.91077 last x: 953.77424 last y diff: 0 last z: 119.91077 territory: 0 rot x: 0 rot y: -1.03846 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3217 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3218 Decay: Footprint: Minimap: active: true x: 948.19282 z: 102.93738 Obstruction: active: true moving: false control group: 3218 control group 2: 0 tag: 598 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.19282 y: -2 z: 102.93738 last x: 948.19282 last y diff: 0 last z: 102.93738 territory: 0 rot x: 0 rot y: 1.44956 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3218 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3219 Decay: Footprint: Minimap: active: true x: 957.73591 z: 117.09284 Obstruction: active: true moving: false control group: 3219 control group 2: 0 tag: 600 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.73591 y: -2 z: 117.09284 last x: 957.73591 last y diff: 0 last z: 117.09284 territory: 0 rot x: 0 rot y: -1.50655 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3219 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3220 Decay: Footprint: Minimap: active: true x: 963.86231 z: 111.36823 Obstruction: active: true moving: false control group: 3220 control group 2: 0 tag: 602 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.86231 y: -2 z: 111.36823 last x: 963.86231 last y diff: 0 last z: 111.36823 territory: 0 rot x: 0 rot y: -4.61495 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3220 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3221 Decay: Footprint: Minimap: active: true x: 627.95081 z: 80.06366 Obstruction: active: true moving: false control group: 3221 control group 2: 0 tag: 604 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 627.95081 y: -2 z: 80.06366 last x: 627.95081 last y diff: 0 last z: 80.06366 territory: 0 rot x: 0 rot y: 1.32995 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3221 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3222 Decay: Footprint: Minimap: active: true x: 624.96637 z: 88.69794 Obstruction: active: true moving: false control group: 3222 control group 2: 0 tag: 606 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 624.96637 y: -2 z: 88.69794 last x: 624.96637 last y diff: 0 last z: 88.69794 territory: 0 rot x: 0 rot y: 1.04337 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3222 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3223 Decay: Footprint: Minimap: active: true x: 609.08118 z: 80.84778 Obstruction: active: true moving: false control group: 3223 control group 2: 0 tag: 608 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 609.08118 y: -2 z: 80.84778 last x: 609.08118 last y diff: 0 last z: 80.84778 territory: 0 rot x: 0 rot y: 0.7646 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3223 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3224 Decay: Footprint: Minimap: active: true x: 613.78296 z: 71.94483 Obstruction: active: true moving: false control group: 3224 control group 2: 0 tag: 610 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 613.78296 y: -2 z: 71.94483 last x: 613.78296 last y diff: 0 last z: 71.94483 territory: 0 rot x: 0 rot y: 0.40178 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3224 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3225 Decay: Footprint: Minimap: active: true x: 561.77564 z: 55.12452 Obstruction: active: true moving: false control group: 3225 control group 2: 0 tag: 612 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.77564 y: -2 z: 55.12452 last x: 561.77564 last y diff: 0 last z: 55.12452 territory: 0 rot x: 0 rot y: -4.63128 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3225 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3226 Decay: Footprint: Minimap: active: true x: 566.95032 z: 55.44636 Obstruction: active: true moving: false control group: 3226 control group 2: 0 tag: 614 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566.95032 y: -2 z: 55.44636 last x: 566.95032 last y diff: 0 last z: 55.44636 territory: 0 rot x: 0 rot y: 0.95324 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3226 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3227 Decay: Footprint: Minimap: active: true x: 552.90088 z: 71.58875 Obstruction: active: true moving: false control group: 3227 control group 2: 0 tag: 616 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.90088 y: -2 z: 71.58875 last x: 552.90088 last y diff: 0 last z: 71.58875 territory: 0 rot x: 0 rot y: 1.32062 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3227 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3228 Decay: Footprint: Minimap: active: true x: 567.88093 z: 59.50037 Obstruction: active: true moving: false control group: 3228 control group 2: 0 tag: 618 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.88093 y: -2 z: 59.50037 last x: 567.88093 last y diff: 0 last z: 59.50037 territory: 0 rot x: 0 rot y: -3.93802 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3228 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3229 Decay: Footprint: Minimap: active: true x: 810.08869 z: 71.62116 Obstruction: active: true moving: false control group: 3229 control group 2: 0 tag: 620 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 810.08869 y: -2 z: 71.62116 last x: 810.08869 last y diff: 0 last z: 71.62116 territory: 0 rot x: 0 rot y: -1.18049 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3229 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3230 Decay: Footprint: Minimap: active: true x: 807.7881 z: 90.94031 Obstruction: active: true moving: false control group: 3230 control group 2: 0 tag: 622 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 807.7881 y: -2 z: 90.94031 last x: 807.7881 last y diff: 0 last z: 90.94031 territory: 0 rot x: 0 rot y: -0.11132 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3230 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3231 Decay: Footprint: Minimap: active: true x: 819.37153 z: 85.22516 Obstruction: active: true moving: false control group: 3231 control group 2: 0 tag: 624 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 819.37153 y: -2 z: 85.22516 last x: 819.37153 last y diff: 0 last z: 85.22516 territory: 0 rot x: 0 rot y: 1.45768 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3231 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3232 Decay: Footprint: Minimap: active: true x: 812.607 z: 92.98218 Obstruction: active: true moving: false control group: 3232 control group 2: 0 tag: 626 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.607 y: -2 z: 92.98218 last x: 812.607 last y diff: 0 last z: 92.98218 territory: 0 rot x: 0 rot y: -1.29574 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3232 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3233 Decay: Footprint: Minimap: active: true x: 747.792 z: 75.36243 Obstruction: active: true moving: false control group: 3233 control group 2: 0 tag: 628 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.792 y: -2 z: 75.36243 last x: 747.792 last y diff: 0 last z: 75.36243 territory: 0 rot x: 0 rot y: -2.44504 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3233 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3234 Decay: Footprint: Minimap: active: true x: 751.89887 z: 73.29828 Obstruction: active: true moving: false control group: 3234 control group 2: 0 tag: 630 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 751.89887 y: -2 z: 73.29828 last x: 751.89887 last y diff: 0 last z: 73.29828 territory: 0 rot x: 0 rot y: -1.27758 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3234 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3235 Decay: Footprint: Minimap: active: true x: 746.78791 z: 91.23206 Obstruction: active: true moving: false control group: 3235 control group 2: 0 tag: 632 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746.78791 y: -2 z: 91.23206 last x: 746.78791 last y diff: 0 last z: 91.23206 territory: 0 rot x: 0 rot y: -1.71615 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3235 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3236 Decay: Footprint: Minimap: active: true x: 878.38764 z: 83.67286 Obstruction: active: true moving: false control group: 3236 control group 2: 0 tag: 634 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.38764 y: -2 z: 83.67286 last x: 878.38764 last y diff: 0 last z: 83.67286 territory: 0 rot x: 0 rot y: -1.43857 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3236 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3237 Decay: Footprint: Minimap: active: true x: 899.66334 z: 91.36048 Obstruction: active: true moving: false control group: 3237 control group 2: 0 tag: 636 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.66334 y: -2 z: 91.36048 last x: 899.66334 last y diff: 0 last z: 91.36048 territory: 0 rot x: 0 rot y: -3.33907 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3237 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3238 Decay: Footprint: Minimap: active: true x: 889.74744 z: 95.45948 Obstruction: active: true moving: false control group: 3238 control group 2: 0 tag: 638 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 889.74744 y: -2 z: 95.45948 last x: 889.74744 last y diff: 0 last z: 95.45948 territory: 0 rot x: 0 rot y: -2.42649 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3238 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3239 Decay: Footprint: Minimap: active: true x: 900.75208 z: 82.72126 Obstruction: active: true moving: false control group: 3239 control group 2: 0 tag: 640 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.75208 y: -2 z: 82.72126 last x: 900.75208 last y diff: 0 last z: 82.72126 territory: 0 rot x: 0 rot y: 1.45028 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3239 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3240 Decay: Footprint: Minimap: active: true x: 700.86847 z: 116.1391 Obstruction: active: true moving: false control group: 3240 control group 2: 0 tag: 642 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 700.86847 y: -2 z: 116.1391 last x: 700.86847 last y diff: 0 last z: 116.1391 territory: 0 rot x: 0 rot y: -0.25019 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3240 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3241 Decay: Footprint: Minimap: active: true x: 700.0912 z: 110.63672 Obstruction: active: true moving: false control group: 3241 control group 2: 0 tag: 644 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 700.0912 y: -2 z: 110.63672 last x: 700.0912 last y diff: 0 last z: 110.63672 territory: 0 rot x: 0 rot y: -1.51934 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3241 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3242 Decay: Footprint: Minimap: active: true x: 699.92255 z: 104.56214 Obstruction: active: true moving: false control group: 3242 control group 2: 0 tag: 646 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 699.92255 y: -2 z: 104.56214 last x: 699.92255 last y diff: 0 last z: 104.56214 territory: 0 rot x: 0 rot y: -2.3228 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3242 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3243 Decay: Footprint: Minimap: active: true x: 707.36109 z: 117.98688 Obstruction: active: true moving: false control group: 3243 control group 2: 0 tag: 648 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 707.36109 y: -2 z: 117.98688 last x: 707.36109 last y diff: 0 last z: 117.98688 territory: 0 rot x: 0 rot y: -1.39083 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3243 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3244 Decay: Footprint: Minimap: active: true x: 491.20075 z: 40.74207 Obstruction: active: true moving: false control group: 3244 control group 2: 0 tag: 650 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.20075 y: -2 z: 40.74207 last x: 491.20075 last y diff: 0 last z: 40.74207 territory: 0 rot x: 0 rot y: 1.13776 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3244 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3245 Decay: Footprint: Minimap: active: true x: 478.9203 z: 42.87397 Obstruction: active: true moving: false control group: 3245 control group 2: 0 tag: 652 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478.9203 y: -2 z: 42.87397 last x: 478.9203 last y diff: 0 last z: 42.87397 territory: 0 rot x: 0 rot y: -3.32065 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3245 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3246 Decay: Footprint: Minimap: active: true x: 488.31666 z: 43.58204 Obstruction: active: true moving: false control group: 3246 control group 2: 0 tag: 654 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 488.31666 y: -2 z: 43.58204 last x: 488.31666 last y diff: 0 last z: 43.58204 territory: 0 rot x: 0 rot y: -2.22027 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3246 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3247 Decay: Footprint: Minimap: active: true x: 423.15064 z: 58.50574 Obstruction: active: true moving: false control group: 3247 control group 2: 0 tag: 656 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 423.15064 y: -2 z: 58.50574 last x: 423.15064 last y diff: 0 last z: 58.50574 territory: 0 rot x: 0 rot y: 1.27326 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3247 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3248 Decay: Footprint: Minimap: active: true x: 418.63837 z: 58.84955 Obstruction: active: true moving: false control group: 3248 control group 2: 0 tag: 658 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418.63837 y: -2 z: 58.84955 last x: 418.63837 last y diff: 0 last z: 58.84955 territory: 0 rot x: 0 rot y: -1.6511 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3248 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3249 Decay: Footprint: Minimap: active: true x: 427.74683 z: 56.07319 Obstruction: active: true moving: false control group: 3249 control group 2: 0 tag: 660 flags: 4 clearance: 0 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 427.74683 y: -2 z: 56.07319 last x: 427.74683 last y diff: 0 last z: 56.07319 territory: 0 rot x: 0 rot y: 1.12465 rot z: 0 altitude: -2 relative: true floating: true float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: Vision: VisualActor: base actor: "fauna/fish_generic.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3249 actor: "fauna/fish_generic.xml" AIProxy: Cost: object: { "populationCost": 0, "populationBonus": 0 } Garrisonable: Identity: Looter: RangeOverlayManager: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [] ], "infinite": false, "cachedType": { "generic": "food", "specific": "fish" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 3250 Footprint: Position: in world: true x: 787.81116 y: 0 z: 1070.79816 last x: 787.81116 last y diff: 0 last z: 1070.79816 territory: 0 rot x: 0 rot y: -1.36414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3250 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3251 Footprint: Position: in world: true x: 779.49927 y: 0 z: 1079.85798 last x: 779.49927 last y diff: 0 last z: 1079.85798 territory: 0 rot x: 0 rot y: -2.81919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3251 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3252 Footprint: Position: in world: true x: 280.1092 y: 0 z: 424.52796 last x: 280.1092 last y diff: 0 last z: 424.52796 territory: 0 rot x: 0 rot y: 1.42016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3252 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3253 Footprint: Position: in world: true x: 291.6341 y: 0 z: 429.71949 last x: 291.6341 last y diff: 0 last z: 429.71949 territory: 0 rot x: 0 rot y: -1.19198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3253 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3254 Footprint: Position: in world: true x: 289.98743 y: 0 z: 420.32557 last x: 289.98743 last y diff: 0 last z: 420.32557 territory: 0 rot x: 0 rot y: -3.93734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3254 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3255 Footprint: Position: in world: true x: 306.2425 y: 0 z: 1136.04651 last x: 306.2425 last y diff: 0 last z: 1136.04651 territory: 0 rot x: 0 rot y: 1.2768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3255 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3256 Footprint: Position: in world: true x: 283.74646 y: 0 z: 1142.31 last x: 283.74646 last y diff: 0 last z: 1142.31 territory: 0 rot x: 0 rot y: -1.06565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3256 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3257 Footprint: Position: in world: true x: 164.4198 y: 0 z: 764.46613 last x: 164.4198 last y diff: 0 last z: 764.46613 territory: 0 rot x: 0 rot y: -3.7461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3257 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3258 Footprint: Position: in world: true x: 404.85859 y: 0 z: 784.8028 last x: 404.85859 last y diff: 0 last z: 784.8028 territory: 0 rot x: 0 rot y: -1.03713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3258 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3259 Footprint: Position: in world: true x: 400.67426 y: 0 z: 786.87336 last x: 400.67426 last y diff: 0 last z: 786.87336 territory: 0 rot x: 0 rot y: -1.88295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3259 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3260 Footprint: Position: in world: true x: 326.909 y: 0 z: 518.43781 last x: 326.909 last y diff: 0 last z: 518.43781 territory: 0 rot x: 0 rot y: -1.88463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3260 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3261 Footprint: Position: in world: true x: 317.49909 y: 0 z: 531.0647 last x: 317.49909 last y diff: 0 last z: 531.0647 territory: 0 rot x: 0 rot y: -0.67557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3261 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3262 Footprint: Position: in world: true x: 444.08234 y: 0 z: 437.56177 last x: 444.08234 last y diff: 0 last z: 437.56177 territory: 0 rot x: 0 rot y: -1.33497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3262 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3263 Footprint: Position: in world: true x: 79.71155 y: 0 z: 480.2975 last x: 79.71155 last y diff: 0 last z: 480.2975 territory: 3 rot x: 0 rot y: -1.37038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3263 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3264 Footprint: Position: in world: true x: 83.7782 y: 0 z: 463.30762 last x: 83.7782 last y diff: 0 last z: 463.30762 territory: 3 rot x: 0 rot y: -3.86248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3264 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3265 Footprint: Position: in world: true x: 725.86054 y: 0 z: 1228.67157 last x: 725.86054 last y diff: 0 last z: 1228.67157 territory: 0 rot x: 0 rot y: -2.28634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3265 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3266 Footprint: Position: in world: true x: 447.909 y: 0 z: 487.89826 last x: 447.909 last y diff: 0 last z: 487.89826 territory: 0 rot x: 0 rot y: -4.40154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3266 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3267 Footprint: Position: in world: true x: 456.51148 y: 0 z: 504.84394 last x: 456.51148 last y diff: 0 last z: 504.84394 territory: 0 rot x: 0 rot y: -3.19008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3267 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3268 Footprint: Position: in world: true x: 456.20893 y: 0 z: 498.23188 last x: 456.20893 last y diff: 0 last z: 498.23188 territory: 0 rot x: 0 rot y: -3.82386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3268 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3269 Footprint: Position: in world: true x: 286.71882 y: 0 z: 1073.30988 last x: 286.71882 last y diff: 0 last z: 1073.30988 territory: 0 rot x: 0 rot y: -0.8257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3269 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3270 Footprint: Position: in world: true x: 270.78846 y: 0 z: 1068.94971 last x: 270.78846 last y diff: 0 last z: 1068.94971 territory: 0 rot x: 0 rot y: 1.07773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3270 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3271 Footprint: Position: in world: true x: 38.65998 y: 0 z: 639.56952 last x: 38.65998 last y diff: 0 last z: 639.56952 territory: 0 rot x: 0 rot y: -2.16802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3271 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3272 Footprint: Position: in world: true x: 1041.37342 y: 0 z: 581.0282 last x: 1041.37342 last y diff: 0 last z: 581.0282 territory: 1 rot x: 0 rot y: -1.80205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3272 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3273 Footprint: Position: in world: true x: 1038.02137 y: 0 z: 584.3827 last x: 1038.02137 last y diff: 0 last z: 584.3827 territory: 1 rot x: 0 rot y: -4.17118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3273 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3274 Footprint: Position: in world: true x: 1085.88965 y: 0 z: 912.36762 last x: 1085.88965 last y diff: 0 last z: 912.36762 territory: 0 rot x: 0 rot y: -2.72226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3274 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3275 Footprint: Position: in world: true x: 293.69031 y: 0 z: 1132.56611 last x: 293.69031 last y diff: 0 last z: 1132.56611 territory: 0 rot x: 0 rot y: -0.59829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3275 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3276 Footprint: Position: in world: true x: 267.24695 y: 0 z: 1138.15253 last x: 267.24695 last y diff: 0 last z: 1138.15253 territory: 0 rot x: 0 rot y: -3.25771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3276 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3277 Footprint: Position: in world: true x: 1233.29316 y: 0 z: 613.88453 last x: 1233.29316 last y diff: 0 last z: 613.88453 territory: 1 rot x: 0 rot y: -2.40438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3277 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3278 Footprint: Position: in world: true x: 1217.56928 y: 0 z: 621.08387 last x: 1217.56928 last y diff: 0 last z: 621.08387 territory: 1 rot x: 0 rot y: -1.83358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3278 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3279 Footprint: Position: in world: true x: 720.45307 y: 0 z: 1217.87488 last x: 720.45307 last y diff: 0 last z: 1217.87488 territory: 0 rot x: 0 rot y: -2.0916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3279 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3280 Footprint: Position: in world: true x: 728.32184 y: 0 z: 1229.68274 last x: 728.32184 last y diff: 0 last z: 1229.68274 territory: 0 rot x: 0 rot y: 1.12148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3280 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3281 Footprint: Position: in world: true x: 93.88532 y: 0 z: 673.06537 last x: 93.88532 last y diff: 0 last z: 673.06537 territory: 0 rot x: 0 rot y: -0.46866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3281 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3282 Footprint: Position: in world: true x: 84.23823 y: 0 z: 676.21985 last x: 84.23823 last y diff: 0 last z: 676.21985 territory: 0 rot x: 0 rot y: 0.42289 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3282 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3283 Footprint: Position: in world: true x: 92.91755 y: 0 z: 699.44043 last x: 92.91755 last y diff: 0 last z: 699.44043 territory: 0 rot x: 0 rot y: -0.14864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3283 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3284 Footprint: Position: in world: true x: 1044.62043 y: 0 z: 894.98438 last x: 1044.62043 last y diff: 0 last z: 894.98438 territory: 0 rot x: 0 rot y: 1.15258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3284 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3285 Footprint: Position: in world: true x: 1053.5597 y: 0 z: 913.05872 last x: 1053.5597 last y diff: 0 last z: 913.05872 territory: 0 rot x: 0 rot y: -3.94964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3285 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3286 Footprint: Position: in world: true x: 1042.17597 y: 0 z: 905.22687 last x: 1042.17597 last y diff: 0 last z: 905.22687 territory: 0 rot x: 0 rot y: -2.94713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3286 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3287 Footprint: Position: in world: true x: 1104.83704 y: 0 z: 900.33216 last x: 1104.83704 last y diff: 0 last z: 900.33216 territory: 0 rot x: 0 rot y: -2.2964 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3287 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3288 Footprint: Position: in world: true x: 1122.93464 y: 0 z: 885.67536 last x: 1122.93464 last y diff: 0 last z: 885.67536 territory: 0 rot x: 0 rot y: -0.03446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3288 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3289 Footprint: Position: in world: true x: 1121.69031 y: 0 z: 893.50281 last x: 1121.69031 last y diff: 0 last z: 893.50281 territory: 0 rot x: 0 rot y: -2.37551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3289 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3290 Footprint: Position: in world: true x: 1229.8473 y: 0 z: 569.58045 last x: 1229.8473 last y diff: 0 last z: 569.58045 territory: 1 rot x: 0 rot y: -0.89437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3290 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3291 Footprint: Position: in world: true x: 934.13971 y: 0 z: 643.04267 last x: 934.13971 last y diff: 0 last z: 643.04267 territory: 0 rot x: 0 rot y: -1.27178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3291 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3292 Footprint: Position: in world: true x: 1048.71302 y: 0 z: 936.25727 last x: 1048.71302 last y diff: 0 last z: 936.25727 territory: 0 rot x: 0 rot y: -4.3971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3292 actor: "props/flora/bush_tempe_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3293 Footprint: Position: in world: true x: 1193.18928 y: 0 z: 737.38996 last x: 1193.18928 last y diff: 0 last z: 737.38996 territory: 1 rot x: 0 rot y: -4.15271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3293 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3294 Footprint: Position: in world: true x: 119.54834 y: 0 z: 813.37165 last x: 119.54834 last y diff: 0 last z: 813.37165 territory: 0 rot x: 0 rot y: -0.45559 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3294 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3295 Footprint: Position: in world: true x: 101.13074 y: 0 z: 823.61475 last x: 101.13074 last y diff: 0 last z: 823.61475 territory: 0 rot x: 0 rot y: 0.35843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3295 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3296 Footprint: Position: in world: true x: 96.86731 y: 0 z: 392.29926 last x: 96.86731 last y diff: 0 last z: 392.29926 territory: 0 rot x: 0 rot y: 1.16237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3296 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3297 Footprint: Position: in world: true x: 1049.31354 y: 0 z: 885.33619 last x: 1049.31354 last y diff: 0 last z: 885.33619 territory: 0 rot x: 0 rot y: -0.74798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3297 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3298 Footprint: Position: in world: true x: 415.32844 y: 0 z: 535.1551 last x: 415.32844 last y diff: 0 last z: 535.1551 territory: 0 rot x: 0 rot y: -2.46685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3298 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3299 Footprint: Position: in world: true x: 10.89844 y: 0 z: 715.74152 last x: 10.89844 last y diff: 0 last z: 715.74152 territory: 0 rot x: 0 rot y: -0.49776 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3299 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3300 Footprint: Position: in world: true x: 10.67682 y: 0 z: 701.81751 last x: 10.67682 last y diff: 0 last z: 701.81751 territory: 0 rot x: 0 rot y: -1.17894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3300 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3301 Footprint: Position: in world: true x: 1251.1955 y: 0 z: 695.17347 last x: 1251.1955 last y diff: 0 last z: 695.17347 territory: 1 rot x: 0 rot y: -0.27251 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3301 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3302 Footprint: Position: in world: true x: 78.15473 y: 0 z: 789.9383 last x: 78.15473 last y diff: 0 last z: 789.9383 territory: 0 rot x: 0 rot y: 0.71763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3302 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3303 Footprint: Position: in world: true x: 82.63477 y: 0 z: 773.08545 last x: 82.63477 last y diff: 0 last z: 773.08545 territory: 0 rot x: 0 rot y: -0.34154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3303 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3304 Footprint: Position: in world: true x: 299.40503 y: 0 z: 556.1634 last x: 299.40503 last y diff: 0 last z: 556.1634 territory: 0 rot x: 0 rot y: -0.02834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3304 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3305 Footprint: Position: in world: true x: 1146.89454 y: 0 z: 828.5943 last x: 1146.89454 last y diff: 0 last z: 828.5943 territory: 0 rot x: 0 rot y: -0.1129 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3305 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3306 Footprint: Position: in world: true x: 249.59284 y: 0 z: 500.89246 last x: 249.59284 last y diff: 0 last z: 500.89246 territory: 3 rot x: 0 rot y: -2.59003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3306 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3307 Footprint: Position: in world: true x: 257.05842 y: 0 z: 508.08027 last x: 257.05842 last y diff: 0 last z: 508.08027 territory: 3 rot x: 0 rot y: -0.92846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3307 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3308 Footprint: Position: in world: true x: 959.66028 y: 0 z: 1011.5381 last x: 959.66028 last y diff: 0 last z: 1011.5381 territory: 0 rot x: 0 rot y: 1.50599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3308 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3309 Footprint: Position: in world: true x: 745.58771 y: 0 z: 910.20997 last x: 745.58771 last y diff: 0 last z: 910.20997 territory: 0 rot x: 0 rot y: -4.37656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3309 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3310 Footprint: Position: in world: true x: 65.69092 y: 0 z: 597.23359 last x: 65.69092 last y diff: 0 last z: 597.23359 territory: 3 rot x: 0 rot y: 0.94524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3310 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3311 Footprint: Position: in world: true x: 68.33942 y: 0 z: 594.17243 last x: 68.33942 last y diff: 0 last z: 594.17243 territory: 3 rot x: 0 rot y: -4.32282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3311 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3312 Footprint: Position: in world: true x: 510.70014 y: 0 z: 1210.29542 last x: 510.70014 last y diff: 0 last z: 1210.29542 territory: 0 rot x: 0 rot y: 0.39565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3312 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3313 Footprint: Position: in world: true x: 952.01832 y: 0 z: 1154.27497 last x: 952.01832 last y diff: 0 last z: 1154.27497 territory: 0 rot x: 0 rot y: -3.32636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3313 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3314 Footprint: Position: in world: true x: 950.56318 y: 0 z: 1175.28766 last x: 950.56318 last y diff: 0 last z: 1175.28766 territory: 0 rot x: 0 rot y: 1.11271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3314 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3315 Footprint: Position: in world: true x: 956.08802 y: 0 z: 1161.0138 last x: 956.08802 last y diff: 0 last z: 1161.0138 territory: 0 rot x: 0 rot y: -4.36962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3315 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3316 Footprint: Position: in world: true x: 1142.76545 y: 0 z: 890.4933 last x: 1142.76545 last y diff: 0 last z: 890.4933 territory: 0 rot x: 0 rot y: 0.0297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3316 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3317 Footprint: Position: in world: true x: 582.85029 y: 0 z: 1130.33655 last x: 582.85029 last y diff: 0 last z: 1130.33655 territory: 0 rot x: 0 rot y: -0.0195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3317 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3318 Footprint: Position: in world: true x: 595.03394 y: 0 z: 1131.5586 last x: 595.03394 last y diff: 0 last z: 1131.5586 territory: 0 rot x: 0 rot y: -3.07686 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3318 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3319 Footprint: Position: in world: true x: 780.6872 y: 0 z: 1203.50379 last x: 780.6872 last y diff: 0 last z: 1203.50379 territory: 0 rot x: 0 rot y: -2.8853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3319 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3320 Footprint: Position: in world: true x: 772.28907 y: 0 z: 1207.33509 last x: 772.28907 last y diff: 0 last z: 1207.33509 territory: 0 rot x: 0 rot y: -0.69219 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3320 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3321 Footprint: Position: in world: true x: 89.17048 y: 0 z: 853.81806 last x: 89.17048 last y diff: 0 last z: 853.81806 territory: 0 rot x: 0 rot y: -0.73235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3321 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3322 Footprint: Position: in world: true x: 509.20722 y: 0 z: 464.19031 last x: 509.20722 last y diff: 0 last z: 464.19031 territory: 0 rot x: 0 rot y: -1.89917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3322 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3323 Footprint: Position: in world: true x: 468.24054 y: 0 z: 1223.34705 last x: 468.24054 last y diff: 0 last z: 1223.34705 territory: 0 rot x: 0 rot y: 1.21464 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3323 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3324 Footprint: Position: in world: true x: 480.62616 y: 0 z: 1212.97864 last x: 480.62616 last y diff: 0 last z: 1212.97864 territory: 0 rot x: 0 rot y: -1.87301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3324 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3325 Footprint: Position: in world: true x: 1031.3039 y: 0 z: 920.69202 last x: 1031.3039 last y diff: 0 last z: 920.69202 territory: 0 rot x: 0 rot y: -4.15418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3325 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3326 Footprint: Position: in world: true x: 1026.19513 y: 0 z: 942.22846 last x: 1026.19513 last y diff: 0 last z: 942.22846 territory: 0 rot x: 0 rot y: -4.14205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3326 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3327 Footprint: Position: in world: true x: 1030.95551 y: 0 z: 1079.63117 last x: 1030.95551 last y diff: 0 last z: 1079.63117 territory: 0 rot x: 0 rot y: 1.19515 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3327 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3328 Footprint: Position: in world: true x: 1036.48334 y: 0 z: 1067.76404 last x: 1036.48334 last y diff: 0 last z: 1067.76404 territory: 0 rot x: 0 rot y: -0.7192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3328 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3329 Footprint: Position: in world: true x: 182.64734 y: 0 z: 603.9181 last x: 182.64734 last y diff: 0 last z: 603.9181 territory: 3 rot x: 0 rot y: -0.43789 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3329 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3330 Footprint: Position: in world: true x: 184.9449 y: 0 z: 1025.75043 last x: 184.9449 last y diff: 0 last z: 1025.75043 territory: 0 rot x: 0 rot y: 1.05031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3330 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3331 Footprint: Position: in world: true x: 138.26874 y: 0 z: 722.67151 last x: 138.26874 last y diff: 0 last z: 722.67151 territory: 0 rot x: 0 rot y: -2.67295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3331 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3332 Footprint: Position: in world: true x: 1252.70643 y: 0 z: 700.6435 last x: 1252.70643 last y diff: 0 last z: 700.6435 territory: 0 rot x: 0 rot y: 1.13865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3332 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3333 Footprint: Position: in world: true x: 1264.63874 y: 0 z: 689.94587 last x: 1264.63874 last y diff: 0 last z: 689.94587 territory: 0 rot x: 0 rot y: -0.58483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3333 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3334 Footprint: Position: in world: true x: 1256.98658 y: 0 z: 686.38929 last x: 1256.98658 last y diff: 0 last z: 686.38929 territory: 0 rot x: 0 rot y: 0.53266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3334 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3335 Footprint: Position: in world: true x: 252.17438 y: 0 z: 559.21772 last x: 252.17438 last y diff: 0 last z: 559.21772 territory: 3 rot x: 0 rot y: -1.7341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3335 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3336 Footprint: Position: in world: true x: 244.26154 y: 0 z: 554.12146 last x: 244.26154 last y diff: 0 last z: 554.12146 territory: 3 rot x: 0 rot y: -3.89106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3336 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3337 Footprint: Position: in world: true x: 242.97437 y: 0 z: 570.03101 last x: 242.97437 last y diff: 0 last z: 570.03101 territory: 3 rot x: 0 rot y: -1.45109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3337 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3338 Footprint: Position: in world: true x: 785.80787 y: 0 z: 1089.80707 last x: 785.80787 last y diff: 0 last z: 1089.80707 territory: 0 rot x: 0 rot y: 0.75255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3338 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3339 Footprint: Position: in world: true x: 238.3133 y: 0 z: 633.19965 last x: 238.3133 last y diff: 0 last z: 633.19965 territory: 3 rot x: 0 rot y: -0.87392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3339 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3340 Footprint: Position: in world: true x: 973.37525 y: 0 z: 1033.36536 last x: 973.37525 last y diff: 0 last z: 1033.36536 territory: 0 rot x: 0 rot y: -3.2716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3340 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3341 Footprint: Position: in world: true x: 780.72797 y: 0 z: 970.68152 last x: 780.72797 last y diff: 0 last z: 970.68152 territory: 0 rot x: 0 rot y: -0.55497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3341 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3342 Footprint: Position: in world: true x: 798.40882 y: 0 z: 979.70899 last x: 798.40882 last y diff: 0 last z: 979.70899 territory: 0 rot x: 0 rot y: -0.35274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3342 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3343 Footprint: Position: in world: true x: 799.34052 y: 0 z: 987.90516 last x: 799.34052 last y diff: 0 last z: 987.90516 territory: 0 rot x: 0 rot y: -1.08132 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3343 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3344 Footprint: Position: in world: true x: 203.58808 y: 0 z: 996.65577 last x: 203.58808 last y diff: 0 last z: 996.65577 territory: 0 rot x: 0 rot y: -0.74497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3344 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3345 Footprint: Position: in world: true x: 653.8011 y: 0 z: 1192.97742 last x: 653.8011 last y diff: 0 last z: 1192.97742 territory: 0 rot x: 0 rot y: -0.58591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3345 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3346 Footprint: Position: in world: true x: 629.13746 y: 0 z: 1190.0749 last x: 629.13746 last y diff: 0 last z: 1190.0749 territory: 0 rot x: 0 rot y: 1.00374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3346 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3347 Footprint: Position: in world: true x: 120.27216 y: 0 z: 818.56141 last x: 120.27216 last y diff: 0 last z: 818.56141 territory: 0 rot x: 0 rot y: 0.87436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3347 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3348 Footprint: Position: in world: true x: 49.22645 y: 0 z: 601.81287 last x: 49.22645 last y diff: 0 last z: 601.81287 territory: 0 rot x: 0 rot y: -0.91077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3348 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3349 Footprint: Position: in world: true x: 89.34174 y: 0 z: 954.11017 last x: 89.34174 last y diff: 0 last z: 954.11017 territory: 0 rot x: 0 rot y: -3.7865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3349 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3350 Footprint: Position: in world: true x: 180.54352 y: 0 z: 1014.94666 last x: 180.54352 last y diff: 0 last z: 1014.94666 territory: 0 rot x: 0 rot y: 0.9715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3350 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3351 Footprint: Position: in world: true x: 195.26874 y: 0 z: 1023.58918 last x: 195.26874 last y diff: 0 last z: 1023.58918 territory: 0 rot x: 0 rot y: -1.63244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3351 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3352 Footprint: Position: in world: true x: 1259.01441 y: 0 z: 666.43635 last x: 1259.01441 last y diff: 0 last z: 666.43635 territory: 1 rot x: 0 rot y: -3.44475 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3352 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3353 Footprint: Position: in world: true x: 817.60541 y: 0 z: 1113.00647 last x: 817.60541 last y diff: 0 last z: 1113.00647 territory: 0 rot x: 0 rot y: -0.62557 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3353 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3354 Footprint: Position: in world: true x: 828.51563 y: 0 z: 1130.86335 last x: 828.51563 last y diff: 0 last z: 1130.86335 territory: 0 rot x: 0 rot y: -3.57499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3354 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3355 Footprint: Position: in world: true x: 258.27863 y: 0 z: 535.13416 last x: 258.27863 last y diff: 0 last z: 535.13416 territory: 3 rot x: 0 rot y: -0.39908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3355 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3356 Footprint: Position: in world: true x: 297.28986 y: 0 z: 545.47278 last x: 297.28986 last y diff: 0 last z: 545.47278 territory: 3 rot x: 0 rot y: -3.09496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3356 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3357 Footprint: Position: in world: true x: 417.15052 y: 0 z: 1233.44397 last x: 417.15052 last y diff: 0 last z: 1233.44397 territory: 0 rot x: 0 rot y: -0.78212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3357 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3358 Footprint: Position: in world: true x: 1098.57361 y: 0 z: 932.41004 last x: 1098.57361 last y diff: 0 last z: 932.41004 territory: 0 rot x: 0 rot y: -3.9248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3358 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3359 Footprint: Position: in world: true x: 288.4615 y: 0 z: 423.41608 last x: 288.4615 last y diff: 0 last z: 423.41608 territory: 0 rot x: 0 rot y: -4.22756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3359 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3360 Footprint: Position: in world: true x: 996.0611 y: 0 z: 984.16974 last x: 996.0611 last y diff: 0 last z: 984.16974 territory: 0 rot x: 0 rot y: 1.24421 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3360 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3361 Footprint: Position: in world: true x: 923.56098 y: 0 z: 1193.3946 last x: 923.56098 last y diff: 0 last z: 1193.3946 territory: 0 rot x: 0 rot y: -0.3824 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3361 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3362 Footprint: Position: in world: true x: 700.52082 y: 0 z: 523.91816 last x: 700.52082 last y diff: 0 last z: 523.91816 territory: 0 rot x: 0 rot y: -2.64394 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3362 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3363 Footprint: Position: in world: true x: 829.35737 y: 0 z: 995.74476 last x: 829.35737 last y diff: 0 last z: 995.74476 territory: 0 rot x: 0 rot y: -1.159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3363 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3364 Footprint: Position: in world: true x: 806.78675 y: 0 z: 1011.92469 last x: 806.78675 last y diff: 0 last z: 1011.92469 territory: 0 rot x: 0 rot y: -4.42309 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3364 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3365 Footprint: Position: in world: true x: 848.50751 y: 0 z: 972.96131 last x: 848.50751 last y diff: 0 last z: 972.96131 territory: 0 rot x: 0 rot y: -0.24564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3365 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3366 Footprint: Position: in world: true x: 824.86048 y: 0 z: 1197.34235 last x: 824.86048 last y diff: 0 last z: 1197.34235 territory: 0 rot x: 0 rot y: -4.21137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3366 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3367 Footprint: Position: in world: true x: 557.01648 y: 0 z: 1140.93836 last x: 557.01648 last y diff: 0 last z: 1140.93836 territory: 0 rot x: 0 rot y: -0.25434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3367 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3368 Footprint: Position: in world: true x: 354.71991 y: 0 z: 893.22358 last x: 354.71991 last y diff: 0 last z: 893.22358 territory: 0 rot x: 0 rot y: -1.77004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3368 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3369 Footprint: Position: in world: true x: 300.05536 y: 0 z: 434.57642 last x: 300.05536 last y diff: 0 last z: 434.57642 territory: 0 rot x: 0 rot y: -4.01673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3369 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3370 Footprint: Position: in world: true x: 298.18824 y: 0 z: 441.61481 last x: 298.18824 last y diff: 0 last z: 441.61481 territory: 0 rot x: 0 rot y: -2.97693 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3370 actor: "props/flora/grass_soft_dry_large_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3371 Footprint: Position: in world: true x: 767.84052 y: 0 z: 1147.23237 last x: 767.84052 last y diff: 0 last z: 1147.23237 territory: 0 rot x: 0 rot y: -1.0355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3371 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3372 Footprint: Position: in world: true x: 776.08307 y: 0 z: 1144.97681 last x: 776.08307 last y diff: 0 last z: 1144.97681 territory: 0 rot x: 0 rot y: -3.06144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3372 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3373 Footprint: Position: in world: true x: 90.45575 y: 0 z: 507.42322 last x: 90.45575 last y diff: 0 last z: 507.42322 territory: 3 rot x: 0 rot y: 0.12856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3373 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3374 Footprint: Position: in world: true x: 572.56586 y: 0 z: 1258.49891 last x: 572.56586 last y diff: 0 last z: 1258.49891 territory: 0 rot x: 0 rot y: -3.08988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3374 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3375 Footprint: Position: in world: true x: 164.29804 y: 0 z: 727.2652 last x: 164.29804 last y diff: 0 last z: 727.2652 territory: 0 rot x: 0 rot y: -4.6555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3375 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3376 Footprint: Position: in world: true x: 162.76777 y: 0 z: 731.28455 last x: 162.76777 last y diff: 0 last z: 731.28455 territory: 0 rot x: 0 rot y: -0.41704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3376 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3377 Footprint: Position: in world: true x: 250.81006 y: 0 z: 1048.72718 last x: 250.81006 last y diff: 0 last z: 1048.72718 territory: 0 rot x: 0 rot y: -1.66385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3377 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3378 Footprint: Position: in world: true x: 261.45649 y: 0 z: 1042.1637 last x: 261.45649 last y diff: 0 last z: 1042.1637 territory: 0 rot x: 0 rot y: -3.62864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3378 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3379 Footprint: Position: in world: true x: 251.10474 y: 0 z: 1026.00086 last x: 251.10474 last y diff: 0 last z: 1026.00086 territory: 0 rot x: 0 rot y: -1.80463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3379 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3380 Footprint: Position: in world: true x: 942.0058 y: 0 z: 946.7248 last x: 942.0058 last y diff: 0 last z: 946.7248 territory: 0 rot x: 0 rot y: 0.90937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3380 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3381 Footprint: Position: in world: true x: 468.58625 y: 0 z: 510.60895 last x: 468.58625 last y diff: 0 last z: 510.60895 territory: 0 rot x: 0 rot y: -1.0817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3381 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3382 Footprint: Position: in world: true x: 89.9607 y: 0 z: 518.33082 last x: 89.9607 last y diff: 0 last z: 518.33082 territory: 3 rot x: 0 rot y: -0.24253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3382 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3383 Footprint: Position: in world: true x: 1062.13996 y: 0 z: 800.11341 last x: 1062.13996 last y diff: 0 last z: 800.11341 territory: 0 rot x: 0 rot y: -0.78959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3383 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3384 Footprint: Position: in world: true x: 1054.0746 y: 0 z: 781.11854 last x: 1054.0746 last y diff: 0 last z: 781.11854 territory: 0 rot x: 0 rot y: 1.25953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3384 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3385 Footprint: Position: in world: true x: 918.1352 y: 0 z: 1110.45905 last x: 918.1352 last y diff: 0 last z: 1110.45905 territory: 0 rot x: 0 rot y: 0.51284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3385 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3386 Footprint: Position: in world: true x: 925.49671 y: 0 z: 1106.57184 last x: 925.49671 last y diff: 0 last z: 1106.57184 territory: 0 rot x: 0 rot y: 1.04249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3386 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3387 Footprint: Position: in world: true x: 453.69428 y: 0 z: 473.7563 last x: 453.69428 last y diff: 0 last z: 473.7563 territory: 0 rot x: 0 rot y: 0.47057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3387 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3388 Footprint: Position: in world: true x: 470.89399 y: 0 z: 471.58112 last x: 470.89399 last y diff: 0 last z: 471.58112 territory: 0 rot x: 0 rot y: -1.90644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3388 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3389 Footprint: Position: in world: true x: 476.26886 y: 0 z: 466.93903 last x: 476.26886 last y diff: 0 last z: 466.93903 territory: 0 rot x: 0 rot y: 1.08608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3389 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3390 Footprint: Position: in world: true x: 900.38593 y: 0 z: 617.3487 last x: 900.38593 last y diff: 0 last z: 617.3487 territory: 0 rot x: 0 rot y: 0.24103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3390 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3391 Footprint: Position: in world: true x: 635.27906 y: 0 z: 488.89032 last x: 635.27906 last y diff: 0 last z: 488.89032 territory: 0 rot x: 0 rot y: -2.4936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3391 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3392 Footprint: Position: in world: true x: 639.7345 y: 0 z: 471.61042 last x: 639.7345 last y diff: 0 last z: 471.61042 territory: 0 rot x: 0 rot y: 0.35409 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3392 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3393 Footprint: Position: in world: true x: 655.84351 y: 0 z: 484.17896 last x: 655.84351 last y diff: 0 last z: 484.17896 territory: 0 rot x: 0 rot y: -2.55134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3393 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3394 Footprint: Position: in world: true x: 130.29078 y: 0 z: 666.05994 last x: 130.29078 last y diff: 0 last z: 666.05994 territory: 0 rot x: 0 rot y: -2.69878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3394 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3395 Footprint: Position: in world: true x: 712.93573 y: 0 z: 1044.95514 last x: 712.93573 last y diff: 0 last z: 1044.95514 territory: 0 rot x: 0 rot y: -3.66665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3395 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3396 Footprint: Position: in world: true x: 753.99915 y: 0 z: 510.14356 last x: 753.99915 last y diff: 0 last z: 510.14356 territory: 0 rot x: 0 rot y: -1.9938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3396 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3397 Footprint: Position: in world: true x: 750.04487 y: 0 z: 506.66382 last x: 750.04487 last y diff: 0 last z: 506.66382 territory: 0 rot x: 0 rot y: -1.42487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3397 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3398 Footprint: Position: in world: true x: 122.66022 y: 0 z: 958.46637 last x: 122.66022 last y diff: 0 last z: 958.46637 territory: 0 rot x: 0 rot y: -0.37609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3398 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3399 Footprint: Position: in world: true x: 959.98731 y: 0 z: 1024.43183 last x: 959.98731 last y diff: 0 last z: 1024.43183 territory: 0 rot x: 0 rot y: -0.60157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3399 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3400 Footprint: Position: in world: true x: 956.79462 y: 0 z: 998.42365 last x: 956.79462 last y diff: 0 last z: 998.42365 territory: 0 rot x: 0 rot y: -1.66561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3400 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3401 Footprint: Position: in world: true x: 973.71747 y: 0 z: 988.60914 last x: 973.71747 last y diff: 0 last z: 988.60914 territory: 0 rot x: 0 rot y: -0.87415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3401 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3402 Footprint: Position: in world: true x: 62.82398 y: 0 z: 652.20588 last x: 62.82398 last y diff: 0 last z: 652.20588 territory: 0 rot x: 0 rot y: 1.2021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3402 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3403 Footprint: Position: in world: true x: 55.78406 y: 0 z: 673.1706 last x: 55.78406 last y diff: 0 last z: 673.1706 territory: 0 rot x: 0 rot y: -3.72458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3403 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3404 Footprint: Position: in world: true x: 46.48298 y: 0 z: 658.12092 last x: 46.48298 last y diff: 0 last z: 658.12092 territory: 0 rot x: 0 rot y: 0.29764 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3404 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3405 Footprint: Position: in world: true x: 790.79535 y: 0 z: 1083.81305 last x: 790.79535 last y diff: 0 last z: 1083.81305 territory: 0 rot x: 0 rot y: -4.27131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3405 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3406 Footprint: Position: in world: true x: 777.89795 y: 0 z: 1075.77765 last x: 777.89795 last y diff: 0 last z: 1075.77765 territory: 0 rot x: 0 rot y: 1.2216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3406 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3407 Footprint: Position: in world: true x: 250.63147 y: 0 z: 1093.74903 last x: 250.63147 last y diff: 0 last z: 1093.74903 territory: 0 rot x: 0 rot y: -2.16454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3407 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3408 Footprint: Position: in world: true x: 669.65174 y: 0 z: 1246.97736 last x: 669.65174 last y diff: 0 last z: 1246.97736 territory: 0 rot x: 0 rot y: -0.49381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3408 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3409 Footprint: Position: in world: true x: 968.62482 y: 0 z: 563.94642 last x: 968.62482 last y diff: 0 last z: 563.94642 territory: 0 rot x: 0 rot y: 0.95997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3409 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3410 Footprint: Position: in world: true x: 827.68293 y: 0 z: 506.61786 last x: 827.68293 last y diff: 0 last z: 506.61786 territory: 0 rot x: 0 rot y: 0.00284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3410 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3411 Footprint: Position: in world: true x: 224.16718 y: 0 z: 431.73438 last x: 224.16718 last y diff: 0 last z: 431.73438 territory: 3 rot x: 0 rot y: 0.49721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3411 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3412 Footprint: Position: in world: true x: 221.51777 y: 0 z: 437.00263 last x: 221.51777 last y diff: 0 last z: 437.00263 territory: 3 rot x: 0 rot y: -1.64702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3412 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3413 Footprint: Position: in world: true x: 827.0829 y: 0 z: 1001.45063 last x: 827.0829 last y diff: 0 last z: 1001.45063 territory: 0 rot x: 0 rot y: -3.92205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3413 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3414 Footprint: Position: in world: true x: 857.92066 y: 0 z: 1007.24408 last x: 857.92066 last y diff: 0 last z: 1007.24408 territory: 0 rot x: 0 rot y: -0.1609 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3414 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3415 Footprint: Position: in world: true x: 510.80256 y: 0 z: 1155.74115 last x: 510.80256 last y diff: 0 last z: 1155.74115 territory: 0 rot x: 0 rot y: -3.27921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3415 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3416 Footprint: Position: in world: true x: 77.5702 y: 0 z: 619.06916 last x: 77.5702 last y diff: 0 last z: 619.06916 territory: 3 rot x: 0 rot y: 1.15412 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3416 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3417 Footprint: Position: in world: true x: 1230.70942 y: 0 z: 697.04389 last x: 1230.70942 last y diff: 0 last z: 697.04389 territory: 1 rot x: 0 rot y: -0.08167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3417 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3418 Footprint: Position: in world: true x: 276.36109 y: 0 z: 901.5943 last x: 276.36109 last y diff: 0 last z: 901.5943 territory: 0 rot x: 0 rot y: -1.83222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3418 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3419 Footprint: Position: in world: true x: 277.86567 y: 0 z: 887.3957 last x: 277.86567 last y diff: 0 last z: 887.3957 territory: 0 rot x: 0 rot y: -3.874 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3419 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3420 Footprint: Position: in world: true x: 1205.21607 y: 0 z: 728.17402 last x: 1205.21607 last y diff: 0 last z: 728.17402 territory: 1 rot x: 0 rot y: 1.36422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3420 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3421 Footprint: Position: in world: true x: 1099.87531 y: 0 z: 903.76014 last x: 1099.87531 last y diff: 0 last z: 903.76014 territory: 0 rot x: 0 rot y: -4.1791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3421 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3422 Footprint: Position: in world: true x: 118.46882 y: 0 z: 407.51941 last x: 118.46882 last y diff: 0 last z: 407.51941 territory: 0 rot x: 0 rot y: -1.57244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3422 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3423 Footprint: Position: in world: true x: 123.74091 y: 0 z: 396.0016 last x: 123.74091 last y diff: 0 last z: 396.0016 territory: 0 rot x: 0 rot y: -3.5958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3423 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3424 Footprint: Position: in world: true x: 967.57795 y: 0 z: 987.2262 last x: 967.57795 last y diff: 0 last z: 987.2262 territory: 0 rot x: 0 rot y: -0.74367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3424 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3425 Footprint: Position: in world: true x: 969.29798 y: 0 z: 982.31397 last x: 969.29798 last y diff: 0 last z: 982.31397 territory: 0 rot x: 0 rot y: -3.00168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3425 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3426 Footprint: Position: in world: true x: 1044.44587 y: 0 z: 869.11731 last x: 1044.44587 last y diff: 0 last z: 869.11731 territory: 0 rot x: 0 rot y: -0.83336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3426 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3427 Footprint: Position: in world: true x: 1041.34644 y: 0 z: 874.21888 last x: 1041.34644 last y diff: 0 last z: 874.21888 territory: 0 rot x: 0 rot y: -4.14245 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3427 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3428 Footprint: Position: in world: true x: 173.1435 y: 0 z: 855.58771 last x: 173.1435 last y diff: 0 last z: 855.58771 territory: 0 rot x: 0 rot y: -1.19138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3428 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3429 Footprint: Position: in world: true x: 158.42585 y: 0 z: 854.54859 last x: 158.42585 last y diff: 0 last z: 854.54859 territory: 0 rot x: 0 rot y: -3.51446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3429 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3430 Footprint: Position: in world: true x: 266.91681 y: 0 z: 1082.87085 last x: 266.91681 last y diff: 0 last z: 1082.87085 territory: 0 rot x: 0 rot y: 0.0168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3430 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3431 Footprint: Position: in world: true x: 145.85486 y: 0 z: 769.66651 last x: 145.85486 last y diff: 0 last z: 769.66651 territory: 0 rot x: 0 rot y: 1.3266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3431 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3432 Footprint: Position: in world: true x: 847.56342 y: 0 z: 570.30896 last x: 847.56342 last y diff: 0 last z: 570.30896 territory: 0 rot x: 0 rot y: -1.9893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3432 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3433 Footprint: Position: in world: true x: 851.46918 y: 0 z: 562.47547 last x: 851.46918 last y diff: 0 last z: 562.47547 territory: 0 rot x: 0 rot y: 0.94671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3433 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3434 Footprint: Position: in world: true x: 177.18866 y: 0 z: 439.84736 last x: 177.18866 last y diff: 0 last z: 439.84736 territory: 3 rot x: 0 rot y: -1.15908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3434 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3435 Footprint: Position: in world: true x: 439.87366 y: 0 z: 515.62855 last x: 439.87366 last y diff: 0 last z: 515.62855 territory: 0 rot x: 0 rot y: -4.33587 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3435 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3436 Footprint: Position: in world: true x: 732.56421 y: 0 z: 926.74335 last x: 732.56421 last y diff: 0 last z: 926.74335 territory: 0 rot x: 0 rot y: -0.8437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3436 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3437 Footprint: Position: in world: true x: 1147.49817 y: 0 z: 951.65412 last x: 1147.49817 last y diff: 0 last z: 951.65412 territory: 0 rot x: 0 rot y: -1.06992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3437 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3438 Footprint: Position: in world: true x: 1147.64075 y: 0 z: 975.38508 last x: 1147.64075 last y diff: 0 last z: 975.38508 territory: 0 rot x: 0 rot y: -0.50315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3438 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3439 Footprint: Position: in world: true x: 524.3974 y: 0 z: 473.54096 last x: 524.3974 last y diff: 0 last z: 473.54096 territory: 0 rot x: 0 rot y: -2.27855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3439 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3440 Footprint: Position: in world: true x: 1248.53931 y: 0 z: 785.70759 last x: 1248.53931 last y diff: 0 last z: 785.70759 territory: 0 rot x: 0 rot y: -1.52135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3440 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3441 Footprint: Position: in world: true x: 1254.69257 y: 0 z: 766.80091 last x: 1254.69257 last y diff: 0 last z: 766.80091 territory: 0 rot x: 0 rot y: -1.11135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3441 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3442 Footprint: Position: in world: true x: 669.09113 y: 0 z: 476.73005 last x: 669.09113 last y diff: 0 last z: 476.73005 territory: 0 rot x: 0 rot y: -0.54981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3442 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3443 Footprint: Position: in world: true x: 677.58375 y: 0 z: 484.68561 last x: 677.58375 last y diff: 0 last z: 484.68561 territory: 0 rot x: 0 rot y: -1.62134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3443 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3444 Footprint: Position: in world: true x: 806.1709 y: 0 z: 1210.42518 last x: 806.1709 last y diff: 0 last z: 1210.42518 territory: 0 rot x: 0 rot y: -0.38213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3444 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3445 Footprint: Position: in world: true x: 791.28303 y: 0 z: 1206.06843 last x: 791.28303 last y diff: 0 last z: 1206.06843 territory: 0 rot x: 0 rot y: -1.02938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3445 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3446 Footprint: Position: in world: true x: 786.52015 y: 0 z: 1193.22132 last x: 786.52015 last y diff: 0 last z: 1193.22132 territory: 0 rot x: 0 rot y: -1.68468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3446 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3447 Footprint: Position: in world: true x: 80.23224 y: 0 z: 381.3418 last x: 80.23224 last y diff: 0 last z: 381.3418 territory: 0 rot x: 0 rot y: 1.01589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3447 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3448 Footprint: Position: in world: true x: 67.7912 y: 0 z: 394.26813 last x: 67.7912 last y diff: 0 last z: 394.26813 territory: 0 rot x: 0 rot y: 0.81542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3448 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3449 Footprint: Position: in world: true x: 60.21314 y: 0 z: 387.7818 last x: 60.21314 last y diff: 0 last z: 387.7818 territory: 0 rot x: 0 rot y: 1.46605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3449 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3450 Footprint: Position: in world: true x: 985.28974 y: 0 z: 1003.27686 last x: 985.28974 last y diff: 0 last z: 1003.27686 territory: 0 rot x: 0 rot y: -1.5601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3450 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3451 Footprint: Position: in world: true x: 979.82117 y: 0 z: 529.3813 last x: 979.82117 last y diff: 0 last z: 529.3813 territory: 0 rot x: 0 rot y: -2.87142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3451 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3452 Footprint: Position: in world: true x: 453.36274 y: 0 z: 753.96167 last x: 453.36274 last y diff: 0 last z: 753.96167 territory: 0 rot x: 0 rot y: -3.11265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3452 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3453 Footprint: Position: in world: true x: 457.53681 y: 0 z: 767.71851 last x: 457.53681 last y diff: 0 last z: 767.71851 territory: 0 rot x: 0 rot y: 1.28887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3453 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3454 Footprint: Position: in world: true x: 463.8299 y: 0 z: 762.94141 last x: 463.8299 last y diff: 0 last z: 762.94141 territory: 0 rot x: 0 rot y: -0.39509 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3454 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3455 Footprint: Position: in world: true x: 367.94111 y: 0 z: 1190.77021 last x: 367.94111 last y diff: 0 last z: 1190.77021 territory: 0 rot x: 0 rot y: -0.08399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3455 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3456 Footprint: Position: in world: true x: 54.18952 y: 0 z: 564.93744 last x: 54.18952 last y diff: 0 last z: 564.93744 territory: 3 rot x: 0 rot y: -4.56812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3456 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3457 Footprint: Position: in world: true x: 746.9629 y: 0 z: 909.44605 last x: 746.9629 last y diff: 0 last z: 909.44605 territory: 0 rot x: 0 rot y: 1.00383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3457 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3458 Footprint: Position: in world: true x: 740.2516 y: 0 z: 1029.25971 last x: 740.2516 last y diff: 0 last z: 1029.25971 territory: 0 rot x: 0 rot y: 1.40522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3458 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3459 Footprint: Position: in world: true x: 1139.12159 y: 0 z: 723.77356 last x: 1139.12159 last y diff: 0 last z: 723.77356 territory: 1 rot x: 0 rot y: -0.09804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3459 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3460 Footprint: Position: in world: true x: 1151.88941 y: 0 z: 739.46027 last x: 1151.88941 last y diff: 0 last z: 739.46027 territory: 1 rot x: 0 rot y: 1.19521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3460 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3461 Footprint: Position: in world: true x: 1136.57447 y: 0 z: 728.5738 last x: 1136.57447 last y diff: 0 last z: 728.5738 territory: 1 rot x: 0 rot y: -2.53682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3461 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3462 Footprint: Position: in world: true x: 1079.8039 y: 0 z: 922.1125 last x: 1079.8039 last y diff: 0 last z: 922.1125 territory: 0 rot x: 0 rot y: -0.84397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3462 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3463 Footprint: Position: in world: true x: 1084.12354 y: 0 z: 925.90284 last x: 1084.12354 last y diff: 0 last z: 925.90284 territory: 0 rot x: 0 rot y: -2.75925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3463 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3464 Footprint: Position: in world: true x: 1021.78364 y: 0 z: 1098.8108 last x: 1021.78364 last y diff: 0 last z: 1098.8108 territory: 0 rot x: 0 rot y: -2.3145 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3464 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3465 Footprint: Position: in world: true x: 1045.56428 y: 0 z: 1103.31196 last x: 1045.56428 last y diff: 0 last z: 1103.31196 territory: 0 rot x: 0 rot y: -2.48241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3465 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3466 Footprint: Position: in world: true x: 1091.0954 y: 0 z: 1024.90986 last x: 1091.0954 last y diff: 0 last z: 1024.90986 territory: 0 rot x: 0 rot y: 1.03566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3466 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3467 Footprint: Position: in world: true x: 1097.43836 y: 0 z: 1027.24848 last x: 1097.43836 last y diff: 0 last z: 1027.24848 territory: 0 rot x: 0 rot y: -2.22408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3467 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3468 Footprint: Position: in world: true x: 555.76368 y: 0 z: 459.4267 last x: 555.76368 last y diff: 0 last z: 459.4267 territory: 0 rot x: 0 rot y: 0.95763 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3468 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3469 Footprint: Position: in world: true x: 553.65125 y: 0 z: 480.75611 last x: 553.65125 last y diff: 0 last z: 480.75611 territory: 0 rot x: 0 rot y: -4.56286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3469 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3470 Footprint: Position: in world: true x: 540.14173 y: 0 z: 474.99793 last x: 540.14173 last y diff: 0 last z: 474.99793 territory: 0 rot x: 0 rot y: -4.5263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3470 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3471 Footprint: Position: in world: true x: 1054.4621 y: 0 z: 617.13642 last x: 1054.4621 last y diff: 0 last z: 617.13642 territory: 1 rot x: 0 rot y: -2.42505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3471 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3472 Footprint: Position: in world: true x: 390.32056 y: 0 z: 440.44703 last x: 390.32056 last y diff: 0 last z: 440.44703 territory: 0 rot x: 0 rot y: -0.46625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3472 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3473 Footprint: Position: in world: true x: 26.23462 y: 0 z: 510.56641 last x: 26.23462 last y diff: 0 last z: 510.56641 territory: 0 rot x: 0 rot y: -3.74892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3473 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3474 Footprint: Position: in world: true x: 41.649 y: 0 z: 525.20832 last x: 41.649 last y diff: 0 last z: 525.20832 territory: 3 rot x: 0 rot y: -0.2371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3474 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3475 Footprint: Position: in world: true x: 295.81855 y: 0 z: 441.4178 last x: 295.81855 last y diff: 0 last z: 441.4178 territory: 0 rot x: 0 rot y: -1.03721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3475 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3476 Footprint: Position: in world: true x: 308.28461 y: 0 z: 450.80048 last x: 308.28461 last y diff: 0 last z: 450.80048 territory: 0 rot x: 0 rot y: -3.64342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3476 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3477 Footprint: Position: in world: true x: 895.81605 y: 0 z: 956.46552 last x: 895.81605 last y diff: 0 last z: 956.46552 territory: 0 rot x: 0 rot y: -3.16416 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3477 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3478 Footprint: Position: in world: true x: 875.6717 y: 0 z: 944.87262 last x: 875.6717 last y diff: 0 last z: 944.87262 territory: 0 rot x: 0 rot y: -1.78481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3478 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3479 Footprint: Position: in world: true x: 1024.31543 y: 0 z: 1109.12409 last x: 1024.31543 last y diff: 0 last z: 1109.12409 territory: 0 rot x: 0 rot y: -0.13463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3479 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3480 Footprint: Position: in world: true x: 1029.49067 y: 0 z: 1108.74451 last x: 1029.49067 last y diff: 0 last z: 1108.74451 territory: 0 rot x: 0 rot y: 1.34311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3480 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3481 Footprint: Position: in world: true x: 1003.29035 y: 0 z: 1047.05597 last x: 1003.29035 last y diff: 0 last z: 1047.05597 territory: 0 rot x: 0 rot y: -1.72915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3481 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3482 Footprint: Position: in world: true x: 696.81745 y: 0 z: 1077.62891 last x: 696.81745 last y diff: 0 last z: 1077.62891 territory: 0 rot x: 0 rot y: 0.01294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3482 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3483 Footprint: Position: in world: true x: 686.86664 y: 0 z: 1077.55127 last x: 686.86664 last y diff: 0 last z: 1077.55127 territory: 0 rot x: 0 rot y: -1.51767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3483 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3484 Footprint: Position: in world: true x: 830.86335 y: 0 z: 531.07367 last x: 830.86335 last y diff: 0 last z: 531.07367 territory: 0 rot x: 0 rot y: -0.4059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3484 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3485 Footprint: Position: in world: true x: 815.04035 y: 0 z: 517.805 last x: 815.04035 last y diff: 0 last z: 517.805 territory: 0 rot x: 0 rot y: -2.85659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3485 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3486 Footprint: Position: in world: true x: 810.00922 y: 0 z: 516.2724 last x: 810.00922 last y diff: 0 last z: 516.2724 territory: 0 rot x: 0 rot y: -4.10842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3486 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3487 Footprint: Position: in world: true x: 142.49347 y: 0 z: 837.58088 last x: 142.49347 last y diff: 0 last z: 837.58088 territory: 0 rot x: 0 rot y: 0.66334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3487 actor: "props/flora/bush_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3488 Footprint: Position: in world: true x: 641.78663 y: 0 z: 1178.41535 last x: 641.78663 last y diff: 0 last z: 1178.41535 territory: 0 rot x: 0 rot y: -1.44016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3488 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3489 Footprint: Position: in world: true x: 647.71186 y: 0 z: 1191.34266 last x: 647.71186 last y diff: 0 last z: 1191.34266 territory: 0 rot x: 0 rot y: 0.41625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3489 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3490 Footprint: Position: in world: true x: 644.02137 y: 0 z: 1194.31696 last x: 644.02137 last y diff: 0 last z: 1194.31696 territory: 0 rot x: 0 rot y: 1.13018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3490 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3491 Footprint: Position: in world: true x: 261.62366 y: 0 z: 620.93024 last x: 261.62366 last y diff: 0 last z: 620.93024 territory: 3 rot x: 0 rot y: -2.32952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3491 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3492 Footprint: Position: in world: true x: 769.92756 y: 0 z: 959.02662 last x: 769.92756 last y diff: 0 last z: 959.02662 territory: 0 rot x: 0 rot y: -0.6274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3492 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3493 Footprint: Position: in world: true x: 1174.44898 y: 0 z: 734.64313 last x: 1174.44898 last y diff: 0 last z: 734.64313 territory: 1 rot x: 0 rot y: -0.87844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3493 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3494 Footprint: Position: in world: true x: 1182.62665 y: 0 z: 715.75837 last x: 1182.62665 last y diff: 0 last z: 715.75837 territory: 1 rot x: 0 rot y: 1.09658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3494 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3495 Footprint: Position: in world: true x: 807.26948 y: 0 z: 1016.83118 last x: 807.26948 last y diff: 0 last z: 1016.83118 territory: 0 rot x: 0 rot y: -1.55675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3495 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3496 Footprint: Position: in world: true x: 727.29023 y: 0 z: 1253.37006 last x: 727.29023 last y diff: 0 last z: 1253.37006 territory: 0 rot x: 0 rot y: -1.63941 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3496 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3497 Footprint: Position: in world: true x: 724.7497 y: 0 z: 1262.43409 last x: 724.7497 last y diff: 0 last z: 1262.43409 territory: 0 rot x: 0 rot y: 0.35666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3497 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3498 Footprint: Position: in world: true x: 1046.27643 y: 0 z: 801.3346 last x: 1046.27643 last y diff: 0 last z: 801.3346 territory: 0 rot x: 0 rot y: 1.32929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3498 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3499 Footprint: Position: in world: true x: 1051.52216 y: 0 z: 796.54554 last x: 1051.52216 last y diff: 0 last z: 796.54554 territory: 0 rot x: 0 rot y: -2.1602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3499 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3500 Footprint: Position: in world: true x: 1046.1457 y: 0 z: 808.45997 last x: 1046.1457 last y diff: 0 last z: 808.45997 territory: 0 rot x: 0 rot y: 0.54653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3500 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3501 Footprint: Position: in world: true x: 1024.19874 y: 0 z: 918.58484 last x: 1024.19874 last y diff: 0 last z: 918.58484 territory: 0 rot x: 0 rot y: -4.47852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3501 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3502 Footprint: Position: in world: true x: 1038.14948 y: 0 z: 914.28956 last x: 1038.14948 last y diff: 0 last z: 914.28956 territory: 0 rot x: 0 rot y: -1.14853 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3502 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3503 Footprint: Position: in world: true x: 1052.7464 y: 0 z: 543.7685 last x: 1052.7464 last y diff: 0 last z: 543.7685 territory: 1 rot x: 0 rot y: -4.38871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3503 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3504 Footprint: Position: in world: true x: 834.07801 y: 0 z: 872.0865 last x: 834.07801 last y diff: 0 last z: 872.0865 territory: 0 rot x: 0 rot y: -0.1771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3504 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3505 Footprint: Position: in world: true x: 837.93744 y: 0 z: 875.41736 last x: 837.93744 last y diff: 0 last z: 875.41736 territory: 0 rot x: 0 rot y: 0.86591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3505 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3506 Footprint: Position: in world: true x: 830.80402 y: 0 z: 862.57319 last x: 830.80402 last y diff: 0 last z: 862.57319 territory: 0 rot x: 0 rot y: -3.55723 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3506 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3507 Footprint: Position: in world: true x: 950.30213 y: 0 z: 1096.89039 last x: 950.30213 last y diff: 0 last z: 1096.89039 territory: 0 rot x: 0 rot y: -4.40391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3507 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3508 Footprint: Position: in world: true x: 800.40918 y: 0 z: 1249.52546 last x: 800.40918 last y diff: 0 last z: 1249.52546 territory: 0 rot x: 0 rot y: -1.69994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3508 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3509 Footprint: Position: in world: true x: 129.30127 y: 0 z: 414.71033 last x: 129.30127 last y diff: 0 last z: 414.71033 territory: 3 rot x: 0 rot y: 0.87233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3509 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3510 Footprint: Position: in world: true x: 130.32093 y: 0 z: 401.48951 last x: 130.32093 last y diff: 0 last z: 401.48951 territory: 3 rot x: 0 rot y: -4.03653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3510 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3511 Footprint: Position: in world: true x: 544.73237 y: 0 z: 457.79615 last x: 544.73237 last y diff: 0 last z: 457.79615 territory: 0 rot x: 0 rot y: -0.33365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3511 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3512 Footprint: Position: in world: true x: 537.49207 y: 0 z: 459.0832 last x: 537.49207 last y diff: 0 last z: 459.0832 territory: 0 rot x: 0 rot y: 1.40143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3512 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3513 Footprint: Position: in world: true x: 722.56257 y: 0 z: 1255.40461 last x: 722.56257 last y diff: 0 last z: 1255.40461 territory: 0 rot x: 0 rot y: -0.35613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3513 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3514 Footprint: Position: in world: true x: 616.26722 y: 0 z: 465.35352 last x: 616.26722 last y diff: 0 last z: 465.35352 territory: 0 rot x: 0 rot y: 0.64937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3514 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3515 Footprint: Position: in world: true x: 601.31806 y: 0 z: 478.31897 last x: 601.31806 last y diff: 0 last z: 478.31897 territory: 0 rot x: 0 rot y: 1.34273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3515 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3516 Footprint: Position: in world: true x: 684.6081 y: 0 z: 477.65851 last x: 684.6081 last y diff: 0 last z: 477.65851 territory: 0 rot x: 0 rot y: -1.53814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3516 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3517 Footprint: Position: in world: true x: 690.51642 y: 0 z: 480.84534 last x: 690.51642 last y diff: 0 last z: 480.84534 territory: 0 rot x: 0 rot y: -2.39457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3517 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3518 Footprint: Position: in world: true x: 560.88074 y: 0 z: 457.88434 last x: 560.88074 last y diff: 0 last z: 457.88434 territory: 0 rot x: 0 rot y: -0.83742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3518 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3519 Footprint: Position: in world: true x: 997.90088 y: 0 z: 655.19312 last x: 997.90088 last y diff: 0 last z: 655.19312 territory: 1 rot x: 0 rot y: -0.04287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3519 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3520 Footprint: Position: in world: true x: 694.07172 y: 0 z: 747.1897 last x: 694.07172 last y diff: 0 last z: 747.1897 territory: 0 rot x: 0 rot y: -0.12612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3520 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3521 Footprint: Position: in world: true x: 678.3686 y: 0 z: 747.80256 last x: 678.3686 last y diff: 0 last z: 747.80256 territory: 0 rot x: 0 rot y: -4.4876 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3521 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3522 Footprint: Position: in world: true x: 25.25574 y: 0 z: 768.1255 last x: 25.25574 last y diff: 0 last z: 768.1255 territory: 0 rot x: 0 rot y: -3.70719 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3522 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3523 Footprint: Position: in world: true x: 917.50403 y: 0 z: 1183.76807 last x: 917.50403 last y diff: 0 last z: 1183.76807 territory: 0 rot x: 0 rot y: -3.09328 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3523 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3524 Footprint: Position: in world: true x: 776.18055 y: 0 z: 1071.5221 last x: 776.18055 last y diff: 0 last z: 1071.5221 territory: 0 rot x: 0 rot y: -4.08896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3524 actor: "props/flora/bush_medit_la_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3525 Footprint: Position: in world: true x: 15.51539 y: 0 z: 639.79834 last x: 15.51539 last y diff: 0 last z: 639.79834 territory: 0 rot x: 0 rot y: -0.45989 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3525 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3526 Footprint: Position: in world: true x: 33.11738 y: 0 z: 621.37647 last x: 33.11738 last y diff: 0 last z: 621.37647 territory: 0 rot x: 0 rot y: -4.2795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3526 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3527 Footprint: Position: in world: true x: 113.91041 y: 0 z: 587.6114 last x: 113.91041 last y diff: 0 last z: 587.6114 territory: 3 rot x: 0 rot y: -0.84885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3527 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3528 Footprint: Position: in world: true x: 651.6886 y: 0 z: 1185.93354 last x: 651.6886 last y diff: 0 last z: 1185.93354 territory: 0 rot x: 0 rot y: -3.85285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3528 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3529 Footprint: Position: in world: true x: 1051.91578 y: 0 z: 755.62977 last x: 1051.91578 last y diff: 0 last z: 755.62977 territory: 0 rot x: 0 rot y: 0.34563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3529 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3530 Footprint: Position: in world: true x: 1030.43006 y: 0 z: 752.84791 last x: 1030.43006 last y diff: 0 last z: 752.84791 territory: 0 rot x: 0 rot y: 0.92925 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3530 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3531 Footprint: Position: in world: true x: 1044.1305 y: 0 z: 757.38758 last x: 1044.1305 last y diff: 0 last z: 757.38758 territory: 0 rot x: 0 rot y: -0.35076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3531 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3532 Footprint: Position: in world: true x: 558.37916 y: 0 z: 473.77009 last x: 558.37916 last y diff: 0 last z: 473.77009 territory: 0 rot x: 0 rot y: 0.22487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3532 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3533 Footprint: Position: in world: true x: 821.35621 y: 0 z: 1128.21155 last x: 821.35621 last y diff: 0 last z: 1128.21155 territory: 0 rot x: 0 rot y: 1.05654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3533 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3534 Footprint: Position: in world: true x: 827.50556 y: 0 z: 1137.91889 last x: 827.50556 last y diff: 0 last z: 1137.91889 territory: 0 rot x: 0 rot y: 0.64368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3534 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3535 Footprint: Position: in world: true x: 468.54822 y: 0 z: 446.83869 last x: 468.54822 last y diff: 0 last z: 446.83869 territory: 0 rot x: 0 rot y: -2.74955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3535 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3536 Footprint: Position: in world: true x: 1075.02985 y: 0 z: 733.7724 last x: 1075.02985 last y diff: 0 last z: 733.7724 territory: 1 rot x: 0 rot y: -3.66369 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3536 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3537 Footprint: Position: in world: true x: 1072.94251 y: 0 z: 722.82282 last x: 1072.94251 last y diff: 0 last z: 722.82282 territory: 1 rot x: 0 rot y: 1.22303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3537 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3538 Footprint: Position: in world: true x: 1110.17908 y: 0 z: 1030.68671 last x: 1110.17908 last y diff: 0 last z: 1030.68671 territory: 0 rot x: 0 rot y: 0.15114 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3538 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3539 Footprint: Position: in world: true x: 903.91163 y: 0 z: 1166.92133 last x: 903.91163 last y diff: 0 last z: 1166.92133 territory: 0 rot x: 0 rot y: -0.78631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3539 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3540 Footprint: Position: in world: true x: 1222.33814 y: 0 z: 812.19092 last x: 1222.33814 last y diff: 0 last z: 812.19092 territory: 0 rot x: 0 rot y: -1.80918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3540 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3541 Footprint: Position: in world: true x: 971.08533 y: 0 z: 1063.00837 last x: 971.08533 last y diff: 0 last z: 1063.00837 territory: 0 rot x: 0 rot y: -0.40926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3541 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3542 Footprint: Position: in world: true x: 983.00556 y: 0 z: 1059.98139 last x: 983.00556 last y diff: 0 last z: 1059.98139 territory: 0 rot x: 0 rot y: -3.02971 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3542 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3543 Footprint: Position: in world: true x: 240.38758 y: 0 z: 596.53748 last x: 240.38758 last y diff: 0 last z: 596.53748 territory: 3 rot x: 0 rot y: -0.21215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3543 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3544 Footprint: Position: in world: true x: 235.01868 y: 0 z: 613.08576 last x: 235.01868 last y diff: 0 last z: 613.08576 territory: 3 rot x: 0 rot y: -0.35497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3544 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3545 Footprint: Position: in world: true x: 701.76294 y: 0 z: 1186.67621 last x: 701.76294 last y diff: 0 last z: 1186.67621 territory: 0 rot x: 0 rot y: -0.01012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3545 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3546 Footprint: Position: in world: true x: 1112.10663 y: 0 z: 562.16651 last x: 1112.10663 last y diff: 0 last z: 562.16651 territory: 1 rot x: 0 rot y: -2.04136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3546 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3547 Footprint: Position: in world: true x: 1102.6366 y: 0 z: 550.64032 last x: 1102.6366 last y diff: 0 last z: 550.64032 territory: 1 rot x: 0 rot y: -3.53748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3547 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3548 Footprint: Position: in world: true x: 752.1388 y: 0 z: 933.93897 last x: 752.1388 last y diff: 0 last z: 933.93897 territory: 0 rot x: 0 rot y: -2.28885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3548 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3549 Footprint: Position: in world: true x: 602.59205 y: 0 z: 1221.18842 last x: 602.59205 last y diff: 0 last z: 1221.18842 territory: 0 rot x: 0 rot y: 1.22863 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3549 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3550 Footprint: Position: in world: true x: 364.08594 y: 0 z: 509.04548 last x: 364.08594 last y diff: 0 last z: 509.04548 territory: 0 rot x: 0 rot y: -3.30887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3550 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3551 Footprint: Position: in world: true x: 359.698 y: 0 z: 518.15711 last x: 359.698 last y diff: 0 last z: 518.15711 territory: 0 rot x: 0 rot y: 1.3659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3551 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3552 Footprint: Position: in world: true x: 832.68732 y: 0 z: 970.40632 last x: 832.68732 last y diff: 0 last z: 970.40632 territory: 0 rot x: 0 rot y: -0.46634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3552 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3553 Footprint: Position: in world: true x: 851.20026 y: 0 z: 964.10969 last x: 851.20026 last y diff: 0 last z: 964.10969 territory: 0 rot x: 0 rot y: -0.67403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3553 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3554 Footprint: Position: in world: true x: 662.2934 y: 0 z: 477.51886 last x: 662.2934 last y diff: 0 last z: 477.51886 territory: 0 rot x: 0 rot y: -2.95926 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3554 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3555 Footprint: Position: in world: true x: 288.61677 y: 0 z: 432.5517 last x: 288.61677 last y diff: 0 last z: 432.5517 territory: 0 rot x: 0 rot y: -3.6135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3555 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3556 Footprint: Position: in world: true x: 282.25995 y: 0 z: 426.73371 last x: 282.25995 last y diff: 0 last z: 426.73371 territory: 0 rot x: 0 rot y: -2.92179 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3556 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3557 Footprint: Position: in world: true x: 944.69184 y: 0 z: 954.4875 last x: 944.69184 last y diff: 0 last z: 954.4875 territory: 0 rot x: 0 rot y: 0.03704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3557 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3558 Footprint: Position: in world: true x: 1187.84528 y: 0 z: 873.28199 last x: 1187.84528 last y diff: 0 last z: 873.28199 territory: 0 rot x: 0 rot y: -0.8188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3558 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3559 Footprint: Position: in world: true x: 1185.6775 y: 0 z: 856.11323 last x: 1185.6775 last y diff: 0 last z: 856.11323 territory: 0 rot x: 0 rot y: -3.00617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3559 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3560 Footprint: Position: in world: true x: 1078.89924 y: 0 z: 840.69574 last x: 1078.89924 last y diff: 0 last z: 840.69574 territory: 0 rot x: 0 rot y: -0.85775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3560 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3561 Footprint: Position: in world: true x: 1061.44343 y: 0 z: 846.8589 last x: 1061.44343 last y diff: 0 last z: 846.8589 territory: 0 rot x: 0 rot y: 1.44268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3561 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3562 Footprint: Position: in world: true x: 1221.56275 y: 0 z: 644.14435 last x: 1221.56275 last y diff: 0 last z: 644.14435 territory: 1 rot x: 0 rot y: -4.71047 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3562 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3563 Footprint: Position: in world: true x: 1240.66047 y: 0 z: 643.8946 last x: 1240.66047 last y diff: 0 last z: 643.8946 territory: 1 rot x: 0 rot y: -2.38161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3563 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3564 Footprint: Position: in world: true x: 162.32001 y: 0 z: 683.95893 last x: 162.32001 last y diff: 0 last z: 683.95893 territory: 0 rot x: 0 rot y: -1.85029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3564 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3565 Footprint: Position: in world: true x: 237.39948 y: 0 z: 475.54395 last x: 237.39948 last y diff: 0 last z: 475.54395 territory: 3 rot x: 0 rot y: 1.3608 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3565 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3566 Footprint: Position: in world: true x: 1096.18287 y: 0 z: 741.38001 last x: 1096.18287 last y diff: 0 last z: 741.38001 territory: 1 rot x: 0 rot y: -4.22019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3566 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3567 Footprint: Position: in world: true x: 1103.28492 y: 0 z: 740.38184 last x: 1103.28492 last y diff: 0 last z: 740.38184 territory: 1 rot x: 0 rot y: -3.43894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3567 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3568 Footprint: Position: in world: true x: 612.20563 y: 0 z: 1174.59565 last x: 612.20563 last y diff: 0 last z: 1174.59565 territory: 0 rot x: 0 rot y: -0.95705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3568 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3569 Footprint: Position: in world: true x: 617.10462 y: 0 z: 1178.19025 last x: 617.10462 last y diff: 0 last z: 1178.19025 territory: 0 rot x: 0 rot y: -4.22495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3569 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3570 Footprint: Position: in world: true x: 69.09205 y: 0 z: 424.63636 last x: 69.09205 last y diff: 0 last z: 424.63636 territory: 0 rot x: 0 rot y: -1.01851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3570 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3571 Footprint: Position: in world: true x: 71.30652 y: 0 z: 401.05878 last x: 71.30652 last y diff: 0 last z: 401.05878 territory: 0 rot x: 0 rot y: -2.50408 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3571 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3572 Footprint: Position: in world: true x: 63.53785 y: 0 z: 418.2638 last x: 63.53785 last y diff: 0 last z: 418.2638 territory: 0 rot x: 0 rot y: -0.56792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3572 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3573 Footprint: Position: in world: true x: 407.64844 y: 0 z: 503.2411 last x: 407.64844 last y diff: 0 last z: 503.2411 territory: 0 rot x: 0 rot y: -1.82232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3573 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3574 Footprint: Position: in world: true x: 1051.69703 y: 0 z: 592.9994 last x: 1051.69703 last y diff: 0 last z: 592.9994 territory: 1 rot x: 0 rot y: -0.143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3574 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3575 Footprint: Position: in world: true x: 1038.24225 y: 0 z: 611.69568 last x: 1038.24225 last y diff: 0 last z: 611.69568 territory: 1 rot x: 0 rot y: -1.69317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3575 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3576 Footprint: Position: in world: true x: 1225.75654 y: 0 z: 845.58381 last x: 1225.75654 last y diff: 0 last z: 845.58381 territory: 0 rot x: 0 rot y: -0.1335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3576 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3577 Footprint: Position: in world: true x: 1236.68928 y: 0 z: 827.95154 last x: 1236.68928 last y diff: 0 last z: 827.95154 territory: 0 rot x: 0 rot y: -4.1928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3577 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3578 Footprint: Position: in world: true x: 1063.03687 y: 0 z: 755.61658 last x: 1063.03687 last y diff: 0 last z: 755.61658 territory: 0 rot x: 0 rot y: -0.49553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3578 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3579 Footprint: Position: in world: true x: 1063.86896 y: 0 z: 730.74842 last x: 1063.86896 last y diff: 0 last z: 730.74842 territory: 1 rot x: 0 rot y: -3.38146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3579 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3580 Footprint: Position: in world: true x: 1053.35602 y: 0 z: 744.0365 last x: 1053.35602 last y diff: 0 last z: 744.0365 territory: 1 rot x: 0 rot y: -2.30816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3580 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3581 Footprint: Position: in world: true x: 257.47468 y: 0 z: 879.59522 last x: 257.47468 last y diff: 0 last z: 879.59522 territory: 0 rot x: 0 rot y: -4.6374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3581 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3582 Footprint: Position: in world: true x: 246.7458 y: 0 z: 884.34205 last x: 246.7458 last y diff: 0 last z: 884.34205 territory: 0 rot x: 0 rot y: -0.6476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3582 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3583 Footprint: Position: in world: true x: 388.19855 y: 0 z: 504.23072 last x: 388.19855 last y diff: 0 last z: 504.23072 territory: 0 rot x: 0 rot y: 0.3449 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3583 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3584 Footprint: Position: in world: true x: 410.96772 y: 0 z: 502.75971 last x: 410.96772 last y diff: 0 last z: 502.75971 territory: 0 rot x: 0 rot y: 1.02657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3584 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3585 Footprint: Position: in world: true x: 130.63672 y: 0 z: 914.28345 last x: 130.63672 last y diff: 0 last z: 914.28345 territory: 0 rot x: 0 rot y: -3.00518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3585 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3586 Footprint: Position: in world: true x: 22.0224 y: 0 z: 698.1175 last x: 22.0224 last y diff: 0 last z: 698.1175 territory: 0 rot x: 0 rot y: -1.11702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3586 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3587 Footprint: Position: in world: true x: 10.05561 y: 0 z: 693.71625 last x: 10.05561 last y diff: 0 last z: 693.71625 territory: 0 rot x: 0 rot y: -1.00216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3587 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3588 Footprint: Position: in world: true x: 190.60871 y: 0 z: 1045.49341 last x: 190.60871 last y diff: 0 last z: 1045.49341 territory: 0 rot x: 0 rot y: -2.10436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3588 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3589 Footprint: Position: in world: true x: 223.05018 y: 0 z: 1049.60895 last x: 223.05018 last y diff: 0 last z: 1049.60895 territory: 0 rot x: 0 rot y: -1.56551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3589 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3590 Footprint: Position: in world: true x: 223.78205 y: 0 z: 1045.57734 last x: 223.78205 last y diff: 0 last z: 1045.57734 territory: 0 rot x: 0 rot y: 1.55605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3590 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3591 Footprint: Position: in world: true x: 552.30353 y: 0 z: 503.40888 last x: 552.30353 last y diff: 0 last z: 503.40888 territory: 0 rot x: 0 rot y: -1.43429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3591 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3592 Footprint: Position: in world: true x: 361.01703 y: 0 z: 558.77143 last x: 361.01703 last y diff: 0 last z: 558.77143 territory: 0 rot x: 0 rot y: -0.70089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3592 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3593 Footprint: Position: in world: true x: 340.69105 y: 0 z: 557.31263 last x: 340.69105 last y diff: 0 last z: 557.31263 territory: 0 rot x: 0 rot y: -1.91332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3593 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3594 Footprint: Position: in world: true x: 346.18378 y: 0 z: 563.3689 last x: 346.18378 last y diff: 0 last z: 563.3689 territory: 0 rot x: 0 rot y: -3.67928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3594 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3595 Footprint: Position: in world: true x: 862.60358 y: 0 z: 1002.25 last x: 862.60358 last y diff: 0 last z: 1002.25 territory: 0 rot x: 0 rot y: -1.78714 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3595 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3596 Footprint: Position: in world: true x: 1063.92945 y: 0 z: 967.69074 last x: 1063.92945 last y diff: 0 last z: 967.69074 territory: 0 rot x: 0 rot y: -3.79001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3596 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3597 Footprint: Position: in world: true x: 530.16022 y: 0 z: 1225.63587 last x: 530.16022 last y diff: 0 last z: 1225.63587 territory: 0 rot x: 0 rot y: -0.72736 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3597 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3598 Footprint: Position: in world: true x: 785.44513 y: 0 z: 1032.14393 last x: 785.44513 last y diff: 0 last z: 1032.14393 territory: 0 rot x: 0 rot y: 0.38189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3598 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3599 Footprint: Position: in world: true x: 1191.04249 y: 0 z: 939.59913 last x: 1191.04249 last y diff: 0 last z: 939.59913 territory: 0 rot x: 0 rot y: -1.60582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3599 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3600 Footprint: Position: in world: true x: 279.38624 y: 0 z: 943.83198 last x: 279.38624 last y diff: 0 last z: 943.83198 territory: 0 rot x: 0 rot y: 1.53138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3600 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3601 Footprint: Position: in world: true x: 858.15546 y: 0 z: 545.95496 last x: 858.15546 last y diff: 0 last z: 545.95496 territory: 0 rot x: 0 rot y: -4.28325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3601 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3602 Footprint: Position: in world: true x: 851.35248 y: 0 z: 538.60737 last x: 851.35248 last y diff: 0 last z: 538.60737 territory: 0 rot x: 0 rot y: -0.28682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3602 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3603 Footprint: Position: in world: true x: 264.96192 y: 0 z: 1039.29725 last x: 264.96192 last y diff: 0 last z: 1039.29725 territory: 0 rot x: 0 rot y: -3.90262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3603 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3604 Footprint: Position: in world: true x: 257.10584 y: 0 z: 1065.35212 last x: 257.10584 last y diff: 0 last z: 1065.35212 territory: 0 rot x: 0 rot y: 1.013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3604 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3605 Footprint: Position: in world: true x: 107.01063 y: 0 z: 716.24378 last x: 107.01063 last y diff: 0 last z: 716.24378 territory: 0 rot x: 0 rot y: -2.56058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3605 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3606 Footprint: Position: in world: true x: 85.25532 y: 0 z: 717.78718 last x: 85.25532 last y diff: 0 last z: 717.78718 territory: 0 rot x: 0 rot y: -3.57274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3606 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3607 Footprint: Position: in world: true x: 483.9474 y: 0 z: 754.78296 last x: 483.9474 last y diff: 0 last z: 754.78296 territory: 0 rot x: 0 rot y: 0.00083 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3607 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3608 Footprint: Position: in world: true x: 477.7674 y: 0 z: 750.37616 last x: 477.7674 last y diff: 0 last z: 750.37616 territory: 0 rot x: 0 rot y: -0.57961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3608 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3609 Footprint: Position: in world: true x: 1003.0633 y: 0 z: 575.51026 last x: 1003.0633 last y diff: 0 last z: 575.51026 territory: 0 rot x: 0 rot y: 0.86161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3609 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3610 Footprint: Position: in world: true x: 992.8249 y: 0 z: 562.26453 last x: 992.8249 last y diff: 0 last z: 562.26453 territory: 0 rot x: 0 rot y: 0.11762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3610 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3611 Footprint: Position: in world: true x: 245.3907 y: 0 z: 387.87732 last x: 245.3907 last y diff: 0 last z: 387.87732 territory: 0 rot x: 0 rot y: -2.71856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3611 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3612 Footprint: Position: in world: true x: 265.14692 y: 0 z: 398.51172 last x: 265.14692 last y diff: 0 last z: 398.51172 territory: 0 rot x: 0 rot y: -1.01774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3612 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3613 Footprint: Position: in world: true x: 988.08265 y: 0 z: 587.49921 last x: 988.08265 last y diff: 0 last z: 587.49921 territory: 0 rot x: 0 rot y: -2.38604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3613 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3614 Footprint: Position: in world: true x: 427.58564 y: 0 z: 524.76545 last x: 427.58564 last y diff: 0 last z: 524.76545 territory: 0 rot x: 0 rot y: 1.01751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3614 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3615 Footprint: Position: in world: true x: 878.05158 y: 0 z: 1081.63465 last x: 878.05158 last y diff: 0 last z: 1081.63465 territory: 0 rot x: 0 rot y: -4.16385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3615 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3616 Footprint: Position: in world: true x: 875.8003 y: 0 z: 1076 last x: 875.8003 last y diff: 0 last z: 1076 territory: 0 rot x: 0 rot y: 0.35837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3616 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3617 Footprint: Position: in world: true x: 889.75751 y: 0 z: 1089.1189 last x: 889.75751 last y diff: 0 last z: 1089.1189 territory: 0 rot x: 0 rot y: 0.61419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3617 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3618 Footprint: Position: in world: true x: 102.63154 y: 0 z: 383.01587 last x: 102.63154 last y diff: 0 last z: 383.01587 territory: 0 rot x: 0 rot y: -3.40688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3618 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3619 Footprint: Position: in world: true x: 688.62623 y: 0 z: 1209.3263 last x: 688.62623 last y diff: 0 last z: 1209.3263 territory: 0 rot x: 0 rot y: 1.29027 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3619 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3620 Footprint: Position: in world: true x: 705.91334 y: 0 z: 1198.5672 last x: 705.91334 last y diff: 0 last z: 1198.5672 territory: 0 rot x: 0 rot y: 0.03635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3620 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3621 Footprint: Position: in world: true x: 356.75373 y: 0 z: 428.23584 last x: 356.75373 last y diff: 0 last z: 428.23584 territory: 0 rot x: 0 rot y: 1.08747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3621 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3622 Footprint: Position: in world: true x: 234.45734 y: 0 z: 991.0174 last x: 234.45734 last y diff: 0 last z: 991.0174 territory: 0 rot x: 0 rot y: -1.3578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3622 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3623 Footprint: Position: in world: true x: 231.67902 y: 0 z: 998.75971 last x: 231.67902 last y diff: 0 last z: 998.75971 territory: 0 rot x: 0 rot y: -0.00193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3623 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3624 Footprint: Position: in world: true x: 238.98011 y: 0 z: 1007.67731 last x: 238.98011 last y diff: 0 last z: 1007.67731 territory: 0 rot x: 0 rot y: -0.60279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3624 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3625 Footprint: Position: in world: true x: 51.67908 y: 0 z: 872.0691 last x: 51.67908 last y diff: 0 last z: 872.0691 territory: 0 rot x: 0 rot y: -3.22298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3625 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3626 Footprint: Position: in world: true x: 1086.50062 y: 0 z: 791.44282 last x: 1086.50062 last y diff: 0 last z: 791.44282 territory: 0 rot x: 0 rot y: 1.38233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3626 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3627 Footprint: Position: in world: true x: 1081.92988 y: 0 z: 791.27967 last x: 1081.92988 last y diff: 0 last z: 791.27967 territory: 0 rot x: 0 rot y: 1.36072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3627 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3628 Footprint: Position: in world: true x: 1070.40693 y: 0 z: 781.59925 last x: 1070.40693 last y diff: 0 last z: 781.59925 territory: 0 rot x: 0 rot y: -3.04091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3628 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3629 Footprint: Position: in world: true x: 128.4159 y: 0 z: 397.9632 last x: 128.4159 last y diff: 0 last z: 397.9632 territory: 0 rot x: 0 rot y: 0.57786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3629 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3630 Footprint: Position: in world: true x: 106.34351 y: 0 z: 734.77283 last x: 106.34351 last y diff: 0 last z: 734.77283 territory: 0 rot x: 0 rot y: 1.2165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3630 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3631 Footprint: Position: in world: true x: 401.14515 y: 0 z: 806.53534 last x: 401.14515 last y diff: 0 last z: 806.53534 territory: 0 rot x: 0 rot y: 0.54738 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3631 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3632 Footprint: Position: in world: true x: 384.72321 y: 0 z: 801.26539 last x: 384.72321 last y diff: 0 last z: 801.26539 territory: 0 rot x: 0 rot y: -0.06626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3632 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3633 Footprint: Position: in world: true x: 409.05085 y: 0 z: 797.6579 last x: 409.05085 last y diff: 0 last z: 797.6579 territory: 0 rot x: 0 rot y: 1.21044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3633 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3634 Footprint: Position: in world: true x: 1052.81623 y: 0 z: 709.76032 last x: 1052.81623 last y diff: 0 last z: 709.76032 territory: 1 rot x: 0 rot y: 1.02347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3634 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3635 Footprint: Position: in world: true x: 890.18104 y: 0 z: 589.99787 last x: 890.18104 last y diff: 0 last z: 589.99787 territory: 0 rot x: 0 rot y: 0.23232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3635 actor: "props/flora/bush_medit_me_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3636 Footprint: Position: in world: true x: 815.1988 y: 0 z: 1160.58979 last x: 815.1988 last y diff: 0 last z: 1160.58979 territory: 0 rot x: 0 rot y: -1.4052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3636 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3637 Footprint: Position: in world: true x: 803.81379 y: 0 z: 1161.41663 last x: 803.81379 last y diff: 0 last z: 1161.41663 territory: 0 rot x: 0 rot y: -3.04809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3637 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3638 Footprint: Position: in world: true x: 266.73664 y: 0 z: 440.62781 last x: 266.73664 last y diff: 0 last z: 440.62781 territory: 3 rot x: 0 rot y: -2.37754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3638 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3639 Footprint: Position: in world: true x: 255.98145 y: 0 z: 461.84412 last x: 255.98145 last y diff: 0 last z: 461.84412 territory: 3 rot x: 0 rot y: -2.2691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3639 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3640 Footprint: Position: in world: true x: 976.92432 y: 0 z: 594.49964 last x: 976.92432 last y diff: 0 last z: 594.49964 territory: 0 rot x: 0 rot y: -2.87365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3640 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3641 Footprint: Position: in world: true x: 690.6012 y: 0 z: 1193.75947 last x: 690.6012 last y diff: 0 last z: 1193.75947 territory: 0 rot x: 0 rot y: -3.67377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3641 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3642 Footprint: Position: in world: true x: 693.30335 y: 0 z: 1213.06757 last x: 693.30335 last y diff: 0 last z: 1213.06757 territory: 0 rot x: 0 rot y: -3.89946 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3642 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3643 Footprint: Position: in world: true x: 181.27155 y: 0 z: 858.33765 last x: 181.27155 last y diff: 0 last z: 858.33765 territory: 0 rot x: 0 rot y: -1.24819 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3643 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3644 Footprint: Position: in world: true x: 170.63843 y: 0 z: 868.17127 last x: 170.63843 last y diff: 0 last z: 868.17127 territory: 0 rot x: 0 rot y: -1.99437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3644 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3645 Footprint: Position: in world: true x: 173.48017 y: 0 z: 842.38776 last x: 173.48017 last y diff: 0 last z: 842.38776 territory: 0 rot x: 0 rot y: -0.09363 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3645 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3646 Footprint: Position: in world: true x: 166.55408 y: 0 z: 825.63471 last x: 166.55408 last y diff: 0 last z: 825.63471 territory: 0 rot x: 0 rot y: -0.4935 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3646 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3647 Footprint: Position: in world: true x: 1118.99299 y: 0 z: 795.6938 last x: 1118.99299 last y diff: 0 last z: 795.6938 territory: 0 rot x: 0 rot y: 0.6574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3647 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3648 Footprint: Position: in world: true x: 1112.12635 y: 0 z: 785.4654 last x: 1112.12635 last y diff: 0 last z: 785.4654 territory: 0 rot x: 0 rot y: 0.0439 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3648 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3649 Footprint: Position: in world: true x: 112.08411 y: 0 z: 792.16419 last x: 112.08411 last y diff: 0 last z: 792.16419 territory: 0 rot x: 0 rot y: -3.69513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3649 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3650 Footprint: Position: in world: true x: 97.22223 y: 0 z: 778.9889 last x: 97.22223 last y diff: 0 last z: 778.9889 territory: 0 rot x: 0 rot y: -3.93892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3650 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3651 Footprint: Position: in world: true x: 114.23908 y: 0 z: 782.85242 last x: 114.23908 last y diff: 0 last z: 782.85242 territory: 0 rot x: 0 rot y: 0.1151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3651 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3652 Footprint: Position: in world: true x: 709.80134 y: 0 z: 1032.39179 last x: 709.80134 last y diff: 0 last z: 1032.39179 territory: 0 rot x: 0 rot y: -3.47884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3652 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3653 Footprint: Position: in world: true x: 142.4532 y: 0 z: 990.14496 last x: 142.4532 last y diff: 0 last z: 990.14496 territory: 0 rot x: 0 rot y: 0.67811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3653 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3654 Footprint: Position: in world: true x: 50.448 y: 0 z: 466.25281 last x: 50.448 last y diff: 0 last z: 466.25281 territory: 0 rot x: 0 rot y: -3.6905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3654 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3655 Footprint: Position: in world: true x: 943.46735 y: 0 z: 546.30958 last x: 943.46735 last y diff: 0 last z: 546.30958 territory: 0 rot x: 0 rot y: -4.48072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3655 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3656 Footprint: Position: in world: true x: 947.6623 y: 0 z: 561.7848 last x: 947.6623 last y diff: 0 last z: 561.7848 territory: 0 rot x: 0 rot y: -4.22208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3656 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3657 Footprint: Position: in world: true x: 1142.13782 y: 0 z: 981.01728 last x: 1142.13782 last y diff: 0 last z: 981.01728 territory: 0 rot x: 0 rot y: -4.57255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3657 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3658 Footprint: Position: in world: true x: 1158.73462 y: 0 z: 989.43293 last x: 1158.73462 last y diff: 0 last z: 989.43293 territory: 0 rot x: 0 rot y: -0.08663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3658 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3659 Footprint: Position: in world: true x: 74.10621 y: 0 z: 665.04517 last x: 74.10621 last y diff: 0 last z: 665.04517 territory: 0 rot x: 0 rot y: -4.18207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3659 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3660 Footprint: Position: in world: true x: 65.92841 y: 0 z: 654.68091 last x: 65.92841 last y diff: 0 last z: 654.68091 territory: 0 rot x: 0 rot y: -0.75115 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3660 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3661 Footprint: Position: in world: true x: 92.66816 y: 0 z: 600.24817 last x: 92.66816 last y diff: 0 last z: 600.24817 territory: 3 rot x: 0 rot y: -2.1271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3661 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3662 Footprint: Position: in world: true x: 353.59662 y: 0 z: 942.92536 last x: 353.59662 last y diff: 0 last z: 942.92536 territory: 0 rot x: 0 rot y: -2.26757 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3662 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3663 Footprint: Position: in world: true x: 348.71314 y: 0 z: 954.8313 last x: 348.71314 last y diff: 0 last z: 954.8313 territory: 0 rot x: 0 rot y: -0.80495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3663 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3664 Footprint: Position: in world: true x: 268.94672 y: 0 z: 930.58509 last x: 268.94672 last y diff: 0 last z: 930.58509 territory: 0 rot x: 0 rot y: -3.09505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3664 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3665 Footprint: Position: in world: true x: 261.42591 y: 0 z: 941.6706 last x: 261.42591 last y diff: 0 last z: 941.6706 territory: 0 rot x: 0 rot y: -2.65401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3665 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3666 Footprint: Position: in world: true x: 280.24982 y: 0 z: 886.93805 last x: 280.24982 last y diff: 0 last z: 886.93805 territory: 0 rot x: 0 rot y: -1.49375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3666 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3667 Footprint: Position: in world: true x: 1234.98993 y: 0 z: 848.89289 last x: 1234.98993 last y diff: 0 last z: 848.89289 territory: 0 rot x: 0 rot y: -0.4378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3667 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3668 Footprint: Position: in world: true x: 119.48414 y: 0 z: 983.61237 last x: 119.48414 last y diff: 0 last z: 983.61237 territory: 0 rot x: 0 rot y: -3.20841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3668 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3669 Footprint: Position: in world: true x: 755.66077 y: 0 z: 925.40308 last x: 755.66077 last y diff: 0 last z: 925.40308 territory: 0 rot x: 0 rot y: 0.38743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3669 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3670 Footprint: Position: in world: true x: 764.76838 y: 0 z: 937.1761 last x: 764.76838 last y diff: 0 last z: 937.1761 territory: 0 rot x: 0 rot y: -1.88224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3670 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3671 Footprint: Position: in world: true x: 113.85706 y: 0 z: 817.91108 last x: 113.85706 last y diff: 0 last z: 817.91108 territory: 0 rot x: 0 rot y: -1.13857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3671 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3672 Footprint: Position: in world: true x: 117.8913 y: 0 z: 813.49128 last x: 117.8913 last y diff: 0 last z: 813.49128 territory: 0 rot x: 0 rot y: -3.03626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3672 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3673 Footprint: Position: in world: true x: 1158.16425 y: 0 z: 840.79096 last x: 1158.16425 last y diff: 0 last z: 840.79096 territory: 0 rot x: 0 rot y: -0.8556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3673 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3674 Footprint: Position: in world: true x: 706.4784 y: 0 z: 1075.86329 last x: 706.4784 last y diff: 0 last z: 1075.86329 territory: 0 rot x: 0 rot y: -2.80843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3674 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3675 Footprint: Position: in world: true x: 655.14423 y: 0 z: 1240.12641 last x: 655.14423 last y diff: 0 last z: 1240.12641 territory: 0 rot x: 0 rot y: -4.29311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3675 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3676 Footprint: Position: in world: true x: 658.94526 y: 0 z: 1229.12146 last x: 658.94526 last y diff: 0 last z: 1229.12146 territory: 0 rot x: 0 rot y: -0.45611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3676 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3677 Footprint: Position: in world: true x: 462.61658 y: 0 z: 1225.12146 last x: 462.61658 last y diff: 0 last z: 1225.12146 territory: 0 rot x: 0 rot y: 0.38015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3677 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3678 Footprint: Position: in world: true x: 818.79078 y: 0 z: 978.59302 last x: 818.79078 last y diff: 0 last z: 978.59302 territory: 0 rot x: 0 rot y: -3.75841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3678 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3679 Footprint: Position: in world: true x: 486.72162 y: 0 z: 475.03327 last x: 486.72162 last y diff: 0 last z: 475.03327 territory: 0 rot x: 0 rot y: -2.76351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3679 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3680 Footprint: Position: in world: true x: 481.287 y: 0 z: 460.72352 last x: 481.287 last y diff: 0 last z: 460.72352 territory: 0 rot x: 0 rot y: -0.316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3680 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3681 Footprint: Position: in world: true x: 324.08753 y: 0 z: 975.5619 last x: 324.08753 last y diff: 0 last z: 975.5619 territory: 0 rot x: 0 rot y: 0.02117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3681 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3682 Footprint: Position: in world: true x: 323.70051 y: 0 z: 964.9455 last x: 323.70051 last y diff: 0 last z: 964.9455 territory: 0 rot x: 0 rot y: -4.45513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3682 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3683 Footprint: Position: in world: true x: 342.43 y: 0 z: 963.18818 last x: 342.43 last y diff: 0 last z: 963.18818 territory: 0 rot x: 0 rot y: -0.59205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3683 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3684 Footprint: Position: in world: true x: 835.34992 y: 0 z: 575.52912 last x: 835.34992 last y diff: 0 last z: 575.52912 territory: 0 rot x: 0 rot y: -1.66334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3684 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3685 Footprint: Position: in world: true x: 932.31116 y: 0 z: 599.14417 last x: 932.31116 last y diff: 0 last z: 599.14417 territory: 0 rot x: 0 rot y: 0.69272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3685 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3686 Footprint: Position: in world: true x: 267.57355 y: 0 z: 906.24024 last x: 267.57355 last y diff: 0 last z: 906.24024 territory: 0 rot x: 0 rot y: -1.98653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3686 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3687 Footprint: Position: in world: true x: 290.37757 y: 0 z: 908.95026 last x: 290.37757 last y diff: 0 last z: 908.95026 territory: 0 rot x: 0 rot y: 0.52431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3687 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3688 Footprint: Position: in world: true x: 998.81641 y: 0 z: 554.84833 last x: 998.81641 last y diff: 0 last z: 554.84833 territory: 0 rot x: 0 rot y: -1.85842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3688 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3689 Footprint: Position: in world: true x: 978.58362 y: 0 z: 538.47327 last x: 978.58362 last y diff: 0 last z: 538.47327 territory: 0 rot x: 0 rot y: -1.36638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3689 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3690 Footprint: Position: in world: true x: 846.63147 y: 0 z: 521.99268 last x: 846.63147 last y diff: 0 last z: 521.99268 territory: 0 rot x: 0 rot y: -2.81141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3690 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3691 Footprint: Position: in world: true x: 853.17383 y: 0 z: 535.51618 last x: 853.17383 last y diff: 0 last z: 535.51618 territory: 0 rot x: 0 rot y: 1.15325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3691 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3692 Footprint: Position: in world: true x: 848.87482 y: 0 z: 539.3061 last x: 848.87482 last y diff: 0 last z: 539.3061 territory: 0 rot x: 0 rot y: 0.8994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3692 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3693 Footprint: Position: in world: true x: 1067.6615 y: 0 z: 1050.7693 last x: 1067.6615 last y diff: 0 last z: 1050.7693 territory: 0 rot x: 0 rot y: 1.05176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3693 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3694 Footprint: Position: in world: true x: 62.79792 y: 0 z: 454.0232 last x: 62.79792 last y diff: 0 last z: 454.0232 territory: 0 rot x: 0 rot y: 1.20565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3694 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3695 Footprint: Position: in world: true x: 748.1496 y: 0 z: 773.62067 last x: 748.1496 last y diff: 0 last z: 773.62067 territory: 0 rot x: 0 rot y: -3.68346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3695 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3696 Footprint: Position: in world: true x: 178.03357 y: 0 z: 831.06019 last x: 178.03357 last y diff: 0 last z: 831.06019 territory: 0 rot x: 0 rot y: -2.77947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3696 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3697 Footprint: Position: in world: true x: 177.6194 y: 0 z: 808.9452 last x: 177.6194 last y diff: 0 last z: 808.9452 territory: 0 rot x: 0 rot y: 0.39702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3697 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3698 Footprint: Position: in world: true x: 133.55274 y: 0 z: 861.68628 last x: 133.55274 last y diff: 0 last z: 861.68628 territory: 0 rot x: 0 rot y: -4.37429 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3698 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3699 Footprint: Position: in world: true x: 114.94373 y: 0 z: 844.35157 last x: 114.94373 last y diff: 0 last z: 844.35157 territory: 0 rot x: 0 rot y: -2.85834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3699 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3700 Footprint: Position: in world: true x: 239.54902 y: 0 z: 435.24537 last x: 239.54902 last y diff: 0 last z: 435.24537 territory: 3 rot x: 0 rot y: -2.49073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3700 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3701 Footprint: Position: in world: true x: 1034.49225 y: 0 z: 1068.17853 last x: 1034.49225 last y diff: 0 last z: 1068.17853 territory: 0 rot x: 0 rot y: -0.5462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3701 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3702 Footprint: Position: in world: true x: 1043.79841 y: 0 z: 1088.03559 last x: 1043.79841 last y diff: 0 last z: 1088.03559 territory: 0 rot x: 0 rot y: -3.5579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3702 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3703 Footprint: Position: in world: true x: 653.50452 y: 0 z: 1134.0987 last x: 653.50452 last y diff: 0 last z: 1134.0987 territory: 0 rot x: 0 rot y: -0.29337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3703 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3704 Footprint: Position: in world: true x: 647.38788 y: 0 z: 1127.33906 last x: 647.38788 last y diff: 0 last z: 1127.33906 territory: 0 rot x: 0 rot y: -2.24802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3704 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3705 Footprint: Position: in world: true x: 559.73633 y: 0 z: 500.20496 last x: 559.73633 last y diff: 0 last z: 500.20496 territory: 0 rot x: 0 rot y: -2.31151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3705 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3706 Footprint: Position: in world: true x: 887.26417 y: 0 z: 1163.37171 last x: 887.26417 last y diff: 0 last z: 1163.37171 territory: 0 rot x: 0 rot y: -1.21973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3706 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3707 Footprint: Position: in world: true x: 223.93201 y: 0 z: 879.91425 last x: 223.93201 last y diff: 0 last z: 879.91425 territory: 0 rot x: 0 rot y: -3.60878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3707 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3708 Footprint: Position: in world: true x: 240.64374 y: 0 z: 871.72077 last x: 240.64374 last y diff: 0 last z: 871.72077 territory: 0 rot x: 0 rot y: 0.12148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3708 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3709 Footprint: Position: in world: true x: 249.9267 y: 0 z: 881.36927 last x: 249.9267 last y diff: 0 last z: 881.36927 territory: 0 rot x: 0 rot y: -4.44327 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3709 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3710 Footprint: Position: in world: true x: 693.25635 y: 0 z: 1251.22425 last x: 693.25635 last y diff: 0 last z: 1251.22425 territory: 0 rot x: 0 rot y: -3.14271 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3710 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3711 Footprint: Position: in world: true x: 712.70746 y: 0 z: 1241.02601 last x: 712.70746 last y diff: 0 last z: 1241.02601 territory: 0 rot x: 0 rot y: -0.7796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3711 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3712 Footprint: Position: in world: true x: 1129.52094 y: 0 z: 781.55066 last x: 1129.52094 last y diff: 0 last z: 781.55066 territory: 1 rot x: 0 rot y: -2.29274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3712 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3713 Footprint: Position: in world: true x: 1144.01941 y: 0 z: 791.19007 last x: 1144.01941 last y diff: 0 last z: 791.19007 territory: 0 rot x: 0 rot y: 0.49918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3713 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3714 Footprint: Position: in world: true x: 1127.89032 y: 0 z: 798.16041 last x: 1127.89032 last y diff: 0 last z: 798.16041 territory: 0 rot x: 0 rot y: -2.27231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3714 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3715 Footprint: Position: in world: true x: 109.05762 y: 0 z: 664.68006 last x: 109.05762 last y diff: 0 last z: 664.68006 territory: 0 rot x: 0 rot y: 0.01034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3715 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3716 Footprint: Position: in world: true x: 94.63282 y: 0 z: 654.69605 last x: 94.63282 last y diff: 0 last z: 654.69605 territory: 0 rot x: 0 rot y: -0.88332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3716 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3717 Footprint: Position: in world: true x: 805.05445 y: 0 z: 994.20545 last x: 805.05445 last y diff: 0 last z: 994.20545 territory: 0 rot x: 0 rot y: -0.28127 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3717 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3718 Footprint: Position: in world: true x: 1188.84418 y: 0 z: 951.96595 last x: 1188.84418 last y diff: 0 last z: 951.96595 territory: 0 rot x: 0 rot y: -0.96898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3718 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3719 Footprint: Position: in world: true x: 904.28681 y: 0 z: 1036.49958 last x: 904.28681 last y diff: 0 last z: 1036.49958 territory: 0 rot x: 0 rot y: 0.15966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3719 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3720 Footprint: Position: in world: true x: 899.22999 y: 0 z: 1030.5829 last x: 899.22999 last y diff: 0 last z: 1030.5829 territory: 0 rot x: 0 rot y: 1.18041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3720 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3721 Footprint: Position: in world: true x: 205.73786 y: 0 z: 398.5365 last x: 205.73786 last y diff: 0 last z: 398.5365 territory: 0 rot x: 0 rot y: -0.3248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3721 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3722 Footprint: Position: in world: true x: 217.49323 y: 0 z: 397.7284 last x: 217.49323 last y diff: 0 last z: 397.7284 territory: 0 rot x: 0 rot y: 1.30016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3722 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3723 Footprint: Position: in world: true x: 275.271 y: 0 z: 615.43024 last x: 275.271 last y diff: 0 last z: 615.43024 territory: 0 rot x: 0 rot y: -4.60801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3723 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3724 Footprint: Position: in world: true x: 256.72767 y: 0 z: 618.4206 last x: 256.72767 last y diff: 0 last z: 618.4206 territory: 3 rot x: 0 rot y: -4.43612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3724 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3725 Footprint: Position: in world: true x: 340.10932 y: 0 z: 953.76935 last x: 340.10932 last y diff: 0 last z: 953.76935 territory: 0 rot x: 0 rot y: -4.58898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3725 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3726 Footprint: Position: in world: true x: 716.61023 y: 0 z: 1263.33893 last x: 716.61023 last y diff: 0 last z: 1263.33893 territory: 0 rot x: 0 rot y: -2.45582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3726 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3727 Footprint: Position: in world: true x: 1059.37458 y: 0 z: 825.0163 last x: 1059.37458 last y diff: 0 last z: 825.0163 territory: 0 rot x: 0 rot y: 0.02343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3727 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3728 Footprint: Position: in world: true x: 333.0276 y: 0 z: 889.06708 last x: 333.0276 last y diff: 0 last z: 889.06708 territory: 0 rot x: 0 rot y: -3.85222 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3728 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3729 Footprint: Position: in world: true x: 683.73432 y: 0 z: 1225.92872 last x: 683.73432 last y diff: 0 last z: 1225.92872 territory: 0 rot x: 0 rot y: 1.28365 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3729 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3730 Footprint: Position: in world: true x: 684.37043 y: 0 z: 1248.02546 last x: 684.37043 last y diff: 0 last z: 1248.02546 territory: 0 rot x: 0 rot y: -0.66973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3730 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3731 Footprint: Position: in world: true x: 1144.51722 y: 0 z: 834.09815 last x: 1144.51722 last y diff: 0 last z: 834.09815 territory: 0 rot x: 0 rot y: -2.04366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3731 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3732 Footprint: Position: in world: true x: 291.67286 y: 0 z: 882.28718 last x: 291.67286 last y diff: 0 last z: 882.28718 territory: 0 rot x: 0 rot y: -0.35161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3732 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3733 Footprint: Position: in world: true x: 236.4402 y: 0 z: 895.85053 last x: 236.4402 last y diff: 0 last z: 895.85053 territory: 0 rot x: 0 rot y: -2.91999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3733 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3734 Footprint: Position: in world: true x: 231.50763 y: 0 z: 895.94214 last x: 231.50763 last y diff: 0 last z: 895.94214 territory: 0 rot x: 0 rot y: 0.20774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3734 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3735 Footprint: Position: in world: true x: 1110.12775 y: 0 z: 540.15125 last x: 1110.12775 last y diff: 0 last z: 540.15125 territory: 1 rot x: 0 rot y: -4.63169 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3735 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3736 Footprint: Position: in world: true x: 1242.5221 y: 0 z: 790.67774 last x: 1242.5221 last y diff: 0 last z: 790.67774 territory: 0 rot x: 0 rot y: 0.69661 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3736 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3737 Footprint: Position: in world: true x: 124.4054 y: 0 z: 920.81403 last x: 124.4054 last y diff: 0 last z: 920.81403 territory: 0 rot x: 0 rot y: 0.89678 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3737 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3738 Footprint: Position: in world: true x: 134.97504 y: 0 z: 914.51276 last x: 134.97504 last y diff: 0 last z: 914.51276 territory: 0 rot x: 0 rot y: -1.10512 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3738 actor: "props/flora/bush_medit_sm_dry.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3739 Footprint: Position: in world: true x: 1023.36304 y: 0 z: 261.43604 last x: 1023.36304 last y diff: 0 last z: 261.43604 territory: 2 rot x: 0 rot y: -4.71183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3739 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3740 Footprint: Position: in world: true x: 685.53303 y: 0 z: 182.79487 last x: 685.53303 last y diff: 0 last z: 182.79487 territory: 0 rot x: 0 rot y: -0.14077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3740 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3741 Footprint: Position: in world: true x: 691.18201 y: 0 z: 181.61994 last x: 691.18201 last y diff: 0 last z: 181.61994 territory: 0 rot x: 0 rot y: 0.45722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3741 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3742 Footprint: Position: in world: true x: 240.36902 y: 0 z: 235.54572 last x: 240.36902 last y diff: 0 last z: 235.54572 territory: 4 rot x: 0 rot y: -0.58803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3742 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3743 Footprint: Position: in world: true x: 253.79548 y: 0 z: 235.50867 last x: 253.79548 last y diff: 0 last z: 235.50867 territory: 4 rot x: 0 rot y: -2.929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3743 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3744 Footprint: Position: in world: true x: 253.24189 y: 0 z: 214.50055 last x: 253.24189 last y diff: 0 last z: 214.50055 territory: 4 rot x: 0 rot y: 0.49112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3744 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3745 Footprint: Position: in world: true x: 525.96241 y: 0 z: 175.56861 last x: 525.96241 last y diff: 0 last z: 175.56861 territory: 0 rot x: 0 rot y: 1.3055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3745 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3746 Footprint: Position: in world: true x: 525.03541 y: 0 z: 199.36774 last x: 525.03541 last y diff: 0 last z: 199.36774 territory: 0 rot x: 0 rot y: -0.92838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3746 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3747 Footprint: Position: in world: true x: 511.45954 y: 0 z: 182.2226 last x: 511.45954 last y diff: 0 last z: 182.2226 territory: 0 rot x: 0 rot y: -0.6026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3747 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3748 Footprint: Position: in world: true x: 786.6775 y: 0 z: 262.86036 last x: 786.6775 last y diff: 0 last z: 262.86036 territory: 0 rot x: 0 rot y: 0.41013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3748 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3749 Footprint: Position: in world: true x: 862.8108 y: 0 z: 462.89576 last x: 862.8108 last y diff: 0 last z: 462.89576 territory: 0 rot x: 0 rot y: -3.12072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3749 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3750 Footprint: Position: in world: true x: 853.14032 y: 0 z: 478.9026 last x: 853.14032 last y diff: 0 last z: 478.9026 territory: 0 rot x: 0 rot y: -0.55135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3750 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3751 Footprint: Position: in world: true x: 564.88196 y: 0 z: 215.00776 last x: 564.88196 last y diff: 0 last z: 215.00776 territory: 0 rot x: 0 rot y: -2.56012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3751 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3752 Footprint: Position: in world: true x: 557.27936 y: 0 z: 218.3451 last x: 557.27936 last y diff: 0 last z: 218.3451 territory: 0 rot x: 0 rot y: 0.42722 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3752 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3753 Footprint: Position: in world: true x: 760.5558 y: 0 z: 462.40717 last x: 760.5558 last y diff: 0 last z: 462.40717 territory: 0 rot x: 0 rot y: -3.5962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3753 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3754 Footprint: Position: in world: true x: 478.82874 y: 0 z: 100.78272 last x: 478.82874 last y diff: 0 last z: 100.78272 territory: 0 rot x: 0 rot y: -0.13495 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3754 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3755 Footprint: Position: in world: true x: 481.24646 y: 0 z: 105.9911 last x: 481.24646 last y diff: 0 last z: 105.9911 territory: 0 rot x: 0 rot y: 0.21253 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3755 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3756 Footprint: Position: in world: true x: 626.72394 y: 0 z: 293.33747 last x: 626.72394 last y diff: 0 last z: 293.33747 territory: 0 rot x: 0 rot y: -3.96885 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3756 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3757 Footprint: Position: in world: true x: 366.22059 y: 0 z: 172.71888 last x: 366.22059 last y diff: 0 last z: 172.71888 territory: 4 rot x: 0 rot y: -4.3875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3757 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3758 Footprint: Position: in world: true x: 228.69092 y: 0 z: 244.19794 last x: 228.69092 last y diff: 0 last z: 244.19794 territory: 4 rot x: 0 rot y: -4.22364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3758 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3759 Footprint: Position: in world: true x: 224.12885 y: 0 z: 235.98188 last x: 224.12885 last y diff: 0 last z: 235.98188 territory: 4 rot x: 0 rot y: -1.70739 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3759 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3760 Footprint: Position: in world: true x: 701.36365 y: 0 z: 171.99073 last x: 701.36365 last y diff: 0 last z: 171.99073 territory: 0 rot x: 0 rot y: -1.71662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3760 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3761 Footprint: Position: in world: true x: 1035.90589 y: 0 z: 215.08997 last x: 1035.90589 last y diff: 0 last z: 215.08997 territory: 2 rot x: 0 rot y: 0.28544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3761 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3762 Footprint: Position: in world: true x: 1047.08637 y: 0 z: 211.1023 last x: 1047.08637 last y diff: 0 last z: 211.1023 territory: 2 rot x: 0 rot y: 1.2924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3762 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3763 Footprint: Position: in world: true x: 1046.3617 y: 0 z: 195.7981 last x: 1046.3617 last y diff: 0 last z: 195.7981 territory: 0 rot x: 0 rot y: -3.26406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3763 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3764 Footprint: Position: in world: true x: 1036.73322 y: 0 z: 193.67566 last x: 1036.73322 last y diff: 0 last z: 193.67566 territory: 0 rot x: 0 rot y: -2.11814 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3764 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3765 Footprint: Position: in world: true x: 352.96607 y: 0 z: 178.8155 last x: 352.96607 last y diff: 0 last z: 178.8155 territory: 4 rot x: 0 rot y: -3.14802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3765 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3766 Footprint: Position: in world: true x: 1141.9261 y: 0 z: 274.00257 last x: 1141.9261 last y diff: 0 last z: 274.00257 territory: 0 rot x: 0 rot y: -3.40407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3766 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3767 Footprint: Position: in world: true x: 1178.87751 y: 0 z: 432.96546 last x: 1178.87751 last y diff: 0 last z: 432.96546 territory: 0 rot x: 0 rot y: -2.33953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3767 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3768 Footprint: Position: in world: true x: 1175.50379 y: 0 z: 439.57581 last x: 1175.50379 last y diff: 0 last z: 439.57581 territory: 0 rot x: 0 rot y: 0.76403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3768 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3769 Footprint: Position: in world: true x: 1169.21308 y: 0 z: 437.36585 last x: 1169.21308 last y diff: 0 last z: 437.36585 territory: 0 rot x: 0 rot y: -1.478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3769 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3770 Footprint: Position: in world: true x: 967.82862 y: 0 z: 273.62623 last x: 967.82862 last y diff: 0 last z: 273.62623 territory: 2 rot x: 0 rot y: 0.58854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3770 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3771 Footprint: Position: in world: true x: 963.71747 y: 0 z: 268.3282 last x: 963.71747 last y diff: 0 last z: 268.3282 territory: 2 rot x: 0 rot y: -3.65343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3771 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3772 Footprint: Position: in world: true x: 518.85499 y: 0 z: 302.11945 last x: 518.85499 last y diff: 0 last z: 302.11945 territory: 0 rot x: 0 rot y: 0.62296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3772 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3773 Footprint: Position: in world: true x: 630.23841 y: 0 z: 277.27588 last x: 630.23841 last y diff: 0 last z: 277.27588 territory: 0 rot x: 0 rot y: -3.99683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3773 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3774 Footprint: Position: in world: true x: 963.88868 y: 0 z: 201.1969 last x: 963.88868 last y diff: 0 last z: 201.1969 territory: 0 rot x: 0 rot y: -2.37745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3774 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3775 Footprint: Position: in world: true x: 1088.05188 y: 0 z: 213.63843 last x: 1088.05188 last y diff: 0 last z: 213.63843 territory: 0 rot x: 0 rot y: -2.88378 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3775 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3776 Footprint: Position: in world: true x: 610.79468 y: 0 z: 132.09809 last x: 610.79468 last y diff: 0 last z: 132.09809 territory: 0 rot x: 0 rot y: -0.63448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3776 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3777 Footprint: Position: in world: true x: 627.26417 y: 0 z: 124.60877 last x: 627.26417 last y diff: 0 last z: 124.60877 territory: 0 rot x: 0 rot y: -1.70849 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3777 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3778 Footprint: Position: in world: true x: 745.57087 y: 0 z: 277.45942 last x: 745.57087 last y diff: 0 last z: 277.45942 territory: 0 rot x: 0 rot y: -1.43216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3778 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3779 Footprint: Position: in world: true x: 539.60352 y: 0 z: 355.16645 last x: 539.60352 last y diff: 0 last z: 355.16645 territory: 0 rot x: 0 rot y: -4.32906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3779 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3780 Footprint: Position: in world: true x: 558.61335 y: 0 z: 359.69422 last x: 558.61335 last y diff: 0 last z: 359.69422 territory: 0 rot x: 0 rot y: 1.32189 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3780 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3781 Footprint: Position: in world: true x: 550.91376 y: 0 z: 360.07575 last x: 550.91376 last y diff: 0 last z: 360.07575 territory: 0 rot x: 0 rot y: 0.3588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3781 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3782 Footprint: Position: in world: true x: 561.48646 y: 0 z: 354.19642 last x: 561.48646 last y diff: 0 last z: 354.19642 territory: 0 rot x: 0 rot y: -1.50237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3782 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3783 Footprint: Position: in world: true x: 951.92194 y: 0 z: 210.33136 last x: 951.92194 last y diff: 0 last z: 210.33136 territory: 0 rot x: 0 rot y: -2.31107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3783 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3784 Footprint: Position: in world: true x: 276.54828 y: 0 z: 188.65021 last x: 276.54828 last y diff: 0 last z: 188.65021 territory: 4 rot x: 0 rot y: -0.7531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3784 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3785 Footprint: Position: in world: true x: 491.79871 y: 0 z: 441.29377 last x: 491.79871 last y diff: 0 last z: 441.29377 territory: 0 rot x: 0 rot y: -1.06662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3785 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3786 Footprint: Position: in world: true x: 495.93891 y: 0 z: 437.91291 last x: 495.93891 last y diff: 0 last z: 437.91291 territory: 0 rot x: 0 rot y: -2.57572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3786 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3787 Footprint: Position: in world: true x: 650.74457 y: 0 z: 450.3512 last x: 650.74457 last y diff: 0 last z: 450.3512 territory: 0 rot x: 0 rot y: -4.65386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3787 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3788 Footprint: Position: in world: true x: 651.15381 y: 0 z: 465.05549 last x: 651.15381 last y diff: 0 last z: 465.05549 territory: 0 rot x: 0 rot y: -4.06908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3788 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3789 Footprint: Position: in world: true x: 675.4037 y: 0 z: 205.40564 last x: 675.4037 last y diff: 0 last z: 205.40564 territory: 0 rot x: 0 rot y: 0.33611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3789 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3790 Footprint: Position: in world: true x: 652.95539 y: 0 z: 201.55176 last x: 652.95539 last y diff: 0 last z: 201.55176 territory: 0 rot x: 0 rot y: -2.43001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3790 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3791 Footprint: Position: in world: true x: 664.91651 y: 0 z: 200.511 last x: 664.91651 last y diff: 0 last z: 200.511 territory: 0 rot x: 0 rot y: 1.38988 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3791 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3792 Footprint: Position: in world: true x: 244.5893 y: 0 z: 261.0445 last x: 244.5893 last y diff: 0 last z: 261.0445 territory: 4 rot x: 0 rot y: -0.62082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3792 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3793 Footprint: Position: in world: true x: 262.5282 y: 0 z: 261.30005 last x: 262.5282 last y diff: 0 last z: 261.30005 territory: 4 rot x: 0 rot y: -1.54886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3793 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3794 Footprint: Position: in world: true x: 957.28107 y: 0 z: 452.95215 last x: 957.28107 last y diff: 0 last z: 452.95215 territory: 0 rot x: 0 rot y: -1.76467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3794 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3795 Footprint: Position: in world: true x: 944.589 y: 0 z: 462.20484 last x: 944.589 last y diff: 0 last z: 462.20484 territory: 0 rot x: 0 rot y: -1.01629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3795 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3796 Footprint: Position: in world: true x: 950.40741 y: 0 z: 469.59668 last x: 950.40741 last y diff: 0 last z: 469.59668 territory: 0 rot x: 0 rot y: -0.96287 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3796 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3797 Footprint: Position: in world: true x: 965.29078 y: 0 z: 453.72364 last x: 965.29078 last y diff: 0 last z: 453.72364 territory: 2 rot x: 0 rot y: -3.27118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3797 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3798 Footprint: Position: in world: true x: 829.52222 y: 0 z: 462.80848 last x: 829.52222 last y diff: 0 last z: 462.80848 territory: 0 rot x: 0 rot y: 1.12204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3798 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3799 Footprint: Position: in world: true x: 828.6775 y: 0 z: 468.73511 last x: 828.6775 last y diff: 0 last z: 468.73511 territory: 0 rot x: 0 rot y: -0.65021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3799 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3800 Footprint: Position: in world: true x: 721.04877 y: 0 z: 360.47938 last x: 721.04877 last y diff: 0 last z: 360.47938 territory: 0 rot x: 0 rot y: 0.50315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3800 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3801 Footprint: Position: in world: true x: 719.35938 y: 0 z: 364.29358 last x: 719.35938 last y diff: 0 last z: 364.29358 territory: 0 rot x: 0 rot y: -4.06035 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3801 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3802 Footprint: Position: in world: true x: 550.92829 y: 0 z: 373.72071 last x: 550.92829 last y diff: 0 last z: 373.72071 territory: 0 rot x: 0 rot y: -2.31011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3802 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3803 Footprint: Position: in world: true x: 154.53315 y: 0 z: 243.95618 last x: 154.53315 last y diff: 0 last z: 243.95618 territory: 0 rot x: 0 rot y: -3.31113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3803 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3804 Footprint: Position: in world: true x: 166.79181 y: 0 z: 247.88874 last x: 166.79181 last y diff: 0 last z: 247.88874 territory: 0 rot x: 0 rot y: -3.39768 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3804 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3805 Footprint: Position: in world: true x: 1160.94507 y: 0 z: 524.97754 last x: 1160.94507 last y diff: 0 last z: 524.97754 territory: 1 rot x: 0 rot y: -0.60058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3805 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3806 Footprint: Position: in world: true x: 1138.78937 y: 0 z: 515.14081 last x: 1138.78937 last y diff: 0 last z: 515.14081 territory: 1 rot x: 0 rot y: -4.35232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3806 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3807 Footprint: Position: in world: true x: 1157.61426 y: 0 z: 516.87513 last x: 1157.61426 last y diff: 0 last z: 516.87513 territory: 1 rot x: 0 rot y: -2.361 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3807 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3808 Footprint: Position: in world: true x: 354.12311 y: 0 z: 353.26911 last x: 354.12311 last y diff: 0 last z: 353.26911 territory: 4 rot x: 0 rot y: -1.07705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3808 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3809 Footprint: Position: in world: true x: 376.80707 y: 0 z: 337.15931 last x: 376.80707 last y diff: 0 last z: 337.15931 territory: 4 rot x: 0 rot y: -4.20525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3809 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3810 Footprint: Position: in world: true x: 548.01331 y: 0 z: 255.05298 last x: 548.01331 last y diff: 0 last z: 255.05298 territory: 0 rot x: 0 rot y: -0.26795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3810 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3811 Footprint: Position: in world: true x: 523.65247 y: 0 z: 245.07715 last x: 523.65247 last y diff: 0 last z: 245.07715 territory: 0 rot x: 0 rot y: 0.05198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3811 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3812 Footprint: Position: in world: true x: 548.2439 y: 0 z: 261.35016 last x: 548.2439 last y diff: 0 last z: 261.35016 territory: 0 rot x: 0 rot y: -0.09423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3812 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3813 Footprint: Position: in world: true x: 435.88013 y: 0 z: 170.4322 last x: 435.88013 last y diff: 0 last z: 170.4322 territory: 4 rot x: 0 rot y: -0.12504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3813 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3814 Footprint: Position: in world: true x: 455.0359 y: 0 z: 170.20429 last x: 455.0359 last y diff: 0 last z: 170.20429 territory: 0 rot x: 0 rot y: 0.68862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3814 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3815 Footprint: Position: in world: true x: 449.56818 y: 0 z: 169.89155 last x: 449.56818 last y diff: 0 last z: 169.89155 territory: 0 rot x: 0 rot y: 0.61196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3815 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3816 Footprint: Position: in world: true x: 1085.97846 y: 0 z: 418.52417 last x: 1085.97846 last y diff: 0 last z: 418.52417 territory: 2 rot x: 0 rot y: -0.89892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3816 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3817 Footprint: Position: in world: true x: 1083.71473 y: 0 z: 426.74543 last x: 1083.71473 last y diff: 0 last z: 426.74543 territory: 2 rot x: 0 rot y: -4.27573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3817 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3818 Footprint: Position: in world: true x: 674.58704 y: 0 z: 144.29462 last x: 674.58704 last y diff: 0 last z: 144.29462 territory: 0 rot x: 0 rot y: -2.70354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3818 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3819 Footprint: Position: in world: true x: 671.16535 y: 0 z: 140.6966 last x: 671.16535 last y diff: 0 last z: 140.6966 territory: 0 rot x: 0 rot y: -1.50216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3819 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3820 Footprint: Position: in world: true x: 792.94306 y: 0 z: 457.44831 last x: 792.94306 last y diff: 0 last z: 457.44831 territory: 0 rot x: 0 rot y: -1.17496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3820 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3821 Footprint: Position: in world: true x: 1069.55353 y: 0 z: 219.04682 last x: 1069.55353 last y diff: 0 last z: 219.04682 territory: 2 rot x: 0 rot y: 1.17661 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3821 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3822 Footprint: Position: in world: true x: 420.34186 y: 0 z: 396.88196 last x: 420.34186 last y diff: 0 last z: 396.88196 territory: 0 rot x: 0 rot y: -2.12455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3822 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3823 Footprint: Position: in world: true x: 528.16047 y: 0 z: 213.85145 last x: 528.16047 last y diff: 0 last z: 213.85145 territory: 0 rot x: 0 rot y: 1.10943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3823 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3824 Footprint: Position: in world: true x: 1159.95398 y: 0 z: 448.40235 last x: 1159.95398 last y diff: 0 last z: 448.40235 territory: 0 rot x: 0 rot y: 0.6741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3824 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3825 Footprint: Position: in world: true x: 1153.66242 y: 0 z: 453.80353 last x: 1153.66242 last y diff: 0 last z: 453.80353 territory: 0 rot x: 0 rot y: -1.19909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3825 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3826 Footprint: Position: in world: true x: 604.83399 y: 0 z: 165.71967 last x: 604.83399 last y diff: 0 last z: 165.71967 territory: 0 rot x: 0 rot y: -0.79648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3826 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3827 Footprint: Position: in world: true x: 602.23371 y: 0 z: 171.65174 last x: 602.23371 last y diff: 0 last z: 171.65174 territory: 0 rot x: 0 rot y: -4.1626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3827 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3828 Footprint: Position: in world: true x: 523.44507 y: 0 z: 226.0716 last x: 523.44507 last y diff: 0 last z: 226.0716 territory: 0 rot x: 0 rot y: -2.71143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3828 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3829 Footprint: Position: in world: true x: 987.19446 y: 0 z: 423.57337 last x: 987.19446 last y diff: 0 last z: 423.57337 territory: 2 rot x: 0 rot y: -2.67669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3829 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3830 Footprint: Position: in world: true x: 885.42109 y: 0 z: 265.5351 last x: 885.42109 last y diff: 0 last z: 265.5351 territory: 0 rot x: 0 rot y: -4.07886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3830 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3831 Footprint: Position: in world: true x: 891.86902 y: 0 z: 283.20398 last x: 891.86902 last y diff: 0 last z: 283.20398 territory: 0 rot x: 0 rot y: -1.68827 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3831 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3832 Footprint: Position: in world: true x: 894.46424 y: 0 z: 279.30134 last x: 894.46424 last y diff: 0 last z: 279.30134 territory: 0 rot x: 0 rot y: -0.44896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3832 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3833 Footprint: Position: in world: true x: 267.6479 y: 0 z: 234.03602 last x: 267.6479 last y diff: 0 last z: 234.03602 territory: 4 rot x: 0 rot y: -1.45487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3833 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3834 Footprint: Position: in world: true x: 202.11182 y: 0 z: 299.33381 last x: 202.11182 last y diff: 0 last z: 299.33381 territory: 0 rot x: 0 rot y: -2.38607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3834 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3835 Footprint: Position: in world: true x: 472.21534 y: 0 z: 169.40516 last x: 472.21534 last y diff: 0 last z: 169.40516 territory: 0 rot x: 0 rot y: -1.69724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3835 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3836 Footprint: Position: in world: true x: 792.83167 y: 0 z: 252.79297 last x: 792.83167 last y diff: 0 last z: 252.79297 territory: 0 rot x: 0 rot y: -0.78403 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3836 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3837 Footprint: Position: in world: true x: 800.97492 y: 0 z: 230.87757 last x: 800.97492 last y diff: 0 last z: 230.87757 territory: 0 rot x: 0 rot y: -4.61857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3837 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3838 Footprint: Position: in world: true x: 805.99018 y: 0 z: 235.19709 last x: 805.99018 last y diff: 0 last z: 235.19709 territory: 0 rot x: 0 rot y: -4.08748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3838 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3839 Footprint: Position: in world: true x: 901.04432 y: 0 z: 493.94983 last x: 901.04432 last y diff: 0 last z: 493.94983 territory: 0 rot x: 0 rot y: -1.63782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3839 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3840 Footprint: Position: in world: true x: 1087.95661 y: 0 z: 283.20954 last x: 1087.95661 last y diff: 0 last z: 283.20954 territory: 2 rot x: 0 rot y: 0.37804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3840 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3841 Footprint: Position: in world: true x: 1089.15339 y: 0 z: 291.92481 last x: 1089.15339 last y diff: 0 last z: 291.92481 territory: 2 rot x: 0 rot y: 1.02625 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3841 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3842 Footprint: Position: in world: true x: 113.49738 y: 0 z: 293.912 last x: 113.49738 last y diff: 0 last z: 293.912 territory: 0 rot x: 0 rot y: -3.41332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3842 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3843 Footprint: Position: in world: true x: 126.61976 y: 0 z: 281.82166 last x: 126.61976 last y diff: 0 last z: 281.82166 territory: 0 rot x: 0 rot y: 1.12061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3843 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3844 Footprint: Position: in world: true x: 289.38294 y: 0 z: 390.74494 last x: 289.38294 last y diff: 0 last z: 390.74494 territory: 0 rot x: 0 rot y: -0.10737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3844 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3845 Footprint: Position: in world: true x: 420.6504 y: 0 z: 285.39557 last x: 420.6504 last y diff: 0 last z: 285.39557 territory: 4 rot x: 0 rot y: -0.96801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3845 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3846 Footprint: Position: in world: true x: 417.79645 y: 0 z: 282.58887 last x: 417.79645 last y diff: 0 last z: 282.58887 territory: 4 rot x: 0 rot y: 0.42782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3846 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3847 Footprint: Position: in world: true x: 710.83851 y: 0 z: 152.7494 last x: 710.83851 last y diff: 0 last z: 152.7494 territory: 0 rot x: 0 rot y: -3.63694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3847 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3848 Footprint: Position: in world: true x: 314.70832 y: 0 z: 337.63978 last x: 314.70832 last y diff: 0 last z: 337.63978 territory: 4 rot x: 0 rot y: -3.43598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3848 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3849 Footprint: Position: in world: true x: 298.10114 y: 0 z: 342.36078 last x: 298.10114 last y diff: 0 last z: 342.36078 territory: 4 rot x: 0 rot y: -1.88366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3849 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3850 Footprint: Position: in world: true x: 231.41071 y: 0 z: 213.25293 last x: 231.41071 last y diff: 0 last z: 213.25293 territory: 4 rot x: 0 rot y: -2.36419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3850 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3851 Footprint: Position: in world: true x: 229.38575 y: 0 z: 218.27082 last x: 229.38575 last y diff: 0 last z: 218.27082 territory: 4 rot x: 0 rot y: -0.8724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3851 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3852 Footprint: Position: in world: true x: 216.93018 y: 0 z: 236.76197 last x: 216.93018 last y diff: 0 last z: 236.76197 territory: 4 rot x: 0 rot y: -1.2537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3852 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3853 Footprint: Position: in world: true x: 265.4557 y: 0 z: 362.26984 last x: 265.4557 last y diff: 0 last z: 362.26984 territory: 4 rot x: 0 rot y: 0.96904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3853 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3854 Footprint: Position: in world: true x: 262.14692 y: 0 z: 355.49555 last x: 262.14692 last y diff: 0 last z: 355.49555 territory: 4 rot x: 0 rot y: -4.08761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3854 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3855 Footprint: Position: in world: true x: 262.3979 y: 0 z: 366.45899 last x: 262.3979 last y diff: 0 last z: 366.45899 territory: 4 rot x: 0 rot y: -3.56336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3855 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3856 Footprint: Position: in world: true x: 911.18427 y: 0 z: 139.82477 last x: 911.18427 last y diff: 0 last z: 139.82477 territory: 0 rot x: 0 rot y: -4.43131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3856 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3857 Footprint: Position: in world: true x: 897.6996 y: 0 z: 146.69147 last x: 897.6996 last y diff: 0 last z: 146.69147 territory: 0 rot x: 0 rot y: -3.11257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3857 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3858 Footprint: Position: in world: true x: 966.59571 y: 0 z: 257.49244 last x: 966.59571 last y diff: 0 last z: 257.49244 territory: 2 rot x: 0 rot y: 0.10781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3858 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3859 Footprint: Position: in world: true x: 945.9723 y: 0 z: 256.29816 last x: 945.9723 last y diff: 0 last z: 256.29816 territory: 2 rot x: 0 rot y: -1.39887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3859 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3860 Footprint: Position: in world: true x: 961.31617 y: 0 z: 267.11774 last x: 961.31617 last y diff: 0 last z: 267.11774 territory: 2 rot x: 0 rot y: -0.0969 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3860 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3861 Footprint: Position: in world: true x: 1071.89484 y: 0 z: 470.10932 last x: 1071.89484 last y diff: 0 last z: 470.10932 territory: 0 rot x: 0 rot y: -3.17844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3861 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3862 Footprint: Position: in world: true x: 1173.20429 y: 0 z: 404.47065 last x: 1173.20429 last y diff: 0 last z: 404.47065 territory: 0 rot x: 0 rot y: -4.52237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3862 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3863 Footprint: Position: in world: true x: 1190.2884 y: 0 z: 411.55951 last x: 1190.2884 last y diff: 0 last z: 411.55951 territory: 0 rot x: 0 rot y: -2.53196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3863 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3864 Footprint: Position: in world: true x: 300.08301 y: 0 z: 185.27283 last x: 300.08301 last y diff: 0 last z: 185.27283 territory: 4 rot x: 0 rot y: -3.7506 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3864 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3865 Footprint: Position: in world: true x: 314.5345 y: 0 z: 165.42219 last x: 314.5345 last y diff: 0 last z: 165.42219 territory: 4 rot x: 0 rot y: 0.59655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3865 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3866 Footprint: Position: in world: true x: 244.38025 y: 0 z: 324.55152 last x: 244.38025 last y diff: 0 last z: 324.55152 territory: 4 rot x: 0 rot y: -0.1627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3866 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3867 Footprint: Position: in world: true x: 782.01886 y: 0 z: 386.48383 last x: 782.01886 last y diff: 0 last z: 386.48383 territory: 0 rot x: 0 rot y: 0.59993 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3867 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3868 Footprint: Position: in world: true x: 805.36371 y: 0 z: 275.35822 last x: 805.36371 last y diff: 0 last z: 275.35822 territory: 0 rot x: 0 rot y: -0.41483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3868 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3869 Footprint: Position: in world: true x: 499.91425 y: 0 z: 442.16266 last x: 499.91425 last y diff: 0 last z: 442.16266 territory: 0 rot x: 0 rot y: -1.00626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3869 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3870 Footprint: Position: in world: true x: 488.73951 y: 0 z: 443.63587 last x: 488.73951 last y diff: 0 last z: 443.63587 territory: 0 rot x: 0 rot y: -0.1067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3870 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3871 Footprint: Position: in world: true x: 259.87702 y: 0 z: 377.81568 last x: 259.87702 last y diff: 0 last z: 377.81568 territory: 0 rot x: 0 rot y: 0.34995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3871 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3872 Footprint: Position: in world: true x: 254.5058 y: 0 z: 372.56531 last x: 254.5058 last y diff: 0 last z: 372.56531 territory: 0 rot x: 0 rot y: -2.66744 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3872 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3873 Footprint: Position: in world: true x: 249.33057 y: 0 z: 370.43714 last x: 249.33057 last y diff: 0 last z: 370.43714 territory: 0 rot x: 0 rot y: -3.61878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3873 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3874 Footprint: Position: in world: true x: 1140.62513 y: 0 z: 474.62507 last x: 1140.62513 last y diff: 0 last z: 474.62507 territory: 0 rot x: 0 rot y: -1.34046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3874 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3875 Footprint: Position: in world: true x: 1150.16956 y: 0 z: 461.58527 last x: 1150.16956 last y diff: 0 last z: 461.58527 territory: 0 rot x: 0 rot y: 0.88231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3875 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3876 Footprint: Position: in world: true x: 1148.6308 y: 0 z: 457.58906 last x: 1148.6308 last y diff: 0 last z: 457.58906 territory: 0 rot x: 0 rot y: 0.35637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3876 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3877 Footprint: Position: in world: true x: 815.20905 y: 0 z: 162.03303 last x: 815.20905 last y diff: 0 last z: 162.03303 territory: 0 rot x: 0 rot y: 0.95688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3877 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3878 Footprint: Position: in world: true x: 248.6521 y: 0 z: 334.83204 last x: 248.6521 last y diff: 0 last z: 334.83204 territory: 4 rot x: 0 rot y: 0.77463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3878 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3879 Footprint: Position: in world: true x: 244.51142 y: 0 z: 320.331 last x: 244.51142 last y diff: 0 last z: 320.331 territory: 4 rot x: 0 rot y: 0.96735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3879 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3880 Footprint: Position: in world: true x: 827.98212 y: 0 z: 227.85383 last x: 827.98212 last y diff: 0 last z: 227.85383 territory: 0 rot x: 0 rot y: 0.8212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3880 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3881 Footprint: Position: in world: true x: 831.5846 y: 0 z: 224.01001 last x: 831.5846 last y diff: 0 last z: 224.01001 territory: 0 rot x: 0 rot y: -0.55675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3881 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3882 Footprint: Position: in world: true x: 841.88807 y: 0 z: 314.248 last x: 841.88807 last y diff: 0 last z: 314.248 territory: 0 rot x: 0 rot y: -2.01178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_spikes.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3882 actor: "props/flora/shrub_spikes.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3883 Footprint: Position: in world: true x: 824.45087 y: 0 z: 139.357 last x: 824.45087 last y diff: 0 last z: 139.357 territory: 0 rot x: 0 rot y: -0.75525 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3883 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3884 Footprint: Position: in world: true x: 816.37836 y: 0 z: 158.92542 last x: 816.37836 last y diff: 0 last z: 158.92542 territory: 0 rot x: 0 rot y: -4.47983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3884 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3885 Footprint: Position: in world: true x: 440.29853 y: 0 z: 288.66169 last x: 440.29853 last y diff: 0 last z: 288.66169 territory: 4 rot x: 0 rot y: -0.23504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3885 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3886 Footprint: Position: in world: true x: 442.4192 y: 0 z: 305.83588 last x: 442.4192 last y diff: 0 last z: 305.83588 territory: 4 rot x: 0 rot y: -0.8335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3886 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3887 Footprint: Position: in world: true x: 126.22956 y: 0 z: 318.64911 last x: 126.22956 last y diff: 0 last z: 318.64911 territory: 0 rot x: 0 rot y: -3.78893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3887 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3888 Footprint: Position: in world: true x: 124.90461 y: 0 z: 306.4485 last x: 124.90461 last y diff: 0 last z: 306.4485 territory: 0 rot x: 0 rot y: -0.12156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3888 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3889 Footprint: Position: in world: true x: 960.46827 y: 0 z: 411.50837 last x: 960.46827 last y diff: 0 last z: 411.50837 territory: 2 rot x: 0 rot y: -2.36075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3889 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3890 Footprint: Position: in world: true x: 964.98713 y: 0 z: 412.3484 last x: 964.98713 last y diff: 0 last z: 412.3484 territory: 2 rot x: 0 rot y: 1.12798 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3890 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3891 Footprint: Position: in world: true x: 279.9997 y: 0 z: 201.66938 last x: 279.9997 last y diff: 0 last z: 201.66938 territory: 4 rot x: 0 rot y: 1.01513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3891 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3892 Footprint: Position: in world: true x: 277.28205 y: 0 z: 207.75336 last x: 277.28205 last y diff: 0 last z: 207.75336 territory: 4 rot x: 0 rot y: 1.48555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3892 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3893 Footprint: Position: in world: true x: 527.31782 y: 0 z: 198.99811 last x: 527.31782 last y diff: 0 last z: 198.99811 territory: 0 rot x: 0 rot y: 0.10167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3893 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3894 Footprint: Position: in world: true x: 526.75239 y: 0 z: 190.82276 last x: 526.75239 last y diff: 0 last z: 190.82276 territory: 0 rot x: 0 rot y: -3.24807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3894 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3895 Footprint: Position: in world: true x: 526.54883 y: 0 z: 206.86963 last x: 526.54883 last y diff: 0 last z: 206.86963 territory: 0 rot x: 0 rot y: -3.931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3895 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3896 Footprint: Position: in world: true x: 500.47913 y: 0 z: 379.85993 last x: 500.47913 last y diff: 0 last z: 379.85993 territory: 0 rot x: 0 rot y: -3.69921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3896 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3897 Footprint: Position: in world: true x: 1080.06775 y: 0 z: 217.66584 last x: 1080.06775 last y diff: 0 last z: 217.66584 territory: 0 rot x: 0 rot y: 1.03957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3897 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3898 Footprint: Position: in world: true x: 1127.66462 y: 0 z: 485.17798 last x: 1127.66462 last y diff: 0 last z: 485.17798 territory: 0 rot x: 0 rot y: -2.79107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3898 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3899 Footprint: Position: in world: true x: 772.44355 y: 0 z: 181.55341 last x: 772.44355 last y diff: 0 last z: 181.55341 territory: 0 rot x: 0 rot y: -1.16619 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3899 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3900 Footprint: Position: in world: true x: 274.01185 y: 0 z: 328.602 last x: 274.01185 last y diff: 0 last z: 328.602 territory: 4 rot x: 0 rot y: -4.05613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3900 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3901 Footprint: Position: in world: true x: 265.75593 y: 0 z: 325.1136 last x: 265.75593 last y diff: 0 last z: 325.1136 territory: 4 rot x: 0 rot y: 0.65751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3901 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3902 Footprint: Position: in world: true x: 440.69153 y: 0 z: 117.64203 last x: 440.69153 last y diff: 0 last z: 117.64203 territory: 0 rot x: 0 rot y: 0.59073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3902 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3903 Footprint: Position: in world: true x: 431.88404 y: 0 z: 135.9933 last x: 431.88404 last y diff: 0 last z: 135.9933 territory: 0 rot x: 0 rot y: -3.1984 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3903 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3904 Footprint: Position: in world: true x: 926.15674 y: 0 z: 499.22156 last x: 926.15674 last y diff: 0 last z: 499.22156 territory: 0 rot x: 0 rot y: -3.19912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3904 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3905 Footprint: Position: in world: true x: 372.93281 y: 0 z: 138.48353 last x: 372.93281 last y diff: 0 last z: 138.48353 territory: 4 rot x: 0 rot y: -0.87789 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3905 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3906 Footprint: Position: in world: true x: 1098.84815 y: 0 z: 298.66181 last x: 1098.84815 last y diff: 0 last z: 298.66181 territory: 2 rot x: 0 rot y: -0.82485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3906 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3907 Footprint: Position: in world: true x: 1099.06959 y: 0 z: 305.80225 last x: 1099.06959 last y diff: 0 last z: 305.80225 territory: 2 rot x: 0 rot y: -1.45684 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3907 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3908 Footprint: Position: in world: true x: 1092.44782 y: 0 z: 295.813 last x: 1092.44782 last y diff: 0 last z: 295.813 territory: 2 rot x: 0 rot y: -4.37372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3908 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3909 Footprint: Position: in world: true x: 719.51337 y: 0 z: 406.97602 last x: 719.51337 last y diff: 0 last z: 406.97602 territory: 0 rot x: 0 rot y: 0.22472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3909 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3910 Footprint: Position: in world: true x: 724.287 y: 0 z: 405.42084 last x: 724.287 last y diff: 0 last z: 405.42084 territory: 0 rot x: 0 rot y: -4.00254 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3910 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3911 Footprint: Position: in world: true x: 725.09266 y: 0 z: 400.159 last x: 725.09266 last y diff: 0 last z: 400.159 territory: 0 rot x: 0 rot y: -1.83454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3911 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3912 Footprint: Position: in world: true x: 787.15992 y: 0 z: 434.4972 last x: 787.15992 last y diff: 0 last z: 434.4972 territory: 0 rot x: 0 rot y: -2.33706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3912 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3913 Footprint: Position: in world: true x: 772.53162 y: 0 z: 421.37 last x: 772.53162 last y diff: 0 last z: 421.37 territory: 0 rot x: 0 rot y: -3.62676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3913 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3914 Footprint: Position: in world: true x: 902.89136 y: 0 z: 439.73908 last x: 902.89136 last y diff: 0 last z: 439.73908 territory: 0 rot x: 0 rot y: 0.5635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3914 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3915 Footprint: Position: in world: true x: 917.64277 y: 0 z: 422.4549 last x: 917.64277 last y diff: 0 last z: 422.4549 territory: 0 rot x: 0 rot y: -2.09073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3915 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3916 Footprint: Position: in world: true x: 208.94538 y: 0 z: 235.58466 last x: 208.94538 last y diff: 0 last z: 235.58466 territory: 4 rot x: 0 rot y: 0.98269 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3916 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3917 Footprint: Position: in world: true x: 198.77436 y: 0 z: 241.77924 last x: 198.77436 last y diff: 0 last z: 241.77924 territory: 0 rot x: 0 rot y: -0.97194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3917 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3918 Footprint: Position: in world: true x: 202.9098 y: 0 z: 223.20698 last x: 202.9098 last y diff: 0 last z: 223.20698 territory: 0 rot x: 0 rot y: 1.52318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3918 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3919 Footprint: Position: in world: true x: 270.5699 y: 0 z: 377.73768 last x: 270.5699 last y diff: 0 last z: 377.73768 territory: 0 rot x: 0 rot y: 1.16243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3919 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3920 Footprint: Position: in world: true x: 280.86255 y: 0 z: 374.14216 last x: 280.86255 last y diff: 0 last z: 374.14216 territory: 4 rot x: 0 rot y: -1.3843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3920 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3921 Footprint: Position: in world: true x: 289.38209 y: 0 z: 373.99115 last x: 289.38209 last y diff: 0 last z: 373.99115 territory: 4 rot x: 0 rot y: -0.66433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3921 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3922 Footprint: Position: in world: true x: 764.46003 y: 0 z: 508.04078 last x: 764.46003 last y diff: 0 last z: 508.04078 territory: 0 rot x: 0 rot y: 1.00075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3922 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3923 Footprint: Position: in world: true x: 1157.64191 y: 0 z: 461.39716 last x: 1157.64191 last y diff: 0 last z: 461.39716 territory: 0 rot x: 0 rot y: 0.07003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3923 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3924 Footprint: Position: in world: true x: 1178.61872 y: 0 z: 550.40101 last x: 1178.61872 last y diff: 0 last z: 550.40101 territory: 1 rot x: 0 rot y: -0.8309 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3924 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3925 Footprint: Position: in world: true x: 662.7035 y: 0 z: 456.83326 last x: 662.7035 last y diff: 0 last z: 456.83326 territory: 0 rot x: 0 rot y: 0.9856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3925 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3926 Footprint: Position: in world: true x: 650.59498 y: 0 z: 465.4787 last x: 650.59498 last y diff: 0 last z: 465.4787 territory: 0 rot x: 0 rot y: -2.48371 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3926 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3927 Footprint: Position: in world: true x: 248.97968 y: 0 z: 316.5121 last x: 248.97968 last y diff: 0 last z: 316.5121 territory: 4 rot x: 0 rot y: -4.02636 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3927 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3928 Footprint: Position: in world: true x: 261.89362 y: 0 z: 320.27051 last x: 261.89362 last y diff: 0 last z: 320.27051 territory: 4 rot x: 0 rot y: -0.67135 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3928 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3929 Footprint: Position: in world: true x: 877.54206 y: 0 z: 273.3506 last x: 877.54206 last y diff: 0 last z: 273.3506 territory: 0 rot x: 0 rot y: 0.36915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3929 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3930 Footprint: Position: in world: true x: 881.40345 y: 0 z: 268.85248 last x: 881.40345 last y diff: 0 last z: 268.85248 territory: 0 rot x: 0 rot y: -4.05771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3930 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3931 Footprint: Position: in world: true x: 896.94977 y: 0 z: 275.46485 last x: 896.94977 last y diff: 0 last z: 275.46485 territory: 0 rot x: 0 rot y: -1.61634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3931 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3932 Footprint: Position: in world: true x: 1098.7605 y: 0 z: 383.85572 last x: 1098.7605 last y diff: 0 last z: 383.85572 territory: 2 rot x: 0 rot y: -2.62008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3932 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3933 Footprint: Position: in world: true x: 1099.3042 y: 0 z: 376.18067 last x: 1099.3042 last y diff: 0 last z: 376.18067 territory: 2 rot x: 0 rot y: -3.28664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3933 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3934 Footprint: Position: in world: true x: 250.56208 y: 0 z: 202.3553 last x: 250.56208 last y diff: 0 last z: 202.3553 territory: 4 rot x: 0 rot y: -1.70661 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3934 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3935 Footprint: Position: in world: true x: 274.58027 y: 0 z: 195.57331 last x: 274.58027 last y diff: 0 last z: 195.57331 territory: 4 rot x: 0 rot y: 0.51345 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3935 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3936 Footprint: Position: in world: true x: 268.1803 y: 0 z: 186.33307 last x: 268.1803 last y diff: 0 last z: 186.33307 territory: 4 rot x: 0 rot y: -0.61062 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3936 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3937 Footprint: Position: in world: true x: 868.7126 y: 0 z: 272.93677 last x: 868.7126 last y diff: 0 last z: 272.93677 territory: 0 rot x: 0 rot y: -3.85958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3937 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3938 Footprint: Position: in world: true x: 861.13666 y: 0 z: 271.08796 last x: 861.13666 last y diff: 0 last z: 271.08796 territory: 0 rot x: 0 rot y: -2.5634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3938 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3939 Footprint: Position: in world: true x: 857.38703 y: 0 z: 256.95856 last x: 857.38703 last y diff: 0 last z: 256.95856 territory: 0 rot x: 0 rot y: -1.30864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3939 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3940 Footprint: Position: in world: true x: 548.69282 y: 0 z: 250.8299 last x: 548.69282 last y diff: 0 last z: 250.8299 territory: 0 rot x: 0 rot y: -0.35677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3940 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3941 Footprint: Position: in world: true x: 853.667 y: 0 z: 329.0583 last x: 853.667 last y diff: 0 last z: 329.0583 territory: 0 rot x: 0 rot y: -2.2965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3941 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3942 Footprint: Position: in world: true x: 856.30134 y: 0 z: 304.11774 last x: 856.30134 last y diff: 0 last z: 304.11774 territory: 0 rot x: 0 rot y: -1.02695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3942 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3943 Footprint: Position: in world: true x: 846.07325 y: 0 z: 300.74256 last x: 846.07325 last y diff: 0 last z: 300.74256 territory: 0 rot x: 0 rot y: -4.21523 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3943 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3944 Footprint: Position: in world: true x: 810.508 y: 0 z: 487.46088 last x: 810.508 last y diff: 0 last z: 487.46088 territory: 0 rot x: 0 rot y: -1.14663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3944 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3945 Footprint: Position: in world: true x: 373.71314 y: 0 z: 182.70533 last x: 373.71314 last y diff: 0 last z: 182.70533 territory: 4 rot x: 0 rot y: 0.18314 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3945 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3946 Footprint: Position: in world: true x: 871.02411 y: 0 z: 140.34638 last x: 871.02411 last y diff: 0 last z: 140.34638 territory: 0 rot x: 0 rot y: 1.07789 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3946 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3947 Footprint: Position: in world: true x: 1178.5362 y: 0 z: 436.53107 last x: 1178.5362 last y diff: 0 last z: 436.53107 territory: 0 rot x: 0 rot y: -3.40656 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3947 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3948 Footprint: Position: in world: true x: 1167.81232 y: 0 z: 457.73017 last x: 1167.81232 last y diff: 0 last z: 457.73017 territory: 0 rot x: 0 rot y: 1.29313 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3948 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3949 Footprint: Position: in world: true x: 1170.26368 y: 0 z: 432.46778 last x: 1170.26368 last y diff: 0 last z: 432.46778 territory: 0 rot x: 0 rot y: -3.5128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3949 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3950 Footprint: Position: in world: true x: 1162.35273 y: 0 z: 453.61188 last x: 1162.35273 last y diff: 0 last z: 453.61188 territory: 0 rot x: 0 rot y: -0.629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3950 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3951 Footprint: Position: in world: true x: 1073.65912 y: 0 z: 426.84333 last x: 1073.65912 last y diff: 0 last z: 426.84333 territory: 2 rot x: 0 rot y: -1.29491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3951 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3952 Footprint: Position: in world: true x: 1085.72596 y: 0 z: 414.73481 last x: 1085.72596 last y diff: 0 last z: 414.73481 territory: 2 rot x: 0 rot y: -1.23354 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3952 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3953 Footprint: Position: in world: true x: 1089.74408 y: 0 z: 416.86292 last x: 1089.74408 last y diff: 0 last z: 416.86292 territory: 2 rot x: 0 rot y: -0.74303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3953 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3954 Footprint: Position: in world: true x: 1019.42402 y: 0 z: 256.29651 last x: 1019.42402 last y diff: 0 last z: 256.29651 territory: 2 rot x: 0 rot y: -4.65607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3954 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3955 Footprint: Position: in world: true x: 689.13874 y: 0 z: 156.42725 last x: 689.13874 last y diff: 0 last z: 156.42725 territory: 0 rot x: 0 rot y: 0.08393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3955 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3956 Footprint: Position: in world: true x: 680.23365 y: 0 z: 188.17157 last x: 680.23365 last y diff: 0 last z: 188.17157 territory: 0 rot x: 0 rot y: -2.66904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3956 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3957 Footprint: Position: in world: true x: 640.01746 y: 0 z: 463.03681 last x: 640.01746 last y diff: 0 last z: 463.03681 territory: 0 rot x: 0 rot y: -3.17623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3957 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3958 Footprint: Position: in world: true x: 655.90046 y: 0 z: 446.77302 last x: 655.90046 last y diff: 0 last z: 446.77302 territory: 0 rot x: 0 rot y: -2.86921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3958 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3959 Footprint: Position: in world: true x: 644.54145 y: 0 z: 463.67182 last x: 644.54145 last y diff: 0 last z: 463.67182 territory: 0 rot x: 0 rot y: -4.52961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3959 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3960 Footprint: Position: in world: true x: 235.26758 y: 0 z: 260.14515 last x: 235.26758 last y diff: 0 last z: 260.14515 territory: 4 rot x: 0 rot y: 1.52263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3960 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3961 Footprint: Position: in world: true x: 230.34418 y: 0 z: 269.2306 last x: 230.34418 last y diff: 0 last z: 269.2306 territory: 4 rot x: 0 rot y: -0.37348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3961 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3962 Footprint: Position: in world: true x: 250.35547 y: 0 z: 273.07496 last x: 250.35547 last y diff: 0 last z: 273.07496 territory: 4 rot x: 0 rot y: 0.40757 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3962 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3963 Footprint: Position: in world: true x: 686.99482 y: 0 z: 225.27057 last x: 686.99482 last y diff: 0 last z: 225.27057 territory: 0 rot x: 0 rot y: -1.62558 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3963 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3964 Footprint: Position: in world: true x: 687.13355 y: 0 z: 219.53034 last x: 687.13355 last y diff: 0 last z: 219.53034 territory: 0 rot x: 0 rot y: 1.15194 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3964 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3965 Footprint: Position: in world: true x: 684.02814 y: 0 z: 222.17713 last x: 684.02814 last y diff: 0 last z: 222.17713 territory: 0 rot x: 0 rot y: -0.16407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3965 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3966 Footprint: Position: in world: true x: 723.47651 y: 0 z: 309.19806 last x: 723.47651 last y diff: 0 last z: 309.19806 territory: 0 rot x: 0 rot y: 0.28435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3966 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3967 Footprint: Position: in world: true x: 1087.16248 y: 0 z: 283.50062 last x: 1087.16248 last y diff: 0 last z: 283.50062 territory: 2 rot x: 0 rot y: -2.93633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3967 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3968 Footprint: Position: in world: true x: 430.65662 y: 0 z: 164.46198 last x: 430.65662 last y diff: 0 last z: 164.46198 territory: 4 rot x: 0 rot y: 1.10502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3968 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3969 Footprint: Position: in world: true x: 431.271 y: 0 z: 148.84626 last x: 431.271 last y diff: 0 last z: 148.84626 territory: 0 rot x: 0 rot y: -2.33419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3969 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3970 Footprint: Position: in world: true x: 435.41932 y: 0 z: 156.28583 last x: 435.41932 last y diff: 0 last z: 156.28583 territory: 0 rot x: 0 rot y: 0.7784 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3970 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3971 Footprint: Position: in world: true x: 659.72797 y: 0 z: 453.0196 last x: 659.72797 last y diff: 0 last z: 453.0196 territory: 0 rot x: 0 rot y: -4.32918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3971 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3972 Footprint: Position: in world: true x: 665.10236 y: 0 z: 451.0047 last x: 665.10236 last y diff: 0 last z: 451.0047 territory: 0 rot x: 0 rot y: -4.08771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3972 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3973 Footprint: Position: in world: true x: 655.62867 y: 0 z: 458.55762 last x: 655.62867 last y diff: 0 last z: 458.55762 territory: 0 rot x: 0 rot y: -2.03103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3973 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3974 Footprint: Position: in world: true x: 518.80317 y: 0 z: 295.16401 last x: 518.80317 last y diff: 0 last z: 295.16401 territory: 0 rot x: 0 rot y: -1.50126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3974 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3975 Footprint: Position: in world: true x: 516.92432 y: 0 z: 303.40271 last x: 516.92432 last y diff: 0 last z: 303.40271 territory: 0 rot x: 0 rot y: -1.56945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3975 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3976 Footprint: Position: in world: true x: 1158.0464 y: 0 z: 450.56312 last x: 1158.0464 last y diff: 0 last z: 450.56312 territory: 0 rot x: 0 rot y: 1.01325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3976 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3977 Footprint: Position: in world: true x: 1161.53766 y: 0 z: 468.12262 last x: 1161.53766 last y diff: 0 last z: 468.12262 territory: 0 rot x: 0 rot y: -1.8 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3977 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3978 Footprint: Position: in world: true x: 1160.48249 y: 0 z: 458.36146 last x: 1160.48249 last y diff: 0 last z: 458.36146 territory: 0 rot x: 0 rot y: -2.62572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3978 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3979 Footprint: Position: in world: true x: 440.9256 y: 0 z: 427.89869 last x: 440.9256 last y diff: 0 last z: 427.89869 territory: 0 rot x: 0 rot y: 0.7524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3979 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3980 Footprint: Position: in world: true x: 428.90943 y: 0 z: 414.6344 last x: 428.90943 last y diff: 0 last z: 414.6344 territory: 0 rot x: 0 rot y: -2.69282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3980 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3981 Footprint: Position: in world: true x: 563.45508 y: 0 z: 292.42975 last x: 563.45508 last y diff: 0 last z: 292.42975 territory: 0 rot x: 0 rot y: -3.44976 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3981 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3982 Footprint: Position: in world: true x: 423.71308 y: 0 z: 154.2931 last x: 423.71308 last y diff: 0 last z: 154.2931 territory: 4 rot x: 0 rot y: -0.33486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3982 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3983 Footprint: Position: in world: true x: 532.61866 y: 0 z: 345.59815 last x: 532.61866 last y diff: 0 last z: 345.59815 territory: 0 rot x: 0 rot y: -4.06901 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3983 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3984 Footprint: Position: in world: true x: 1081.58405 y: 0 z: 212.1548 last x: 1081.58405 last y diff: 0 last z: 212.1548 territory: 0 rot x: 0 rot y: -1.89255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3984 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3985 Footprint: Position: in world: true x: 1076.46503 y: 0 z: 214.16132 last x: 1076.46503 last y diff: 0 last z: 214.16132 territory: 0 rot x: 0 rot y: -4.55231 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3985 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3986 Footprint: Position: in world: true x: 1088.9521 y: 0 z: 215.04694 last x: 1088.9521 last y diff: 0 last z: 215.04694 territory: 0 rot x: 0 rot y: 0.52228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3986 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3987 Footprint: Position: in world: true x: 598.0174 y: 0 z: 185.72706 last x: 598.0174 last y diff: 0 last z: 185.72706 territory: 0 rot x: 0 rot y: -3.06959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3987 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3988 Footprint: Position: in world: true x: 921.5334 y: 0 z: 382.66468 last x: 921.5334 last y diff: 0 last z: 382.66468 territory: 2 rot x: 0 rot y: -1.01778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3988 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3989 Footprint: Position: in world: true x: 932.84638 y: 0 z: 376.84076 last x: 932.84638 last y diff: 0 last z: 376.84076 territory: 2 rot x: 0 rot y: -3.57992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3989 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3990 Footprint: Position: in world: true x: 570.64667 y: 0 z: 186.42768 last x: 570.64667 last y diff: 0 last z: 186.42768 territory: 0 rot x: 0 rot y: -4.1065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3990 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3991 Footprint: Position: in world: true x: 206.41211 y: 0 z: 237.16956 last x: 206.41211 last y diff: 0 last z: 237.16956 territory: 0 rot x: 0 rot y: -3.13184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3991 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3992 Footprint: Position: in world: true x: 206.3296 y: 0 z: 242.75702 last x: 206.3296 last y diff: 0 last z: 242.75702 territory: 0 rot x: 0 rot y: -1.79389 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3992 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3993 Footprint: Position: in world: true x: 297.9397 y: 0 z: 406.98481 last x: 297.9397 last y diff: 0 last z: 406.98481 territory: 0 rot x: 0 rot y: -1.29671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3993 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3994 Footprint: Position: in world: true x: 290.42896 y: 0 z: 402.55866 last x: 290.42896 last y diff: 0 last z: 402.55866 territory: 0 rot x: 0 rot y: -3.0294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3994 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3995 Footprint: Position: in world: true x: 293.13996 y: 0 z: 409.2704 last x: 293.13996 last y diff: 0 last z: 409.2704 territory: 0 rot x: 0 rot y: -0.1466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3995 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3996 Footprint: Position: in world: true x: 665.44971 y: 0 z: 160.49848 last x: 665.44971 last y diff: 0 last z: 160.49848 territory: 0 rot x: 0 rot y: -3.28855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3996 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3997 Footprint: Position: in world: true x: 659.47748 y: 0 z: 152.99842 last x: 659.47748 last y diff: 0 last z: 152.99842 territory: 0 rot x: 0 rot y: -0.21009 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3997 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3998 Footprint: Position: in world: true x: 665.82026 y: 0 z: 154.68592 last x: 665.82026 last y diff: 0 last z: 154.68592 territory: 0 rot x: 0 rot y: 0.17605 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3998 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 3999 Footprint: Position: in world: true x: 925.83838 y: 0 z: 459.5954 last x: 925.83838 last y diff: 0 last z: 459.5954 territory: 0 rot x: 0 rot y: -0.3038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 3999 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4000 Footprint: Position: in world: true x: 460.64484 y: 0 z: 427.99341 last x: 460.64484 last y diff: 0 last z: 427.99341 territory: 0 rot x: 0 rot y: -1.43433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4000 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4001 Footprint: Position: in world: true x: 1094.80903 y: 0 z: 298.78309 last x: 1094.80903 last y diff: 0 last z: 298.78309 territory: 2 rot x: 0 rot y: -3.11144 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4001 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4002 Footprint: Position: in world: true x: 799.35108 y: 0 z: 375.21686 last x: 799.35108 last y diff: 0 last z: 375.21686 territory: 0 rot x: 0 rot y: -2.49311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4002 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4003 Footprint: Position: in world: true x: 820.95112 y: 0 z: 373.65882 last x: 820.95112 last y diff: 0 last z: 373.65882 territory: 0 rot x: 0 rot y: 0.5362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4003 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4004 Footprint: Position: in world: true x: 813.18305 y: 0 z: 371.69892 last x: 813.18305 last y diff: 0 last z: 371.69892 territory: 0 rot x: 0 rot y: -1.83857 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4004 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4005 Footprint: Position: in world: true x: 710.3625 y: 0 z: 232.23914 last x: 710.3625 last y diff: 0 last z: 232.23914 territory: 0 rot x: 0 rot y: -4.45966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4005 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4006 Footprint: Position: in world: true x: 683.36158 y: 0 z: 230.19898 last x: 683.36158 last y diff: 0 last z: 230.19898 territory: 0 rot x: 0 rot y: -2.66176 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4006 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4007 Footprint: Position: in world: true x: 1208.90461 y: 0 z: 554.34797 last x: 1208.90461 last y diff: 0 last z: 554.34797 territory: 1 rot x: 0 rot y: -1.99254 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4007 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4008 Footprint: Position: in world: true x: 1035.95112 y: 0 z: 421.54487 last x: 1035.95112 last y diff: 0 last z: 421.54487 territory: 2 rot x: 0 rot y: 1.45572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4008 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4009 Footprint: Position: in world: true x: 1028.80011 y: 0 z: 428.20771 last x: 1028.80011 last y diff: 0 last z: 428.20771 territory: 2 rot x: 0 rot y: -0.6058 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4009 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4010 Footprint: Position: in world: true x: 515.11347 y: 0 z: 130.78632 last x: 515.11347 last y diff: 0 last z: 130.78632 territory: 0 rot x: 0 rot y: -4.49202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4010 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4011 Footprint: Position: in world: true x: 528.69349 y: 0 z: 129.61066 last x: 528.69349 last y diff: 0 last z: 129.61066 territory: 0 rot x: 0 rot y: 1.34337 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4011 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4012 Footprint: Position: in world: true x: 1156.30866 y: 0 z: 543.81263 last x: 1156.30866 last y diff: 0 last z: 543.81263 territory: 1 rot x: 0 rot y: -2.73815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4012 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4013 Footprint: Position: in world: true x: 1148.54029 y: 0 z: 537.5865 last x: 1148.54029 last y diff: 0 last z: 537.5865 territory: 1 rot x: 0 rot y: -0.28028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4013 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4014 Footprint: Position: in world: true x: 404.20258 y: 0 z: 318.10987 last x: 404.20258 last y diff: 0 last z: 318.10987 territory: 4 rot x: 0 rot y: -2.49184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4014 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4015 Footprint: Position: in world: true x: 382.20838 y: 0 z: 331.59485 last x: 382.20838 last y diff: 0 last z: 331.59485 territory: 4 rot x: 0 rot y: -1.43032 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4015 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4016 Footprint: Position: in world: true x: 757.87397 y: 0 z: 280.0171 last x: 757.87397 last y diff: 0 last z: 280.0171 territory: 0 rot x: 0 rot y: 0.51471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4016 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4017 Footprint: Position: in world: true x: 751.90595 y: 0 z: 282.85938 last x: 751.90595 last y diff: 0 last z: 282.85938 territory: 0 rot x: 0 rot y: -0.77398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4017 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4018 Footprint: Position: in world: true x: 410.95801 y: 0 z: 182.28461 last x: 410.95801 last y diff: 0 last z: 182.28461 territory: 4 rot x: 0 rot y: -2.74415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4018 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4019 Footprint: Position: in world: true x: 396.9502 y: 0 z: 171.06275 last x: 396.9502 last y diff: 0 last z: 171.06275 territory: 4 rot x: 0 rot y: -2.8003 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4019 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4020 Footprint: Position: in world: true x: 131.02137 y: 0 z: 306.20698 last x: 131.02137 last y diff: 0 last z: 306.20698 territory: 0 rot x: 0 rot y: 1.03864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4020 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4021 Footprint: Position: in world: true x: 137.05677 y: 0 z: 291.06525 last x: 137.05677 last y diff: 0 last z: 291.06525 territory: 0 rot x: 0 rot y: -4.25205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4021 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4022 Footprint: Position: in world: true x: 147.40455 y: 0 z: 292.8382 last x: 147.40455 last y diff: 0 last z: 292.8382 territory: 0 rot x: 0 rot y: -0.3508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4022 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4023 Footprint: Position: in world: true x: 923.26716 y: 0 z: 473.60096 last x: 923.26716 last y diff: 0 last z: 473.60096 territory: 0 rot x: 0 rot y: -1.7641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4023 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4024 Footprint: Position: in world: true x: 924.9239 y: 0 z: 485.83448 last x: 924.9239 last y diff: 0 last z: 485.83448 territory: 0 rot x: 0 rot y: -2.97008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4024 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4025 Footprint: Position: in world: true x: 805.46296 y: 0 z: 390.62415 last x: 805.46296 last y diff: 0 last z: 390.62415 territory: 0 rot x: 0 rot y: -2.05733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4025 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4026 Footprint: Position: in world: true x: 1207.07203 y: 0 z: 399.08906 last x: 1207.07203 last y diff: 0 last z: 399.08906 territory: 0 rot x: 0 rot y: 1.38355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4026 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4027 Footprint: Position: in world: true x: 531.41681 y: 0 z: 208.99262 last x: 531.41681 last y diff: 0 last z: 208.99262 territory: 0 rot x: 0 rot y: 1.37858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4027 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4028 Footprint: Position: in world: true x: 552.16657 y: 0 z: 208.5351 last x: 552.16657 last y diff: 0 last z: 208.5351 territory: 0 rot x: 0 rot y: -4.68091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4028 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4029 Footprint: Position: in world: true x: 1149.5973 y: 0 z: 522.28547 last x: 1149.5973 last y diff: 0 last z: 522.28547 territory: 1 rot x: 0 rot y: -4.2305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4029 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4030 Footprint: Position: in world: true x: 1145.021 y: 0 z: 530.05439 last x: 1145.021 last y diff: 0 last z: 530.05439 territory: 1 rot x: 0 rot y: -3.09227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4030 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4031 Footprint: Position: in world: true x: 964.93317 y: 0 z: 250.68757 last x: 964.93317 last y diff: 0 last z: 250.68757 territory: 2 rot x: 0 rot y: -0.66771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4031 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4032 Footprint: Position: in world: true x: 960.25391 y: 0 z: 222.66492 last x: 960.25391 last y diff: 0 last z: 222.66492 territory: 0 rot x: 0 rot y: -2.82111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4032 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4033 Footprint: Position: in world: true x: 957.14954 y: 0 z: 229.23475 last x: 957.14954 last y diff: 0 last z: 229.23475 territory: 0 rot x: 0 rot y: 0.76243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4033 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4034 Footprint: Position: in world: true x: 262.44587 y: 0 z: 249.71796 last x: 262.44587 last y diff: 0 last z: 249.71796 territory: 4 rot x: 0 rot y: -0.42531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4034 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4035 Footprint: Position: in world: true x: 1024.0431 y: 0 z: 444.02076 last x: 1024.0431 last y diff: 0 last z: 444.02076 territory: 2 rot x: 0 rot y: -2.12092 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4035 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4036 Footprint: Position: in world: true x: 1030.66211 y: 0 z: 435.70057 last x: 1030.66211 last y diff: 0 last z: 435.70057 territory: 2 rot x: 0 rot y: -3.35836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4036 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4037 Footprint: Position: in world: true x: 1002.41285 y: 0 z: 433.857 last x: 1002.41285 last y diff: 0 last z: 433.857 territory: 2 rot x: 0 rot y: -0.55172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4037 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4038 Footprint: Position: in world: true x: 908.69825 y: 0 z: 430.86915 last x: 908.69825 last y diff: 0 last z: 430.86915 territory: 0 rot x: 0 rot y: -4.07966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4038 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4039 Footprint: Position: in world: true x: 920.89747 y: 0 z: 436.70392 last x: 920.89747 last y diff: 0 last z: 436.70392 territory: 0 rot x: 0 rot y: -1.02494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4039 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4040 Footprint: Position: in world: true x: 475.82428 y: 0 z: 111.99671 last x: 475.82428 last y diff: 0 last z: 111.99671 territory: 0 rot x: 0 rot y: -1.43978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4040 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4041 Footprint: Position: in world: true x: 467.15394 y: 0 z: 96.7483 last x: 467.15394 last y diff: 0 last z: 96.7483 territory: 0 rot x: 0 rot y: -0.29072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4041 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4042 Footprint: Position: in world: true x: 862.62641 y: 0 z: 463.76331 last x: 862.62641 last y diff: 0 last z: 463.76331 territory: 0 rot x: 0 rot y: -2.958 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4042 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4043 Footprint: Position: in world: true x: 870.63361 y: 0 z: 457.17402 last x: 870.63361 last y diff: 0 last z: 457.17402 territory: 0 rot x: 0 rot y: -3.88059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4043 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4044 Footprint: Position: in world: true x: 814.0669 y: 0 z: 150.05402 last x: 814.0669 last y diff: 0 last z: 150.05402 territory: 0 rot x: 0 rot y: -4.11406 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4044 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4045 Footprint: Position: in world: true x: 342.77906 y: 0 z: 116.31476 last x: 342.77906 last y diff: 0 last z: 116.31476 territory: 0 rot x: 0 rot y: 0.75199 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4045 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4046 Footprint: Position: in world: true x: 1075.78882 y: 0 z: 423.3584 last x: 1075.78882 last y diff: 0 last z: 423.3584 territory: 2 rot x: 0 rot y: 1.48575 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4046 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4047 Footprint: Position: in world: true x: 1055.68061 y: 0 z: 419.49103 last x: 1055.68061 last y diff: 0 last z: 419.49103 territory: 2 rot x: 0 rot y: -1.09606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4047 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4048 Footprint: Position: in world: true x: 625.6709 y: 0 z: 279.89783 last x: 625.6709 last y diff: 0 last z: 279.89783 territory: 0 rot x: 0 rot y: -1.0638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4048 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4049 Footprint: Position: in world: true x: 624.21851 y: 0 z: 291.891 last x: 624.21851 last y diff: 0 last z: 291.891 territory: 0 rot x: 0 rot y: -1.81667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4049 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4050 Footprint: Position: in world: true x: 619.85547 y: 0 z: 284.438 last x: 619.85547 last y diff: 0 last z: 284.438 territory: 0 rot x: 0 rot y: 0.16729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4050 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4051 Footprint: Position: in world: true x: 827.1366 y: 0 z: 374.38263 last x: 827.1366 last y diff: 0 last z: 374.38263 territory: 0 rot x: 0 rot y: -3.19582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4051 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4052 Footprint: Position: in world: true x: 825.63611 y: 0 z: 379.0074 last x: 825.63611 last y diff: 0 last z: 379.0074 territory: 0 rot x: 0 rot y: 0.62308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4052 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4053 Footprint: Position: in world: true x: 300.38263 y: 0 z: 401.75434 last x: 300.38263 last y diff: 0 last z: 401.75434 territory: 0 rot x: 0 rot y: -0.33043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4053 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4054 Footprint: Position: in world: true x: 462.43018 y: 0 z: 372.50452 last x: 462.43018 last y diff: 0 last z: 372.50452 territory: 0 rot x: 0 rot y: -0.1229 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4054 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4055 Footprint: Position: in world: true x: 761.67676 y: 0 z: 152.98133 last x: 761.67676 last y diff: 0 last z: 152.98133 territory: 0 rot x: 0 rot y: 1.50777 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4055 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4056 Footprint: Position: in world: true x: 757.02582 y: 0 z: 152.06171 last x: 757.02582 last y diff: 0 last z: 152.06171 territory: 0 rot x: 0 rot y: -0.014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4056 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4057 Footprint: Position: in world: true x: 436.32734 y: 0 z: 258.49622 last x: 436.32734 last y diff: 0 last z: 258.49622 territory: 4 rot x: 0 rot y: -1.9022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4057 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4058 Footprint: Position: in world: true x: 957.6454 y: 0 z: 397.29987 last x: 957.6454 last y diff: 0 last z: 397.29987 territory: 2 rot x: 0 rot y: -3.11535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4058 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4059 Footprint: Position: in world: true x: 969.28425 y: 0 z: 402.7718 last x: 969.28425 last y diff: 0 last z: 402.7718 territory: 2 rot x: 0 rot y: -4.57486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4059 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4060 Footprint: Position: in world: true x: 963.20112 y: 0 z: 407.93567 last x: 963.20112 last y diff: 0 last z: 407.93567 territory: 2 rot x: 0 rot y: -3.48292 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4060 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4061 Footprint: Position: in world: true x: 661.84931 y: 0 z: 334.76178 last x: 661.84931 last y diff: 0 last z: 334.76178 territory: 0 rot x: 0 rot y: -1.2937 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4061 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4062 Footprint: Position: in world: true x: 127.17511 y: 0 z: 293.78321 last x: 127.17511 last y diff: 0 last z: 293.78321 territory: 0 rot x: 0 rot y: 1.11622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4062 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4063 Footprint: Position: in world: true x: 965.17786 y: 0 z: 285.30506 last x: 965.17786 last y diff: 0 last z: 285.30506 territory: 2 rot x: 0 rot y: -0.41573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4063 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4064 Footprint: Position: in world: true x: 464.09803 y: 0 z: 318.71515 last x: 464.09803 last y diff: 0 last z: 318.71515 territory: 0 rot x: 0 rot y: -0.45305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4064 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4065 Footprint: Position: in world: true x: 471.3042 y: 0 z: 319.37085 last x: 471.3042 last y diff: 0 last z: 319.37085 territory: 0 rot x: 0 rot y: -4.11477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4065 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4066 Footprint: Position: in world: true x: 453.71656 y: 0 z: 326.58698 last x: 453.71656 last y diff: 0 last z: 326.58698 territory: 4 rot x: 0 rot y: 0.72564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4066 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4067 Footprint: Position: in world: true x: 792.56818 y: 0 z: 498.36176 last x: 792.56818 last y diff: 0 last z: 498.36176 territory: 0 rot x: 0 rot y: 0.37148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4067 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4068 Footprint: Position: in world: true x: 400.74903 y: 0 z: 368.11261 last x: 400.74903 last y diff: 0 last z: 368.11261 territory: 4 rot x: 0 rot y: -1.2756 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4068 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4069 Footprint: Position: in world: true x: 411.03296 y: 0 z: 369.2859 last x: 411.03296 last y diff: 0 last z: 369.2859 territory: 0 rot x: 0 rot y: -2.93247 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4069 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4070 Footprint: Position: in world: true x: 408.20728 y: 0 z: 129.05512 last x: 408.20728 last y diff: 0 last z: 129.05512 territory: 0 rot x: 0 rot y: -4.57401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4070 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4071 Footprint: Position: in world: true x: 775.7981 y: 0 z: 462.11298 last x: 775.7981 last y diff: 0 last z: 462.11298 territory: 0 rot x: 0 rot y: -0.81341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4071 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4072 Footprint: Position: in world: true x: 793.45881 y: 0 z: 470.22297 last x: 793.45881 last y diff: 0 last z: 470.22297 territory: 0 rot x: 0 rot y: -3.48604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4072 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4073 Footprint: Position: in world: true x: 782.88971 y: 0 z: 451.9344 last x: 782.88971 last y diff: 0 last z: 451.9344 territory: 0 rot x: 0 rot y: -2.90053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4073 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4074 Footprint: Position: in world: true x: 700.04737 y: 0 z: 232.19336 last x: 700.04737 last y diff: 0 last z: 232.19336 territory: 0 rot x: 0 rot y: -2.27297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4074 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4075 Footprint: Position: in world: true x: 714.97986 y: 0 z: 233.49238 last x: 714.97986 last y diff: 0 last z: 233.49238 territory: 0 rot x: 0 rot y: -2.17243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4075 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4076 Footprint: Position: in world: true x: 1192.81208 y: 0 z: 497.68842 last x: 1192.81208 last y diff: 0 last z: 497.68842 territory: 0 rot x: 0 rot y: -2.48404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4076 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4077 Footprint: Position: in world: true x: 437.20527 y: 0 z: 287.32325 last x: 437.20527 last y diff: 0 last z: 287.32325 territory: 4 rot x: 0 rot y: -3.27508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4077 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4078 Footprint: Position: in world: true x: 421.06788 y: 0 z: 273.69263 last x: 421.06788 last y diff: 0 last z: 273.69263 territory: 4 rot x: 0 rot y: 1.41102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4078 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4079 Footprint: Position: in world: true x: 642.86506 y: 0 z: 393.19263 last x: 642.86506 last y diff: 0 last z: 393.19263 territory: 0 rot x: 0 rot y: -2.86075 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4079 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4080 Footprint: Position: in world: true x: 1195.21967 y: 0 z: 552.02936 last x: 1195.21967 last y diff: 0 last z: 552.02936 territory: 1 rot x: 0 rot y: -3.0084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4080 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4081 Footprint: Position: in world: true x: 731.82966 y: 0 z: 347.82801 last x: 731.82966 last y diff: 0 last z: 347.82801 territory: 0 rot x: 0 rot y: -2.06981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4081 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4082 Footprint: Position: in world: true x: 737.11878 y: 0 z: 331.17664 last x: 737.11878 last y diff: 0 last z: 331.17664 territory: 0 rot x: 0 rot y: 0.50687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4082 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4083 Footprint: Position: in world: true x: 948.5763 y: 0 z: 453.24036 last x: 948.5763 last y diff: 0 last z: 453.24036 territory: 0 rot x: 0 rot y: -2.9203 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4083 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4084 Footprint: Position: in world: true x: 946.1515 y: 0 z: 462.21229 last x: 946.1515 last y diff: 0 last z: 462.21229 territory: 0 rot x: 0 rot y: 1.5698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4084 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4085 Footprint: Position: in world: true x: 963.38294 y: 0 z: 461.61194 last x: 963.38294 last y diff: 0 last z: 461.61194 territory: 0 rot x: 0 rot y: -0.07377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4085 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4086 Footprint: Position: in world: true x: 434.47883 y: 0 z: 114.8083 last x: 434.47883 last y diff: 0 last z: 114.8083 territory: 0 rot x: 0 rot y: -2.64811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4086 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4087 Footprint: Position: in world: true x: 427.33729 y: 0 z: 128.18604 last x: 427.33729 last y diff: 0 last z: 128.18604 territory: 0 rot x: 0 rot y: 0.54397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4087 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4088 Footprint: Position: in world: true x: 430.53626 y: 0 z: 141.15906 last x: 430.53626 last y diff: 0 last z: 141.15906 territory: 0 rot x: 0 rot y: 1.30961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4088 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4089 Footprint: Position: in world: true x: 433.26166 y: 0 z: 117.63617 last x: 433.26166 last y diff: 0 last z: 117.63617 territory: 0 rot x: 0 rot y: -0.33146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4089 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4090 Footprint: Position: in world: true x: 439.79273 y: 0 z: 110.32898 last x: 439.79273 last y diff: 0 last z: 110.32898 territory: 0 rot x: 0 rot y: -1.59261 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4090 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4091 Footprint: Position: in world: true x: 878.76331 y: 0 z: 341.2721 last x: 878.76331 last y diff: 0 last z: 341.2721 territory: 0 rot x: 0 rot y: -1.48348 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4091 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4092 Footprint: Position: in world: true x: 887.25593 y: 0 z: 342.75062 last x: 887.25593 last y diff: 0 last z: 342.75062 territory: 0 rot x: 0 rot y: -0.21601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4092 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4093 Footprint: Position: in world: true x: 869.7978 y: 0 z: 343.727 last x: 869.7978 last y diff: 0 last z: 343.727 territory: 0 rot x: 0 rot y: -4.07485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4093 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4094 Footprint: Position: in world: true x: 887.88251 y: 0 z: 359.71387 last x: 887.88251 last y diff: 0 last z: 359.71387 territory: 0 rot x: 0 rot y: -1.66448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4094 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4095 Footprint: Position: in world: true x: 850.48932 y: 0 z: 486.42438 last x: 850.48932 last y diff: 0 last z: 486.42438 territory: 0 rot x: 0 rot y: -3.57862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4095 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4096 Footprint: Position: in world: true x: 874.99811 y: 0 z: 499.13044 last x: 874.99811 last y diff: 0 last z: 499.13044 territory: 0 rot x: 0 rot y: -1.07767 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4096 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4097 Footprint: Position: in world: true x: 857.60639 y: 0 z: 479.38282 last x: 857.60639 last y diff: 0 last z: 479.38282 territory: 0 rot x: 0 rot y: 0.73501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4097 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4098 Footprint: Position: in world: true x: 421.07392 y: 0 z: 379.55561 last x: 421.07392 last y diff: 0 last z: 379.55561 territory: 0 rot x: 0 rot y: -0.41404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4098 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4099 Footprint: Position: in world: true x: 414.87409 y: 0 z: 382.92359 last x: 414.87409 last y diff: 0 last z: 382.92359 territory: 0 rot x: 0 rot y: -1.69039 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4099 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4100 Footprint: Position: in world: true x: 940.52948 y: 0 z: 186.99567 last x: 940.52948 last y diff: 0 last z: 186.99567 territory: 0 rot x: 0 rot y: 0.73734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4100 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4101 Footprint: Position: in world: true x: 227.98731 y: 0 z: 237.84125 last x: 227.98731 last y diff: 0 last z: 237.84125 territory: 4 rot x: 0 rot y: -2.92426 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4101 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4102 Footprint: Position: in world: true x: 554.55488 y: 0 z: 229.71265 last x: 554.55488 last y diff: 0 last z: 229.71265 territory: 0 rot x: 0 rot y: -4.15014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4102 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4103 Footprint: Position: in world: true x: 555.1297 y: 0 z: 221.36731 last x: 555.1297 last y diff: 0 last z: 221.36731 territory: 0 rot x: 0 rot y: -3.92264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4103 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4104 Footprint: Position: in world: true x: 792.89246 y: 0 z: 486.50672 last x: 792.89246 last y diff: 0 last z: 486.50672 territory: 0 rot x: 0 rot y: -0.33165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4104 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4105 Footprint: Position: in world: true x: 800.93824 y: 0 z: 482.71271 last x: 800.93824 last y diff: 0 last z: 482.71271 territory: 0 rot x: 0 rot y: -1.23841 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4105 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4106 Footprint: Position: in world: true x: 790.38605 y: 0 z: 495.1659 last x: 790.38605 last y diff: 0 last z: 495.1659 territory: 0 rot x: 0 rot y: 1.11992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4106 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4107 Footprint: Position: in world: true x: 638.71668 y: 0 z: 137.14271 last x: 638.71668 last y diff: 0 last z: 137.14271 territory: 0 rot x: 0 rot y: -3.58014 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4107 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4108 Footprint: Position: in world: true x: 739.67872 y: 0 z: 361.1985 last x: 739.67872 last y diff: 0 last z: 361.1985 territory: 0 rot x: 0 rot y: -2.61551 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4108 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4109 Footprint: Position: in world: true x: 731.70636 y: 0 z: 354.7157 last x: 731.70636 last y diff: 0 last z: 354.7157 territory: 0 rot x: 0 rot y: -0.69065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4109 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4110 Footprint: Position: in world: true x: 735.65998 y: 0 z: 349.12586 last x: 735.65998 last y diff: 0 last z: 349.12586 territory: 0 rot x: 0 rot y: -3.26359 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4110 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4111 Footprint: Position: in world: true x: 916.34937 y: 0 z: 427.8531 last x: 916.34937 last y diff: 0 last z: 427.8531 territory: 0 rot x: 0 rot y: -3.30858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4111 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4112 Footprint: Position: in world: true x: 919.80951 y: 0 z: 441.19605 last x: 919.80951 last y diff: 0 last z: 441.19605 territory: 0 rot x: 0 rot y: 0.10091 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4112 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4113 Footprint: Position: in world: true x: 932.72382 y: 0 z: 441.01502 last x: 932.72382 last y diff: 0 last z: 441.01502 territory: 0 rot x: 0 rot y: 0.19552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4113 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4114 Footprint: Position: in world: true x: 855.29365 y: 0 z: 338.86945 last x: 855.29365 last y diff: 0 last z: 338.86945 territory: 0 rot x: 0 rot y: -3.6148 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4114 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4115 Footprint: Position: in world: true x: 865.79737 y: 0 z: 340.37555 last x: 865.79737 last y diff: 0 last z: 340.37555 territory: 0 rot x: 0 rot y: -2.86284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4115 actor: "props/flora/ferns.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4116 Footprint: Position: in world: true x: 598.10785 y: 0 z: 363.01734 last x: 598.10785 last y diff: 0 last z: 363.01734 territory: 0 rot x: 0 rot y: -1.6561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4116 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4117 Footprint: Position: in world: true x: 595.22065 y: 0 z: 360.08436 last x: 595.22065 last y diff: 0 last z: 360.08436 territory: 0 rot x: 0 rot y: -0.1076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4117 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4118 Footprint: Position: in world: true x: 799.52906 y: 0 z: 195.07197 last x: 799.52906 last y diff: 0 last z: 195.07197 territory: 0 rot x: 0 rot y: -0.2822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4118 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4119 Footprint: Position: in world: true x: 806.30225 y: 0 z: 202.17414 last x: 806.30225 last y diff: 0 last z: 202.17414 territory: 0 rot x: 0 rot y: -2.5733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4119 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4120 Footprint: Position: in world: true x: 789.98096 y: 0 z: 209.47291 last x: 789.98096 last y diff: 0 last z: 209.47291 territory: 0 rot x: 0 rot y: -2.67504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4120 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4121 Footprint: Position: in world: true x: 910.64124 y: 0 z: 158.8675 last x: 910.64124 last y diff: 0 last z: 158.8675 territory: 0 rot x: 0 rot y: 0.3967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4121 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4122 Footprint: Position: in world: true x: 743.2334 y: 0 z: 311.56348 last x: 743.2334 last y diff: 0 last z: 311.56348 territory: 0 rot x: 0 rot y: -1.40152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4122 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4123 Footprint: Position: in world: true x: 752.51136 y: 0 z: 290.54694 last x: 752.51136 last y diff: 0 last z: 290.54694 territory: 0 rot x: 0 rot y: -0.2259 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4123 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4124 Footprint: Position: in world: true x: 741.71625 y: 0 z: 296.1399 last x: 741.71625 last y diff: 0 last z: 296.1399 territory: 0 rot x: 0 rot y: -0.18276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4124 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4125 Footprint: Position: in world: true x: 586.17927 y: 0 z: 376.45838 last x: 586.17927 last y diff: 0 last z: 376.45838 territory: 0 rot x: 0 rot y: -0.12592 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4125 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4126 Footprint: Position: in world: true x: 599.30158 y: 0 z: 363.27686 last x: 599.30158 last y diff: 0 last z: 363.27686 territory: 0 rot x: 0 rot y: 1.14109 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4126 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4127 Footprint: Position: in world: true x: 706.49292 y: 0 z: 232.83545 last x: 706.49292 last y diff: 0 last z: 232.83545 territory: 0 rot x: 0 rot y: -3.36957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4127 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4128 Footprint: Position: in world: true x: 718.91718 y: 0 z: 236.68049 last x: 718.91718 last y diff: 0 last z: 236.68049 territory: 0 rot x: 0 rot y: -1.45548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4128 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4129 Footprint: Position: in world: true x: 720.20398 y: 0 z: 229.99378 last x: 720.20398 last y diff: 0 last z: 229.99378 territory: 0 rot x: 0 rot y: 0.76685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4129 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4130 Footprint: Position: in world: true x: 714.33216 y: 0 z: 237.05445 last x: 714.33216 last y diff: 0 last z: 237.05445 territory: 0 rot x: 0 rot y: -4.03165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4130 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4131 Footprint: Position: in world: true x: 1069.25397 y: 0 z: 457.76313 last x: 1069.25397 last y diff: 0 last z: 457.76313 territory: 2 rot x: 0 rot y: -2.89312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4131 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4132 Footprint: Position: in world: true x: 1061.00348 y: 0 z: 466.88587 last x: 1061.00348 last y diff: 0 last z: 466.88587 territory: 0 rot x: 0 rot y: -4.26813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4132 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4133 Footprint: Position: in world: true x: 268.11384 y: 0 z: 218.37165 last x: 268.11384 last y diff: 0 last z: 218.37165 territory: 4 rot x: 0 rot y: -2.10212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4133 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4134 Footprint: Position: in world: true x: 282.62806 y: 0 z: 203.32837 last x: 282.62806 last y diff: 0 last z: 203.32837 territory: 4 rot x: 0 rot y: -2.4028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4134 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4135 Footprint: Position: in world: true x: 840.6327 y: 0 z: 147.48926 last x: 840.6327 last y diff: 0 last z: 147.48926 territory: 0 rot x: 0 rot y: -2.30839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4135 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4136 Footprint: Position: in world: true x: 835.09015 y: 0 z: 151.01197 last x: 835.09015 last y diff: 0 last z: 151.01197 territory: 0 rot x: 0 rot y: -1.61582 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4136 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4137 Footprint: Position: in world: true x: 831.76087 y: 0 z: 154.14002 last x: 831.76087 last y diff: 0 last z: 154.14002 territory: 0 rot x: 0 rot y: -3.9975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4137 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4138 Footprint: Position: in world: true x: 307.25086 y: 0 z: 184.61701 last x: 307.25086 last y diff: 0 last z: 184.61701 territory: 4 rot x: 0 rot y: -0.36921 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4138 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4139 Footprint: Position: in world: true x: 107.83704 y: 0 z: 296.26484 last x: 107.83704 last y diff: 0 last z: 296.26484 territory: 0 rot x: 0 rot y: -1.35204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4139 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4140 Footprint: Position: in world: true x: 120.77308 y: 0 z: 303.54432 last x: 120.77308 last y diff: 0 last z: 303.54432 territory: 0 rot x: 0 rot y: -3.74872 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4140 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4141 Footprint: Position: in world: true x: 443.40235 y: 0 z: 339.30738 last x: 443.40235 last y diff: 0 last z: 339.30738 territory: 4 rot x: 0 rot y: -1.23552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4141 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4142 Footprint: Position: in world: true x: 554.82612 y: 0 z: 385.77515 last x: 554.82612 last y diff: 0 last z: 385.77515 territory: 0 rot x: 0 rot y: -0.37522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4142 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4143 Footprint: Position: in world: true x: 576.13465 y: 0 z: 392.31116 last x: 576.13465 last y diff: 0 last z: 392.31116 territory: 0 rot x: 0 rot y: 0.89528 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4143 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4144 Footprint: Position: in world: true x: 561.48884 y: 0 z: 380.36738 last x: 561.48884 last y diff: 0 last z: 380.36738 territory: 0 rot x: 0 rot y: 0.55169 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4144 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4145 Footprint: Position: in world: true x: 547.88703 y: 0 z: 391.53632 last x: 547.88703 last y diff: 0 last z: 391.53632 territory: 0 rot x: 0 rot y: -3.60622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4145 actor: "props/flora/shrub_tropic_plant_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4146 Footprint: Position: in world: true x: 252.62977 y: 0 z: 315.12104 last x: 252.62977 last y diff: 0 last z: 315.12104 territory: 4 rot x: 0 rot y: 0.04892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4146 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4147 Footprint: Position: in world: true x: 257.21418 y: 0 z: 329.73847 last x: 257.21418 last y diff: 0 last z: 329.73847 territory: 4 rot x: 0 rot y: -4.57877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4147 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4148 Footprint: Position: in world: true x: 1167.92469 y: 0 z: 513.90394 last x: 1167.92469 last y diff: 0 last z: 513.90394 territory: 0 rot x: 0 rot y: 1.54415 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4148 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4149 Footprint: Position: in world: true x: 1172.36506 y: 0 z: 496.14106 last x: 1172.36506 last y diff: 0 last z: 496.14106 territory: 0 rot x: 0 rot y: 0.10613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4149 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4150 Footprint: Position: in world: true x: 834.6272 y: 0 z: 217.21528 last x: 834.6272 last y diff: 0 last z: 217.21528 territory: 0 rot x: 0 rot y: -3.71596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4150 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4151 Footprint: Position: in world: true x: 828.41755 y: 0 z: 222.89985 last x: 828.41755 last y diff: 0 last z: 222.89985 territory: 0 rot x: 0 rot y: -0.22042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4151 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4152 Footprint: Position: in world: true x: 827.63727 y: 0 z: 228.58497 last x: 827.63727 last y diff: 0 last z: 228.58497 territory: 0 rot x: 0 rot y: -4.09278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4152 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4153 Footprint: Position: in world: true x: 437.99885 y: 0 z: 166.6142 last x: 437.99885 last y diff: 0 last z: 166.6142 territory: 4 rot x: 0 rot y: 1.07187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4153 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4154 Footprint: Position: in world: true x: 965.38544 y: 0 z: 284.14295 last x: 965.38544 last y diff: 0 last z: 284.14295 territory: 2 rot x: 0 rot y: -3.1466 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4154 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4155 Footprint: Position: in world: true x: 712.34553 y: 0 z: 403.74061 last x: 712.34553 last y diff: 0 last z: 403.74061 territory: 0 rot x: 0 rot y: -3.75081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4155 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4156 Footprint: Position: in world: true x: 715.94214 y: 0 z: 401.3614 last x: 715.94214 last y diff: 0 last z: 401.3614 territory: 0 rot x: 0 rot y: -0.92302 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4156 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4157 Footprint: Position: in world: true x: 208.45612 y: 0 z: 367.95264 last x: 208.45612 last y diff: 0 last z: 367.95264 territory: 0 rot x: 0 rot y: -3.25846 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4157 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4158 Footprint: Position: in world: true x: 203.99292 y: 0 z: 366.17798 last x: 203.99292 last y diff: 0 last z: 366.17798 territory: 0 rot x: 0 rot y: -3.54281 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4158 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4159 Footprint: Position: in world: true x: 209.48188 y: 0 z: 345.82416 last x: 209.48188 last y diff: 0 last z: 345.82416 territory: 0 rot x: 0 rot y: 0.70052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4159 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4160 Footprint: Position: in world: true x: 462.72181 y: 0 z: 379.98932 last x: 462.72181 last y diff: 0 last z: 379.98932 territory: 0 rot x: 0 rot y: -1.0375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4160 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4161 Footprint: Position: in world: true x: 456.17383 y: 0 z: 369.15906 last x: 456.17383 last y diff: 0 last z: 369.15906 territory: 0 rot x: 0 rot y: -3.50237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4161 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4162 Footprint: Position: in world: true x: 436.50306 y: 0 z: 386.07099 last x: 436.50306 last y diff: 0 last z: 386.07099 territory: 0 rot x: 0 rot y: -2.18589 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4162 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4163 Footprint: Position: in world: true x: 863.81782 y: 0 z: 329.5589 last x: 863.81782 last y diff: 0 last z: 329.5589 territory: 0 rot x: 0 rot y: -1.22953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4163 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4164 Footprint: Position: in world: true x: 270.08252 y: 0 z: 217.23835 last x: 270.08252 last y diff: 0 last z: 217.23835 territory: 4 rot x: 0 rot y: -2.16909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4164 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4165 Footprint: Position: in world: true x: 272.22669 y: 0 z: 205.61982 last x: 272.22669 last y diff: 0 last z: 205.61982 territory: 4 rot x: 0 rot y: 1.14974 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4165 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4166 Footprint: Position: in world: true x: 380.61384 y: 0 z: 159.35962 last x: 380.61384 last y diff: 0 last z: 159.35962 territory: 4 rot x: 0 rot y: -2.58538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4166 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4167 Footprint: Position: in world: true x: 667.23945 y: 0 z: 186.28779 last x: 667.23945 last y diff: 0 last z: 186.28779 territory: 0 rot x: 0 rot y: -3.99851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4167 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4168 Footprint: Position: in world: true x: 681.04603 y: 0 z: 167.86774 last x: 681.04603 last y diff: 0 last z: 167.86774 territory: 0 rot x: 0 rot y: -1.46586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4168 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4169 Footprint: Position: in world: true x: 686.70228 y: 0 z: 184.09192 last x: 686.70228 last y diff: 0 last z: 184.09192 territory: 0 rot x: 0 rot y: -0.50272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4169 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4170 Footprint: Position: in world: true x: 675.732 y: 0 z: 167.75678 last x: 675.732 last y diff: 0 last z: 167.75678 territory: 0 rot x: 0 rot y: -2.96752 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4170 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4171 Footprint: Position: in world: true x: 571.50489 y: 0 z: 104.01581 last x: 571.50489 last y diff: 0 last z: 104.01581 territory: 0 rot x: 0 rot y: -4.52366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4171 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4172 Footprint: Position: in world: true x: 577.63007 y: 0 z: 110.1454 last x: 577.63007 last y diff: 0 last z: 110.1454 territory: 0 rot x: 0 rot y: 0.41933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4172 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4173 Footprint: Position: in world: true x: 677.65516 y: 0 z: 359.64948 last x: 677.65516 last y diff: 0 last z: 359.64948 territory: 0 rot x: 0 rot y: -4.42298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4173 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4174 Footprint: Position: in world: true x: 686.59015 y: 0 z: 358.98108 last x: 686.59015 last y diff: 0 last z: 358.98108 territory: 0 rot x: 0 rot y: 1.26442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4174 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4175 Footprint: Position: in world: true x: 563.33326 y: 0 z: 295.91266 last x: 563.33326 last y diff: 0 last z: 295.91266 territory: 0 rot x: 0 rot y: -4.36033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4175 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4176 Footprint: Position: in world: true x: 1199.94703 y: 0 z: 459.69593 last x: 1199.94703 last y diff: 0 last z: 459.69593 territory: 0 rot x: 0 rot y: -3.96381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4176 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4177 Footprint: Position: in world: true x: 1192.42621 y: 0 z: 463.27924 last x: 1192.42621 last y diff: 0 last z: 463.27924 territory: 0 rot x: 0 rot y: -2.53808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4177 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4178 Footprint: Position: in world: true x: 1124.27948 y: 0 z: 527.1374 last x: 1124.27948 last y diff: 0 last z: 527.1374 territory: 1 rot x: 0 rot y: -0.82508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4178 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4179 Footprint: Position: in world: true x: 1120.34198 y: 0 z: 524.29261 last x: 1120.34198 last y diff: 0 last z: 524.29261 territory: 1 rot x: 0 rot y: -1.40975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4179 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4180 Footprint: Position: in world: true x: 1129.64698 y: 0 z: 535.62946 last x: 1129.64698 last y diff: 0 last z: 535.62946 territory: 1 rot x: 0 rot y: -2.1483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4180 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4181 Footprint: Position: in world: true x: 1132.79206 y: 0 z: 532.23249 last x: 1132.79206 last y diff: 0 last z: 532.23249 territory: 1 rot x: 0 rot y: -0.7728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4181 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4182 Footprint: Position: in world: true x: 267.85737 y: 0 z: 325.97754 last x: 267.85737 last y diff: 0 last z: 325.97754 territory: 4 rot x: 0 rot y: 0.02906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4182 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4183 Footprint: Position: in world: true x: 973.49616 y: 0 z: 241.67292 last x: 973.49616 last y diff: 0 last z: 241.67292 territory: 2 rot x: 0 rot y: 0.82097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4183 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4184 Footprint: Position: in world: true x: 969.86402 y: 0 z: 225.03223 last x: 969.86402 last y diff: 0 last z: 225.03223 territory: 2 rot x: 0 rot y: -3.0272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4184 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4185 Footprint: Position: in world: true x: 880.16144 y: 0 z: 310.92078 last x: 880.16144 last y diff: 0 last z: 310.92078 territory: 0 rot x: 0 rot y: -1.36316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4185 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4186 Footprint: Position: in world: true x: 891.11548 y: 0 z: 310.37714 last x: 891.11548 last y diff: 0 last z: 310.37714 territory: 0 rot x: 0 rot y: -4.32862 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4186 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4187 Footprint: Position: in world: true x: 876.7793 y: 0 z: 285.02625 last x: 876.7793 last y diff: 0 last z: 285.02625 territory: 0 rot x: 0 rot y: -1.06894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4187 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4188 Footprint: Position: in world: true x: 987.2923 y: 0 z: 263.04566 last x: 987.2923 last y diff: 0 last z: 263.04566 territory: 2 rot x: 0 rot y: -2.9822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4188 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4189 Footprint: Position: in world: true x: 504.29462 y: 0 z: 180.6991 last x: 504.29462 last y diff: 0 last z: 180.6991 territory: 0 rot x: 0 rot y: -1.77187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4189 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4190 Footprint: Position: in world: true x: 504.71717 y: 0 z: 171.65711 last x: 504.71717 last y diff: 0 last z: 171.65711 territory: 0 rot x: 0 rot y: -3.11138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4190 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4191 Footprint: Position: in world: true x: 511.97248 y: 0 z: 183.43158 last x: 511.97248 last y diff: 0 last z: 183.43158 territory: 0 rot x: 0 rot y: -0.00979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4191 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4192 Footprint: Position: in world: true x: 806.75873 y: 0 z: 471.51948 last x: 806.75873 last y diff: 0 last z: 471.51948 territory: 0 rot x: 0 rot y: 0.63924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4192 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4193 Footprint: Position: in world: true x: 812.58155 y: 0 z: 468.9845 last x: 812.58155 last y diff: 0 last z: 468.9845 territory: 0 rot x: 0 rot y: -1.74376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4193 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4194 Footprint: Position: in world: true x: 673.42359 y: 0 z: 192.33112 last x: 673.42359 last y diff: 0 last z: 192.33112 territory: 0 rot x: 0 rot y: -0.03594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4194 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4195 Footprint: Position: in world: true x: 667.14203 y: 0 z: 200.68128 last x: 667.14203 last y diff: 0 last z: 200.68128 territory: 0 rot x: 0 rot y: -0.48766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4195 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4196 Footprint: Position: in world: true x: 758.69385 y: 0 z: 505.37067 last x: 758.69385 last y diff: 0 last z: 505.37067 territory: 0 rot x: 0 rot y: -2.43845 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4196 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4197 Footprint: Position: in world: true x: 753.44892 y: 0 z: 503.27204 last x: 753.44892 last y diff: 0 last z: 503.27204 territory: 0 rot x: 0 rot y: 0.58207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4197 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4198 Footprint: Position: in world: true x: 1133.97394 y: 0 z: 342.4184 last x: 1133.97394 last y diff: 0 last z: 342.4184 territory: 0 rot x: 0 rot y: -4.64867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4198 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4199 Footprint: Position: in world: true x: 1124.98053 y: 0 z: 349.46802 last x: 1124.98053 last y diff: 0 last z: 349.46802 territory: 0 rot x: 0 rot y: 0.26447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4199 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4200 Footprint: Position: in world: true x: 1148.42084 y: 0 z: 333.2823 last x: 1148.42084 last y diff: 0 last z: 333.2823 territory: 0 rot x: 0 rot y: 1.16228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4200 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4201 Footprint: Position: in world: true x: 1167.16834 y: 0 z: 339.1305 last x: 1167.16834 last y diff: 0 last z: 339.1305 territory: 0 rot x: 0 rot y: -1.54036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4201 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4202 Footprint: Position: in world: true x: 1138.67292 y: 0 z: 345.52881 last x: 1138.67292 last y diff: 0 last z: 345.52881 territory: 0 rot x: 0 rot y: -3.19088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4202 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4203 Footprint: Position: in world: true x: 1145.7256 y: 0 z: 347.56354 last x: 1145.7256 last y diff: 0 last z: 347.56354 territory: 0 rot x: 0 rot y: 0.84266 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4203 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4204 Footprint: Position: in world: true x: 1067.5669 y: 0 z: 269.95441 last x: 1067.5669 last y diff: 0 last z: 269.95441 territory: 2 rot x: 0 rot y: 1.5414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4204 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4205 Footprint: Position: in world: true x: 579.3454 y: 0 z: 455.34424 last x: 579.3454 last y diff: 0 last z: 455.34424 territory: 0 rot x: 0 rot y: -4.55803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4205 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4206 Footprint: Position: in world: true x: 632.77094 y: 0 z: 131.76905 last x: 632.77094 last y diff: 0 last z: 131.76905 territory: 0 rot x: 0 rot y: -1.09095 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4206 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4207 Footprint: Position: in world: true x: 439.34137 y: 0 z: 173.82966 last x: 439.34137 last y diff: 0 last z: 173.82966 territory: 4 rot x: 0 rot y: -4.0321 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4207 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4208 Footprint: Position: in world: true x: 688.0345 y: 0 z: 280.5077 last x: 688.0345 last y diff: 0 last z: 280.5077 territory: 0 rot x: 0 rot y: -2.7565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4208 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4209 Footprint: Position: in world: true x: 689.30451 y: 0 z: 276.41767 last x: 689.30451 last y diff: 0 last z: 276.41767 territory: 0 rot x: 0 rot y: -1.86031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4209 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4210 Footprint: Position: in world: true x: 276.71229 y: 0 z: 310.76362 last x: 276.71229 last y diff: 0 last z: 310.76362 territory: 4 rot x: 0 rot y: -0.39646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4210 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4211 Footprint: Position: in world: true x: 959.52344 y: 0 z: 263.30433 last x: 959.52344 last y diff: 0 last z: 263.30433 territory: 2 rot x: 0 rot y: 0.95989 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4211 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4212 Footprint: Position: in world: true x: 1187.35187 y: 0 z: 506.21552 last x: 1187.35187 last y diff: 0 last z: 506.21552 territory: 0 rot x: 0 rot y: 1.00995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4212 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4213 Footprint: Position: in world: true x: 1192.78443 y: 0 z: 505.76288 last x: 1192.78443 last y diff: 0 last z: 505.76288 territory: 0 rot x: 0 rot y: -0.45498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4213 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4214 Footprint: Position: in world: true x: 487.79578 y: 0 z: 383.20411 last x: 487.79578 last y diff: 0 last z: 383.20411 territory: 0 rot x: 0 rot y: -0.72973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4214 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4215 Footprint: Position: in world: true x: 481.79096 y: 0 z: 385.45514 last x: 481.79096 last y diff: 0 last z: 385.45514 territory: 0 rot x: 0 rot y: 0.63476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4215 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4216 Footprint: Position: in world: true x: 475.65937 y: 0 z: 378.70081 last x: 475.65937 last y diff: 0 last z: 378.70081 territory: 0 rot x: 0 rot y: -1.50817 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4216 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4217 Footprint: Position: in world: true x: 1154.27027 y: 0 z: 313.5918 last x: 1154.27027 last y diff: 0 last z: 313.5918 territory: 0 rot x: 0 rot y: -4.04192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4217 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4218 Footprint: Position: in world: true x: 1146.58051 y: 0 z: 318.53083 last x: 1146.58051 last y diff: 0 last z: 318.53083 territory: 0 rot x: 0 rot y: 1.13897 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4218 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4219 Footprint: Position: in world: true x: 943.21924 y: 0 z: 469.40235 last x: 943.21924 last y diff: 0 last z: 469.40235 territory: 0 rot x: 0 rot y: -3.94751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4219 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4220 Footprint: Position: in world: true x: 927.03541 y: 0 z: 479.38672 last x: 927.03541 last y diff: 0 last z: 479.38672 territory: 0 rot x: 0 rot y: -2.41376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4220 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4221 Footprint: Position: in world: true x: 249.50702 y: 0 z: 325.73261 last x: 249.50702 last y diff: 0 last z: 325.73261 territory: 4 rot x: 0 rot y: 0.38808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4221 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4222 Footprint: Position: in world: true x: 267.13141 y: 0 z: 334.03394 last x: 267.13141 last y diff: 0 last z: 334.03394 territory: 4 rot x: 0 rot y: 0.72338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4222 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4223 Footprint: Position: in world: true x: 1142.06647 y: 0 z: 283.06421 last x: 1142.06647 last y diff: 0 last z: 283.06421 territory: 0 rot x: 0 rot y: -1.68761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4223 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4224 Footprint: Position: in world: true x: 1141.84485 y: 0 z: 273.39356 last x: 1141.84485 last y diff: 0 last z: 273.39356 territory: 0 rot x: 0 rot y: -2.79522 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4224 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4225 Footprint: Position: in world: true x: 517.51264 y: 0 z: 303.53553 last x: 517.51264 last y diff: 0 last z: 303.53553 territory: 0 rot x: 0 rot y: -3.81981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4225 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4226 Footprint: Position: in world: true x: 391.60651 y: 0 z: 339.98603 last x: 391.60651 last y diff: 0 last z: 339.98603 territory: 4 rot x: 0 rot y: -1.06333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4226 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4227 Footprint: Position: in world: true x: 768.51728 y: 0 z: 162.79047 last x: 768.51728 last y diff: 0 last z: 162.79047 territory: 0 rot x: 0 rot y: -0.34038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4227 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4228 Footprint: Position: in world: true x: 769.07807 y: 0 z: 181.38624 last x: 769.07807 last y diff: 0 last z: 181.38624 territory: 0 rot x: 0 rot y: -3.10944 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4228 actor: "props/flora/shrub_tropic_plant_b.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4229 Footprint: Position: in world: true x: 211.07825 y: 0 z: 195.2334 last x: 211.07825 last y diff: 0 last z: 195.2334 territory: 0 rot x: 0 rot y: 1.24825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4229 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4230 Footprint: Position: in world: true x: 206.011 y: 0 z: 192.80256 last x: 206.011 last y diff: 0 last z: 192.80256 territory: 0 rot x: 0 rot y: 0.80594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4230 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4231 Footprint: Position: in world: true x: 269.62641 y: 0 z: 222.65107 last x: 269.62641 last y diff: 0 last z: 222.65107 territory: 4 rot x: 0 rot y: -1.44263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4231 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4232 Footprint: Position: in world: true x: 260.14338 y: 0 z: 211.51862 last x: 260.14338 last y diff: 0 last z: 211.51862 territory: 4 rot x: 0 rot y: -3.44861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4232 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4233 Footprint: Position: in world: true x: 1214.20978 y: 0 z: 539.74244 last x: 1214.20978 last y diff: 0 last z: 539.74244 territory: 1 rot x: 0 rot y: 0.13892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4233 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4234 Footprint: Position: in world: true x: 1205.03138 y: 0 z: 549.4557 last x: 1205.03138 last y diff: 0 last z: 549.4557 territory: 0 rot x: 0 rot y: -1.65455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4234 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4235 Footprint: Position: in world: true x: 215.18049 y: 0 z: 334.66706 last x: 215.18049 last y diff: 0 last z: 334.66706 territory: 0 rot x: 0 rot y: -2.55665 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4235 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4236 Footprint: Position: in world: true x: 715.39222 y: 0 z: 298.27442 last x: 715.39222 last y diff: 0 last z: 298.27442 territory: 0 rot x: 0 rot y: -4.05297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4236 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4237 Footprint: Position: in world: true x: 704.1601 y: 0 z: 293.26606 last x: 704.1601 last y diff: 0 last z: 293.26606 territory: 0 rot x: 0 rot y: -0.40108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4237 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4238 Footprint: Position: in world: true x: 589.52503 y: 0 z: 291.92621 last x: 589.52503 last y diff: 0 last z: 291.92621 territory: 0 rot x: 0 rot y: 0.11483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4238 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4239 Footprint: Position: in world: true x: 604.61677 y: 0 z: 286.83326 last x: 604.61677 last y diff: 0 last z: 286.83326 territory: 0 rot x: 0 rot y: -1.36004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4239 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4240 Footprint: Position: in world: true x: 590.04548 y: 0 z: 374.97419 last x: 590.04548 last y diff: 0 last z: 374.97419 territory: 0 rot x: 0 rot y: 0.89765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4240 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4241 Footprint: Position: in world: true x: 594.32801 y: 0 z: 382.92225 last x: 594.32801 last y diff: 0 last z: 382.92225 territory: 0 rot x: 0 rot y: -1.52527 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4241 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4242 Footprint: Position: in world: true x: 600.70868 y: 0 z: 362.78003 last x: 600.70868 last y diff: 0 last z: 362.78003 territory: 0 rot x: 0 rot y: -4.64341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4242 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4243 Footprint: Position: in world: true x: 797.59705 y: 0 z: 347.9994 last x: 797.59705 last y diff: 0 last z: 347.9994 territory: 0 rot x: 0 rot y: -0.969 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4243 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4244 Footprint: Position: in world: true x: 713.90497 y: 0 z: 299.54316 last x: 713.90497 last y diff: 0 last z: 299.54316 territory: 0 rot x: 0 rot y: -0.79023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4244 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4245 Footprint: Position: in world: true x: 724.20167 y: 0 z: 283.65467 last x: 724.20167 last y diff: 0 last z: 283.65467 territory: 0 rot x: 0 rot y: -1.06333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4245 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4246 Footprint: Position: in world: true x: 705.80225 y: 0 z: 290.99048 last x: 705.80225 last y diff: 0 last z: 290.99048 territory: 0 rot x: 0 rot y: -0.54526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4246 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4247 Footprint: Position: in world: true x: 647.58442 y: 0 z: 453.69147 last x: 647.58442 last y diff: 0 last z: 453.69147 territory: 0 rot x: 0 rot y: -3.7246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4247 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4248 Footprint: Position: in world: true x: 866.35755 y: 0 z: 396.04761 last x: 866.35755 last y diff: 0 last z: 396.04761 territory: 0 rot x: 0 rot y: -1.26796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4248 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4249 Footprint: Position: in world: true x: 870.35456 y: 0 z: 405.95466 last x: 870.35456 last y diff: 0 last z: 405.95466 territory: 0 rot x: 0 rot y: -4.3301 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4249 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4250 Footprint: Position: in world: true x: 353.07795 y: 0 z: 117.08906 last x: 353.07795 last y diff: 0 last z: 117.08906 territory: 0 rot x: 0 rot y: -2.82879 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4250 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4251 Footprint: Position: in world: true x: 351.24927 y: 0 z: 113.36323 last x: 351.24927 last y diff: 0 last z: 113.36323 territory: 0 rot x: 0 rot y: -4.5391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4251 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4252 Footprint: Position: in world: true x: 1199.09827 y: 0 z: 448.37781 last x: 1199.09827 last y diff: 0 last z: 448.37781 territory: 0 rot x: 0 rot y: -2.13556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4252 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4253 Footprint: Position: in world: true x: 1182.0005 y: 0 z: 449.97687 last x: 1182.0005 last y diff: 0 last z: 449.97687 territory: 0 rot x: 0 rot y: -2.19834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4253 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4254 Footprint: Position: in world: true x: 841.3053 y: 0 z: 339.79719 last x: 841.3053 last y diff: 0 last z: 339.79719 territory: 0 rot x: 0 rot y: 0.47028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4254 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4255 Footprint: Position: in world: true x: 845.85743 y: 0 z: 338.40894 last x: 845.85743 last y diff: 0 last z: 338.40894 territory: 0 rot x: 0 rot y: -0.58573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4255 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4256 Footprint: Position: in world: true x: 836.28028 y: 0 z: 341.36445 last x: 836.28028 last y diff: 0 last z: 341.36445 territory: 0 rot x: 0 rot y: -1.57193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4256 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4257 Footprint: Position: in world: true x: 877.03888 y: 0 z: 330.16059 last x: 877.03888 last y diff: 0 last z: 330.16059 territory: 0 rot x: 0 rot y: 1.24692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4257 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4258 Footprint: Position: in world: true x: 608.32081 y: 0 z: 183.3938 last x: 608.32081 last y diff: 0 last z: 183.3938 territory: 0 rot x: 0 rot y: -1.49537 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4258 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4259 Footprint: Position: in world: true x: 350.70105 y: 0 z: 113.73829 last x: 350.70105 last y diff: 0 last z: 113.73829 territory: 0 rot x: 0 rot y: 1.19892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4259 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4260 Footprint: Position: in world: true x: 352.25031 y: 0 z: 119.29108 last x: 352.25031 last y diff: 0 last z: 119.29108 territory: 0 rot x: 0 rot y: -2.69185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4260 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4261 Footprint: Position: in world: true x: 279.6728 y: 0 z: 318.64734 last x: 279.6728 last y diff: 0 last z: 318.64734 territory: 4 rot x: 0 rot y: -1.01801 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4261 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4262 Footprint: Position: in world: true x: 271.21308 y: 0 z: 320.29737 last x: 271.21308 last y diff: 0 last z: 320.29737 territory: 4 rot x: 0 rot y: -2.59726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4262 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4263 Footprint: Position: in world: true x: 719.279 y: 0 z: 235.099 last x: 719.279 last y diff: 0 last z: 235.099 territory: 0 rot x: 0 rot y: -2.70603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4263 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4264 Footprint: Position: in world: true x: 702.96955 y: 0 z: 230.44922 last x: 702.96955 last y diff: 0 last z: 230.44922 territory: 0 rot x: 0 rot y: 0.5319 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4264 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4265 Footprint: Position: in world: true x: 710.76636 y: 0 z: 233.79291 last x: 710.76636 last y diff: 0 last z: 233.79291 territory: 0 rot x: 0 rot y: -4.19603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4265 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4266 Footprint: Position: in world: true x: 612.04719 y: 0 z: 135.54963 last x: 612.04719 last y diff: 0 last z: 135.54963 territory: 0 rot x: 0 rot y: 0.92048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4266 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4267 Footprint: Position: in world: true x: 589.5738 y: 0 z: 133.21174 last x: 589.5738 last y diff: 0 last z: 133.21174 territory: 0 rot x: 0 rot y: -0.58422 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4267 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4268 Footprint: Position: in world: true x: 329.65076 y: 0 z: 370.49274 last x: 329.65076 last y diff: 0 last z: 370.49274 territory: 4 rot x: 0 rot y: -4.5477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4268 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4269 Footprint: Position: in world: true x: 344.28583 y: 0 z: 363.09791 last x: 344.28583 last y diff: 0 last z: 363.09791 territory: 4 rot x: 0 rot y: -4.49418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4269 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4270 Footprint: Position: in world: true x: 703.29847 y: 0 z: 228.77497 last x: 703.29847 last y diff: 0 last z: 228.77497 territory: 0 rot x: 0 rot y: -4.66894 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4270 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4271 Footprint: Position: in world: true x: 693.52149 y: 0 z: 230.77332 last x: 693.52149 last y diff: 0 last z: 230.77332 territory: 0 rot x: 0 rot y: -0.93224 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4271 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4272 Footprint: Position: in world: true x: 696.05732 y: 0 z: 235.46534 last x: 696.05732 last y diff: 0 last z: 235.46534 territory: 0 rot x: 0 rot y: -3.213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4272 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4273 Footprint: Position: in world: true x: 193.11622 y: 0 z: 310.1496 last x: 193.11622 last y diff: 0 last z: 310.1496 territory: 0 rot x: 0 rot y: -0.802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4273 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4274 Footprint: Position: in world: true x: 201.50641 y: 0 z: 321.62012 last x: 201.50641 last y diff: 0 last z: 321.62012 territory: 0 rot x: 0 rot y: -0.02637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4274 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4275 Footprint: Position: in world: true x: 197.98121 y: 0 z: 331.06366 last x: 197.98121 last y diff: 0 last z: 331.06366 territory: 0 rot x: 0 rot y: 1.48397 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4275 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4276 Footprint: Position: in world: true x: 1068.71161 y: 0 z: 465.65082 last x: 1068.71161 last y diff: 0 last z: 465.65082 territory: 0 rot x: 0 rot y: -1.46065 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4276 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4277 Footprint: Position: in world: true x: 489.84626 y: 0 z: 166.57844 last x: 489.84626 last y diff: 0 last z: 166.57844 territory: 0 rot x: 0 rot y: 1.34462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4277 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4278 Footprint: Position: in world: true x: 461.943 y: 0 z: 172.30103 last x: 461.943 last y diff: 0 last z: 172.30103 territory: 0 rot x: 0 rot y: -2.58188 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4278 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4279 Footprint: Position: in world: true x: 533.30658 y: 0 z: 181.72095 last x: 533.30658 last y diff: 0 last z: 181.72095 territory: 0 rot x: 0 rot y: -3.88474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4279 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4280 Footprint: Position: in world: true x: 800.92469 y: 0 z: 197.5124 last x: 800.92469 last y diff: 0 last z: 197.5124 territory: 0 rot x: 0 rot y: 0.97936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4280 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4281 Footprint: Position: in world: true x: 812.4925 y: 0 z: 205.53919 last x: 812.4925 last y diff: 0 last z: 205.53919 territory: 0 rot x: 0 rot y: -3.51446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4281 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4282 Footprint: Position: in world: true x: 1039.81391 y: 0 z: 203.17798 last x: 1039.81391 last y diff: 0 last z: 203.17798 territory: 2 rot x: 0 rot y: -0.52504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4282 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4283 Footprint: Position: in world: true x: 1031.89838 y: 0 z: 206.45124 last x: 1031.89838 last y diff: 0 last z: 206.45124 territory: 2 rot x: 0 rot y: -4.25715 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4283 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4284 Footprint: Position: in world: true x: 1156.10865 y: 0 z: 451.07447 last x: 1156.10865 last y diff: 0 last z: 451.07447 territory: 0 rot x: 0 rot y: -3.42702 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4284 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4285 Footprint: Position: in world: true x: 1164.95472 y: 0 z: 436.53217 last x: 1164.95472 last y diff: 0 last z: 436.53217 territory: 0 rot x: 0 rot y: 0.6928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4285 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4286 Footprint: Position: in world: true x: 1001.18873 y: 0 z: 236.18262 last x: 1001.18873 last y diff: 0 last z: 236.18262 territory: 2 rot x: 0 rot y: 1.42542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4286 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4287 Footprint: Position: in world: true x: 846.2635 y: 0 z: 305.70142 last x: 846.2635 last y diff: 0 last z: 305.70142 territory: 0 rot x: 0 rot y: -2.85401 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4287 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4288 Footprint: Position: in world: true x: 862.36878 y: 0 z: 295.51374 last x: 862.36878 last y diff: 0 last z: 295.51374 territory: 0 rot x: 0 rot y: -4.42922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4288 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4289 Footprint: Position: in world: true x: 519.2862 y: 0 z: 220.90412 last x: 519.2862 last y diff: 0 last z: 220.90412 territory: 0 rot x: 0 rot y: -1.65372 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4289 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4290 Footprint: Position: in world: true x: 622.0434 y: 0 z: 146.05384 last x: 622.0434 last y diff: 0 last z: 146.05384 territory: 0 rot x: 0 rot y: 0.39637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4290 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4291 Footprint: Position: in world: true x: 628.1709 y: 0 z: 147.18934 last x: 628.1709 last y diff: 0 last z: 147.18934 territory: 0 rot x: 0 rot y: -4.20012 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4291 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4292 Footprint: Position: in world: true x: 609.61481 y: 0 z: 133.95777 last x: 609.61481 last y diff: 0 last z: 133.95777 territory: 0 rot x: 0 rot y: 0.70694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/foliagebush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4292 actor: "props/flora/foliagebush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4293 Footprint: Position: in world: true x: 566.04358 y: 0 z: 360.3401 last x: 566.04358 last y diff: 0 last z: 360.3401 territory: 0 rot x: 0 rot y: -4.46206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4293 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4294 Footprint: Position: in world: true x: 562.12897 y: 0 z: 278.71082 last x: 562.12897 last y diff: 0 last z: 278.71082 territory: 0 rot x: 0 rot y: -0.18209 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4294 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4295 Footprint: Position: in world: true x: 574.74659 y: 0 z: 282.13337 last x: 574.74659 last y diff: 0 last z: 282.13337 territory: 0 rot x: 0 rot y: -3.34307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4295 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4296 Footprint: Position: in world: true x: 292.19703 y: 0 z: 410.5116 last x: 292.19703 last y diff: 0 last z: 410.5116 territory: 0 rot x: 0 rot y: -2.65847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4296 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4297 Footprint: Position: in world: true x: 289.30732 y: 0 z: 399.82532 last x: 289.30732 last y diff: 0 last z: 399.82532 territory: 0 rot x: 0 rot y: -1.62186 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4297 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4298 Footprint: Position: in world: true x: 295.2906 y: 0 z: 400.40131 last x: 295.2906 last y diff: 0 last z: 400.40131 territory: 0 rot x: 0 rot y: -2.59757 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4298 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4299 Footprint: Position: in world: true x: 681.79438 y: 0 z: 237.1551 last x: 681.79438 last y diff: 0 last z: 237.1551 territory: 0 rot x: 0 rot y: -2.57451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4299 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4300 Footprint: Position: in world: true x: 207.0525 y: 0 z: 309.7118 last x: 207.0525 last y diff: 0 last z: 309.7118 territory: 0 rot x: 0 rot y: -4.05526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4300 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4301 Footprint: Position: in world: true x: 211.74292 y: 0 z: 307.23871 last x: 211.74292 last y diff: 0 last z: 307.23871 territory: 0 rot x: 0 rot y: 0.8154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4301 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4302 Footprint: Position: in world: true x: 474.96045 y: 0 z: 299.17829 last x: 474.96045 last y diff: 0 last z: 299.17829 territory: 0 rot x: 0 rot y: -4.59583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4302 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4303 Footprint: Position: in world: true x: 453.23304 y: 0 z: 300.24085 last x: 453.23304 last y diff: 0 last z: 300.24085 territory: 4 rot x: 0 rot y: 0.25213 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4303 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4304 Footprint: Position: in world: true x: 513.49817 y: 0 z: 218.46802 last x: 513.49817 last y diff: 0 last z: 218.46802 territory: 0 rot x: 0 rot y: 1.46468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4304 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4305 Footprint: Position: in world: true x: 878.12732 y: 0 z: 317.36091 last x: 878.12732 last y diff: 0 last z: 317.36091 territory: 0 rot x: 0 rot y: -2.4411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4305 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4306 Footprint: Position: in world: true x: 876.62092 y: 0 z: 324.17334 last x: 876.62092 last y diff: 0 last z: 324.17334 territory: 0 rot x: 0 rot y: -4.04676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4306 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4307 Footprint: Position: in world: true x: 254.72767 y: 0 z: 327.98469 last x: 254.72767 last y diff: 0 last z: 327.98469 territory: 4 rot x: 0 rot y: 0.10952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4307 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4308 Footprint: Position: in world: true x: 635.41474 y: 0 z: 288.34968 last x: 635.41474 last y diff: 0 last z: 288.34968 territory: 0 rot x: 0 rot y: -3.64914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4308 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4309 Footprint: Position: in world: true x: 434.97761 y: 0 z: 129.49024 last x: 434.97761 last y diff: 0 last z: 129.49024 territory: 0 rot x: 0 rot y: -4.45128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4309 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4310 Footprint: Position: in world: true x: 552.2433 y: 0 z: 215.79987 last x: 552.2433 last y diff: 0 last z: 215.79987 territory: 0 rot x: 0 rot y: 0.94242 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4310 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4311 Footprint: Position: in world: true x: 554.70533 y: 0 z: 229.9582 last x: 554.70533 last y diff: 0 last z: 229.9582 territory: 0 rot x: 0 rot y: 0.29448 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4311 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4312 Footprint: Position: in world: true x: 550.23151 y: 0 z: 229.09638 last x: 550.23151 last y diff: 0 last z: 229.09638 territory: 0 rot x: 0 rot y: -2.14579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4312 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4313 Footprint: Position: in world: true x: 824.52082 y: 0 z: 149.3545 last x: 824.52082 last y diff: 0 last z: 149.3545 territory: 0 rot x: 0 rot y: -1.81502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4313 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4314 Footprint: Position: in world: true x: 71.48438 y: 0 z: 375.25403 last x: 71.48438 last y diff: 0 last z: 375.25403 territory: 0 rot x: 0 rot y: -4.0034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4314 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4315 Footprint: Position: in world: true x: 91.06135 y: 0 z: 377.73072 last x: 91.06135 last y diff: 0 last z: 377.73072 territory: 0 rot x: 0 rot y: -1.72057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4315 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4316 Footprint: Position: in world: true x: 813.88825 y: 0 z: 333.2782 last x: 813.88825 last y diff: 0 last z: 333.2782 territory: 0 rot x: 0 rot y: -0.34754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4316 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4317 Footprint: Position: in world: true x: 819.75275 y: 0 z: 332.63971 last x: 819.75275 last y diff: 0 last z: 332.63971 territory: 0 rot x: 0 rot y: 0.71358 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4317 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4318 Footprint: Position: in world: true x: 437.11597 y: 0 z: 164.09015 last x: 437.11597 last y diff: 0 last z: 164.09015 territory: 4 rot x: 0 rot y: 0.97959 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4318 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4319 Footprint: Position: in world: true x: 916.92634 y: 0 z: 453.28821 last x: 916.92634 last y diff: 0 last z: 453.28821 territory: 0 rot x: 0 rot y: -3.61173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4319 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4320 Footprint: Position: in world: true x: 919.50135 y: 0 z: 437.77314 last x: 919.50135 last y diff: 0 last z: 437.77314 territory: 0 rot x: 0 rot y: -0.43248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4320 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4321 Footprint: Position: in world: true x: 460.98609 y: 0 z: 272.18372 last x: 460.98609 last y diff: 0 last z: 272.18372 territory: 4 rot x: 0 rot y: -2.74264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4321 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4322 Footprint: Position: in world: true x: 467.94477 y: 0 z: 281.7594 last x: 467.94477 last y diff: 0 last z: 281.7594 territory: 4 rot x: 0 rot y: -1.44687 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4322 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4323 Footprint: Position: in world: true x: 277.51752 y: 0 z: 356.76429 last x: 277.51752 last y diff: 0 last z: 356.76429 territory: 4 rot x: 0 rot y: 0.35561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4323 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4324 Footprint: Position: in world: true x: 277.25031 y: 0 z: 369.6031 last x: 277.25031 last y diff: 0 last z: 369.6031 territory: 4 rot x: 0 rot y: 0.3437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4324 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4325 Footprint: Position: in world: true x: 1008.21558 y: 0 z: 185.95411 last x: 1008.21558 last y diff: 0 last z: 185.95411 territory: 0 rot x: 0 rot y: -2.74729 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4325 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4326 Footprint: Position: in world: true x: 332.50641 y: 0 z: 340.80463 last x: 332.50641 last y diff: 0 last z: 340.80463 territory: 4 rot x: 0 rot y: 0.73546 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4326 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4327 Footprint: Position: in world: true x: 908.09614 y: 0 z: 450.53058 last x: 908.09614 last y diff: 0 last z: 450.53058 territory: 0 rot x: 0 rot y: -2.66695 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4327 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4328 Footprint: Position: in world: true x: 910.16108 y: 0 z: 473.55268 last x: 910.16108 last y diff: 0 last z: 473.55268 territory: 0 rot x: 0 rot y: -1.54593 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4328 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4329 Footprint: Position: in world: true x: 772.42737 y: 0 z: 178.83185 last x: 772.42737 last y diff: 0 last z: 178.83185 territory: 0 rot x: 0 rot y: -4.09513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4329 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4330 Footprint: Position: in world: true x: 852.34003 y: 0 z: 246.5384 last x: 852.34003 last y diff: 0 last z: 246.5384 territory: 0 rot x: 0 rot y: -1.63143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4330 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4331 Footprint: Position: in world: true x: 164.69837 y: 0 z: 308.7652 last x: 164.69837 last y diff: 0 last z: 308.7652 territory: 0 rot x: 0 rot y: 1.368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4331 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4332 Footprint: Position: in world: true x: 164.71515 y: 0 z: 295.8296 last x: 164.71515 last y diff: 0 last z: 295.8296 territory: 0 rot x: 0 rot y: -1.20548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4332 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4333 Footprint: Position: in world: true x: 629.88062 y: 0 z: 384.91535 last x: 629.88062 last y diff: 0 last z: 384.91535 territory: 0 rot x: 0 rot y: -2.52396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4333 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4334 Footprint: Position: in world: true x: 846.37983 y: 0 z: 343.62391 last x: 846.37983 last y diff: 0 last z: 343.62391 territory: 0 rot x: 0 rot y: -3.41196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4334 actor: "props/flora/bush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4335 Footprint: Position: in world: true x: 714.36536 y: 0 z: 244.70862 last x: 714.36536 last y diff: 0 last z: 244.70862 territory: 0 rot x: 0 rot y: -0.49933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4335 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4336 Footprint: Position: in world: true x: 715.40864 y: 0 z: 238.51038 last x: 715.40864 last y diff: 0 last z: 238.51038 territory: 0 rot x: 0 rot y: -2.71624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4336 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4337 Footprint: Position: in world: true x: 825.08118 y: 0 z: 131.60047 last x: 825.08118 last y diff: 0 last z: 131.60047 territory: 0 rot x: 0 rot y: -4.36927 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4337 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4338 Footprint: Position: in world: true x: 792.82068 y: 0 z: 263.94098 last x: 792.82068 last y diff: 0 last z: 263.94098 territory: 0 rot x: 0 rot y: 0.03101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4338 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4339 Footprint: Position: in world: true x: 576.69745 y: 0 z: 282.28333 last x: 576.69745 last y diff: 0 last z: 282.28333 territory: 0 rot x: 0 rot y: -0.11544 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4339 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4340 Footprint: Position: in world: true x: 583.85773 y: 0 z: 279.70282 last x: 583.85773 last y diff: 0 last z: 279.70282 territory: 0 rot x: 0 rot y: -1.00411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4340 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4341 Footprint: Position: in world: true x: 596.00104 y: 0 z: 290.97034 last x: 596.00104 last y diff: 0 last z: 290.97034 territory: 0 rot x: 0 rot y: -2.1318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4341 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4342 Footprint: Position: in world: true x: 779.021 y: 0 z: 364.08033 last x: 779.021 last y diff: 0 last z: 364.08033 territory: 0 rot x: 0 rot y: -2.61724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4342 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4343 Footprint: Position: in world: true x: 791.08185 y: 0 z: 343.50068 last x: 791.08185 last y diff: 0 last z: 343.50068 territory: 0 rot x: 0 rot y: -0.14002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4343 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4344 Footprint: Position: in world: true x: 391.34766 y: 0 z: 138.56122 last x: 391.34766 last y diff: 0 last z: 138.56122 territory: 4 rot x: 0 rot y: -3.86081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4344 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4345 Footprint: Position: in world: true x: 518.2989 y: 0 z: 181.86847 last x: 518.2989 last y diff: 0 last z: 181.86847 territory: 0 rot x: 0 rot y: -1.82595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4345 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4346 Footprint: Position: in world: true x: 521.22645 y: 0 z: 190.42548 last x: 521.22645 last y diff: 0 last z: 190.42548 territory: 0 rot x: 0 rot y: 1.43804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4346 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4347 Footprint: Position: in world: true x: 743.26288 y: 0 z: 363.6576 last x: 743.26288 last y diff: 0 last z: 363.6576 territory: 0 rot x: 0 rot y: -2.01374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4347 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4348 Footprint: Position: in world: true x: 465.0644 y: 0 z: 312.01612 last x: 465.0644 last y diff: 0 last z: 312.01612 territory: 0 rot x: 0 rot y: -0.01258 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4348 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4349 Footprint: Position: in world: true x: 469.71943 y: 0 z: 307.24622 last x: 469.71943 last y diff: 0 last z: 307.24622 territory: 0 rot x: 0 rot y: -4.63196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4349 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4350 Footprint: Position: in world: true x: 946.11329 y: 0 z: 167.64307 last x: 946.11329 last y diff: 0 last z: 167.64307 territory: 0 rot x: 0 rot y: 0.03649 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4350 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4351 Footprint: Position: in world: true x: 947.64228 y: 0 z: 178.51703 last x: 947.64228 last y diff: 0 last z: 178.51703 territory: 0 rot x: 0 rot y: -2.27706 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4351 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4352 Footprint: Position: in world: true x: 944.9958 y: 0 z: 171.64979 last x: 944.9958 last y diff: 0 last z: 171.64979 territory: 0 rot x: 0 rot y: 0.1035 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4352 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4353 Footprint: Position: in world: true x: 559.01911 y: 0 z: 381.64344 last x: 559.01911 last y diff: 0 last z: 381.64344 territory: 0 rot x: 0 rot y: -4.16977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4353 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4354 Footprint: Position: in world: true x: 1081.22193 y: 0 z: 223.69105 last x: 1081.22193 last y diff: 0 last z: 223.69105 territory: 0 rot x: 0 rot y: -3.93804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4354 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4355 Footprint: Position: in world: true x: 520.78974 y: 0 z: 165.98182 last x: 520.78974 last y diff: 0 last z: 165.98182 territory: 0 rot x: 0 rot y: -0.2899 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4355 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4356 Footprint: Position: in world: true x: 523.65668 y: 0 z: 163.05207 last x: 523.65668 last y diff: 0 last z: 163.05207 territory: 0 rot x: 0 rot y: 0.73037 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4356 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4357 Footprint: Position: in world: true x: 526.86768 y: 0 z: 174.42884 last x: 526.86768 last y diff: 0 last z: 174.42884 territory: 0 rot x: 0 rot y: 0.09652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4357 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4358 Footprint: Position: in world: true x: 671.62269 y: 0 z: 207.78443 last x: 671.62269 last y diff: 0 last z: 207.78443 territory: 0 rot x: 0 rot y: -2.72928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4358 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4359 Footprint: Position: in world: true x: 172.88135 y: 0 z: 237.90534 last x: 172.88135 last y diff: 0 last z: 237.90534 territory: 0 rot x: 0 rot y: -0.8367 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4359 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4360 Footprint: Position: in world: true x: 163.17652 y: 0 z: 236.12568 last x: 163.17652 last y diff: 0 last z: 236.12568 territory: 0 rot x: 0 rot y: -0.29332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4360 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4361 Footprint: Position: in world: true x: 127.02546 y: 0 z: 308.7151 last x: 127.02546 last y diff: 0 last z: 308.7151 territory: 0 rot x: 0 rot y: -2.00844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4361 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4362 Footprint: Position: in world: true x: 113.33936 y: 0 z: 305.06537 last x: 113.33936 last y diff: 0 last z: 305.06537 territory: 0 rot x: 0 rot y: -2.7651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4362 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4363 Footprint: Position: in world: true x: 739.11207 y: 0 z: 293.27234 last x: 739.11207 last y diff: 0 last z: 293.27234 territory: 0 rot x: 0 rot y: -1.84829 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4363 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4364 Footprint: Position: in world: true x: 261.26673 y: 0 z: 371.68171 last x: 261.26673 last y diff: 0 last z: 371.68171 territory: 0 rot x: 0 rot y: 0.80573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4364 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4365 Footprint: Position: in world: true x: 240.90107 y: 0 z: 374.92328 last x: 240.90107 last y diff: 0 last z: 374.92328 territory: 0 rot x: 0 rot y: 0.92583 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4365 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4366 Footprint: Position: in world: true x: 240.70984 y: 0 z: 384.59211 last x: 240.70984 last y diff: 0 last z: 384.59211 territory: 0 rot x: 0 rot y: -1.77131 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4366 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4367 Footprint: Position: in world: true x: 924.28199 y: 0 z: 264.3011 last x: 924.28199 last y diff: 0 last z: 264.3011 territory: 2 rot x: 0 rot y: -2.03858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4367 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4368 Footprint: Position: in world: true x: 930.58783 y: 0 z: 264.93281 last x: 930.58783 last y diff: 0 last z: 264.93281 territory: 2 rot x: 0 rot y: -1.6267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4368 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4369 Footprint: Position: in world: true x: 342.75995 y: 0 z: 107.38587 last x: 342.75995 last y diff: 0 last z: 107.38587 territory: 0 rot x: 0 rot y: -1.47847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4369 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4370 Footprint: Position: in world: true x: 536.27729 y: 0 z: 388.85047 last x: 536.27729 last y diff: 0 last z: 388.85047 territory: 0 rot x: 0 rot y: 0.6908 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4370 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4371 Footprint: Position: in world: true x: 545.95612 y: 0 z: 388.28168 last x: 545.95612 last y diff: 0 last z: 388.28168 territory: 0 rot x: 0 rot y: -3.818 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4371 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4372 Footprint: Position: in world: true x: 540.65387 y: 0 z: 390.08021 last x: 540.65387 last y diff: 0 last z: 390.08021 territory: 0 rot x: 0 rot y: 0.15078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4372 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4373 Footprint: Position: in world: true x: 990.448 y: 0 z: 267.42676 last x: 990.448 last y diff: 0 last z: 267.42676 territory: 2 rot x: 0 rot y: -1.21113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4373 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4374 Footprint: Position: in world: true x: 971.38715 y: 0 z: 282.71583 last x: 971.38715 last y diff: 0 last z: 282.71583 territory: 2 rot x: 0 rot y: -4.71113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4374 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4375 Footprint: Position: in world: true x: 184.0224 y: 0 z: 369.48261 last x: 184.0224 last y diff: 0 last z: 369.48261 territory: 0 rot x: 0 rot y: -3.11928 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4375 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4376 Footprint: Position: in world: true x: 692.73005 y: 0 z: 256.84491 last x: 692.73005 last y diff: 0 last z: 256.84491 territory: 0 rot x: 0 rot y: 0.92028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4376 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4377 Footprint: Position: in world: true x: 710.13978 y: 0 z: 263.18073 last x: 710.13978 last y diff: 0 last z: 263.18073 territory: 0 rot x: 0 rot y: -0.60477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4377 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4378 Footprint: Position: in world: true x: 693.61976 y: 0 z: 247.39264 last x: 693.61976 last y diff: 0 last z: 247.39264 territory: 0 rot x: 0 rot y: -3.63277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4378 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4379 Footprint: Position: in world: true x: 464.85792 y: 0 z: 438.72986 last x: 464.85792 last y diff: 0 last z: 438.72986 territory: 0 rot x: 0 rot y: -0.84282 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4379 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4380 Footprint: Position: in world: true x: 524.081 y: 0 z: 387.75757 last x: 524.081 last y diff: 0 last z: 387.75757 territory: 0 rot x: 0 rot y: -0.1267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4380 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4381 Footprint: Position: in world: true x: 108.75007 y: 0 z: 316.91315 last x: 108.75007 last y diff: 0 last z: 316.91315 territory: 0 rot x: 0 rot y: -1.12113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4381 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4382 Footprint: Position: in world: true x: 126.57209 y: 0 z: 311.50214 last x: 126.57209 last y diff: 0 last z: 311.50214 territory: 0 rot x: 0 rot y: -2.43548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4382 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4383 Footprint: Position: in world: true x: 428.34955 y: 0 z: 155.95044 last x: 428.34955 last y diff: 0 last z: 155.95044 territory: 0 rot x: 0 rot y: 1.46995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4383 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4384 Footprint: Position: in world: true x: 430.31806 y: 0 z: 149.60157 last x: 430.31806 last y diff: 0 last z: 149.60157 territory: 0 rot x: 0 rot y: -3.97411 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4384 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4385 Footprint: Position: in world: true x: 573.24042 y: 0 z: 116.80756 last x: 573.24042 last y diff: 0 last z: 116.80756 territory: 0 rot x: 0 rot y: -0.35952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4385 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4386 Footprint: Position: in world: true x: 662.07288 y: 0 z: 459.73957 last x: 662.07288 last y diff: 0 last z: 459.73957 territory: 0 rot x: 0 rot y: -2.88758 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4386 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4387 Footprint: Position: in world: true x: 648.55585 y: 0 z: 453.35688 last x: 648.55585 last y diff: 0 last z: 453.35688 territory: 0 rot x: 0 rot y: 0.44259 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4387 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4388 Footprint: Position: in world: true x: 595.5973 y: 0 z: 285.5074 last x: 595.5973 last y diff: 0 last z: 285.5074 territory: 0 rot x: 0 rot y: -4.52871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4388 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4389 Footprint: Position: in world: true x: 612.56287 y: 0 z: 279.43287 last x: 612.56287 last y diff: 0 last z: 279.43287 territory: 0 rot x: 0 rot y: -2.39745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4389 actor: "props/flora/bush_medit_la.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4390 Footprint: Position: in world: true x: 1095.8777 y: 0 z: 393.76075 last x: 1095.8777 last y diff: 0 last z: 393.76075 territory: 2 rot x: 0 rot y: 1.45864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4390 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4391 Footprint: Position: in world: true x: 1153.33387 y: 0 z: 340.87952 last x: 1153.33387 last y diff: 0 last z: 340.87952 territory: 0 rot x: 0 rot y: -2.04461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4391 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4392 Footprint: Position: in world: true x: 1147.85126 y: 0 z: 331.28943 last x: 1147.85126 last y diff: 0 last z: 331.28943 territory: 0 rot x: 0 rot y: 0.8889 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4392 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4393 Footprint: Position: in world: true x: 1153.46186 y: 0 z: 311.08423 last x: 1153.46186 last y diff: 0 last z: 311.08423 territory: 0 rot x: 0 rot y: -1.2995 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4393 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4394 Footprint: Position: in world: true x: 1141.9856 y: 0 z: 327.7522 last x: 1141.9856 last y diff: 0 last z: 327.7522 territory: 0 rot x: 0 rot y: -3.94918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4394 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4395 Footprint: Position: in world: true x: 735.41224 y: 0 z: 425.52497 last x: 735.41224 last y diff: 0 last z: 425.52497 territory: 0 rot x: 0 rot y: 0.79097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4395 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4396 Footprint: Position: in world: true x: 753.76087 y: 0 z: 438.47864 last x: 753.76087 last y diff: 0 last z: 438.47864 territory: 0 rot x: 0 rot y: -1.49334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4396 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4397 Footprint: Position: in world: true x: 402.51154 y: 0 z: 199.175 last x: 402.51154 last y diff: 0 last z: 199.175 territory: 4 rot x: 0 rot y: -1.1704 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4397 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4398 Footprint: Position: in world: true x: 592.60865 y: 0 z: 193.09815 last x: 592.60865 last y diff: 0 last z: 193.09815 territory: 0 rot x: 0 rot y: 0.36951 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4398 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4399 Footprint: Position: in world: true x: 594.73224 y: 0 z: 198.80854 last x: 594.73224 last y diff: 0 last z: 198.80854 territory: 0 rot x: 0 rot y: -1.28393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4399 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4400 Footprint: Position: in world: true x: 1166.84675 y: 0 z: 305.6576 last x: 1166.84675 last y diff: 0 last z: 305.6576 territory: 0 rot x: 0 rot y: -4.1458 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4400 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4401 Footprint: Position: in world: true x: 1156.77466 y: 0 z: 287.35218 last x: 1156.77466 last y diff: 0 last z: 287.35218 territory: 0 rot x: 0 rot y: -0.84903 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4401 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4402 Footprint: Position: in world: true x: 1178.49585 y: 0 z: 532.51453 last x: 1178.49585 last y diff: 0 last z: 532.51453 territory: 1 rot x: 0 rot y: -1.61924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4402 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4403 Footprint: Position: in world: true x: 1165.5232 y: 0 z: 498.38355 last x: 1165.5232 last y diff: 0 last z: 498.38355 territory: 0 rot x: 0 rot y: 0.94617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4403 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4404 Footprint: Position: in world: true x: 1168.7912 y: 0 z: 504.58857 last x: 1168.7912 last y diff: 0 last z: 504.58857 territory: 0 rot x: 0 rot y: -4.1913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4404 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4405 Footprint: Position: in world: true x: 1161.42408 y: 0 z: 487.9668 last x: 1161.42408 last y diff: 0 last z: 487.9668 territory: 0 rot x: 0 rot y: -1.05692 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4405 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4406 Footprint: Position: in world: true x: 1168.28473 y: 0 z: 484.66535 last x: 1168.28473 last y diff: 0 last z: 484.66535 territory: 0 rot x: 0 rot y: 0.46514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4406 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4407 Footprint: Position: in world: true x: 619.80182 y: 0 z: 284.25428 last x: 619.80182 last y diff: 0 last z: 284.25428 territory: 0 rot x: 0 rot y: -4.30741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4407 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4408 Footprint: Position: in world: true x: 635.28132 y: 0 z: 286.04609 last x: 635.28132 last y diff: 0 last z: 286.04609 territory: 0 rot x: 0 rot y: -4.47 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4408 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4409 Footprint: Position: in world: true x: 839.07453 y: 0 z: 196.0683 last x: 839.07453 last y diff: 0 last z: 196.0683 territory: 0 rot x: 0 rot y: -2.85746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4409 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4410 Footprint: Position: in world: true x: 938.50367 y: 0 z: 244.36976 last x: 938.50367 last y diff: 0 last z: 244.36976 territory: 2 rot x: 0 rot y: -3.71828 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4410 actor: "props/flora/bush_medit_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4411 Footprint: Position: in world: true x: 1033.32557 y: 0 z: 192.68006 last x: 1033.32557 last y diff: 0 last z: 192.68006 territory: 0 rot x: 0 rot y: -4.44823 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4411 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4412 Footprint: Position: in world: true x: 1028.83149 y: 0 z: 196.232 last x: 1028.83149 last y diff: 0 last z: 196.232 territory: 0 rot x: 0 rot y: 0.57308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4412 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4413 Footprint: Position: in world: true x: 268.72407 y: 0 z: 350.18494 last x: 268.72407 last y diff: 0 last z: 350.18494 territory: 4 rot x: 0 rot y: -1.85772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4413 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4414 Footprint: Position: in world: true x: 248.19239 y: 0 z: 362.4538 last x: 248.19239 last y diff: 0 last z: 362.4538 territory: 0 rot x: 0 rot y: -4.06249 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4414 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4415 Footprint: Position: in world: true x: 267.21668 y: 0 z: 364.57068 last x: 267.21668 last y diff: 0 last z: 364.57068 territory: 4 rot x: 0 rot y: -1.95643 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4415 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4416 Footprint: Position: in world: true x: 633.04871 y: 0 z: 278.02674 last x: 633.04871 last y diff: 0 last z: 278.02674 territory: 0 rot x: 0 rot y: -4.35825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4416 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4417 Footprint: Position: in world: true x: 646.70618 y: 0 z: 291.70887 last x: 646.70618 last y diff: 0 last z: 291.70887 territory: 0 rot x: 0 rot y: -1.44274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4417 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4418 Footprint: Position: in world: true x: 633.12024 y: 0 z: 283.51081 last x: 633.12024 last y diff: 0 last z: 283.51081 territory: 0 rot x: 0 rot y: -2.02887 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4418 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4419 Footprint: Position: in world: true x: 637.89374 y: 0 z: 290.55262 last x: 637.89374 last y diff: 0 last z: 290.55262 territory: 0 rot x: 0 rot y: 0.72306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4419 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4420 Footprint: Position: in world: true x: 442.75794 y: 0 z: 387.39472 last x: 442.75794 last y diff: 0 last z: 387.39472 territory: 0 rot x: 0 rot y: -2.2056 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4420 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4421 Footprint: Position: in world: true x: 432.65613 y: 0 z: 402.65796 last x: 432.65613 last y diff: 0 last z: 402.65796 territory: 0 rot x: 0 rot y: -2.69585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4421 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4422 Footprint: Position: in world: true x: 426.61377 y: 0 z: 394.2923 last x: 426.61377 last y diff: 0 last z: 394.2923 territory: 0 rot x: 0 rot y: -2.90883 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4422 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4423 Footprint: Position: in world: true x: 425.13563 y: 0 z: 384.891 last x: 425.13563 last y diff: 0 last z: 384.891 territory: 0 rot x: 0 rot y: -0.55503 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4423 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4424 Footprint: Position: in world: true x: 892.55658 y: 0 z: 155.38678 last x: 892.55658 last y diff: 0 last z: 155.38678 territory: 0 rot x: 0 rot y: 1.5228 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4424 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4425 Footprint: Position: in world: true x: 1154.79023 y: 0 z: 460.20441 last x: 1154.79023 last y diff: 0 last z: 460.20441 territory: 0 rot x: 0 rot y: 0.44156 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4425 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4426 Footprint: Position: in world: true x: 1163.30463 y: 0 z: 440.93195 last x: 1163.30463 last y diff: 0 last z: 440.93195 territory: 0 rot x: 0 rot y: -0.22136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4426 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4427 Footprint: Position: in world: true x: 945.61292 y: 0 z: 235.29358 last x: 945.61292 last y diff: 0 last z: 235.29358 territory: 2 rot x: 0 rot y: -0.77215 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4427 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4428 Footprint: Position: in world: true x: 925.15845 y: 0 z: 245.78602 last x: 925.15845 last y diff: 0 last z: 245.78602 territory: 0 rot x: 0 rot y: -1.4173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4428 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4429 Footprint: Position: in world: true x: 941.72614 y: 0 z: 242.91742 last x: 941.72614 last y diff: 0 last z: 242.91742 territory: 2 rot x: 0 rot y: -3.64185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4429 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4430 Footprint: Position: in world: true x: 1219.62238 y: 0 z: 540.17359 last x: 1219.62238 last y diff: 0 last z: 540.17359 territory: 0 rot x: 0 rot y: 0.28486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4430 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4431 Footprint: Position: in world: true x: 1079.84412 y: 0 z: 472.17798 last x: 1079.84412 last y diff: 0 last z: 472.17798 territory: 0 rot x: 0 rot y: 0.60396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4431 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4432 Footprint: Position: in world: true x: 965.34626 y: 0 z: 446.34308 last x: 965.34626 last y diff: 0 last z: 446.34308 territory: 2 rot x: 0 rot y: -2.31563 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4432 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4433 Footprint: Position: in world: true x: 972.37037 y: 0 z: 451.54786 last x: 972.37037 last y diff: 0 last z: 451.54786 territory: 2 rot x: 0 rot y: -1.89383 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4433 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4434 Footprint: Position: in world: true x: 1100.33344 y: 0 z: 219.04682 last x: 1100.33344 last y diff: 0 last z: 219.04682 territory: 0 rot x: 0 rot y: -1.26514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4434 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4435 Footprint: Position: in world: true x: 1075.90448 y: 0 z: 220.52692 last x: 1075.90448 last y diff: 0 last z: 220.52692 territory: 2 rot x: 0 rot y: -2.80709 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4435 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4436 Footprint: Position: in world: true x: 463.1833 y: 0 z: 173.75428 last x: 463.1833 last y diff: 0 last z: 173.75428 territory: 0 rot x: 0 rot y: -4.41256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4436 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4437 Footprint: Position: in world: true x: 291.1189 y: 0 z: 342.07294 last x: 291.1189 last y diff: 0 last z: 342.07294 territory: 4 rot x: 0 rot y: -2.18502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4437 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4438 Footprint: Position: in world: true x: 316.48359 y: 0 z: 337.64832 last x: 316.48359 last y diff: 0 last z: 337.64832 territory: 4 rot x: 0 rot y: 0.73284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4438 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4439 Footprint: Position: in world: true x: 292.15516 y: 0 z: 330.35352 last x: 292.15516 last y diff: 0 last z: 330.35352 territory: 4 rot x: 0 rot y: -0.07721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_me_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4439 actor: "props/flora/bush_medit_me_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4440 Footprint: Position: in world: true x: 925.52918 y: 0 z: 264.86536 last x: 925.52918 last y diff: 0 last z: 264.86536 territory: 2 rot x: 0 rot y: -1.08658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4440 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4441 Footprint: Position: in world: true x: 563.9438 y: 0 z: 356.3072 last x: 563.9438 last y diff: 0 last z: 356.3072 territory: 0 rot x: 0 rot y: -3.1362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4441 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4442 Footprint: Position: in world: true x: 572.89936 y: 0 z: 356.72443 last x: 572.89936 last y diff: 0 last z: 356.72443 territory: 0 rot x: 0 rot y: -0.29111 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4442 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4443 Footprint: Position: in world: true x: 514.98664 y: 0 z: 273.08094 last x: 514.98664 last y diff: 0 last z: 273.08094 territory: 0 rot x: 0 rot y: -0.23618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4443 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4444 Footprint: Position: in world: true x: 503.86792 y: 0 z: 291.87391 last x: 503.86792 last y diff: 0 last z: 291.87391 territory: 0 rot x: 0 rot y: 1.18435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4444 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4445 Footprint: Position: in world: true x: 609.07795 y: 0 z: 141.43628 last x: 609.07795 last y diff: 0 last z: 141.43628 territory: 0 rot x: 0 rot y: -0.07682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4445 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4446 Footprint: Position: in world: true x: 607.35962 y: 0 z: 147.27131 last x: 607.35962 last y diff: 0 last z: 147.27131 territory: 0 rot x: 0 rot y: 0.01178 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4446 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4447 Footprint: Position: in world: true x: 600.51813 y: 0 z: 123.53351 last x: 600.51813 last y diff: 0 last z: 123.53351 territory: 0 rot x: 0 rot y: -3.66446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4447 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4448 Footprint: Position: in world: true x: 885.42133 y: 0 z: 362.1579 last x: 885.42133 last y diff: 0 last z: 362.1579 territory: 0 rot x: 0 rot y: -1.01413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4448 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4449 Footprint: Position: in world: true x: 390.75141 y: 0 z: 185.05903 last x: 390.75141 last y diff: 0 last z: 185.05903 territory: 4 rot x: 0 rot y: -0.08237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4449 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4450 Footprint: Position: in world: true x: 402.15973 y: 0 z: 201.59418 last x: 402.15973 last y diff: 0 last z: 201.59418 territory: 4 rot x: 0 rot y: -4.66808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4450 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4451 Footprint: Position: in world: true x: 400.87787 y: 0 z: 186.8548 last x: 400.87787 last y diff: 0 last z: 186.8548 territory: 4 rot x: 0 rot y: -1.2755 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4451 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4452 Footprint: Position: in world: true x: 953.43567 y: 0 z: 450.32557 last x: 953.43567 last y diff: 0 last z: 450.32557 territory: 0 rot x: 0 rot y: -3.97468 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4452 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4453 Footprint: Position: in world: true x: 955.44324 y: 0 z: 445.03296 last x: 955.44324 last y diff: 0 last z: 445.03296 territory: 2 rot x: 0 rot y: 0.64068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4453 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4454 Footprint: Position: in world: true x: 535.75873 y: 0 z: 341.43165 last x: 535.75873 last y diff: 0 last z: 341.43165 territory: 0 rot x: 0 rot y: -3.84688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4454 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4455 Footprint: Position: in world: true x: 1094.21326 y: 0 z: 215.63569 last x: 1094.21326 last y diff: 0 last z: 215.63569 territory: 0 rot x: 0 rot y: -0.24344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4455 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4456 Footprint: Position: in world: true x: 653.20881 y: 0 z: 404.27857 last x: 653.20881 last y diff: 0 last z: 404.27857 territory: 0 rot x: 0 rot y: 1.40511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4456 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4457 Footprint: Position: in world: true x: 641.81861 y: 0 z: 388.64869 last x: 641.81861 last y diff: 0 last z: 388.64869 territory: 0 rot x: 0 rot y: 0.0116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4457 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4458 Footprint: Position: in world: true x: 769.14716 y: 0 z: 416.98243 last x: 769.14716 last y diff: 0 last z: 416.98243 territory: 0 rot x: 0 rot y: -2.30619 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4458 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4459 Footprint: Position: in world: true x: 779.08118 y: 0 z: 424.65821 last x: 779.08118 last y diff: 0 last z: 424.65821 territory: 0 rot x: 0 rot y: -0.49001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4459 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4460 Footprint: Position: in world: true x: 783.30542 y: 0 z: 395.88642 last x: 783.30542 last y diff: 0 last z: 395.88642 territory: 0 rot x: 0 rot y: -4.30181 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4460 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4461 Footprint: Position: in world: true x: 811.54175 y: 0 z: 197.86658 last x: 811.54175 last y diff: 0 last z: 197.86658 territory: 0 rot x: 0 rot y: -0.62392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4461 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4462 Footprint: Position: in world: true x: 773.13892 y: 0 z: 404.04493 last x: 773.13892 last y diff: 0 last z: 404.04493 territory: 0 rot x: 0 rot y: -1.12793 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4462 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4463 Footprint: Position: in world: true x: 1033.29322 y: 0 z: 200.55774 last x: 1033.29322 last y diff: 0 last z: 200.55774 territory: 2 rot x: 0 rot y: 0.52834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4463 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4464 Footprint: Position: in world: true x: 1029.4156 y: 0 z: 219.58423 last x: 1029.4156 last y diff: 0 last z: 219.58423 territory: 2 rot x: 0 rot y: -0.16103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4464 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4465 Footprint: Position: in world: true x: 445.58625 y: 0 z: 108.09144 last x: 445.58625 last y diff: 0 last z: 108.09144 territory: 0 rot x: 0 rot y: -1.98285 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4465 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4466 Footprint: Position: in world: true x: 426.61835 y: 0 z: 143.35785 last x: 426.61835 last y diff: 0 last z: 143.35785 territory: 0 rot x: 0 rot y: -2.13462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4466 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4467 Footprint: Position: in world: true x: 430.5149 y: 0 z: 147.43732 last x: 430.5149 last y diff: 0 last z: 147.43732 territory: 0 rot x: 0 rot y: -4.5125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4467 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4468 Footprint: Position: in world: true x: 832.49604 y: 0 z: 459.84693 last x: 832.49604 last y diff: 0 last z: 459.84693 territory: 0 rot x: 0 rot y: -3.30216 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4468 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4469 Footprint: Position: in world: true x: 827.0705 y: 0 z: 463.81891 last x: 827.0705 last y diff: 0 last z: 463.81891 territory: 0 rot x: 0 rot y: -2.38712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4469 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4470 Footprint: Position: in world: true x: 631.54786 y: 0 z: 454.06946 last x: 631.54786 last y diff: 0 last z: 454.06946 territory: 0 rot x: 0 rot y: -1.10856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4470 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4471 Footprint: Position: in world: true x: 633.05085 y: 0 z: 458.29865 last x: 633.05085 last y diff: 0 last z: 458.29865 territory: 0 rot x: 0 rot y: -0.25776 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4471 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4472 Footprint: Position: in world: true x: 623.15113 y: 0 z: 179.24909 last x: 623.15113 last y diff: 0 last z: 179.24909 territory: 0 rot x: 0 rot y: 1.54262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4472 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4473 Footprint: Position: in world: true x: 967.22114 y: 0 z: 265.5943 last x: 967.22114 last y diff: 0 last z: 265.5943 territory: 2 rot x: 0 rot y: -2.8601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4473 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4474 Footprint: Position: in world: true x: 979.52924 y: 0 z: 272.6966 last x: 979.52924 last y diff: 0 last z: 272.6966 territory: 2 rot x: 0 rot y: -4.31534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4474 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4475 Footprint: Position: in world: true x: 496.14502 y: 0 z: 441.97779 last x: 496.14502 last y diff: 0 last z: 441.97779 territory: 0 rot x: 0 rot y: -3.86297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4475 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4476 Footprint: Position: in world: true x: 485.00635 y: 0 z: 443.0724 last x: 485.00635 last y diff: 0 last z: 443.0724 territory: 0 rot x: 0 rot y: 0.66149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4476 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4477 Footprint: Position: in world: true x: 1085.45575 y: 0 z: 414.58204 last x: 1085.45575 last y diff: 0 last z: 414.58204 territory: 2 rot x: 0 rot y: -1.3594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4477 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4478 Footprint: Position: in world: true x: 435.87732 y: 0 z: 139.67011 last x: 435.87732 last y diff: 0 last z: 139.67011 territory: 0 rot x: 0 rot y: -0.29996 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4478 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4479 Footprint: Position: in world: true x: 1033.15906 y: 0 z: 208.45826 last x: 1033.15906 last y diff: 0 last z: 208.45826 territory: 2 rot x: 0 rot y: -0.65038 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4479 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4480 Footprint: Position: in world: true x: 1054.71894 y: 0 z: 209.70795 last x: 1054.71894 last y diff: 0 last z: 209.70795 territory: 2 rot x: 0 rot y: 0.2599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4480 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4481 Footprint: Position: in world: true x: 1044.32789 y: 0 z: 204.54975 last x: 1044.32789 last y diff: 0 last z: 204.54975 territory: 0 rot x: 0 rot y: -3.72912 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4481 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4482 Footprint: Position: in world: true x: 1033.39637 y: 0 z: 219.94391 last x: 1033.39637 last y diff: 0 last z: 219.94391 territory: 2 rot x: 0 rot y: 0.12963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4482 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4483 Footprint: Position: in world: true x: 557.75342 y: 0 z: 215.48707 last x: 557.75342 last y diff: 0 last z: 215.48707 territory: 0 rot x: 0 rot y: 0.0349 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4483 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4484 Footprint: Position: in world: true x: 565.96229 y: 0 z: 219.80787 last x: 565.96229 last y diff: 0 last z: 219.80787 territory: 0 rot x: 0 rot y: 0.75518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4484 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4485 Footprint: Position: in world: true x: 549.95173 y: 0 z: 230.82367 last x: 549.95173 last y diff: 0 last z: 230.82367 territory: 0 rot x: 0 rot y: 1.136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4485 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4486 Footprint: Position: in world: true x: 1191.279 y: 0 z: 459.45899 last x: 1191.279 last y diff: 0 last z: 459.45899 territory: 0 rot x: 0 rot y: -1.6084 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4486 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4487 Footprint: Position: in world: true x: 1090.27363 y: 0 z: 412.05164 last x: 1090.27363 last y diff: 0 last z: 412.05164 territory: 2 rot x: 0 rot y: -0.21933 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4487 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4488 Footprint: Position: in world: true x: 720.86109 y: 0 z: 257.55744 last x: 720.86109 last y diff: 0 last z: 257.55744 territory: 0 rot x: 0 rot y: -1.6118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4488 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4489 Footprint: Position: in world: true x: 723.38837 y: 0 z: 238.13257 last x: 723.38837 last y diff: 0 last z: 238.13257 territory: 0 rot x: 0 rot y: -2.06173 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4489 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4490 Footprint: Position: in world: true x: 326.77698 y: 0 z: 92.5041 last x: 326.77698 last y diff: 0 last z: 92.5041 territory: 0 rot x: 0 rot y: -3.55892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4490 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4491 Footprint: Position: in world: true x: 325.93897 y: 0 z: 103.74482 last x: 325.93897 last y diff: 0 last z: 103.74482 territory: 0 rot x: 0 rot y: -0.75101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4491 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4492 Footprint: Position: in world: true x: 983.52234 y: 0 z: 235.7989 last x: 983.52234 last y diff: 0 last z: 235.7989 territory: 2 rot x: 0 rot y: -1.26534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4492 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4493 Footprint: Position: in world: true x: 984.1778 y: 0 z: 255.15308 last x: 984.1778 last y diff: 0 last z: 255.15308 territory: 2 rot x: 0 rot y: -0.11008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4493 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4494 Footprint: Position: in world: true x: 986.17646 y: 0 z: 248.77967 last x: 986.17646 last y diff: 0 last z: 248.77967 territory: 2 rot x: 0 rot y: -3.91947 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4494 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4495 Footprint: Position: in world: true x: 971.93622 y: 0 z: 240.9599 last x: 971.93622 last y diff: 0 last z: 240.9599 territory: 2 rot x: 0 rot y: -2.43664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4495 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4496 Footprint: Position: in world: true x: 967.16657 y: 0 z: 412.94892 last x: 967.16657 last y diff: 0 last z: 412.94892 territory: 2 rot x: 0 rot y: -1.09948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4496 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4497 Footprint: Position: in world: true x: 865.14002 y: 0 z: 326.62122 last x: 865.14002 last y diff: 0 last z: 326.62122 territory: 0 rot x: 0 rot y: -4.26357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4497 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4498 Footprint: Position: in world: true x: 688.21985 y: 0 z: 257.12012 last x: 688.21985 last y diff: 0 last z: 257.12012 territory: 0 rot x: 0 rot y: 0.35315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4498 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4499 Footprint: Position: in world: true x: 691.02479 y: 0 z: 253.47461 last x: 691.02479 last y diff: 0 last z: 253.47461 territory: 0 rot x: 0 rot y: 1.05698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4499 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4500 Footprint: Position: in world: true x: 562.04157 y: 0 z: 275.81806 last x: 562.04157 last y diff: 0 last z: 275.81806 territory: 0 rot x: 0 rot y: -1.90366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4500 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4501 Footprint: Position: in world: true x: 548.23908 y: 0 z: 272.57874 last x: 548.23908 last y diff: 0 last z: 272.57874 territory: 0 rot x: 0 rot y: 0.60183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4501 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4502 Footprint: Position: in world: true x: 549.94935 y: 0 z: 254.21784 last x: 549.94935 last y diff: 0 last z: 254.21784 territory: 0 rot x: 0 rot y: -2.9939 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4502 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4503 Footprint: Position: in world: true x: 271.51032 y: 0 z: 180.68256 last x: 271.51032 last y diff: 0 last z: 180.68256 territory: 4 rot x: 0 rot y: -1.1838 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4503 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4504 Footprint: Position: in world: true x: 916.90424 y: 0 z: 400.77271 last x: 916.90424 last y diff: 0 last z: 400.77271 territory: 2 rot x: 0 rot y: -2.08187 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4504 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4505 Footprint: Position: in world: true x: 936.42585 y: 0 z: 389.31476 last x: 936.42585 last y diff: 0 last z: 389.31476 territory: 2 rot x: 0 rot y: -3.04404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4505 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4506 Footprint: Position: in world: true x: 748.94111 y: 0 z: 282.8133 last x: 748.94111 last y diff: 0 last z: 282.8133 territory: 0 rot x: 0 rot y: -2.43398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4506 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4507 Footprint: Position: in world: true x: 743.0199 y: 0 z: 289.85932 last x: 743.0199 last y diff: 0 last z: 289.85932 territory: 0 rot x: 0 rot y: -4.3688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4507 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4508 Footprint: Position: in world: true x: 824.09162 y: 0 z: 340.60535 last x: 824.09162 last y diff: 0 last z: 340.60535 territory: 0 rot x: 0 rot y: -3.25268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4508 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4509 Footprint: Position: in world: true x: 824.19697 y: 0 z: 344.6272 last x: 824.19697 last y diff: 0 last z: 344.6272 territory: 0 rot x: 0 rot y: -4.41761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4509 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4510 Footprint: Position: in world: true x: 486.81391 y: 0 z: 398.22419 last x: 486.81391 last y diff: 0 last z: 398.22419 territory: 0 rot x: 0 rot y: -3.31402 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4510 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4511 Footprint: Position: in world: true x: 487.02814 y: 0 z: 391.31702 last x: 487.02814 last y diff: 0 last z: 391.31702 territory: 0 rot x: 0 rot y: -0.66677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4511 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4512 Footprint: Position: in world: true x: 731.36438 y: 0 z: 436.41517 last x: 731.36438 last y diff: 0 last z: 436.41517 territory: 0 rot x: 0 rot y: -3.0519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4512 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4513 Footprint: Position: in world: true x: 728.08393 y: 0 z: 429.81464 last x: 728.08393 last y diff: 0 last z: 429.81464 territory: 0 rot x: 0 rot y: 0.0079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4513 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4514 Footprint: Position: in world: true x: 205.0658 y: 0 z: 365.02625 last x: 205.0658 last y diff: 0 last z: 365.02625 territory: 0 rot x: 0 rot y: -1.11896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4514 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4515 Footprint: Position: in world: true x: 88.94092 y: 0 z: 376.28028 last x: 88.94092 last y diff: 0 last z: 376.28028 territory: 0 rot x: 0 rot y: 1.48954 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4515 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4516 Footprint: Position: in world: true x: 91.97541 y: 0 z: 373.44654 last x: 91.97541 last y diff: 0 last z: 373.44654 territory: 0 rot x: 0 rot y: -4.41514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4516 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4517 Footprint: Position: in world: true x: 394.79474 y: 0 z: 182.74195 last x: 394.79474 last y diff: 0 last z: 182.74195 territory: 4 rot x: 0 rot y: -0.32396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4517 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4518 Footprint: Position: in world: true x: 409.04267 y: 0 z: 191.16816 last x: 409.04267 last y diff: 0 last z: 191.16816 territory: 4 rot x: 0 rot y: -3.3385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4518 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4519 Footprint: Position: in world: true x: 409.99653 y: 0 z: 199.36579 last x: 409.99653 last y diff: 0 last z: 199.36579 territory: 4 rot x: 0 rot y: -2.58742 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4519 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4520 Footprint: Position: in world: true x: 1033.37372 y: 0 z: 192.33545 last x: 1033.37372 last y diff: 0 last z: 192.33545 territory: 0 rot x: 0 rot y: -3.14586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4520 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4521 Footprint: Position: in world: true x: 779.78418 y: 0 z: 151.04578 last x: 779.78418 last y diff: 0 last z: 151.04578 territory: 0 rot x: 0 rot y: -1.60256 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4521 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4522 Footprint: Position: in world: true x: 615.56794 y: 0 z: 183.7873 last x: 615.56794 last y diff: 0 last z: 183.7873 territory: 0 rot x: 0 rot y: -0.50875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4522 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4523 Footprint: Position: in world: true x: 599.85694 y: 0 z: 199.641 last x: 599.85694 last y diff: 0 last z: 199.641 territory: 0 rot x: 0 rot y: -2.8757 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4523 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4524 Footprint: Position: in world: true x: 591.3736 y: 0 z: 199.47828 last x: 591.3736 last y diff: 0 last z: 199.47828 territory: 0 rot x: 0 rot y: -4.37444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4524 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4525 Footprint: Position: in world: true x: 611.35615 y: 0 z: 182.56464 last x: 611.35615 last y diff: 0 last z: 182.56464 territory: 0 rot x: 0 rot y: -2.49727 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4525 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4526 Footprint: Position: in world: true x: 499.5459 y: 0 z: 441.33643 last x: 499.5459 last y diff: 0 last z: 441.33643 territory: 0 rot x: 0 rot y: -2.9377 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4526 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4527 Footprint: Position: in world: true x: 1031.2602 y: 0 z: 455.1266 last x: 1031.2602 last y diff: 0 last z: 455.1266 territory: 2 rot x: 0 rot y: -2.95733 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4527 actor: "props/flora/bush_medit_sm_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4528 Footprint: Position: in world: true x: 505.37989 y: 0 z: 146.21735 last x: 505.37989 last y diff: 0 last z: 146.21735 territory: 0 rot x: 0 rot y: -1.9802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4528 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4529 Footprint: Position: in world: true x: 510.34162 y: 0 z: 133.84626 last x: 510.34162 last y diff: 0 last z: 133.84626 territory: 0 rot x: 0 rot y: -2.95063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4529 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4530 Footprint: Position: in world: true x: 500.3968 y: 0 z: 127.69349 last x: 500.3968 last y diff: 0 last z: 127.69349 territory: 0 rot x: 0 rot y: -4.08326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4530 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4531 Footprint: Position: in world: true x: 493.96277 y: 0 z: 135.98273 last x: 493.96277 last y diff: 0 last z: 135.98273 territory: 0 rot x: 0 rot y: -3.22068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4531 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4532 Footprint: Position: in world: true x: 404.72742 y: 0 z: 178.20429 last x: 404.72742 last y diff: 0 last z: 178.20429 territory: 4 rot x: 0 rot y: 0.14112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4532 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4533 Footprint: Position: in world: true x: 1059.61786 y: 0 z: 213.8321 last x: 1059.61786 last y diff: 0 last z: 213.8321 territory: 0 rot x: 0 rot y: 0.5703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4533 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4534 Footprint: Position: in world: true x: 1064.48053 y: 0 z: 211.91004 last x: 1064.48053 last y diff: 0 last z: 211.91004 territory: 0 rot x: 0 rot y: -0.91031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4534 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4535 Footprint: Position: in world: true x: 895.64942 y: 0 z: 246.62989 last x: 895.64942 last y diff: 0 last z: 246.62989 territory: 0 rot x: 0 rot y: -2.03333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4535 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4536 Footprint: Position: in world: true x: 888.81379 y: 0 z: 248.24231 last x: 888.81379 last y diff: 0 last z: 248.24231 territory: 0 rot x: 0 rot y: -1.57644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4536 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4537 Footprint: Position: in world: true x: 866.10975 y: 0 z: 487.36554 last x: 866.10975 last y diff: 0 last z: 487.36554 territory: 0 rot x: 0 rot y: -1.59244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4537 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4538 Footprint: Position: in world: true x: 854.65339 y: 0 z: 492.54688 last x: 854.65339 last y diff: 0 last z: 492.54688 territory: 0 rot x: 0 rot y: -4.09244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4538 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4539 Footprint: Position: in world: true x: 869.21888 y: 0 z: 492.66797 last x: 869.21888 last y diff: 0 last z: 492.66797 territory: 0 rot x: 0 rot y: -4.29804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4539 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4540 Footprint: Position: in world: true x: 850.99933 y: 0 z: 487.80384 last x: 850.99933 last y diff: 0 last z: 487.80384 territory: 0 rot x: 0 rot y: -1.78913 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4540 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4541 Footprint: Position: in world: true x: 916.67206 y: 0 z: 458.95801 last x: 916.67206 last y diff: 0 last z: 458.95801 territory: 0 rot x: 0 rot y: 1.52305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4541 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4542 Footprint: Position: in world: true x: 907.91486 y: 0 z: 460.2389 last x: 907.91486 last y diff: 0 last z: 460.2389 territory: 0 rot x: 0 rot y: -1.2918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4542 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4543 Footprint: Position: in world: true x: 903.89673 y: 0 z: 471.31891 last x: 903.89673 last y diff: 0 last z: 471.31891 territory: 0 rot x: 0 rot y: -0.08141 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4543 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4544 Footprint: Position: in world: true x: 902.83521 y: 0 z: 460.22675 last x: 902.83521 last y diff: 0 last z: 460.22675 territory: 0 rot x: 0 rot y: -4.19333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4544 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4545 Footprint: Position: in world: true x: 642.32685 y: 0 z: 461.27454 last x: 642.32685 last y diff: 0 last z: 461.27454 territory: 0 rot x: 0 rot y: -3.23667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4545 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4546 Footprint: Position: in world: true x: 654.09076 y: 0 z: 447.68946 last x: 654.09076 last y diff: 0 last z: 447.68946 territory: 0 rot x: 0 rot y: -1.81992 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4546 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4547 Footprint: Position: in world: true x: 631.3224 y: 0 z: 448.85425 last x: 631.3224 last y diff: 0 last z: 448.85425 territory: 0 rot x: 0 rot y: 1.24613 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4547 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4548 Footprint: Position: in world: true x: 239.16944 y: 0 z: 268.13764 last x: 239.16944 last y diff: 0 last z: 268.13764 territory: 4 rot x: 0 rot y: -0.15004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4548 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4549 Footprint: Position: in world: true x: 1144.33637 y: 0 z: 546.54743 last x: 1144.33637 last y diff: 0 last z: 546.54743 territory: 1 rot x: 0 rot y: -1.86263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4549 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4550 Footprint: Position: in world: true x: 464.11573 y: 0 z: 414.38038 last x: 464.11573 last y diff: 0 last z: 414.38038 territory: 0 rot x: 0 rot y: -3.65284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4550 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4551 Footprint: Position: in world: true x: 491.54224 y: 0 z: 415.7834 last x: 491.54224 last y diff: 0 last z: 415.7834 territory: 0 rot x: 0 rot y: -1.64107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4551 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4552 Footprint: Position: in world: true x: 807.75892 y: 0 z: 274.11811 last x: 807.75892 last y diff: 0 last z: 274.11811 territory: 0 rot x: 0 rot y: -2.34124 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4552 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4553 Footprint: Position: in world: true x: 911.5196 y: 0 z: 414.89551 last x: 911.5196 last y diff: 0 last z: 414.89551 territory: 0 rot x: 0 rot y: -4.07915 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4553 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4554 Footprint: Position: in world: true x: 925.20832 y: 0 z: 392.18732 last x: 925.20832 last y diff: 0 last z: 392.18732 territory: 2 rot x: 0 rot y: -2.75461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4554 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4555 Footprint: Position: in world: true x: 387.52533 y: 0 z: 332.71216 last x: 387.52533 last y diff: 0 last z: 332.71216 territory: 4 rot x: 0 rot y: 1.29905 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4555 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4556 Footprint: Position: in world: true x: 392.33436 y: 0 z: 321.08735 last x: 392.33436 last y diff: 0 last z: 321.08735 territory: 4 rot x: 0 rot y: -2.06754 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4556 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4557 Footprint: Position: in world: true x: 964.7356 y: 0 z: 434.3357 last x: 964.7356 last y diff: 0 last z: 434.3357 territory: 2 rot x: 0 rot y: -2.38703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4557 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4558 Footprint: Position: in world: true x: 952.48993 y: 0 z: 421.59705 last x: 952.48993 last y diff: 0 last z: 421.59705 territory: 2 rot x: 0 rot y: -0.12357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4558 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4559 Footprint: Position: in world: true x: 980.39594 y: 0 z: 445.4372 last x: 980.39594 last y diff: 0 last z: 445.4372 territory: 2 rot x: 0 rot y: -0.56606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4559 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4560 Footprint: Position: in world: true x: 301.96332 y: 0 z: 348.0605 last x: 301.96332 last y diff: 0 last z: 348.0605 territory: 4 rot x: 0 rot y: -1.90117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4560 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4561 Footprint: Position: in world: true x: 301.56598 y: 0 z: 354.26301 last x: 301.56598 last y diff: 0 last z: 354.26301 territory: 4 rot x: 0 rot y: -3.40404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4561 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4562 Footprint: Position: in world: true x: 816.89289 y: 0 z: 201.1164 last x: 816.89289 last y diff: 0 last z: 201.1164 territory: 0 rot x: 0 rot y: -1.644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4562 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4563 Footprint: Position: in world: true x: 258.74067 y: 0 z: 322.12513 last x: 258.74067 last y diff: 0 last z: 322.12513 territory: 4 rot x: 0 rot y: -0.20667 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4563 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4564 Footprint: Position: in world: true x: 258.45752 y: 0 z: 310.8777 last x: 258.45752 last y diff: 0 last z: 310.8777 territory: 4 rot x: 0 rot y: -0.22745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4564 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4565 Footprint: Position: in world: true x: 178.96332 y: 0 z: 216.60602 last x: 178.96332 last y diff: 0 last z: 216.60602 territory: 0 rot x: 0 rot y: -3.3986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4565 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4566 Footprint: Position: in world: true x: 183.58381 y: 0 z: 209.32123 last x: 183.58381 last y diff: 0 last z: 209.32123 territory: 0 rot x: 0 rot y: -1.856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4566 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4567 Footprint: Position: in world: true x: 1054.0304 y: 0 z: 496.10907 last x: 1054.0304 last y diff: 0 last z: 496.10907 territory: 0 rot x: 0 rot y: -1.27161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4567 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4568 Footprint: Position: in world: true x: 1049.66407 y: 0 z: 511.83741 last x: 1049.66407 last y diff: 0 last z: 511.83741 territory: 0 rot x: 0 rot y: -3.53481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4568 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4569 Footprint: Position: in world: true x: 895.8252 y: 0 z: 241.839 last x: 895.8252 last y diff: 0 last z: 241.839 territory: 0 rot x: 0 rot y: -0.68226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4569 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4570 Footprint: Position: in world: true x: 885.69416 y: 0 z: 255.53327 last x: 885.69416 last y diff: 0 last z: 255.53327 territory: 0 rot x: 0 rot y: -0.07781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4570 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4571 Footprint: Position: in world: true x: 239.20813 y: 0 z: 184.35468 last x: 239.20813 last y diff: 0 last z: 184.35468 territory: 4 rot x: 0 rot y: -0.27276 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4571 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4572 Footprint: Position: in world: true x: 1172.78138 y: 0 z: 406.95899 last x: 1172.78138 last y diff: 0 last z: 406.95899 territory: 0 rot x: 0 rot y: -1.23136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4572 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4573 Footprint: Position: in world: true x: 1237.10535 y: 0 z: 439.62049 last x: 1237.10535 last y diff: 0 last z: 439.62049 territory: 0 rot x: 0 rot y: -4.20398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4573 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4574 Footprint: Position: in world: true x: 903.32007 y: 0 z: 417.85492 last x: 903.32007 last y diff: 0 last z: 417.85492 territory: 0 rot x: 0 rot y: 0.75461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4574 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4575 Footprint: Position: in world: true x: 597.75965 y: 0 z: 199.71351 last x: 597.75965 last y diff: 0 last z: 199.71351 territory: 0 rot x: 0 rot y: -1.17067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4575 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4576 Footprint: Position: in world: true x: 592.92798 y: 0 z: 203.01337 last x: 592.92798 last y diff: 0 last z: 203.01337 territory: 0 rot x: 0 rot y: 0.80105 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4576 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4577 Footprint: Position: in world: true x: 241.64783 y: 0 z: 267.87623 last x: 241.64783 last y diff: 0 last z: 267.87623 territory: 4 rot x: 0 rot y: -4.0771 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4577 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4578 Footprint: Position: in world: true x: 256.11438 y: 0 z: 268.30146 last x: 256.11438 last y diff: 0 last z: 268.30146 territory: 4 rot x: 0 rot y: -3.52572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4578 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4579 Footprint: Position: in world: true x: 260.9994 y: 0 z: 268.66157 last x: 260.9994 last y diff: 0 last z: 268.66157 territory: 4 rot x: 0 rot y: -4.53565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4579 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4580 Footprint: Position: in world: true x: 306.3069 y: 0 z: 333.26972 last x: 306.3069 last y diff: 0 last z: 333.26972 territory: 4 rot x: 0 rot y: -1.32914 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4580 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4581 Footprint: Position: in world: true x: 321.02674 y: 0 z: 357.0893 last x: 321.02674 last y diff: 0 last z: 357.0893 territory: 4 rot x: 0 rot y: 0.8868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4581 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4582 Footprint: Position: in world: true x: 317.76661 y: 0 z: 340.59778 last x: 317.76661 last y diff: 0 last z: 340.59778 territory: 4 rot x: 0 rot y: 1.39821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4582 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4583 Footprint: Position: in world: true x: 466.29719 y: 0 z: 294.64826 last x: 466.29719 last y diff: 0 last z: 294.64826 territory: 0 rot x: 0 rot y: -1.28811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4583 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4584 Footprint: Position: in world: true x: 485.58265 y: 0 z: 312.95234 last x: 485.58265 last y diff: 0 last z: 312.95234 territory: 0 rot x: 0 rot y: -1.51867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4584 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4585 Footprint: Position: in world: true x: 487.08075 y: 0 z: 300.58613 last x: 487.08075 last y diff: 0 last z: 300.58613 territory: 0 rot x: 0 rot y: -1.7766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4585 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4586 Footprint: Position: in world: true x: 714.66022 y: 0 z: 175.86695 last x: 714.66022 last y diff: 0 last z: 175.86695 territory: 0 rot x: 0 rot y: 0.09806 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4586 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4587 Footprint: Position: in world: true x: 1092.70429 y: 0 z: 215.03565 last x: 1092.70429 last y diff: 0 last z: 215.03565 territory: 0 rot x: 0 rot y: -1.00171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4587 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4588 Footprint: Position: in world: true x: 1073.17621 y: 0 z: 454.3028 last x: 1073.17621 last y diff: 0 last z: 454.3028 territory: 2 rot x: 0 rot y: -2.29392 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4588 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4589 Footprint: Position: in world: true x: 1086.51288 y: 0 z: 461.20521 last x: 1086.51288 last y diff: 0 last z: 461.20521 territory: 0 rot x: 0 rot y: -3.26783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4589 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4590 Footprint: Position: in world: true x: 1077.56055 y: 0 z: 450.24085 last x: 1077.56055 last y diff: 0 last z: 450.24085 territory: 2 rot x: 0 rot y: -4.40612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_tempe_la_lush.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4590 actor: "props/flora/bush_tempe_la_lush.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4591 Footprint: Position: in world: true x: 1054.14563 y: 0 z: 873.09375 last x: 1054.14563 last y diff: 0 last z: 873.09375 territory: 0 rot x: 0 rot y: -1.71152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4591 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4592 Footprint: Position: in world: true x: 1048.4626 y: 0 z: 858.99366 last x: 1048.4626 last y diff: 0 last z: 858.99366 territory: 0 rot x: 0 rot y: -1.00498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4592 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4593 Footprint: Position: in world: true x: 663.71534 y: 0 z: 1140.71314 last x: 663.71534 last y diff: 0 last z: 1140.71314 territory: 0 rot x: 0 rot y: -0.32694 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4593 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4594 Footprint: Position: in world: true x: 1023.9422 y: 0 z: 590.20508 last x: 1023.9422 last y diff: 0 last z: 590.20508 territory: 1 rot x: 0 rot y: 1.53737 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4594 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4595 Footprint: Position: in world: true x: 1029.83399 y: 0 z: 569.32428 last x: 1029.83399 last y diff: 0 last z: 569.32428 territory: 1 rot x: 0 rot y: -0.52306 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4595 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4596 Footprint: Position: in world: true x: 1016.82898 y: 0 z: 582.31849 last x: 1016.82898 last y diff: 0 last z: 582.31849 territory: 1 rot x: 0 rot y: -0.2089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4596 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4597 Footprint: Position: in world: true x: 1199.83149 y: 0 z: 690.97858 last x: 1199.83149 last y diff: 0 last z: 690.97858 territory: 1 rot x: 0 rot y: 1.5044 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4597 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4598 Footprint: Position: in world: true x: 1203.57074 y: 0 z: 687.19605 last x: 1203.57074 last y diff: 0 last z: 687.19605 territory: 1 rot x: 0 rot y: -1.11002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4598 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4599 Footprint: Position: in world: true x: 1205.33765 y: 0 z: 667.77533 last x: 1205.33765 last y diff: 0 last z: 667.77533 territory: 1 rot x: 0 rot y: -1.094 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4599 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4600 Footprint: Position: in world: true x: 136.30463 y: 0 z: 779.14264 last x: 136.30463 last y diff: 0 last z: 779.14264 territory: 0 rot x: 0 rot y: 0.51081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4600 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4601 Footprint: Position: in world: true x: 143.6695 y: 0 z: 795.86286 last x: 143.6695 last y diff: 0 last z: 795.86286 territory: 0 rot x: 0 rot y: -1.01641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4601 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4602 Footprint: Position: in world: true x: 246.57532 y: 0 z: 425.93842 last x: 246.57532 last y diff: 0 last z: 425.93842 territory: 3 rot x: 0 rot y: 0.52057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4602 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4603 Footprint: Position: in world: true x: 228.32801 y: 0 z: 429.53895 last x: 228.32801 last y diff: 0 last z: 429.53895 territory: 3 rot x: 0 rot y: 0.65157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4603 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4604 Footprint: Position: in world: true x: 758.19343 y: 0 z: 1038.39039 last x: 758.19343 last y diff: 0 last z: 1038.39039 territory: 0 rot x: 0 rot y: 0.481 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4604 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4605 Footprint: Position: in world: true x: 777.94459 y: 0 z: 1040.77344 last x: 777.94459 last y diff: 0 last z: 1040.77344 territory: 0 rot x: 0 rot y: 0.42235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4605 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4606 Footprint: Position: in world: true x: 782.2129 y: 0 z: 1046.4701 last x: 782.2129 last y diff: 0 last z: 1046.4701 territory: 0 rot x: 0 rot y: -1.8435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4606 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4607 Footprint: Position: in world: true x: 821.05573 y: 0 z: 520.84522 last x: 821.05573 last y diff: 0 last z: 520.84522 territory: 0 rot x: 0 rot y: -3.14431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4607 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4608 Footprint: Position: in world: true x: 806.82911 y: 0 z: 535.40717 last x: 806.82911 last y diff: 0 last z: 535.40717 territory: 0 rot x: 0 rot y: -2.7855 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4608 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4609 Footprint: Position: in world: true x: 1146.47883 y: 0 z: 895.5738 last x: 1146.47883 last y diff: 0 last z: 895.5738 territory: 0 rot x: 0 rot y: -1.60491 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4609 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4610 Footprint: Position: in world: true x: 1135.19501 y: 0 z: 889.63361 last x: 1135.19501 last y diff: 0 last z: 889.63361 territory: 0 rot x: 0 rot y: -2.6033 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4610 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4611 Footprint: Position: in world: true x: 329.56336 y: 0 z: 555.70423 last x: 329.56336 last y diff: 0 last z: 555.70423 territory: 0 rot x: 0 rot y: 0.71875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4611 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4612 Footprint: Position: in world: true x: 313.6479 y: 0 z: 573.41645 last x: 313.6479 last y diff: 0 last z: 573.41645 territory: 0 rot x: 0 rot y: -1.84159 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4612 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4613 Footprint: Position: in world: true x: 322.25568 y: 0 z: 554.09522 last x: 322.25568 last y diff: 0 last z: 554.09522 territory: 0 rot x: 0 rot y: -2.59997 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4613 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4614 Footprint: Position: in world: true x: 1123.292 y: 0 z: 943.1012 last x: 1123.292 last y diff: 0 last z: 943.1012 territory: 0 rot x: 0 rot y: 1.44599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4614 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4615 Footprint: Position: in world: true x: 132.39716 y: 0 z: 913.53486 last x: 132.39716 last y diff: 0 last z: 913.53486 territory: 0 rot x: 0 rot y: -2.66691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4615 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4616 Footprint: Position: in world: true x: 124.0196 y: 0 z: 910.75007 last x: 124.0196 last y diff: 0 last z: 910.75007 territory: 0 rot x: 0 rot y: -1.82007 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4616 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4617 Footprint: Position: in world: true x: 15.37989 y: 0 z: 642.68537 last x: 15.37989 last y diff: 0 last z: 642.68537 territory: 0 rot x: 0 rot y: 0.41205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4617 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4618 Footprint: Position: in world: true x: 28.58222 y: 0 z: 624.9206 last x: 28.58222 last y diff: 0 last z: 624.9206 territory: 0 rot x: 0 rot y: 0.10654 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4618 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4619 Footprint: Position: in world: true x: 13.09748 y: 0 z: 618.85718 last x: 13.09748 last y diff: 0 last z: 618.85718 territory: 0 rot x: 0 rot y: 1.18146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4619 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4620 Footprint: Position: in world: true x: 872.96937 y: 0 z: 512.91517 last x: 872.96937 last y diff: 0 last z: 512.91517 territory: 0 rot x: 0 rot y: -0.3191 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4620 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4621 Footprint: Position: in world: true x: 949.24042 y: 0 z: 1109.94098 last x: 949.24042 last y diff: 0 last z: 1109.94098 territory: 0 rot x: 0 rot y: -2.28298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4621 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4622 Footprint: Position: in world: true x: 962.86768 y: 0 z: 1098.63367 last x: 962.86768 last y diff: 0 last z: 1098.63367 territory: 0 rot x: 0 rot y: -2.93146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4622 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4623 Footprint: Position: in world: true x: 943.14716 y: 0 z: 1109.26813 last x: 943.14716 last y diff: 0 last z: 1109.26813 territory: 0 rot x: 0 rot y: -4.56048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4623 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4624 Footprint: Position: in world: true x: 216.49402 y: 0 z: 1055.20496 last x: 216.49402 last y diff: 0 last z: 1055.20496 territory: 0 rot x: 0 rot y: -3.57218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4624 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4625 Footprint: Position: in world: true x: 225.1255 y: 0 z: 1041.00544 last x: 225.1255 last y diff: 0 last z: 1041.00544 territory: 0 rot x: 0 rot y: -1.6812 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4625 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4626 Footprint: Position: in world: true x: 221.11054 y: 0 z: 1034.22291 last x: 221.11054 last y diff: 0 last z: 1034.22291 territory: 0 rot x: 0 rot y: -3.02381 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4626 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4627 Footprint: Position: in world: true x: 1245.10883 y: 0 z: 601.94214 last x: 1245.10883 last y diff: 0 last z: 601.94214 territory: 1 rot x: 0 rot y: -1.62346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4627 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4628 Footprint: Position: in world: true x: 1251.65387 y: 0 z: 614.84058 last x: 1251.65387 last y diff: 0 last z: 614.84058 territory: 1 rot x: 0 rot y: -1.72948 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4628 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4629 Footprint: Position: in world: true x: 159.33918 y: 0 z: 760.50037 last x: 159.33918 last y diff: 0 last z: 760.50037 territory: 0 rot x: 0 rot y: 1.19097 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4629 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4630 Footprint: Position: in world: true x: 155.74775 y: 0 z: 755.0907 last x: 155.74775 last y diff: 0 last z: 755.0907 territory: 0 rot x: 0 rot y: -3.5078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4630 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4631 Footprint: Position: in world: true x: 29.37647 y: 0 z: 662.05597 last x: 29.37647 last y diff: 0 last z: 662.05597 territory: 0 rot x: 0 rot y: -4.47504 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4631 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4632 Footprint: Position: in world: true x: 11.52253 y: 0 z: 670.22962 last x: 11.52253 last y diff: 0 last z: 670.22962 territory: 0 rot x: 0 rot y: -2.42898 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4632 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4633 Footprint: Position: in world: true x: 14.24897 y: 0 z: 644.20228 last x: 14.24897 last y diff: 0 last z: 644.20228 territory: 0 rot x: 0 rot y: -1.6895 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4633 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4634 Footprint: Position: in world: true x: 22.06739 y: 0 z: 657.761 last x: 22.06739 last y diff: 0 last z: 657.761 territory: 0 rot x: 0 rot y: -4.13842 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4634 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4635 Footprint: Position: in world: true x: 640.83436 y: 0 z: 470.06855 last x: 640.83436 last y diff: 0 last z: 470.06855 territory: 0 rot x: 0 rot y: 1.46117 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4635 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4636 Footprint: Position: in world: true x: 253.9607 y: 0 z: 1091.38117 last x: 253.9607 last y diff: 0 last z: 1091.38117 territory: 0 rot x: 0 rot y: -3.88205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4636 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4637 Footprint: Position: in world: true x: 997.82782 y: 0 z: 904.79853 last x: 997.82782 last y diff: 0 last z: 904.79853 territory: 0 rot x: 0 rot y: -1.7561 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4637 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4638 Footprint: Position: in world: true x: 809.26313 y: 0 z: 1028.5318 last x: 809.26313 last y diff: 0 last z: 1028.5318 territory: 0 rot x: 0 rot y: -3.12441 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4638 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4639 Footprint: Position: in world: true x: 807.2198 y: 0 z: 1035.96167 last x: 807.2198 last y diff: 0 last z: 1035.96167 territory: 0 rot x: 0 rot y: 0.41175 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4639 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4640 Footprint: Position: in world: true x: 326.2417 y: 0 z: 1106.9043 last x: 326.2417 last y diff: 0 last z: 1106.9043 territory: 0 rot x: 0 rot y: -0.71781 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4640 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4641 Footprint: Position: in world: true x: 325.17914 y: 0 z: 1087.0265 last x: 325.17914 last y diff: 0 last z: 1087.0265 territory: 0 rot x: 0 rot y: -0.4434 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4641 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4642 Footprint: Position: in world: true x: 30.73487 y: 0 z: 545.4502 last x: 30.73487 last y diff: 0 last z: 545.4502 territory: 0 rot x: 0 rot y: -4.21167 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4642 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4643 Footprint: Position: in world: true x: 958.00617 y: 0 z: 998.10114 last x: 958.00617 last y diff: 0 last z: 998.10114 territory: 0 rot x: 0 rot y: -1.00623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4643 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4644 Footprint: Position: in world: true x: 1080.62293 y: 0 z: 835.50092 last x: 1080.62293 last y diff: 0 last z: 835.50092 territory: 0 rot x: 0 rot y: -3.9799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4644 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4645 Footprint: Position: in world: true x: 1089.5813 y: 0 z: 849.36683 last x: 1089.5813 last y diff: 0 last z: 849.36683 territory: 0 rot x: 0 rot y: -3.20331 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4645 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4646 Footprint: Position: in world: true x: 1090.3924 y: 0 z: 825.75239 last x: 1090.3924 last y diff: 0 last z: 825.75239 territory: 0 rot x: 0 rot y: -1.89773 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4646 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4647 Footprint: Position: in world: true x: 553.18348 y: 0 z: 1117.14545 last x: 553.18348 last y diff: 0 last z: 1117.14545 territory: 0 rot x: 0 rot y: -3.7336 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4647 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4648 Footprint: Position: in world: true x: 95.04407 y: 0 z: 456.13752 last x: 95.04407 last y diff: 0 last z: 456.13752 territory: 3 rot x: 0 rot y: -2.24852 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4648 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4649 Footprint: Position: in world: true x: 82.07178 y: 0 z: 475.52051 last x: 82.07178 last y diff: 0 last z: 475.52051 territory: 3 rot x: 0 rot y: 1.019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4649 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4650 Footprint: Position: in world: true x: 795.28364 y: 0 z: 1136.06037 last x: 795.28364 last y diff: 0 last z: 1136.06037 territory: 0 rot x: 0 rot y: -3.80225 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4650 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4651 Footprint: Position: in world: true x: 166.64747 y: 0 z: 688.35163 last x: 166.64747 last y diff: 0 last z: 688.35163 territory: 0 rot x: 0 rot y: -0.71644 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4651 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4652 Footprint: Position: in world: true x: 161.0879 y: 0 z: 702.67072 last x: 161.0879 last y diff: 0 last z: 702.67072 territory: 0 rot x: 0 rot y: -1.74338 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4652 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4653 Footprint: Position: in world: true x: 1048.79267 y: 0 z: 539.28626 last x: 1048.79267 last y diff: 0 last z: 539.28626 territory: 1 rot x: 0 rot y: -4.62487 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4653 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4654 Footprint: Position: in world: true x: 1055.44751 y: 0 z: 537.67927 last x: 1055.44751 last y diff: 0 last z: 537.67927 territory: 1 rot x: 0 rot y: -4.59627 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4654 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4655 Footprint: Position: in world: true x: 1232.81934 y: 0 z: 706.97413 last x: 1232.81934 last y diff: 0 last z: 706.97413 territory: 1 rot x: 0 rot y: -4.4298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4655 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4656 Footprint: Position: in world: true x: 688.92713 y: 0 z: 745.97345 last x: 688.92713 last y diff: 0 last z: 745.97345 territory: 0 rot x: 0 rot y: 0.90291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4656 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4657 Footprint: Position: in world: true x: 679.66187 y: 0 z: 743.20337 last x: 679.66187 last y diff: 0 last z: 743.20337 territory: 0 rot x: 0 rot y: -1.37467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4657 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4658 Footprint: Position: in world: true x: 676.2917 y: 0 z: 746.98053 last x: 676.2917 last y diff: 0 last z: 746.98053 territory: 0 rot x: 0 rot y: -4.17138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4658 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4659 Footprint: Position: in world: true x: 739.99488 y: 0 z: 1174.7281 last x: 739.99488 last y diff: 0 last z: 1174.7281 territory: 0 rot x: 0 rot y: -0.5611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4659 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4660 Footprint: Position: in world: true x: 718.43897 y: 0 z: 1169.99006 last x: 718.43897 last y diff: 0 last z: 1169.99006 territory: 0 rot x: 0 rot y: -1.52073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4660 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4661 Footprint: Position: in world: true x: 713.98072 y: 0 z: 1182.52723 last x: 713.98072 last y diff: 0 last z: 1182.52723 territory: 0 rot x: 0 rot y: 0.39559 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4661 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4662 Footprint: Position: in world: true x: 378.20624 y: 0 z: 548.35657 last x: 378.20624 last y diff: 0 last z: 548.35657 territory: 0 rot x: 0 rot y: -1.76053 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4662 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4663 Footprint: Position: in world: true x: 364.5688 y: 0 z: 564.4131 last x: 364.5688 last y diff: 0 last z: 564.4131 territory: 0 rot x: 0 rot y: -4.27646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4663 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4664 Footprint: Position: in world: true x: 501.64338 y: 0 z: 1241.99036 last x: 501.64338 last y diff: 0 last z: 1241.99036 territory: 0 rot x: 0 rot y: 0.8417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4664 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4665 Footprint: Position: in world: true x: 465.1844 y: 0 z: 448.16034 last x: 465.1844 last y diff: 0 last z: 448.16034 territory: 0 rot x: 0 rot y: 1.50036 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4665 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4666 Footprint: Position: in world: true x: 1101.92664 y: 0 z: 789.58606 last x: 1101.92664 last y diff: 0 last z: 789.58606 territory: 0 rot x: 0 rot y: -3.2048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4666 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4667 Footprint: Position: in world: true x: 1090.6131 y: 0 z: 814.78187 last x: 1090.6131 last y diff: 0 last z: 814.78187 territory: 0 rot x: 0 rot y: -1.94707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4667 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4668 Footprint: Position: in world: true x: 1106.30042 y: 0 z: 793.18836 last x: 1106.30042 last y diff: 0 last z: 793.18836 territory: 0 rot x: 0 rot y: -2.22048 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4668 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4669 Footprint: Position: in world: true x: 1068.57056 y: 0 z: 857.62696 last x: 1068.57056 last y diff: 0 last z: 857.62696 territory: 0 rot x: 0 rot y: 1.25239 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4669 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4670 Footprint: Position: in world: true x: 1067.52991 y: 0 z: 862.82801 last x: 1067.52991 last y diff: 0 last z: 862.82801 territory: 0 rot x: 0 rot y: -3.31312 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4670 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4671 Footprint: Position: in world: true x: 302.07898 y: 0 z: 540.10541 last x: 302.07898 last y diff: 0 last z: 540.10541 territory: 3 rot x: 0 rot y: -3.07291 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4671 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4672 Footprint: Position: in world: true x: 289.25031 y: 0 z: 532.43268 last x: 289.25031 last y diff: 0 last z: 532.43268 territory: 3 rot x: 0 rot y: 1.56104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4672 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4673 Footprint: Position: in world: true x: 498.68854 y: 0 z: 457.88227 last x: 498.68854 last y diff: 0 last z: 457.88227 territory: 0 rot x: 0 rot y: -4.62499 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4673 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4674 Footprint: Position: in world: true x: 477.14417 y: 0 z: 447.71186 last x: 477.14417 last y diff: 0 last z: 447.71186 territory: 0 rot x: 0 rot y: 1.5107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4674 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4675 Footprint: Position: in world: true x: 479.22168 y: 0 z: 455.839 last x: 479.22168 last y diff: 0 last z: 455.839 territory: 0 rot x: 0 rot y: -4.5346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4675 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4676 Footprint: Position: in world: true x: 316.77857 y: 0 z: 877.20136 last x: 316.77857 last y diff: 0 last z: 877.20136 territory: 0 rot x: 0 rot y: -1.97672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4676 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4677 Footprint: Position: in world: true x: 736.0522 y: 0 z: 915.90461 last x: 736.0522 last y diff: 0 last z: 915.90461 territory: 0 rot x: 0 rot y: -3.79375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4677 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4678 Footprint: Position: in world: true x: 742.9145 y: 0 z: 914.60248 last x: 742.9145 last y diff: 0 last z: 914.60248 territory: 0 rot x: 0 rot y: -3.68396 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4678 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4679 Footprint: Position: in world: true x: 122.84968 y: 0 z: 848.83362 last x: 122.84968 last y diff: 0 last z: 848.83362 territory: 0 rot x: 0 rot y: 1.24785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4679 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4680 Footprint: Position: in world: true x: 767.73987 y: 0 z: 791.84437 last x: 767.73987 last y diff: 0 last z: 791.84437 territory: 0 rot x: 0 rot y: -2.03016 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4680 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4681 Footprint: Position: in world: true x: 752.27924 y: 0 z: 783.04395 last x: 752.27924 last y diff: 0 last z: 783.04395 territory: 0 rot x: 0 rot y: -0.51072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4681 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4682 Footprint: Position: in world: true x: 108.77057 y: 0 z: 771.22236 last x: 108.77057 last y diff: 0 last z: 771.22236 territory: 0 rot x: 0 rot y: -3.6881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4682 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4683 Footprint: Position: in world: true x: 122.16523 y: 0 z: 789.13233 last x: 122.16523 last y diff: 0 last z: 789.13233 territory: 0 rot x: 0 rot y: -3.24267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4683 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4684 Footprint: Position: in world: true x: 229.09955 y: 0 z: 1073.08344 last x: 229.09955 last y diff: 0 last z: 1073.08344 territory: 0 rot x: 0 rot y: 0.62342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4684 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4685 Footprint: Position: in world: true x: 235.79145 y: 0 z: 1061.12269 last x: 235.79145 last y diff: 0 last z: 1061.12269 territory: 0 rot x: 0 rot y: -3.83588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4685 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4686 Footprint: Position: in world: true x: 1105.5608 y: 0 z: 758.69581 last x: 1105.5608 last y diff: 0 last z: 758.69581 territory: 1 rot x: 0 rot y: -3.65792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4686 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4687 Footprint: Position: in world: true x: 1110.54139 y: 0 z: 757.58716 last x: 1110.54139 last y diff: 0 last z: 757.58716 territory: 1 rot x: 0 rot y: -2.34498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4687 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4688 Footprint: Position: in world: true x: 279.00336 y: 0 z: 551.38477 last x: 279.00336 last y diff: 0 last z: 551.38477 territory: 3 rot x: 0 rot y: -2.97542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4688 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4689 Footprint: Position: in world: true x: 265.61109 y: 0 z: 549.9502 last x: 265.61109 last y diff: 0 last z: 549.9502 territory: 3 rot x: 0 rot y: 1.24811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4689 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4690 Footprint: Position: in world: true x: 1196.47626 y: 0 z: 576.21631 last x: 1196.47626 last y diff: 0 last z: 576.21631 territory: 1 rot x: 0 rot y: -1.83973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4690 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4691 Footprint: Position: in world: true x: 1177.48224 y: 0 z: 562.26258 last x: 1177.48224 last y diff: 0 last z: 562.26258 territory: 1 rot x: 0 rot y: 0.8172 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4691 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4692 Footprint: Position: in world: true x: 629.05451 y: 0 z: 467.25983 last x: 629.05451 last y diff: 0 last z: 467.25983 territory: 0 rot x: 0 rot y: -1.81531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4692 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4693 Footprint: Position: in world: true x: 633.46131 y: 0 z: 482.08594 last x: 633.46131 last y diff: 0 last z: 482.08594 territory: 0 rot x: 0 rot y: 0.75031 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4693 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4694 Footprint: Position: in world: true x: 649.38825 y: 0 z: 472.42524 last x: 649.38825 last y diff: 0 last z: 472.42524 territory: 0 rot x: 0 rot y: 0.6112 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4694 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4695 Footprint: Position: in world: true x: 979.05915 y: 0 z: 1152.12385 last x: 979.05915 last y diff: 0 last z: 1152.12385 territory: 0 rot x: 0 rot y: -0.8074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4695 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4696 Footprint: Position: in world: true x: 469.10114 y: 0 z: 1227.03931 last x: 469.10114 last y diff: 0 last z: 1227.03931 territory: 0 rot x: 0 rot y: -3.42708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4696 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4697 Footprint: Position: in world: true x: 650.64649 y: 0 z: 1213.84314 last x: 650.64649 last y diff: 0 last z: 1213.84314 territory: 0 rot x: 0 rot y: -0.29474 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4697 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4698 Footprint: Position: in world: true x: 659.05787 y: 0 z: 1206.86377 last x: 659.05787 last y diff: 0 last z: 1206.86377 territory: 0 rot x: 0 rot y: -0.46082 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4698 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4699 Footprint: Position: in world: true x: 159.85016 y: 0 z: 764.0492 last x: 159.85016 last y diff: 0 last z: 764.0492 territory: 0 rot x: 0 rot y: 0.76236 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4699 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4700 Footprint: Position: in world: true x: 164.53925 y: 0 z: 772.33368 last x: 164.53925 last y diff: 0 last z: 772.33368 territory: 0 rot x: 0 rot y: -3.37385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4700 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4701 Footprint: Position: in world: true x: 1154.90101 y: 0 z: 774.00788 last x: 1154.90101 last y diff: 0 last z: 774.00788 territory: 1 rot x: 0 rot y: -0.84147 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4701 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4702 Footprint: Position: in world: true x: 936.22724 y: 0 z: 1148.49518 last x: 936.22724 last y diff: 0 last z: 1148.49518 territory: 0 rot x: 0 rot y: -1.05311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4702 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4703 Footprint: Position: in world: true x: 153.57496 y: 0 z: 862.85724 last x: 153.57496 last y diff: 0 last z: 862.85724 territory: 0 rot x: 0 rot y: -2.41965 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4703 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4704 Footprint: Position: in world: true x: 160.83381 y: 0 z: 859.47852 last x: 160.83381 last y diff: 0 last z: 859.47852 territory: 0 rot x: 0 rot y: -4.06601 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4704 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4705 Footprint: Position: in world: true x: 144.31824 y: 0 z: 854.82886 last x: 144.31824 last y diff: 0 last z: 854.82886 territory: 0 rot x: 0 rot y: -4.47208 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4705 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4706 Footprint: Position: in world: true x: 144.13141 y: 0 z: 866.03406 last x: 144.13141 last y diff: 0 last z: 866.03406 territory: 0 rot x: 0 rot y: 0.2983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4706 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4707 Footprint: Position: in world: true x: 1131.03657 y: 0 z: 847.98401 last x: 1131.03657 last y diff: 0 last z: 847.98401 territory: 0 rot x: 0 rot y: -4.38024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4707 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4708 Footprint: Position: in world: true x: 703.55481 y: 0 z: 485.07313 last x: 703.55481 last y diff: 0 last z: 485.07313 territory: 0 rot x: 0 rot y: -3.73273 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4708 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4709 Footprint: Position: in world: true x: 699.33588 y: 0 z: 486.30958 last x: 699.33588 last y diff: 0 last z: 486.30958 territory: 0 rot x: 0 rot y: -4.16193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4709 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4710 Footprint: Position: in world: true x: 97.60016 y: 0 z: 920.40784 last x: 97.60016 last y diff: 0 last z: 920.40784 territory: 0 rot x: 0 rot y: 1.50078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4710 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4711 Footprint: Position: in world: true x: 80.04462 y: 0 z: 895.76813 last x: 80.04462 last y diff: 0 last z: 895.76813 territory: 0 rot x: 0 rot y: 1.53107 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4711 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4712 Footprint: Position: in world: true x: 93.86115 y: 0 z: 908.38154 last x: 93.86115 last y diff: 0 last z: 908.38154 territory: 0 rot x: 0 rot y: -4.35318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4712 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4713 Footprint: Position: in world: true x: 84.37879 y: 0 z: 922.87995 last x: 84.37879 last y diff: 0 last z: 922.87995 territory: 0 rot x: 0 rot y: -0.9121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4713 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4714 Footprint: Position: in world: true x: 407.61286 y: 0 z: 500.46277 last x: 407.61286 last y diff: 0 last z: 500.46277 territory: 0 rot x: 0 rot y: -3.6668 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4714 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4715 Footprint: Position: in world: true x: 799.97718 y: 0 z: 1204.45356 last x: 799.97718 last y diff: 0 last z: 1204.45356 territory: 0 rot x: 0 rot y: -4.07808 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4715 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4716 Footprint: Position: in world: true x: 791.74836 y: 0 z: 1203.4095 last x: 791.74836 last y diff: 0 last z: 1203.4095 territory: 0 rot x: 0 rot y: 0.49886 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4716 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4717 Footprint: Position: in world: true x: 162.42432 y: 0 z: 443.08106 last x: 162.42432 last y diff: 0 last z: 443.08106 territory: 3 rot x: 0 rot y: -4.23975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4717 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4718 Footprint: Position: in world: true x: 139.20618 y: 0 z: 442.68024 last x: 139.20618 last y diff: 0 last z: 442.68024 territory: 3 rot x: 0 rot y: -0.03977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4718 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4719 Footprint: Position: in world: true x: 1012.94727 y: 0 z: 1116.95704 last x: 1012.94727 last y diff: 0 last z: 1116.95704 territory: 0 rot x: 0 rot y: 0.57572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4719 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4720 Footprint: Position: in world: true x: 1012.77778 y: 0 z: 1093.75831 last x: 1012.77778 last y diff: 0 last z: 1093.75831 territory: 0 rot x: 0 rot y: 1.06553 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4720 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4721 Footprint: Position: in world: true x: 1069.95124 y: 0 z: 702.39014 last x: 1069.95124 last y diff: 0 last z: 702.39014 territory: 1 rot x: 0 rot y: -4.70682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4721 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4722 Footprint: Position: in world: true x: 753.32844 y: 0 z: 1014.72529 last x: 753.32844 last y diff: 0 last z: 1014.72529 territory: 0 rot x: 0 rot y: -1.58634 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4722 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4723 Footprint: Position: in world: true x: 872.85022 y: 0 z: 1004.35254 last x: 872.85022 last y diff: 0 last z: 1004.35254 territory: 0 rot x: 0 rot y: -3.8143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4723 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4724 Footprint: Position: in world: true x: 880.22608 y: 0 z: 982.5818 last x: 880.22608 last y diff: 0 last z: 982.5818 territory: 0 rot x: 0 rot y: -2.03972 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4724 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4725 Footprint: Position: in world: true x: 1040.82374 y: 0 z: 871.65809 last x: 1040.82374 last y diff: 0 last z: 871.65809 territory: 0 rot x: 0 rot y: -0.61869 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4725 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4726 Footprint: Position: in world: true x: 1044.45978 y: 0 z: 887.42127 last x: 1044.45978 last y diff: 0 last z: 887.42127 territory: 0 rot x: 0 rot y: 1.08002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4726 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4727 Footprint: Position: in world: true x: 274.88471 y: 0 z: 978.07593 last x: 274.88471 last y diff: 0 last z: 978.07593 territory: 0 rot x: 0 rot y: 0.36509 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4727 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4728 Footprint: Position: in world: true x: 140.10376 y: 0 z: 601.87793 last x: 140.10376 last y diff: 0 last z: 601.87793 territory: 3 rot x: 0 rot y: -0.82782 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4728 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4729 Footprint: Position: in world: true x: 102.32172 y: 0 z: 683.21784 last x: 102.32172 last y diff: 0 last z: 683.21784 territory: 0 rot x: 0 rot y: -3.17232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4729 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4730 Footprint: Position: in world: true x: 805.7574 y: 0 z: 540.45759 last x: 805.7574 last y diff: 0 last z: 540.45759 territory: 0 rot x: 0 rot y: 1.1342 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4730 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4731 Footprint: Position: in world: true x: 801.76008 y: 0 z: 537.53388 last x: 801.76008 last y diff: 0 last z: 537.53388 territory: 0 rot x: 0 rot y: -1.40603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4731 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4732 Footprint: Position: in world: true x: 795.38501 y: 0 z: 519.60834 last x: 795.38501 last y diff: 0 last z: 519.60834 territory: 0 rot x: 0 rot y: -4.24192 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4732 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4733 Footprint: Position: in world: true x: 303.79474 y: 0 z: 1066.14686 last x: 303.79474 last y diff: 0 last z: 1066.14686 territory: 0 rot x: 0 rot y: -0.41602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4733 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4734 Footprint: Position: in world: true x: 302.25318 y: 0 z: 1058.23938 last x: 302.25318 last y diff: 0 last z: 1058.23938 territory: 0 rot x: 0 rot y: -4.54093 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4734 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4735 Footprint: Position: in world: true x: 309.13135 y: 0 z: 1065.18207 last x: 309.13135 last y diff: 0 last z: 1065.18207 territory: 0 rot x: 0 rot y: 0.88875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4735 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4736 Footprint: Position: in world: true x: 1102.37989 y: 0 z: 785.93317 last x: 1102.37989 last y diff: 0 last z: 785.93317 territory: 0 rot x: 0 rot y: -1.46659 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4736 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4737 Footprint: Position: in world: true x: 224.84198 y: 0 z: 857.19001 last x: 224.84198 last y diff: 0 last z: 857.19001 territory: 0 rot x: 0 rot y: 0.53376 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4737 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4738 Footprint: Position: in world: true x: 1012.13251 y: 0 z: 926.46418 last x: 1012.13251 last y diff: 0 last z: 926.46418 territory: 0 rot x: 0 rot y: -0.57987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4738 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4739 Footprint: Position: in world: true x: 1025.08112 y: 0 z: 934.3047 last x: 1025.08112 last y diff: 0 last z: 934.3047 territory: 0 rot x: 0 rot y: 0.90404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4739 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4740 Footprint: Position: in world: true x: 1028.29963 y: 0 z: 938.56208 last x: 1028.29963 last y diff: 0 last z: 938.56208 territory: 0 rot x: 0 rot y: 0.85936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4740 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4741 Footprint: Position: in world: true x: 161.72962 y: 0 z: 1006.37323 last x: 161.72962 last y diff: 0 last z: 1006.37323 territory: 0 rot x: 0 rot y: -0.3045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4741 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4742 Footprint: Position: in world: true x: 158.75336 y: 0 z: 985.73237 last x: 158.75336 last y diff: 0 last z: 985.73237 territory: 0 rot x: 0 rot y: -0.29766 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4742 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4743 Footprint: Position: in world: true x: 144.41797 y: 0 z: 998.04578 last x: 144.41797 last y diff: 0 last z: 998.04578 territory: 0 rot x: 0 rot y: 1.18813 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4743 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4744 Footprint: Position: in world: true x: 518.65003 y: 0 z: 1145.34577 last x: 518.65003 last y diff: 0 last z: 1145.34577 territory: 0 rot x: 0 rot y: 0.50168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4744 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4745 Footprint: Position: in world: true x: 517.63501 y: 0 z: 1141.4126 last x: 517.63501 last y diff: 0 last z: 1141.4126 territory: 0 rot x: 0 rot y: -0.25298 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4745 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4746 Footprint: Position: in world: true x: 299.37519 y: 0 z: 1044.06598 last x: 299.37519 last y diff: 0 last z: 1044.06598 territory: 0 rot x: 0 rot y: -3.82447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4746 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4747 Footprint: Position: in world: true x: 302.35267 y: 0 z: 1040.7237 last x: 302.35267 last y diff: 0 last z: 1040.7237 territory: 0 rot x: 0 rot y: -1.85981 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4747 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4748 Footprint: Position: in world: true x: 291.57123 y: 0 z: 1040.49274 last x: 291.57123 last y diff: 0 last z: 1040.49274 territory: 0 rot x: 0 rot y: 1.13501 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4748 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4749 Footprint: Position: in world: true x: 1239.39081 y: 0 z: 686.51368 last x: 1239.39081 last y diff: 0 last z: 686.51368 territory: 1 rot x: 0 rot y: 0.09524 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4749 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4750 Footprint: Position: in world: true x: 1253.30744 y: 0 z: 694.50849 last x: 1253.30744 last y diff: 0 last z: 694.50849 territory: 1 rot x: 0 rot y: -4.23514 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4750 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4751 Footprint: Position: in world: true x: 150.60901 y: 0 z: 859.74366 last x: 150.60901 last y diff: 0 last z: 859.74366 territory: 0 rot x: 0 rot y: -1.42042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4751 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4752 Footprint: Position: in world: true x: 729.86731 y: 0 z: 495.80848 last x: 729.86731 last y diff: 0 last z: 495.80848 territory: 0 rot x: 0 rot y: -0.9532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4752 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4753 Footprint: Position: in world: true x: 715.57966 y: 0 z: 488.2735 last x: 715.57966 last y diff: 0 last z: 488.2735 territory: 0 rot x: 0 rot y: -2.59272 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4753 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4754 Footprint: Position: in world: true x: 1077.23023 y: 0 z: 724.79755 last x: 1077.23023 last y diff: 0 last z: 724.79755 territory: 1 rot x: 0 rot y: -1.58623 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4754 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4755 Footprint: Position: in world: true x: 332.76948 y: 0 z: 1100.57868 last x: 332.76948 last y diff: 0 last z: 1100.57868 territory: 0 rot x: 0 rot y: -3.13683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4755 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4756 Footprint: Position: in world: true x: 327.66492 y: 0 z: 1113.97126 last x: 327.66492 last y diff: 0 last z: 1113.97126 territory: 0 rot x: 0 rot y: -3.38929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4756 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4757 Footprint: Position: in world: true x: 1133.25562 y: 0 z: 868.95862 last x: 1133.25562 last y diff: 0 last z: 868.95862 territory: 0 rot x: 0 rot y: -3.78734 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_savanna_med.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4757 actor: "geology/stone_savanna_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4758 Footprint: Position: in world: true x: 550.34784 y: 0 z: 98.68451 last x: 550.34784 last y diff: 0 last z: 98.68451 territory: 0 rot x: 0 rot y: -1.77785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/shrub_tropic_plant_flower.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4758 actor: "props/flora/shrub_tropic_plant_flower.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4759 Footprint: Position: in world: true x: 549.9087 y: 0 z: 96.95887 last x: 549.9087 last y diff: 0 last z: 96.95887 territory: 0 rot x: 0 rot y: 0.08712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4759 actor: "props/flora/bush_medit_sm.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4760 Footprint: Position: in world: true x: 1081.61152 y: 0 z: 506.49787 last x: 1081.61152 last y diff: 0 last z: 506.49787 territory: 0 rot x: 0 rot y: -2.41721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4760 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4761 Footprint: Position: in world: true x: 1080.5829 y: 0 z: 499.28187 last x: 1080.5829 last y diff: 0 last z: 499.28187 territory: 0 rot x: 0 rot y: -0.78916 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4761 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4762 Footprint: Position: in world: true x: 1088.03547 y: 0 z: 496.9444 last x: 1088.03547 last y diff: 0 last z: 496.9444 territory: 0 rot x: 0 rot y: -4.70513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4762 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4763 Footprint: Position: in world: true x: 897.31745 y: 0 z: 431.28473 last x: 897.31745 last y diff: 0 last z: 431.28473 territory: 0 rot x: 0 rot y: -0.71386 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4763 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4764 Footprint: Position: in world: true x: 882.65162 y: 0 z: 431.32026 last x: 882.65162 last y diff: 0 last z: 431.32026 territory: 0 rot x: 0 rot y: -0.51485 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4764 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4765 Footprint: Position: in world: true x: 886.60895 y: 0 z: 424.90442 last x: 886.60895 last y diff: 0 last z: 424.90442 territory: 0 rot x: 0 rot y: -3.45618 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4765 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4766 Footprint: Position: in world: true x: 778.50458 y: 0 z: 121.3454 last x: 778.50458 last y diff: 0 last z: 121.3454 territory: 0 rot x: 0 rot y: -3.72442 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4766 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4767 Footprint: Position: in world: true x: 780.3313 y: 0 z: 127.34064 last x: 780.3313 last y diff: 0 last z: 127.34064 territory: 0 rot x: 0 rot y: -1.16334 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4767 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4768 Footprint: Position: in world: true x: 771.65595 y: 0 z: 133.13935 last x: 771.65595 last y diff: 0 last z: 133.13935 territory: 0 rot x: 0 rot y: -1.86542 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4768 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4769 Footprint: Position: in world: true x: 706.47175 y: 0 z: 133.54023 last x: 706.47175 last y diff: 0 last z: 133.54023 territory: 0 rot x: 0 rot y: -1.29586 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4769 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4770 Footprint: Position: in world: true x: 711.77564 y: 0 z: 133.409 last x: 711.77564 last y diff: 0 last z: 133.409 territory: 0 rot x: 0 rot y: -3.87238 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4770 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4771 Footprint: Position: in world: true x: 704.40583 y: 0 z: 140.0246 last x: 704.40583 last y diff: 0 last z: 140.0246 territory: 0 rot x: 0 rot y: -0.76359 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4771 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4772 Footprint: Position: in world: true x: 715.6725 y: 0 z: 138.24366 last x: 715.6725 last y diff: 0 last z: 138.24366 territory: 0 rot x: 0 rot y: -2.84417 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4772 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4773 Footprint: Position: in world: true x: 1024.54004 y: 0 z: 174.04859 last x: 1024.54004 last y diff: 0 last z: 174.04859 territory: 0 rot x: 0 rot y: -1.36966 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4773 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4774 Footprint: Position: in world: true x: 1028.53187 y: 0 z: 173.22474 last x: 1028.53187 last y diff: 0 last z: 173.22474 territory: 0 rot x: 0 rot y: 0.12635 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4774 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4775 Footprint: Position: in world: true x: 1029.44874 y: 0 z: 183.95661 last x: 1029.44874 last y diff: 0 last z: 183.95661 territory: 0 rot x: 0 rot y: 0.58878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4775 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4776 Footprint: Position: in world: true x: 1212.66773 y: 0 z: 416.21027 last x: 1212.66773 last y diff: 0 last z: 416.21027 territory: 0 rot x: 0 rot y: -1.29207 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4776 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4777 Footprint: Position: in world: true x: 1212.54786 y: 0 z: 420.31476 last x: 1212.54786 last y diff: 0 last z: 420.31476 territory: 0 rot x: 0 rot y: -1.26532 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4777 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4778 Footprint: Position: in world: true x: 1224.42127 y: 0 z: 425.52479 last x: 1224.42127 last y diff: 0 last z: 425.52479 territory: 0 rot x: 0 rot y: -3.30015 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4778 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4779 Footprint: Position: in world: true x: 889.13294 y: 0 z: 116.47529 last x: 889.13294 last y diff: 0 last z: 116.47529 territory: 0 rot x: 0 rot y: -3.21735 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4779 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4780 Footprint: Position: in world: true x: 885.0918 y: 0 z: 122.06806 last x: 885.0918 last y diff: 0 last z: 122.06806 territory: 0 rot x: 0 rot y: 0.23174 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4780 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4781 Footprint: Position: in world: true x: 527.3227 y: 0 z: 284.03705 last x: 527.3227 last y diff: 0 last z: 284.03705 territory: 0 rot x: 0 rot y: -0.98465 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4781 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4782 Footprint: Position: in world: true x: 527.73127 y: 0 z: 278.6908 last x: 527.73127 last y diff: 0 last z: 278.6908 territory: 0 rot x: 0 rot y: -1.57268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4782 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4783 Footprint: Position: in world: true x: 537.38044 y: 0 z: 275.97443 last x: 537.38044 last y diff: 0 last z: 275.97443 territory: 0 rot x: 0 rot y: -1.26333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4783 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4784 Footprint: Position: in world: true x: 515.91895 y: 0 z: 419.61072 last x: 515.91895 last y diff: 0 last z: 419.61072 territory: 0 rot x: 0 rot y: -1.00878 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4784 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4785 Footprint: Position: in world: true x: 511.9001 y: 0 z: 407.94385 last x: 511.9001 last y diff: 0 last z: 407.94385 territory: 0 rot x: 0 rot y: 1.14765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4785 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4786 Footprint: Position: in world: true x: 520.18012 y: 0 z: 410.18732 last x: 520.18012 last y diff: 0 last z: 410.18732 territory: 0 rot x: 0 rot y: -1.12201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4786 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4787 Footprint: Position: in world: true x: 876.90503 y: 0 z: 476.45002 last x: 876.90503 last y diff: 0 last z: 476.45002 territory: 0 rot x: 0 rot y: -3.15374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4787 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4788 Footprint: Position: in world: true x: 879.07624 y: 0 z: 463.50104 last x: 879.07624 last y diff: 0 last z: 463.50104 territory: 0 rot x: 0 rot y: 0.91024 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4788 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4789 Footprint: Position: in world: true x: 874.2085 y: 0 z: 471.33051 last x: 874.2085 last y diff: 0 last z: 471.33051 territory: 0 rot x: 0 rot y: -1.59701 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4789 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4790 Footprint: Position: in world: true x: 750.98139 y: 0 z: 443.90961 last x: 750.98139 last y diff: 0 last z: 443.90961 territory: 0 rot x: 0 rot y: -1.7911 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4790 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4791 Footprint: Position: in world: true x: 741.45545 y: 0 z: 446.86799 last x: 741.45545 last y diff: 0 last z: 446.86799 territory: 0 rot x: 0 rot y: -1.31585 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4791 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4792 Footprint: Position: in world: true x: 743.78492 y: 0 z: 450.13123 last x: 743.78492 last y diff: 0 last z: 450.13123 territory: 0 rot x: 0 rot y: -1.07074 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4792 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4793 Footprint: Position: in world: true x: 905.71277 y: 0 z: 308.55878 last x: 905.71277 last y diff: 0 last z: 308.55878 territory: 0 rot x: 0 rot y: -1.43488 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4793 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4794 Footprint: Position: in world: true x: 912.95105 y: 0 z: 318.38886 last x: 912.95105 last y diff: 0 last z: 318.38886 territory: 2 rot x: 0 rot y: -0.1904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4794 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4795 Footprint: Position: in world: true x: 936.92017 y: 0 z: 136.41126 last x: 936.92017 last y diff: 0 last z: 136.41126 territory: 0 rot x: 0 rot y: 1.0438 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4795 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4796 Footprint: Position: in world: true x: 933.3249 y: 0 z: 147.10273 last x: 933.3249 last y diff: 0 last z: 147.10273 territory: 0 rot x: 0 rot y: -0.73368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4796 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4797 Footprint: Position: in world: true x: 1120.86121 y: 0 z: 346.19129 last x: 1120.86121 last y diff: 0 last z: 346.19129 territory: 0 rot x: 0 rot y: 1.19518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4797 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4798 Footprint: Position: in world: true x: 1117.33912 y: 0 z: 356.55164 last x: 1117.33912 last y diff: 0 last z: 356.55164 territory: 0 rot x: 0 rot y: 0.26893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4798 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4799 Footprint: Position: in world: true x: 1116.5293 y: 0 z: 344.42035 last x: 1116.5293 last y diff: 0 last z: 344.42035 territory: 2 rot x: 0 rot y: -1.89655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4799 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4800 Footprint: Position: in world: true x: 812.77887 y: 0 z: 112.13422 last x: 812.77887 last y diff: 0 last z: 112.13422 territory: 0 rot x: 0 rot y: -3.37221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4800 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4801 Footprint: Position: in world: true x: 802.7104 y: 0 z: 109.06824 last x: 802.7104 last y diff: 0 last z: 109.06824 territory: 0 rot x: 0 rot y: -0.2138 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4801 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4802 Footprint: Position: in world: true x: 807.66315 y: 0 z: 110.89863 last x: 807.66315 last y diff: 0 last z: 110.89863 territory: 0 rot x: 0 rot y: -2.16999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4802 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4803 Footprint: Position: in world: true x: 1211.58692 y: 0 z: 463.71894 last x: 1211.58692 last y diff: 0 last z: 463.71894 territory: 0 rot x: 0 rot y: -4.56896 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4803 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4804 Footprint: Position: in world: true x: 1218.05085 y: 0 z: 453.6855 last x: 1218.05085 last y diff: 0 last z: 453.6855 territory: 0 rot x: 0 rot y: -3.54566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4804 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4805 Footprint: Position: in world: true x: 911.4214 y: 0 z: 116.1291 last x: 911.4214 last y diff: 0 last z: 116.1291 territory: 0 rot x: 0 rot y: -3.37598 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4805 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4806 Footprint: Position: in world: true x: 906.40204 y: 0 z: 116.8891 last x: 906.40204 last y diff: 0 last z: 116.8891 territory: 0 rot x: 0 rot y: -0.92428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4806 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4807 Footprint: Position: in world: true x: 530.98084 y: 0 z: 241.58271 last x: 530.98084 last y diff: 0 last z: 241.58271 territory: 0 rot x: 0 rot y: 1.40745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4807 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4808 Footprint: Position: in world: true x: 529.9748 y: 0 z: 249.3307 last x: 529.9748 last y diff: 0 last z: 249.3307 territory: 0 rot x: 0 rot y: 1.09278 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4808 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4809 Footprint: Position: in world: true x: 189.82721 y: 0 z: 194.37488 last x: 189.82721 last y diff: 0 last z: 194.37488 territory: 0 rot x: 0 rot y: 0.52375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4809 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4810 Footprint: Position: in world: true x: 200.29328 y: 0 z: 191.81751 last x: 200.29328 last y diff: 0 last z: 191.81751 territory: 0 rot x: 0 rot y: -4.69745 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4810 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4811 Footprint: Position: in world: true x: 521.662 y: 0 z: 321.09144 last x: 521.662 last y diff: 0 last z: 321.09144 territory: 0 rot x: 0 rot y: 0.78672 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4811 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4812 Footprint: Position: in world: true x: 525.2287 y: 0 z: 329.67579 last x: 525.2287 last y diff: 0 last z: 329.67579 territory: 0 rot x: 0 rot y: -1.74675 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4812 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4813 Footprint: Position: in world: true x: 1097.78364 y: 0 z: 502.12922 last x: 1097.78364 last y diff: 0 last z: 502.12922 territory: 0 rot x: 0 rot y: -3.29892 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4813 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4814 Footprint: Position: in world: true x: 1089.67145 y: 0 z: 495.51844 last x: 1089.67145 last y diff: 0 last z: 495.51844 territory: 0 rot x: 0 rot y: -2.65519 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4814 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4815 Footprint: Position: in world: true x: 547.61646 y: 0 z: 93.2071 last x: 547.61646 last y diff: 0 last z: 93.2071 territory: 0 rot x: 0 rot y: -2.13233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4815 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4816 Footprint: Position: in world: true x: 553.08667 y: 0 z: 100.54303 last x: 553.08667 last y diff: 0 last z: 100.54303 territory: 0 rot x: 0 rot y: -3.72315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4816 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4817 Footprint: Position: in world: true x: 561.55707 y: 0 z: 91.72925 last x: 561.55707 last y diff: 0 last z: 91.72925 territory: 0 rot x: 0 rot y: 1.14574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4817 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4818 Footprint: Position: in world: true x: 555.81037 y: 0 z: 97.57892 last x: 555.81037 last y diff: 0 last z: 97.57892 territory: 0 rot x: 0 rot y: -1.65418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4818 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4819 Footprint: Position: in world: true x: 517.26722 y: 0 z: 322.98139 last x: 517.26722 last y diff: 0 last z: 322.98139 territory: 0 rot x: 0 rot y: -2.41727 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4819 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4820 Footprint: Position: in world: true x: 525.9502 y: 0 z: 312.42768 last x: 525.9502 last y diff: 0 last z: 312.42768 territory: 0 rot x: 0 rot y: 0.44451 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4820 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4821 Footprint: Position: in world: true x: 526.34266 y: 0 z: 316.77405 last x: 526.34266 last y diff: 0 last z: 316.77405 territory: 0 rot x: 0 rot y: -3.93775 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4821 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4822 Footprint: Position: in world: true x: 517.5741 y: 0 z: 318.68635 last x: 517.5741 last y diff: 0 last z: 318.68635 territory: 0 rot x: 0 rot y: -1.46961 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4822 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4823 Footprint: Position: in world: true x: 782.50403 y: 0 z: 229.85425 last x: 782.50403 last y diff: 0 last z: 229.85425 territory: 0 rot x: 0 rot y: -2.6073 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4823 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4824 Footprint: Position: in world: true x: 775.71436 y: 0 z: 229.61426 last x: 775.71436 last y diff: 0 last z: 229.61426 territory: 0 rot x: 0 rot y: -1.27343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4824 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4825 Footprint: Position: in world: true x: 771.55628 y: 0 z: 231.45893 last x: 771.55628 last y diff: 0 last z: 231.45893 territory: 0 rot x: 0 rot y: -2.87085 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4825 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4826 Footprint: Position: in world: true x: 556.74415 y: 0 z: 81.10907 last x: 556.74415 last y diff: 0 last z: 81.10907 territory: 0 rot x: 0 rot y: -0.05364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4826 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4827 Footprint: Position: in world: true x: 561.21839 y: 0 z: 83.00611 last x: 561.21839 last y diff: 0 last z: 83.00611 territory: 0 rot x: 0 rot y: -0.33333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4827 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4828 Footprint: Position: in world: true x: 565.46833 y: 0 z: 81.46595 last x: 565.46833 last y diff: 0 last z: 81.46595 territory: 0 rot x: 0 rot y: -1.47567 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4828 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4829 Footprint: Position: in world: true x: 179.47053 y: 0 z: 262.46161 last x: 179.47053 last y diff: 0 last z: 262.46161 territory: 0 rot x: 0 rot y: 0.50161 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4829 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4830 Footprint: Position: in world: true x: 176.63794 y: 0 z: 265.70484 last x: 176.63794 last y diff: 0 last z: 265.70484 territory: 0 rot x: 0 rot y: -0.67975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4830 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4831 Footprint: Position: in world: true x: 684.89881 y: 0 z: 128.43744 last x: 684.89881 last y diff: 0 last z: 128.43744 territory: 0 rot x: 0 rot y: -1.80076 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4831 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4832 Footprint: Position: in world: true x: 696.02424 y: 0 z: 131.16651 last x: 696.02424 last y diff: 0 last z: 131.16651 territory: 0 rot x: 0 rot y: -3.19193 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4832 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4833 Footprint: Position: in world: true x: 691.04834 y: 0 z: 132.774 last x: 691.04834 last y diff: 0 last z: 132.774 territory: 0 rot x: 0 rot y: -3.88628 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4833 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4834 Footprint: Position: in world: true x: 694.7588 y: 0 z: 126.11658 last x: 694.7588 last y diff: 0 last z: 126.11658 territory: 0 rot x: 0 rot y: 1.34858 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4834 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4835 Footprint: Position: in world: true x: 394.25086 y: 0 z: 70.6031 last x: 394.25086 last y diff: 0 last z: 70.6031 territory: 0 rot x: 0 rot y: -1.11753 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4835 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4836 Footprint: Position: in world: true x: 389.50184 y: 0 z: 70.70606 last x: 389.50184 last y diff: 0 last z: 70.70606 territory: 0 rot x: 0 rot y: -3.52149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4836 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4837 Footprint: Position: in world: true x: 384.50385 y: 0 z: 68.6244 last x: 384.50385 last y diff: 0 last z: 68.6244 territory: 0 rot x: 0 rot y: -4.61568 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4837 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4838 Footprint: Position: in world: true x: 189.92328 y: 0 z: 195.78943 last x: 189.92328 last y diff: 0 last z: 195.78943 territory: 0 rot x: 0 rot y: -2.43783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4838 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4839 Footprint: Position: in world: true x: 201.10389 y: 0 z: 199.78559 last x: 201.10389 last y diff: 0 last z: 199.78559 territory: 0 rot x: 0 rot y: -0.93477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4839 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4840 Footprint: Position: in world: true x: 199.69214 y: 0 z: 194.95252 last x: 199.69214 last y diff: 0 last z: 194.95252 territory: 0 rot x: 0 rot y: -2.26305 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4840 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4841 Footprint: Position: in world: true x: 537.72748 y: 0 z: 280.48035 last x: 537.72748 last y diff: 0 last z: 280.48035 territory: 0 rot x: 0 rot y: -0.99088 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4841 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4842 Footprint: Position: in world: true x: 528.11023 y: 0 z: 270.88233 last x: 528.11023 last y diff: 0 last z: 270.88233 territory: 0 rot x: 0 rot y: -0.78472 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4842 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4843 Footprint: Position: in world: true x: 532.94843 y: 0 z: 280.39515 last x: 532.94843 last y diff: 0 last z: 280.39515 territory: 0 rot x: 0 rot y: -2.70847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4843 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4844 Footprint: Position: in world: true x: 908.36634 y: 0 z: 341.86451 last x: 908.36634 last y diff: 0 last z: 341.86451 territory: 0 rot x: 0 rot y: -1.56658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4844 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4845 Footprint: Position: in world: true x: 902.98163 y: 0 z: 331.7956 last x: 902.98163 last y diff: 0 last z: 331.7956 territory: 0 rot x: 0 rot y: 0.15757 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4845 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4846 Footprint: Position: in world: true x: 903.52747 y: 0 z: 342.25043 last x: 903.52747 last y diff: 0 last z: 342.25043 territory: 0 rot x: 0 rot y: -2.76034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4846 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4847 Footprint: Position: in world: true x: 543.78608 y: 0 z: 205.70777 last x: 543.78608 last y diff: 0 last z: 205.70777 territory: 0 rot x: 0 rot y: -1.15893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4847 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4848 Footprint: Position: in world: true x: 542.7563 y: 0 z: 198.50312 last x: 542.7563 last y diff: 0 last z: 198.50312 territory: 0 rot x: 0 rot y: -3.01255 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4848 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4849 Footprint: Position: in world: true x: 549.82026 y: 0 z: 198.10084 last x: 549.82026 last y diff: 0 last z: 198.10084 territory: 0 rot x: 0 rot y: 0.49778 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4849 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4850 Footprint: Position: in world: true x: 889.31537 y: 0 z: 409.80365 last x: 889.31537 last y diff: 0 last z: 409.80365 territory: 0 rot x: 0 rot y: -0.71769 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4850 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4851 Footprint: Position: in world: true x: 893.85767 y: 0 z: 416.67804 last x: 893.85767 last y diff: 0 last z: 416.67804 territory: 0 rot x: 0 rot y: -2.93638 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4851 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4852 Footprint: Position: in world: true x: 550.03046 y: 0 z: 88.4864 last x: 550.03046 last y diff: 0 last z: 88.4864 territory: 0 rot x: 0 rot y: -4.04352 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4852 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4853 Footprint: Position: in world: true x: 540.47571 y: 0 z: 92.81397 last x: 540.47571 last y diff: 0 last z: 92.81397 territory: 0 rot x: 0 rot y: -2.836 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4853 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4854 Footprint: Position: in world: true x: 549.60773 y: 0 z: 94.29725 last x: 549.60773 last y diff: 0 last z: 94.29725 territory: 0 rot x: 0 rot y: -0.72956 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4854 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4855 Footprint: Position: in world: true x: 539.55304 y: 0 z: 86.38788 last x: 539.55304 last y diff: 0 last z: 86.38788 territory: 0 rot x: 0 rot y: -2.35183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4855 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4856 Footprint: Position: in world: true x: 936.6385 y: 0 z: 133.38221 last x: 936.6385 last y diff: 0 last z: 133.38221 territory: 0 rot x: 0 rot y: -1.76679 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4856 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4857 Footprint: Position: in world: true x: 941.81568 y: 0 z: 132.83777 last x: 941.81568 last y diff: 0 last z: 132.83777 territory: 0 rot x: 0 rot y: 0.55248 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4857 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4858 Footprint: Position: in world: true x: 935.59064 y: 0 z: 129.5152 last x: 935.59064 last y diff: 0 last z: 129.5152 territory: 0 rot x: 0 rot y: -4.33211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4858 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4859 Footprint: Position: in world: true x: 784.57142 y: 0 z: 252.22828 last x: 784.57142 last y diff: 0 last z: 252.22828 territory: 0 rot x: 0 rot y: -4.31154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4859 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4860 Footprint: Position: in world: true x: 774.03608 y: 0 z: 248.86597 last x: 774.03608 last y diff: 0 last z: 248.86597 territory: 0 rot x: 0 rot y: 1.11953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4860 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4861 Footprint: Position: in world: true x: 773.96448 y: 0 z: 256.63141 last x: 773.96448 last y diff: 0 last z: 256.63141 territory: 0 rot x: 0 rot y: 1.15072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4861 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4862 Footprint: Position: in world: true x: 778.99854 y: 0 z: 249.33814 last x: 778.99854 last y diff: 0 last z: 249.33814 territory: 0 rot x: 0 rot y: -1.713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4862 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4863 Footprint: Position: in world: true x: 901.61121 y: 0 z: 381.01276 last x: 901.61121 last y diff: 0 last z: 381.01276 territory: 0 rot x: 0 rot y: -2.45588 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4863 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4864 Footprint: Position: in world: true x: 905.47779 y: 0 z: 383.3907 last x: 905.47779 last y diff: 0 last z: 383.3907 territory: 2 rot x: 0 rot y: -1.1877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4864 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4865 Footprint: Position: in world: true x: 568.44581 y: 0 z: 83.22522 last x: 568.44581 last y diff: 0 last z: 83.22522 territory: 0 rot x: 0 rot y: -4.46323 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4865 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4866 Footprint: Position: in world: true x: 556.55561 y: 0 z: 82.48353 last x: 556.55561 last y diff: 0 last z: 82.48353 territory: 0 rot x: 0 rot y: 0.38526 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4866 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4867 Footprint: Position: in world: true x: 178.36158 y: 0 z: 264.66205 last x: 178.36158 last y diff: 0 last z: 264.66205 territory: 0 rot x: 0 rot y: -2.64673 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4867 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4868 Footprint: Position: in world: true x: 184.39618 y: 0 z: 264.88538 last x: 184.39618 last y diff: 0 last z: 264.88538 territory: 0 rot x: 0 rot y: 0.98368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4868 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4869 Footprint: Position: in world: true x: 1210.24958 y: 0 z: 418.38685 last x: 1210.24958 last y diff: 0 last z: 418.38685 territory: 0 rot x: 0 rot y: -3.08571 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4869 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4870 Footprint: Position: in world: true x: 1221.41773 y: 0 z: 423.1902 last x: 1221.41773 last y diff: 0 last z: 423.1902 territory: 0 rot x: 0 rot y: -1.19671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4870 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4871 Footprint: Position: in world: true x: 783.19129 y: 0 z: 191.39258 last x: 783.19129 last y diff: 0 last z: 191.39258 territory: 0 rot x: 0 rot y: 0.27277 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4871 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4872 Footprint: Position: in world: true x: 781.57593 y: 0 z: 199.59302 last x: 781.57593 last y diff: 0 last z: 199.59302 territory: 0 rot x: 0 rot y: -1.99967 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4872 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4873 Footprint: Position: in world: true x: 164.6803 y: 0 z: 379.85578 last x: 164.6803 last y diff: 0 last z: 379.85578 territory: 0 rot x: 0 rot y: -0.32343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4873 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4874 Footprint: Position: in world: true x: 174.36988 y: 0 z: 376.42225 last x: 174.36988 last y diff: 0 last z: 376.42225 territory: 0 rot x: 0 rot y: -0.40139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4874 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4875 Footprint: Position: in world: true x: 165.07569 y: 0 z: 373.6316 last x: 165.07569 last y diff: 0 last z: 373.6316 territory: 0 rot x: 0 rot y: -0.31614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4875 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4876 Footprint: Position: in world: true x: 435.59144 y: 0 z: 85.48737 last x: 435.59144 last y diff: 0 last z: 85.48737 territory: 0 rot x: 0 rot y: -3.76133 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4876 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4877 Footprint: Position: in world: true x: 437.84577 y: 0 z: 75.27845 last x: 437.84577 last y diff: 0 last z: 75.27845 territory: 0 rot x: 0 rot y: 0.97413 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4877 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4878 Footprint: Position: in world: true x: 444.6963 y: 0 z: 77.01624 last x: 444.6963 last y diff: 0 last z: 77.01624 territory: 0 rot x: 0 rot y: 0.19724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4878 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4879 Footprint: Position: in world: true x: 894.34961 y: 0 z: 117.08191 last x: 894.34961 last y diff: 0 last z: 117.08191 territory: 0 rot x: 0 rot y: -0.06237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4879 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4880 Footprint: Position: in world: true x: 891.92212 y: 0 z: 112.14087 last x: 891.92212 last y diff: 0 last z: 112.14087 territory: 0 rot x: 0 rot y: -0.51595 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4880 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4881 Footprint: Position: in world: true x: 1107.1623 y: 0 z: 407.54615 last x: 1107.1623 last y diff: 0 last z: 407.54615 territory: 2 rot x: 0 rot y: 0.40621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4881 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4882 Footprint: Position: in world: true x: 1095.61152 y: 0 z: 401.0044 last x: 1095.61152 last y diff: 0 last z: 401.0044 territory: 2 rot x: 0 rot y: -4.69591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4882 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4883 Footprint: Position: in world: true x: 1109.01526 y: 0 z: 401.25971 last x: 1109.01526 last y diff: 0 last z: 401.25971 territory: 2 rot x: 0 rot y: 1.08419 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4883 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4884 Footprint: Position: in world: true x: 1108.76716 y: 0 z: 340.70496 last x: 1108.76716 last y diff: 0 last z: 340.70496 territory: 2 rot x: 0 rot y: 0.34226 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4884 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4885 Footprint: Position: in world: true x: 1118.16279 y: 0 z: 346.35029 last x: 1118.16279 last y diff: 0 last z: 346.35029 territory: 2 rot x: 0 rot y: -2.14263 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4885 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4886 Footprint: Position: in world: true x: 536.55 y: 0 z: 286.96363 last x: 536.55 last y diff: 0 last z: 286.96363 territory: 0 rot x: 0 rot y: 0.17663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4886 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4887 Footprint: Position: in world: true x: 525.8238 y: 0 z: 293.534 last x: 525.8238 last y diff: 0 last z: 293.534 territory: 0 rot x: 0 rot y: -3.3063 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4887 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4888 Footprint: Position: in world: true x: 529.84809 y: 0 z: 294.25849 last x: 529.84809 last y diff: 0 last z: 294.25849 territory: 0 rot x: 0 rot y: -4.13341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4888 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4889 Footprint: Position: in world: true x: 1219.30286 y: 0 z: 430.70246 last x: 1219.30286 last y diff: 0 last z: 430.70246 territory: 0 rot x: 0 rot y: 0.52274 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4889 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4890 Footprint: Position: in world: true x: 1228.27802 y: 0 z: 435.27002 last x: 1228.27802 last y diff: 0 last z: 435.27002 territory: 0 rot x: 0 rot y: -0.72837 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4890 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4891 Footprint: Position: in world: true x: 933.02558 y: 0 z: 143.31684 last x: 933.02558 last y diff: 0 last z: 143.31684 territory: 0 rot x: 0 rot y: 0.98986 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4891 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4892 Footprint: Position: in world: true x: 940.61664 y: 0 z: 139.81122 last x: 940.61664 last y diff: 0 last z: 139.81122 territory: 0 rot x: 0 rot y: 1.35648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4892 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4893 Footprint: Position: in world: true x: 933.08844 y: 0 z: 134.00696 last x: 933.08844 last y diff: 0 last z: 134.00696 territory: 0 rot x: 0 rot y: -0.19535 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4893 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4894 Footprint: Position: in world: true x: 553.05066 y: 0 z: 151.50532 last x: 553.05066 last y diff: 0 last z: 151.50532 territory: 0 rot x: 0 rot y: -3.9707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4894 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4895 Footprint: Position: in world: true x: 554.07032 y: 0 z: 143.39606 last x: 554.07032 last y diff: 0 last z: 143.39606 territory: 0 rot x: 0 rot y: -4.39042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4895 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4896 Footprint: Position: in world: true x: 547.0666 y: 0 z: 151.58509 last x: 547.0666 last y diff: 0 last z: 151.58509 territory: 0 rot x: 0 rot y: -1.79748 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4896 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4897 Footprint: Position: in world: true x: 761.50733 y: 0 z: 367.40668 last x: 761.50733 last y diff: 0 last z: 367.40668 territory: 0 rot x: 0 rot y: 0.38624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4897 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4898 Footprint: Position: in world: true x: 752.34876 y: 0 z: 373.84784 last x: 752.34876 last y diff: 0 last z: 373.84784 territory: 0 rot x: 0 rot y: -2.00826 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4898 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4899 Footprint: Position: in world: true x: 764.68232 y: 0 z: 370.66877 last x: 764.68232 last y diff: 0 last z: 370.66877 territory: 0 rot x: 0 rot y: -2.85096 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4899 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4900 Footprint: Position: in world: true x: 1104.33002 y: 0 z: 413.2848 last x: 1104.33002 last y diff: 0 last z: 413.2848 territory: 2 rot x: 0 rot y: -4.3647 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4900 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4901 Footprint: Position: in world: true x: 1114.46479 y: 0 z: 406.65473 last x: 1114.46479 last y diff: 0 last z: 406.65473 territory: 2 rot x: 0 rot y: -0.50484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4901 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4902 Footprint: Position: in world: true x: 530.93647 y: 0 z: 259.0536 last x: 530.93647 last y diff: 0 last z: 259.0536 territory: 0 rot x: 0 rot y: -4.23339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4902 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4903 Footprint: Position: in world: true x: 536.02546 y: 0 z: 256.097 last x: 536.02546 last y diff: 0 last z: 256.097 territory: 0 rot x: 0 rot y: 1.14113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4903 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4904 Footprint: Position: in world: true x: 527.65436 y: 0 z: 261.94306 last x: 527.65436 last y diff: 0 last z: 261.94306 territory: 0 rot x: 0 rot y: -4.25431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4904 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4905 Footprint: Position: in world: true x: 536.98877 y: 0 z: 268.7599 last x: 536.98877 last y diff: 0 last z: 268.7599 territory: 0 rot x: 0 rot y: -4.39982 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4905 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4906 Footprint: Position: in world: true x: 772.37391 y: 0 z: 251.21546 last x: 772.37391 last y diff: 0 last z: 251.21546 territory: 0 rot x: 0 rot y: -1.43641 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4906 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4907 Footprint: Position: in world: true x: 769.7682 y: 0 z: 242.95875 last x: 769.7682 last y diff: 0 last z: 242.95875 territory: 0 rot x: 0 rot y: -0.94202 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4907 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4908 Footprint: Position: in world: true x: 939.89783 y: 0 z: 134.81165 last x: 939.89783 last y diff: 0 last z: 134.81165 territory: 0 rot x: 0 rot y: 0.79043 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4908 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4909 Footprint: Position: in world: true x: 930.8841 y: 0 z: 132.4209 last x: 930.8841 last y diff: 0 last z: 132.4209 territory: 0 rot x: 0 rot y: -4.43364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4909 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4910 Footprint: Position: in world: true x: 350.7198 y: 0 z: 81.2074 last x: 350.7198 last y diff: 0 last z: 81.2074 territory: 0 rot x: 0 rot y: 0.85494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4910 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4911 Footprint: Position: in world: true x: 360.08948 y: 0 z: 77.75666 last x: 360.08948 last y diff: 0 last z: 77.75666 territory: 0 rot x: 0 rot y: 0.49462 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4911 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4912 Footprint: Position: in world: true x: 888.3647 y: 0 z: 423.09461 last x: 888.3647 last y diff: 0 last z: 423.09461 territory: 0 rot x: 0 rot y: -1.56391 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4912 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4913 Footprint: Position: in world: true x: 878.73511 y: 0 z: 426.74555 last x: 878.73511 last y diff: 0 last z: 426.74555 territory: 0 rot x: 0 rot y: -3.26505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4913 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4914 Footprint: Position: in world: true x: 879.55408 y: 0 z: 431.54273 last x: 879.55408 last y diff: 0 last z: 431.54273 territory: 0 rot x: 0 rot y: -4.46268 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4914 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4915 Footprint: Position: in world: true x: 437.26697 y: 0 z: 73.09803 last x: 437.26697 last y diff: 0 last z: 73.09803 territory: 0 rot x: 0 rot y: 1.52077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4915 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4916 Footprint: Position: in world: true x: 443.6479 y: 0 z: 71.2652 last x: 443.6479 last y diff: 0 last z: 71.2652 territory: 0 rot x: 0 rot y: -2.55881 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4916 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4917 Footprint: Position: in world: true x: 440.52283 y: 0 z: 81.83735 last x: 440.52283 last y diff: 0 last z: 81.83735 territory: 0 rot x: 0 rot y: -2.12565 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4917 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4918 Footprint: Position: in world: true x: 446.56598 y: 0 z: 74.57453 last x: 446.56598 last y diff: 0 last z: 74.57453 territory: 0 rot x: 0 rot y: 0.53467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4918 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4919 Footprint: Position: in world: true x: 938.15223 y: 0 z: 154.42042 last x: 938.15223 last y diff: 0 last z: 154.42042 territory: 0 rot x: 0 rot y: -0.5696 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4919 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4920 Footprint: Position: in world: true x: 938.94568 y: 0 z: 160.59351 last x: 938.94568 last y diff: 0 last z: 160.59351 territory: 0 rot x: 0 rot y: -0.81633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4920 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4921 Footprint: Position: in world: true x: 747.44745 y: 0 z: 453.61756 last x: 747.44745 last y diff: 0 last z: 453.61756 territory: 0 rot x: 0 rot y: -1.51864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4921 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4922 Footprint: Position: in world: true x: 752.03064 y: 0 z: 444.01008 last x: 752.03064 last y diff: 0 last z: 444.01008 territory: 0 rot x: 0 rot y: -3.07564 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4922 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4923 Footprint: Position: in world: true x: 767.17359 y: 0 z: 216.63831 last x: 767.17359 last y diff: 0 last z: 216.63831 territory: 0 rot x: 0 rot y: -4.33867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4923 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4924 Footprint: Position: in world: true x: 775.97345 y: 0 z: 210.2724 last x: 775.97345 last y diff: 0 last z: 210.2724 territory: 0 rot x: 0 rot y: -0.58436 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4924 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4925 Footprint: Position: in world: true x: 779.27131 y: 0 z: 218.26758 last x: 779.27131 last y diff: 0 last z: 218.26758 territory: 0 rot x: 0 rot y: -2.31308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4925 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4926 Footprint: Position: in world: true x: 589.58771 y: 0 z: 99.31727 last x: 589.58771 last y diff: 0 last z: 99.31727 territory: 0 rot x: 0 rot y: -0.91555 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4926 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4927 Footprint: Position: in world: true x: 598.98542 y: 0 z: 96.40803 last x: 598.98542 last y diff: 0 last z: 96.40803 territory: 0 rot x: 0 rot y: -4.0252 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4927 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4928 Footprint: Position: in world: true x: 593.8152 y: 0 z: 96.9361 last x: 593.8152 last y diff: 0 last z: 96.9361 territory: 0 rot x: 0 rot y: 0.06045 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4928 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4929 Footprint: Position: in world: true x: 417.7339 y: 0 z: 68.26618 last x: 417.7339 last y diff: 0 last z: 68.26618 territory: 0 rot x: 0 rot y: -4.08671 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4929 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4930 Footprint: Position: in world: true x: 410.77173 y: 0 z: 75.38318 last x: 410.77173 last y diff: 0 last z: 75.38318 territory: 0 rot x: 0 rot y: -4.0262 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4930 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4931 Footprint: Position: in world: true x: 415.75611 y: 0 z: 76.94996 last x: 415.75611 last y diff: 0 last z: 76.94996 territory: 0 rot x: 0 rot y: 1.3924 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4931 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4932 Footprint: Position: in world: true x: 966.47101 y: 0 z: 151.69105 last x: 966.47101 last y diff: 0 last z: 151.69105 territory: 0 rot x: 0 rot y: -3.82938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4932 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4933 Footprint: Position: in world: true x: 967.24567 y: 0 z: 145.82294 last x: 967.24567 last y diff: 0 last z: 145.82294 territory: 0 rot x: 0 rot y: -2.04104 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4933 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4934 Footprint: Position: in world: true x: 963.46528 y: 0 z: 142.24366 last x: 963.46528 last y diff: 0 last z: 142.24366 territory: 0 rot x: 0 rot y: -1.04792 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4934 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4935 Footprint: Position: in world: true x: 1212.2616 y: 0 z: 501.15876 last x: 1212.2616 last y diff: 0 last z: 501.15876 territory: 0 rot x: 0 rot y: -1.44822 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4935 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4936 Footprint: Position: in world: true x: 1201.71851 y: 0 z: 506.2834 last x: 1201.71851 last y diff: 0 last z: 506.2834 territory: 0 rot x: 0 rot y: -2.05681 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4936 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4937 Footprint: Position: in world: true x: 867.99665 y: 0 z: 485.82435 last x: 867.99665 last y diff: 0 last z: 485.82435 territory: 0 rot x: 0 rot y: -4.56496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4937 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4938 Footprint: Position: in world: true x: 877.5741 y: 0 z: 484.84192 last x: 877.5741 last y diff: 0 last z: 484.84192 territory: 0 rot x: 0 rot y: 0.42307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4938 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4939 Footprint: Position: in world: true x: 868.57074 y: 0 z: 476.34296 last x: 868.57074 last y diff: 0 last z: 476.34296 territory: 0 rot x: 0 rot y: 1.16807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4939 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4940 Footprint: Position: in world: true x: 1221.37214 y: 0 z: 455.85883 last x: 1221.37214 last y diff: 0 last z: 455.85883 territory: 0 rot x: 0 rot y: -4.66346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4940 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4941 Footprint: Position: in world: true x: 1209.05103 y: 0 z: 456.02527 last x: 1209.05103 last y diff: 0 last z: 456.02527 territory: 0 rot x: 0 rot y: -2.00655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4941 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4942 Footprint: Position: in world: true x: 1208.37745 y: 0 z: 460.93738 last x: 1208.37745 last y diff: 0 last z: 460.93738 territory: 0 rot x: 0 rot y: -1.81484 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4942 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4943 Footprint: Position: in world: true x: 1214.90406 y: 0 z: 454.09083 last x: 1214.90406 last y diff: 0 last z: 454.09083 territory: 0 rot x: 0 rot y: 1.12026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4943 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4944 Footprint: Position: in world: true x: 580.62092 y: 0 z: 94.16517 last x: 580.62092 last y diff: 0 last z: 94.16517 territory: 0 rot x: 0 rot y: -3.96021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4944 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4945 Footprint: Position: in world: true x: 584.09595 y: 0 z: 99.4687 last x: 584.09595 last y diff: 0 last z: 99.4687 territory: 0 rot x: 0 rot y: 0.2741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4945 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4946 Footprint: Position: in world: true x: 924.29407 y: 0 z: 161.59296 last x: 924.29407 last y diff: 0 last z: 161.59296 territory: 0 rot x: 0 rot y: -4.02317 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4946 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4947 Footprint: Position: in world: true x: 934.52344 y: 0 z: 154.42396 last x: 934.52344 last y diff: 0 last z: 154.42396 territory: 0 rot x: 0 rot y: -3.28214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4947 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4948 Footprint: Position: in world: true x: 936.4831 y: 0 z: 157.96937 last x: 936.4831 last y diff: 0 last z: 157.96937 territory: 0 rot x: 0 rot y: -2.59931 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4948 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4949 Footprint: Position: in world: true x: 878.53779 y: 0 z: 416.31574 last x: 878.53779 last y diff: 0 last z: 416.31574 territory: 0 rot x: 0 rot y: -0.4875 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4949 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4950 Footprint: Position: in world: true x: 876.36738 y: 0 z: 427.40302 last x: 876.36738 last y diff: 0 last z: 427.40302 territory: 0 rot x: 0 rot y: 0.59807 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4950 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4951 Footprint: Position: in world: true x: 889.44153 y: 0 z: 423.62726 last x: 889.44153 last y diff: 0 last z: 423.62726 territory: 0 rot x: 0 rot y: -3.64333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4951 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4952 Footprint: Position: in world: true x: 989.72974 y: 0 z: 165.84516 last x: 989.72974 last y diff: 0 last z: 165.84516 territory: 0 rot x: 0 rot y: -2.54496 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4952 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4953 Footprint: Position: in world: true x: 1001.67286 y: 0 z: 160.1432 last x: 1001.67286 last y diff: 0 last z: 160.1432 territory: 0 rot x: 0 rot y: -3.96511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4953 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4954 Footprint: Position: in world: true x: 993.28577 y: 0 z: 156.1501 last x: 993.28577 last y diff: 0 last z: 156.1501 territory: 0 rot x: 0 rot y: 1.18212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4954 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4955 Footprint: Position: in world: true x: 566.37116 y: 0 z: 107.42743 last x: 566.37116 last y diff: 0 last z: 107.42743 territory: 0 rot x: 0 rot y: -3.8019 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4955 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4956 Footprint: Position: in world: true x: 557.18018 y: 0 z: 97.75532 last x: 557.18018 last y diff: 0 last z: 97.75532 territory: 0 rot x: 0 rot y: -1.58143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4956 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4957 Footprint: Position: in world: true x: 561.15125 y: 0 z: 94.66486 last x: 561.15125 last y diff: 0 last z: 94.66486 territory: 0 rot x: 0 rot y: -2.76612 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4957 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4958 Footprint: Position: in world: true x: 567.27808 y: 0 z: 100.50348 last x: 567.27808 last y diff: 0 last z: 100.50348 territory: 0 rot x: 0 rot y: -1.86142 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4958 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4959 Footprint: Position: in world: true x: 535.11854 y: 0 z: 246.10987 last x: 535.11854 last y diff: 0 last z: 246.10987 territory: 0 rot x: 0 rot y: 0.74502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4959 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4960 Footprint: Position: in world: true x: 534.04236 y: 0 z: 253.98035 last x: 534.04236 last y diff: 0 last z: 253.98035 territory: 0 rot x: 0 rot y: 0.42081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4960 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4961 Footprint: Position: in world: true x: 540.46735 y: 0 z: 253.38099 last x: 540.46735 last y diff: 0 last z: 253.38099 territory: 0 rot x: 0 rot y: -4.20882 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4961 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4962 Footprint: Position: in world: true x: 543.6933 y: 0 z: 249.80738 last x: 543.6933 last y diff: 0 last z: 249.80738 territory: 0 rot x: 0 rot y: -1.53211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4962 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4963 Footprint: Position: in world: true x: 1217.94349 y: 0 z: 477.29523 last x: 1217.94349 last y diff: 0 last z: 477.29523 territory: 0 rot x: 0 rot y: -2.85994 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4963 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4964 Footprint: Position: in world: true x: 1210.17682 y: 0 z: 482.99634 last x: 1210.17682 last y diff: 0 last z: 482.99634 territory: 0 rot x: 0 rot y: -4.50548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4964 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4965 Footprint: Position: in world: true x: 1210.57325 y: 0 z: 471.23932 last x: 1210.57325 last y diff: 0 last z: 471.23932 territory: 0 rot x: 0 rot y: -3.22265 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4965 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4966 Footprint: Position: in world: true x: 606.39686 y: 0 z: 112.03791 last x: 606.39686 last y diff: 0 last z: 112.03791 territory: 0 rot x: 0 rot y: -1.70295 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4966 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4967 Footprint: Position: in world: true x: 613.972 y: 0 z: 112.36316 last x: 613.972 last y diff: 0 last z: 112.36316 territory: 0 rot x: 0 rot y: 1.5123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4967 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4968 Footprint: Position: in world: true x: 608.94361 y: 0 z: 103.6233 last x: 608.94361 last y diff: 0 last z: 103.6233 territory: 0 rot x: 0 rot y: -3.59002 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4968 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4969 Footprint: Position: in world: true x: 754.99891 y: 0 z: 391.30225 last x: 754.99891 last y diff: 0 last z: 391.30225 territory: 0 rot x: 0 rot y: -0.08698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4969 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4970 Footprint: Position: in world: true x: 749.76917 y: 0 z: 384.53205 last x: 749.76917 last y diff: 0 last z: 384.53205 territory: 0 rot x: 0 rot y: 1.24811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4970 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4971 Footprint: Position: in world: true x: 912.2497 y: 0 z: 250.23786 last x: 912.2497 last y diff: 0 last z: 250.23786 territory: 0 rot x: 0 rot y: -2.73357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4971 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4972 Footprint: Position: in world: true x: 904.33417 y: 0 z: 243.33082 last x: 904.33417 last y diff: 0 last z: 243.33082 territory: 0 rot x: 0 rot y: -0.63195 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4972 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4973 Footprint: Position: in world: true x: 915.8794 y: 0 z: 248.40363 last x: 915.8794 last y diff: 0 last z: 248.40363 territory: 0 rot x: 0 rot y: -3.62632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4973 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4974 Footprint: Position: in world: true x: 985.22303 y: 0 z: 153.95521 last x: 985.22303 last y diff: 0 last z: 153.95521 territory: 0 rot x: 0 rot y: -2.88816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4974 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4975 Footprint: Position: in world: true x: 982.32837 y: 0 z: 150.86384 last x: 982.32837 last y diff: 0 last z: 150.86384 territory: 0 rot x: 0 rot y: -4.59945 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4975 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4976 Footprint: Position: in world: true x: 162.12775 y: 0 z: 350.2032 last x: 162.12775 last y diff: 0 last z: 350.2032 territory: 0 rot x: 0 rot y: -2.84343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4976 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4977 Footprint: Position: in world: true x: 166.5699 y: 0 z: 344.40296 last x: 166.5699 last y diff: 0 last z: 344.40296 territory: 0 rot x: 0 rot y: -2.79786 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4977 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4978 Footprint: Position: in world: true x: 174.52002 y: 0 z: 346.01844 last x: 174.52002 last y diff: 0 last z: 346.01844 territory: 0 rot x: 0 rot y: -3.91454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4978 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4979 Footprint: Position: in world: true x: 188.71937 y: 0 z: 253.2223 last x: 188.71937 last y diff: 0 last z: 253.2223 territory: 0 rot x: 0 rot y: -1.51284 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4979 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4980 Footprint: Position: in world: true x: 179.91407 y: 0 z: 257.81214 last x: 179.91407 last y diff: 0 last z: 257.81214 territory: 0 rot x: 0 rot y: -3.11622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4980 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4981 Footprint: Position: in world: true x: 183.88508 y: 0 z: 252.8368 last x: 183.88508 last y diff: 0 last z: 252.8368 territory: 0 rot x: 0 rot y: -4.71196 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4981 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4982 Footprint: Position: in world: true x: 186.396 y: 0 z: 264.38025 last x: 186.396 last y diff: 0 last z: 264.38025 territory: 0 rot x: 0 rot y: -2.3433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4982 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4983 Footprint: Position: in world: true x: 1136.59675 y: 0 z: 249.63581 last x: 1136.59675 last y diff: 0 last z: 249.63581 territory: 0 rot x: 0 rot y: 0.49662 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4983 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4984 Footprint: Position: in world: true x: 1140.33967 y: 0 z: 256.26722 last x: 1140.33967 last y diff: 0 last z: 256.26722 territory: 0 rot x: 0 rot y: -2.61432 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4984 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4985 Footprint: Position: in world: true x: 548.50672 y: 0 z: 117.5113 last x: 548.50672 last y diff: 0 last z: 117.5113 territory: 0 rot x: 0 rot y: -1.4652 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4985 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4986 Footprint: Position: in world: true x: 552.24836 y: 0 z: 123.1861 last x: 552.24836 last y diff: 0 last z: 123.1861 territory: 0 rot x: 0 rot y: -0.0139 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4986 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4987 Footprint: Position: in world: true x: 557.16596 y: 0 z: 112.71406 last x: 557.16596 last y diff: 0 last z: 112.71406 territory: 0 rot x: 0 rot y: 1.02157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4987 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4988 Footprint: Position: in world: true x: 550.956 y: 0 z: 113.42402 last x: 550.956 last y diff: 0 last z: 113.42402 territory: 0 rot x: 0 rot y: 0.89197 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4988 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4989 Footprint: Position: in world: true x: 598.44459 y: 0 z: 96.5279 last x: 598.44459 last y diff: 0 last z: 96.5279 territory: 0 rot x: 0 rot y: -1.40018 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4989 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4990 Footprint: Position: in world: true x: 589.06904 y: 0 z: 104.02533 last x: 589.06904 last y diff: 0 last z: 104.02533 territory: 0 rot x: 0 rot y: -2.10157 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4990 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4991 Footprint: Position: in world: true x: 598.83655 y: 0 z: 103.18 last x: 598.83655 last y diff: 0 last z: 103.18 territory: 0 rot x: 0 rot y: -4.6143 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4991 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4992 Footprint: Position: in world: true x: 591.37537 y: 0 z: 98.34015 last x: 591.37537 last y diff: 0 last z: 98.34015 territory: 0 rot x: 0 rot y: -2.17357 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4992 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4993 Footprint: Position: in world: true x: 852.373 y: 0 z: 111.52442 last x: 852.373 last y diff: 0 last z: 111.52442 territory: 0 rot x: 0 rot y: -2.00068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4993 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4994 Footprint: Position: in world: true x: 853.15986 y: 0 z: 115.57209 last x: 853.15986 last y diff: 0 last z: 115.57209 territory: 0 rot x: 0 rot y: 1.4955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4994 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4995 Footprint: Position: in world: true x: 569.79664 y: 0 z: 82.65741 last x: 569.79664 last y diff: 0 last z: 82.65741 territory: 0 rot x: 0 rot y: -2.3844 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4995 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4996 Footprint: Position: in world: true x: 580.32178 y: 0 z: 86.1053 last x: 580.32178 last y diff: 0 last z: 86.1053 territory: 0 rot x: 0 rot y: 0.51803 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4996 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4997 Footprint: Position: in world: true x: 576.28956 y: 0 z: 87.45002 last x: 576.28956 last y diff: 0 last z: 87.45002 territory: 0 rot x: 0 rot y: -0.47011 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4997 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4998 Footprint: Position: in world: true x: 1222.89405 y: 0 z: 411.07288 last x: 1222.89405 last y diff: 0 last z: 411.07288 territory: 0 rot x: 0 rot y: -3.77811 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4998 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 4999 Footprint: Position: in world: true x: 1220.19196 y: 0 z: 415.5923 last x: 1220.19196 last y diff: 0 last z: 415.5923 territory: 0 rot x: 0 rot y: 0.93796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 4999 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5000 Footprint: Position: in world: true x: 603.63721 y: 0 z: 97.68635 last x: 603.63721 last y diff: 0 last z: 97.68635 territory: 0 rot x: 0 rot y: 1.3832 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5000 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5001 Footprint: Position: in world: true x: 598.09253 y: 0 z: 92.01801 last x: 598.09253 last y diff: 0 last z: 92.01801 territory: 0 rot x: 0 rot y: -1.97762 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5001 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5002 Footprint: Position: in world: true x: 521.26807 y: 0 z: 386.81202 last x: 521.26807 last y diff: 0 last z: 386.81202 territory: 0 rot x: 0 rot y: -2.4604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5002 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5003 Footprint: Position: in world: true x: 513.9975 y: 0 z: 381.02771 last x: 513.9975 last y diff: 0 last z: 381.02771 territory: 0 rot x: 0 rot y: -3.10795 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5003 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5004 Footprint: Position: in world: true x: 509.92023 y: 0 z: 391.41803 last x: 509.92023 last y diff: 0 last z: 391.41803 territory: 0 rot x: 0 rot y: 1.41137 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5004 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5005 Footprint: Position: in world: true x: 940.628 y: 0 z: 143.8227 last x: 940.628 last y diff: 0 last z: 143.8227 territory: 0 rot x: 0 rot y: 0.19204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5005 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5006 Footprint: Position: in world: true x: 947.00715 y: 0 z: 134.11457 last x: 947.00715 last y diff: 0 last z: 134.11457 territory: 0 rot x: 0 rot y: 0.40815 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5006 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5007 Footprint: Position: in world: true x: 951.05982 y: 0 z: 143.94654 last x: 951.05982 last y diff: 0 last z: 143.94654 territory: 0 rot x: 0 rot y: -0.72486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5007 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5008 Footprint: Position: in world: true x: 1215.03455 y: 0 z: 401.17829 last x: 1215.03455 last y diff: 0 last z: 401.17829 territory: 0 rot x: 0 rot y: -4.16021 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5008 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5009 Footprint: Position: in world: true x: 1215.438 y: 0 z: 390.54963 last x: 1215.438 last y diff: 0 last z: 390.54963 territory: 0 rot x: 0 rot y: -2.45168 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5009 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5010 Footprint: Position: in world: true x: 1222.35035 y: 0 z: 395.78254 last x: 1222.35035 last y diff: 0 last z: 395.78254 territory: 0 rot x: 0 rot y: -4.38477 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5010 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5011 Footprint: Position: in world: true x: 914.20307 y: 0 z: 246.1764 last x: 914.20307 last y diff: 0 last z: 246.1764 territory: 0 rot x: 0 rot y: -4.45478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5011 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5012 Footprint: Position: in world: true x: 910.73603 y: 0 z: 251.41773 last x: 910.73603 last y diff: 0 last z: 251.41773 territory: 0 rot x: 0 rot y: -1.95987 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5012 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5013 Footprint: Position: in world: true x: 906.35962 y: 0 z: 247.86316 last x: 906.35962 last y diff: 0 last z: 247.86316 territory: 0 rot x: 0 rot y: -2.52796 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5013 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5014 Footprint: Position: in world: true x: 913.8329 y: 0 z: 241.02839 last x: 913.8329 last y diff: 0 last z: 241.02839 territory: 0 rot x: 0 rot y: 0.64052 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5014 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5015 Footprint: Position: in world: true x: 921.17725 y: 0 z: 222.23115 last x: 921.17725 last y diff: 0 last z: 222.23115 territory: 0 rot x: 0 rot y: -0.67185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5015 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5016 Footprint: Position: in world: true x: 913.84424 y: 0 z: 215.89716 last x: 913.84424 last y diff: 0 last z: 215.89716 territory: 0 rot x: 0 rot y: 1.30727 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5016 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5017 Footprint: Position: in world: true x: 910.05982 y: 0 z: 218.50062 last x: 910.05982 last y diff: 0 last z: 218.50062 territory: 0 rot x: 0 rot y: -1.11861 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5017 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5018 Footprint: Position: in world: true x: 189.349 y: 0 z: 284.38001 last x: 189.349 last y diff: 0 last z: 284.38001 territory: 0 rot x: 0 rot y: -3.88682 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5018 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5019 Footprint: Position: in world: true x: 185.12781 y: 0 z: 282.15088 last x: 185.12781 last y diff: 0 last z: 282.15088 territory: 0 rot x: 0 rot y: -0.14573 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5019 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5020 Footprint: Position: in world: true x: 184.96106 y: 0 z: 221.15119 last x: 184.96106 last y diff: 0 last z: 221.15119 territory: 0 rot x: 0 rot y: -1.4559 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5020 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5021 Footprint: Position: in world: true x: 193.81006 y: 0 z: 216.09528 last x: 193.81006 last y diff: 0 last z: 216.09528 territory: 0 rot x: 0 rot y: -1.9389 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5021 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5022 Footprint: Position: in world: true x: 195.92188 y: 0 z: 223.17902 last x: 195.92188 last y diff: 0 last z: 223.17902 territory: 0 rot x: 0 rot y: -0.91059 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5022 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5023 Footprint: Position: in world: true x: 755.46967 y: 0 z: 349.44288 last x: 755.46967 last y diff: 0 last z: 349.44288 territory: 0 rot x: 0 rot y: -2.5508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5023 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5024 Footprint: Position: in world: true x: 753.57172 y: 0 z: 353.59943 last x: 753.57172 last y diff: 0 last z: 353.59943 territory: 0 rot x: 0 rot y: 1.2534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5024 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5025 Footprint: Position: in world: true x: 759.07203 y: 0 z: 359.63715 last x: 759.07203 last y diff: 0 last z: 359.63715 territory: 0 rot x: 0 rot y: -3.16134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5025 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5026 Footprint: Position: in world: true x: 763.79743 y: 0 z: 353.25684 last x: 763.79743 last y diff: 0 last z: 353.25684 territory: 0 rot x: 0 rot y: 0.30648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5026 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5027 Footprint: Position: in world: true x: 992.1869 y: 0 z: 160.05298 last x: 992.1869 last y diff: 0 last z: 160.05298 territory: 0 rot x: 0 rot y: -0.63666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5027 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5028 Footprint: Position: in world: true x: 987.18653 y: 0 z: 153.04834 last x: 987.18653 last y diff: 0 last z: 153.04834 territory: 0 rot x: 0 rot y: -0.025 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5028 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5029 Footprint: Position: in world: true x: 987.90003 y: 0 z: 159.12433 last x: 987.90003 last y diff: 0 last z: 159.12433 territory: 0 rot x: 0 rot y: 1.05211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5029 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5030 Footprint: Position: in world: true x: 665.66584 y: 0 z: 118.39917 last x: 665.66584 last y diff: 0 last z: 118.39917 territory: 0 rot x: 0 rot y: 1.09456 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5030 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5031 Footprint: Position: in world: true x: 659.60138 y: 0 z: 118.5846 last x: 659.60138 last y diff: 0 last z: 118.5846 territory: 0 rot x: 0 rot y: -1.42467 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5031 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5032 Footprint: Position: in world: true x: 1113.10218 y: 0 z: 289.90235 last x: 1113.10218 last y diff: 0 last z: 289.90235 territory: 2 rot x: 0 rot y: -3.68651 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5032 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5033 Footprint: Position: in world: true x: 1122.57813 y: 0 z: 292.56128 last x: 1122.57813 last y diff: 0 last z: 292.56128 territory: 0 rot x: 0 rot y: -3.93009 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5033 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5034 Footprint: Position: in world: true x: 1129.78577 y: 0 z: 295.42988 last x: 1129.78577 last y diff: 0 last z: 295.42988 territory: 0 rot x: 0 rot y: -0.9264 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5034 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5035 Footprint: Position: in world: true x: 1117.27924 y: 0 z: 295.4032 last x: 1117.27924 last y diff: 0 last z: 295.4032 territory: 2 rot x: 0 rot y: -4.35936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5035 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5036 Footprint: Position: in world: true x: 534.01948 y: 0 z: 261.03199 last x: 534.01948 last y diff: 0 last z: 261.03199 territory: 0 rot x: 0 rot y: -4.62293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5036 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5037 Footprint: Position: in world: true x: 538.91834 y: 0 z: 269.01136 last x: 538.91834 last y diff: 0 last z: 269.01136 territory: 0 rot x: 0 rot y: -2.13221 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5037 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5038 Footprint: Position: in world: true x: 535.16053 y: 0 z: 254.68018 last x: 535.16053 last y diff: 0 last z: 254.68018 territory: 0 rot x: 0 rot y: -0.66741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5038 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5039 Footprint: Position: in world: true x: 778.39246 y: 0 z: 125.01532 last x: 778.39246 last y diff: 0 last z: 125.01532 territory: 0 rot x: 0 rot y: -3.89296 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5039 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5040 Footprint: Position: in world: true x: 781.78711 y: 0 z: 129.7718 last x: 781.78711 last y diff: 0 last z: 129.7718 territory: 0 rot x: 0 rot y: -2.48346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5040 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5041 Footprint: Position: in world: true x: 788.59852 y: 0 z: 118.26386 last x: 788.59852 last y diff: 0 last z: 118.26386 territory: 0 rot x: 0 rot y: -4.60431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5041 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5042 Footprint: Position: in world: true x: 1206.75257 y: 0 z: 437.81391 last x: 1206.75257 last y diff: 0 last z: 437.81391 territory: 0 rot x: 0 rot y: -1.07428 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5042 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5043 Footprint: Position: in world: true x: 1205.51685 y: 0 z: 445.33222 last x: 1205.51685 last y diff: 0 last z: 445.33222 territory: 0 rot x: 0 rot y: -3.68538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5043 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5044 Footprint: Position: in world: true x: 722.35499 y: 0 z: 148.30646 last x: 722.35499 last y diff: 0 last z: 148.30646 territory: 0 rot x: 0 rot y: -1.6646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5044 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5045 Footprint: Position: in world: true x: 713.79352 y: 0 z: 147.98328 last x: 713.79352 last y diff: 0 last z: 147.98328 territory: 0 rot x: 0 rot y: -4.42505 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5045 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5046 Footprint: Position: in world: true x: 511.7016 y: 0 z: 71.07154 last x: 511.7016 last y diff: 0 last z: 71.07154 territory: 0 rot x: 0 rot y: -4.09128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5046 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5047 Footprint: Position: in world: true x: 507.33588 y: 0 z: 73.42688 last x: 507.33588 last y diff: 0 last z: 73.42688 territory: 0 rot x: 0 rot y: -3.84078 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5047 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5048 Footprint: Position: in world: true x: 516.37085 y: 0 z: 68.94599 last x: 516.37085 last y diff: 0 last z: 68.94599 territory: 0 rot x: 0 rot y: -3.78042 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5048 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5049 Footprint: Position: in world: true x: 504.79432 y: 0 z: 68.03962 last x: 504.79432 last y diff: 0 last z: 68.03962 territory: 0 rot x: 0 rot y: -3.5918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5049 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5050 Footprint: Position: in world: true x: 518.24408 y: 0 z: 71.1399 last x: 518.24408 last y diff: 0 last z: 71.1399 territory: 0 rot x: 0 rot y: -2.33698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5050 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5051 Footprint: Position: in world: true x: 529.16742 y: 0 z: 73.2823 last x: 529.16742 last y diff: 0 last z: 73.2823 territory: 0 rot x: 0 rot y: -3.93384 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5051 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5052 Footprint: Position: in world: true x: 523.67194 y: 0 z: 76.35499 last x: 523.67194 last y diff: 0 last z: 76.35499 territory: 0 rot x: 0 rot y: 0.69498 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5052 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5053 Footprint: Position: in world: true x: 971.41053 y: 0 z: 144.44324 last x: 971.41053 last y diff: 0 last z: 144.44324 territory: 0 rot x: 0 rot y: -2.06847 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5053 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5054 Footprint: Position: in world: true x: 979.15217 y: 0 z: 149.93415 last x: 979.15217 last y diff: 0 last z: 149.93415 territory: 0 rot x: 0 rot y: -4.21746 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5054 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5055 Footprint: Position: in world: true x: 971.56354 y: 0 z: 150.11194 last x: 971.56354 last y diff: 0 last z: 150.11194 territory: 0 rot x: 0 rot y: -3.85631 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5055 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5056 Footprint: Position: in world: true x: 778.25483 y: 0 z: 245.72162 last x: 778.25483 last y diff: 0 last z: 245.72162 territory: 0 rot x: 0 rot y: -3.25293 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5056 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5057 Footprint: Position: in world: true x: 776.8777 y: 0 z: 249.53467 last x: 776.8777 last y diff: 0 last z: 249.53467 territory: 0 rot x: 0 rot y: 0.0579 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5057 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5058 Footprint: Position: in world: true x: 924.2331 y: 0 z: 149.19043 last x: 924.2331 last y diff: 0 last z: 149.19043 territory: 0 rot x: 0 rot y: 1.38724 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5058 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5059 Footprint: Position: in world: true x: 931.1073 y: 0 z: 155.29352 last x: 931.1073 last y diff: 0 last z: 155.29352 territory: 0 rot x: 0 rot y: 1.48101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5059 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5060 Footprint: Position: in world: true x: 923.82038 y: 0 z: 154.35047 last x: 923.82038 last y diff: 0 last z: 154.35047 territory: 0 rot x: 0 rot y: -4.14707 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5060 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5061 Footprint: Position: in world: true x: 510.57313 y: 0 z: 374.41858 last x: 510.57313 last y diff: 0 last z: 374.41858 territory: 0 rot x: 0 rot y: 0.32068 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5061 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5062 Footprint: Position: in world: true x: 513.32612 y: 0 z: 382.48127 last x: 513.32612 last y diff: 0 last z: 382.48127 territory: 0 rot x: 0 rot y: -2.84868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5062 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5063 Footprint: Position: in world: true x: 515.65497 y: 0 z: 372.59363 last x: 515.65497 last y diff: 0 last z: 372.59363 territory: 0 rot x: 0 rot y: -4.46906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5063 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5064 Footprint: Position: in world: true x: 957.4593 y: 0 z: 146.83271 last x: 957.4593 last y diff: 0 last z: 146.83271 territory: 0 rot x: 0 rot y: 1.10204 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5064 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5065 Footprint: Position: in world: true x: 950.42634 y: 0 z: 157.02411 last x: 950.42634 last y diff: 0 last z: 157.02411 territory: 0 rot x: 0 rot y: -0.70772 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5065 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5066 Footprint: Position: in world: true x: 954.76197 y: 0 z: 143.8448 last x: 954.76197 last y diff: 0 last z: 143.8448 territory: 0 rot x: 0 rot y: -4.66602 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5066 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5067 Footprint: Position: in world: true x: 1215.36347 y: 0 z: 403.19538 last x: 1215.36347 last y diff: 0 last z: 403.19538 territory: 0 rot x: 0 rot y: -1.71856 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5067 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5068 Footprint: Position: in world: true x: 1214.09205 y: 0 z: 408.37195 last x: 1214.09205 last y diff: 0 last z: 408.37195 territory: 0 rot x: 0 rot y: -4.04001 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5068 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5069 Footprint: Position: in world: true x: 1222.58008 y: 0 z: 408.62354 last x: 1222.58008 last y diff: 0 last z: 408.62354 territory: 0 rot x: 0 rot y: -2.09163 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5069 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5070 Footprint: Position: in world: true x: 1211.0683 y: 0 z: 411.63892 last x: 1211.0683 last y diff: 0 last z: 411.63892 territory: 0 rot x: 0 rot y: 0.54769 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5070 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5071 Footprint: Position: in world: true x: 770.66169 y: 0 z: 231.43482 last x: 770.66169 last y diff: 0 last z: 231.43482 territory: 0 rot x: 0 rot y: -2.07447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5071 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5072 Footprint: Position: in world: true x: 766.2555 y: 0 z: 235.66053 last x: 766.2555 last y diff: 0 last z: 235.66053 territory: 0 rot x: 0 rot y: 0.15615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5072 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5073 Footprint: Position: in world: true x: 765.94751 y: 0 z: 231.22742 last x: 765.94751 last y diff: 0 last z: 231.22742 territory: 0 rot x: 0 rot y: -2.32201 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5073 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5074 Footprint: Position: in world: true x: 773.75824 y: 0 z: 239.76227 last x: 773.75824 last y diff: 0 last z: 239.76227 territory: 0 rot x: 0 rot y: -1.73615 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5074 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5075 Footprint: Position: in world: true x: 739.88117 y: 0 z: 135.69928 last x: 739.88117 last y diff: 0 last z: 135.69928 territory: 0 rot x: 0 rot y: -2.15848 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5075 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5076 Footprint: Position: in world: true x: 746.33173 y: 0 z: 144.06037 last x: 746.33173 last y diff: 0 last z: 144.06037 territory: 0 rot x: 0 rot y: 0.9318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5076 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5077 Footprint: Position: in world: true x: 746.9823 y: 0 z: 139.50806 last x: 746.9823 last y diff: 0 last z: 139.50806 territory: 0 rot x: 0 rot y: -4.19307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5077 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5078 Footprint: Position: in world: true x: 937.45887 y: 0 z: 141.95362 last x: 937.45887 last y diff: 0 last z: 141.95362 territory: 0 rot x: 0 rot y: -0.25666 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5078 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5079 Footprint: Position: in world: true x: 938.7541 y: 0 z: 147.25031 last x: 938.7541 last y diff: 0 last z: 147.25031 territory: 0 rot x: 0 rot y: -1.10077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5079 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5080 Footprint: Position: in world: true x: 946.05774 y: 0 z: 145.82142 last x: 946.05774 last y diff: 0 last z: 145.82142 territory: 0 rot x: 0 rot y: -1.34867 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5080 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5081 Footprint: Position: in world: true x: 547.71204 y: 0 z: 222.54944 last x: 547.71204 last y diff: 0 last z: 222.54944 territory: 0 rot x: 0 rot y: -3.37531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5081 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5082 Footprint: Position: in world: true x: 551.45044 y: 0 z: 213.16285 last x: 551.45044 last y diff: 0 last z: 213.16285 territory: 0 rot x: 0 rot y: -3.78611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5082 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5083 Footprint: Position: in world: true x: 611.9803 y: 0 z: 103.95466 last x: 611.9803 last y diff: 0 last z: 103.95466 territory: 0 rot x: 0 rot y: -3.02446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5083 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5084 Footprint: Position: in world: true x: 619.67273 y: 0 z: 107.20606 last x: 619.67273 last y diff: 0 last z: 107.20606 territory: 0 rot x: 0 rot y: 0.88369 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5084 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5085 Footprint: Position: in world: true x: 1104.4881 y: 0 z: 386.82276 last x: 1104.4881 last y diff: 0 last z: 386.82276 territory: 2 rot x: 0 rot y: -2.54699 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5085 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5086 Footprint: Position: in world: true x: 1100.10102 y: 0 z: 384.4156 last x: 1100.10102 last y diff: 0 last z: 384.4156 territory: 2 rot x: 0 rot y: 0.45379 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5086 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5087 Footprint: Position: in world: true x: 1100.5218 y: 0 z: 377.34858 last x: 1100.5218 last y diff: 0 last z: 377.34858 territory: 2 rot x: 0 rot y: 0.41218 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5087 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5088 Footprint: Position: in world: true x: 529.86762 y: 0 z: 232.51264 last x: 529.86762 last y diff: 0 last z: 232.51264 territory: 0 rot x: 0 rot y: -3.86513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5088 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5089 Footprint: Position: in world: true x: 536.09467 y: 0 z: 222.9831 last x: 536.09467 last y diff: 0 last z: 222.9831 territory: 0 rot x: 0 rot y: -0.55816 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5089 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5090 Footprint: Position: in world: true x: 539.37702 y: 0 z: 227.02863 last x: 539.37702 last y diff: 0 last z: 227.02863 territory: 0 rot x: 0 rot y: -2.65825 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5090 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5091 Footprint: Position: in world: true x: 181.51069 y: 0 z: 216.03608 last x: 181.51069 last y diff: 0 last z: 216.03608 territory: 0 rot x: 0 rot y: -1.04261 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5091 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5092 Footprint: Position: in world: true x: 183.98005 y: 0 z: 226.33307 last x: 183.98005 last y diff: 0 last z: 226.33307 territory: 0 rot x: 0 rot y: -2.71973 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5092 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5093 Footprint: Position: in world: true x: 186.33954 y: 0 z: 217.00684 last x: 186.33954 last y diff: 0 last z: 217.00684 territory: 0 rot x: 0 rot y: 0.37235 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5093 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5094 Footprint: Position: in world: true x: 817.7544 y: 0 z: 107.81922 last x: 817.7544 last y diff: 0 last z: 107.81922 territory: 0 rot x: 0 rot y: -3.2622 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5094 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5095 Footprint: Position: in world: true x: 819.39734 y: 0 z: 115.1371 last x: 819.39734 last y diff: 0 last z: 115.1371 territory: 0 rot x: 0 rot y: -2.26809 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5095 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5096 Footprint: Position: in world: true x: 808.77222 y: 0 z: 112.46326 last x: 808.77222 last y diff: 0 last z: 112.46326 territory: 0 rot x: 0 rot y: -2.33788 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5096 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5097 Footprint: Position: in world: true x: 900.44257 y: 0 z: 376.4084 last x: 900.44257 last y diff: 0 last z: 376.4084 territory: 0 rot x: 0 rot y: -1.89626 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5097 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5098 Footprint: Position: in world: true x: 896.83216 y: 0 z: 373.60816 last x: 896.83216 last y diff: 0 last z: 373.60816 territory: 0 rot x: 0 rot y: 1.48385 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5098 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5099 Footprint: Position: in world: true x: 564.39612 y: 0 z: 113.36866 last x: 564.39612 last y diff: 0 last z: 113.36866 territory: 0 rot x: 0 rot y: -1.57949 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5099 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5100 Footprint: Position: in world: true x: 553.32874 y: 0 z: 123.41285 last x: 553.32874 last y diff: 0 last z: 123.41285 territory: 0 rot x: 0 rot y: -2.04497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5100 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5101 Footprint: Position: in world: true x: 552.57386 y: 0 z: 117.1407 last x: 552.57386 last y diff: 0 last z: 117.1407 territory: 0 rot x: 0 rot y: -2.42286 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5101 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5102 Footprint: Position: in world: true x: 530.0052 y: 0 z: 320.32087 last x: 530.0052 last y diff: 0 last z: 320.32087 territory: 0 rot x: 0 rot y: 0.25521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5102 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5103 Footprint: Position: in world: true x: 521.6797 y: 0 z: 317.53571 last x: 521.6797 last y diff: 0 last z: 317.53571 territory: 0 rot x: 0 rot y: -3.8046 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5103 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5104 Footprint: Position: in world: true x: 895.73786 y: 0 z: 114.10895 last x: 895.73786 last y diff: 0 last z: 114.10895 territory: 0 rot x: 0 rot y: -2.1364 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5104 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5105 Footprint: Position: in world: true x: 907.1432 y: 0 z: 116.12085 last x: 907.1432 last y diff: 0 last z: 116.12085 territory: 0 rot x: 0 rot y: -1.00374 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5105 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5106 Footprint: Position: in world: true x: 1125.76697 y: 0 z: 279.50361 last x: 1125.76697 last y diff: 0 last z: 279.50361 territory: 0 rot x: 0 rot y: -0.7324 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5106 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5107 Footprint: Position: in world: true x: 1132.44263 y: 0 z: 290.73505 last x: 1132.44263 last y diff: 0 last z: 290.73505 territory: 0 rot x: 0 rot y: -0.47165 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5107 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5108 Footprint: Position: in world: true x: 1126.99677 y: 0 z: 292.69428 last x: 1126.99677 last y diff: 0 last z: 292.69428 territory: 0 rot x: 0 rot y: -3.99212 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5108 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5109 Footprint: Position: in world: true x: 843.75757 y: 0 z: 112.534 last x: 843.75757 last y diff: 0 last z: 112.534 territory: 0 rot x: 0 rot y: -0.46607 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5109 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5110 Footprint: Position: in world: true x: 852.95014 y: 0 z: 119.93317 last x: 852.95014 last y diff: 0 last z: 119.93317 territory: 0 rot x: 0 rot y: -0.34511 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5110 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5111 Footprint: Position: in world: true x: 734.53193 y: 0 z: 433.36261 last x: 734.53193 last y diff: 0 last z: 433.36261 territory: 0 rot x: 0 rot y: -2.54603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5111 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5112 Footprint: Position: in world: true x: 741.86744 y: 0 z: 439.72858 last x: 741.86744 last y diff: 0 last z: 439.72858 territory: 0 rot x: 0 rot y: 0.31243 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5112 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5113 Footprint: Position: in world: true x: 745.7475 y: 0 z: 431.50593 last x: 745.7475 last y diff: 0 last z: 431.50593 territory: 0 rot x: 0 rot y: -3.98963 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5113 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5114 Footprint: Position: in world: true x: 746.98945 y: 0 z: 399.15632 last x: 746.98945 last y diff: 0 last z: 399.15632 territory: 0 rot x: 0 rot y: -3.4953 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5114 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5115 Footprint: Position: in world: true x: 754.82044 y: 0 z: 409.03364 last x: 754.82044 last y diff: 0 last z: 409.03364 territory: 0 rot x: 0 rot y: -1.30596 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5115 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5116 Footprint: Position: in world: true x: 749.75635 y: 0 z: 408.70972 last x: 749.75635 last y diff: 0 last z: 408.70972 territory: 0 rot x: 0 rot y: 0.41152 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5116 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5117 Footprint: Position: in world: true x: 880.19178 y: 0 z: 481.68433 last x: 880.19178 last y diff: 0 last z: 481.68433 territory: 0 rot x: 0 rot y: -1.97123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5117 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5118 Footprint: Position: in world: true x: 878.17701 y: 0 z: 487.28602 last x: 878.17701 last y diff: 0 last z: 487.28602 territory: 0 rot x: 0 rot y: -4.0375 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5118 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5119 Footprint: Position: in world: true x: 867.77454 y: 0 z: 485.12317 last x: 867.77454 last y diff: 0 last z: 485.12317 territory: 0 rot x: 0 rot y: -0.47718 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5119 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5120 Footprint: Position: in world: true x: 870.0464 y: 0 z: 481.39338 last x: 870.0464 last y diff: 0 last z: 481.39338 territory: 0 rot x: 0 rot y: -0.85538 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5120 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5121 Footprint: Position: in world: true x: 761.46021 y: 0 z: 331.51838 last x: 761.46021 last y diff: 0 last z: 331.51838 territory: 0 rot x: 0 rot y: -0.52346 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5121 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5122 Footprint: Position: in world: true x: 753.90778 y: 0 z: 331.1886 last x: 753.90778 last y diff: 0 last z: 331.1886 territory: 0 rot x: 0 rot y: -1.71943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5122 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5123 Footprint: Position: in world: true x: 757.58558 y: 0 z: 329.09992 last x: 757.58558 last y diff: 0 last z: 329.09992 territory: 0 rot x: 0 rot y: 0.07932 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5123 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5124 Footprint: Position: in world: true x: 571.02112 y: 0 z: 88.13874 last x: 571.02112 last y diff: 0 last z: 88.13874 territory: 0 rot x: 0 rot y: 1.39864 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5124 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5125 Footprint: Position: in world: true x: 564.99683 y: 0 z: 91.88556 last x: 564.99683 last y diff: 0 last z: 91.88556 territory: 0 rot x: 0 rot y: -4.62232 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5125 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5126 Footprint: Position: in world: true x: 1106.33094 y: 0 z: 370.56373 last x: 1106.33094 last y diff: 0 last z: 370.56373 territory: 2 rot x: 0 rot y: 0.63459 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5126 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5127 Footprint: Position: in world: true x: 1114.76691 y: 0 z: 368.00123 last x: 1114.76691 last y diff: 0 last z: 368.00123 territory: 0 rot x: 0 rot y: -1.77234 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5127 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5128 Footprint: Position: in world: true x: 1103.66224 y: 0 z: 364.14942 last x: 1103.66224 last y diff: 0 last z: 364.14942 territory: 2 rot x: 0 rot y: -0.2802 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5128 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5129 Footprint: Position: in world: true x: 1113.91663 y: 0 z: 363.29303 last x: 1113.91663 last y diff: 0 last z: 363.29303 territory: 0 rot x: 0 rot y: -0.64904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5129 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5130 Footprint: Position: in world: true x: 1219.64704 y: 0 z: 424.46271 last x: 1219.64704 last y diff: 0 last z: 424.46271 territory: 0 rot x: 0 rot y: -0.73121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5130 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5131 Footprint: Position: in world: true x: 1212.8069 y: 0 z: 434.98676 last x: 1212.8069 last y diff: 0 last z: 434.98676 territory: 0 rot x: 0 rot y: 0.94518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5131 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5132 Footprint: Position: in world: true x: 165.79535 y: 0 z: 346.20795 last x: 165.79535 last y diff: 0 last z: 346.20795 territory: 0 rot x: 0 rot y: -3.44936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5132 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5133 Footprint: Position: in world: true x: 172.2165 y: 0 z: 340.71204 last x: 172.2165 last y diff: 0 last z: 340.71204 territory: 0 rot x: 0 rot y: -0.4868 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5133 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5134 Footprint: Position: in world: true x: 169.66382 y: 0 z: 335.37995 last x: 169.66382 last y diff: 0 last z: 335.37995 territory: 0 rot x: 0 rot y: 1.48629 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5134 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5135 Footprint: Position: in world: true x: 161.82569 y: 0 z: 337.36274 last x: 161.82569 last y diff: 0 last z: 337.36274 territory: 0 rot x: 0 rot y: 1.24642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5135 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5136 Footprint: Position: in world: true x: 545.62702 y: 0 z: 224.09198 last x: 545.62702 last y diff: 0 last z: 224.09198 territory: 0 rot x: 0 rot y: 0.10624 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5136 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5137 Footprint: Position: in world: true x: 541.49427 y: 0 z: 217.9065 last x: 541.49427 last y diff: 0 last z: 217.9065 territory: 0 rot x: 0 rot y: -0.51507 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5137 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5138 Footprint: Position: in world: true x: 535.20197 y: 0 z: 216.18696 last x: 535.20197 last y diff: 0 last z: 216.18696 territory: 0 rot x: 0 rot y: -2.81708 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5138 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5139 Footprint: Position: in world: true x: 533.34125 y: 0 z: 224.55866 last x: 533.34125 last y diff: 0 last z: 224.55866 territory: 0 rot x: 0 rot y: -0.33819 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5139 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5140 Footprint: Position: in world: true x: 529.88404 y: 0 z: 76.6745 last x: 529.88404 last y diff: 0 last z: 76.6745 territory: 0 rot x: 0 rot y: -1.66079 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5140 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5141 Footprint: Position: in world: true x: 532.34467 y: 0 z: 87.5719 last x: 532.34467 last y diff: 0 last z: 87.5719 territory: 0 rot x: 0 rot y: 1.21698 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5141 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5142 Footprint: Position: in world: true x: 535.31177 y: 0 z: 81.20313 last x: 535.31177 last y diff: 0 last z: 81.20313 territory: 0 rot x: 0 rot y: -2.85146 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5142 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5143 Footprint: Position: in world: true x: 524.48591 y: 0 z: 81.92121 last x: 524.48591 last y diff: 0 last z: 81.92121 territory: 0 rot x: 0 rot y: -1.88929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5143 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5144 Footprint: Position: in world: true x: 1136.47126 y: 0 z: 250.31971 last x: 1136.47126 last y diff: 0 last z: 250.31971 territory: 0 rot x: 0 rot y: -4.31373 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5144 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5145 Footprint: Position: in world: true x: 1126.7516 y: 0 z: 249.0481 last x: 1126.7516 last y diff: 0 last z: 249.0481 territory: 0 rot x: 0 rot y: -0.92478 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5145 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5146 Footprint: Position: in world: true x: 191.12793 y: 0 z: 195.49408 last x: 191.12793 last y diff: 0 last z: 195.49408 territory: 0 rot x: 0 rot y: 1.02591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5146 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5147 Footprint: Position: in world: true x: 196.41095 y: 0 z: 193.46717 last x: 196.41095 last y diff: 0 last z: 193.46717 territory: 0 rot x: 0 rot y: -2.8703 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5147 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5148 Footprint: Position: in world: true x: 201.6294 y: 0 z: 188.20533 last x: 201.6294 last y diff: 0 last z: 188.20533 territory: 0 rot x: 0 rot y: -4.22158 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5148 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5149 Footprint: Position: in world: true x: 197.48249 y: 0 z: 187.9867 last x: 197.48249 last y diff: 0 last z: 187.9867 territory: 0 rot x: 0 rot y: 0.53368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5149 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5150 Footprint: Position: in world: true x: 516.18677 y: 0 z: 407.7248 last x: 516.18677 last y diff: 0 last z: 407.7248 territory: 0 rot x: 0 rot y: -1.96871 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5150 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5151 Footprint: Position: in world: true x: 505.71479 y: 0 z: 409.38831 last x: 505.71479 last y diff: 0 last z: 409.38831 territory: 0 rot x: 0 rot y: 0.95055 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5151 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5152 Footprint: Position: in world: true x: 511.80494 y: 0 z: 399.15033 last x: 511.80494 last y diff: 0 last z: 399.15033 territory: 0 rot x: 0 rot y: -4.17254 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5152 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5153 Footprint: Position: in world: true x: 549.92328 y: 0 z: 159.40497 last x: 549.92328 last y diff: 0 last z: 159.40497 territory: 0 rot x: 0 rot y: -2.75341 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5153 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5154 Footprint: Position: in world: true x: 545.56208 y: 0 z: 151.14423 last x: 545.56208 last y diff: 0 last z: 151.14423 territory: 0 rot x: 0 rot y: -2.10387 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5154 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5155 Footprint: Position: in world: true x: 552.53492 y: 0 z: 154.5882 last x: 552.53492 last y diff: 0 last z: 154.5882 territory: 0 rot x: 0 rot y: -1.16979 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5155 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5156 Footprint: Position: in world: true x: 531.49317 y: 0 z: 282.84455 last x: 531.49317 last y diff: 0 last z: 282.84455 territory: 0 rot x: 0 rot y: -4.35865 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5156 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5157 Footprint: Position: in world: true x: 527.1886 y: 0 z: 277.45185 last x: 527.1886 last y diff: 0 last z: 277.45185 territory: 0 rot x: 0 rot y: 0.89664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5157 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5158 Footprint: Position: in world: true x: 540.97376 y: 0 z: 274.81782 last x: 540.97376 last y diff: 0 last z: 274.81782 territory: 0 rot x: 0 rot y: -2.92721 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5158 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5159 Footprint: Position: in world: true x: 537.71894 y: 0 z: 283.01362 last x: 537.71894 last y diff: 0 last z: 283.01362 territory: 0 rot x: 0 rot y: -0.5435 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5159 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5160 Footprint: Position: in world: true x: 910.71161 y: 0 z: 239.05347 last x: 910.71161 last y diff: 0 last z: 239.05347 territory: 0 rot x: 0 rot y: 0.99531 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5160 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5161 Footprint: Position: in world: true x: 917.05097 y: 0 z: 247.7104 last x: 917.05097 last y diff: 0 last z: 247.7104 territory: 0 rot x: 0 rot y: -3.21294 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5161 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5162 Footprint: Position: in world: true x: 910.21491 y: 0 z: 243.80958 last x: 910.21491 last y diff: 0 last z: 243.80958 territory: 0 rot x: 0 rot y: -3.85888 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5162 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5163 Footprint: Position: in world: true x: 539.0904 y: 0 z: 72.76575 last x: 539.0904 last y diff: 0 last z: 72.76575 territory: 0 rot x: 0 rot y: -0.27747 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5163 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5164 Footprint: Position: in world: true x: 533.13117 y: 0 z: 73.28425 last x: 533.13117 last y diff: 0 last z: 73.28425 territory: 0 rot x: 0 rot y: -4.65685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5164 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5165 Footprint: Position: in world: true x: 540.29883 y: 0 z: 82.34522 last x: 540.29883 last y diff: 0 last z: 82.34522 territory: 0 rot x: 0 rot y: -2.7633 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5165 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5166 Footprint: Position: in world: true x: 535.1136 y: 0 z: 83.03583 last x: 535.1136 last y diff: 0 last z: 83.03583 territory: 0 rot x: 0 rot y: -2.13866 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5166 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5167 Footprint: Position: in world: true x: 763.48658 y: 0 z: 130.93335 last x: 763.48658 last y diff: 0 last z: 130.93335 territory: 0 rot x: 0 rot y: 1.47712 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5167 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5168 Footprint: Position: in world: true x: 773.11701 y: 0 z: 139.75538 last x: 773.11701 last y diff: 0 last z: 139.75538 territory: 0 rot x: 0 rot y: -0.22275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5168 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5169 Footprint: Position: in world: true x: 774.78309 y: 0 z: 130.20875 last x: 774.78309 last y diff: 0 last z: 130.20875 territory: 0 rot x: 0 rot y: -2.99433 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5169 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5170 Footprint: Position: in world: true x: 1119.01355 y: 0 z: 319.047 last x: 1119.01355 last y diff: 0 last z: 319.047 territory: 2 rot x: 0 rot y: 1.49233 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5170 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5171 Footprint: Position: in world: true x: 1122.71845 y: 0 z: 306.73908 last x: 1122.71845 last y diff: 0 last z: 306.73908 territory: 0 rot x: 0 rot y: -2.41936 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5171 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5172 Footprint: Position: in world: true x: 1043.71192 y: 0 z: 179.55146 last x: 1043.71192 last y diff: 0 last z: 179.55146 territory: 0 rot x: 0 rot y: 0.19516 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5172 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5173 Footprint: Position: in world: true x: 1053.22321 y: 0 z: 180.51532 last x: 1053.22321 last y diff: 0 last z: 180.51532 territory: 0 rot x: 0 rot y: -4.04244 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5173 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5174 Footprint: Position: in world: true x: 1051.27753 y: 0 z: 184.53492 last x: 1051.27753 last y diff: 0 last z: 184.53492 territory: 0 rot x: 0 rot y: 0.7919 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5174 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5175 Footprint: Position: in world: true x: 1044.30176 y: 0 z: 183.54517 last x: 1044.30176 last y diff: 0 last z: 183.54517 territory: 0 rot x: 0 rot y: -3.7067 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5175 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5176 Footprint: Position: in world: true x: 769.32538 y: 0 z: 276.97687 last x: 769.32538 last y diff: 0 last z: 276.97687 territory: 0 rot x: 0 rot y: -2.43552 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5176 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5177 Footprint: Position: in world: true x: 761.09003 y: 0 z: 271.19294 last x: 761.09003 last y diff: 0 last z: 271.19294 territory: 0 rot x: 0 rot y: -2.00799 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5177 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5178 Footprint: Position: in world: true x: 772.51874 y: 0 z: 271.34174 last x: 772.51874 last y diff: 0 last z: 271.34174 territory: 0 rot x: 0 rot y: -0.28022 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5178 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5179 Footprint: Position: in world: true x: 768.19977 y: 0 z: 280.95728 last x: 768.19977 last y diff: 0 last z: 280.95728 territory: 0 rot x: 0 rot y: 1.08877 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5179 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5180 Footprint: Position: in world: true x: 924.76294 y: 0 z: 239.46412 last x: 924.76294 last y diff: 0 last z: 239.46412 territory: 0 rot x: 0 rot y: 0.38938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5180 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5181 Footprint: Position: in world: true x: 923.04102 y: 0 z: 245.90851 last x: 923.04102 last y diff: 0 last z: 245.90851 territory: 0 rot x: 0 rot y: -3.33333 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5181 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5182 Footprint: Position: in world: true x: 916.28766 y: 0 z: 246.06946 last x: 916.28766 last y diff: 0 last z: 246.06946 territory: 0 rot x: 0 rot y: 1.06785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5182 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5183 Footprint: Position: in world: true x: 192.5517 y: 0 z: 206.70917 last x: 192.5517 last y diff: 0 last z: 206.70917 territory: 0 rot x: 0 rot y: -4.09783 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5183 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5184 Footprint: Position: in world: true x: 199.55213 y: 0 z: 204.12513 last x: 199.55213 last y diff: 0 last z: 204.12513 territory: 0 rot x: 0 rot y: -1.23398 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5184 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5185 Footprint: Position: in world: true x: 197.83234 y: 0 z: 199.0774 last x: 197.83234 last y diff: 0 last z: 199.0774 territory: 0 rot x: 0 rot y: -2.45116 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5185 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5186 Footprint: Position: in world: true x: 559.91053 y: 0 z: 123.17334 last x: 559.91053 last y diff: 0 last z: 123.17334 territory: 0 rot x: 0 rot y: -1.44713 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5186 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5187 Footprint: Position: in world: true x: 552.8614 y: 0 z: 127.36353 last x: 552.8614 last y diff: 0 last z: 127.36353 territory: 0 rot x: 0 rot y: -3.75554 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5187 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5188 Footprint: Position: in world: true x: 551.98139 y: 0 z: 132.46564 last x: 551.98139 last y diff: 0 last z: 132.46564 territory: 0 rot x: 0 rot y: -3.6632 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5188 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5189 Footprint: Position: in world: true x: 558.5027 y: 0 z: 135.727 last x: 558.5027 last y diff: 0 last z: 135.727 territory: 0 rot x: 0 rot y: -0.11223 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5189 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5190 Footprint: Position: in world: true x: 754.95832 y: 0 z: 358.79157 last x: 754.95832 last y diff: 0 last z: 358.79157 territory: 0 rot x: 0 rot y: -4.24184 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5190 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5191 Footprint: Position: in world: true x: 742.37623 y: 0 z: 360.07721 last x: 742.37623 last y diff: 0 last z: 360.07721 territory: 0 rot x: 0 rot y: -4.1917 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5191 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5192 Footprint: Position: in world: true x: 613.34418 y: 0 z: 100.78364 last x: 613.34418 last y diff: 0 last z: 100.78364 territory: 0 rot x: 0 rot y: 0.81952 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5192 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5193 Footprint: Position: in world: true x: 606.33997 y: 0 z: 102.66297 last x: 606.33997 last y diff: 0 last z: 102.66297 territory: 0 rot x: 0 rot y: -4.08214 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5193 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5194 Footprint: Position: in world: true x: 604.82148 y: 0 z: 98.18488 last x: 604.82148 last y diff: 0 last z: 98.18488 territory: 0 rot x: 0 rot y: -2.45943 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5194 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5195 Footprint: Position: in world: true x: 934.26551 y: 0 z: 175.8288 last x: 934.26551 last y diff: 0 last z: 175.8288 territory: 0 rot x: 0 rot y: 0.95318 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5195 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5196 Footprint: Position: in world: true x: 925.65406 y: 0 z: 182.32154 last x: 925.65406 last y diff: 0 last z: 182.32154 territory: 0 rot x: 0 rot y: -1.71404 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5196 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5197 Footprint: Position: in world: true x: 922.68488 y: 0 z: 178.71088 last x: 922.68488 last y diff: 0 last z: 178.71088 territory: 0 rot x: 0 rot y: -1.1676 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5197 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5198 Footprint: Position: in world: true x: 1128.05512 y: 0 z: 331.60285 last x: 1128.05512 last y diff: 0 last z: 331.60285 territory: 0 rot x: 0 rot y: -2.72446 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5198 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5199 Footprint: Position: in world: true x: 1116.41742 y: 0 z: 329.68146 last x: 1116.41742 last y diff: 0 last z: 329.68146 territory: 2 rot x: 0 rot y: 0.00957 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5199 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5200 Footprint: Position: in world: true x: 1122.63538 y: 0 z: 334.49549 last x: 1122.63538 last y diff: 0 last z: 334.49549 territory: 0 rot x: 0 rot y: -0.80103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5200 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5201 Footprint: Position: in world: true x: 1126.20252 y: 0 z: 327.38056 last x: 1126.20252 last y diff: 0 last z: 327.38056 territory: 0 rot x: 0 rot y: -2.85128 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5201 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5202 Footprint: Position: in world: true x: 766.76056 y: 0 z: 260.60932 last x: 766.76056 last y diff: 0 last z: 260.60932 territory: 0 rot x: 0 rot y: -0.23136 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5202 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5203 Footprint: Position: in world: true x: 773.75306 y: 0 z: 259.02637 last x: 773.75306 last y diff: 0 last z: 259.02637 territory: 0 rot x: 0 rot y: 1.45611 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5203 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5204 Footprint: Position: in world: true x: 180.44922 y: 0 z: 278.71473 last x: 180.44922 last y diff: 0 last z: 278.71473 territory: 0 rot x: 0 rot y: -3.11463 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5204 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5205 Footprint: Position: in world: true x: 179.6999 y: 0 z: 267.81916 last x: 179.6999 last y diff: 0 last z: 267.81916 territory: 0 rot x: 0 rot y: 0.52486 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5205 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5206 Footprint: Position: in world: true x: 199.435 y: 0 z: 209.62128 last x: 199.435 last y diff: 0 last z: 209.62128 territory: 0 rot x: 0 rot y: -2.41126 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5206 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5207 Footprint: Position: in world: true x: 189.13147 y: 0 z: 209.95173 last x: 189.13147 last y diff: 0 last z: 209.95173 territory: 0 rot x: 0 rot y: -1.23125 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5207 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5208 Footprint: Position: in world: true x: 190.30408 y: 0 z: 215.79444 last x: 190.30408 last y diff: 0 last z: 215.79444 territory: 0 rot x: 0 rot y: -1.1026 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5208 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5209 Footprint: Position: in world: true x: 201.70508 y: 0 z: 213.61701 last x: 201.70508 last y diff: 0 last z: 213.61701 territory: 0 rot x: 0 rot y: 1.2603 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5209 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5210 Footprint: Position: in world: true x: 188.44843 y: 0 z: 284.36365 last x: 188.44843 last y diff: 0 last z: 284.36365 territory: 0 rot x: 0 rot y: -1.20502 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5210 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5211 Footprint: Position: in world: true x: 186.32221 y: 0 z: 276.73816 last x: 186.32221 last y diff: 0 last z: 276.73816 territory: 0 rot x: 0 rot y: -1.57108 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5211 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5212 Footprint: Position: in world: true x: 1074.9784 y: 0 z: 179.11774 last x: 1074.9784 last y diff: 0 last z: 179.11774 territory: 0 rot x: 0 rot y: 0.44655 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5212 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5213 Footprint: Position: in world: true x: 1077.05848 y: 0 z: 183.4618 last x: 1077.05848 last y diff: 0 last z: 183.4618 territory: 0 rot x: 0 rot y: -3.55452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5213 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5214 Footprint: Position: in world: true x: 742.62751 y: 0 z: 419.6551 last x: 742.62751 last y diff: 0 last z: 419.6551 territory: 0 rot x: 0 rot y: -0.08902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5214 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5215 Footprint: Position: in world: true x: 753.0431 y: 0 z: 422.00043 last x: 753.0431 last y diff: 0 last z: 422.00043 territory: 0 rot x: 0 rot y: -0.69594 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5215 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5216 Footprint: Position: in world: true x: 739.71387 y: 0 z: 422.41285 last x: 739.71387 last y diff: 0 last z: 422.41285 territory: 0 rot x: 0 rot y: -1.68621 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5216 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5217 Footprint: Position: in world: true x: 1123.29847 y: 0 z: 300.63971 last x: 1123.29847 last y diff: 0 last z: 300.63971 territory: 0 rot x: 0 rot y: -0.88326 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5217 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5218 Footprint: Position: in world: true x: 1128.4474 y: 0 z: 298.11994 last x: 1128.4474 last y diff: 0 last z: 298.11994 territory: 0 rot x: 0 rot y: 1.13454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5218 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5219 Footprint: Position: in world: true x: 1121.00782 y: 0 z: 286.6319 last x: 1121.00782 last y diff: 0 last z: 286.6319 territory: 0 rot x: 0 rot y: -0.95955 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5219 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5220 Footprint: Position: in world: true x: 1118.66077 y: 0 z: 300.3628 last x: 1118.66077 last y diff: 0 last z: 300.3628 territory: 2 rot x: 0 rot y: -4.28574 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5220 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5221 Footprint: Position: in world: true x: 753.36756 y: 0 z: 378.6078 last x: 753.36756 last y diff: 0 last z: 378.6078 territory: 0 rot x: 0 rot y: -1.14455 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5221 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5222 Footprint: Position: in world: true x: 753.23542 y: 0 z: 372.1753 last x: 753.23542 last y diff: 0 last z: 372.1753 territory: 0 rot x: 0 rot y: -3.99572 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5222 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5223 Footprint: Position: in world: true x: 757.05933 y: 0 z: 370.89057 last x: 757.05933 last y diff: 0 last z: 370.89057 territory: 0 rot x: 0 rot y: 0.41335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5223 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5224 Footprint: Position: in world: true x: 549.08515 y: 0 z: 211.28315 last x: 549.08515 last y diff: 0 last z: 211.28315 territory: 0 rot x: 0 rot y: 0.79728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5224 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5225 Footprint: Position: in world: true x: 548.97443 y: 0 z: 199.97327 last x: 548.97443 last y diff: 0 last z: 199.97327 territory: 0 rot x: 0 rot y: 0.65821 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5225 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5226 Footprint: Position: in world: true x: 553.63001 y: 0 z: 203.62952 last x: 553.63001 last y diff: 0 last z: 203.62952 territory: 0 rot x: 0 rot y: -0.5122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5226 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5227 Footprint: Position: in world: true x: 440.47773 y: 0 z: 70.8647 last x: 440.47773 last y diff: 0 last z: 70.8647 territory: 0 rot x: 0 rot y: -0.40517 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5227 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5228 Footprint: Position: in world: true x: 441.06336 y: 0 z: 83.48047 last x: 441.06336 last y diff: 0 last z: 83.48047 territory: 0 rot x: 0 rot y: -1.44541 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5228 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5229 Footprint: Position: in world: true x: 436.95667 y: 0 z: 82.56507 last x: 436.95667 last y diff: 0 last z: 82.56507 territory: 0 rot x: 0 rot y: -3.69497 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5229 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5230 Footprint: Position: in world: true x: 797.5658 y: 0 z: 112.57526 last x: 797.5658 last y diff: 0 last z: 112.57526 territory: 0 rot x: 0 rot y: -0.29113 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5230 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5231 Footprint: Position: in world: true x: 796.61127 y: 0 z: 118.26728 last x: 796.61127 last y diff: 0 last z: 118.26728 territory: 0 rot x: 0 rot y: 1.2645 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5231 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5232 Footprint: Position: in world: true x: 746.01368 y: 0 z: 437.25367 last x: 746.01368 last y diff: 0 last z: 437.25367 territory: 0 rot x: 0 rot y: -2.64431 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5232 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5233 Footprint: Position: in world: true x: 751.49262 y: 0 z: 439.34943 last x: 751.49262 last y diff: 0 last z: 439.34943 territory: 0 rot x: 0 rot y: 0.9642 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5233 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5234 Footprint: Position: in world: true x: 739.70191 y: 0 z: 445.30213 last x: 739.70191 last y diff: 0 last z: 445.30213 territory: 0 rot x: 0 rot y: -3.44246 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5234 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5235 Footprint: Position: in world: true x: 569.72376 y: 0 z: 89.49256 last x: 569.72376 last y diff: 0 last z: 89.49256 territory: 0 rot x: 0 rot y: 1.07879 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5235 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5236 Footprint: Position: in world: true x: 574.29334 y: 0 z: 100.745 last x: 574.29334 last y diff: 0 last z: 100.745 territory: 0 rot x: 0 rot y: 0.2199 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5236 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5237 Footprint: Position: in world: true x: 576.524 y: 0 z: 89.10114 last x: 576.524 last y diff: 0 last z: 89.10114 territory: 0 rot x: 0 rot y: -2.95023 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5237 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5238 Footprint: Position: in world: true x: 579.22577 y: 0 z: 98.91626 last x: 579.22577 last y diff: 0 last z: 98.91626 territory: 0 rot x: 0 rot y: -2.97831 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5238 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5239 Footprint: Position: in world: true x: 888.23456 y: 0 z: 437.50178 last x: 888.23456 last y diff: 0 last z: 437.50178 territory: 0 rot x: 0 rot y: -2.31308 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5239 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5240 Footprint: Position: in world: true x: 885.21369 y: 0 z: 432.404 last x: 885.21369 last y diff: 0 last z: 432.404 territory: 0 rot x: 0 rot y: 1.08072 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5240 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5241 Footprint: Position: in world: true x: 878.94306 y: 0 z: 431.7428 last x: 878.94306 last y diff: 0 last z: 431.7428 territory: 0 rot x: 0 rot y: -2.20205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5241 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5242 Footprint: Position: in world: true x: 876.16626 y: 0 z: 439.7798 last x: 876.16626 last y diff: 0 last z: 439.7798 territory: 0 rot x: 0 rot y: -4.09353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5242 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5243 Footprint: Position: in world: true x: 527.19343 y: 0 z: 353.73676 last x: 527.19343 last y diff: 0 last z: 353.73676 territory: 0 rot x: 0 rot y: 0.82029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5243 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5244 Footprint: Position: in world: true x: 529.4242 y: 0 z: 359.5365 last x: 529.4242 last y diff: 0 last z: 359.5365 territory: 0 rot x: 0 rot y: -2.44893 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5244 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5245 Footprint: Position: in world: true x: 518.29511 y: 0 z: 356.36274 last x: 518.29511 last y diff: 0 last z: 356.36274 territory: 0 rot x: 0 rot y: -1.96521 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5245 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5246 Footprint: Position: in world: true x: 534.62665 y: 0 z: 78.68537 last x: 534.62665 last y diff: 0 last z: 78.68537 territory: 0 rot x: 0 rot y: 1.55648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5246 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5247 Footprint: Position: in world: true x: 532.03956 y: 0 z: 73.20508 last x: 532.03956 last y diff: 0 last z: 73.20508 territory: 0 rot x: 0 rot y: 1.09368 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5247 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5248 Footprint: Position: in world: true x: 991.53858 y: 0 z: 158.73407 last x: 991.53858 last y diff: 0 last z: 158.73407 territory: 0 rot x: 0 rot y: -2.41118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5248 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5249 Footprint: Position: in world: true x: 988.18409 y: 0 z: 161.66138 last x: 988.18409 last y diff: 0 last z: 161.66138 territory: 0 rot x: 0 rot y: -3.55648 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5249 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5250 Footprint: Position: in world: true x: 986.54133 y: 0 z: 171.94916 last x: 986.54133 last y diff: 0 last z: 171.94916 territory: 0 rot x: 0 rot y: -1.43335 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5250 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5251 Footprint: Position: in world: true x: 189.42438 y: 0 z: 233.47168 last x: 189.42438 last y diff: 0 last z: 233.47168 territory: 0 rot x: 0 rot y: 0.5452 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5251 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5252 Footprint: Position: in world: true x: 189.37354 y: 0 z: 225.74292 last x: 189.37354 last y diff: 0 last z: 225.74292 territory: 0 rot x: 0 rot y: 0.32123 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5252 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5253 Footprint: Position: in world: true x: 894.6615 y: 0 z: 120.13209 last x: 894.6615 last y diff: 0 last z: 120.13209 territory: 0 rot x: 0 rot y: 0.42081 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5253 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5254 Footprint: Position: in world: true x: 906.82813 y: 0 z: 124.97834 last x: 906.82813 last y diff: 0 last z: 124.97834 territory: 0 rot x: 0 rot y: -0.32103 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5254 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5255 Footprint: Position: in world: true x: 909.78089 y: 0 z: 120.65278 last x: 909.78089 last y diff: 0 last z: 120.65278 territory: 0 rot x: 0 rot y: 0.7761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5255 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5256 Footprint: Position: in world: true x: 902.33417 y: 0 z: 117.13727 last x: 902.33417 last y diff: 0 last z: 117.13727 territory: 0 rot x: 0 rot y: -4.48423 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5256 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5257 Footprint: Position: in world: true x: 906.09955 y: 0 z: 306.66413 last x: 906.09955 last y diff: 0 last z: 306.66413 territory: 0 rot x: 0 rot y: -1.57685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5257 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5258 Footprint: Position: in world: true x: 910.49555 y: 0 z: 300.53492 last x: 910.49555 last y diff: 0 last z: 300.53492 territory: 0 rot x: 0 rot y: 1.2513 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5258 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5259 Footprint: Position: in world: true x: 901.06092 y: 0 z: 301.33234 last x: 901.06092 last y diff: 0 last z: 301.33234 territory: 0 rot x: 0 rot y: -0.27685 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5259 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5260 Footprint: Position: in world: true x: 764.63678 y: 0 z: 260.06556 last x: 764.63678 last y diff: 0 last z: 260.06556 territory: 0 rot x: 0 rot y: -4.24177 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5260 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5261 Footprint: Position: in world: true x: 771.9292 y: 0 z: 262.07508 last x: 771.9292 last y diff: 0 last z: 262.07508 territory: 0 rot x: 0 rot y: 1.05283 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5261 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5262 Footprint: Position: in world: true x: 335.9178 y: 0 z: 84.7685 last x: 335.9178 last y diff: 0 last z: 84.7685 territory: 0 rot x: 0 rot y: 0.85351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5262 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5263 Footprint: Position: in world: true x: 330.07093 y: 0 z: 89.47211 last x: 330.07093 last y diff: 0 last z: 89.47211 territory: 0 rot x: 0 rot y: -2.72637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5263 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5264 Footprint: Position: in world: true x: 518.78742 y: 0 z: 422.54493 last x: 518.78742 last y diff: 0 last z: 422.54493 territory: 0 rot x: 0 rot y: -1.03237 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5264 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5265 Footprint: Position: in world: true x: 515.73066 y: 0 z: 419.00245 last x: 515.73066 last y diff: 0 last z: 419.00245 territory: 0 rot x: 0 rot y: -4.3606 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5265 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5266 Footprint: Position: in world: true x: 509.29224 y: 0 z: 428.73078 last x: 509.29224 last y diff: 0 last z: 428.73078 territory: 0 rot x: 0 rot y: -2.28728 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5266 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5267 Footprint: Position: in world: true x: 1040.93958 y: 0 z: 178.03046 last x: 1040.93958 last y diff: 0 last z: 178.03046 territory: 0 rot x: 0 rot y: -2.88534 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5267 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5268 Footprint: Position: in world: true x: 1037.15638 y: 0 z: 181.93812 last x: 1037.15638 last y diff: 0 last z: 181.93812 territory: 0 rot x: 0 rot y: -1.91929 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5268 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5269 Footprint: Position: in world: true x: 1047.82929 y: 0 z: 180.41614 last x: 1047.82929 last y diff: 0 last z: 180.41614 territory: 0 rot x: 0 rot y: 1.27839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5269 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5270 Footprint: Position: in world: true x: 1043.86396 y: 0 z: 189.71711 last x: 1043.86396 last y diff: 0 last z: 189.71711 territory: 0 rot x: 0 rot y: -0.7617 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5270 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5271 Footprint: Position: in world: true x: 896.26203 y: 0 z: 345.20368 last x: 896.26203 last y diff: 0 last z: 345.20368 territory: 0 rot x: 0 rot y: 1.16149 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5271 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5272 Footprint: Position: in world: true x: 905.60901 y: 0 z: 345.46045 last x: 905.60901 last y diff: 0 last z: 345.46045 territory: 0 rot x: 0 rot y: -3.8355 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5272 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5273 Footprint: Position: in world: true x: 1085.59687 y: 0 z: 196.80921 last x: 1085.59687 last y diff: 0 last z: 196.80921 territory: 0 rot x: 0 rot y: 0.75902 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5273 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5274 Footprint: Position: in world: true x: 1079.6595 y: 0 z: 189.88367 last x: 1079.6595 last y diff: 0 last z: 189.88367 territory: 0 rot x: 0 rot y: 0.63405 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5274 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5275 Footprint: Position: in world: true x: 1082.16095 y: 0 z: 194.193 last x: 1082.16095 last y diff: 0 last z: 194.193 territory: 0 rot x: 0 rot y: -4.6121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5275 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5276 Footprint: Position: in world: true x: 1080.22266 y: 0 z: 185.16596 last x: 1080.22266 last y diff: 0 last z: 185.16596 territory: 0 rot x: 0 rot y: -3.55663 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5276 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5277 Footprint: Position: in world: true x: 1216.27784 y: 0 z: 386.96686 last x: 1216.27784 last y diff: 0 last z: 386.96686 territory: 0 rot x: 0 rot y: -0.75785 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5277 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5278 Footprint: Position: in world: true x: 1222.68293 y: 0 z: 399.27369 last x: 1222.68293 last y diff: 0 last z: 399.27369 territory: 0 rot x: 0 rot y: 0.759 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5278 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5279 Footprint: Position: in world: true x: 1213.56836 y: 0 z: 398.56159 last x: 1213.56836 last y diff: 0 last z: 398.56159 territory: 0 rot x: 0 rot y: -2.13482 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5279 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5280 Footprint: Position: in world: true x: 1223.87836 y: 0 z: 411.23432 last x: 1223.87836 last y diff: 0 last z: 411.23432 territory: 0 rot x: 0 rot y: 0.02854 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5280 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5281 Footprint: Position: in world: true x: 1224.03992 y: 0 z: 422.1615 last x: 1224.03992 last y diff: 0 last z: 422.1615 territory: 0 rot x: 0 rot y: 0.52578 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5281 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5282 Footprint: Position: in world: true x: 1219.48615 y: 0 z: 421.55744 last x: 1219.48615 last y diff: 0 last z: 421.55744 territory: 0 rot x: 0 rot y: -0.7099 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5282 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5283 Footprint: Position: in world: true x: 1229.34974 y: 0 z: 418.12623 last x: 1229.34974 last y diff: 0 last z: 418.12623 territory: 0 rot x: 0 rot y: -0.15697 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5283 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5284 Footprint: Position: in world: true x: 980.15223 y: 0 z: 156.72345 last x: 980.15223 last y diff: 0 last z: 156.72345 territory: 0 rot x: 0 rot y: -0.85154 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5284 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5285 Footprint: Position: in world: true x: 975.78425 y: 0 z: 155.34205 last x: 975.78425 last y diff: 0 last z: 155.34205 territory: 0 rot x: 0 rot y: -3.64884 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5285 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5286 Footprint: Position: in world: true x: 972.03724 y: 0 z: 148.14313 last x: 972.03724 last y diff: 0 last z: 148.14313 territory: 0 rot x: 0 rot y: 1.101 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5286 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5287 Footprint: Position: in world: true x: 1203.28235 y: 0 z: 504.80805 last x: 1203.28235 last y diff: 0 last z: 504.80805 territory: 0 rot x: 0 rot y: -2.52839 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5287 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5288 Footprint: Position: in world: true x: 1212.37665 y: 0 z: 505.75074 last x: 1212.37665 last y diff: 0 last z: 505.75074 territory: 0 rot x: 0 rot y: 0.2211 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5288 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5289 Footprint: Position: in world: true x: 1209.63782 y: 0 z: 513.04114 last x: 1209.63782 last y diff: 0 last z: 513.04114 territory: 0 rot x: 0 rot y: -4.49907 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5289 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5290 Footprint: Position: in world: true x: 1198.78473 y: 0 z: 513.27924 last x: 1198.78473 last y diff: 0 last z: 513.27924 territory: 0 rot x: 0 rot y: -2.27518 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5290 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5291 Footprint: Position: in world: true x: 905.9867 y: 0 z: 299.20081 last x: 905.9867 last y diff: 0 last z: 299.20081 territory: 0 rot x: 0 rot y: 0.70064 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5291 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5292 Footprint: Position: in world: true x: 910.53931 y: 0 z: 298.76343 last x: 910.53931 last y diff: 0 last z: 298.76343 territory: 0 rot x: 0 rot y: -3.99549 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5292 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5293 Footprint: Position: in world: true x: 914.72028 y: 0 z: 302.9806 last x: 914.72028 last y diff: 0 last z: 302.9806 territory: 2 rot x: 0 rot y: 0.71279 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5293 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5294 Footprint: Position: in world: true x: 916.16065 y: 0 z: 309.25275 last x: 916.16065 last y diff: 0 last z: 309.25275 territory: 2 rot x: 0 rot y: -1.64171 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5294 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5295 Footprint: Position: in world: true x: 798.76917 y: 0 z: 152.87537 last x: 798.76917 last y diff: 0 last z: 152.87537 territory: 0 rot x: 0 rot y: -3.013 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5295 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5296 Footprint: Position: in world: true x: 799.88196 y: 0 z: 156.86512 last x: 799.88196 last y diff: 0 last z: 156.86512 territory: 0 rot x: 0 rot y: -2.76978 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5296 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5297 Footprint: Position: in world: true x: 530.47944 y: 0 z: 76.05561 last x: 530.47944 last y diff: 0 last z: 76.05561 territory: 0 rot x: 0 rot y: -1.36683 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5297 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5298 Footprint: Position: in world: true x: 522.62885 y: 0 z: 77.24195 last x: 522.62885 last y diff: 0 last z: 77.24195 territory: 0 rot x: 0 rot y: -1.55205 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5298 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5299 Footprint: Position: in world: true x: 656.4101 y: 0 z: 117.28913 last x: 656.4101 last y diff: 0 last z: 117.28913 territory: 0 rot x: 0 rot y: -3.88765 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5299 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5300 Footprint: Position: in world: true x: 650.64673 y: 0 z: 117.14911 last x: 650.64673 last y diff: 0 last z: 117.14911 territory: 0 rot x: 0 rot y: -2.58344 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5300 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5301 Footprint: Position: in world: true x: 518.34974 y: 0 z: 346.52326 last x: 518.34974 last y diff: 0 last z: 346.52326 territory: 0 rot x: 0 rot y: -1.8471 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5301 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5302 Footprint: Position: in world: true x: 516.20661 y: 0 z: 353.73798 last x: 516.20661 last y diff: 0 last z: 353.73798 territory: 0 rot x: 0 rot y: -3.83198 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5302 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5303 Footprint: Position: in world: true x: 171.29908 y: 0 z: 318.98884 last x: 171.29908 last y diff: 0 last z: 318.98884 territory: 0 rot x: 0 rot y: -0.27457 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5303 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5304 Footprint: Position: in world: true x: 177.40412 y: 0 z: 326.92627 last x: 177.40412 last y diff: 0 last z: 326.92627 territory: 0 rot x: 0 rot y: 0.6904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5304 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5305 Footprint: Position: in world: true x: 1100.36487 y: 0 z: 434.66437 last x: 1100.36487 last y diff: 0 last z: 434.66437 territory: 0 rot x: 0 rot y: 0.26691 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5305 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5306 Footprint: Position: in world: true x: 1101.72156 y: 0 z: 440.16498 last x: 1101.72156 last y diff: 0 last z: 440.16498 territory: 0 rot x: 0 rot y: -4.68938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5306 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5307 Footprint: Position: in world: true x: 1104.63306 y: 0 z: 429.0376 last x: 1104.63306 last y diff: 0 last z: 429.0376 territory: 0 rot x: 0 rot y: -4.3028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5307 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5308 Footprint: Position: in world: true x: 1109.62085 y: 0 z: 436.43421 last x: 1109.62085 last y diff: 0 last z: 436.43421 territory: 0 rot x: 0 rot y: -1.70366 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5308 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5309 Footprint: Position: in world: true x: 1077.65973 y: 0 z: 524.54725 last x: 1077.65973 last y diff: 0 last z: 524.54725 territory: 0 rot x: 0 rot y: 0.74614 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5309 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5310 Footprint: Position: in world: true x: 1082.55512 y: 0 z: 523.66761 last x: 1082.55512 last y diff: 0 last z: 523.66761 territory: 0 rot x: 0 rot y: -2.09241 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5310 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5311 Footprint: Position: in world: true x: 1076.22931 y: 0 z: 518.67725 last x: 1076.22931 last y diff: 0 last z: 518.67725 territory: 0 rot x: 0 rot y: -0.76407 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5311 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5312 Footprint: Position: in world: true x: 901.72986 y: 0 z: 315.67157 last x: 901.72986 last y diff: 0 last z: 315.67157 territory: 0 rot x: 0 rot y: -0.75489 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5312 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5313 Footprint: Position: in world: true x: 898.41608 y: 0 z: 303.85657 last x: 898.41608 last y diff: 0 last z: 303.85657 territory: 0 rot x: 0 rot y: -1.60677 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5313 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5314 Footprint: Position: in world: true x: 1120.71015 y: 0 z: 274.13495 last x: 1120.71015 last y diff: 0 last z: 274.13495 territory: 0 rot x: 0 rot y: -4.15267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5314 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5315 Footprint: Position: in world: true x: 1125.50348 y: 0 z: 274.78541 last x: 1125.50348 last y diff: 0 last z: 274.78541 territory: 0 rot x: 0 rot y: -0.13732 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5315 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5316 Footprint: Position: in world: true x: 1115.9358 y: 0 z: 274.99817 last x: 1115.9358 last y diff: 0 last z: 274.99817 territory: 2 rot x: 0 rot y: -4.50548 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5316 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5317 Footprint: Position: in world: true x: 185.16651 y: 0 z: 212.67432 last x: 185.16651 last y diff: 0 last z: 212.67432 territory: 0 rot x: 0 rot y: -1.18041 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5317 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5318 Footprint: Position: in world: true x: 195.87897 y: 0 z: 204.94819 last x: 195.87897 last y diff: 0 last z: 204.94819 territory: 0 rot x: 0 rot y: -3.53118 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5318 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5319 Footprint: Position: in world: true x: 918.76136 y: 0 z: 206.28418 last x: 918.76136 last y diff: 0 last z: 206.28418 territory: 0 rot x: 0 rot y: -4.14669 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5319 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5320 Footprint: Position: in world: true x: 923.44459 y: 0 z: 209.93854 last x: 923.44459 last y diff: 0 last z: 209.93854 territory: 0 rot x: 0 rot y: 1.20347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5320 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5321 Footprint: Position: in world: true x: 931.52515 y: 0 z: 209.18024 last x: 931.52515 last y diff: 0 last z: 209.18024 territory: 0 rot x: 0 rot y: -0.27106 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5321 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5322 Footprint: Position: in world: true x: 1039.26331 y: 0 z: 173.80585 last x: 1039.26331 last y diff: 0 last z: 173.80585 territory: 0 rot x: 0 rot y: -1.8843 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5322 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5323 Footprint: Position: in world: true x: 1043.42078 y: 0 z: 174.14979 last x: 1043.42078 last y diff: 0 last z: 174.14979 territory: 0 rot x: 0 rot y: -2.9369 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5323 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5324 Footprint: Position: in world: true x: 1038.3415 y: 0 z: 173.89039 last x: 1038.3415 last y diff: 0 last z: 173.89039 territory: 0 rot x: 0 rot y: -3.50599 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5324 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5325 Footprint: Position: in world: true x: 1029.29053 y: 0 z: 165.10657 last x: 1029.29053 last y diff: 0 last z: 165.10657 territory: 0 rot x: 0 rot y: -2.80185 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5325 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5326 Footprint: Position: in world: true x: 1031.09705 y: 0 z: 176.1225 last x: 1031.09705 last y diff: 0 last z: 176.1225 territory: 0 rot x: 0 rot y: 0.63657 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5326 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5327 Footprint: Position: in world: true x: 701.63209 y: 0 z: 142.46967 last x: 701.63209 last y diff: 0 last z: 142.46967 territory: 0 rot x: 0 rot y: 1.42257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5327 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5328 Footprint: Position: in world: true x: 710.47474 y: 0 z: 143.41761 last x: 710.47474 last y diff: 0 last z: 143.41761 territory: 0 rot x: 0 rot y: 0.07804 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5328 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5329 Footprint: Position: in world: true x: 703.41828 y: 0 z: 146.28534 last x: 703.41828 last y diff: 0 last z: 146.28534 territory: 0 rot x: 0 rot y: -2.57834 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5329 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5330 Footprint: Position: in world: true x: 1081.18 y: 0 z: 494.40125 last x: 1081.18 last y diff: 0 last z: 494.40125 territory: 0 rot x: 0 rot y: -2.7227 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5330 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5331 Footprint: Position: in world: true x: 1085.61927 y: 0 z: 491.16742 last x: 1085.61927 last y diff: 0 last z: 491.16742 territory: 0 rot x: 0 rot y: -2.81977 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5331 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5332 Footprint: Position: in world: true x: 1081.38038 y: 0 z: 503.08234 last x: 1081.38038 last y diff: 0 last z: 503.08234 territory: 0 rot x: 0 rot y: -0.23494 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5332 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5333 Footprint: Position: in world: true x: 748.12323 y: 0 z: 340.80237 last x: 748.12323 last y diff: 0 last z: 340.80237 territory: 0 rot x: 0 rot y: -2.9717 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5333 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5334 Footprint: Position: in world: true x: 758.3108 y: 0 z: 345.87702 last x: 758.3108 last y diff: 0 last z: 345.87702 territory: 0 rot x: 0 rot y: -4.62121 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5334 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5335 Footprint: Position: in world: true x: 758.6048 y: 0 z: 336.76557 last x: 758.6048 last y diff: 0 last z: 336.76557 territory: 0 rot x: 0 rot y: 0.36004 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5335 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5336 Footprint: Position: in world: true x: 183.35511 y: 0 z: 281.34803 last x: 183.35511 last y diff: 0 last z: 281.34803 territory: 0 rot x: 0 rot y: -3.05347 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5336 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5337 Footprint: Position: in world: true x: 185.03272 y: 0 z: 276.58918 last x: 185.03272 last y diff: 0 last z: 276.58918 territory: 0 rot x: 0 rot y: -2.58904 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5337 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5338 Footprint: Position: in world: true x: 179.06965 y: 0 z: 272.248 last x: 179.06965 last y diff: 0 last z: 272.248 territory: 0 rot x: 0 rot y: -0.5008 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5338 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5339 Footprint: Position: in world: true x: 611.78443 y: 0 z: 96.22864 last x: 611.78443 last y diff: 0 last z: 96.22864 territory: 0 rot x: 0 rot y: -0.7275 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5339 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5340 Footprint: Position: in world: true x: 600.10065 y: 0 z: 102.55207 last x: 600.10065 last y diff: 0 last z: 102.55207 territory: 0 rot x: 0 rot y: -4.54307 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5340 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5341 Footprint: Position: in world: true x: 603.83869 y: 0 z: 92.47651 last x: 603.83869 last y diff: 0 last z: 92.47651 territory: 0 rot x: 0 rot y: -2.84922 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5341 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5342 Footprint: Position: in world: true x: 599.23456 y: 0 z: 95.03797 last x: 599.23456 last y diff: 0 last z: 95.03797 territory: 0 rot x: 0 rot y: -1.91332 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5342 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5343 Footprint: Position: in world: true x: 694.6247 y: 0 z: 139.07044 last x: 694.6247 last y diff: 0 last z: 139.07044 territory: 0 rot x: 0 rot y: -1.1461 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5343 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5344 Footprint: Position: in world: true x: 684.94123 y: 0 z: 134.45496 last x: 684.94123 last y diff: 0 last z: 134.45496 territory: 0 rot x: 0 rot y: -1.9566 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5344 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5345 Footprint: Position: in world: true x: 685.9828 y: 0 z: 140.5536 last x: 685.9828 last y diff: 0 last z: 140.5536 territory: 0 rot x: 0 rot y: -2.46325 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5345 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5346 Footprint: Position: in world: true x: 552.59162 y: 0 z: 97.82801 last x: 552.59162 last y diff: 0 last z: 97.82801 territory: 0 rot x: 0 rot y: -3.9716 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5346 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5347 Footprint: Position: in world: true x: 562.73871 y: 0 z: 101.40784 last x: 562.73871 last y diff: 0 last z: 101.40784 territory: 0 rot x: 0 rot y: 0.73057 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5347 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5348 Footprint: Position: in world: true x: 922.45606 y: 0 z: 129.49006 last x: 922.45606 last y diff: 0 last z: 129.49006 territory: 0 rot x: 0 rot y: -0.12774 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5348 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5349 Footprint: Position: in world: true x: 911.88721 y: 0 z: 123.17841 last x: 911.88721 last y diff: 0 last z: 123.17841 territory: 0 rot x: 0 rot y: -1.08637 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5349 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5350 Footprint: Position: in world: true x: 917.0536 y: 0 z: 121.22254 last x: 917.0536 last y diff: 0 last z: 121.22254 territory: 0 rot x: 0 rot y: -2.99444 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5350 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5351 Footprint: Position: in world: true x: 911.46155 y: 0 z: 129.69385 last x: 911.46155 last y diff: 0 last z: 129.69385 territory: 0 rot x: 0 rot y: 0.30909 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5351 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5352 Footprint: Position: in world: true x: 1203.50861 y: 0 z: 461.22016 last x: 1203.50861 last y diff: 0 last z: 461.22016 territory: 0 rot x: 0 rot y: -0.42437 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5352 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5353 Footprint: Position: in world: true x: 1212.4018 y: 0 z: 466.45722 last x: 1212.4018 last y diff: 0 last z: 466.45722 territory: 0 rot x: 0 rot y: -2.89329 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5353 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5354 Footprint: Position: in world: true x: 1201.8943 y: 0 z: 465.6161 last x: 1201.8943 last y diff: 0 last z: 465.6161 territory: 0 rot x: 0 rot y: -4.59089 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5354 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5355 Footprint: Position: in world: true x: 786.03943 y: 0 z: 142.86219 last x: 786.03943 last y diff: 0 last z: 142.86219 territory: 0 rot x: 0 rot y: -0.81206 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5355 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5356 Footprint: Position: in world: true x: 785.20997 y: 0 z: 136.40442 last x: 785.20997 last y diff: 0 last z: 136.40442 territory: 0 rot x: 0 rot y: -2.86751 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5356 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5357 Footprint: Position: in world: true x: 796.61048 y: 0 z: 141.86268 last x: 796.61048 last y diff: 0 last z: 141.86268 territory: 0 rot x: 0 rot y: -3.92688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5357 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5358 Footprint: Position: in world: true x: 1101.39881 y: 0 z: 472.68067 last x: 1101.39881 last y diff: 0 last z: 472.68067 territory: 0 rot x: 0 rot y: -1.56791 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5358 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5359 Footprint: Position: in world: true x: 1101.1084 y: 0 z: 480.6872 last x: 1101.1084 last y diff: 0 last z: 480.6872 territory: 0 rot x: 0 rot y: -0.12983 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5359 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5360 Footprint: Position: in world: true x: 781.01282 y: 0 z: 126.61475 last x: 781.01282 last y diff: 0 last z: 126.61475 territory: 0 rot x: 0 rot y: -1.134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5360 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5361 Footprint: Position: in world: true x: 774.47944 y: 0 z: 127.39765 last x: 774.47944 last y diff: 0 last z: 127.39765 territory: 0 rot x: 0 rot y: -1.84726 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5361 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5362 Footprint: Position: in world: true x: 780.58234 y: 0 z: 116.14136 last x: 780.58234 last y diff: 0 last z: 116.14136 territory: 0 rot x: 0 rot y: 0.09787 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5362 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5363 Footprint: Position: in world: true x: 974.0807 y: 0 z: 146.15558 last x: 974.0807 last y diff: 0 last z: 146.15558 territory: 0 rot x: 0 rot y: -0.03591 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5363 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5364 Footprint: Position: in world: true x: 979.25757 y: 0 z: 148.9109 last x: 979.25757 last y diff: 0 last z: 148.9109 territory: 0 rot x: 0 rot y: 1.56975 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5364 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5365 Footprint: Position: in world: true x: 515.53272 y: 0 z: 78.37507 last x: 515.53272 last y diff: 0 last z: 78.37507 territory: 0 rot x: 0 rot y: -1.42556 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5365 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5366 Footprint: Position: in world: true x: 502.5879 y: 0 z: 76.55591 last x: 502.5879 last y diff: 0 last z: 76.55591 territory: 0 rot x: 0 rot y: -0.36315 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5366 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5367 Footprint: Position: in world: true x: 512.46845 y: 0 z: 72.81885 last x: 512.46845 last y diff: 0 last z: 72.81885 territory: 0 rot x: 0 rot y: -4.63151 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5367 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5368 Footprint: Position: in world: true x: 915.60029 y: 0 z: 123.76014 last x: 915.60029 last y diff: 0 last z: 123.76014 territory: 0 rot x: 0 rot y: -1.54476 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5368 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5369 Footprint: Position: in world: true x: 911.9167 y: 0 z: 116.11866 last x: 911.9167 last y diff: 0 last z: 116.11866 territory: 0 rot x: 0 rot y: -1.29029 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5369 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5370 Footprint: Position: in world: true x: 911.42542 y: 0 z: 121.65558 last x: 911.42542 last y diff: 0 last z: 121.65558 territory: 0 rot x: 0 rot y: -2.9646 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5370 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5371 Footprint: Position: in world: true x: 909.65424 y: 0 z: 256.84388 last x: 909.65424 last y diff: 0 last z: 256.84388 territory: 0 rot x: 0 rot y: -3.74134 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5371 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5372 Footprint: Position: in world: true x: 919.45661 y: 0 z: 259.51331 last x: 919.45661 last y diff: 0 last z: 259.51331 territory: 0 rot x: 0 rot y: -0.66393 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5372 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5373 Footprint: Position: in world: true x: 871.91028 y: 0 z: 104.49347 last x: 871.91028 last y diff: 0 last z: 104.49347 territory: 0 rot x: 0 rot y: -3.15653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5373 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5374 Footprint: Position: in world: true x: 882.36329 y: 0 z: 108.11146 last x: 882.36329 last y diff: 0 last z: 108.11146 territory: 0 rot x: 0 rot y: -4.2653 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5374 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5375 Footprint: Position: in world: true x: 877.20588 y: 0 z: 109.0094 last x: 877.20588 last y diff: 0 last z: 109.0094 territory: 0 rot x: 0 rot y: -2.10447 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5375 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5376 Footprint: Position: in world: true x: 754.27796 y: 0 z: 410.17127 last x: 754.27796 last y diff: 0 last z: 410.17127 territory: 0 rot x: 0 rot y: -1.59311 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5376 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5377 Footprint: Position: in world: true x: 747.51172 y: 0 z: 405.99305 last x: 747.51172 last y diff: 0 last z: 405.99305 territory: 0 rot x: 0 rot y: -2.04339 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5377 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5378 Footprint: Position: in world: true x: 941.26697 y: 0 z: 141.13233 last x: 941.26697 last y diff: 0 last z: 141.13233 territory: 0 rot x: 0 rot y: -1.36918 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5378 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5379 Footprint: Position: in world: true x: 950.26319 y: 0 z: 140.56922 last x: 950.26319 last y diff: 0 last z: 140.56922 territory: 0 rot x: 0 rot y: -0.94906 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5379 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5380 Footprint: Position: in world: true x: 946.52796 y: 0 z: 146.22584 last x: 946.52796 last y diff: 0 last z: 146.22584 territory: 0 rot x: 0 rot y: -2.35303 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5380 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5381 Footprint: Position: in world: true x: 1210.68989 y: 0 z: 486.37751 last x: 1210.68989 last y diff: 0 last z: 486.37751 territory: 0 rot x: 0 rot y: 0.77077 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5381 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5382 Footprint: Position: in world: true x: 1204.72327 y: 0 z: 494.03461 last x: 1204.72327 last y diff: 0 last z: 494.03461 territory: 0 rot x: 0 rot y: -3.95794 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5382 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5383 Footprint: Position: in world: true x: 489.10462 y: 0 z: 89.16541 last x: 489.10462 last y diff: 0 last z: 89.16541 territory: 0 rot x: 0 rot y: 0.3483 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5383 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5384 Footprint: Position: in world: true x: 490.47345 y: 0 z: 78.90613 last x: 490.47345 last y diff: 0 last z: 78.90613 territory: 0 rot x: 0 rot y: -0.58761 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5384 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5385 Footprint: Position: in world: true x: 486.07789 y: 0 z: 75.24964 last x: 486.07789 last y diff: 0 last z: 75.24964 territory: 0 rot x: 0 rot y: -4.65658 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5385 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5386 Footprint: Position: in world: true x: 744.74408 y: 0 z: 477.49494 last x: 744.74408 last y diff: 0 last z: 477.49494 territory: 0 rot x: 0 rot y: 0.14257 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5386 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5387 Footprint: Position: in world: true x: 740.97968 y: 0 z: 479.76716 last x: 740.97968 last y diff: 0 last z: 479.76716 territory: 0 rot x: 0 rot y: -1.94034 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5387 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5388 Footprint: Position: in world: true x: 1115.01319 y: 0 z: 399.14551 last x: 1115.01319 last y diff: 0 last z: 399.14551 territory: 2 rot x: 0 rot y: -2.33741 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5388 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5389 Footprint: Position: in world: true x: 1106.99604 y: 0 z: 390.97248 last x: 1106.99604 last y diff: 0 last z: 390.97248 territory: 2 rot x: 0 rot y: 1.18316 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5389 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5390 Footprint: Position: in world: true x: 1102.35022 y: 0 z: 400.00226 last x: 1102.35022 last y diff: 0 last z: 400.00226 territory: 2 rot x: 0 rot y: 0.4664 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5390 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5391 Footprint: Position: in world: true x: 749.3155 y: 0 z: 417.91828 last x: 749.3155 last y diff: 0 last z: 417.91828 territory: 0 rot x: 0 rot y: -1.14353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5391 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5392 Footprint: Position: in world: true x: 746.51154 y: 0 z: 426.12702 last x: 746.51154 last y diff: 0 last z: 426.12702 territory: 0 rot x: 0 rot y: 0.07604 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5392 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5393 Footprint: Position: in world: true x: 901.38611 y: 0 z: 116.5116 last x: 901.38611 last y diff: 0 last z: 116.5116 territory: 0 rot x: 0 rot y: -3.13688 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5393 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5394 Footprint: Position: in world: true x: 900.9101 y: 0 z: 123.1667 last x: 900.9101 last y diff: 0 last z: 123.1667 territory: 0 rot x: 0 rot y: -3.6399 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5394 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5395 Footprint: Position: in world: true x: 194.7107 y: 0 z: 220.40058 last x: 194.7107 last y diff: 0 last z: 220.40058 territory: 0 rot x: 0 rot y: -0.17309 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5395 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5396 Footprint: Position: in world: true x: 186.1482 y: 0 z: 224.74018 last x: 186.1482 last y diff: 0 last z: 224.74018 territory: 0 rot x: 0 rot y: 1.2851 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5396 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5397 Footprint: Position: in world: true x: 200.85627 y: 0 z: 225.69306 last x: 200.85627 last y diff: 0 last z: 225.69306 territory: 0 rot x: 0 rot y: -2.56508 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5397 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5398 Footprint: Position: in world: true x: 879.3108 y: 0 z: 409.6739 last x: 879.3108 last y diff: 0 last z: 409.6739 territory: 0 rot x: 0 rot y: -3.37743 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5398 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5399 Footprint: Position: in world: true x: 883.54255 y: 0 z: 421.14631 last x: 883.54255 last y diff: 0 last z: 421.14631 territory: 0 rot x: 0 rot y: -3.31102 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5399 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5400 Footprint: Position: in world: true x: 886.60932 y: 0 z: 407.12421 last x: 886.60932 last y diff: 0 last z: 407.12421 territory: 0 rot x: 0 rot y: -0.75454 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5400 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5401 Footprint: Position: in world: true x: 882.44135 y: 0 z: 406.98316 last x: 882.44135 last y diff: 0 last z: 406.98316 territory: 0 rot x: 0 rot y: -4.52962 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5401 actor: "props/flora/reeds_pond_lush_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5402 Position: in world: true x: 640.22529 y: 0 z: 641.22954 last x: 640 last y diff: 0 last z: 640 territory: 0 rot x: 0 rot y: 0.18122 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "fauna/hawk.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 15 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 5402 actor: "fauna/hawk.xml" UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "ANIMAL.ROAMING", "timer": 1097, "fsmReenter": false, "roamAngle": 0.5235987755982988, "startAngle": -0.08058600889289941 } UnitMotionFlying: object: { "hasTarget": true, "reachedTarget": false, "targetX": 639.7313961445423, "targetZ": 639.5782750092825, "targetMinRange": 870.2851170673966, "targetMaxRange": 870.2851170673966, "speed": 2.5, "landing": false, "onGround": true, "pitch": 0, "roll": 0, "waterDeath": false, "passabilityClass": 256 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 5403 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5403 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5403 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2265, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5404 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5404 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5404 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2266, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5405 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5405 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5405 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2267, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5406 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5406 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5406 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2268, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5407 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5407 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5407 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2269, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5408 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5408 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5408 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2270, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5409 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5409 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5409 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2271, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5410 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5410 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5410 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2272, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5411 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5411 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5411 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2273, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5412 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5412 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5412 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2274, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5413 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5413 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5413 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2275, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5414 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5414 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5414 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2276, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5415 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5415 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5415 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2277, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5416 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5416 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5416 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2278, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5417 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5417 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5417 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2279, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5418 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5418 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5418 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2280, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5419 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5419 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5419 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2281, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5420 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5420 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5420 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2282, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5421 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5421 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5421 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2283, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5422 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5422 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5422 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 363 } } ], "order": { "type": "Garrison", "data": { "target": 363 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2284, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5423 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5423 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5423 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2285, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5424 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5424 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5424 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2286, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5425 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5425 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5425 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2287, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5426 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5426 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5426 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2288, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5427 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5427 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5427 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2289, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5428 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5428 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5428 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2290, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5429 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5429 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5429 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2291, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5430 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5430 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5430 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2292, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5431 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5431 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5431 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2293, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5432 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5432 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5432 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2294, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5433 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5433 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5433 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2295, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5434 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5434 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5434 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2296, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5435 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5435 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5435 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2297, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5436 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5436 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5436 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2298, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5437 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5437 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5437 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2299, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5438 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5438 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5438 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2300, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5439 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5439 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5439 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2301, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5440 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5440 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5440 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2302, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5441 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5441 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5441 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2303, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5442 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5442 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5442 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 364 } } ], "order": { "type": "Garrison", "data": { "target": 364 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2304, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5443 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5443 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5443 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2305, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5444 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5444 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5444 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2306, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5445 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5445 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5445 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2307, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5446 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5446 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5446 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2308, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5447 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5447 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5447 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2309, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5448 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5448 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5448 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2310, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5449 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5449 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5449 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2311, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5450 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5450 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5450 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2312, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5451 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5451 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5451 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2313, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5452 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5452 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5452 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2314, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5453 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5453 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5453 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2315, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5454 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5454 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5454 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2316, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5455 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5455 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5455 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2317, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5456 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5456 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5456 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2318, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5457 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5457 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5457 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2319, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5458 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5458 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5458 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2320, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5459 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5459 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5459 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2321, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5460 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5460 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5460 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2322, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5461 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5461 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5461 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2323, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5462 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5462 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5462 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2324, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5463 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5463 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5463 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2325, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5464 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5464 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5464 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2326, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5465 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5465 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5465 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2327, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5466 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5466 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5466 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2328, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5467 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5467 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5467 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2329, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5468 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5468 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5468 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2330, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5469 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5469 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5469 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2331, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5470 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5470 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5470 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2332, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5471 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5471 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5471 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2333, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5472 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5472 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5472 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 365 } } ], "order": { "type": "Garrison", "data": { "target": 365 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2334, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5473 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5473 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5473 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2335, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5474 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5474 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5474 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2336, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5475 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5475 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5475 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2337, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5476 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5476 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5476 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2338, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5477 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5477 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5477 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2339, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5478 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5478 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5478 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2340, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5479 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5479 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5479 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2341, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5480 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5480 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5480 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2342, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5481 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5481 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5481 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2343, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5482 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5482 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5482 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2344, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5483 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5483 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5483 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2345, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5484 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5484 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5484 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2346, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5485 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5485 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5485 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2347, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5486 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5486 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5486 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2348, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5487 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5487 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5487 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2349, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5488 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5488 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5488 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2350, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5489 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5489 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5489 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2351, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5490 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5490 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5490 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2352, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5491 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5491 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5491 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2353, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5492 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5492 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5492 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2354, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5493 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5493 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5493 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2355, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5494 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5494 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5494 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2356, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5495 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5495 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5495 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2357, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5496 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5496 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5496 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2358, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5497 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5497 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5497 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2359, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5498 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5498 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5498 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2360, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5499 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5499 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5499 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2361, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5500 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5500 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5500 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2362, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5501 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5501 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5501 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2363, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5502 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5502 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5502 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 366 } } ], "order": { "type": "Garrison", "data": { "target": 366 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2364, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5503 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5503 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5503 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2365, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5504 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5504 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5504 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2366, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5505 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5505 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5505 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2367, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5506 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5506 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5506 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2368, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5507 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5507 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5507 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2369, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5508 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5508 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5508 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2370, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5509 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5509 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5509 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2371, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5510 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5510 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5510 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2372, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5511 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5511 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5511 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2373, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5512 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5512 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5512 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2374, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5513 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5513 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5513 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2375, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5514 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5514 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5514 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2376, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5515 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5515 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5515 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2377, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5516 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5516 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5516 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2378, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5517 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5517 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5517 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2379, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5518 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5518 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5518 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2380, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5519 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5519 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5519 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2381, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5520 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5520 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5520 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2382, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5521 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5521 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5521 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2383, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5522 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5522 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5522 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2384, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5523 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5523 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5523 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2385, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5524 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5524 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5524 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2386, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5525 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5525 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5525 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2387, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5526 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5526 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5526 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2388, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5527 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5527 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5527 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2389, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5528 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5528 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5528 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2390, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5529 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5529 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5529 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2391, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5530 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5530 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5530 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2392, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5531 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5531 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5531 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2393, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5532 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5532 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5532 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 367 } } ], "order": { "type": "Garrison", "data": { "target": 367 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2394, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5533 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5533 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5533 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2395, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5534 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5534 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5534 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2396, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5535 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5535 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5535 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2397, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5536 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5536 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5536 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2398, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5537 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5537 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5537 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2399, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5538 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5538 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5538 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2400, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5539 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5539 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5539 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2401, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5540 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5540 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5540 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2402, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5541 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5541 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5541 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2403, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5542 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5542 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5542 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2404, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5543 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5543 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5543 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2405, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5544 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5544 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5544 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2406, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5545 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5545 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5545 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2407, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5546 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5546 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5546 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2408, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5547 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5547 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5547 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2409, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5548 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5548 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5548 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2410, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5549 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5549 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5549 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2411, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5550 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5550 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5550 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2412, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5551 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5551 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5551 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2413, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5552 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5552 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5552 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 368 } } ], "order": { "type": "Garrison", "data": { "target": 368 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2414, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5553 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5553 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5553 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2415, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5554 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5554 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5554 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2416, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5555 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5555 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5555 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2417, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5556 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5556 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5556 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2418, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5557 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5557 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5557 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2419, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5558 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5558 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5558 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2420, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5559 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5559 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5559 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2421, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5560 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5560 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5560 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2422, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5561 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5561 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5561 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2423, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5562 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5562 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5562 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2424, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5563 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5563 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5563 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2425, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5564 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5564 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5564 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2426, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5565 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5565 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5565 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2427, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5566 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5566 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5566 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2428, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5567 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5567 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5567 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2429, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5568 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5568 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5568 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2430, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5569 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5569 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5569 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2431, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5570 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5570 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5570 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2432, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5571 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5571 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5571 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2433, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5572 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5572 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5572 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 369 } } ], "order": { "type": "Garrison", "data": { "target": 369 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2434, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5573 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5573 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5573 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2435, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5574 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5574 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5574 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2436, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5575 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5575 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5575 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2437, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5576 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5576 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5576 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2438, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5577 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5577 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5577 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2439, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5578 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5578 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5578 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2440, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5579 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5579 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5579 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2441, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5580 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5580 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5580 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2442, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5581 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5581 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5581 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2443, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5582 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5582 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5582 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2444, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5583 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5583 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5583 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2445, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5584 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5584 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5584 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2446, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5585 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5585 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5585 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2447, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5586 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5586 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5586 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2448, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5587 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5587 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5587 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2449, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5588 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5588 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5588 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2450, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5589 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5589 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5589 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2451, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5590 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5590 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5590 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2452, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5591 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5591 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5591 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2453, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5592 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5592 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5592 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 465 } } ], "order": { "type": "Garrison", "data": { "target": 465 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2454, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5593 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5593 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5593 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2455, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5594 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5594 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5594 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2456, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5595 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5595 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5595 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2457, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5596 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5596 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5596 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2458, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5597 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5597 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5597 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2459, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5598 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5598 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5598 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2460, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5599 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5599 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5599 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2461, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5600 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5600 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5600 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2462, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5601 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5601 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5601 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2463, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5602 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5602 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5602 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2464, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5603 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5603 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5603 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2465, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5604 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5604 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5604 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2466, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5605 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5605 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5605 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2467, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5606 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5606 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5606 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2468, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5607 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5607 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5607 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2469, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5608 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5608 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5608 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2470, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5609 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5609 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5609 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2471, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5610 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5610 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5610 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2472, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5611 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5611 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5611 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2473, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5612 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5612 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5612 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 471 } } ], "order": { "type": "Garrison", "data": { "target": 471 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2474, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5613 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5613 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5613 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2475, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5614 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5614 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5614 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2476, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5615 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5615 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5615 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2477, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5616 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5616 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5616 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2478, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5617 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5617 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5617 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2479, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5618 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5618 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5618 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2480, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5619 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5619 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5619 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2481, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5620 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5620 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5620 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2482, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5621 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5621 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5621 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2483, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5622 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5622 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5622 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2484, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5623 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5623 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5623 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2485, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5624 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5624 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5624 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2486, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5625 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5625 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5625 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2487, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5626 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5626 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5626 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2488, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5627 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5627 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5627 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2489, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5628 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5628 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5628 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2490, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5629 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5629 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5629 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2491, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5630 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5630 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5630 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2492, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5631 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5631 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5631 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2493, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5632 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5632 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5632 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 496 } } ], "order": { "type": "Garrison", "data": { "target": 496 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2494, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5633 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5633 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5633 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2495, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5634 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5634 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5634 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2496, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5635 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5635 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5635 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2497, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5636 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5636 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5636 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2498, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5637 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5637 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5637 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2499, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5638 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5638 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5638 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2500, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5639 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5639 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5639 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2501, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5640 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5640 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5640 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2502, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5641 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5641 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5641 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2503, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5642 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5642 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5642 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 468 } } ], "order": { "type": "Garrison", "data": { "target": 468 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2504, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5643 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5643 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5643 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2505, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5644 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5644 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5644 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2506, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5645 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5645 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5645 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2507, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5646 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5646 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5646 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2508, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5647 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5647 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.3948 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_clubman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5647 actor: "units/kushites/infantry_clubman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2509, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5648 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5648 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5648 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2510, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5649 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5649 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5649 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2511, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5650 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5650 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5650 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2512, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5651 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5651 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5651 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2513, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5652 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5652 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5652 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 483 } } ], "order": { "type": "Garrison", "data": { "target": 483 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2514, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5653 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5653 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5653 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 495 } } ], "order": { "type": "Garrison", "data": { "target": 495 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2515, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5654 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5654 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5654 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 495 } } ], "order": { "type": "Garrison", "data": { "target": 495 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2516, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5655 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5655 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5655 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 495 } } ], "order": { "type": "Garrison", "data": { "target": 495 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2517, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5656 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5656 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5656 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 495 } } ], "order": { "type": "Garrison", "data": { "target": 495 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2518, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5657 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5657 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5657 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 495 } } ], "order": { "type": "Garrison", "data": { "target": 495 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2519, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5658 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5658 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5658 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 495 } } ], "order": { "type": "Garrison", "data": { "target": 495 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2520, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5659 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5659 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5659 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2521, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5660 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5660 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5660 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2522, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5661 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5661 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5661 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2523, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5662 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5662 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5662 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2524, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5663 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5663 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5663 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2525, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5664 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5664 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5664 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2526, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5665 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5665 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5665 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2527, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5666 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5666 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5666 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2528, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5667 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5667 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5667 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2529, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5668 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5668 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5668 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 503 } } ], "order": { "type": "Garrison", "data": { "target": 503 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2530, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5669 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5669 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5669 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 513 } } ], "order": { "type": "Garrison", "data": { "target": 513 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2531, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5670 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5670 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5670 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 513 } } ], "order": { "type": "Garrison", "data": { "target": 513 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2532, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5671 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5671 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5671 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 513 } } ], "order": { "type": "Garrison", "data": { "target": 513 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2533, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5672 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5672 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5672 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 513 } } ], "order": { "type": "Garrison", "data": { "target": 513 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2534, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5673 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5673 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5673 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 513 } } ], "order": { "type": "Garrison", "data": { "target": 513 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2535, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5674 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5674 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5674 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 513 } } ], "order": { "type": "Garrison", "data": { "target": 513 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2536, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5675 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5675 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5675 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2537, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5676 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5676 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5676 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2538, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5677 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5677 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5677 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2539, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5678 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5678 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5678 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2540, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5679 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5679 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5679 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2541, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5680 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5680 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5680 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2542, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5681 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5681 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5681 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2543, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5682 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5682 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5682 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2544, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5683 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5683 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5683 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2545, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5684 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5684 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5684 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 523 } } ], "order": { "type": "Garrison", "data": { "target": 523 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2546, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5685 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5685 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5685 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 530 } } ], "order": { "type": "Garrison", "data": { "target": 530 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2547, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5686 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5686 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5686 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 530 } } ], "order": { "type": "Garrison", "data": { "target": 530 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2548, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5687 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5687 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5687 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 530 } } ], "order": { "type": "Garrison", "data": { "target": 530 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2549, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5688 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5688 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5688 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 530 } } ], "order": { "type": "Garrison", "data": { "target": 530 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2550, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5689 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5689 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5689 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 530 } } ], "order": { "type": "Garrison", "data": { "target": 530 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2551, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5690 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5690 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5690 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 530 } } ], "order": { "type": "Garrison", "data": { "target": 530 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2552, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5691 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5691 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5691 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2553, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5692 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5692 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5692 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2554, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5693 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5693 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5693 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2555, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5694 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5694 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5694 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2556, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5695 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5695 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5695 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2557, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5696 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5696 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5696 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2558, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5697 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5697 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5697 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2559, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5698 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5698 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5698 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2560, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5699 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5699 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5699 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2561, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5700 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5700 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5700 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 532 } } ], "order": { "type": "Garrison", "data": { "target": 532 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2562, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5701 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5701 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5701 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2563, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5702 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5702 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5702 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2564, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5703 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5703 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5703 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2565, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5704 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5704 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.3948 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_clubman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5704 actor: "units/kushites/infantry_clubman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2566, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5705 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5705 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.3948 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_clubman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5705 actor: "units/kushites/infantry_clubman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2567, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5706 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5706 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5706 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2568, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5707 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5707 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5707 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2569, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5708 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5708 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5708 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2570, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5709 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5709 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5709 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2571, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5710 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5710 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5710 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 538 } } ], "order": { "type": "Garrison", "data": { "target": 538 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2572, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5711 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5711 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5711 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 539 } } ], "order": { "type": "Garrison", "data": { "target": 539 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2573, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5712 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5712 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5712 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 539 } } ], "order": { "type": "Garrison", "data": { "target": 539 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2574, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5713 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5713 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5713 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 539 } } ], "order": { "type": "Garrison", "data": { "target": 539 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2575, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5714 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5714 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5714 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 539 } } ], "order": { "type": "Garrison", "data": { "target": 539 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2576, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5715 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5715 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5715 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 539 } } ], "order": { "type": "Garrison", "data": { "target": 539 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2577, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5716 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5716 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5716 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 539 } } ], "order": { "type": "Garrison", "data": { "target": 539 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2578, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5717 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5717 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5717 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 549 } } ], "order": { "type": "Garrison", "data": { "target": 549 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2579, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5718 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5718 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5718 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 549 } } ], "order": { "type": "Garrison", "data": { "target": 549 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2580, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5719 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5719 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5719 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 549 } } ], "order": { "type": "Garrison", "data": { "target": 549 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2581, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5720 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5720 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5720 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 549 } } ], "order": { "type": "Garrison", "data": { "target": 549 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2582, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5721 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5721 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5721 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 549 } } ], "order": { "type": "Garrison", "data": { "target": 549 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2583, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5722 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5722 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5722 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 549 } } ], "order": { "type": "Garrison", "data": { "target": 549 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2584, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5723 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5723 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5723 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2585, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5724 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5724 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5724 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2586, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5725 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5725 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5725 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2587, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5726 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5726 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5726 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2588, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5727 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5727 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5727 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2589, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5728 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5728 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.3948 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_clubman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5728 actor: "units/kushites/infantry_clubman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2590, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5729 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5729 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5729 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2591, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5730 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5730 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5730 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2592, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5731 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5731 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5731 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2593, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5732 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5732 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5732 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 553 } } ], "order": { "type": "Garrison", "data": { "target": 553 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2594, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5733 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5733 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5733 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2595, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5734 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5734 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5734 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2596, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5735 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5735 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5735 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2597, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5736 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5736 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5736 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2598, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5737 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5737 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5737 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2599, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5738 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5738 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5738 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2600, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5739 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5739 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5739 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2601, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5740 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5740 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5740 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2602, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5741 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5741 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5741 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2603, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5742 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5742 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5742 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 556 } } ], "order": { "type": "Garrison", "data": { "target": 556 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2604, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5743 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5743 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5743 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 464 } } ], "order": { "type": "Garrison", "data": { "target": 464 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2605, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5744 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5744 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5744 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 464 } } ], "order": { "type": "Garrison", "data": { "target": 464 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2606, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5745 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5745 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5745 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 464 } } ], "order": { "type": "Garrison", "data": { "target": 464 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2607, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5746 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5746 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5746 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 464 } } ], "order": { "type": "Garrison", "data": { "target": 464 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2608, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5747 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5747 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5747 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 464 } } ], "order": { "type": "Garrison", "data": { "target": 464 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2609, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5748 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5748 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5748 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 474 } } ], "order": { "type": "Garrison", "data": { "target": 474 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2610, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5749 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5749 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5749 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 474 } } ], "order": { "type": "Garrison", "data": { "target": 474 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2611, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5750 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5750 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5750 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 474 } } ], "order": { "type": "Garrison", "data": { "target": 474 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2612, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5751 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5751 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5751 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 474 } } ], "order": { "type": "Garrison", "data": { "target": 474 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2613, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5752 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5752 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5752 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 474 } } ], "order": { "type": "Garrison", "data": { "target": 474 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2614, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5753 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5753 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5753 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 479 } } ], "order": { "type": "Garrison", "data": { "target": 479 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2615, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5754 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5754 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5754 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 479 } } ], "order": { "type": "Garrison", "data": { "target": 479 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2616, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5755 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5755 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5755 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 479 } } ], "order": { "type": "Garrison", "data": { "target": 479 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2617, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5756 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5756 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5756 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 479 } } ], "order": { "type": "Garrison", "data": { "target": 479 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2618, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5757 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5757 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5757 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 479 } } ], "order": { "type": "Garrison", "data": { "target": 479 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2619, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5758 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5758 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5758 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 488 } } ], "order": { "type": "Garrison", "data": { "target": 488 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2620, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5759 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5759 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5759 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 488 } } ], "order": { "type": "Garrison", "data": { "target": 488 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2621, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5760 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5760 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5760 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 488 } } ], "order": { "type": "Garrison", "data": { "target": 488 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2622, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5761 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5761 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5761 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 488 } } ], "order": { "type": "Garrison", "data": { "target": 488 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2623, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5762 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5762 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5762 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 488 } } ], "order": { "type": "Garrison", "data": { "target": 488 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2624, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5763 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5763 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5763 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 497 } } ], "order": { "type": "Garrison", "data": { "target": 497 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2625, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5764 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5764 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5764 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 497 } } ], "order": { "type": "Garrison", "data": { "target": 497 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2626, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5765 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5765 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5765 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 497 } } ], "order": { "type": "Garrison", "data": { "target": 497 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2627, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5766 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5766 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5766 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 497 } } ], "order": { "type": "Garrison", "data": { "target": 497 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2628, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5767 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5767 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5767 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 497 } } ], "order": { "type": "Garrison", "data": { "target": 497 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2629, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5768 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5768 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5768 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 502 } } ], "order": { "type": "Garrison", "data": { "target": 502 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2630, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5769 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5769 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5769 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 502 } } ], "order": { "type": "Garrison", "data": { "target": 502 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2631, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5770 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5770 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5770 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 502 } } ], "order": { "type": "Garrison", "data": { "target": 502 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2632, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5771 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5771 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5771 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 502 } } ], "order": { "type": "Garrison", "data": { "target": 502 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2633, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5772 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5772 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5772 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 502 } } ], "order": { "type": "Garrison", "data": { "target": 502 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2634, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5773 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5773 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5773 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 510 } } ], "order": { "type": "Garrison", "data": { "target": 510 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2635, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5774 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5774 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5774 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 510 } } ], "order": { "type": "Garrison", "data": { "target": 510 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2636, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5775 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5775 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5775 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 510 } } ], "order": { "type": "Garrison", "data": { "target": 510 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2637, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5776 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5776 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5776 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 510 } } ], "order": { "type": "Garrison", "data": { "target": 510 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2638, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5777 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5777 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5777 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 510 } } ], "order": { "type": "Garrison", "data": { "target": 510 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2639, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5778 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5778 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5778 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 515 } } ], "order": { "type": "Garrison", "data": { "target": 515 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2640, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5779 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5779 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5779 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 515 } } ], "order": { "type": "Garrison", "data": { "target": 515 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2641, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5780 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5780 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5780 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 515 } } ], "order": { "type": "Garrison", "data": { "target": 515 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2642, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5781 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5781 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5781 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 515 } } ], "order": { "type": "Garrison", "data": { "target": 515 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2643, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5782 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5782 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5782 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 515 } } ], "order": { "type": "Garrison", "data": { "target": 515 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2644, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5783 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5783 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5783 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 516 } } ], "order": { "type": "Garrison", "data": { "target": 516 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2645, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5784 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5784 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5784 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 516 } } ], "order": { "type": "Garrison", "data": { "target": 516 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2646, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5785 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5785 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5785 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 516 } } ], "order": { "type": "Garrison", "data": { "target": 516 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2647, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5786 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5786 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5786 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 516 } } ], "order": { "type": "Garrison", "data": { "target": 516 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2648, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5787 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5787 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5787 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 516 } } ], "order": { "type": "Garrison", "data": { "target": 516 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2649, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5788 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5788 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5788 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 525 } } ], "order": { "type": "Garrison", "data": { "target": 525 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2650, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5789 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5789 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5789 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 525 } } ], "order": { "type": "Garrison", "data": { "target": 525 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2651, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5790 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5790 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5790 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 525 } } ], "order": { "type": "Garrison", "data": { "target": 525 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2652, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5791 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5791 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5791 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 525 } } ], "order": { "type": "Garrison", "data": { "target": 525 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2653, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5792 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5792 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5792 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 525 } } ], "order": { "type": "Garrison", "data": { "target": 525 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2654, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5793 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5793 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5793 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 526 } } ], "order": { "type": "Garrison", "data": { "target": 526 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2655, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5794 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5794 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5794 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 526 } } ], "order": { "type": "Garrison", "data": { "target": 526 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2656, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5795 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5795 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5795 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 526 } } ], "order": { "type": "Garrison", "data": { "target": 526 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2657, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5796 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5796 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5796 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 526 } } ], "order": { "type": "Garrison", "data": { "target": 526 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2658, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5797 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5797 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5797 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 526 } } ], "order": { "type": "Garrison", "data": { "target": 526 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2659, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5798 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5798 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5798 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 531 } } ], "order": { "type": "Garrison", "data": { "target": 531 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2660, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5799 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5799 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5799 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 531 } } ], "order": { "type": "Garrison", "data": { "target": 531 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2661, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5800 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5800 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5800 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 531 } } ], "order": { "type": "Garrison", "data": { "target": 531 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2662, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5801 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5801 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5801 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 531 } } ], "order": { "type": "Garrison", "data": { "target": 531 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2663, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5802 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5802 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5802 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 531 } } ], "order": { "type": "Garrison", "data": { "target": 531 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2664, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5803 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5803 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5803 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 536 } } ], "order": { "type": "Garrison", "data": { "target": 536 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2665, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5804 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5804 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5804 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 536 } } ], "order": { "type": "Garrison", "data": { "target": 536 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2666, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5805 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5805 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5805 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 536 } } ], "order": { "type": "Garrison", "data": { "target": 536 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2667, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5806 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5806 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5806 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 536 } } ], "order": { "type": "Garrison", "data": { "target": 536 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2668, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5807 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5807 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5807 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 536 } } ], "order": { "type": "Garrison", "data": { "target": 536 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2669, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5808 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5808 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5808 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 540 } } ], "order": { "type": "Garrison", "data": { "target": 540 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2670, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5809 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5809 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5809 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 540 } } ], "order": { "type": "Garrison", "data": { "target": 540 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2671, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5810 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5810 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5810 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 540 } } ], "order": { "type": "Garrison", "data": { "target": 540 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2672, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5811 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5811 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5811 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 540 } } ], "order": { "type": "Garrison", "data": { "target": 540 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2673, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5812 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5812 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5812 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 540 } } ], "order": { "type": "Garrison", "data": { "target": 540 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2674, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5813 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5813 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5813 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 546 } } ], "order": { "type": "Garrison", "data": { "target": 546 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2675, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5814 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5814 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5814 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 546 } } ], "order": { "type": "Garrison", "data": { "target": 546 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2676, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5815 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5815 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5815 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 546 } } ], "order": { "type": "Garrison", "data": { "target": 546 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2677, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5816 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5816 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5816 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 546 } } ], "order": { "type": "Garrison", "data": { "target": 546 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2678, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5817 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5817 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5817 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 546 } } ], "order": { "type": "Garrison", "data": { "target": 546 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2679, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5818 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5818 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5818 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 550 } } ], "order": { "type": "Garrison", "data": { "target": 550 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2680, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5819 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5819 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5819 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 550 } } ], "order": { "type": "Garrison", "data": { "target": 550 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2681, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5820 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5820 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5820 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 550 } } ], "order": { "type": "Garrison", "data": { "target": 550 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2682, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5821 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5821 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5821 actor: "units/kushites/infantry_swordsman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 550 } } ], "order": { "type": "Garrison", "data": { "target": 550 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2683, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5822 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5822 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5822 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 550 } } ], "order": { "type": "Garrison", "data": { "target": 550 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2684, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5823 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5823 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5823 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 563 } } ], "order": { "type": "Garrison", "data": { "target": 563 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2685, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5824 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5824 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5824 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 563 } } ], "order": { "type": "Garrison", "data": { "target": 563 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2686, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5825 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5825 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.79998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5825 actor: "units/kushites/infantry_archer_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 120, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 563 } } ], "order": { "type": "Garrison", "data": { "target": 563 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2687, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5826 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5826 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5826 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 563 } } ], "order": { "type": "Garrison", "data": { "target": 563 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2688, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5827 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5827 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_axeman_c.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5827 actor: "units/kushites/infantry_axeman_c.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 563 } } ], "order": { "type": "Garrison", "data": { "target": 563 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2689, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5828 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5828 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5828 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 487 } } ], "order": { "type": "Garrison", "data": { "target": 487 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2690, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5829 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5829 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5829 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 487 } } ], "order": { "type": "Garrison", "data": { "target": 487 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2691, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5830 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5830 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5830 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 487 } } ], "order": { "type": "Garrison", "data": { "target": 487 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2692, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5831 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5831 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5831 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 487 } } ], "order": { "type": "Garrison", "data": { "target": 487 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2693, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5832 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5832 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5832 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 487 } } ], "order": { "type": "Garrison", "data": { "target": 487 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2694, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5833 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5833 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5833 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 505 } } ], "order": { "type": "Garrison", "data": { "target": 505 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2695, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5834 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5834 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5834 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 505 } } ], "order": { "type": "Garrison", "data": { "target": 505 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2696, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5835 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5835 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5835 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 505 } } ], "order": { "type": "Garrison", "data": { "target": 505 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2697, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5836 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5836 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5836 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 505 } } ], "order": { "type": "Garrison", "data": { "target": 505 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2698, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5837 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5837 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5837 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 505 } } ], "order": { "type": "Garrison", "data": { "target": 505 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2699, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5838 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5838 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5838 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 512 } } ], "order": { "type": "Garrison", "data": { "target": 512 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2700, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5839 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5839 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5839 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 512 } } ], "order": { "type": "Garrison", "data": { "target": 512 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2701, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5840 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5840 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5840 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 512 } } ], "order": { "type": "Garrison", "data": { "target": 512 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2702, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5841 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5841 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5841 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 512 } } ], "order": { "type": "Garrison", "data": { "target": 512 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2703, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5842 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5842 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5842 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 512 } } ], "order": { "type": "Garrison", "data": { "target": 512 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2704, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5843 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5843 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5843 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 514 } } ], "order": { "type": "Garrison", "data": { "target": 514 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2705, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5844 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5844 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5844 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 514 } } ], "order": { "type": "Garrison", "data": { "target": 514 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2706, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5845 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5845 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5845 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 514 } } ], "order": { "type": "Garrison", "data": { "target": 514 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2707, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5846 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5846 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5846 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 514 } } ], "order": { "type": "Garrison", "data": { "target": 514 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2708, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5847 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5847 control group 2: 0 tag: 0 flags: 5 clearance: 3 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/elephantry_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5847 actor: "units/kushites/elephantry_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 3, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 750, "hitpoints": 750, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 514 } } ], "order": { "type": "Garrison", "data": { "target": 514 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2709, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5848 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5848 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5848 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2710, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5849 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5849 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5849 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2711, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5850 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5850 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5850 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2712, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5851 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5851 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5851 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2713, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5852 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5852 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5852 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2714, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5853 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5853 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5853 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2715, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5854 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5854 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5854 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2716, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5855 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5855 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5855 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2717, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5856 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5856 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5856 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2718, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5857 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5857 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5857 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 472 } } ], "order": { "type": "Garrison", "data": { "target": 472 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2719, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5858 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5858 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5858 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2720, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5859 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5859 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5859 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2721, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5860 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5860 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5860 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2722, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5861 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5861 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5861 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2723, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5862 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5862 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5862 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2724, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5863 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5863 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5863 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2725, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5864 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5864 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5864 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2726, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5865 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5865 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5865 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2727, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5866 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5866 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5866 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2728, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5867 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5867 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5867 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 486 } } ], "order": { "type": "Garrison", "data": { "target": 486 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2729, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5868 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5868 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5868 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2730, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5869 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5869 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5869 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2731, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5870 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5870 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5870 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2732, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5871 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5871 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5871 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2733, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5872 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5872 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5872 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2734, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5873 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5873 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5873 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2735, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5874 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5874 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5874 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2736, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5875 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5875 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5875 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2737, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5876 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5876 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5876 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2738, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5877 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5877 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5877 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 507 } } ], "order": { "type": "Garrison", "data": { "target": 507 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2739, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5878 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5878 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5878 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2740, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5879 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5879 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5879 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2741, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5880 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5880 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5880 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2742, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5881 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5881 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5881 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2743, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5882 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5882 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5882 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2744, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5883 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5883 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5883 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2745, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5884 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5884 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5884 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2746, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5885 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5885 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5885 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2747, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5886 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5886 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5886 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2748, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5887 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5887 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5887 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 522 } } ], "order": { "type": "Garrison", "data": { "target": 522 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2749, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5888 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5888 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5888 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2750, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5889 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5889 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5889 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2751, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5890 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5890 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5890 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2752, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5891 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5891 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5891 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2753, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5892 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5892 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5892 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2754, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5893 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5893 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5893 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2755, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5894 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5894 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5894 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2756, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5895 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5895 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5895 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2757, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5896 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5896 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5896 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2758, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5897 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5897 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 22.27482 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_c_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5897 actor: "units/kushites/cavalry_spearman_c_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 300, "hitpoints": 300, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 548 } } ], "order": { "type": "Garrison", "data": { "target": 548 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2759, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5898 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5898 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5898 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 358 } } ], "order": { "type": "Garrison", "data": { "target": 358 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2760, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5899 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5899 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10.3948 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_clubman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5899 actor: "units/kushites/infantry_clubman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 358 } } ], "order": { "type": "Garrison", "data": { "target": 358 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2761, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5900 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5900 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5900 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 358 } } ], "order": { "type": "Garrison", "data": { "target": 358 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2762, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5901 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5901 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5901 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 358 } } ], "order": { "type": "Garrison", "data": { "target": 358 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2763, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5902 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5902 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5902 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 358 } } ], "order": { "type": "Garrison", "data": { "target": 358 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2764, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5903 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5903 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5903 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 359 } } ], "order": { "type": "Garrison", "data": { "target": 359 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2765, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5904 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5904 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5904 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 359 } } ], "order": { "type": "Garrison", "data": { "target": 359 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2766, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5905 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5905 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5905 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 359 } } ], "order": { "type": "Garrison", "data": { "target": 359 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2767, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5906 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5906 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5906 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 359 } } ], "order": { "type": "Garrison", "data": { "target": 359 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2768, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5907 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5907 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5907 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 359 } } ], "order": { "type": "Garrison", "data": { "target": 359 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2769, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5908 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5908 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5908 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 360 } } ], "order": { "type": "Garrison", "data": { "target": 360 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2770, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5909 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5909 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5909 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 360 } } ], "order": { "type": "Garrison", "data": { "target": 360 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2771, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5910 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5910 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5910 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 360 } } ], "order": { "type": "Garrison", "data": { "target": 360 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2772, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5911 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5911 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5911 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 360 } } ], "order": { "type": "Garrison", "data": { "target": 360 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2773, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5912 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5912 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5912 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 360 } } ], "order": { "type": "Garrison", "data": { "target": 360 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2774, "losHealRangeQuery": 2775, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5913 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5913 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5913 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 361 } } ], "order": { "type": "Garrison", "data": { "target": 361 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2776, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5914 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5914 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/camelry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5914 actor: "units/kushites/camelry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 361 } } ], "order": { "type": "Garrison", "data": { "target": 361 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2777, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5915 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5915 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5915 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 361 } } ], "order": { "type": "Garrison", "data": { "target": 361 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2778, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5916 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5916 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5916 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 361 } } ], "order": { "type": "Garrison", "data": { "target": 361 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2779, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5917 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5917 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5917 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 361 } } ], "order": { "type": "Garrison", "data": { "target": 361 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2780, "losHealRangeQuery": 2781, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5918 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5918 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 17.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5918 actor: "units/kushites/cavalry_javelinist_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 362 } } ], "order": { "type": "Garrison", "data": { "target": 362 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2782, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5919 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5919 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 19.3048 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/cavalry_spearman_b_m.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5919 actor: "units/kushites/cavalry_spearman_b_m.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 362 } } ], "order": { "type": "Garrison", "data": { "target": 362 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2783, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5920 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5920 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5920 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 362 } } ], "order": { "type": "Garrison", "data": { "target": 362 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2784, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5921 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5921 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5921 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 362 } } ], "order": { "type": "Garrison", "data": { "target": 362 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2785, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5922 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5922 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5922 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 362 } } ], "order": { "type": "Garrison", "data": { "target": 362 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2786, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5923 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5923 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5923 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2787 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 463 } } ], "order": { "type": "Garrison", "data": { "target": 463 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2788, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5924 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5924 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5924 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 463 } } ], "order": { "type": "Garrison", "data": { "target": 463 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2789, "losHealRangeQuery": 2790, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5925 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5925 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5925 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 463 } } ], "order": { "type": "Garrison", "data": { "target": 463 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2791, "losHealRangeQuery": 2792, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5926 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5926 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5926 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2793 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 469 } } ], "order": { "type": "Garrison", "data": { "target": 469 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2794, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5927 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5927 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5927 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2795 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 469 } } ], "order": { "type": "Garrison", "data": { "target": 469 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2796, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5928 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5928 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5928 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 469 } } ], "order": { "type": "Garrison", "data": { "target": 469 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2797, "losHealRangeQuery": 2798, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5929 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5929 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5929 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2799 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 470 } } ], "order": { "type": "Garrison", "data": { "target": 470 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2800, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5930 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5930 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5930 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2801 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 470 } } ], "order": { "type": "Garrison", "data": { "target": 470 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2802, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5931 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5931 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5931 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 470 } } ], "order": { "type": "Garrison", "data": { "target": 470 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2803, "losHealRangeQuery": 2804, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5932 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5932 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5932 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2805 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 473 } } ], "order": { "type": "Garrison", "data": { "target": 473 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2806, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5933 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5933 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5933 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2807 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 473 } } ], "order": { "type": "Garrison", "data": { "target": 473 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2808, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5934 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5934 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5934 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 473 } } ], "order": { "type": "Garrison", "data": { "target": 473 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2809, "losHealRangeQuery": 2810, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5935 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5935 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5935 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2811 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 475 } } ], "order": { "type": "Garrison", "data": { "target": 475 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2812, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5936 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5936 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5936 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 475 } } ], "order": { "type": "Garrison", "data": { "target": 475 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2813, "losHealRangeQuery": 2814, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5937 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5937 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5937 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 475 } } ], "order": { "type": "Garrison", "data": { "target": 475 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2815, "losHealRangeQuery": 2816, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5938 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5938 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5938 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2817 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 476 } } ], "order": { "type": "Garrison", "data": { "target": 476 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2818, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5939 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5939 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5939 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2819 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 476 } } ], "order": { "type": "Garrison", "data": { "target": 476 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2820, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5940 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5940 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5940 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 476 } } ], "order": { "type": "Garrison", "data": { "target": 476 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2821, "losHealRangeQuery": 2822, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5941 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5941 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5941 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2823 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 477 } } ], "order": { "type": "Garrison", "data": { "target": 477 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2824, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5942 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5942 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5942 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2825 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 477 } } ], "order": { "type": "Garrison", "data": { "target": 477 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2826, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5943 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5943 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5943 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 477 } } ], "order": { "type": "Garrison", "data": { "target": 477 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2827, "losHealRangeQuery": 2828, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5944 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5944 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5944 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2829 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 478 } } ], "order": { "type": "Garrison", "data": { "target": 478 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2830, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5945 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5945 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5945 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2831 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 478 } } ], "order": { "type": "Garrison", "data": { "target": 478 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2832, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5946 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5946 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5946 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2833 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 478 } } ], "order": { "type": "Garrison", "data": { "target": 478 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2834, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5947 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5947 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5947 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2835 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 480 } } ], "order": { "type": "Garrison", "data": { "target": 480 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2836, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5948 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5948 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5948 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2837 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 480 } } ], "order": { "type": "Garrison", "data": { "target": 480 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2838, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5949 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5949 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5949 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2839 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 480 } } ], "order": { "type": "Garrison", "data": { "target": 480 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2840, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5950 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5950 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5950 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2841 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 482 } } ], "order": { "type": "Garrison", "data": { "target": 482 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2842, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5951 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5951 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5951 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2843 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 482 } } ], "order": { "type": "Garrison", "data": { "target": 482 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2844, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5952 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5952 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5952 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 482 } } ], "order": { "type": "Garrison", "data": { "target": 482 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2845, "losHealRangeQuery": 2846, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5953 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5953 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5953 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2847 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 484 } } ], "order": { "type": "Garrison", "data": { "target": 484 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2848, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5954 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5954 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5954 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2849 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 484 } } ], "order": { "type": "Garrison", "data": { "target": 484 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2850, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5955 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5955 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5955 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 484 } } ], "order": { "type": "Garrison", "data": { "target": 484 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2851, "losHealRangeQuery": 2852, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5956 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5956 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5956 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2853 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 485 } } ], "order": { "type": "Garrison", "data": { "target": 485 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2854, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5957 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5957 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5957 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2855 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 485 } } ], "order": { "type": "Garrison", "data": { "target": 485 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2856, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5958 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5958 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5958 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 485 } } ], "order": { "type": "Garrison", "data": { "target": 485 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2857, "losHealRangeQuery": 2858, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5959 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5959 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5959 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2859 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 489 } } ], "order": { "type": "Garrison", "data": { "target": 489 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2860, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5960 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5960 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5960 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 489 } } ], "order": { "type": "Garrison", "data": { "target": 489 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2861, "losHealRangeQuery": 2862, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5961 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5961 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5961 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 489 } } ], "order": { "type": "Garrison", "data": { "target": 489 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2863, "losHealRangeQuery": 2864, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5962 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5962 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5962 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2865 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 490 } } ], "order": { "type": "Garrison", "data": { "target": 490 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2866, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5963 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5963 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5963 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2867 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 490 } } ], "order": { "type": "Garrison", "data": { "target": 490 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2868, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5964 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5964 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5964 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 490 } } ], "order": { "type": "Garrison", "data": { "target": 490 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2869, "losHealRangeQuery": 2870, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5965 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5965 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5965 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2871 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 491 } } ], "order": { "type": "Garrison", "data": { "target": 491 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2872, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5966 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5966 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5966 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 491 } } ], "order": { "type": "Garrison", "data": { "target": 491 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2873, "losHealRangeQuery": 2874, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5967 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5967 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5967 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 491 } } ], "order": { "type": "Garrison", "data": { "target": 491 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2875, "losHealRangeQuery": 2876, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5968 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5968 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5968 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2877 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 492 } } ], "order": { "type": "Garrison", "data": { "target": 492 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2878, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5969 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5969 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5969 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2879 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 492 } } ], "order": { "type": "Garrison", "data": { "target": 492 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2880, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5970 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5970 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5970 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 492 } } ], "order": { "type": "Garrison", "data": { "target": 492 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2881, "losHealRangeQuery": 2882, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5971 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5971 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5971 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2883 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 493 } } ], "order": { "type": "Garrison", "data": { "target": 493 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2884, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5972 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5972 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5972 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2885 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 493 } } ], "order": { "type": "Garrison", "data": { "target": 493 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2886, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5973 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5973 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5973 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 493 } } ], "order": { "type": "Garrison", "data": { "target": 493 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2887, "losHealRangeQuery": 2888, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5974 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5974 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5974 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2889 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 494 } } ], "order": { "type": "Garrison", "data": { "target": 494 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2890, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5975 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5975 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5975 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2891 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 494 } } ], "order": { "type": "Garrison", "data": { "target": 494 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2892, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5976 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5976 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5976 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2893 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 494 } } ], "order": { "type": "Garrison", "data": { "target": 494 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2894, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5977 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5977 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5977 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2895 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 498 } } ], "order": { "type": "Garrison", "data": { "target": 498 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2896, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5978 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5978 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5978 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2897 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 498 } } ], "order": { "type": "Garrison", "data": { "target": 498 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2898, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5979 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5979 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5979 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 498 } } ], "order": { "type": "Garrison", "data": { "target": 498 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2899, "losHealRangeQuery": 2900, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5980 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5980 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5980 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2901 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 499 } } ], "order": { "type": "Garrison", "data": { "target": 499 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2902, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5981 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5981 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5981 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2903 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 499 } } ], "order": { "type": "Garrison", "data": { "target": 499 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2904, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5982 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5982 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5982 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 499 } } ], "order": { "type": "Garrison", "data": { "target": 499 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2905, "losHealRangeQuery": 2906, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5983 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5983 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5983 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2907 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 500 } } ], "order": { "type": "Garrison", "data": { "target": 500 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2908, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5984 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5984 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5984 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2909 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 500 } } ], "order": { "type": "Garrison", "data": { "target": 500 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2910, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5985 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5985 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5985 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 500 } } ], "order": { "type": "Garrison", "data": { "target": 500 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2911, "losHealRangeQuery": 2912, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5986 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5986 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5986 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2913 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 501 } } ], "order": { "type": "Garrison", "data": { "target": 501 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2914, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5987 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5987 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5987 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2915 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 501 } } ], "order": { "type": "Garrison", "data": { "target": 501 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2916, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5988 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5988 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5988 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 501 } } ], "order": { "type": "Garrison", "data": { "target": 501 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2917, "losHealRangeQuery": 2918, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5989 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5989 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5989 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 504 } } ], "order": { "type": "Garrison", "data": { "target": 504 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2919, "losHealRangeQuery": 2920, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5990 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5990 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5990 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 504 } } ], "order": { "type": "Garrison", "data": { "target": 504 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2921, "losHealRangeQuery": 2922, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5991 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5991 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5991 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 504 } } ], "order": { "type": "Garrison", "data": { "target": 504 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2923, "losHealRangeQuery": 2924, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5992 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5992 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5992 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2925 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 506 } } ], "order": { "type": "Garrison", "data": { "target": 506 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2926, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5993 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5993 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5993 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 506 } } ], "order": { "type": "Garrison", "data": { "target": 506 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2927, "losHealRangeQuery": 2928, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5994 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5994 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5994 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 506 } } ], "order": { "type": "Garrison", "data": { "target": 506 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2929, "losHealRangeQuery": 2930, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5995 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5995 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5995 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2931 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 508 } } ], "order": { "type": "Garrison", "data": { "target": 508 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2932, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5996 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5996 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5996 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 508 } } ], "order": { "type": "Garrison", "data": { "target": 508 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2933, "losHealRangeQuery": 2934, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5997 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5997 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5997 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 508 } } ], "order": { "type": "Garrison", "data": { "target": 508 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2935, "losHealRangeQuery": 2936, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5998 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5998 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5998 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2937 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 509 } } ], "order": { "type": "Garrison", "data": { "target": 509 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2938, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 5999 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 5999 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 5999 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2939 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 509 } } ], "order": { "type": "Garrison", "data": { "target": 509 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2940, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6000 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6000 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6000 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 509 } } ], "order": { "type": "Garrison", "data": { "target": 509 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2941, "losHealRangeQuery": 2942, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6001 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6001 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6001 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2943 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 511 } } ], "order": { "type": "Garrison", "data": { "target": 511 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2944, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6002 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6002 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6002 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2945 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 511 } } ], "order": { "type": "Garrison", "data": { "target": 511 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2946, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6003 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6003 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6003 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 511 } } ], "order": { "type": "Garrison", "data": { "target": 511 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2947, "losHealRangeQuery": 2948, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6004 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6004 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6004 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2949 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 517 } } ], "order": { "type": "Garrison", "data": { "target": 517 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2950, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6005 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6005 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6005 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2951 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 517 } } ], "order": { "type": "Garrison", "data": { "target": 517 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2952, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6006 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6006 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6006 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 517 } } ], "order": { "type": "Garrison", "data": { "target": 517 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2953, "losHealRangeQuery": 2954, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6007 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6007 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6007 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2955 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 518 } } ], "order": { "type": "Garrison", "data": { "target": 518 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2956, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6008 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6008 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6008 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2957 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 518 } } ], "order": { "type": "Garrison", "data": { "target": 518 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2958, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6009 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6009 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6009 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 518 } } ], "order": { "type": "Garrison", "data": { "target": 518 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2959, "losHealRangeQuery": 2960, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6010 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6010 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6010 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2961 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 519 } } ], "order": { "type": "Garrison", "data": { "target": 519 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2962, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6011 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6011 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6011 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2963 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 519 } } ], "order": { "type": "Garrison", "data": { "target": 519 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2964, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6012 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6012 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6012 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 519 } } ], "order": { "type": "Garrison", "data": { "target": 519 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2965, "losHealRangeQuery": 2966, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6013 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6013 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6013 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2967 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 520 } } ], "order": { "type": "Garrison", "data": { "target": 520 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2968, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6014 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6014 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6014 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2969 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 520 } } ], "order": { "type": "Garrison", "data": { "target": 520 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2970, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6015 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6015 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6015 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 520 } } ], "order": { "type": "Garrison", "data": { "target": 520 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2971, "losHealRangeQuery": 2972, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6016 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6016 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6016 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2973 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 521 } } ], "order": { "type": "Garrison", "data": { "target": 521 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2974, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6017 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6017 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6017 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2975 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 521 } } ], "order": { "type": "Garrison", "data": { "target": 521 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2976, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6018 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6018 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6018 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 521 } } ], "order": { "type": "Garrison", "data": { "target": 521 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2977, "losHealRangeQuery": 2978, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6019 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6019 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6019 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2979 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 528 } } ], "order": { "type": "Garrison", "data": { "target": 528 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2980, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6020 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6020 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6020 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 528 } } ], "order": { "type": "Garrison", "data": { "target": 528 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2981, "losHealRangeQuery": 2982, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6021 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6021 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6021 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 528 } } ], "order": { "type": "Garrison", "data": { "target": 528 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2983, "losHealRangeQuery": 2984, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6022 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6022 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6022 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2985 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 529 } } ], "order": { "type": "Garrison", "data": { "target": 529 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2986, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6023 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6023 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6023 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2987 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 529 } } ], "order": { "type": "Garrison", "data": { "target": 529 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2988, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6024 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6024 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6024 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2989 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 529 } } ], "order": { "type": "Garrison", "data": { "target": 529 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2990, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6025 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6025 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6025 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2991 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 533 } } ], "order": { "type": "Garrison", "data": { "target": 533 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2992, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6026 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6026 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6026 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2993 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 533 } } ], "order": { "type": "Garrison", "data": { "target": 533 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2994, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6027 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6027 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6027 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 533 } } ], "order": { "type": "Garrison", "data": { "target": 533 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2995, "losHealRangeQuery": 2996, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6028 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6028 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6028 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2997 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 534 } } ], "order": { "type": "Garrison", "data": { "target": 534 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2998, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6029 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6029 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6029 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 2999 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 534 } } ], "order": { "type": "Garrison", "data": { "target": 534 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3000, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6030 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6030 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6030 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3001 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 534 } } ], "order": { "type": "Garrison", "data": { "target": 534 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3002, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6031 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6031 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6031 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3003 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 535 } } ], "order": { "type": "Garrison", "data": { "target": 535 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3004, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6032 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6032 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6032 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 535 } } ], "order": { "type": "Garrison", "data": { "target": 535 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3005, "losHealRangeQuery": 3006, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6033 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6033 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6033 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 535 } } ], "order": { "type": "Garrison", "data": { "target": 535 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3007, "losHealRangeQuery": 3008, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6034 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6034 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6034 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3009 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 537 } } ], "order": { "type": "Garrison", "data": { "target": 537 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3010, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6035 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6035 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6035 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3011 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 537 } } ], "order": { "type": "Garrison", "data": { "target": 537 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3012, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6036 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6036 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6036 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3013 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 537 } } ], "order": { "type": "Garrison", "data": { "target": 537 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3014, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6037 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6037 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6037 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3015 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 541 } } ], "order": { "type": "Garrison", "data": { "target": 541 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3016, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6038 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6038 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6038 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 541 } } ], "order": { "type": "Garrison", "data": { "target": 541 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3017, "losHealRangeQuery": 3018, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6039 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6039 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6039 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 541 } } ], "order": { "type": "Garrison", "data": { "target": 541 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3019, "losHealRangeQuery": 3020, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6040 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6040 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6040 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3021 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 542 } } ], "order": { "type": "Garrison", "data": { "target": 542 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3022, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6041 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6041 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6041 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3023 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 542 } } ], "order": { "type": "Garrison", "data": { "target": 542 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3024, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6042 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6042 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6042 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 542 } } ], "order": { "type": "Garrison", "data": { "target": 542 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3025, "losHealRangeQuery": 3026, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6043 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6043 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6043 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3027 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 543 } } ], "order": { "type": "Garrison", "data": { "target": 543 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3028, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6044 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6044 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6044 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3029 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 543 } } ], "order": { "type": "Garrison", "data": { "target": 543 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3030, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6045 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6045 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6045 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 543 } } ], "order": { "type": "Garrison", "data": { "target": 543 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3031, "losHealRangeQuery": 3032, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6046 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6046 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6046 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3033 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 544 } } ], "order": { "type": "Garrison", "data": { "target": 544 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3034, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6047 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6047 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6047 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 544 } } ], "order": { "type": "Garrison", "data": { "target": 544 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3035, "losHealRangeQuery": 3036, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6048 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6048 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6048 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 544 } } ], "order": { "type": "Garrison", "data": { "target": 544 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3037, "losHealRangeQuery": 3038, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6049 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6049 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6049 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3039 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 547 } } ], "order": { "type": "Garrison", "data": { "target": 547 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3040, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6050 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6050 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6050 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3041 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 547 } } ], "order": { "type": "Garrison", "data": { "target": 547 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3042, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6051 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6051 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6051 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 547 } } ], "order": { "type": "Garrison", "data": { "target": 547 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3043, "losHealRangeQuery": 3044, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6052 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6052 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6052 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3045 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 551 } } ], "order": { "type": "Garrison", "data": { "target": 551 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3046, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6053 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6053 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6053 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3047 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 551 } } ], "order": { "type": "Garrison", "data": { "target": 551 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3048, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6054 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6054 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6054 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 551 } } ], "order": { "type": "Garrison", "data": { "target": 551 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3049, "losHealRangeQuery": 3050, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6055 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6055 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6055 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3051 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 554 } } ], "order": { "type": "Garrison", "data": { "target": 554 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3052, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6056 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6056 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6056 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3053 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 554 } } ], "order": { "type": "Garrison", "data": { "target": 554 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3054, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6057 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6057 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6057 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 554 } } ], "order": { "type": "Garrison", "data": { "target": 554 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3055, "losHealRangeQuery": 3056, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6058 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6058 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6058 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3057 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 555 } } ], "order": { "type": "Garrison", "data": { "target": 555 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3058, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6059 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6059 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6059 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3059 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 555 } } ], "order": { "type": "Garrison", "data": { "target": 555 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3060, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6060 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6060 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6060 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 555 } } ], "order": { "type": "Garrison", "data": { "target": 555 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3061, "losHealRangeQuery": 3062, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6061 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6061 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6061 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3063 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 557 } } ], "order": { "type": "Garrison", "data": { "target": 557 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3064, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6062 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6062 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6062 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3065 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 557 } } ], "order": { "type": "Garrison", "data": { "target": 557 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3066, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6063 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6063 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6063 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3067 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 557 } } ], "order": { "type": "Garrison", "data": { "target": 557 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3068, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6064 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6064 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6064 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3069 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 558 } } ], "order": { "type": "Garrison", "data": { "target": 558 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3070, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6065 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6065 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6065 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3071 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 558 } } ], "order": { "type": "Garrison", "data": { "target": 558 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3072, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6066 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6066 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6066 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 558 } } ], "order": { "type": "Garrison", "data": { "target": 558 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3073, "losHealRangeQuery": 3074, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6067 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6067 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6067 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3075 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 560 } } ], "order": { "type": "Garrison", "data": { "target": 560 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3076, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6068 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6068 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6068 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3077 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 560 } } ], "order": { "type": "Garrison", "data": { "target": 560 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3078, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6069 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6069 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6069 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 560 } } ], "order": { "type": "Garrison", "data": { "target": 560 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3079, "losHealRangeQuery": 3080, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6070 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6070 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6070 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3081 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 561 } } ], "order": { "type": "Garrison", "data": { "target": 561 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3082, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6071 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6071 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6071 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 561 } } ], "order": { "type": "Garrison", "data": { "target": 561 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3083, "losHealRangeQuery": 3084, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6072 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6072 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6072 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 561 } } ], "order": { "type": "Garrison", "data": { "target": 561 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3085, "losHealRangeQuery": 3086, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6073 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6073 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6073 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3087 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 562 } } ], "order": { "type": "Garrison", "data": { "target": 562 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3088, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6074 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6074 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6074 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3089 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 562 } } ], "order": { "type": "Garrison", "data": { "target": 562 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3090, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6075 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6075 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6075 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 562 } } ], "order": { "type": "Garrison", "data": { "target": 562 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3091, "losHealRangeQuery": 3092, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6076 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6076 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6076 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3093 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 564 } } ], "order": { "type": "Garrison", "data": { "target": 564 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3094, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6077 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6077 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/female_citizen.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6077 actor: "units/kushites/female_citizen.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Auras: object: { "affectedPlayers": { "units/female_inspiration": [ 0 ] }, "units/female_inspiration": { "targetUnits": [], "isApplied": true, "rangeQuery": 3095 } } Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 564 } } ], "order": { "type": "Garrison", "data": { "target": 564 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3096, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6078 Decay: Footprint: Minimap: active: false Obstruction: active: true moving: false control group: 6078 control group 2: 0 tag: 0 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: false territory: -1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/healer.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6078 actor: "units/kushites/healer.xml" AIProxy: Armour: object: { "invulnerable": false } Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Heal: Health: object: { "maxHitpoints": 85, "hitpoints": 85, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "treasure": 1 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 564 } } ], "order": { "type": "Garrison", "data": { "target": 564 } }, "formationController": 0, "isGarrisoned": true, "isIdle": false, "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3097, "losHealRangeQuery": 3098, "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6079 Decay: Footprint: Minimap: active: true x: 207.13361 z: 724.30835 Obstruction: active: true moving: false control group: 6079 control group 2: 0 tag: 662 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 207.13361 y: 11.60001 z: 724.30835 last x: 207.13361 last y diff: 0 last z: 724.30835 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 566 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6079 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 566 } } ], "order": { "type": "Garrison", "data": { "target": 566 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 207.13360595703125, "z": 724.308349609375 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1019, "losRangeQuery": 3101, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6080 Decay: Footprint: Minimap: active: true x: 253.93952 z: 673.37708 Obstruction: active: true moving: false control group: 6080 control group 2: 0 tag: 664 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 253.93952 y: 11.60001 z: 673.37708 last x: 253.93952 last y diff: 0 last z: 673.37708 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 570 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6080 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 570 } } ], "order": { "type": "Garrison", "data": { "target": 570 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 253.93951416015625, "z": 673.3770751953125 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1020, "losRangeQuery": 3104, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6081 Decay: Footprint: Minimap: active: true x: 275.7594 z: 654.07575 Obstruction: active: true moving: false control group: 6081 control group 2: 0 tag: 666 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.7594 y: 11.60001 z: 654.07575 last x: 275.7594 last y diff: 0 last z: 654.07575 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 572 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6081 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 572 } } ], "order": { "type": "Garrison", "data": { "target": 572 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 275.7593994140625, "z": 654.0757446289062 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1021, "losRangeQuery": 3107, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6082 Decay: Footprint: Minimap: active: true x: 298.7193 z: 636.14576 Obstruction: active: true moving: false control group: 6082 control group 2: 0 tag: 668 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.7193 y: 11.60001 z: 636.14576 last x: 298.7193 last y diff: 0 last z: 636.14576 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 574 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6082 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 574 } } ], "order": { "type": "Garrison", "data": { "target": 574 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 298.71929931640625, "z": 636.145751953125 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1022, "losRangeQuery": 3110, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6083 Decay: Footprint: Minimap: active: true x: 357.33881 z: 599.42316 Obstruction: active: true moving: false control group: 6083 control group 2: 0 tag: 670 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.33881 y: 11.60001 z: 599.42316 last x: 357.33881 last y diff: 0 last z: 599.42316 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 578 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6083 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 578 } } ], "order": { "type": "Garrison", "data": { "target": 578 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 357.33880615234375, "z": 599.4231567382812 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1023, "losRangeQuery": 3113, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6084 Decay: Footprint: Minimap: active: true x: 383.48993 z: 586.58716 Obstruction: active: true moving: false control group: 6084 control group 2: 0 tag: 672 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 383.48993 y: 11.60001 z: 586.58716 last x: 383.48993 last y diff: 0 last z: 586.58716 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 580 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6084 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 580 } } ], "order": { "type": "Garrison", "data": { "target": 580 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 383.48992919921875, "z": 586.587158203125 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1024, "losRangeQuery": 3116, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6085 Decay: Footprint: Minimap: active: true x: 410.37751 z: 575.37531 Obstruction: active: true moving: false control group: 6085 control group 2: 0 tag: 674 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410.37751 y: 11.60001 z: 575.37531 last x: 410.37751 last y diff: 0 last z: 575.37531 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 582 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6085 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 582 } } ], "order": { "type": "Garrison", "data": { "target": 582 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 410.37750244140625, "z": 575.3753051757812 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1025, "losRangeQuery": 3119, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6086 Decay: Footprint: Minimap: active: true x: 476.62739 z: 555.482 Obstruction: active: true moving: false control group: 6086 control group 2: 0 tag: 676 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 476.62739 y: 11.60001 z: 555.482 last x: 476.62739 last y diff: 0 last z: 555.482 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 586 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6086 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 586 } } ], "order": { "type": "Garrison", "data": { "target": 586 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 476.62738037109375, "z": 555.4819946289062 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1026, "losRangeQuery": 3122, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6087 Decay: Footprint: Minimap: active: true x: 505.24366 z: 550.02723 Obstruction: active: true moving: false control group: 6087 control group 2: 0 tag: 678 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.24366 y: 11.60001 z: 550.02723 last x: 505.24366 last y diff: 0 last z: 550.02723 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 588 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6087 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 588 } } ], "order": { "type": "Garrison", "data": { "target": 588 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 505.24365234375, "z": 550.0272216796875 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1027, "losRangeQuery": 3125, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6088 Decay: Footprint: Minimap: active: true x: 534.14008 z: 546.33368 Obstruction: active: true moving: false control group: 6088 control group 2: 0 tag: 680 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.14008 y: 11.60001 z: 546.33368 last x: 534.14008 last y diff: 0 last z: 546.33368 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 590 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6088 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 590 } } ], "order": { "type": "Garrison", "data": { "target": 590 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 534.1400756835938, "z": 546.3336791992188 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1028, "losRangeQuery": 3128, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6089 Decay: Footprint: Minimap: active: true x: 603.29273 z: 544.68921 Obstruction: active: true moving: false control group: 6089 control group 2: 0 tag: 682 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.29273 y: 11.60001 z: 544.68921 last x: 603.29273 last y diff: 0 last z: 544.68921 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 594 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6089 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 594 } } ], "order": { "type": "Garrison", "data": { "target": 594 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 603.292724609375, "z": 544.689208984375 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1029, "losRangeQuery": 3131, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6090 Decay: Footprint: Minimap: active: true x: 632.33204 z: 547.00501 Obstruction: active: true moving: false control group: 6090 control group 2: 0 tag: 684 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.33204 y: 11.60001 z: 547.00501 last x: 632.33204 last y diff: 0 last z: 547.00501 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 596 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6090 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 596 } } ], "order": { "type": "Garrison", "data": { "target": 596 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 632.33203125, "z": 547.0050048828125 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1030, "losRangeQuery": 3134, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6091 Decay: Footprint: Minimap: active: true x: 661.17524 z: 551.09333 Obstruction: active: true moving: false control group: 6091 control group 2: 0 tag: 686 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.17524 y: 11.60001 z: 551.09333 last x: 661.17524 last y diff: 0 last z: 551.09333 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 598 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6091 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 598 } } ], "order": { "type": "Garrison", "data": { "target": 598 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 661.1752319335938, "z": 551.0933227539062 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1031, "losRangeQuery": 3137, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6092 Decay: Footprint: Minimap: active: true x: 728.2959 z: 567.81507 Obstruction: active: true moving: false control group: 6092 control group 2: 0 tag: 688 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.2959 y: 11.60001 z: 567.81507 last x: 728.2959 last y diff: 0 last z: 567.81507 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 602 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6092 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 602 } } ], "order": { "type": "Garrison", "data": { "target": 602 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 728.2958984375, "z": 567.8150634765625 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1032, "losRangeQuery": 3140, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6093 Decay: Footprint: Minimap: active: true x: 755.68598 z: 577.73615 Obstruction: active: true moving: false control group: 6093 control group 2: 0 tag: 690 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 755.68598 y: 11.60001 z: 577.73615 last x: 755.68598 last y diff: 0 last z: 577.73615 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 604 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6093 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 604 } } ], "order": { "type": "Garrison", "data": { "target": 604 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 755.6859741210938, "z": 577.7361450195312 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1033, "losRangeQuery": 3143, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6094 Decay: Footprint: Minimap: active: true x: 782.41773 z: 589.31452 Obstruction: active: true moving: false control group: 6094 control group 2: 0 tag: 692 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782.41773 y: 11.60001 z: 589.31452 last x: 782.41773 last y diff: 0 last z: 589.31452 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 606 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6094 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 606 } } ], "order": { "type": "Garrison", "data": { "target": 606 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 782.417724609375, "z": 589.3145141601562 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1034, "losRangeQuery": 3146, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6095 Decay: Footprint: Minimap: active: true x: 842.7165 z: 623.20923 Obstruction: active: true moving: false control group: 6095 control group 2: 0 tag: 694 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 842.7165 y: 11.60001 z: 623.20923 last x: 842.7165 last y diff: 0 last z: 623.20923 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 610 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6095 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 610 } } ], "order": { "type": "Garrison", "data": { "target": 610 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 842.7164916992188, "z": 623.209228515625 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1035, "losRangeQuery": 3149, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6096 Decay: Footprint: Minimap: active: true x: 866.50281 z: 640.0276 Obstruction: active: true moving: false control group: 6096 control group 2: 0 tag: 696 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.50281 y: 11.60001 z: 640.0276 last x: 866.50281 last y diff: 0 last z: 640.0276 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 612 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6096 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 612 } } ], "order": { "type": "Garrison", "data": { "target": 612 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 866.5028076171875, "z": 640.027587890625 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1036, "losRangeQuery": 3152, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6097 Decay: Footprint: Minimap: active: true x: 889.21546 z: 658.26984 Obstruction: active: true moving: false control group: 6097 control group 2: 0 tag: 698 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 889.21546 y: 11.60001 z: 658.26984 last x: 889.21546 last y diff: 0 last z: 658.26984 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 614 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6097 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 614 } } ], "order": { "type": "Garrison", "data": { "target": 614 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 889.2154541015625, "z": 658.2698364257812 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1037, "losRangeQuery": 3155, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6098 Decay: Footprint: Minimap: active: true x: 938.38947 z: 706.91871 Obstruction: active: true moving: false control group: 6098 control group 2: 0 tag: 700 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.38947 y: 11.60001 z: 706.91871 last x: 938.38947 last y diff: 0 last z: 706.91871 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 618 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6098 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 618 } } ], "order": { "type": "Garrison", "data": { "target": 618 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 938.3894653320312, "z": 706.918701171875 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1038, "losRangeQuery": 3158, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6099 Decay: Footprint: Minimap: active: true x: 956.87452 z: 729.43421 Obstruction: active: true moving: false control group: 6099 control group 2: 0 tag: 702 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 956.87452 y: 11.60001 z: 729.43421 last x: 956.87452 last y diff: 0 last z: 729.43421 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 620 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6099 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 620 } } ], "order": { "type": "Garrison", "data": { "target": 620 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 956.87451171875, "z": 729.4342041015625 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1039, "losRangeQuery": 3161, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6100 Decay: Footprint: Minimap: active: true x: 973.94727 z: 753.03852 Obstruction: active: true moving: false control group: 6100 control group 2: 0 tag: 704 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 973.94727 y: 11.60001 z: 753.03852 last x: 973.94727 last y diff: 0 last z: 753.03852 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 622 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6100 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 622 } } ], "order": { "type": "Garrison", "data": { "target": 622 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 973.947265625, "z": 753.0385131835938 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1040, "losRangeQuery": 3164, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6101 Decay: Footprint: Minimap: active: true x: 1008.48743 z: 812.96998 Obstruction: active: true moving: false control group: 6101 control group 2: 0 tag: 706 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1008.48743 y: 11.60001 z: 812.96998 last x: 1008.48743 last y diff: 0 last z: 812.96998 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 626 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6101 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 626 } } ], "order": { "type": "Garrison", "data": { "target": 626 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1008.4874267578125, "z": 812.969970703125 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1041, "losRangeQuery": 3167, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6102 Decay: Footprint: Minimap: active: true x: 1020.35218 z: 839.57587 Obstruction: active: true moving: false control group: 6102 control group 2: 0 tag: 708 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1020.35218 y: 11.60001 z: 839.57587 last x: 1020.35218 last y diff: 0 last z: 839.57587 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 628 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6102 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 628 } } ], "order": { "type": "Garrison", "data": { "target": 628 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1020.3521728515625, "z": 839.5758666992188 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1042, "losRangeQuery": 3170, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6103 Decay: Footprint: Minimap: active: true x: 230.84638 z: 764.57514 Obstruction: active: true moving: false control group: 6103 control group 2: 0 tag: 710 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230.84638 y: 11.60001 z: 764.57514 last x: 230.84638 last y diff: 0 last z: 764.57514 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 632 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6103 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 632 } } ], "order": { "type": "Garrison", "data": { "target": 632 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 230.84637451171875, "z": 764.5751342773438 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1043, "losRangeQuery": 3173, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6104 Decay: Footprint: Minimap: active: true x: 248.25886 z: 777.3133 Obstruction: active: true moving: false control group: 6104 control group 2: 0 tag: 712 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 248.25886 y: 11.60001 z: 777.3133 last x: 248.25886 last y diff: 0 last z: 777.3133 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 634 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6104 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 634 } } ], "order": { "type": "Garrison", "data": { "target": 634 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 248.25885009765625, "z": 777.3132934570312 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1044, "losRangeQuery": 3176, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6105 Decay: Footprint: Minimap: active: true x: 294.33741 z: 811.02228 Obstruction: active: true moving: false control group: 6105 control group 2: 0 tag: 714 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294.33741 y: 11.60001 z: 811.02228 last x: 294.33741 last y diff: 0 last z: 811.02228 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 639 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6105 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 639 } } ], "order": { "type": "Garrison", "data": { "target": 639 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 294.33740234375, "z": 811.0222778320312 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1045, "losRangeQuery": 3179, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6106 Decay: Footprint: Minimap: active: true x: 311.74988 z: 823.76044 Obstruction: active: true moving: false control group: 6106 control group 2: 0 tag: 716 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 311.74988 y: 11.60001 z: 823.76044 last x: 311.74988 last y diff: 0 last z: 823.76044 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 641 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6106 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 641 } } ], "order": { "type": "Garrison", "data": { "target": 641 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 311.7498779296875, "z": 823.7604370117188 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1046, "losRangeQuery": 3182, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6107 Decay: Footprint: Minimap: active: true x: 357.82844 z: 857.46943 Obstruction: active: true moving: false control group: 6107 control group 2: 0 tag: 718 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.82844 y: 11.60001 z: 857.46943 last x: 357.82844 last y diff: 0 last z: 857.46943 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 646 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6107 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 646 } } ], "order": { "type": "Garrison", "data": { "target": 646 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 357.82843017578125, "z": 857.4694213867188 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1047, "losRangeQuery": 3185, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6108 Decay: Footprint: Minimap: active: true x: 375.24085 z: 870.20759 Obstruction: active: true moving: false control group: 6108 control group 2: 0 tag: 720 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 375.24085 y: 11.60001 z: 870.20759 last x: 375.24085 last y diff: 0 last z: 870.20759 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 647 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6108 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 647 } } ], "order": { "type": "Garrison", "data": { "target": 647 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 375.2408447265625, "z": 870.2075805664062 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1048, "losRangeQuery": 3188, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6109 Decay: Footprint: Minimap: active: true x: 784.69111 z: 902.12146 Obstruction: active: true moving: false control group: 6109 control group 2: 0 tag: 722 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.69111 y: 11.60001 z: 902.12146 last x: 784.69111 last y diff: 0 last z: 902.12146 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 652 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6109 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 652 } } ], "order": { "type": "Garrison", "data": { "target": 652 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 784.6911010742188, "z": 902.1214599609375 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1049, "losRangeQuery": 3191, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6110 Decay: Footprint: Minimap: active: true x: 796.7638 z: 922.20875 Obstruction: active: true moving: false control group: 6110 control group 2: 0 tag: 724 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 796.7638 y: 11.60001 z: 922.20875 last x: 796.7638 last y diff: 0 last z: 922.20875 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 654 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6110 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 654 } } ], "order": { "type": "Garrison", "data": { "target": 654 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 796.7637939453125, "z": 922.208740234375 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1050, "losRangeQuery": 3194, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6111 Decay: Footprint: Minimap: active: true x: 845.00715 z: 919.59101 Obstruction: active: true moving: false control group: 6111 control group 2: 0 tag: 726 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.00715 y: 11.60001 z: 919.59101 last x: 845.00715 last y diff: 0 last z: 919.59101 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 659 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6111 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 659 } } ], "order": { "type": "Garrison", "data": { "target": 659 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 845.0071411132812, "z": 919.5910034179688 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1051, "losRangeQuery": 3197, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6112 Decay: Footprint: Minimap: active: true x: 865.18195 z: 911.94697 Obstruction: active: true moving: false control group: 6112 control group 2: 0 tag: 728 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.18195 y: 11.60001 z: 911.94697 last x: 865.18195 last y diff: 0 last z: 911.94697 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 661 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6112 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 1, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 661 } } ], "order": { "type": "Garrison", "data": { "target": 661 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 865.1819458007812, "z": 911.9469604492188 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1052, "losRangeQuery": 3200, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6113 Decay: Footprint: Minimap: active: true x: 918.5705 z: 891.71851 Obstruction: active: true moving: false control group: 6113 control group 2: 0 tag: 730 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 918.5705 y: 11.60001 z: 891.71851 last x: 918.5705 last y diff: 0 last z: 891.71851 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 666 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6113 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 666 } } ], "order": { "type": "Garrison", "data": { "target": 666 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 918.5704956054688, "z": 891.718505859375 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1053, "losRangeQuery": 3203, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6114 Decay: Footprint: Minimap: active: true x: 938.74531 z: 884.07447 Obstruction: active: true moving: false control group: 6114 control group 2: 0 tag: 732 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.74531 y: 11.60001 z: 884.07447 last x: 938.74531 last y diff: 0 last z: 884.07447 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 668 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6114 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 668 } } ], "order": { "type": "Garrison", "data": { "target": 668 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 938.7453002929688, "z": 884.074462890625 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1054, "losRangeQuery": 3206, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6115 Decay: Footprint: Minimap: active: true x: 992.13386 z: 863.84595 Obstruction: active: true moving: false control group: 6115 control group 2: 0 tag: 734 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 992.13386 y: 11.60001 z: 863.84595 last x: 992.13386 last y diff: 0 last z: 863.84595 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 673 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6115 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 673 } } ], "order": { "type": "Garrison", "data": { "target": 673 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 992.1338500976562, "z": 863.845947265625 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1055, "losRangeQuery": 3209, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6116 Decay: Footprint: Minimap: active: true x: 1012.30866 z: 856.20191 Obstruction: active: true moving: false control group: 6116 control group 2: 0 tag: 736 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.30866 y: 11.60001 z: 856.20191 last x: 1012.30866 last y diff: 0 last z: 856.20191 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 11.60001 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 675 x: 0 y: 11.60001 z: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 0 path state: 0 pass class: "default" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6116 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 675 } } ], "order": { "type": "Garrison", "data": { "target": 675 } }, "formationController": 0, "isGarrisoned": true, "isIdle": true, "finishedOrder": false, "heldPosition": { "x": 1012.3086547851562, "z": 856.201904296875 }, "workOrders": [], "stance": "standground", "fsmStateName": "INDIVIDUAL.IDLE", "timer": 1056, "losRangeQuery": 3212, "previousStance": "aggressive", "fsmReenter": false } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6117 Decay: Footprint: Minimap: active: true x: 454.07921 z: 610.78165 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 738 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454.07921 y: 0 z: 610.78165 last x: 458.01944 last y diff: 0 last z: 611.28702 territory: 0 rot x: 0 rot y: -1.74938 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: 2.98983 target offset y: -2.21193 target min range: 0 target max range: 0 speed: 10.3948 current speed: 7.94501 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 454.07921 goal z: 610.78165 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_clubman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 13.85973 anim name: "walk" anim once: false anim speed: 7.94501 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6117 actor: "units/kushites/infantry_clubman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": 2.9898292471654715, "z": -2.211929331882857 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": 2.9898292471654715, "z": -2.211929331882857 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3223, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6118 Decay: Footprint: Minimap: active: true x: 457.5258 z: 609.41675 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 740 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 457.5258 y: 0 z: 609.41675 last x: 457.18821 last y diff: 0 last z: 609.03402 territory: 0 rot x: 0 rot y: 0.7362 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: 0.16216 target offset y: 3.70237 target min range: 0 target max range: 0 speed: 7.1999 current speed: 1.02067 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 457.5258 goal z: 609.41675 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 9.59986 anim name: "walk" anim once: false anim speed: 1.02067 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6118 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": 0.16215326106175781, "z": 3.702364976401441 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": 0.16215326106175781, "z": 3.702364976401441 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3224, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6119 Decay: Footprint: Minimap: active: true x: 456.39544 z: 606.73383 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 742 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.39544 y: 0 z: 606.73383 last x: 456.34192 last y diff: 0 last z: 606.78698 territory: 0 rot x: 0 rot y: 2.35351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: 3.06638 target offset y: 3.51201 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0.15082 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 456.39544 goal z: 606.73383 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 0.15082 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6119 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": 3.0663720949552955, "z": 3.512014093459584 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": 3.0663720949552955, "z": 3.512014093459584 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3225, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6120 Decay: Footprint: Minimap: active: true x: 458.36156 z: 612.64911 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 744 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458.36156 y: 0 z: 612.64911 last x: 455.47106 last y diff: 0 last z: 612.29621 territory: 0 rot x: 0 rot y: 1.3999 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: -3.16477 target offset y: 3.43473 target min range: 0 target max range: 0 speed: 8.54998 current speed: 5.82392 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 458.36156 goal z: 612.64911 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 5.82392 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6120 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": -3.1647715589031575, "z": 3.43472100852523 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": -3.1647715589031575, "z": 3.43472100852523 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3226, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6121 Decay: Footprint: Minimap: active: true x: 454.36112 z: 610.55431 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 746 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454.36112 y: 0 z: 610.55431 last x: 454.69254 last y diff: 0 last z: 610.02233 territory: 0 rot x: 0 rot y: -0.60297 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: 0.12256 target offset y: 0.34069 target min range: 0 target max range: 0 speed: 9.89992 current speed: 1.25355 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 454.36112 goal z: 610.55431 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 1.25355 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6121 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": 0.1225605905521661, "z": 0.3406819800147787 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": 0.1225605905521661, "z": 0.3406819800147787 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3227, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6122 Decay: Footprint: Minimap: active: true x: 453.80176 z: 607.85492 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 748 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 453.80176 y: 0 z: 607.85492 last x: 453.8839 last y diff: 0 last z: 607.76038 territory: 0 rot x: 0 rot y: -0.73028 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: 2.85558 target offset y: 0.69513 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0.25046 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 453.80176 goal z: 607.85492 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 0.25046 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6122 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": 2.8555698374286296, "z": 0.6951289168791845 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": 2.8555698374286296, "z": 0.6951289168791845 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3228, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6123 Decay: Footprint: Minimap: active: true x: 455.63976 z: 613.56402 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 750 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 455.63976 y: 0 z: 613.56402 last x: 452.92267 last y diff: 0 last z: 613.30541 territory: 0 rot x: 0 rot y: 1.4343 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: -3.13888 target offset y: 0.56424 target min range: 0 target max range: 0 speed: 9.89992 current speed: 5.45871 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 455.63976 goal z: 613.56402 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 5.45871 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6123 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": -3.1388737451750783, "z": 0.5642467787256464 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": -3.1388737451750783, "z": 0.5642467787256464 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3229, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6124 Decay: Footprint: Minimap: active: true x: 451.68833 z: 611.45842 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 752 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.68833 y: 0 z: 611.45842 last x: 452.19686 last y diff: 0 last z: 611.01066 territory: 0 rot x: 0 rot y: -0.8353 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: 0.14263 target offset y: -2.47999 target min range: 0 target max range: 0 speed: 9.89992 current speed: 1.35514 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 451.68833 goal z: 611.45842 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 13.1999 anim name: "walk" anim once: false anim speed: 1.35514 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6124 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": 0.14262384669855238, "z": -2.479975347290747 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": 0.14262384669855238, "z": -2.479975347290747 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3230, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6125 Decay: Footprint: Minimap: active: true x: 452.89385 z: 614.4993 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 754 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 452.89385 y: 0 z: 614.4993 last x: 450.37429 last y diff: 0 last z: 614.31458 territory: 0 rot x: 0 rot y: 1.46351 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: -3.12435 target offset y: -2.33568 target min range: 0 target max range: 0 speed: 12.59995 current speed: 5.05265 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 452.89385 goal z: 614.4993 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 5.05265 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6125 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": -3.1243456757627426, "z": -2.335682278848253 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": -3.1243456757627426, "z": -2.335682278848253 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3231, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6126 Decay: Footprint: Minimap: active: true x: 449.11442 z: 612.40642 Obstruction: active: true moving: true control group: 6127 control group 2: 0 tag: 756 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 449.11442 y: 0 z: 612.40642 last x: 449.70118 last y diff: 0 last z: 611.99897 territory: 0 rot x: 0 rot y: -0.92705 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6127 target pos x: 0 target pos y: 0 target offset x: 0.08889 target offset y: -5.22158 target min range: 0 target max range: 0 speed: 12.59995 current speed: 1.42872 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 449.11442 goal z: 612.40642 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 1.42872 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6126 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6127, "x": 0.08888210197910666, "z": -5.221570795984007 } } ], "order": { "type": "FormationWalk", "data": { "target": 6127, "x": 0.08888210197910666, "z": -5.221570795984007 } }, "formationController": 6127, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 650, "z": 558 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3232, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6127 Ownership: owner: 0 Position: in world: true x: 454.07921 y: 0 z: 610.78165 last x: 454.07921 last y diff: 0 last z: 610.78165 territory: 0 rot x: 0 rot y: 1.90418 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 UnitMotion: state: 3 path state: 3 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 455.5 waypoint z: 610.5 length: 0 type: 0 goal x: 650 goal z: 558 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "sloppyness": 0.25, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6126, 6125, 6124, 6123, 6122, 6121, 6120, 6119, 6118, 6117 ], "memberPositions": { "6126": { "row": 4, "column": 1 }, "6125": { "row": 3, "column": 1 }, "6124": { "row": 3, "column": 2 }, "6123": { "row": 2, "column": 1 }, "6122": { "row": 2, "column": 3 }, "6121": { "row": 2, "column": 2 }, "6120": { "row": 1, "column": 1 }, "6119": { "row": 1, "column": 3 }, "6118": { "row": 1, "column": 2 }, "6117": { "row": 3, "column": 3 } }, "maxRowsUsed": 4, "maxColumnsUsed": [ null, 3, 3, 3, 1 ], "inPosition": [], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 6.231143653858453, "depth": 8.923935772385448, "oldOrientation": { "sin": 0.9449421740066912, "cos": -0.3272373524295915 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0.08888210197910666, "y": -5.221570795984007, "row": 4, "column": 1, "ent": 6126 }, { "x": -3.1243456757627426, "y": -2.335682278848253, "row": 3, "column": 1, "ent": 6125 }, { "x": 0.14262384669855238, "y": -2.479975347290747, "row": 3, "column": 2, "ent": 6124 }, { "x": -3.1388737451750783, "y": 0.5642467787256464, "row": 2, "column": 1, "ent": 6123 }, { "x": 2.8555698374286296, "y": 0.6951289168791845, "row": 2, "column": 3, "ent": 6122 }, { "x": 0.1225605905521661, "y": 0.3406819800147787, "row": 2, "column": 2, "ent": 6121 }, { "x": -3.1647715589031575, "y": 3.43472100852523, "row": 1, "column": 1, "ent": 6120 }, { "x": 3.0663720949552955, "y": 3.512014093459584, "row": 1, "column": 3, "ent": 6119 }, { "x": 0.16215326106175781, "y": 3.702364976401441, "row": 1, "column": 2, "ent": 6118 }, { "x": 2.9898292471654715, "y": -2.211929331882857, "row": 3, "column": 3, "ent": 6117 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "markets": [], "index": -1, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Patrol", "data": { "x": 650, "z": 558, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 810, "z": 798, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 766, "z": 670, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 518, "z": 714, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 638, "z": 634, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 726, "z": 734, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 226, "z": 734, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 874, "z": 894, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 274, "z": 770, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 798, "z": 614, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 938, "z": 866, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 330, "z": 822, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 502, "z": 642, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 626, "z": 698, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 342, "z": 622, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 918, "z": 710, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 374, "z": 690, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 486, "z": 558, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 414, "z": 754, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 1006, "z": 842, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 870, "z": 758, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } } ], "order": { "type": "Patrol", "data": { "x": 650, "z": 558, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.PATROL", "losRangeQuery": 3233, "fsmReenter": false, "patrolStartPosOrder": { "x": 454.07920837402344, "y": 308.9579620361328, "z": 610.7816467285156, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false }, "timer": 1098 } - id: 6128 Decay: Footprint: Minimap: active: true x: 849.01822 z: 673.2723 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 758 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.01822 y: 0 z: 673.2723 last x: 849.01822 last y diff: 0 last z: 673.2723 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: -2.80349 target offset y: 3.80491 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 827.5 waypoint z: 674.5 waypoint x: 827.5 waypoint z: 670.5 waypoint x: 831 waypoint z: 667 waypoint x: 834.5 waypoint z: 663.5 waypoint x: 840.5 waypoint z: 663.5 waypoint x: 849.5 waypoint z: 672.5 length: 0 type: 0 goal x: 833.01493 goal z: 685.6332 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 9.59986 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6128 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": -2.8034837631275877, "z": 3.804903273563832 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": -2.8034837631275877, "z": 3.804903273563832 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3244, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6129 Decay: Footprint: Minimap: active: true x: 823.05155 z: 703.55263 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 760 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 823.05155 y: 0 z: 703.55263 last x: 823.05155 last y diff: 0 last z: 703.55263 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: 0.14545 target offset y: 0.68781 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 31 waypoint x: 827.5 waypoint z: 674.5 waypoint x: 829.5 waypoint z: 670 waypoint x: 831.5 waypoint z: 666.25 waypoint x: 833.5 waypoint z: 662.5 waypoint x: 833.5 waypoint z: 660.5 waypoint x: 830 waypoint z: 657.5 waypoint x: 826.25 waypoint z: 654.5 waypoint x: 822.5 waypoint z: 651.5 waypoint x: 818.5 waypoint z: 651.5 waypoint x: 813.5 waypoint z: 657 waypoint x: 809.5 waypoint z: 661.25 waypoint x: 805.5 waypoint z: 665.5 waypoint x: 801.5 waypoint z: 665.5 waypoint x: 798 waypoint z: 662.5 waypoint x: 794.5 waypoint z: 659.5 waypoint x: 790.5 waypoint z: 659.5 waypoint x: 788.5 waypoint z: 662.5 waypoint x: 786.5 waypoint z: 665.5 waypoint x: 782.5 waypoint z: 670.5 waypoint x: 782.5 waypoint z: 673.5 waypoint x: 785.5 waypoint z: 676 waypoint x: 789 waypoint z: 678.75 waypoint x: 794.5 waypoint z: 682.5 waypoint x: 798 waypoint z: 683.5 waypoint x: 801.5 waypoint z: 684.5 waypoint x: 804 waypoint z: 687 waypoint x: 807.25 waypoint z: 690.25 waypoint x: 809.875 waypoint z: 692.875 waypoint x: 813.1875 waypoint z: 695.6875 waypoint x: 816.84375 waypoint z: 698.59375 waypoint x: 822.5 waypoint z: 702.5 length: 0 type: 0 goal x: 836.14779 goal z: 688.56539 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6129 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": 0.1454457767540589, "z": 0.6878037625923752 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": 0.1454457767540589, "z": 0.6878037625923752 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3245, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6130 Decay: Footprint: Minimap: active: true x: 821.26578 z: 701.93386 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 762 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 821.26578 y: 0 z: 701.93386 last x: 821.26578 last y diff: 0 last z: 701.93386 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: -0.1938 target offset y: 3.79117 target min range: 0 target max range: 0 speed: 8.54998 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 30 waypoint x: 827.5 waypoint z: 674.5 waypoint x: 829.5 waypoint z: 670 waypoint x: 831.5 waypoint z: 666.25 waypoint x: 833.5 waypoint z: 662.5 waypoint x: 833.5 waypoint z: 660.5 waypoint x: 830 waypoint z: 657.5 waypoint x: 826.25 waypoint z: 654.5 waypoint x: 822.5 waypoint z: 651.5 waypoint x: 818.5 waypoint z: 651.5 waypoint x: 813.5 waypoint z: 657 waypoint x: 809.5 waypoint z: 661.25 waypoint x: 805.5 waypoint z: 665.5 waypoint x: 801.5 waypoint z: 665.5 waypoint x: 798 waypoint z: 662.5 waypoint x: 794.5 waypoint z: 659.5 waypoint x: 790.5 waypoint z: 659.5 waypoint x: 788.5 waypoint z: 662.5 waypoint x: 786.5 waypoint z: 665.5 waypoint x: 782.5 waypoint z: 670.5 waypoint x: 782.5 waypoint z: 673.5 waypoint x: 785.5 waypoint z: 676 waypoint x: 789 waypoint z: 678.75 waypoint x: 794.5 waypoint z: 682.5 waypoint x: 798 waypoint z: 683.5 waypoint x: 801.5 waypoint z: 684.5 waypoint x: 804 waypoint z: 687 waypoint x: 807.25 waypoint z: 690.25 waypoint x: 809.875 waypoint z: 692.875 waypoint x: 813.1875 waypoint z: 695.6875 waypoint x: 820.5 waypoint z: 701.5 length: 0 type: 0 goal x: 833.04264 goal z: 688.24279 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 11.39997 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6130 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": -0.19378295715432614, "z": 3.791174750868231 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": -0.19378295715432614, "z": 3.791174750868231 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3246, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6131 Decay: Footprint: Minimap: active: true x: 851.14805 z: 674.8868 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 764 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 851.14805 y: 0 z: 674.8868 last x: 851.14805 last y diff: 0 last z: 674.8868 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: -0.18398 target offset y: -2.55161 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 836.83481 waypoint z: 688.41626 length: 4 waypoint x: 828.10572 waypoint z: 705.29686 waypoint x: 810.785 waypoint z: 692.16796 waypoint x: 825.12256 waypoint z: 673.25271 waypoint x: 836.29001 waypoint z: 663.6302 type: 0 goal x: 836.83481 goal z: 688.41626 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 12.59986 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6131 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": -0.18398110999260098, "z": -2.5516023369506002 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": -0.18398110999260098, "z": -2.5516023369506002 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3247, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6132 Decay: Footprint: Minimap: active: true x: 848.55526 z: 669.90848 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 766 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 848.55526 y: 0 z: 669.90848 last x: 848.55526 last y diff: 0 last z: 669.90848 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: -3.02616 target offset y: 0.37446 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 6 waypoint x: 827.5 waypoint z: 674.5 waypoint x: 827.5 waypoint z: 670.5 waypoint x: 831 waypoint z: 667 waypoint x: 834.5 waypoint z: 663.5 waypoint x: 838.5 waypoint z: 663.5 waypoint x: 847.5 waypoint z: 668.5 length: 0 type: 0 goal x: 836.44414 goal z: 685.39217 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 13.1999 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6132 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": -3.0261491854907945, "z": 0.3744497649371623 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": -3.0261491854907945, "z": 0.3744497649371623 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3248, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6133 Decay: Footprint: Minimap: active: true x: 846.51427 z: 668.62641 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 768 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846.51427 y: 0 z: 668.62641 last x: 846.51427 last y diff: 0 last z: 668.62641 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: -3.11948 target offset y: -2.53545 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 836.83481 waypoint z: 688.41626 length: 4 waypoint x: 828.10572 waypoint z: 705.29686 waypoint x: 810.785 waypoint z: 692.16796 waypoint x: 825.12256 waypoint z: 673.25271 waypoint x: 836.29001 waypoint z: 663.6302 type: 0 goal x: 836.83481 goal z: 688.41626 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 13.1999 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6133 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": -3.119477992062457, "z": -2.5354495231527836 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": -3.119477992062457, "z": -2.5354495231527836 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3249, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6134 Decay: Footprint: Minimap: active: true x: 830.67501 z: 706.31865 Obstruction: active: true moving: false control group: 6138 control group 2: 0 tag: 770 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.67501 y: 0 z: 706.31865 last x: 830.67501 last y diff: 0 last z: 706.31865 territory: 0 rot x: 0 rot y: -1.56545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: 3.10546 target offset y: -2.41942 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 836.83481 waypoint z: 688.41626 length: 0 type: 0 goal x: 836.83481 goal z: 688.41626 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6134 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": 3.1054503290215507, "z": -2.41941813393496 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": 3.1054503290215507, "z": -2.41941813393496 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3250, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6135 Decay: Footprint: Minimap: active: true x: 825.15432 z: 705.14661 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 772 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 825.15432 y: 0 z: 705.14661 last x: 825.15432 last y diff: 0 last z: 705.14661 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: 2.97486 target offset y: 0.83497 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 836.83481 waypoint z: 688.41626 length: 1 waypoint x: 828.10572 waypoint z: 705.29686 type: 0 goal x: 836.83481 goal z: 688.41626 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6135 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": 2.9748474588850513, "z": 0.8349682165775447 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": 2.9748474588850513, "z": 0.8349682165775447 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3251, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6136 Decay: Footprint: Minimap: active: true x: 819.68775 z: 704.01558 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 774 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 819.68775 y: 0 z: 704.01558 last x: 819.68775 last y diff: 0 last z: 704.01558 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: 2.90098 target offset y: 3.36974 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 2 waypoint x: 829.5 waypoint z: 705.5 waypoint x: 820.5 waypoint z: 705.5 length: 0 type: 0 goal x: 833.48066 goal z: 691.33524 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6136 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": 2.9009682597825304, "z": 3.3697351867798715 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": 2.9009682597825304, "z": 3.3697351867798715 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3252, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6137 Decay: Footprint: Minimap: active: true x: 853.27787 z: 676.50129 Obstruction: active: true moving: true control group: 6138 control group 2: 0 tag: 776 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 853.27787 y: 0 z: 676.50129 last x: 853.27787 last y diff: 0 last z: 676.50129 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6138 target pos x: 0 target pos y: 0 target offset x: 0.20017 target offset y: -5.35657 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 1 waypoint x: 836.83481 waypoint z: 688.41626 length: 5 waypoint x: 828.10572 waypoint z: 705.29686 waypoint x: 810.785 waypoint z: 692.16796 waypoint x: 825.12256 waypoint z: 673.25271 waypoint x: 836.29001 waypoint z: 663.6302 waypoint x: 848.82711 waypoint z: 673.13315 type: 0 goal x: 836.83481 goal z: 688.41626 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6137 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6138, "x": 0.20016318338457495, "z": -5.356564961280673 } } ], "order": { "type": "FormationWalk", "data": { "target": 6138, "x": 0.20016318338457495, "z": -5.356564961280673 } }, "formationController": 6138, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 374, "z": 690 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3253, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6138 Ownership: owner: 0 Position: in world: true x: 836.83481 y: 0 z: 688.41626 last x: 836.83481 last y diff: 0 last z: 688.41626 territory: 0 rot x: 0 rot y: -1.56545 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 UnitMotion: state: 3 path state: 3 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 65 waypoint x: 374 waypoint z: 690 waypoint x: 379.25 waypoint z: 690.25 waypoint x: 384.375 waypoint z: 687.875 waypoint x: 387.9375 waypoint z: 686.1875 waypoint x: 391.21875 waypoint z: 683.84375 waypoint x: 396.5 waypoint z: 680.5 waypoint x: 412 waypoint z: 680.5 waypoint x: 420.25 waypoint z: 680 waypoint x: 424.875 waypoint z: 679.75 waypoint x: 428.6875 waypoint z: 678.625 waypoint x: 432.09375 waypoint z: 677.5625 waypoint x: 435.79688 waypoint z: 676.53125 waypoint x: 439.14844 waypoint z: 675.01563 waypoint x: 442.5 waypoint z: 673.5 waypoint x: 451.5 waypoint z: 673.5 waypoint x: 457 waypoint z: 673.5 waypoint x: 460.75 waypoint z: 673 waypoint x: 464.625 waypoint z: 671.75 waypoint x: 468.5625 waypoint z: 669.625 waypoint x: 472.03125 waypoint z: 668.0625 waypoint x: 476.5 waypoint z: 665.5 waypoint x: 480 waypoint z: 664.5 waypoint x: 483.25 waypoint z: 663 waypoint x: 486.5 waypoint z: 661.5 waypoint x: 505 waypoint z: 661.5 waypoint x: 515.25 waypoint z: 660.5 waypoint x: 521.375 waypoint z: 659 waypoint x: 524.9375 waypoint z: 657.75 waypoint x: 531.5 waypoint z: 655.5 waypoint x: 543.5 waypoint z: 655.5 waypoint x: 550 waypoint z: 655 waypoint x: 554.25 waypoint z: 654.75 waypoint x: 559.5 waypoint z: 653.5 waypoint x: 568.5 waypoint z: 653.5 waypoint x: 574 waypoint z: 652.5 waypoint x: 578.25 waypoint z: 651.5 waypoint x: 583.5 waypoint z: 649.5 waypoint x: 652.5 waypoint z: 649.5 waypoint x: 688 waypoint z: 649.5 waypoint x: 706.25 waypoint z: 650 waypoint x: 716.375 waypoint z: 650.25 waypoint x: 721.9375 waypoint z: 650.875 waypoint x: 725.71875 waypoint z: 651.1875 waypoint x: 729.60938 waypoint z: 652.34375 waypoint x: 733.5547 waypoint z: 653.42188 waypoint x: 737.02735 waypoint z: 654.46094 waypoint x: 740.5 waypoint z: 655.5 waypoint x: 750.5 waypoint z: 655.5 waypoint x: 757.5 waypoint z: 657.5 waypoint x: 767.5 waypoint z: 665 waypoint x: 774 waypoint z: 670.25 waypoint x: 778.75 waypoint z: 674.375 waypoint x: 786.625 waypoint z: 681.9375 waypoint x: 791.5625 waypoint z: 686.71875 waypoint x: 796.5 waypoint z: 691.5 waypoint x: 801 waypoint z: 691.5 waypoint x: 804.75 waypoint z: 693 waypoint x: 808.125 waypoint z: 695.25 waypoint x: 811.8125 waypoint z: 697.875 waypoint x: 815.65625 waypoint z: 700.6875 waypoint x: 819.57813 waypoint z: 703.59375 waypoint x: 822.53907 waypoint z: 705.54688 waypoint x: 825.5 waypoint z: 707.5 waypoint x: 827.5 waypoint z: 707.5 waypoint x: 833.75902 waypoint z: 694.7043 length: 0 type: 0 goal x: 374 goal z: 690 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "sloppyness": 0.25, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6137, 6136, 6135, 6134, 6133, 6132, 6131, 6130, 6129, 6128 ], "memberPositions": { "6137": { "row": 4, "column": 1 }, "6136": { "row": 1, "column": 3 }, "6135": { "row": 2, "column": 3 }, "6134": { "row": 3, "column": 3 }, "6133": { "row": 3, "column": 1 }, "6132": { "row": 2, "column": 1 }, "6131": { "row": 3, "column": 2 }, "6130": { "row": 1, "column": 2 }, "6129": { "row": 2, "column": 2 }, "6128": { "row": 1, "column": 1 } }, "maxRowsUsed": 4, "maxColumnsUsed": [ null, 3, 3, 3, 1 ], "inPosition": [ 6134 ], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 6.224928321084008, "depth": 9.161468234844506, "oldOrientation": { "sin": -0.999985681397438, "cos": 0.005351354712880396 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0.20016318338457495, "y": -5.356564961280673, "row": 4, "column": 1, "ent": 6137 }, { "x": 2.9009682597825304, "y": 3.3697351867798715, "row": 1, "column": 3, "ent": 6136 }, { "x": 2.9748474588850513, "y": 0.8349682165775447, "row": 2, "column": 3, "ent": 6135 }, { "x": 3.1054503290215507, "y": -2.41941813393496, "row": 3, "column": 3, "ent": 6134 }, { "x": -3.119477992062457, "y": -2.5354495231527836, "row": 3, "column": 1, "ent": 6133 }, { "x": -3.0261491854907945, "y": 0.3744497649371623, "row": 2, "column": 1, "ent": 6132 }, { "x": -0.18398110999260098, "y": -2.5516023369506002, "row": 3, "column": 2, "ent": 6131 }, { "x": -0.19378295715432614, "y": 3.791174750868231, "row": 1, "column": 2, "ent": 6130 }, { "x": 0.1454457767540589, "y": 0.6878037625923752, "row": 2, "column": 2, "ent": 6129 }, { "x": -2.8034837631275877, "y": 3.804903273563832, "row": 1, "column": 1, "ent": 6128 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "markets": [], "index": -1, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Patrol", "data": { "x": 374, "z": 690, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 938, "z": 866, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 650, "z": 558, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 518, "z": 714, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 874, "z": 894, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 726, "z": 734, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 766, "z": 670, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 342, "z": 622, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 502, "z": 642, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 226, "z": 734, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 798, "z": 614, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 274, "z": 770, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 638, "z": 634, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 626, "z": 698, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 810, "z": 798, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 1006, "z": 842, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 486, "z": 558, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 918, "z": 710, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 870, "z": 758, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 414, "z": 754, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 330, "z": 822, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } } ], "order": { "type": "Patrol", "data": { "x": 374, "z": 690, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": true, "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.PATROL", "losRangeQuery": 3254, "fsmReenter": false, "patrolStartPosOrder": { "x": 836.8348083496094, "y": 308.9579620361328, "z": 688.416259765625, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false }, "timer": 1099 } - id: 6139 Decay: Footprint: Minimap: active: true x: 346.11722 z: 749.18032 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 778 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346.11722 y: 0 z: 749.18032 last x: 346.11722 last y diff: 0 last z: 749.18032 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -2.4 target min range: 0 target max range: 0 speed: 10.3948 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 340.02694 waypoint z: 750.84803 length: 0 type: 0 goal x: 340.02694 goal z: 750.84803 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_clubman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.85973 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6139 actor: "units/kushites/infantry_clubman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": -2.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": -2.4 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3265, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6140 Decay: Footprint: Minimap: active: true x: 344.53577 z: 747.37371 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 780 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 344.53577 y: 0 z: 747.37371 last x: 344.53577 last y diff: 0 last z: 747.37371 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: 2.25 target offset y: -2.4 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 339.23214 waypoint z: 748.74233 length: 0 type: 0 goal x: 339.23214 goal z: 748.74233 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_pikeman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 9.59986 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6140 actor: "units/kushites/infantry_pikeman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": 2.25, "z": -2.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": 2.25, "z": -2.4 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3266, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6141 Decay: Footprint: Minimap: active: true x: 342.03974 z: 747.68261 Obstruction: active: true moving: true control group: 6149 control group 2: 0 tag: 782 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342.03974 y: 0 z: 747.68261 last x: 342.9543 last y diff: 0 last z: 745.56711 territory: 0 rot x: 0 rot y: -0.47414 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: 2.25 target offset y: 0.60001 target min range: 0 target max range: 0 speed: 8.54998 current speed: 4.60944 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 342.03974 goal z: 747.68261 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_spearman_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 11.39997 anim name: "walk" anim once: false anim speed: 4.60944 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6141 actor: "units/kushites/infantry_spearman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": 2.25, "z": 0.6000000000000001 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": 2.25, "z": 0.6000000000000001 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3267, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6142 Decay: Footprint: Minimap: active: true x: 344.26758 z: 750.79944 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 784 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 344.26758 y: 0 z: 750.79944 last x: 344.26758 last y diff: 0 last z: 750.79944 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: -2.25 target offset y: 0.60001 target min range: 0 target max range: 0 speed: 9.4499 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 343.62932 waypoint z: 751.89402 length: 0 type: 0 goal x: 343.62932 goal z: 751.89402 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 12.59986 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6142 actor: "units/kushites/infantry_swordsman_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": -2.25, "z": 0.6000000000000001 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": -2.25, "z": 0.6000000000000001 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3268, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6143 Decay: Footprint: Minimap: active: true x: 342.69152 z: 748.98812 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 786 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342.69152 y: 0 z: 748.98812 last x: 342.69152 last y diff: 0 last z: 748.98812 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0.60001 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 342.83454 waypoint z: 749.7883 length: 0 type: 0 goal x: 342.83454 goal z: 749.7883 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6143 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": 0.6000000000000001 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": 0.6000000000000001 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3269, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6144 Decay: Footprint: Minimap: active: true x: 347.96685 z: 747.56118 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 788 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 347.96685 y: 0 z: 747.56118 last x: 347.96685 last y diff: 0 last z: 747.56118 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: -2.25 target offset y: 3.60001 target min range: 0 target max range: 0 speed: 9.89992 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 342.27302 waypoint z: 750.00026 length: 0 type: 0 goal x: 342.27302 goal z: 750.00026 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_archer_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 13.1999 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6144 actor: "units/kushites/infantry_archer_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": -2.25, "z": 3.6 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": -2.25, "z": 3.6 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3270, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6145 Decay: Footprint: Minimap: active: true x: 345.64214 z: 748.72858 Obstruction: active: true moving: true control group: 6149 control group 2: 0 tag: 790 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 345.64214 y: 0 z: 748.72858 last x: 346.38001 last y diff: 0 last z: 745.75928 territory: 0 rot x: 0 rot y: -0.31267 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 3.60001 target min range: 0 target max range: 0 speed: 12.59995 current speed: 6.11921 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 345.64214 goal z: 748.72858 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 6.11921 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6145 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": 3.6 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": 3.6 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3271, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6146 Decay: Footprint: Minimap: active: true x: 344.84734 z: 746.62288 Obstruction: active: true moving: true control group: 6149 control group 2: 0 tag: 792 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 344.84734 y: 0 z: 746.62288 last x: 344.79436 last y diff: 0 last z: 743.95635 territory: 0 rot x: 0 rot y: 0.03061 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 3 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: 2.25 target offset y: 3.60001 target min range: 0 target max range: 0 speed: 12.59995 current speed: 5.33411 moving: true facePointAfterMove: true tries: 0 length: 0 length: 0 type: 0 goal x: 344.84734 goal z: 746.62288 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 2 key: "run" value: "run" key: "walk" value: "walk" anim run threshold: 16.79993 anim name: "walk" anim once: false anim speed: 5.33411 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "walk" seed: 6146 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": 2.25, "z": 3.6 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": 2.25, "z": 3.6 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3272, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6147 Decay: Footprint: Minimap: active: true x: 334.78887 z: 762.36391 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 794 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334.78887 y: 0 z: 762.36391 last x: 334.78887 last y diff: 0 last z: 762.36391 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: -2.25 target offset y: -2.4 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 340.82172 waypoint z: 752.95374 length: 0 type: 0 goal x: 340.82172 goal z: 752.95374 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6147 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": -2.25, "z": -2.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": -2.25, "z": -2.4 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3273, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6148 Decay: Footprint: Minimap: active: true x: 328.2337 z: 758.4532 Obstruction: active: true moving: false control group: 6149 control group 2: 0 tag: 796 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 328.2337 y: 0 z: 758.4532 last x: 328.2337 last y diff: 0 last z: 758.4532 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: state: 2 path state: 2 pass class: "default" ticket: 0 target entity: 6149 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -5.4 target min range: 0 target max range: 0 speed: 12.59995 current speed: 0 moving: false facePointAfterMove: true tries: 1 length: 1 waypoint x: 337.21933 waypoint z: 751.90775 length: 0 type: 0 goal x: 337.21933 goal z: 751.90775 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Vision: VisualActor: base actor: "units/kushites/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 length: 0 anim run threshold: 16.79993 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 6148 actor: "units/kushites/infantry_javelinist_b.xml" AIProxy: Armour: object: { "invulnerable": false } Attack: Builder: Cost: object: { "populationCost": 1, "populationBonus": 0 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: Loot: Looter: Promotion: object: { "currentXp": 0 } RangeOverlayManager: ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": -5.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 6149, "x": 0, "z": -5.4 } }, "formationController": 6149, "isGarrisoned": false, "isIdle": false, "finishedOrder": false, "heldPosition": { "x": 798, "z": 614 }, "workOrders": [], "stance": "defensive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3274, "fsmReenter": true } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 6149 Ownership: owner: 0 Position: in world: true x: 342.27302 y: 0 z: 750.00026 last x: 342.27302 last y diff: 0 last z: 750.00026 territory: 0 rot x: 0 rot y: 1.93183 rot z: 0 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 UnitMotion: state: 3 path state: 3 pass class: "large" ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.1999 current speed: 0 moving: true facePointAfterMove: true tries: 0 length: 42 waypoint x: 798 waypoint z: 614 waypoint x: 792.75 waypoint z: 614.25 waypoint x: 785.125 waypoint z: 619.375 waypoint x: 777.3125 waypoint z: 625.9375 waypoint x: 761.90625 waypoint z: 640.71875 waypoint x: 746.5 waypoint z: 655.5 waypoint x: 709 waypoint z: 655.5 waypoint x: 689.75 waypoint z: 655.5 waypoint x: 679.625 waypoint z: 655 waypoint x: 673.5625 waypoint z: 654.75 waypoint x: 670.03125 waypoint z: 654.125 waypoint x: 665.76563 waypoint z: 653.3125 waypoint x: 662.13282 waypoint z: 652.40625 waypoint x: 657.5 waypoint z: 650.5 waypoint x: 629 waypoint z: 650.5 waypoint x: 614.25 waypoint z: 650 waypoint x: 524.375 waypoint z: 649.75 waypoint x: 478.4375 waypoint z: 649.625 waypoint x: 454.96875 waypoint z: 650.0625 waypoint x: 442.73438 waypoint z: 650.28125 waypoint x: 436.1172 waypoint z: 650.89063 waypoint x: 431.8086 waypoint z: 651.19532 waypoint x: 428.1543 waypoint z: 652.34766 waypoint x: 424.32715 waypoint z: 653.42383 waypoint x: 419.5 waypoint z: 655.5 waypoint x: 415 waypoint z: 657 waypoint x: 411.75 waypoint z: 658.75 waypoint x: 406.5 waypoint z: 661.5 waypoint x: 403 waypoint z: 662.5 waypoint x: 396.25 waypoint z: 668 waypoint x: 389.375 waypoint z: 674.25 waypoint x: 380.4375 waypoint z: 682.875 waypoint x: 373.46875 waypoint z: 689.6875 waypoint x: 369.48438 waypoint z: 693.59375 waypoint x: 365.4922 waypoint z: 697.54688 waypoint x: 360.4961 waypoint z: 702.52344 waypoint x: 350.99805 waypoint z: 712.01172 waypoint x: 342.74903 waypoint z: 720.25586 waypoint x: 334.5 waypoint z: 728.5 waypoint x: 334.5 waypoint z: 733 waypoint x: 334.5 waypoint z: 737.5 waypoint x: 338.57659 waypoint z: 744.05582 length: 0 type: 0 goal x: 798 goal z: 614 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 maxdist: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 0.75, "depth": 1 }, "sloppyness": 0, "widthDepthRatio": 1, "minColumns": 3, "maxColumns": 3, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 6148, 6147, 6146, 6145, 6144, 6143, 6142, 6141, 6140, 6139 ], "memberPositions": { "6148": { "row": 4, "column": 1 }, "6147": { "row": 3, "column": 1 }, "6146": { "row": 1, "column": 3 }, "6145": { "row": 1, "column": 2 }, "6144": { "row": 1, "column": 1 }, "6143": { "row": 2, "column": 2 }, "6142": { "row": 2, "column": 1 }, "6141": { "row": 2, "column": 3 }, "6140": { "row": 3, "column": 3 }, "6139": { "row": 3, "column": 2 } }, "maxRowsUsed": 4, "maxColumnsUsed": [ null, 3, 3, 3, 1 ], "inPosition": [ 6139, 6140, 6142, 6143, 6144, 6147, 6148 ], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 4.5, "depth": 9, "oldOrientation": { "sin": 0.9355344016194135, "cos": -0.3532355874323352 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0, "y": -5.4, "row": 4, "column": 1, "ent": 6148 }, { "x": -2.25, "y": -2.4, "row": 3, "column": 1, "ent": 6147 }, { "x": 2.25, "y": 3.6, "row": 1, "column": 3, "ent": 6146 }, { "x": 0, "y": 3.6, "row": 1, "column": 2, "ent": 6145 }, { "x": -2.25, "y": 3.6, "row": 1, "column": 1, "ent": 6144 }, { "x": 0, "y": 0.6000000000000001, "row": 2, "column": 2, "ent": 6143 }, { "x": -2.25, "y": 0.6000000000000001, "row": 2, "column": 1, "ent": 6142 }, { "x": 2.25, "y": 0.6000000000000001, "row": 2, "column": 3, "ent": 6141 }, { "x": 2.25, "y": -2.4, "row": 3, "column": 3, "ent": 6140 }, { "x": 0, "y": -2.4, "row": 3, "column": 2, "ent": 6139 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "markets": [], "index": -1, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Patrol", "data": { "x": 798, "z": 614, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 414, "z": 754, "targetClasses": { "attack": "Unit+!Ship" }, "allowCapture": false, "force": true } }, { "type": "Patrol", "data": { "x": 342, "z": 622, "targetClasses": { 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